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<br>
<div class="center"><img src="RPG/Title.png"></div>
<br>
<h2 class="border upperencounter textbox center title">Intro</h2>
<div class="border textbox2 lowerencounter"><p>Welcome to Lustfinder Collectors Edition, featuring both part 1 and part 2. If you already have a save from part 2, load it now. Otherwise click quick start to jump into part 1 or Full Story to play through both part 1 and part 2.</p>
</div>
<div class="center"><<button "Full Story" "Part 1 Start">><</button>><<button "Quick Start" "Quick Start">><</button>></div><<set _pic1 to "<img class='toppic' src='RPG/VanessaHudgens.png'>">>
<<set _name1 to "Vanessa Hudgens">>
<<set _pic2 to "<img class='toppic' src='RPG/MelissaBenoist.png'>">>
<<set _name2 to "Melissa Benoist">>
<<set _pic3 to "<img class='toppic' src='RPG/KatherineMcNamara.png'>">>
<<set _name3 to "Katherine McNamara">>
<br>
<h1 class="center title upperencounter textbox border">Companion</h1>
<div class="border textbox2 lowerencounter"><p>Your companion has been a friend for a long time. When you told her about your new quest, she jumped at the chance to join you in your party. She also knows about your ability to gain experience through sex, so is down to help you with that, either by fucking you herself or helping you find other women to sleep with.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">While Vanessa is a good friend of yours, she often spends a long time away as she tends to travel around in her role as a scout. While she fucks a lot of guys and girls while on the road, she always tells you that you are her favorite. When you tell her about your quest, she thinks it would be quite fun, especially since it will give her a chance to have some fun with the lovely ladies you meet. </div>
<div class="center">Switch Companion or <<button "Continue" "Encounter Intro">>
<<set $Companion to _name1>>
<<set $CompanionPic to _pic1>>
<<set $Fighter += 1>>
<<set $Rogue += 1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">As a paladin, Melissa is someone who is always ready to fight for truth and justice and since you are undertaking a quest to defeat some vile woman, she was excited to help. While she is willing to fuck you to help you get better, her takes on sex is quite vanilla and she never lets you fuck her in any position other than missionary. She is however quite eager for you to put a baby inside her during the quest because she wanted the father of her children to be a hero like you, so she insists you come inside her every time you have sex. </div>
<div class="center">Switch Companion or <<button "Continue" "Encounter Intro">>
<<set $Companion to _name2>>
<<set $CompanionPic to _pic2>>
<<set $Fighter += 1>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">As a half-elf, Katherine always showed affinity for magic and archery. It was only natural that she combined the two and became an arcane archer, imbuing her arrows with deadly magic. Due to her half-elf nature, she never felt truly welcome with either community, so she always feels she has to try to prove herself worthy to others. You however have always been welcoming of her and for that she would do anything for you. So not only did she join you on your quest, she also was willing to try out any kink you had, but personally she loved it when you fucked her outside so she could be closer to nature. </div>
<div class="center">Switch Companion or <<button "Continue" "Encounter Intro">>
<<set $Companion to _name3>>
<<set $CompanionPic to _pic3>>
<<set $Rogue += 1>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Companion's picture</h2></span>
</div>
<br>
<h1 class="main">Lustfinder</h1>
Level $Level $Class<br>
XP: $XP <br>
<<if def $XPLevels>><<print $XPlevels2[$Level] - $XP>><<else>>
<<print $XPlevels[$Level] - $XP>><</if>> XP To Go Until Next Level <br><br>
<div class="time"><img src='RPG/Time.png'>: $Time</div>
<<if $Guild is "Noble" and $Part is 1>><div class="noble"><img src='RPG/Noble.png'>: $Noble</div><</if>>
<br>
<<if $Part is 1>>
<div class="fighter"><img src='RPG/Fighter.png'>: $Fighter</div>
<div class="rogue"><img src='RPG/Rogue.png'>: $Rogue</div>
<div class="caster"><img src='RPG/Caster.png'>: $Caster</div>
<<elseif $Part is 2>>
<div class="fighter"><img src='RPG2/Brawn.png'>: $Brawn</div>
<div class="rogue"><img src='RPG2/Guile.png'>: $Guile</div>
<div class="caster"><img src='RPG2/Mind.png'>: $Mind</div>
<<if def $Valor>>
<div class="valor"><img src='RPG2/Valor.png'>: $Valor</div>
<div class="love"><img src='RPG2/Love.png'>: $Love</div>
<div class="knowledge"><img src='RPG2/Knowledge.png'>: $Knowledge</div>
<</if>>
<<if def $Victorious>>
M: $Modern<br>
R: $Riverdell<br>
V: $Victorious<br>
<</if>>
<</if>>
<<if def $Companion>><<button "Status" "Status">><</button>><</if>><<set $Fighter to 0>>
<<set $Rogue to 0>>
<<set $Caster to 0>>
<<set $Time to 0>>
<<set $Noble to 0>>
<<set $XP to 0>>
<<set $Level to 1>>
<<set $Class to "Adventurer">>
<<set $PartySize to 2>>
<<set $XPlevels = [0, 20, 60, 100, 150, 210, 280]>>
<<set $HighTierFull to 6>>
<<set $HighTierTease to 3>>
<<set $MidTierFull to 4>>
<<set $MidTierTease to 2>>
<<set $LowTierFull to 2>>
<<set $LowTierTease to 1>>
<<set _pic1 to "<img class='toppic' src='RPG/ScarlettJohansson.png'>">>
<<set _name1 to "Scarlett Johansson">>
<<set _pic2 to "<img class='toppic' src='RPG/HayleyAtwell.png'>">>
<<set _name2 to "Hayley Atwell">>
<<set _pic3 to "<img class='toppic' src='RPG/JennaColeman.png'>">>
<<set _name3 to "Jenna Coleman">>
<br>
<h1 class="center title textbox upperencounter">Benefactor</h1>
<div class="border textbox2 lowerencounter"><p>Your benefactor who has set you up in the city so you can train yourself and recruit a party to take on some mysterious villain. She has promised you some great rewards if you can complete your quest. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">You and your friends were at a tavern celebrating your recent graduation when Scarlett walked in. There was just something about her and you spent the night trying to flirt with her. Even though she was very hard to read, your efforts proved successful as she took you back to her place. She ended up giving you an amazing blowjob. Once she was done however, she revealed that she sought you to recruit you for a difficult task, but if you were successful in your training for the mission, she would certainly give you more than just a blowjob. You agreed even though you aren't sure who this mysterious woman works for or what she is really after. </div>
<div class="center">Switch Benefactor or <<button "Continue" "Companion">>
<<set $Benefactor to _name1>>
<<set $BenefactorPic to _pic1>>
<<set $Time += 20>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="time">+20 <img src='RPG/Time.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">You received a summons to meet up Hayley a couple days after you graduated. She introduced herself as a noble from an island kingdom. She says that there is a threat that someone from outside her kingdom and her contacts from college recommended you. She tells you that if you undertake the task, while there will be great danger, there will also be great rewards. At this point she strips off her top and tells you that she will give you a sample of those rewards. She then tells you to fuck her tits. While you are giving her a boobjob, she encourages you and asks you to come all over "mommy's" tits. Once you are done, she gets right back to the business of telling you about your quest. </div>
<div class="center">Switch Benefactor or <<button "Continue" "Companion">>
<<set $Benefactor to _name2>>
<<set $BenefactorPic to _pic2>>
<<set $Time += 23>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="time">+23 <img src='RPG/Time.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">You don't know why you went out for that walk that day or why you ended up in that temple, but before you knew it this friendly priestess was giving you a handjob. After you came in her hand, she finally introduced herself while she licked her hand clean. Jenna is a servant of the Goddess of Fate and Time. Her Goddess had informed her that you were destined to defeat a great evil, and that she must help you prepare for the task. Jenna was quite eager to help you as she said that Goddess give her permission to give the temple's greatest gift if you were successful, and she was sure that you would succeed in your training.</div>
<div class="center">Switch Benefactor or <<button "Continue" "Companion">>
<<set $Benefactor to _name3>>
<<set $BenefactorPic to _pic3>>
<<set $Time += 26>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="time">+26 <img src='RPG/Time.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Benefactor's picture</h2></span>
</div>
<br>
<h1 class="center title">Encounters Intro</h1>
<h2 class="center textbox upgrade upperencounter title">Encounters</h2>
<div class="lowerencounter textbox2">
<p>Encounters are the way you will earn the XP you need to level up. You will start with a few encounters available and as you level up, more encounters will be unlocked, though you will still be able to do the lower level encounters if you wish.</p>
<p>Encounters will take up time. How much time you end up spending on a given one will depend on two factors. First is which encounter it is. Some will naturally cost more than others. The other factor is whether you opt to have sex with the woman involved or you just let her tease you. If you have sex, it will cost more time, but you will get more experience and you might be able to add the woman to your party later. If you just opt for tease, it will cost less time, but you will also get less experience and you won’t be able to add her to your party later.</p>
<p>Please note that all encounter sections can be expanded or collapsed by clicking on their header if you either want to see extra info about a particular encounter/section or if you want to hide something away to better see what is below it. </p>
</div>
<h2 class="center textbox upgrade upperencounter title">Special Encounters</h2>
<div class="lowerencounter textbox2">
<p>While normal encounters require time, special encounters do not. Most encounters however will require you to meet certain requirements before they show up. There is one that requires no special requirements to unlock. And that is the join a guild special encounter which will give you a special bonus depending on which guild you decide to to align with.</p>
<p>The rest of the special encounters will give you an additional party member. They can be unlocked by doing encounters that are related to one another. You will also have to have sex during those encounters. </p>
</div>
<div class="center"><<button "Continue" "Encounters">><</button>></div>
<<set _SEncounter to false>>
<<set _Level1 to false>>
<<set _Level2 to false>>
<<set _Level3 to false>>
<<set _Level4 to false>>
<br>
<<link "<h2 class='center level title border black'>Special Encounters</h2>">>
<<toggleclass "#SpecialEncounters" "hide">><</link>>
<div id="SpecialEncounters">
<<link "<h2 class='center textbox upgrade border title' id='STitle1'>Join A Guild Or Other Organization</h2>">>
<<toggleclass "#SBox1" "hide">>
<<toggleclass "#STitle1" "upperencounter">>
<<toggleclass "#STitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox1">
<<if ndef $Guild>>
<<set _SEncounter1 to 0>>
<<set _SEncounter to true>>
You can join up with a group in order to get some benefits from it. <br>
<<button "Select" "Guild">><</button>>
<<else>>
<<set _SEncounter1 to 2>>
You signed on to work with the $Guild and can now make use of its special privileges<br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title hide' id='STitle2'>Meet Up With the Princess</h2>">>
<<toggleclass "#SBox2" "hide">>
<<toggleclass "#STitle2" "upperencounter">>
<<toggleclass "#STitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox2">
<<if ndef $Princess and $ServantSex is true and $HandmaidenSex is true>>
<<set _SEncounter2 to 0>>
<<set _SEncounter to true>>
A messenger delivered you a note asking to meet up with the princess in secret. <br>
<strong>Featuring:</strong> Bella Thorne, Naomi Scott, or Kiernan Shipka <br>
<<button "Select" "Princess">><</button>>
<<else>>
<<set _SEncounter2 to 2>>
The princess has donned a disguise so she can adventure with you in secret.<br>
<strong>Featured:</strong> $Princess<br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title hide' id='STitle3'>Exchange Tales With A Bard</h2>">>
<<toggleclass "#SBox3" "hide">>
<<toggleclass "#STitle3" "upperencounter">>
<<toggleclass "#STitle3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox3">
<<if ndef $Bard and $PerformerSex is true and $SingerSex is true>>
<<set _SEncounter3 to 0>>
<<set _SEncounter to true>>
A bard has asked to see meet up with you to exchange stories<br>
<strong>Featuring:</strong> Anna Kendrick, Taylor Swift, or Selena Gomez <br>
<<button "Select" "Bard">><</button>>
<<else>>
<<set _SEncounter3 to 2>>
The bard has joined up with you to get more tales of heroics<br>
<strong>Featured:</strong> $Bard<br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title hide' id='STitle4'>Speak with The Fae Queen</h2>">>
<<toggleclass "#SBox4" "hide">>
<<toggleclass "#STitle4" "upperencounter">>
<<toggleclass "#STitle4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox4">
<<if ndef $FaeKnight and $VisitorSex is true and $FaeSex is true>>
<<set _SEncounter4 to 0>>
<<set _SEncounter to true>>
The Fae Queen wishes to talk to you about something.<br>
<strong>Featuring:</strong> Saoirse Ronan, Milana Vayntrub, or Natalia Dyer <br>
<<button "Select" "Fae Knight">><</button>>
<<else>>
<<set _SEncounter4 to 2>>
The Fae Queen had one of her knights join you in your quest.<br>
<strong>Featured:</strong> $FaeKnight<br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title hide' id='STitle5'>Meet Up With Merchant Guild</h2>">>
<<toggleclass "#SBox5" "hide">>
<<toggleclass "#STitle5" "upperencounter">>
<<toggleclass "#STitle5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox5">
<<if ndef $MerchantBonus and $MerchantSex is true and $MerchantDuoSex is true>>
<<set _SEncounter5 to 0>>
<<set _SEncounter to true>>
For your continued aid to merchants, the Merchant wants to help you out. <br>
<strong>Featuring:</strong> A character that you slept with that costed <span class='time'>$LowTierFull or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Merchant Guild">><</button>>
<<else>>
<<set _SEncounter5 to 2>>
The Merchant Guild has given you some funding to recruit an additional member to your party.<br>
<strong>Featured:</strong> $MerchantBonus<br>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black' id='Level4Title'>Level 4 Encounters</h2>">>
<<toggleclass "#Level4Encounters" "hide">><</link>>
<div id="Level4Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title15'>Chase Leads On Secret Society</h2>">>
<<toggleclass "#Box15" "hide">>
<<toggleclass "#Title15" "upperencounter">>
<<toggleclass "#Title15" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box15">
<<if ndef $Operative && $Time >= $HighTierTease>>
<<set _Level4 to true>>
<<set _Encounter15 to 0>>
You have heard rumors of a secret society that operates in the city. You might be able to find them.<br>
<strong>Featuring:</strong> Caity Lotz, Yvonne Strahovski, or Cobie Smulders <br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Operative">><</button>>
<<elseif ndef $Operative>>
<<set _Encounter15 to 1>>
You didn’t find out about the secret society<br>
<strong>Could have featured:</strong> Caity Lotz, Yvonne Strahovski, or Cobie Smulders<br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter15 to 2>>
You found the secret society and came to an agreement with them.<br>
<strong>Featured:</strong> $Operative<br>
<strong>Costed: </strong><span class='time'><<if $OperativeSex is true>>$HighTierFull <<else>>$HighTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title16'>Protect A Caravan of Merchants</h2>">>
<<toggleclass "#Box16" "hide">>
<<toggleclass "#Title16" "upperencounter">>
<<toggleclass "#Title16" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box16">
<<if ndef $MerchantDuo && $Time >= $HighTierTease>>
<<set _Level4 to true>>
<<set _Encounter16 to 0>>
A tribe of orcs has been attacking all travelers in an area lately and the merchants guild has asked for you to help guard their next caravan.<br>
<strong>Featuring:</strong> Joey and Hunter King, Jennie Kim and Lalisa Manoban, or Bonnie Wright and Evanna Lynch <br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Merchant Duo">><</button>>
<<elseif ndef $MerchantDuo>>
<<set _Encounter16 to 1>>
Escort missions are a pain, so you passed on this one.<br>
<strong>Could have featured:</strong> Joey and Hunter King, Jennie Kim and Lalisa Manoban, or Bonnie Wright and Evanna Lynch <br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter16 to 2>>
You protected the caravan and also spent time with a pair of merchants<br>
<strong>Featured:</strong> $MerchantDuo<br>
<strong>Costed: </strong><span class='time'><<if $MerchantDuoSex is true>>$HighTierFull <<else>>$HighTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title17'>Fight off corruption in Fae Forest</h2>">>
<<toggleclass "#Box17" "hide">>
<<toggleclass "#Title17" "upperencounter">>
<<toggleclass "#Title17" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box17">
<<if ndef $Fae && $Time >= $MidTierTease>>
<<set _Level4 to true>>
<<set _Encounter17 to 0>>
One morning you found a mysterious letter in your room requesting your help in the deep woods where the fae live<br>
<strong>Featuring:</strong> Ashley Benson, Summer Glau, or Anya Taylor-Joy <br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Fae">><</button>>
<<elseif ndef $Fae>>
<<set _Encounter17 to 1>>
You didn’t deal with the corruption in the Fae Forest<br>
<strong>Could have featured:</strong> Ashley Benson, Summer Glau, or Anya Taylor-Joy<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter17 to 2>>
You cleansed the forest and were rewarded by the fae. <br>
<strong>Featured:</strong> $Fae<br>
<strong>Costed: </strong><span class='time'><<if $FaeSex is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black' id='Level3Title'>Level 3 Encounters</h2>">>
<<toggleclass "#Level3Encounters" "hide">><</link>>
<div id="Level3Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title11'>Take The Princess’s Handmaiden On An Adventure</h2>">>
<<toggleclass "#Box11" "hide">>
<<toggleclass "#Title11" "upperencounter">>
<<toggleclass "#Title11" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box11">
<<if ndef $Handmaiden && $Time >= $HighTierTease>>
<<set _Level3 to true>>
<<set _Encounter11 to 0>>
While at a party in the palace, the Princess’s handmaiden approaches you and asks you to take her on an adventure.<br>
<strong>Featuring:</strong> Nathalie Emmanuel, Peyton Roi List, or Debby Ryan <br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Handmaiden">><</button>>
<<elseif ndef $Handmaiden>>
<<set _Encounter11 to 1>>
You never took the handmaiden on an adventure<br>
<strong>Could have featured:</strong>Nathalie Emmanuel, Peyton Roi List, or Debby Ryan<br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter11 to 2>>
You had an amazing adventure with the handmaiden<br>
<strong>Featured:</strong> $Handmaiden<br>
<strong>Costed: </strong><span class='time'><<if $HandmaidenSex is true>>$HighTierFull <<else>>$HighTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title12'>Investigate Strange Visitor</h2>">>
<<toggleclass "#Box12" "hide">>
<<toggleclass "#Title12" "upperencounter">>
<<toggleclass "#Title12" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box12">
<<if ndef $Visitor && $Time >= $MidTierTease>>
<<set _Level3 to true>>
<<set _Encounter12 to 0>>
There have been some strange things happening around the city that seem to involve some visitor who might not be human. You should find out what is going on. <br>
<strong>Featuring:</strong> Katie Cassidy, Enji Night, or Pom Klementieff <br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Visitor">><</button>>
<<elseif ndef $Visitor>>
<<set _Encounter12 to 1>>
You didn’t investigate the strange things happening in the city<br>
<strong>Could have featured:</strong> Katie Cassidy, Enji Night, or Pom Klementieff<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter12 to 2>>
The strange visitor turned out to be quite sexy and horny. <br>
<strong>Featured:</strong> $Visitor<br>
<strong>Costed: </strong><span class='time'><<if $VisitorSex is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title13'>Help Out A Group Of Young Adventurers</h2>">>
<<toggleclass "#Box13" "hide">>
<<toggleclass "#Title13" "upperencounter">>
<<toggleclass "#Title13" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box13">
<<if ndef $Adventurer && $Time >= $LowTierTease>>
<<set _Level3 to true>>
<<set _Encounter13 to 0>>
A handful of young adventurers took a quest that was too tough for them and have requested some aid.<br>
<strong>Featuring:</strong> Halston Sage, Madison McLaughlin, or Cheng Xiao<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Young Adventurer">><</button>>
<<elseif ndef $Adventurer>>
<<set _Encounter13 to 1>>
You didn’t help the adventurers<br>
<strong>Could have featured:</strong> Halston Sage, Madison McLaughlin, or Cheng Xiao<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter13 to 2>>
You helped the young adventurers and one of them was extra gratiful.<br>
<strong>Featured:</strong> $Adventurer<br>
<strong>Costed: </strong><span class='time'><<if $AdventurerSex is true>>$LowTierFull <<else>> $LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title14'>Impress Some Court Nobles</h2>">>
<<toggleclass "#Box14" "hide">>
<<toggleclass "#Title14" "upperencounter">>
<<toggleclass "#Title14" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box14">
<<if ndef $Noble1 && ($Time >= $LowTierTease or $Noble > 0)>>
<<set _Level3 to true>>
<<set _Encounter14 to 0>>
The ladies of the court are always impressed by tales of sex and heroics. Tell them your stories will be an easy way to get them in bed.<br>
<strong>Featuring:</strong> Stefanie Gurzanski, Leyla Tanlar, Emily Rudd, Emily Agnes, Nancy Jewel Mcdonie, and/or Chanel Uzi<br>
<strong>Costs: </strong><span class='time'>$LowTierTease to <<print $LowTierTease * 3>> <img src='RPG/Time.png'></span> <<if $Guild is "Noble">> or <img src='RPG/Noble.png'><</if>><br>
<<button "Select" "Nobles">><</button>>
<<elseif ndef $Noble1>>
<<set _Encounter14 to 1>>
You didn’t charm the court nobles with your tales<br>
<strong>Could have featured:</strong> Stefanie Gurzanski, Leyla Tanlar, Emily Rudd, Emily Agnes, Nancy Jewel Mcdonie, and/or Chanel Uzi<br>
<strong>Costs: </strong><span class='time'>$LowTierTease to <<print $LowTierTease * 3>> <img src='RPG/Time.png'></span> <<if $Guild is "Noble">> or <img src='RPG/Noble.png'><</if>><br>
<<else>>
<<set _Encounter14 to 2>>
You told the nobles stories of your tales and ended up bedding <<if def $Noble3>>three Nobles. <<elseif def $Noble2>>two Nobles. <<else>>a Noble. <</if>> <br>
<strong>Featured:</strong> <<if def $Noble3>>$Noble1, $Noble2, and $Noble3<<elseif def $Noble2>>$Noble1 and $Noble2<<else>>$Noble1<</if>><br>
<strong>Costed: </strong><span class='time'><<if def $Noble3>><<print $LowTierTease * 3>><<elseif def $Noble2>><<print $LowTierTease *2>><<else>> $LowTierTease <</if>><img src='RPG/Time.png'></span> <<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black' id='Level2Title'>Level 2 Encounters</h2>">>
<<toggleclass "#Level2Encounters" "hide">><</link>>
<div id="Level2Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title8'>Recover A Relic For A Temple</h2>">>
<<toggleclass "#Box8" "hide">>
<<toggleclass "#Title8" "upperencounter">>
<<toggleclass "#Title8" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box8">
<<if ndef $Priestess && $Time >= $HighTierTease>>
<<set _Level2 to true>>
<<set _Encounter8 to 0>>
The relic of a temple has gone missing and a priestess has asked you to recover it.<br>
<strong>Featuring:</strong> Alexa Bliss, Aubrey Plaza, or Kate Beckinsale<br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Priestess">><</button>>
<<elseif ndef $Priestess>>
<<set _Encounter8 to 1>>
You didn’t help out the Temple<br>
<strong>Could have featured:</strong> Alexa Bliss, Aubrey Plaza, or Kate Beckinsale<br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter8 to 2>>
You saved the temple’s festival and the priestess rewarded you.<br>
<strong>Featured:</strong> $Priestess<br>
<strong>Costed: </strong><span class='time'><<if $PriestessSex is true>>$HighTierFull <<else>>$HighTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title9'>Rescue A Kidnapped Singer</h2>">>
<<toggleclass "#Box9" "hide">>
<<toggleclass "#Title9" "upperencounter">>
<<toggleclass "#Title9" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box9">
<<if ndef $Singer && $Time >= $HighTierTease>>
<<set _Level2 to true>>
<<set _Encounter9 to 0>>
Some bandits have kidnapped one of the most well known singers in the city. Be the hero and free her <br>
<strong>Featuring:</strong> Beyoncé, Demi Lovato, or Shakira<br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Singer">><</button>>
<<elseif ndef $Singer>>
<<set _Encounter9 to 1>>
Some other hero saved the singer from the bandits<br>
<strong>Could have featured:</strong> Beyoncé, Demi Lovato, or Shakira<br>
<strong>Costs: </strong><span class='time'>$HighTierTease or $HighTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter9 to 2>>
You rescued the singer and she thanked you for it<br>
<strong>Featured:</strong> $Singer<br>
<strong>Costed: </strong><span class='time'><<if $SingerSex is true>>$HighTierFull <<else>>$HighTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title10'>Stop A Rampaging Construct</h2>">>
<<toggleclass "#Box10" "hide">>
<<toggleclass "#Title10" "upperencounter">>
<<toggleclass "#Title10" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box10">
<<if ndef $Inventor && $Time >= $LowTierTease>>
<<set _Level2 to true>>
<<set _Encounter10 to 0>>
There have been reports of some sort of construct that is out of control that needs to be dealt with. <br>
<strong>Featuring:</strong> Letitia Wright, Kari Byron, or Rachel Riley<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Inventor">><</button>>
<<elseif ndef $Inventor>>
<<set _Encounter10 to 1>>
You let someone else deal with the robot<br>
<strong>Could have featured:</strong> Letitia Wright, Kari Byron, or Rachel Riley<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter10 to 2>>
You dealt with the berserk construct and its inventor was very grateful.<br>
<strong>Featured:</strong> $Inventor<br>
<strong>Costed: </strong><span class='time'><<if $InventorSex is true>>$LowTierFull <<else>> $LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black'>Level 1 Encounters</h2>">>
<<toggleclass "#Level1Encounters" "hide">><</link>>
<div id="Level1Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Meet Up With A Retired Adventurer</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
<<if ndef $Retired && $Time >= $MidTierTease>>
<<set _Level1 to true>>
<<set _Encounter1 to 0>>
You were given details on where to find some retired adventurers. Maybe one of them can give you some advice. <br>
<strong>Featuring:</strong> Carla Gugino, Rachel Weisz, or Monica Bellucci<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Retired Adventurer">><</button>>
<<elseif ndef $Retired>>
<<set _Encounter1 to 1>>
You never met up with a retired adventurer<br>
<strong>Could have featured:</strong> Carla Gugino, Rachel Weisz, or Monica Bellucci<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter1 to 2>>
You met up with a retired adventurer and she gave you some valuable experience<br>
<strong>Featured:</strong> $Retired<br>
<strong>Costed: </strong><span class='time'><<if $RetiredSex is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Catch A Cat Burglar</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<if ndef $Burglar && $Time >= $MidTierTease>>
<<set _Level1 to true>>
<<set _Encounter2 to 0>>
There are reports of a thief who has been stealing jewels from people’s houses. You could try to catch her<br>
<strong>Featuring:</strong> Halle Berry, Camren Bicondova, or Zoë Kravitz<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Burglar">><</button>>
<<elseif ndef $Burglar>>
<<set _Encounter2 to 1>>
The city guard reports that the cat burglar escaped their grasp and headed to another city<br>
<strong>Could have featured:</strong> Halle Berry, Camren Bicondova, or Zoë Kravitz<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter2 to 2>>
You caught the cat burglar and she showed you her flexibility.<br>
<strong>Featured:</strong> $Burglar<br>
<strong>Costed: </strong><span class='time'><<if $BurglarSex is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Patrol With The City Guard</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
<<if ndef $Guard && $Time >= $MidTierTease>>
<<set _Level1 to true>>
<<set _Encounter3 to 0>>
A member of the city guard has asked you to patrol with her <br>
<strong>Featuring:</strong> Gina Carano, Jaime Alexander, or Katheryn Winnick <br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "City Guard">><</button>>
<<elseif ndef $Guard>>
<<set _Encounter3 to 1>>
You didn’t patrol the city with a member of the city guard<br>
<strong>Could have featured:</strong> Gina Carano, Jaime Alexander, or Katheryn Winnick<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter3 to 2>>
Your patrol of the city proved to be quite spicy<br>
<strong>Featured:</strong> $Guard<br>
<strong>Costed: </strong><span class='time'><<if $GuardSex is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>Help Out A Castle Servant</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
<<if ndef $Servant && $Time >= $LowTierTease>>
<<set _Level1 to true>>
<<set _Encounter4 to 0>>
A servant from the castle needs to run errands in the bad part of town and needs your help<br>
<strong>Featuring:</strong> Katrina Law, Rosanna Pansino, or Jane Levy <br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Castle Servant">><</button>>
<<elseif ndef $Servant>>
<<set _Encounter4 to 1>>
You didn’t help out the castle servant<br>
<strong>Could have featured:</strong> Katrina Law, Rosanna Pansino, or Jane Levy <br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter4 to 2>>
You helped out the castle servant and reaped the rewards<br>
<strong>Featured:</strong> $Servant<br>
<strong>Costed: </strong><span class='time'><<if $ServantSex is true>>$LowTierFull <<else>> $LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Check Out A Street Performance</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
<<if ndef $Performer && $Time >= $LowTierTease>>
<<set _Level1 to true>>
<<set _Encounter5 to 0>>
The street performances in the city are always interesting. Maybe you should watch one.<br>
<strong>Featuring:</strong> Katherine McPhee, Katelyn Ohashi, or Aisling Bea<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Street Performer">><</button>>
<<elseif ndef $Performer>>
<<set _Encounter5 to 1>>
You didn’t see a street performance<br>
<strong>Could have featured:</strong> Katherine McPhee, Katelyn Ohashi, or Aisling Bea <br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter5 to 2>>
You get a special private performance from the street performer<br>
<strong>Featured:</strong> $Performer<br>
<strong>Costed: </strong><span class='time'><<if $PerformerSex is true>>$LowTierFull <<else>> $LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title6'>Check Out The Wares Of A Traveling Merchant</h2>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box6">
<<if ndef $Merchant && $Time >= $LowTierTease>>
<<set _Level1 to true>>
<<set _Encounter6 to 0>>
Traveling Merchants bring in a lot of interesting wares from around the world. Might be worth seeing what they have brought in this time.<br>
<strong>Featuring:</strong> Katrina Kaif, Miriam Leone, or Hikari Mori<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Traveling Merchant">><</button>>
<<elseif ndef $Merchant>>
<<set _Encounter6 to 1>>
You didn’t get anything from the traveling merchant<br>
<strong>Could have featured:</strong> Katrina Kaif, Miriam Leone, or Hikari Mori<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter6 to 2>>
You stopped a thief from robbing a traveling merchant and she rewarded you.<br>
<strong>Featured:</strong> $Merchant<br>
<strong>Costed: </strong><span class='time'><<if $MerchantSex is true>>$LowTierFull <<else>> $LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title7'>Spend Some Time With Some Courtesans</h2>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box7">
<<if ndef $Courtesan1 && ($Time >= $LowTierTease or $Noble > 0)>>
<<set _Level1 to true>>
<<set _Encounter7 to 0>>
$Benefactor told you about a local brothel that normally serves nobles, but she ensured that you would be welcome as well.<br>
<strong>Featuring:</strong> Sophia Leone, Jia Lissa, Julia, Lena Paul, Adria Rae, and/or Gabbie Carter<br>
<strong>Costs: </strong><span class='time'>$LowTierTease to <<print $LowTierTease * 3>> <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>><br>
<<button "Select" "Courtesans">><</button>>
<<elseif ndef $Courtesan1>>
<<set _Encounter7 to 1>>
You didn’t visit the brothel<br>
<strong>Could have featured:</strong> Sophia Leone, Jia Lissa, Julia, Lena Paul, Adria Rae, and/or Gabbie Carter<br>
<strong>Costs: </strong><span class='time'>$LowTierTease to <<print $LowTierTease * 3>> <img src='RPG/Time.png'></span> <<if $Guild is “Noble”>>or <img src='RPG/Noble.png'><</if>><br>
<<else>>
<<set _Encounter7 to 2>>
You visited the brothel and had fun with <<if def $Courtesan3>>three courtesans. <<elseif def $Courtesan2>>two courtesans. <<else>>a courtesan. <</if>> <br>
<strong>Featured:</strong> <<if def $Courtesan3>>$Courtesan1, $Courtesan2, and $Courtesan3<<elseif def $Courtesan2>>$Courtesan1 and $Courtesan2<<else>>$Courtesan1<</if>><br>
<strong>Costed: </strong><span class='time'><<if def $Courtesan3>><<print $LowTierTease * 3>><<elseif def $Courtesan2>><<print $LowTierTease *2>><<else>> $LowTierTease <</if>><img src='RPG/Time.png'></span> <<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>>
<</if>>
</div>
</div>
<h2 class='center level title border black'>Complete Your Training</h2>
<<if $Level < 4 >>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Meet Up With $Benefactor</h2>
<div class="lowerencounter textbox2">
While you are done with your training, you don’t know if it is enough. You should meet up with $Benefactor <br>
<<if $Time > 0>><span class="red">Warning: </span> You still have some time left. You might want to spend it before finishing.<br><</if>>
<<if _SEncounter is true>><span class="red">Warning: </span> You have a special encounter you haven’t completed. You will be unable to get its benefit if you finish your training now<br><</if>>
<<button "Finish" "Failure">><</button>>
</div>
<<elseif $Guild is "Fighter">>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Meet up With The Fighters Guild</h2>
<div class="lowerencounter textbox2">
It is almost time to undertake the quest for $Benefactor, but before you go, you should meet with the Fighters Guild to see if anyone is interested in joining you. <br>
<<if $Time > 0>><span class="red">Warning: </span> You still have some time left. You might want to spend it before finishing.<br><</if>>
<<if _SEncounter is true>><span class="red">Warning: </span> You have a special encounter you haven’t completed. You will be unable to get its benefit if you finish your training now<br><</if>>
<<button "Finish" "Fighters Guild">><</button>>
</div>
<<elseif $Guild is "Rogue">>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Meet up With TheThieves Guild</h2>
<div class="lowerencounter textbox2">
It is almost time to undertake the quest for $Benefactor, but before you go, you should meet with the Thieves Guild to see if anyone is interested in joining you. <br>
<<if $Time > 0>><span class="red">Warning: </span> You still have some time left. You might want to spend it before finishing.<br><</if>>
<<if _SEncounter is true>><span class="red">Warning: </span> You have a special encounter you haven’t completed. You will be unable to get its benefit if you finish your training now<br><</if>>
<<button "Finish" "Thieves Guild">><</button>>
</div>
<<elseif $Guild is "Caster">>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Meet up With The Wizards Guild</h2>
<div class="lowerencounter textbox2">
It is almost time to undertake the quest for $Benefactor, but before you go, you should meet with the Wizards Guild to see if anyone is interested in joining you.<br>
<<if $Time > 0>><span class="red">Warning: </span> You still have some time left. You might want to spend it before finishing.<br><</if>>
<<if _SEncounter is true>><span class="red">Warning: </span> You have a special encounter you haven’t completed. You will be unable to get its benefit if you finish your training now<br><</if>>
<<button "Finish" "Wizards Guild">><</button>>
</div>
<<elseif $Guild is "Noble">>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Meet Up With The Noble House</h2>
<div class="lowerencounter textbox2">
It is almost time to undertake the quest for $Benefactor, but before you go, you should meet with the Noble House to recruit someone to support you..<br>
<<if $Time > 0>><span class="red">Warning: </span> You still have some time left. You might want to spend it before finishing.<br><</if>>
<<if _SEncounter is true>><span class="red">Warning: </span> You have a special encounter you haven’t completed. You will be unable to get its benefit if you finish your training now<br><</if>>
<<button "Finish" "Noble Reward">><</button>>
</div>
<<elseif $Guild is "Temple">>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>You Must Gather Your Party Before Venturing Forth</h2>
<div class="lowerencounter textbox2">
It is almost time to undertake the quest for $Benefactor, but you think there is one more person you should add to your party. <br>
<<if $Time > 0>><span class="red">Warning: </span> You still have some time left. You might want to spend it before finishing.<br><</if>>
<<if _SEncounter is true>><span class="red">Warning: </span> You have a special encounter you haven’t completed. You will be unable to get its benefit if you finish your training now<br><</if>>
<<button "Finish" "Goddess">><</button>>
</div>
<<else>>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>You Must Gather Your Party Before Venturing Forth</h2>
<div class="lowerencounter textbox2">
It is almost time to undertake the quest for $Benefactor, but you think there is one more person you should add to your party. <br>
<<if $Time > 0>><span class="red">Warning: </span> You still have some time left. You might want to spend it before finishing.<br><</if>>
<<if _SEncounter is true>><span class="red">Warning: </span> You have a special encounter you haven’t completed. You will be unable to get its benefit if you finish your training now<br><</if>>
<<button "Finish" "Final Class">><</button>>
</div>
<</if>>
<br>
<<if tags().includes("Encounters")>>
<<if _SEncounter is false>>
<<addclass "#SpecialEncounters" "hide">>
<</if>>
<<if $Level < 2>>
<<addclass "#Level2Encounters" "hide">>
<<addclass '#Level2Title' "hide">>
<</if>>
<<if $Level < 3>>
<<addclass "#Level3Encounters" "hide">>
<<addclass '#Level3Title' "hide">>
<</if>>
<<if $Level < 4>>
<<addclass "#Level4Encounters" "hide">>
<<addclass '#Level4Title' "hide">>
<</if>>
<<if _Level1 is false>>
<<addclass "#Level1Encounters" "hide">>
<</if>>
<<if _Level2 is false>>
<<addclass "#Level2Encounters" "hide">>
<</if>>
<<if _Level3 is false>>
<<addclass "#Level3Encounters" "hide">>
<</if>>
<<if _Level4 is false>>
<<addclass "#Level4Encounters" "hide">>
<</if>>
<<if _SEncounter1 is 0>>
<<removeclass "#SBox1" "hide">>
<<addclass "#STitle1" "black">>
<<removeclass "#STitle1" "border">>
<<addclass "#STitle1" "upperencounter">>
<<else>>
<<addclass "#STitle1" "green">>
<</if>>
<<if $ServantSex is true and $HandmaidenSex is true>>
<<removeclass "#STitle2" "hide">>
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<<set _pic1 to "<img class='toppic' src='RPG/CarlaGugino.png'>">>
<<set _name1 to "Carla Gugino">>
<<set _pic2 to "<img class='toppic' src='RPG/RachelWeisz.png'>">>
<<set _name2 to "Rachel Weisz">>
<<set _pic3 to "<img class='toppic' src='RPG/MonicaBellucci.png'>">>
<<set _name3 to "Monica Bellucci">>
<br>
<h1 class="center title upperencounter textbox border">Meet Up With A Retired Adventurer</h1>
<div class="border textbox2 lowerencounter"><p>$Benefactor told you about a retired adventurer that might be able to help you get started on your journey with some advice. However this adventurer was interested in much more than just giving you some advice. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Carla is a tough warrior who spent her life protecting the city from sin. She tells you that at times you need to be intimately familiar with sin in order to defeat it, but as a Lustfinder, you must know that. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) She then says she wants to test how you well you deal with the the sin of lust. She tells you you must resist her attempts, as she begins to do a striptease. As the clothes come off, she then transitions to grinding up against you, sticking her tits in your face, kissing you, and anything she can think of to try and make you cum. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Please with your ability to resist, she tells you that you can now claim your prize. The milf tells you that while many men of fucked her, she has never let any of them fuck her ass, but for you she will make an exception. You then lube up her virgin ass before slowly inserting your cock inside it. You make sure to be gentle as you move in and out her asshole. Eventually you cum onto her back.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Retired to _name1>>
<<set $RetiredPic to _pic1>>
<<set $RetiredSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Retired to _name1>>
<<set $RetiredPic to _pic1>>
<<set $RetiredSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Retired to _name1>>
<<set $RetiredPic to _pic1>>
<<set $RetiredSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Retired to _name1>>
<<set $RetiredPic to _pic1>>
<<set $RetiredSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Rachel became famous as a treasure hunter, finding treasures in the tombs of ancient kings and dealing with ancient curses. She has since retired to the more peaceful life of being a librarian. She however loves retelling tales of her treasure hunting days. The first tale she tells you was how she escaped from an evil wizard</div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP). She tells you about how she ended up seducing him and then blowing him. He was stunned by her amazing skills and she used that to get an opening to sneak attack him. She then decides to show you just how good she is. She ends up giving you the best blowjob you have ever had and coming down her throat.</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Next she starts to tell you the tale of when an evil King took her prisoner. As she hands you some rope, she tells you that the king tied her up and had his way with her. She then tells you to roleplay as if you are that King. You tie her down to her bed. You have some fun, teasing her by doing things like twisting her nipples. You then fuck her as she pretends to struggle and ultimately blow your load all over her face. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Retired to _name2>>
<<set $RetiredPic to _pic2>>
<<set $RetiredSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Retired to _name2>>
<<set $RetiredPic to _pic2>>
<<set $RetiredSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Retired to _name2>>
<<set $RetiredPic to _pic2>>
<<set $RetiredSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Retired to _name2>>
<<set $RetiredPic to _pic2>>
<<set $RetiredSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">The sultry Monica is a powerful sorceress. About 20 years ago she worked with the one who was destined to save the world. After the world was saved, she spent some time advising royalty before retiring to a quiet life. As someone who also needs to deal with a great evil, she is eager to give some advice. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) She starts off by telling you that heroes do their best work while they are sexually satisfied. Then as she continues to give you advice, she casually takes off your pants and begins to jerk you off as if it was nothing. She only stops talking to swallow your cum. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that she talks to you about spells. She says if you don't plan to be any sort of caster yourself, you still need to know how to deal with spells. She tells you that some spells require a lot of concentration to keep up, and you need to do something to break that, like make the caster come. She says she needs to test your ability to deal with something like that so she casts a spell that transports you both to some empty pocket dimension. You realize the only way out is to fuck her. You mount her and do your best to make her cum. It takes a while, but you are able to do and the spell is broken, and you both return to the real world. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Retired to _name3>>
<<set $RetiredPic to _pic3>>
<<set $RetiredSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Retired to _name3>>
<<set $RetiredPic to _pic3>>
<<set $RetiredSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Retired to _name3>>
<<set $RetiredPic to _pic3>>
<<set $RetiredSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Retired to _name3>>
<<set $RetiredPic to _pic3>>
<<set $RetiredSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Retired Adventurer's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/HalleBerry.png'>">>
<<set _name1 to "Halle Berry">>
<<set _pic2 to "<img class='toppic' src='RPG/CamrenBicondova.png'>">>
<<set _name2 to "Camren Bicondova">>
<<set _pic3 to "<img class='toppic' src='RPG/ZoëKravitz.png'>">>
<<set _name3 to "Zoë Kravitz">>
<br>
<h1 class="center title upperencounter textbox border">Catch A Cat Burglar</h1>
<div class="border textbox2 lowerencounter"><p>You figure the best way to catch this cat burglar is to set a trap for him. So you make a deal with a noble to leak news of acquiring a new diamond. It works, and that night, while you are keeping watch, the thief shows up. When you corner her, she tells you that she was only doing it to help out the needy. She tells you that if you let her go, she will stop and she might even thank you for your kindness.. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Halle is a disgraced noble. While she is no longer allowed amongst the noble court, she still has plenty of money. She steals in her free time mainly just for the thrills and to mess with the nobles who put her in her position. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) For looking the other way on her crimes, Halle shows you the quickness of her hand as she gives you an amazing handjob. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
She however doesn't let you come with the handjob, edging you for a while, before she eventually mounts you. She remains in complete control and slowly fucks you, edging off whenever she feels you are close to cumming, until eventually she allows you to come.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Burglar to _name1>>
<<set $BurglarPic to _pic1>>
<<set $BurglarSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Burglar to _name1>>
<<set $BurglarPic to _pic1>>
<<set $BurglarSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Burglar to _name1>>
<<set $BurglarPic to _pic1>>
<<set $BurglarSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Burglar to _name1>>
<<set $BurglarPic to _pic1>>
<<set $BurglarSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Camren is an orphan and has lived on the streets all her life. Once you learned about her story, you talked with #Benefactor to help set her up with a better life. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) Once Camren had her new home she invited you over to check it out. She gives you a grand tour that ends in her bedroom where she promptly pulls off your pants so she can suck your cock. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that she bends over, and invites you to fuck her juicy ass as thanks for helping her out instead of turning her in.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Burglar to _name2>>
<<set $BurglarPic to _pic2>>
<<set $BurglarSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Burglar to _name2>>
<<set $BurglarPic to _pic2>>
<<set $BurglarSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Burglar to _name2>>
<<set $BurglarPic to _pic2>>
<<set $BurglarSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Burglar to _name2>>
<<set $BurglarPic to _pic2>>
<<set $BurglarSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Zoë was a student at wizardry school, but she ended up getting kicked out after a scandal. After that she turned to a life of crime, using her magic to skip in and out of rich homes unnoticed. She is quite impressed that you caught her. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) Zoë shows you another use she learned for her magic. She creates two illusionary copies of herself, and the three of them do a coordinated striptease. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Once the striptease is over, she pull her over onto a bed so she fuck you cowgirl style. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Burglar to _name3>>
<<set $BurglarPic to _pic3>>
<<set $BurglarSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Burglar to _name3>>
<<set $BurglarPic to _pic3>>
<<set $BurglarSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Burglar to _name3>>
<<set $BurglarPic to _pic3>>
<<set $BurglarSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Burglar to _name3>>
<<set $BurglarPic to _pic3>>
<<set $BurglarSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Burglar's picture</h2></span>
</div>
<<set $Level++>>
<<if $Fighter is $Rogue and $Fighter is $Caster>>
<<set $Class to "Adventurer">>
<<elseif $Fighter is $Rogue and $Fighter > $Caster>>
<<set $Class to "Scout">>
<<elseif $Fighter > $Rogue and $Fighter is $Caster>>
<<set $Class to "Mage Knight">>
<<elseif $Caster is $Rogue and $Caster > $Fighter>>
<<set $Class to "Arcane Trickster">>
<<elseif $Fighter > $Rogue and $Fighter > $Caster>>
<<set $Class to "Fighter">>
<<elseif $Rogue > $Fighter and $Rogue > $Caster>>
<<set $Class to "Rogue">>
<<else>>
<<set $Class to "Caster">>
<</if>>
<<if $Level is 2>>
<<set _pic1 to "<img class='toppic' src='RPG/JessicaHenwick.png'>">>
<<set _name1 to "Jessica Henwick">>
<<set _pic2 to "<img class='toppic' src='RPG/KatherineLangford.png'>">>
<<set _name2 to "Katherine Langford">>
<<set _pic3 to "<img class='toppic' src='RPG/BriannaHildebrand.png'>">>
<<set _name3 to "Brianna Hildebrand">>
<<set _pic4 to "<img class='toppic' src='RPG/LanaCondor.png'>">>
<<set _name4 to "Lana Condor">>
<<set _pic5 to "<img class='toppic' src='RPG/McKaylaMaroney.png'>">>
<<set _name5 to "McKayla Maroney">>
<<set _pic6 to "<img class='toppic' src='RPG/FreyaAllan.png'>">>
<<set _name6 to "Freya Allan">>
<<set _count to 0>>
<<set _Novice1 to "None">>
<<set _Novice1pic to "None">>
<<set _Novice2 to "None">>
<<set _Novice2pic to "None">>
<<set _Fighter to 0>>
<<set _Rogue to 0>>
<<set _Caster to 0>>
<<set $PartySize += 2>>
<h2 class="center title">Level 2 Reached</h2>
<p>As you have started to get stronger, you have begun to attract some attention. One night two novice adventurers approach you at the tavern and offer you sexual favors in return for letting them into your adventuring party. Between you, $Companion, and these two nubile young adventurers you now have a party size of 4. </p>
<div class="row">
<div class="col border">
<<link "_pic1">>
<<if _count is 0>>
<<set _Fighter to 1>>
<<set _Novice1 to _name1>>
<<set _Novice1pic to _pic1>>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _count is 1>>
<<if _Novice1 is _name1>>
<<set _Fighter to 0>>
<<set _Novice1 to "None">>
<<set _Novice1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on one of the Novice's picture</h2><</replace>>
<<else>>
<<set _Fighter ++>>
<<set _Novice2 to _name1>>
<<set _Novice2pic to _pic1>>
<<set _count to 2>>
<<replace "#Profile">>You have selected _Novice1 and _Novice2. <br>Unselect one or <<button "Continue" "Encounters">>
<<set $Novice1 to _Novice1>>
<<set $Novice1Pic to _Novice1pic>>
<<set $Novice2 to _Novice2>>
<<set $Novice2Pic to _Novice2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<</button>><</replace>>
<</if>>
<<else>>
<<if _Novice1 is _name1>>
<<set _Fighter -->>
<<set _Novice1 to _Novice2>>
<<set _Novice2 to "None">>
<<set _Novice1pic to _Novice2pic>>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _Novice2 is _name1>>
<<set _Fighter -->>
<<set _Novice2 to "None">>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<</if>>
<</if>>
<</link>><br>_name1<br><span class="fighter">+1 <img src='RPG/Fighter.png'></span><br>
A fiesty warrior trained in both the use of the whip and sword.<br>Likes: Gentle BDSM, Being tied down, romantic sex
</div><div class="col border">
<<link "_pic2">>
<<if _count is 0>>
<<set _Rogue to 1>>
<<set _Novice1 to _name2>>
<<set _Novice1pic to _pic2>>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _count is 1>>
<<if _Novice1 is _name2>>
<<set _Rogue to 0>>
<<set _Novice1 to "None">>
<<set _Novice1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on one of the Novice's picture</h2><</replace>>
<<else>>
<<set _Rogue ++>>
<<set _Novice2 to _name2>>
<<set _Novice2pic to _pic2>>
<<set _count to 2>>
<<replace "#Profile">>You have selected _Novice1 and _Novice2. <br>Unselect one or <<button "Continue" "Encounters">>
<<set $Novice1 to _Novice1>>
<<set $Novice1Pic to _Novice1pic>>
<<set $Novice2 to _Novice2>>
<<set $Novice2Pic to _Novice2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<</button>><</replace>>
<</if>>
<<else>>
<<if _Novice1 is _name2>>
<<set _Rogue -->>
<<set _Novice1 to _Novice2>>
<<set _Novice2 to "None">>
<<set _Novice1pic to _Novice2pic>>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _Novice2 is _name2>>
<<set _Rogue -- >>
<<set _Novice2 to "None">>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<</if>>
<</if>>
<</link>><br>_name2<br><span class="rogue">+1 <img src='RPG/Rogue.png'></span><br>
The youngest daughter of a minor noble house who is out seeking adventure. Trained in archery and falconry. <br>Likes: Calling you daddy, being pampered
</div>
<div class="col border">
<<link "_pic3">>
<<if _count is 0>>
<<set _Caster to 1>>
<<set _Novice1 to _name3>>
<<set _Novice1pic to _pic3>>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _count is 1>>
<<if _Novice1 is _name3>>
<<set _Caster to 0>>
<<set _Novice1 to "None">>
<<set _Novice1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on one of the Novice's picture</h2><</replace>>
<<else>>
<<set _Caster++>>
<<set _Novice2 to _name3>>
<<set _Novice2pic to _pic3>>
<<set _count to 2>>
<<replace "#Profile">>You have selected _Novice1 and _Novice2. <br>Unselect one or <<button "Continue" "Encounters">>
<<set $Novice1 to _Novice1>>
<<set $Novice1Pic to _Novice1pic>>
<<set $Novice2 to _Novice2>>
<<set $Novice2Pic to _Novice2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<</button>><</replace>>
<</if>>
<<else>>
<<if _Novice1 is _name3>>
<<set _Caster -- >>
<<set _Novice1 to _Novice2>>
<<set _Novice2 to "None">>
<<set _Novice1pic to _Novice2pic>>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _Novice2 is _name3>>
<<set _Caster -->>
<<set _Novice2 to "None">>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<</if>>
<</if>>
<</link>><br>_name3<br><span class="caster">+1 <img src='RPG/Caster.png'></span><br>
A mage who specializes in generating energy fields around herself. <br>Likes: Putting on lesbian shows, Getting fucked doggy style
</div>
</div>
<div class="row">
<div class="col border">
<<link "_pic4">>
<<if _count is 0>>
<<set _Fighter to 1 >>
<<set _Novice1 to _name4>>
<<set _Novice1pic to _pic4>>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _count is 1>>
<<if _Novice1 is _name4>>
<<set _Fighter to 0>>
<<set _Novice1 to "None">>
<<set _Novice1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on one of the Novice's picture</h2><</replace>>
<<else>>
<<set _Fighter ++>>
<<set _Novice2 to _name4>>
<<set _Novice2pic to _pic4>>
<<set _count to 2>>
<<replace "#Profile">>You have selected _Novice1 and _Novice2. <br>Unselect one or <<button "Continue" "Encounters">>
<<set $Novice1 to _Novice1>>
<<set $Novice1Pic to _Novice1pic>>
<<set $Novice2 to _Novice2>>
<<set $Novice2Pic to _Novice2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<</button>><</replace>>
<</if>>
<<else>>
<<if _Novice1 is _name4>>
<<set _Fighter -- >>
<<set _Novice1 to _Novice2>>
<<set _Novice2 to "None">>
<<set _Novice1pic to _Novice2pic>>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _Novice2 is _name4>>
<<set _Fighter -- >>
<<set _Novice2 to "None">>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<</if>>
<</if>>
<</link>><br>_name4<br><span class="fighter">+1 <img src='RPG/Fighter.png'></span><br>
A katana wielding fighter who turns out to be gentle to those she likes, especially if she can find someone to be her master.<br>Likes: Being submissive, Facials
</div><div class="col border">
<<link "_pic5">>
<<if _count is 0>>
<<set _Rogue to 1>>
<<set _Novice1 to _name5>>
<<set _Novice1pic to _pic5>>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _count is 1>>
<<if _Novice1 is _name5>>
<<set _Rogue to 0>>
<<set _Novice1 to "None">>
<<set _Novice1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on one of the Novice's picture</h2><</replace>>
<<else>>
<<set _Rogue ++ >>
<<set _Novice2 to _name5>>
<<set _Novice2pic to _pic5>>
<<set _count to 2>>
<<replace "#Profile">>You have selected _Novice1 and _Novice2. <br>Unselect one or <<button "Continue" "Encounters">>
<<set $Novice1 to _Novice1>>
<<set $Novice1Pic to _Novice1pic>>
<<set $Novice2 to _Novice2>>
<<set $Novice2Pic to _Novice2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<</button>><</replace>>
<</if>>
<<else>>
<<if _Novice1 is _name5>>
<<set _Rogue -- >>
<<set _Novice1 to _Novice2>>
<<set _Novice2 to "None">>
<<set _Novice1pic to _Novice2pic>>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _Novice2 is _name5>>
<<set _Rogue -- >>
<<set _Novice2 to "None">>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<</if>>
<</if>>
<</link>><br>_name5<br><span class="rogue">+1 <img src='RPG/Rogue.png'></span><br>
A thief who is very acrobatic. Steals for the thrill and loves being in the limelight.<br>Likes: sex positions that require flexibility, exhibitionism
</div>
<div class="col border">
<<link "_pic6">>
<<if _count is 0>>
<<set _Caster to 1>>
<<set _Novice1 to _name6>>
<<set _Novice1pic to _pic6>>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _count is 1>>
<<if _Novice1 is _name6>>
<<set _Caster to 0>>
<<set _Novice1 to "None">>
<<set _Novice1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on one of the Novice's picture</h2><</replace>>
<<else>>
<<set _Caster ++ >>
<<set _Novice2 to _name6>>
<<set _Novice2pic to _pic6>>
<<set _count to 2>>
<<replace "#Profile">>You have selected _Novice1 and _Novice2. <br>Unselect one or <<button "Continue" "Encounters">>
<<set $Novice1 to _Novice1>>
<<set $Novice1Pic to _Novice1pic>>
<<set $Novice2 to _Novice2>>
<<set $Novice2Pic to _Novice2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<</button>><</replace>>
<</if>>
<<else>>
<<if _Novice1 is _name6>>
<<set _Caster -- >>
<<set _Novice1 to _Novice2>>
<<set _Novice2 to "None">>
<<set _Novice1pic to _Novice2pic>>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<<elseif _Novice2 is _name6>>
<<set _Caster -- >>
<<set _Novice2 to "None">>
<<set _Novice2pic to "None">>
<<set _count to 1>>
<<replace "#Profile">>You have selected _Novice1 so far. <br>Select one more to continue or click _Novice1 to unselect her<</replace>>
<</if>>
<</if>>
<</link>><br>_name6<br><span class="caster">+1 <img src='RPG/Caster.png'></span><br>
This powerful sorcerer is still learning to control her powers. Her emotions could use control too. <br>Likes: Being a domme, rough sex
</div>
</div>
<div class="textbox center border">
<span id="Profile"><h2>Click on one of the Novice's picture</h2></span>
</div>
<<elseif $Level is 3>>
<<set _pic1 to "<img class='toppic' src='RPG/TessaThompson.png'>">>
<<set _name1 to "Tessa Thompson">>
<<set _pic2 to "<img class='toppic' src='RPG/JamieChung.png'>">>
<<set _name2 to "Jamie Chung">>
<<set _pic3 to "<img class='toppic' src='RPG/DaniellePanabaker.png'>">>
<<set _name3 to "Danielle Panabaker">>
<<set $PartySize += 1>>
<h1 class="center title">Level 3 Reached</h1>
<p>Your training has continued along swimmingly and you have leveled up again. Another person has shown up and requested to join your party. This one specializes in defense and will protect you.</p>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Tessa had trained her whole life to be a defender. She used to be part of a special division to protect the king. She is the type to boldly stand in front of others to protect them and felt her time would be better served working with a hero rather than standing around protecting some king. While she working with the king, he had her be a submissive pet, but now she likes being in control of sex. She will use you however she wants to ensure that you get her off.</div>
<div class="center">Switch Protector or <<button "Continue" "Encounters">>
<<set $Protector to _name1>>
<<set $ProtectorPic to _pic1>>
<<set $Fighter += 2>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+2 <img src='RPG/Fighter.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Jamie's passion is engineering new weapons. One of her favorites are these tiny beesized flying mechanical creatures she calls drones. While they do little damage in combat, they do an excellent job of annoying and distracting enemies to make sure they miss and getting in the way of projectiles. She also brings her own skills as a former military officer. She however leaves the toys out of the bedroom, preferring the feel of a real cock inside her. She loves it in every hole and she loves swallowing cum. </div>
<div class="center">Switch Protector or <<button "Continue" "Encounters">>
<<set $Protector to _name2>>
<<set $ProtectorPic to _pic2>>
<<set $Fighter += 1>>
<<set $Rogue += 1>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span> <span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Danielle is an ice mage. She can chill out enemies to prevent them from attacking, summon magical walls of ice, and well as various other tricks to ensure that the party doesn't get hurt. Danielle quite enjoys temperatureplay during sex and her magical abilities make that quite easy. Selective of cold while giving you a blowjob to give you an entirely different sensation, giving you magical ice dildos to insert inside her, and whatever else her wicked mind can come up with. </div>
<div class="center">Switch Protector or <<button "Continue" "Encounters">>
<<set $Protector to _name3>>
<<set $ProtectorPic to _pic3>>
<<set $Fighter += 1>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span> <span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Protector's picture</h2></span>
</div>
<<elseif $Level is 4>>
<<set _pic1 to "<img class='toppic' src='RPG/KateMara.png'>">>
<<set _name1 to "Kate Mara">>
<<set _pic2 to "<img class='toppic' src='RPG/AuliiCravalho.png'>">>
<<set _name2 to "Auli'i Cravalho">>
<<set _pic3 to "<img class='toppic' src='RPG/ElleFanning.png'>">>
<<set _name3 to "Elle Fanning">>
<<set $PartySize += 1>>
<h1 class="center title">Level 4 Reached</h1>
<p>One night you were wandering alone in the rough part of the city, when you noticed a woman being attacked by a large group of ruffians. While she was putting up a good fight, you knew that without any aid they would eventually overwhelm her. So you jumped in to help her and began to take them out. You took out what you thought was all of them, when you attacked from behind and they got in very good shot, impaling you with a sword through the abdomen. You ended up passing out. You came too back in a bedroom with the woman standing over you. She explains that you were badly hurt but she healed you. After some discussion, you both decide that she could really help out by joining the party as a healer. </p>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Kate insisted that she didn't need your help, as she would have been able to handle them all on her own as she is a warpriest and has dealt with battle all her life, but she still thanked you for the attempt to help. She seemed quite insistent on joining your party to make sure you are fine. She is a bit hard to read so you aren't sure if it is because she feels sorry for you or she cares for you. Whatever the case, she still enjoys having sex with you, in particular she loves rough sex of all kinds. You can savagely ram your dick into ass and she will just ask for more. If it gets too much, she will just cast a spell to heal herself and numb the pain. </div>
<div class="center">Switch Healer or <<button "Continue" "Encounters">>
<<set $Healer to _name1>>
<<set $HealerPic to _pic1>>
<<set $Fighter += 1>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span> <span class="caster">+1 <img src='RPG/Caster.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Auli'i had left her island nation to explore the world and had ended up in your city just today. She had gotten lost and then cornered by the ruffians, only to be saved by you. Upon hearing about your quest, she wanted to tag along so that she could explore the world while you protect each other. Her skills as an alchemist and a bunch of exotic herbs allow her to keep everyone performing healthy and at their best.. She also loves producing potions, lotions, and perfumes that aid in the sex between the two of you. Whether that is using aphrodisiacs to get you horny whenever she wants, or a potion that drastically increases the amount you cum so you can cover her tits with loads of cum, or simply just increasing the pleasure of both of you.</div>
<div class="center">Switch Healer or <<button "Continue" "Encounters">>
<<set $Healer to _name2>>
<<set $HealerPic to _pic2>>
<<set $Rogue += 1>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span> <span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Elle is a follower of the Goddess of Romance, and when you showed up to help, she felt it was a sign from her goddess and fell instantly in love with you. Once she healed you with her abilities as a cleric, she beg to come along with you. Since she had proved her worth, you agreed. Due to following the goddess of romance, she normally expects for you to romance her in someway before she will have sex with you on a given day. She however is quite easy and something as simple as giving her a flower would work, but grand gestures will lead to her doing more. The sex with her is always soft and gentle, and ends with cuddling</div>
<div class="center">Switch Healer or <<button "Continue" "Encounters">>
<<set $Healer to _name3>>
<<set $HealerPic to _pic3>>
<<set $Caster += 2>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="caster">+2 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Healer's picture</h2></span>
</div>
<</if>>
<<if $Level is 5>>
<<set _pic1 to "<img class='toppic' src='RPG/KeiraKnightley.png'>">>
<<set _name1 to "Keira Knightley">>
<<set _pic2 to "<img class='toppic' src='RPG/OliviaWilde.png'>">>
<<set _name2 to "Olivia Wilde">>
<<set _pic3 to "<img class='toppic' src='RPG/AliceEve.png'>">>
<<set _name3 to "Alice Eve">>
<<set $PartySize += 1>>
<h1 class="center title">Level 5 Reached</h1>
<p>Your reputation and power are really growing. <<if $Guild is "Noble">>The lady of the noble house you serve<<else>>A high ranking noble lady<</if>> called you her manor. She informs you that a longtime friend of hers is a famous treasure hunter, and has been inquiring about you and your party lately. After the lady introduces you to the treasure hunter, you agree to let her join you group, increasing your party size to $PartySize.</p>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Keira is a famous pirates who has spent several years searching for lost pirate treasure and dealing with the curses that always seem to come with them. She recently lost her ship and crew to a brash young pirate named Kaya. She figured she would try something new and that new thing is you. Having spent years at sea with a large crew of men, Keira got quite used to servicing multiple men at the same time, and now gets the most sexual enjoyment from getting fucked by multiple people at the same time, whether they are men or women with strap-ons. </div>
<div class="center">Switch Treasure Hunter or <<button "Continue" "Encounters">>
<<set $TreasureHunter to _name1>>
<<set $TreasureHunterPic to _pic1>>
<<set $Fighter += 1>>
<<set $Rogue += 1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span> <span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Olivia is a master thief who has robbed the vaults of the rich. When she heard about your quest and who you are intending to take on, she figured she might be able to hit a big score while working with you. While she has never been caught by the guards, she loves roleplaying getting caught and "punished" for her crimes. Many a night have ended up with her tied up and blindfolded, while you fuck all three of her holes. </div>
<div class="center">Switch Treasure Hunter or <<button "Continue" "Encounters">>
<<set $TreasureHunter to _name2>>
<<set $TreasureHunterPic to _pic2>>
<<set $Rogue += 2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="rogue">+2 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Alice served as a relic hunter for the Wizards Guild for several years. Tired of working for the benefit of rich wizards, she left her position to take up adventuring. Having spent her life between the library and archeological digs, she has an innocent about her. When you seduced her, she was quite timid and tried to stifle her moaning so that the others wouldn't know. As time goes on, she gains more confidence in bed, but for now she likes things for simple. </div>
<div class="center">Switch Treasure Hunter or <<button "Continue" "Encounters">>
<<set $TreasureHunter to _name3>>
<<set $TreasureHunterPic to _pic3>>
<<set $Caster += 1>>
<<set $Rogue += 1>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span> <span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Treasure Hunter's picture</h2></span>
</div>
<<elseif $Level is 6>>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $PartySize += 1>>
<<set _fighter to []>>
<<set _rogue to []>>
<<set _caster to []>>
<h2 class="center title">Level 6 Reached</h2>
<p>At this point you have probably overdone your training. An adventurer you previously passed on recruiting has been showing up and asking you to give her another chance to join your team. You decide to let her join. </p>
<<if $Novice1 isnot "Jessica Henwick" and $Novice2 isnot "Jessica Henwick">>
<<set _name[_name.length] to "Jessica Henwick" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/JessicaHenwick.png'>">>
<<set _fighter[_fighter.length] to 1>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $Novice1 isnot "Katherine Langford" and $Novice2 isnot "Katherine Langford">>
<<set _name[_name.length] to "Katherine Langford" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/KatherineLangford.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 1>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $Novice1 isnot "Brianna Hildebrand" and $Novice2 isnot "Brianna Hildebrand">>
<<set _name[_name.length] to "Brianna Hildebrand" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/BriannaHildebrand.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 1>>
<</if>>
<<if $Novice1 isnot "Freya Allan" and $Novice2 isnot "Freya Allan">>
<<set _name[_name.length] to "Freya Allan" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/FreyaAllan.png'>">>
<<set _fighter[_fighter.length] to 1>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $Novice1 isnot "McKayla Maroney" and $Novice2 isnot "McKayla Maroney">>
<<set _name[_name.length] to "McKayla Maroney" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/McKaylaMaroney.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 1>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $Novice1 isnot "Lana Condor" and $Novice2 isnot "Lana Condor">>
<<set _name[_name.length] to "Lana Condor" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/LanaCondor.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 1>>
<</if>>
<<if $Protector isnot "Tessa Thompson">>
<<set _name[_name.length] to "Tessa Thompson" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/TessaThompson.png'>">>
<<set _fighter[_fighter.length] to 2>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $Protector isnot "Jamie Chung">>
<<set _name[_name.length] to "Jamie Chung" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/JamieChung.png'>">>
<<set _fighter[_fighter.length] to 1>>
<<set _rogue[_rogue.length] to 1>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $Protector isnot "Danielle Panabaker">>
<<set _name[_name.length] to "Danielle Panabaker" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/DaniellePanabaker.png'>">>
<<set _fighter[_fighter.length] to 1>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 1>>
<</if>>
<<if $Healer isnot "Kate Mara">>
<<set _name[_name.length] to "Kate Mara" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/KateMara.png'>">>
<<set _fighter[_fighter.length] to 1>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 1>>
<</if>>
<<if $Healer isnot "Auli'i Cravalho">>
<<set _name[_name.length] to "Auli'i Cravalho" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/AuliiCravalho.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 1>>
<<set _caster[_caster.length] to 1>>
<</if>>
<<if $Healer isnot "Elle Fanning">>
<<set _name[_name.length] to "Elle Fanning" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/ElleFanning.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 0>>
<<set _caster[_caster.length] to 2>>
<</if>>
<<if $TreasureHunter isnot "Keira Knightley">>
<<set _name[_name.length] to "Keira Knightley" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/KeiraKnightley.png'>">>
<<set _fighter[_fighter.length] to 1>>
<<set _rogue[_rogue.length] to 1>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $TreasureHunter isnot "Olivia Wilde">>
<<set _name[_name.length] to "Olivia Wilde" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/OliviaWilde.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 2>>
<<set _caster[_caster.length] to 0>>
<</if>>
<<if $TreasureHunter isnot "Alice Eve">>
<<set _name[_name.length] to "Alice Eve" >>
<<set _pic[_pic.length] to "<img class='toppic' src='RPG/AliceEve.png'>">>
<<set _fighter[_fighter.length] to 0>>
<<set _rogue[_rogue.length] to 1>>
<<set _caster[_caster.length] to 1>>
<</if>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Party Member or <<button "Continue" "Encounters">>
<<set $Level6 to _name[_i]>>
<<set $Level6pic to _pic[_i]>>
<<set $Fighter += _fighter[_i]>>
<<set $Rogue += _rogue[_i]>>
<<set $Caster += _caster[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
<<if _fighter[_i] > 0>><span class="fighter"> +_fighter[_i] <img src='RPG/Fighter.png'></span><</if>>
<<if _rogue[_i] > 0>><span class="rogue"> +_rogue[_i] <img src='RPG/Rogue.png'></span> <</if>>
<<if _caster[_i] > 0>><span class="caster"> +_caster[_i] <img src='RPG/Caster.png'></span> <</if>>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Party Member or <<button "Continue" "Encounters">>
<<set $Level6 to _name[_x]>>
<<set $Level6pic to _pic[_x]>>
<<set $Fighter += _fighter[_x]>>
<<set $Rogue += _rogue[_x]>>
<<set $Caster += _caster[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
<<if _fighter[_x] > 0>><span class="fighter"> +_fighter[_x] <img src='RPG/Fighter.png'></span><</if>>
<<if _rogue[_x] > 0>><span class="rogue"> +_rogue[_x] <img src='RPG/Rogue.png'></span> <</if>>
<<if _caster[_x] > 0>><span class="caster"> +_caster[_x] <img src='RPG/Caster.png'></span> <</if>>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Party Member or <<button "Continue" "Encounters">>
<<set $Level6 to _name[_y]>>
<<set $Level6Pic to _pic[_y]>>
<<set $Fighter += _fighter[_y]>>
<<set $Rogue += _rogue[_y]>>
<<set $Caster += _caster[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
<<if _fighter[_y] > 0>><span class="fighter"> +_fighter[_y] <img src='RPG/Fighter.png'></span><</if>>
<<if _rogue[_y] > 0>><span class="rogue"> +_rogue[_y] <img src='RPG/Rogue.png'></span> <</if>>
<<if _caster[_y] > 0>><span class="caster"> +_caster[_y] <img src='RPG/Caster.png'></span> <</if>>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<</if>><<set _pic1 to "<img class='toppic' src='RPG/GinaCarano.png'>">>
<<set _name1 to "Gina Carano">>
<<set _pic2 to "<img class='toppic' src='RPG/JaimieAlexander.png'>">>
<<set _name2 to "Jaimie Alexander">>
<<set _pic3 to "<img class='toppic' src='RPG/KatherynWinnick.png'>">>
<<set _name3 to "Katheryn Winnick">>
<br>
<h1 class="center title upperencounter textbox border">Patrol With The City Guard</h1>
<div class="border textbox2 lowerencounter"><p>When you first entered the city you met a member of the city guard. She took a shine to you, and offered to take you on a patrol of the city so you could learn a bit more about the place. She promised that she would make it quite interesting.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">The tough looking Gina wanted to check out an illegal fight ring that she had heard about. When the two of you show up, you realize it isn't a fight ring, but is instead a completely legal sex club. You see a smirk on her face when you enter the place, so you wonder if she set this up. She tells you since you are here, the two of you might as well make use of the club. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) While Gina begins to blow you, a line starts to form up to fuck the curvy guard. The first guy lines up to fuck her pussy. Despite the amazing blowjob, you end up lasting longer than most of the guys. Three guys finish before you shoot your load into her mouth. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Next Gina wants to try getting doublestuffed. So she asks you to fuck her ass while another man is fucking her pussy. She lays down on the other guy while you take her doggystyle. As you are fucking her ass, she asks you to go harder and and harder. Eventually you cum inside her ass.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Guard to _name1>>
<<set $GuardPic to _pic1>>
<<set $GuardSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Guard to _name1>>
<<set $GuardPic to _pic1>>
<<set $GuardSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Guard to _name1>>
<<set $GuardPic to _pic1>>
<<set $GuardSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Guard to _name1>>
<<set $GuardPic to _pic1>>
<<set $GuardSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Jaime had heard about a group of thieves who have been targeting prostitutes and their johns. In order to catch them, she felt that the best course of action was to go undercover. She gave you instructions on where to meet up with her so that you could proposition her. When you got there she was wearing a dress that revealed her body in all the right places. . </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) After giving her some money, she took you into an alleyway. She begins blowing you right there as various people walk by. You eventually blow your load all over her dress, but no sign of the thieves. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Jaime takes off her now ruined dress. She has you lay down on the ground so she can mount you. She rides your cock, and yells out in pleasure. As you both are coming, the group of thieves shows up to rob you. In her throws of passion, she tells the thieves to wait. They are a bit confused, and continue to wait with their weapons drawn. Once you both have finished, she gets off of you and then both of you easily take down the thieves. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Guard to _name2>>
<<set $GuardPic to _pic2>>
<<set $GuardSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Guard to _name2>>
<<set $GuardPic to _pic2>>
<<set $GuardSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Guard to _name2>>
<<set $GuardPic to _pic2>>
<<set $GuardSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Guard to _name2>>
<<set $GuardPic to _pic2>>
<<set $GuardSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Katheryn works on the city guard as a mage hunter. While out on patrol you found a witch operating out of a barn with a tied up woman. The witch was in the middle of casting a spell and when you two showed, she got distracted and the force of the spell hit Katheryn. You were able to take out the witch with ease after that. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) After freeing the woman, Katheryn started to rip off her armor. You saw that her breasts were getting bigger and milk was leaking from the nipples. Katheryn told you that she needs to get the milk out of her, so you do the only thing you can think of and began sucking on her tits and drinking the milk. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
By the time all the milk is out of her body, Kathryn had become incredibly horny from the sucking so she pushes you on the ground, and mounts you. She fucks you like her life depends on it, but gets off at the last second so she can drink all your cum. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Guard to _name3>>
<<set $GuardPic to _pic3>>
<<set $GuardSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Guard to _name3>>
<<set $GuardPic to _pic3>>
<<set $GuardSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Guard to _name3>>
<<set $GuardPic to _pic3>>
<<set $GuardSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Guard to _name3>>
<<set $GuardPic to _pic3>>
<<set $GuardSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a City Guard's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/KatrinaLaw.png'>">>
<<set _name1 to "Katrina Law">>
<<set _pic2 to "<img class='toppic' src='RPG/RosannaPansino.png'>">>
<<set _name2 to "Rosanna Pansino">>
<<set _pic3 to "<img class='toppic' src='RPG/JaneLevy.png'>">>
<<set _name3 to "Jane Levy">>
<br>
<h1 class="center title upperencounter textbox border">Help Out A Castle Servant</h1>
<div class="border textbox2 lowerencounter"><p>You met a woman who works in the castle. She has to do a task that takes her to the rougher side of the city and she asks you to safely escort her. She promises a good reward for helping her so you agree.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Katrina didn't look like she needed much help being escorted as all the troublemakers stayed far away from her. The place she brings you to the blacksmith's house, who happens to be her husband. Her actual goal is for you to have sex with her while her husband watches. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) First she wants you to show her husband how to eat out a woman. As you lick her pussy, she hurls abuse at her husband, telling him how much better you are at it. She keeps it up until she cries out as she orgasms. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
She then allows you to mount her and fuck her. Again she continues to insult her husband while praising your skills. When you are about to cum, she asks you to cum inside her so maybe you can give her the child her husband can't.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Servant to _name1>>
<<set $ServantPic to _pic1>>
<<set $ServantSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Servant to _name1>>
<<set $ServantPic to _pic1>>
<<set $ServantSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Servant to _name1>>
<<set $ServantPic to _pic1>>
<<set $ServantSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Servant to _name1>>
<<set $ServantPic to _pic1>>
<<set $ServantSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Rosanna is a bubbly chef who works in the castle. For an upcoming banquet she needs to get some exotic ingredients that only one shop in the other part of the city carries. You escort her to the shop and back without incident.</div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Rosanna takes you into a secluded part of the castle, and lets you watch her fuck herself with a cucumber. Once she cums on it, she licks the cucumber clean. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
She hands you the cucumber and asks you to fuck her ass with it while you fuck her pussy. She then places herself in a pronebone position. While you fuck her, you shove the vegatable in and out of her asshole. You then cum all over her back. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Servant to _name2>>
<<set $ServantPic to _pic2>>
<<set $ServantSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Servant to _name2>>
<<set $ServantPic to _pic2>>
<<set $ServantSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Servant to _name2>>
<<set $ServantPic to _pic2>>
<<set $ServantSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Servant to _name2>>
<<set $ServantPic to _pic2>>
<<set $ServantSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Jane is a maid. Recently her uniform got ruined, and she needs to go to a particular tailor to get a new one so she asks you to escort her. The entire time you are heading there, she has her arm wrapped around yours. Once at the tailor she models different maid uniforms for you. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Before she buys the maid uniform, she pulls you into a dressing room so she can clean your cock. She then passionately licks, kisses, and sucks on your cock, making sure not to miss a spot in her "cleaning", before swallowing the cum. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that you push her up against the dressing room wall and fuck her in that position. The sounds of your lovemaking carry through the tailor's store and eventually the owner opens up the dressing room door. However even her watching doesn't stop the two of you. Once you are finished, Jane pays for the uniform and the two of you had back to the castle.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Servant to _name3>>
<<set $ServantPic to _pic3>>
<<set $ServantSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Servant to _name3>>
<<set $ServantPic to _pic3>>
<<set $ServantSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Servant to _name3>>
<<set $ServantPic to _pic3>>
<<set $ServantSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Servant to _name3>>
<<set $ServantPic to _pic3>>
<<set $ServantSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Castle Servant's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/KatherineMcPhee.png'>">>
<<set _name1 to "Katherine McPhee">>
<<set _pic2 to "<img class='toppic' src='RPG/KatelynOhashi.png'>">>
<<set _name2 to "Katelyn Ohashi">>
<<set _pic3 to "<img class='toppic' src='RPG/AislingBea.png'>">>
<<set _name3 to "Aisling Bea">>
<br>
<h1 class="center title upperencounter textbox border">Check Out A Street Performance</h1>
<div class="border textbox2 lowerencounter"><p>You go to watch a street performance and the performer turns out to be quite amazing. After you tip her a few coins, she asks you if you can give her a different type of tip.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Katherine is an amazing singer. While she was able to draw in the crowds on the streets, she never seemed to be able to break past that. After you tripped her, you disappeared through the crowd, but she ended up catching you anyway. Katherine told you that if you really wanted to help her out, there is one thing you could do. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Her vocal training requires her to swallow cum at least once a week since she has been told her strengthens her singing ability. So she takes you into the nearest alleyway and begins to suck you off. Once you cum, she happily swallows it all. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, she tells you that she has another hole that could use a load of load of your cum. Not to help with her training this time, but just because she wants it. She removes her dress and you pin her up against the wall of the alleyway. You proceed to stuff her pussy. As she moans, a few people from the street are attracted to the sound and watch as you give her a creampie. The two of you decide to run off before the guards show up.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Performer to _name1>>
<<set $PerformerPic to _pic1>>
<<set $PerformerSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Performer to _name1>>
<<set $PerformerPic to _pic1>>
<<set $PerformerSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Performer to _name1>>
<<set $PerformerPic to _pic1>>
<<set $PerformerSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Performer to _name1>>
<<set $PerformerPic to _pic1>>
<<set $PerformerSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Katelyn put on an amazing acrobatic show in the middle of the town square. Just the right mix of athletic ability, ass shaking, and energy to really drive the crowd wild. You end up emptying your pocket, of whatever coin you had. You weren't sure how much, but the next time you came to check out her performance, she invites you to check out a private performance at her place.</div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) The first key difference you notice about her private performance is that she is completely nude. She also stops at various points to play with herself. Sticking a finger in her pussy and playing with her nipples. At one point she even does a handstand right in front of you so you can get a good look at her wet pussy. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After the performance you pick up the tiny little gymnastic and guide her down on your cock. You continue to hold her in the air and move her up and down at your own desired pace. You do almost drop her the first time she cums, but you manage to to keep a hold of her. You only put her down once it is time to shower her face in cum as she smirks.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Performer to _name2>>
<<set $PerformerPic to _pic2>>
<<set $PerformerSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Performer to _name2>>
<<set $PerformerPic to _pic2>>
<<set $PerformerSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Performer to _name2>>
<<set $PerformerPic to _pic2>>
<<set $PerformerSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Performer to _name2>>
<<set $PerformerPic to _pic2>>
<<set $PerformerSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Aisling was a comedian and the stories she told tended to be incredibly vulgar. One of the jokes she told that got the biggest laugh was about the sexual life of the City's princess.<<if def $Princess>> Even $Princess found it funny.<</if>> After her gig, you end up talking to her and you ask her when she gets the ideas for her jokes. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Aisling tells you she does a lot of research to get inspiration for her sexual jokes. She then asks to come back to your place so she can do some of that research. Aisling is working on a joke about a local noble with a foot fetish so she wants to try giving a footjob. So you let her stroke you with her feet until you come on them. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that she says, she heard a rumor about the queen loving anal sex, so again, she needs to experience it before she can tell the joke. So you lube her up and slowly fuck her ass, taking her anal viriginity in the process and eventually coming inside her ass. After that, she grabs her clothes, says goodbye, as she heads back home to work on writing her jokes. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Performer to _name3>>
<<set $PerformerPic to _pic3>>
<<set $PerformerSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Performer to _name3>>
<<set $PerformerPic to _pic3>>
<<set $PerformerSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Performer to _name3>>
<<set $PerformerPic to _pic3>>
<<set $PerformerSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Performer to _name3>>
<<set $PerformerPic to _pic3>>
<<set $PerformerSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Street Performer's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/KatrinaKaif.png'>">>
<<set _name1 to "Katrina Kaif">>
<<set _pic2 to "<img class='toppic' src='RPG/MiriamLeone.png'>">>
<<set _name2 to "Miriam Leone">>
<<set _pic3 to "<img class='toppic' src='RPG/HikariMori.png'>">>
<<set _name3 to "Hikari Mori">>
<br>
<h1 class="center title upperencounter textbox border">Check Out The Wares Of A Traveling Merchant</h1>
<div class="border textbox2 lowerencounter"><p>You go to the market where the various traveling merchants usually set up their displays while they are in the city. While looking around, you hear a merchant yelling “stop thief!”. You look in the direction of the yelling and see someone running away and carrying something. You chase after them and are able to corner them in an alley. When you demand that they return whatever they stole, they pull out a knife and try to attack you. You are able to disable them. You drag the thief back to the merchant so they can return what they have stolen. Eventually the city guard shows up to take the thief away and the merchant offers to reward you.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Katrina is always a favorite amongst nobles. The women love the exotic dresses she brings and the men love her for her other talents. She rewarded you with a bit of both. Some dresses for your party members and a demonstration of her special talents. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Katrina begins her demonstration with a blowjob. She starts with her skillful tongue licking in all the right spots, and then begins to take more and more of your shaft into her mouth, until she has deepthroated the entire thing. As she continues to show off her blowjob skills, you eventually end up blowing your load deep down her throat. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Next she reveals a book that includes many artful drawings of various sex positions. She has you pick out your favorites. You first try out a position with her on the ground, and you spreading her legs open and positioned over her so you can fuck her as deeply as possible. Then you try with you holding yourself up with your hands and feet like you are crab walking while she sits on you in a cowgirl position so she can control the speed. You end up trying several more positions until you are both exhausted.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Merchant to _name1>>
<<set $MerchantPic to _pic1>>
<<set $MerchantSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Merchant to _name1>>
<<set $MerchantPic to _pic1>>
<<set $MerchantSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Merchant to _name1>>
<<set $MerchantPic to _pic1>>
<<set $MerchantSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Merchant to _name1>>
<<set $MerchantPic to _pic1>>
<<set $MerchantSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Miriam is a book dealer. She absolutely loves romance novels, especially those with erotic scenes. She offers to share with you one of her favorites. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Miriam shows up at your place holding you the book she told you about. She sits down on your bed and asks you to sit next to her. She then begins to seductively read a particularly steamy passage of the book. As she does she pulls out your cock and begins to stroke it. Between her accent, what she is reading, and the handjob it doesn't take long for you to cum. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that she suggested reenacting the passage she just read. You grab her ass as she mounts on top of you. She slowly moves up and down on your cock while kissing you the entire time. You get lost in the bliss and the romance of the night. Miriam leaves you the copy of the book to remember her by as she continues on her way as a traveling merchant. Maybe in time you will see her again. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Merchant to _name2>>
<<set $MerchantPic to _pic2>>
<<set $MerchantSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Merchant to _name2>>
<<set $MerchantPic to _pic2>>
<<set $MerchantSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Merchant to _name2>>
<<set $MerchantPic to _pic2>>
<<set $MerchantSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Merchant to _name2>>
<<set $MerchantPic to _pic2>>
<<set $MerchantSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Hikari is a trader of tea. She brings in various blends of tea from all over the world. The most popular ones are herbal teas that she says have special healing powers. She invites you to her inn room to sample a very special blend that she says will be very worth your while. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) When you show up, she has two cups of tea ready. She drinks the first one. Immediately she seems to get very flush and starts stripping off her clothes. You watch as she furiously masturbates herself and cums several times. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
While fingering herself, she starts to beg you to drink the tea and join the fun. You do and become instantly overcome with lust. You grab Hikari and throw her onto the bed. You then mount her and fuck her with all your might as her moans ring throughout the inn. You end up fucking all through the night, and never seeming to lose out on endurance. In the morning, she gifts you with a tin containing more of the herbal tea mix so you can use it in the future. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Merchant to _name3>>
<<set $MerchantPic to _pic3>>
<<set $MerchantSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Merchant to _name3>>
<<set $MerchantPic to _pic3>>
<<set $MerchantSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Merchant to _name3>>
<<set $MerchantPic to _pic3>>
<<set $MerchantSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Merchant to _name3>>
<<set $MerchantPic to _pic3>>
<<set $MerchantSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Traveling Merchant's picture</h2></span>
</div>
<br>
<h1 class="center title upperencounter textbox border">Join A Guild Or Other Organization</h1>
<div class="border textbox2 lowerencounter"><p>The only support you get in your training doesn’t have to just your party members. You can also get aid from a guild or other organization.</p></div>
<h2 class='center textbox upgrade border title upperencounter' id='Title1'>Fighters Guild</h2>
<div class="lowerencounter textbox2">
The Fighters Guild members include many citizens of the city who are warriors of some sort.<br>
<strong>Benefit:</strong> If you are successful at the end of your training, you can add one extra fighter (<span class="fighter">+<img src='RPG/Fighter.png'> characters</span>) you had sex with to your party.<br>
<<button "Select" "Encounters">><<set $Guild to "Fighter">><</button>>
</div>
<h2 class='center textbox upgrade border title upperencounter' id='Title1'>Thieves Guild</h2>
<div class="lowerencounter textbox2">
The Thieves Guild is a rag tag group of ruffians, thugs, con artists, and other unsavory types<br>
<strong>Benefit:</strong> If you are successful at the end of your training, you can add one extra rogue (<span class="rogue">+<img src='RPG/Rogue.png'> characters</span>) you had sex with to your party.<br>
<<button "Select" "Encounters">><<set $Guild to "Rogue">><</button>>
</div>
<h2 class='center textbox upgrade border title upperencounter' id='Title1'>Wizards Guild</h2>
<div class="lowerencounter textbox2">
The Wizards Guild welcomes all those who know how to wield magic<br>
<strong>Benefit:</strong> If you are successful at the end of your training, you can add one extra caster (<span class="caster">+<img src='RPG/Caster.png'> characters</span>) you had sex with to your party.<br>
<<button "Select" "Encounters">><<set $Guild to "Caster">><</button>>
</div>
<h2 class='center textbox upgrade border title upperencounter' id='Title1'>Adventurers Guild</h2>
<div class="lowerencounter textbox2">
Anyone who would call themselves an adventurer can join. They can help out with training you, so you have more time to spend on encounters<br>
<strong>Benefit:</strong> <span class='time'>+$MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Encounters">><<set $Guild to "Adventurer">><<set $Time += $MidTierFull>><</button>>
</div>
<h2 class='center textbox upgrade border title upperencounter' id='Title1'>Noble House </h2>
<div class="lowerencounter textbox2">
A Noble House is seeking adventurers to work for them. While you won’t be a noble yourself, your association with nobles might impress some.<br>
<strong>Benefit 1:</strong> Gain <span class='noble'><<print $LowTierTease * 2>> Noble’s Favors (<img src='RPG/Noble.png'>)</span> that can be used in place of <img src='RPG/Time.png'> with courtesans and/or court nobles.<br>
<strong>Benefit 2:</strong>If you are successful at the end of your training, you can add one courtesan or noble you slept with to your party in a support role.<br>
<<if def $Courtesan1 and def $Noble1>><span class="red">Warning: </span> You have already selected both Courtesans and Nobles so the <img src='RPG/Noble.png'> are useless to you now<br><</if>>
<<button "Select" "Encounters">><<set $Guild to "Noble">><<set $Noble to $LowTierTease * 2>><</button>>
</div>
<h2 class='center textbox upgrade border title upperencounter' id='Title1'>Goddess Temple </h2>
<div class="lowerencounter textbox2">
You can devote yourself to the service of the Goddess of War, Goddess of Mischief, or Goddess Of Knowledge. Her priestess promises you will be rewarded if you do a great deed in her name.<br>
<strong>Benefit:</strong> If your training is successful, a hint of things to come with greater rewards in Part 2.. <br>
<span class="red">Dev Note: </span> While I intend to allow you to continue your save from part 1 to part 2, things outside my control might not allow it, which would affect the benefits of picking this. <br>
<<button "Select" "Encounters">><<set $Guild to "Temple">><</button>>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/SophiaLeone.png'>">>
<<set _name1 to "Sophia Leone">>
<<set _pic2 to "<img class='toppic' src='RPG/JiaLissa.png'>">>
<<set _name2 to "Jia Lissa">>
<<set _pic3 to "<img class='toppic' src='RPG/Julia.png'>">>
<<set _name3 to "Julia">>
<<set _pic4 to "<img class='toppic' src='RPG/LenaPaul.png'>">>
<<set _name4 to "Lena Paul">>
<<set _pic5 to "<img class='toppic' src='RPG/AdriaRae.png'>">>
<<set _name5 to "Adria Rae">>
<<set _pic6 to "<img class='toppic' src='RPG/GabbieCarter.png'>">>
<<set _name6 to "Gabbie Carter">>
<<set _count to 0>>
<<set _Courtesan1 to "None">>
<<set _Courtesan1pic to "None">>
<<set _Courtesan2 to "None">>
<<set _Courtesan2pic to "None">>
<<set _Courtesan3 to "None">>
<<set _Courtesan3pic to "None">>
<<set _Fighter to 0>>
<<set _Rogue to 0>>
<<set _Caster to 0>>
<<set _Time to 0>>
<<set _XP to 0>>
<br>
<h1 class="center title upperencounter textbox border">Spend Some Time With Some Courtesans</h1>
<div class="border textbox2 lowerencounter"><p>The brothel has many beautiful courtesans. You can afford to sleep with <<if $Time + $Noble >= $LowTierTease * 3>>up to three of them.<<elseif $Time + $Noble >= $LowTierTease * 2>>up to two of them.<<else>>one of them.<</if>></p></div>
<div class="row">
<div class="col border">
<<link "_pic1">>
<<if _count is 0>>
<<set _Fighter to 1>>
<<set _Courtesan1 to _name1>>
<<set _Courtesan1pic to _pic1>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Courtesan1 is _name1>>
<<set _Fighter to 0>>
<<set _Courtesan1 to "None">>
<<set _Courtesan1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Courtesan's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Courtesan2 to _name1>>
<<set _Courtesan2pic to _pic1>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Courtesan1 is _name1>>
<<set _Fighter -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name1>>
<<set _Fighter -->>
<<set _Courtesan2 to "None">>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Courtesan3 to _name1>>
<<set _Courtesan3pic to _pic1>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Courtesan1, _Courtesan2, and _Courtesan3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Courtesan1 is _name1>>
<<set _Fighter -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name1>>
<<set _Fighter -->>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan3 is _name1>>
<<set _Fighter -->>
<<set _Courtesan3 to "None">>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name1<br><span class="fighter">+1 <img src='RPG/Fighter.png'></span><br>
A dancer turned courtesan. <br>Likes: Stripteases, Roleplay, being a sub
</div>
<div class="col border">
<<link "_pic2">>
<<if _count is 0>>
<<set _Rogue to 1>>
<<set _Courtesan1 to _name2>>
<<set _Courtesan1pic to _pic2>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Courtesan1 is _name2>>
<<set _Rogue to 0>>
<<set _Courtesan1 to "None">>
<<set _Courtesan1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Courtesan's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Courtesan2 to _name2>>
<<set _Courtesan2pic to _pic2>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Courtesan1 is _name2>>
<<set _Rogue -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name2>>
<<set _Rogue -->>
<<set _Courtesan2 to "None">>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Courtesan3 to _name2>>
<<set _Courtesan3pic to _pic2>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Courtesan1, _Courtesan2, and _Courtesan3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Courtesan1 is _name2>>
<<set _Rogue -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name2>>
<<set _Rogue -->>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan3 is _name2>>
<<set _Rogue -->>
<<set _Courtesan3 to "None">>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name2<br><span class="rogue">+1 <img src='RPG/Rogue.png'></span><br>
This cute redhead brings out the romantic side of men. <br>GFE, Missionary, Passionate Sex
</div>
<div class="col border">
<<link "_pic3">>
<<if _count is 0>>
<<set _Caster to 1>>
<<set _Courtesan1 to _name3>>
<<set _Courtesan1pic to _pic3>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Courtesan1 is _name3>>
<<set _Caster to 0>>
<<set _Courtesan1 to "None">>
<<set _Courtesan1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Courtesan's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Courtesan2 to _name3>>
<<set _Courtesan2pic to _pic3>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Courtesan1 is _name3>>
<<set _Caster -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name3>>
<<set _Caster -->>
<<set _Courtesan2 to "None">>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Courtesan3 to _name3>>
<<set _Courtesan3pic to _pic3>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Courtesan1, _Courtesan2, and _Courtesan3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Courtesan1 is _name3>>
<<set _Caster -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name3>>
<<set _Caster -->>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan3 is _name3>>
<<set _Caster -->>
<<set _Courtesan3 to "None">>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name3<br><span class="caster">+1 <img src='RPG/Caster.png'></span><br>
She brought techniques from the far east that get men to cum a lot.<br>Likes: Boobjobs, Bukkake
</div>
</div>
<div class="row">
<div class="col border">
<<link "_pic4">>
<<if _count is 0>>
<<set _Fighter to 1>>
<<set _Courtesan1 to _name4>>
<<set _Courtesan1pic to _pic4>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Courtesan1 is _name4>>
<<set _Fighter to 0>>
<<set _Courtesan1 to "None">>
<<set _Courtesan1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Courtesan's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Courtesan2 to _name4>>
<<set _Courtesan2pic to _pic4>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Courtesan1 is _name4>>
<<set _Fighter -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name4>>
<<set _Fighter -->>
<<set _Courtesan2 to "None">>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Courtesan3 to _name4>>
<<set _Courtesan3pic to _pic4>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Courtesan1, _Courtesan2, and _Courtesan3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Courtesan1 is _name4>>
<<set _Fighter -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name4>>
<<set _Fighter -->>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan3 is _name4>>
<<set _Fighter -->>
<<set _Courtesan3 to "None">>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name4<br><span class="fighter">+1 <img src='RPG/Fighter.png'></span><br>
The more people involved in sex, the better for her. <br>Likes: Gangbangs, Lesbian Sex, Cum Guzzling
</div>
<div class="col border">
<<link "_pic5">>
<<if _count is 0>>
<<set _Rogue to 1>>
<<set _Courtesan1 to _name5>>
<<set _Courtesan1pic to _pic5>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Courtesan1 is _name5>>
<<set _Rogue to 0>>
<<set _Courtesan1 to "None">>
<<set _Courtesan1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Courtesan's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Courtesan2 to _name5>>
<<set _Courtesan2pic to _pic5>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Courtesan1 is _name5>>
<<set _Rogue -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name5>>
<<set _Rogue -->>
<<set _Courtesan2 to "None">>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Courtesan3 to _name5>>
<<set _Courtesan3pic to _pic5>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Courtesan1, _Courtesan2, and _Courtesan3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Courtesan1 is _name5>>
<<set _Rogue -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name5>>
<<set _Rogue -->>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan3 is _name5>>
<<set _Rogue -->>
<<set _Courtesan3 to "None">>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name5<br><span class="rogue">+1 <img src='RPG/Rogue.png'></span><br>
This cutie absolutely loves sex. <br>Likes: Anal sex, Ass To Mouth, Facials
</div>
<div class="col border">
<<link "_pic6">>
<<if _count is 0>>
<<set _Caster to 1>>
<<set _Courtesan1 to _name6>>
<<set _Courtesan1pic to _pic6>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Courtesan1 is _name6>>
<<set _Caster to 0>>
<<set _Courtesan1 to "None">>
<<set _Courtesan1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Courtesan's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Courtesan2 to _name6>>
<<set _Courtesan2pic to _pic6>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Courtesan1 is _name6>>
<<set _Caster -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name6>>
<<set _Caster -->>
<<set _Courtesan2 to "None">>
<<set _Courtesan2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Courtesan1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Courtesan3 to _name6>>
<<set _Courtesan3pic to _pic6>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Courtesan1, _Courtesan2, and _Courtesan3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Courtesan2 to _Courtesan2>>
<<set $Courtesan2Pic to _Courtesan2pic>>
<<set $Courtesan3 to _Courtesan3>>
<<set $Courtesan3Pic to _Courtesan3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Courtesan1 is _name6>>
<<set _Caster -->>
<<set _Courtesan1 to _Courtesan2>>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan1pic to _Courtesan2pic>>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan2 is _name6>>
<<set _Caster -->>
<<set _Courtesan2 to _Courtesan3>>
<<set _Courtesan3 to "None">>
<<set _Courtesan2pic to _Courtesan3pic>>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Courtesan3 is _name6>>
<<set _Caster -->>
<<set _Courtesan3 to "None">>
<<set _Courtesan3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Courtesan1 and _Courtesan2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Courtesan1 to _Courtesan1>>
<<set $Courtesan1Pic to _Courtesan1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name6<br><span class="caster">+1 <img src='RPG/Caster.png'></span><br>
Can seduce men with almost witchlike powers. <br>Likes: Nipple play, tying men up, being a domme
</div>
</div>
<div class="textbox center border">
<span id="Profile"><h2>Click on one of the Courtesan's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/AlexaBliss.png'>">>
<<set _name1 to "Alexa Bliss">>
<<set _pic2 to "<img class='toppic' src='RPG/AubreyPlaza.png'>">>
<<set _name2 to "Aubrey Plaza">>
<<set _pic3 to "<img class='toppic' src='RPG/KateBeckinsale.png'>">>
<<set _name3 to "Kate Beckinsale">>
<br>
<h1 class="center title upperencounter textbox border">Recover A Relic For A Temple</h1>
<div class="border textbox2 lowerencounter"><p>The temple of a goddess is having a festival soon but a relic that is required for it was lost. The head priestess of the temple has asked you to recover the relic so that the festival can go off without a hitch. The Priestess will reward you per her Goddess’s customs.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">You bring back a golden rope to Alexa, the priestess of the Goddess of War. The feisty Alexa tells you that while she would love to reward you with sex, the Goddess of War dicates that only those who defeat a priestess in combat can earn that honor. However she is able to pick the sort of combat. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) The "combat" that Alexa proposes is the first one to make cum loses. She then begins to move to strip off your clothes. Realizing that the "combat" has started, you start to pull off her robes as well.After wrestling for a bit, the two of you end up in a 69 position with each doing their best to make the other orgasm. You are close to coming, but you think Alexa is as well. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
While it was very close, you ended up beating her. Alexa then hands you to the golden rope and says that since you won, you can do whatever you want with her. You tie her hands to some hooks that the temple conveniently has attached to a wall. You then fuck her doggystyle and fill her with cream. You stroke yourself until you are hard again, and then fuck her some more and fill her up again, as she begins to leak.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Priestess to _name1>>
<<set $PriestessPic to _pic1>>
<<set $PriestessSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Priestess to _name1>>
<<set $PriestessPic to _pic1>>
<<set $PriestessSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Priestess to _name1>>
<<set $PriestessPic to _pic1>>
<<set $PriestessSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Priestess to _name1>>
<<set $PriestessPic to _pic1>>
<<set $PriestessSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Aubrey thanked you for returning the ceremonial mallet. However when she brought up the subject of reward, you got a little worried since she is a priestess of the Goddess of Mischief. Aubrey says that rewards from the Goddess must be customized to the person so she starts to ask you some questions about your life. She perks up when you say that you have a stepsister. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) Aubrey then begins to pull off your pants. As she strokes your cock, she starts to call you "brother" and asking if you ever fantasized about your stepsister. She keeps it up and tells you to blow your load all of your sister's face, which you are happy to do. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, she tells you it is time to take your sister's cherry as she mounts you, though judging by her experience, you are pretty sure Aubrey isn't a virgin. As you fuck her, she tells you that you are the best big brother she could have asked for. Eventually you come inside, but when you do for a few brief moments you swear she actually looks like your sister. You aren't sure if it is your mind or the Goddess of Mischief playing tricks on you. After that Aubrey gives you a kiss before sending you on your way.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Priestess to _name2>>
<<set $PriestessPic to _pic2>>
<<set $PriestessSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Priestess to _name2>>
<<set $PriestessPic to _pic2>>
<<set $PriestessSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Priestess to _name2>>
<<set $PriestessPic to _pic2>>
<<set $PriestessSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Priestess to _name2>>
<<set $PriestessPic to _pic2>>
<<set $PriestessSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">The relic that you had to recover for Kate, the priestess of the Goddess of Knowledge, was a sacred book. Once you brought it back. She showed you a special section in the book that contained the information about certain sexual rituals that must be completed during the festival to honor the Goddess. Since you recovered the book, she would perform the rituals with you. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) Kate serves as the embodiment of knowledge and knowledge is something you must feed yourself on, so you must eat her out and feast on her juices. As you do that, she gives you instructions to ensure that you know just how to please her. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Several acolytes appear and tie you down to an altar in the temple. As they are doing this, Kate tells you that it is completely safe and you should just enjoy the ride. Shen then mounts you and rides you as the acolytes watch. Once she feels you are nearing completion, she gets off you, and jacks you off to completion, guiding you cum all over her body. She then has the acolytes lick her clean before they untie you.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Priestess to _name3>>
<<set $PriestessPic to _pic3>>
<<set $PriestessSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Priestess to _name3>>
<<set $PriestessPic to _pic3>>
<<set $PriestessSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Priestess to _name3>>
<<set $PriestessPic to _pic3>>
<<set $PriestessSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Priestess to _name3>>
<<set $PriestessPic to _pic3>>
<<set $PriestessSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Priestess's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/Beyoncé.png'>">>
<<set _name1 to "Beyoncé">>
<<set _pic2 to "<img class='toppic' src='RPG/DemiLovato.png'>">>
<<set _name2 to "Demi Lovato">>
<<set _pic3 to "<img class='toppic' src='RPG/Shakira.png'>">>
<<set _name3 to "Shakira">>
<br>
<h1 class="center title upperencounter textbox border">Rescue A Kidnapped Singer</h1>
<div class="border textbox2 lowerencounter"><p>You were able to find the bandits and dispatch them with relative ease. You free the kidnapped singer before they did any harm to her and she was very grateful.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Beyoncé was kidnapped so they could get a ransom from her rich noble husband. Once you freed her, she asked you to take her back to her husband, where you can be rewarded. While her husband initially offered money, Beyoncé told him that you need to get the special deal. Her husband is a bit reluctant but he agrees. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) Once he has agree, she pounces on you and quickly pulls your dick out. She begins to suck it right there with her husband watching. He seems embarrassed by the whole thing but doesn't stop watching. After you cum in her mouth, she shows it off to her husband before she swallows. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, she tells you that her ass is off limits to her husband, but for their special friends like you, she loves to get fucked in the ass. She puts herself in a doggystyle position so that she can stare into the eyes of her husband as you fuck her in the rear. She moans enthusiastically as you fuck her and then you come in her ass.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Singer to _name1>>
<<set $SingerPic to _pic1>>
<<set $SingerSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Singer to _name1>>
<<set $SingerPic to _pic1>>
<<set $SingerSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Singer to _name1>>
<<set $SingerPic to _pic1>>
<<set $SingerSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Singer to _name1>>
<<set $SingerPic to _pic1>>
<<set $SingerSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">The bandits who kidnapped Demi had planned on selling her as a slave. While they had her locked up, they kept telling her all the things that would happen to break her down, however she kept strong and gave them shit back. She however was quite happy to be freed, and she immediately hugged you after you let her out. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) She didn't wait to leave the bandit's hideout. She begins to kiss you and puts her hand down your pants. She pulls your penis out and begins to jerk you off. She eventually aims your dick so your cum sprays into her mouth</div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, she sits you down in a chair and then she slowly lowers her ass, guiding your dick into it. While she slowly moves up and down, you take the time to grope her and finger her. After you cum in her ass, she thanks you for the incredible experience and asks you to take her home. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Singer to _name2>>
<<set $SingerPic to _pic2>>
<<set $SingerSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Singer to _name2>>
<<set $SingerPic to _pic2>>
<<set $SingerSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Singer to _name2>>
<<set $SingerPic to _pic2>>
<<set $SingerSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Singer to _name2>>
<<set $SingerPic to _pic2>>
<<set $SingerSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">The bandit leader who had Shakira kidnapped was a wizard who became obsessed with her dancing, and her hips. He thought that she must have been possessed by a demon or something. Shakira was very glad to be free of him, as he was becoming increasingly erratic as his spells failed to confirm she was anything other than human. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) Once back in the safety of the city, Shakira brought you to her place. There she showed you the dancing and especially the hip gyrations that captivated the mind of the wizard. As she continued to dance, she started to strip off her clothes. As the finale, she shook her ass right in your face.</div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Shakira then bends over and tells you to stuff your dick into her ass. As you begin to fuck her ass, she tells you to do it harder. You begin up the pace and pound the fuck out of her. She moans that seems to be a mix of both pleasure and pain. Right before you cum, she switches around so that she can suck your cock and swallow your cum. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Singer to _name3>>
<<set $SingerPic to _pic3>>
<<set $SingerSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Singer to _name3>>
<<set $SingerPic to _pic3>>
<<set $SingerSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Singer to _name3>>
<<set $SingerPic to _pic3>>
<<set $SingerSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Singer to _name3>>
<<set $SingerPic to _pic3>>
<<set $SingerSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Singer's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/LetitiaWright.png'>">>
<<set _name1 to "Letitia Wright">>
<<set _pic2 to "<img class='toppic' src='RPG/KariByron.png'>">>
<<set _name2 to "Kari Byron">>
<<set _pic3 to "<img class='toppic' src='RPG/RachelRiley.png'>">>
<<set _name3 to "Rachel Riley">>
<br>
<h1 class="center title upperencounter textbox border">Stop A Rampaging Construct</h1>
<div class="border textbox2 lowerencounter"><p>You show up at the warehouse district of the city due to reports of a construct on the loose and destroying property. You and your team work together to put it out of commission. Once it is defeated, a woman walks up to you and introduces herself as the inventor of the construct. She tells you that she was commissioned to build it, but the construct went rogue. She then asks you to come back to her shop with her.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Once back at her lab, Letitia shows you all the work she put in to make the construct work, and how she was just about to shut it down when you destroyed it. She tells you that you need to make it up to her. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) She commands you to get down on your knees. Once you do, she takes off her clothes, and tells you to eat her. While you lick her pussy, she hurls abuse at you. She only stops once she near orgasm.</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
She tells you that you did adequate work, but you aren't done. She then bends over and tells you to fuck her ass. She says her pussy is too precious for someone like you and she can't risk get pregnant. You once again comply and take her from behind. While you do that, she continues to insult you and tells you that you are being too gentle, so you fucker her harder and harder, until you unload in her ass. After that she dismisses you without another word.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Inventor to _name1>>
<<set $InventorPic to _pic1>>
<<set $InventorSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Inventor to _name1>>
<<set $InventorPic to _pic1>>
<<set $InventorSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Inventor to _name1>>
<<set $InventorPic to _pic1>>
<<set $InventorSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Inventor to _name1>>
<<set $InventorPic to _pic1>>
<<set $InventorSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Kari's lab looks more like a dungeon than a lab where an inventor might work. It is filled with whips, chains, and plenty of bondage equipment. She tells you that she has a great love for truth, justice, and punishment, and that she was building the construct to help guards catch criminals. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Since she was responsible for the construct getting loose, she feels she must be punished. You strip her down and then chain her up to the wall. You then begin to finger her, but making sure that she doesn't actually cum. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Once you think she has suffered from her punishment enough, you let her go and then tied her face down on a bed. You then fuck hit her with a paddle a few times, and she see a wave rush over as she finally orgasms from being spanked. After that, you fuck her while she is still tied down.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Inventor to _name2>>
<<set $InventorPic to _pic2>>
<<set $InventorSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Inventor to _name2>>
<<set $InventorPic to _pic2>>
<<set $InventorSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Inventor to _name2>>
<<set $InventorPic to _pic2>>
<<set $InventorSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Inventor to _name2>>
<<set $InventorPic to _pic2>>
<<set $InventorSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Rachel's shop is a cluttered mess and with many chalkboards covered in mathematical formulas Rachel says the construct was a side project, and she wants to show you her real passion, Dildos!</div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Rachel reveals an egg like device. She inserts the egg in her and then handles you another device that she says causes the egg to vibrate. You hit the button labeled low, and on top of hearing the vibration you see Rachel react with pleasure. You continue pressing the buttons to help her get off. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Rachel then grabs a dildo so she can be fucked by you and it at the same time.. She lays on her back as you enter inside her, while she rubs herself with the didlo, before inserting it inside her as she moves it in pace with your thrusting. Once you two are finished, she seems inspired and immediately starts working on something in her lab, while you head out.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Inventor to _name3>>
<<set $InventorPic to _pic3>>
<<set $InventorSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Inventor to _name3>>
<<set $InventorPic to _pic3>>
<<set $InventorSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Inventor to _name3>>
<<set $InventorPic to _pic3>>
<<set $InventorSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Inventor to _name3>>
<<set $InventorPic to _pic3>>
<<set $InventorSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on an Inventor's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/NathalieEmmanuel.png'>">>
<<set _name1 to "Nathalie Emmanuel">>
<<set _pic2 to "<img class='toppic' src='RPG/PeytonRoiList.png'>">>
<<set _name2 to "Peyton Roi List">>
<<set _pic3 to "<img class='toppic' src='RPG/DebbyRyan.png'>">>
<<set _name3 to "Debby Ryan">>
<br>
<h1 class="center title upperencounter textbox border">Take The Princess’s Handmaiden On An Adventure</h1>
<div class="border textbox2 lowerencounter"><p>The handmaiden had lived her entire life in the city and with the permission of the princess, she was given the chance to go explore outside provided she had someone to protect her, and after hearing your recent exploits, she wanted you to be that guardian. So you took her on a journey down to a nice peaceful oceanside village. She was having a nice time on the beach, until some orcs attacked the village, but you drove them off. The two of you spend the night together at the village before returning to the city.. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Nathalie's family has served the royal family for several generations. She is completely devoted to the princess and let the princess explore any sexual deviance she wanted with her, and tried to push some of her own kinks onto the princess. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) Once in the room at the inn, Nathalie revealed a collar with a leash attached from her things. She puts the collar on and puts the leash on, asking you to command her. You tell her to deepthroat your cuck. She tries her best but she is unable to go all the way down. You then force her until she gags. When you let go of her, she just tells you to keep going. So you keep going until she makes you cum. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, you mount her doggystyle and begin to fuck her. While you are doing so you pull back on the leash. She seems to enjoy it and you pull back harder as you ride her. After you cum, she is completely out of breath, but she has a huge smile on her face.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Handmaiden to _name1>>
<<set $HandmaidenPic to _pic1>>
<<set $HandmaidenSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Handmaiden to _name1>>
<<set $HandmaidenPic to _pic1>>
<<set $HandmaidenSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Handmaiden to _name1>>
<<set $HandmaidenPic to _pic1>>
<<set $HandmaidenSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Handmaiden to _name1>>
<<set $HandmaidenPic to _pic1>>
<<set $HandmaidenSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Peyton comes from a noble that went bankrupt, and ended up becoming a handmaiden. She however is used to the privileged lifestyle and was bratty the entire time on the trip. You are curious how the princess puts up with her. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) After listening to her complain for a while, you tell her to shut up and suck your cock. She glares at you, but at the same time she does exactly what you say. When you come, it looks like she is going to spit it out, but you tell her to swallow it. She begrudgingly does so.</div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After the blowjob, you tell her to strip down and get ready to get fucked. She meekly says "yes, daddy" as she follows your orders. You pronebone fuck her and command her to tell you how she likes it, and she says "harder, daddy" with a bit more force.You begin to pound her as you can, and she squeals with delight. You fuck her all night until she is too tired to ask like her bratty self. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Handmaiden to _name2>>
<<set $HandmaidenPic to _pic2>>
<<set $HandmaidenSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Handmaiden to _name2>>
<<set $HandmaidenPic to _pic2>>
<<set $HandmaidenSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Handmaiden to _name2>>
<<set $HandmaidenPic to _pic2>>
<<set $HandmaidenSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Handmaiden to _name2>>
<<set $HandmaidenPic to _pic2>>
<<set $HandmaidenSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Even though you had taken her on a trip, she still can't stop doing her job as a handmaiden. In the room at the inn, she spends her time tidying up the already clean room. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) Once it is time to go to sleep, Debby crawls into bed with you and pulls off your pants. Without saying a word, she slides your cock between her breasts and gives you a boobjob. After you cum all over her breasts, she cleans it up with her fingers and licking her hand clean</div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, Debby softly says "please fuck me, master". You lay her down on the bed and fuck her in missionary position. You take things slowly as she kisses you and praises you. Finally you once again, finish on her breasts and again she cleans all the cum off. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Handmaiden to _name3>>
<<set $HandmaidenPic to _pic3>>
<<set $HandmaidenSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Handmaiden to _name3>>
<<set $HandmaidenPic to _pic3>>
<<set $HandmaidenSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Handmaiden to _name3>>
<<set $HandmaidenPic to _pic3>>
<<set $HandmaidenSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Handmaiden to _name3>>
<<set $HandmaidenPic to _pic3>>
<<set $HandmaidenSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Handmaiden's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/KatieCassidy.png'>">>
<<set _name1 to "Katie Cassidy">>
<<set _pic2 to "<img class='toppic' src='RPG/EnjiNight.png'>">>
<<set _name2 to "Enji Night">>
<<set _pic3 to "<img class='toppic' src='RPG/PomKlementieff.png'>">>
<<set _name3 to "Pom Klementieff">>
<br>
<h1 class="center title upperencounter textbox border">Investigate Strange Visitor</h1>
<div class="border textbox2 lowerencounter"><p>There have been a lot of strange things happening in the city and you have been asked to help investigate. Through your investigation you narrowed it down to one strange visitor who always walks around wearing a hood. You track her down and find out that she isn’t human. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">While Katie looks human enough, you learn that she is actually a siren. She is initially cagey, but realizes you aren't here to harm her. Seems some pirates had captured her and sold her on the black market into slavery, but she has since killer her owner and escaped. She has become lost in this place that is completely foreign to her. She tells you that if you lead her back to the ocean, she will certainly repay you for your aid. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) Once you escort her back to the beach, she tells you to remove your pants and sit down. She then proceeds to encourage you to jerk off, but her voice has taken on a magical quality that makes you extremely horny. Once you cum, it is the most powerful orgasm you have ever felt. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
She is surprised when you get instantly hard after that. Says for most men that is all they can handle. She then strips off her clothes. She pins you down and rides up and down, remaining in full control the entire time and uses her voice to make things magical. Once she senses you are ready, she gets off you and lets you spray her face with cum. You then end up passing out and when you come to, she is gone.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Visitor to _name1>>
<<set $VisitorPic to _pic1>>
<<set $VisitorSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Visitor to _name1>>
<<set $VisitorPic to _pic1>>
<<set $VisitorSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Visitor to _name1>>
<<set $VisitorPic to _pic1>>
<<set $VisitorSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Visitor to _name1>>
<<set $VisitorPic to _pic1>>
<<set $VisitorSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Enji is a foxgirl. Seems she showed up in the city looking for a hero to breed with. Since you are the only one who has been able to chase her down, she feels you might be the one she needs. There are however other tests you will need to complete. The next one is defeating her in a duel which you manage to do. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) She then removes her clothes and tells her the final test is for you to please her with just your tongue. As you eat her out, she wraps her juicy thighs around you. While you end up making her come, you aren't sure if you passed the test.</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
As she releases you from her thigh grib, you see she is grinning, which you assume means you passed. She then turns arounds and presents her ass to you, and asks you to fill her with the seed of a hero. You mount her and give her a hard pounding before giving her a creampie. She thanks you before taking off.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Visitor to _name2>>
<<set $VisitorPic to _pic2>>
<<set $VisitorSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Visitor to _name2>>
<<set $VisitorPic to _pic2>>
<<set $VisitorSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Visitor to _name2>>
<<set $VisitorPic to _pic2>>
<<set $VisitorSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Visitor to _name2>>
<<set $VisitorPic to _pic2>>
<<set $VisitorSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You aren't sure what Pom is and you suspect that she isn't even from this world. She however is still quite beautiful. As you look her over, she tells you that she is in this area to experience the emotions of people in this area. So then reaches out and touches you. She starts to get flush and says she has never felt anything like this. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) She strips down and begins masturbating right in front of you. When you approach her, she tells you to stop because she can't take your touch anymore. So you watch as she fingers herself to a climax several times.</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
She tells you that the lust isn't going away and the only way to fix it is for the two of you to become one. She begins tearing off your clothes and begging for you to help you. She then crawls on top of you and when she does, you flip her over and guide your cock into her. As you begin to fuck her, you feel her lust. The two of you continue to fuck for several hours until the lust has been completely burned out of both of you. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Visitor to _name3>>
<<set $VisitorPic to _pic3>>
<<set $VisitorSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Visitor to _name3>>
<<set $VisitorPic to _pic3>>
<<set $VisitorSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Visitor to _name3>>
<<set $VisitorPic to _pic3>>
<<set $VisitorSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Visitor to _name3>>
<<set $VisitorPic to _pic3>>
<<set $VisitorSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Strange Visitor's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/HalstonSage.png'>">>
<<set _name1 to "Halston Sage">>
<<set _pic2 to "<img class='toppic' src='RPG/MadisonMcLaughlin.png'>">>
<<set _name2 to "Madison McLaughlin">>
<<set _pic3 to "<img class='toppic' src='RPG/ChengXiao.png'>">>
<<set _name3 to "Cheng Xiao">>
<br>
<h1 class="center title upperencounter textbox border">Help Out A Group Of Young Adventurers</h1>
<div class="border textbox2 lowerencounter"><p>A group of young adventurers approach you and ask you for your help. Seems they were asked to defend a village, but only after they agreed to it did they find out it was a young dragon. They know there is no way they could do it on their own and so they sought you out. You and your party agree to help. The <<print $PartySize + 3>> of you come up with a plan together and are able to take down the dragon with minimal damage to the village. After the fight, you go to the village tavern where they throw you a party and at the end of the night, one of the young adventurers joins you in your room. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Halson as a knight naturally serves as the leader of the group. She works on tempering Madison's excitability and building Cheng Xiao's trust in the group so the three of them can work best together. As the leader of your own party, it was natural for you two to hit it off and discuss how to be the best leader you can. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) When Halston learns about you using sex to help build bonds with your team she naturally wants a demonstration so you take her to your room to show her. Once there, you pick her up and put her on the bed so you can eat her out. Her moan tells you all you need to know that it is working.</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After you have made her cum several times, she is begging for you to fuck her. You flip her over and pound her. Her screams of joy echo through the tavern. The other members of both your party and Halston's party even peak in through the door to watch the two of you fuck. You eventually cum inside her. Once you are finished, the watchers scatter off.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Adventurer to _name1>>
<<set $AdventurerPic to _pic1>>
<<set $AdventurerSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Adventurer to _name1>>
<<set $AdventurerPic to _pic1>>
<<set $AdventurerSex to false>>
<<set $Fighter ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Adventurer to _name1>>
<<set $AdventurerPic to _pic1>>
<<set $AdventurerSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Adventurer to _name1>>
<<set $AdventurerPic to _pic1>>
<<set $AdventurerSex to true>>
<<set $Fighter ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Madison is the happy go lucky member of the group. She also the very curious sort, which can sometimes be a problem when she is supposed to be keeping watch as the group's archer. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Her curiosity seems to have extended to sexuality as she brought $Companion along when you two went to your room. Seems she had never been when a girl before so she wanted to sample fucking both her and then maybe you tonight. So you watched as Madison explored $Companion's body before they 69ed. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Once they were done, Madison had you and $Companion switch spots so now she would watch while you had your way with Madison. You start out where they finished, by 69ing Madison. After that you move her up against the wall so you can fuck her there. From there, $Companion joined back in and the two of you pleasured Madison until she ended up passing out.</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Adventurer to _name2>>
<<set $AdventurerPic to _pic2>>
<<set $AdventurerSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Adventurer to _name2>>
<<set $AdventurerPic to _pic2>>
<<set $AdventurerSex to false>>
<<set $Rogue ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Adventurer to _name2>>
<<set $AdventurerPic to _pic2>>
<<set $AdventurerSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Adventurer to _name2>>
<<set $AdventurerPic to _pic2>>
<<set $AdventurerSex to true>>
<<set $Rogue ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Cheng Xiao hails from the far east, where she trained at a special school with other girls to be a cosmic wizard, harnessing the power of stars into spells. She ended up traveling to your city to find ways to expand her powers. Due to being a foreigner she is quite shy and has only recently started to open up to the other girls in her party. </div>
<div class="indent">(Tease Level: <span class='time'>-$LowTierTease <img src='RPG/Time.png'></span> and +10 XP) Because of her shyness you are a bit surprised when she came back to the room with you. You were even more surprised when she did a striptease for you, slowly taking off the uniform from her old school. As she takes off her clothes, she notices you staring at her massive chest so once she is nude she offers to let you fuck her tits and shoot your load all over them. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Full Sex Level: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, you lie down on the bed and Cheng Xiao mounts you. You fuck her for a bit, but then she stops so she can cast a spell. The two of you then begin to float above the bed. You are then able to to find new and interesting positions to fuck her in, which is helped even further as you find out how flexible she is. Eventually the two of you fall asleep cuddling.
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Adventurer to _name3>>
<<set $AdventurerPic to _pic3>>
<<set $AdventurerSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Adventurer to _name3>>
<<set $AdventurerPic to _pic3>>
<<set $AdventurerSex to false>>
<<set $Caster ++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Adventurer to _name3>>
<<set $AdventurerPic to _pic3>>
<<set $AdventurerSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Adventurer to _name3>>
<<set $AdventurerPic to _pic3>>
<<set $AdventurerSex to true>>
<<set $Caster ++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Young Adventurer's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/StefanieGurzanski.png'>">>
<<set _name1 to "Stefanie Gurzanski">>
<<set _pic2 to "<img class='toppic' src='RPG/LeylaTanlar.png'>">>
<<set _name2 to "Leyla Tanlar">>
<<set _pic3 to "<img class='toppic' src='RPG/EmilyRudd.png'>">>
<<set _name3 to "Emily Rudd">>
<<set _pic4 to "<img class='toppic' src='RPG/EmilyAgnes.png'>">>
<<set _name4 to "Emily Agnes">>
<<set _pic5 to "<img class='toppic' src='RPG/NancyJewelMcdonie.png'>">>
<<set _name5 to "Nancy Jewel Mcdonie">>
<<set _pic6 to "<img class='toppic' src='RPG/ChanelUzi.png'>">>
<<set _name6 to "Chanel Uzi">>
<<set _count to 0>>
<<set _Noble1 to "None">>
<<set _Noble1pic to "None">>
<<set _Noble2 to "None">>
<<set _Noble2pic to "None">>
<<set _Noble3 to "None">>
<<set _Noble3pic to "None">>
<<set _Fighter to 0>>
<<set _Rogue to 0>>
<<set _Caster to 0>>
<<set _Time to 0>>
<<set _XP to 0>>
<br>
<h1 class="center title upperencounter textbox border">Impress Some Court Nobles</h1>
<div class="border textbox2 lowerencounter"><p>The nobles of the court live quite boring lives. The most excitement they get are when heroes show up. With your growing reputation around the city and stories for you to tell, you could impress some of the young women of the court. You have enough time to tell enough stories to bed <<if $Time + $Noble >= $LowTierTease * 3>>up to three of them.<<elseif $Time + $Noble >= $LowTierTease * 2>>up to two of them.<<else>>one of them.<</if>></p></div>
<div class="row">
<div class="col border">
<<link "_pic1">>
<<if _count is 0>>
<<set _Fighter to 1>>
<<set _Noble1 to _name1>>
<<set _Noble1pic to _pic1>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Noble1 is _name1>>
<<set _Fighter to 0>>
<<set _Noble1 to "None">>
<<set _Noble1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Noble's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Noble2 to _name1>>
<<set _Noble2pic to _pic1>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Noble1 is _name1>>
<<set _Fighter -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name1>>
<<set _Fighter -->>
<<set _Noble2 to "None">>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Noble3 to _name1>>
<<set _Noble3pic to _pic1>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Noble1, _Noble2, and _Noble3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Noble1 is _name1>>
<<set _Fighter -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name1>>
<<set _Fighter -->>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble3 is _name1>>
<<set _Fighter -->>
<<set _Noble3 to "None">>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name1<br><span class="fighter">+1 <img src='RPG/Fighter.png'></span><br>
From an old noble family. She really enjoys pushing the status quo <br>Likes: Exhibitionism, Public Sex, Group Sex
</div>
<div class="col border">
<<link "_pic2">>
<<if _count is 0>>
<<set _Rogue to 1>>
<<set _Noble1 to _name2>>
<<set _Noble1pic to _pic2>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Noble1 is _name2>>
<<set _Rogue to 0>>
<<set _Noble1 to "None">>
<<set _Noble1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Noble's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Noble2 to _name2>>
<<set _Noble2pic to _pic2>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Noble1 is _name2>>
<<set _Rogue -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name2>>
<<set _Rogue -->>
<<set _Noble2 to "None">>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Noble3 to _name2>>
<<set _Noble3pic to _pic2>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Noble1, _Noble2, and _Noble3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Noble1 is _name2>>
<<set _Rogue -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name2>>
<<set _Rogue -->>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble3 is _name2>>
<<set _Rogue -->>
<<set _Noble3 to "None">>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name2<br><span class="rogue">+1 <img src='RPG/Rogue.png'></span><br>
Daughter to the King's advisor. <br> Likes: Being tied up and blindfolded, Not being in control
</div>
<div class="col border">
<<link "_pic3">>
<<if _count is 0>>
<<set _Caster to 1>>
<<set _Noble1 to _name3>>
<<set _Noble1pic to _pic3>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Noble1 is _name3>>
<<set _Caster to 0>>
<<set _Noble1 to "None">>
<<set _Noble1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Noble's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Noble2 to _name3>>
<<set _Noble2pic to _pic3>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Noble1 is _name3>>
<<set _Caster -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name3>>
<<set _Caster -->>
<<set _Noble2 to "None">>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Noble3 to _name3>>
<<set _Noble3pic to _pic3>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Noble1, _Noble2, and _Noble3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Noble1 is _name3>>
<<set _Caster -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name3>>
<<set _Caster -->>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble3 is _name3>>
<<set _Caster -->>
<<set _Noble3 to "None">>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name3<br><span class="caster">+1 <img src='RPG/Caster.png'></span><br>
This noble woman is the town gossip. She seems to know what everyone is up to. <br>Likes: Voyeurism, pronebone sex
</div>
</div>
<div class="row">
<div class="col border">
<<link "_pic4">>
<<if _count is 0>>
<<set _Fighter to 1>>
<<set _Noble1 to _name4>>
<<set _Noble1pic to _pic4>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Noble1 is _name4>>
<<set _Fighter to 0>>
<<set _Noble1 to "None">>
<<set _Noble1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Noble's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Noble2 to _name4>>
<<set _Noble2pic to _pic4>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Noble1 is _name4>>
<<set _Fighter -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name4>>
<<set _Fighter -->>
<<set _Noble2 to "None">>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Fighter++>>
<<set _Noble3 to _name4>>
<<set _Noble3pic to _pic4>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Noble1, _Noble2, and _Noble3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Noble1 is _name4>>
<<set _Fighter -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name4>>
<<set _Fighter -->>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble3 is _name4>>
<<set _Fighter -->>
<<set _Noble3 to "None">>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name4<br><span class="fighter">+1 <img src='RPG/Fighter.png'></span><br>
The bored wife of a noble, who is looking for some fun. <br>Likes: Cuckolding her husband, Being Spitroasted
</div>
<div class="col border">
<<link "_pic5">>
<<if _count is 0>>
<<set _Rogue to 1>>
<<set _Noble1 to _name5>>
<<set _Noble1pic to _pic5>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Noble1 is _name5>>
<<set _Rogue to 0>>
<<set _Noble1 to "None">>
<<set _Noble1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Noble's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Noble2 to _name5>>
<<set _Noble2pic to _pic5>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Noble1 is _name5>>
<<set _Rogue -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name5>>
<<set _Rogue -->>
<<set _Noble2 to "None">>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Rogue++>>
<<set _Noble3 to _name5>>
<<set _Noble3pic to _pic5>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Noble1, _Noble2, and _Noble3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Noble1 is _name5>>
<<set _Rogue -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name5>>
<<set _Rogue -->>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble3 is _name5>>
<<set _Rogue -->>
<<set _Noble3 to "None">>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name5<br><span class="rogue">+1 <img src='RPG/Rogue.png'></span><br>
The daughter of a diplomat who has exotic ideas on romance <br>Likes: Lapdances, Being a cuckquean, FFM sex
</div>
<div class="col border">
<<link "_pic6">>
<<if _count is 0>>
<<set _Caster to 1>>
<<set _Noble1 to _name6>>
<<set _Noble1pic to _pic6>>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter > 0>><span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _count is 1>>
<<if _Noble1 is _name6>>
<<set _Caster to 0>>
<<set _Noble1 to "None">>
<<set _Noble1pic to "None">>
<<set _count to 0>>
<<replace "#Profile">><h2>Click on at least one of the Noble's picture</h2><</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Noble2 to _name6>>
<<set _Noble2pic to _pic6>>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<elseif _count is 2>>
<<if _Noble1 is _name6>>
<<set _Caster -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name6>>
<<set _Caster -->>
<<set _Noble2 to "None">>
<<set _Noble2pic to "None">>
<<set _count to 1>>
<<set _XP to 10>>
<<set _Time to $LowTierTease>>
<<replace "#Profile">>
<strong>_Noble1</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif $Time + $Noble >= _Time + $LowTierTease>>
<<set _Caster++>>
<<set _Noble3 to _name6>>
<<set _Noble3pic to _pic6>>
<<set _count to 3>>
<<set _XP to 30>>
<<set _Time to $LowTierTease * 3>>
<<replace "#Profile">>
<strong>_Noble1, _Noble2, and _Noble3</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Noble2 to _Noble2>>
<<set $Noble2Pic to _Noble2pic>>
<<set $Noble3 to _Noble3>>
<<set $Noble3Pic to _Noble3pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<<else>>
<<if _Noble1 is _name6>>
<<set _Caster -->>
<<set _Noble1 to _Noble2>>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble1pic to _Noble2pic>>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble2 is _name6>>
<<set _Caster -->>
<<set _Noble2 to _Noble3>>
<<set _Noble3 to "None">>
<<set _Noble2pic to _Noble3pic>>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<<elseif _Noble3 is _name6>>
<<set _Caster -->>
<<set _Noble3 to "None">>
<<set _Noble3pic to "None">>
<<set _count to 2>>
<<set _XP to 20>>
<<set _Time to $LowTierTease * 2>>
<<replace "#Profile">>
<strong>_Noble1 and _Noble2</strong><br><strong>Current Cost:</strong> <span class='time'>_Time <img src='RPG/Time.png'></span><<if $Guild is "Noble">>or <img src='RPG/Noble.png'><</if>> <br><strong>Current Benefit:</strong><<if _Fighter> 0>> <span class="fighter"> +_Fighter <img src='RPG/Fighter.png'></span><</if>><<if _Rogue> 0>> <span class="rogue"> +_Rogue <img src='RPG/Rogue.png'></span><</if>><<if _Caster> 0>> <span class="caster"> +_Caster <img src='RPG/Caster.png'></span><</if>> +_XP XP<br>
<<if $XP + _XP >= $XPlevels[$Level]>>
<<button "Continue" "Level Up">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<<else>>
<<button "Continue" "Encounters">>
<<set $Noble1 to _Noble1>>
<<set $Noble1Pic to _Noble1pic>>
<<set $Fighter += _Fighter>>
<<set $Rogue += _Rogue>>
<<set $Caster += _Caster>>
<<set $XP += _XP>>
<<if $Noble > _Time>>
<<set $Noble -= _Time>>
<<else>>
<<set _Time -= $Noble>>
<<set $Noble to 0>>
<<set $Time -= _Time>>
<</if>>
<</button>>
<</if>>
<</replace>>
<</if>>
<</if>>
<</link>><br>_name6<br><span class="caster">+1 <img src='RPG/Caster.png'></span><br>
A noble lady's handmaiden who enjoys a lot of freedom in the noble court. <br>Likes: Being a freeuse slut
</div>
</div>
<div class="textbox center border">
<span id="Profile"><h2>Click on one of the Noble's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/CaityLotz.png'>">>
<<set _name1 to "Caity Lotz">>
<<set _pic2 to "<img class='toppic' src='RPG/YvonneStrahovski.png'>">>
<<set _name2 to "Yvonne Strahovski">>
<<set _pic3 to "<img class='toppic' src='RPG/CobieSmulders.png'>">>
<<set _name3 to "Cobie Smulders">>
<br>
<h1 class="center title upperencounter textbox border">Chase Leads On Secret Society</h1>
<div class="border textbox2 lowerencounter"><p>After some investigation you were able to track down the headquarters of the secret society you have been hearing about. When you and your party break into the place, you find a group of women in the middle of a lesbian orgy.<<if $Benefactor is "Scarlett Johansson">> You think you see Scarlett out of the corner of your eye.<</if>> You were ready for combat but certainly weren’t expecting this. One of the Secret Society members approaches you and explains that they are the Daughters of the Crown, a secret all women organization that serves the queen. They tell you that you are all on the same side and could work together. To cement a new working relationship, the woman offers to perform a ceremony with you.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">As Caity walks you through the secret society's building, she tells you that working with the society is about trust. Even though you just met, you will need to prove your trust right now. She then opens a door into a room. At the center of the room is a table with straps on it. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) She has you lie down on the table, straps you down and then blindfolds you. You feel different sensations run across your body. You guess it is her fingers, a feather, and maybe a knife? Eventually it transitions to her giving you a handjob. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Next you feel her move on top of you and then guide your cock into her. She rides you and you feel more sensation than usual since your vision is blocked at the moment. After you come, she removes the blindfold and the straps. She tells you that you passed the test.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Operative to _name1>>
<<set $OperativePic to _pic1>>
<<set $OperativeSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Operative to _name1>>
<<set $OperativePic to _pic1>>
<<set $OperativeSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Operative to _name1>>
<<set $OperativePic to _pic1>>
<<set $OperativeSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Operative to _name1>>
<<set $OperativePic to _pic1>>
<<set $OperativeSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Yvonne gives you a tour of the secret society's building. She tells you that the society is built upon love. Love for the Queen, love for the country, and love for each other. If you want to work alongside the society, you will need to prove your ability to love them. She eventually leads you to a bedroom that has a heart shaped bed. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) Yvonne tells you that she needs you to prove you can love her. You immediately leap into action by passionately kissing her. While making out, the two of you slowly make your way to the bed. From there, you take her dress off and begin to kiss her all over, before eventually eating her out.</div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Now that she is warmed up, you strip off your own clothes and then sit on the bed. She then moves so she is sitting on your lap before guiding your cock into her. As you fuck her, she continues with the kissing. After you are done, the two of you collapse onto the bed, and fall asleep while cuddling. In the morning, she tells you that you did an amazing job of proving your love. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Operative to _name2>>
<<set $OperativePic to _pic2>>
<<set $OperativeSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Operative to _name2>>
<<set $OperativePic to _pic2>>
<<set $OperativeSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Operative to _name2>>
<<set $OperativePic to _pic2>>
<<set $OperativeSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Operative to _name2>>
<<set $OperativePic to _pic2>>
<<set $OperativeSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Cobie tells you that for the society to function together, they must be open with each other and not keep secrets. She then leads you to the center of the room where the orgy was just taking place. All of the secret society members are still gathered there<<if $Benefactor is "Scarlett Johansson">>, except maybe Scarlett. You don't see her and you aren't sure if she was really there<</if>>. Your party members are there as well.</div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) To prove your willingness to be open, you must be willing to have sex in front of all of them. She then gets down on her knees so she can suck your cock. She takes your cum into her mouth, but instead of swallowing, she moves up and kisses $Healer, transferring some of the cum into her mouth. She does the same with several members of the secret society as well, before swallowing the last bit.</div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that, she lies down and has you fuck her missionary style. All of the secret society and party members look on with interest. Several even get somewhat involved by kissing the two of you and sensually rubbing their hands over your bodies. Again, Cobie takes your load in her mouth, this time sharing it with $Novice1, $Companion, and again more secret society members. Cobie seems quite pleased. It looks like things were a success. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Operative to _name3>>
<<set $OperativePic to _pic3>>
<<set $OperativeSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Operative to _name3>>
<<set $OperativePic to _pic3>>
<<set $OperativeSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Operative to _name3>>
<<set $OperativePic to _pic3>>
<<set $OperativeSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Operative to _name3>>
<<set $OperativePic to _pic3>>
<<set $OperativeSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on an Operative's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/AshleyBenson.png'>">>
<<set _name1 to "Ashley Benson">>
<<set _pic2 to "<img class='toppic' src='RPG/SummerGlau.png'>">>
<<set _name2 to "Summer Glau">>
<<set _pic3 to "<img class='toppic' src='RPG/AnyaTaylorJoy.png'>">>
<<set _name3 to "Anya Taylor-Joy">>
<br>
<h1 class="center title upperencounter textbox border">Fight Off Corruption In Fae Forest</h1>
<div class="border textbox2 lowerencounter"><p>After getting the note, you venture deep in the forest. Eventually the trees and the wildlife start to appear like twisted versions of themselves. The trees even begin to move and attack you. Once you have fought your way into the center of the corruption, you find the house of a witch. After an epic battle, you are able to defeat her, and with her dead, the forest reverts back to its uncorrupted version and a fae appears to thank you for defending their forest.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Ashley seems to be a quite friendly water nymph. She offers to take you on a tour of the forest you saved. She shows you some interesting sites. The tour ends at a lake that is her home. While she doesn't normally allow humans into her lake, she wants to make an exception for you. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) You undress down to your underwear and go for a swim. Ashley swims around too. Eventually you feel Ashley taking off your underwear and then she began to suck you off. She does this for several minutes without ever coming up for surface and eventually she swallows your load. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Ashley then takes you to a shallow spot in the lake so that she can mount you and fuck you while still remaining in the water. You hold her up as she bounces up and down on your cock and the water splashes around her. When you are ready to cum, she asks for you to cum inside and you do so. Once you are done, she then escorts you back to the edge of the forest. You in the future try to find the lake again, but it is as if the forest has shifted around. </div>
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Fae to _name1>>
<<set $FaePic to _pic1>>
<<set $FaeSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Fae to _name1>>
<<set $FaePic to _pic1>>
<<set $FaeSex to false>>
<<set $Fighter ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Fae to _name1>>
<<set $FaePic to _pic1>>
<<set $FaeSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Fae to _name1>>
<<set $FaePic to _pic1>>
<<set $FaeSex to true>>
<<set $Fighter ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Your meeting of Summer started with strange sounds and visions appearing around the forest. At first you thought the haunting of the forest was still going on. As you started to prepare for a fight, Summer appeared behind you and whispered not to worry and that she is here to reward your good deed. Seems you have run across a fae trickster. </div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) Summer then appears in front of you and then with a snap of her fingers, her dress disappears, but so do your clothes. She winks and disappears again. This time she is behind you and begins to stroke your cock. She whispers in your ear about all the naughty things she wants to do to do, and the words echo through the forest. Just as you are about to come, she appears in front of you so she can swallow your cum.</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Multiple copies of Summer appear in front of you. One of the Summers mounts on top of your cock while another one sits on your face. Some more rub their hands over your body while you can see out of the corner of your eye, two Summers eating each other out. As you drive the Summer that is on your face to orgasm, you see that all of them are orgasming at the same time. The copies of Summer coming all release a sexual energy that hits you and causes you to come at the same time. Once the fun is done, all versions of Summer disappear and a whisper in the forest thanks you.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Fae to _name2>>
<<set $FaePic to _pic2>>
<<set $FaeSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Fae to _name2>>
<<set $FaePic to _pic2>>
<<set $FaeSex to false>>
<<set $Rogue ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Fae to _name2>>
<<set $FaePic to _pic2>>
<<set $FaeSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Fae to _name2>>
<<set $FaePic to _pic2>>
<<set $FaeSex to true>>
<<set $Rogue ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You didn't notice Anya at first. In fact, you and $Companion began to celebrate your victory by having sex in the middle of the forest. However during the course of fucking her, you start to feel something watching you. After the two of you have finished, a small fairy flies up to you and introduces herself as Anya Taylor-Joy. This bubbly fairy is quite energetic and from you can tell, is quite the voyeur.</div>
<div class="indent">(Tease Level: <span class='time'>-$MidTierTease <img src='RPG/Time.png'></span> and +10 XP) You are still naked while talking to Anya and she seems quite interested in your cock, as she constantly stares at it. Eventually she flies down to it, and begins to lick and rub it, until it gets hard. She does her best to put some of it in her tiny mouth. She keeps switching up the tactics until eventually you have an orgasm and completely shower the fairy in your cum </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Full Sex Level: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
As much as you loved the fairy blowjob, you lament that she is too small for you to fuck. She just smiles and disappears in a flash. The next day she shows up at your house, but this time she is the same size as a human. She tells you she drank a potion to temporarily increase her size so that she could please you. She says she has never been with anyone so she asks you to be gentle with her. So you take it slow and make sure she is pleased. Shortly after you two are done she shrinks back to her normal size. She thanks you and flies off. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $Fae to _name3>>
<<set $FaePic to _pic3>>
<<set $FaeSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $Fae to _name3>>
<<set $FaePic to _pic3>>
<<set $FaeSex to false>>
<<set $Caster ++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $Fae to _name3>>
<<set $FaePic to _pic3>>
<<set $FaeSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $Fae to _name3>>
<<set $FaePic to _pic3>>
<<set $FaeSex to true>>
<<set $Caster ++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Fae's picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $PartySize ++>>
<br>
<h1 class="center title upperencounter textbox border">Fighters Guild Party Member</h1>
<div class="border textbox2 lowerencounter"><p>As you are a member of the fighters guild, they got in touch with the fighters in the city to see if any of them would be interested in joining your party. Below are those who knew you and were interested in joining up with you.</p></div>
<<if $Retired is "Carla Gugino" and $RetiredSex is true and $MerchantBonus isnot $Retired>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<</if>>
<<if $Burglar is "Halle Berry" and $BurglarSex is true and $MerchantBonus isnot $Burglar>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<</if>>
<<if $Guard is "Gina Carano" and $GuardSex is true and $MerchantBonus isnot $Guard>>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<</if>>
<<if $Servant is "Katrina Law" and $ServantSex is true and $MerchantBonus isnot $Servant>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<</if>>
<<if $Performer is "Katherine McPhee" and $PerformerSex is true and $MerchantBonus isnot $Performer>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<</if>>
<<if $Merchant is "Katrina Kaif" and $MerchantSex is true and $MerchantBonus isnot $Merchant>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<</if>>
<<if ($Courtesan1 is "Sophia Leone" or $Courtesan1 is "Lena Paul") and $MerchantBonus isnot $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan2 is "Sophia Leone" or $Courtesan2 is "Lena Paul") and $MerchantBonus isnot $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan3 is "Sophia Leone" or $Courtesan3 is "Lena Paul") and $MerchantBonus isnot $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan ">>
<</if>>
<<if $Priestess is "Alexa Bliss" and $PriestessSex is true>>
<<set _name[_name.length] to $Priestess>>
<<set _pic[_pic.length] to $PriestessPic>>
<<set _role[_role.length] to "Priestess">>
<</if>>
<<if $Singer is "Beyoncé" and $SingerSex is true>>
<<set _name[_name.length] to $Singer>>
<<set _pic[_pic.length] to $SingerPic>>
<<set _role[_role.length] to "Beyoncé">>
<</if>>
<<if $Inventor is "Letitia Wright" and $InventorSex is true and $MerchantBonus isnot $Inventor>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<</if>>
<<if $Handmaiden is "Nathalie Emmanuel" and $HandmaidenSex is true>>
<<set _name[_name.length] to $Handmaiden>>
<<set _pic[_pic.length] to $HandmaidenPic>>
<<set _role[_role.length] to "Handmaiden">>
<</if>>
<<if $Visitor is "Katie Cassidy" and $VisitorSex is true and $MerchantBonus isnot $Visitor>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<</if>>
<<if $Adventurer is "Halston Sage" and $AdventurerSex is true and $MerchantBonus isnot $Adventurer>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<</if>>
<<if ($Noble1 is "Stefanie Gurzanski" or $Noble1 is "Emily Agnes") and $MerchantBonus isnot $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble2 is "Stefanie Gurzanski" or $Noble2 is "Emily Agnes") and $MerchantBonus isnot $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble3 is "Stefanie Gurzanski" or $Noble3 is "Emily Agnes") and $MerchantBonus isnot $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if $Operative is "Caity Lotz" and $OperativeSex is true>>
<<set _name[_name.length] to $Operative>>
<<set _pic[_pic.length] to $OperativePic>>
<<set _role[_role.length] to "Operative">>
<</if>>
<<if $MerchantDuo is "Joey and Hunter King" and $MerchantDuoSex is true>>
<<set _name[_name.length] to $MerchantDuo>>
<<set _pic[_pic.length] to $MerchantDuoPic>>
<<set _role[_role.length] to "Merchant Duo">>
<</if>>
<<if $Fae is "Ashley Benson" and $FaeSex is true and $MerchantBonus isnot $Fae>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<</if>>
<<if _name.length > 0>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Fighter or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_i]>>
<<set $GuildBonusPic to _name[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Fighter or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_x]>>
<<set $GuildBonusPic to _name[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Fighter or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_y]>>
<<set $GuildBonusPic to _name[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<else>>
Sadly no fighters were eligible to join your party. You need to have sex with them in order to convince them to join.<br>
<<button "Continue" "Final Class">><</button>>
<</if>>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $PartySize ++>>
<br>
<h1 class="center title upperencounter textbox border">Thieves Guild Party Member</h1>
<div class="border textbox2 lowerencounter"><p>As you are a member of the Thieves guild, they got in touch with the rogues in the city to see if any of them would be interested in joining your party. Below are those who knew you and were interested in joining up with you. </p></div>
<<if $Retired is "Rachel Weisz" and $RetiredSex is true and $MerchantBonus isnot $Retired>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<</if>>
<<if $Burglar is "Camren Bicondova" and $BurglarSex is true and $MerchantBonus isnot $Burglar>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<</if>>
<<if $Guard is "Jaimie Alexander" and $GuardSex is true and $MerchantBonus isnot $Guard>>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<</if>>
<<if $Servant is "Rosanna Pansino" and $ServantSex is true and $MerchantBonus isnot $Servant>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<</if>>
<<if $Performer is "Katelyn Ohashi" and $PerformerSex is true and $MerchantBonus isnot $Performer>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<</if>>
<<if $Merchant is "Miriam Leone" and $MerchantSex is true and $MerchantBonus isnot $Merchant>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<</if>>
<<if ($Courtesan1 is "Jia Lissa" or $Courtesan1 is "Adria Rae") and $MerchantBonus isnot $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan2 is "Jia Lissa" or $Courtesan2 is "Adria Rae") and $MerchantBonus isnot $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan3 is "Jia Lissa" or $Courtesan3 is "Adria Rae") and $MerchantBonus isnot $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if $Priestess is "Aubrey Plaza" and $PriestessSex is true>>
<<set _name[_name.length] to $Priestess>>
<<set _pic[_pic.length] to $PriestessPic>>
<<set _role[_role.length] to "Priestess">>
<</if>>
<<if $Singer is "Demi Lovato" and $SingerSex is true>>
<<set _name[_name.length] to $Singer>>
<<set _pic[_pic.length] to $SingerPic>>
<<set _role[_role.length] to "Beyoncé">>
<</if>>
<<if $Inventor is "Kari Byron" and $InventorSex is true and $MerchantBonus isnot $Inventor>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<</if>>
<<if $Handmaiden is "Peyton Roi List" and $HandmaidenSex is true>>
<<set _name[_name.length] to $Handmaiden>>
<<set _pic[_pic.length] to $HandmaidenPic>>
<<set _role[_role.length] to "Handmaiden">>
<</if>>
<<if $Visitor is "Enji Night" and $VisitorSex is true and $MerchantBonus isnot $Visitor>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<</if>>
<<if $Adventurer is "Madison McLaughlin" and $AdventurerSex is true and $MerchantBonus isnot $Adventurer>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<</if>>
<<if ($Noble1 is "Leyla Tanlar" or $Noble1 is "Nancy Jewel Mcdonies") and $MerchantBonus isnot $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble2 is "Leyla Tanlar" or $Noble2 is "Nancy Jewel Mcdonie" and $MerchantBonus isnot $Noble2)>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble3 is "Leyla Tanlar" or $Noble3 is "Nancy Jewel Mcdonie") and $MerchantBonus isnot $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if $Operative is "Yvonne Strahovski" and $OperativeSex is true>>
<<set _name[_name.length] to $Operative>>
<<set _pic[_pic.length] to $OperativePic>>
<<set _role[_role.length] to "Operative">>
<</if>>
<<if $MerchantDuo is "Jennie Kim and Lalisa Manoban" and $MerchantDuoSex is true>>
<<set _name[_name.length] to $MerchantDuo>>
<<set _pic[_pic.length] to $MerchantDuoPic>>
<<set _role[_role.length] to "Merchant Duo">>
<</if>>
<<if $Fae is "Summer Glau" and $FaeSex is true and $MerchantBonus isnot $Fae>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<</if>>
<<if _name.length > 0>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Thief or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_i]>>
<<set $GuildBonusPic to _name[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Thief or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_x]>>
<<set $GuildBonusPic to _name[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Thief or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_y]>>
<<set $GuildBonusPic to _name[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<else>>
Sadly no rogues were eligible to join your party. You need to have sex with them in order to convince them to join.<br>
<<button "Continue" "Final Class">><</button>>
<</if>>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $PartySize ++>>
<br>
<h1 class="center title upperencounter textbox border">Mages Guild Party Member</h1>
<div class="border textbox2 lowerencounter"><p>As you are a member of the Mages guild, they got in touch with the casters in the city to see if any of them would be interested in joining your party. Below are those who knew you and were interested in joining up with you. </p></div>
<<if $Retired is "Monica Bellucci" and $RetiredSex is true and $MerchantBonus isnot $Retired>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<</if>>
<<if $Burglar is "Zoë Kravitz" and $BurglarSex is true and $MerchantBonus isnot $Burglar>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<</if>>
<<if $Guard is "Katheryn Winnick" and $GuardSex is true and $MerchantBonus isnot $Guard>>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<</if>>
<<if $Servant is "Jane Levy" and $ServantSex is true and $MerchantBonus isnot $Servant>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<</if>>
<<if $Performer is "Aisling Bea" and $PerformerSex is true and $MerchantBonus isnot $Performer>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<</if>>
<<if $Merchant is "Hikari Mori" and $MerchantSex is true and $MerchantBonus isnot $Merchant>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<</if>>
<<if ($Courtesan1 is "Julia" or $Courtesan1 is "Gabbie Carter") and $MerchantBonus isnot $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan2 is "Julia" or $Courtesan2 is "Gabbie Carter") and $MerchantBonus isnot $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan3 is "Julia" or $Courtesan3 is "Gabbie Carter") and $MerchantBonus isnot $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if $Priestess is "Kate Beckinsale" and $PriestessSex is true>>
<<set _name[_name.length] to $Priestess>>
<<set _pic[_pic.length] to $PriestessPic>>
<<set _role[_role.length] to "Priestess">>
<</if>>
<<if $Singer is "Shakira" and $SingerSex is true>>
<<set _name[_name.length] to $Singer>>
<<set _pic[_pic.length] to $SingerPic>>
<<set _role[_role.length] to "Beyoncé">>
<</if>>
<<if $Inventor is "Rachel Riley" and $InventorSex is true and $MerchantBonus isnot $Inventor>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<</if>>
<<if $Handmaiden is "Debby Ryan" and $HandmaidenSex is true>>
<<set _name[_name.length] to $Handmaiden>>
<<set _pic[_pic.length] to $HandmaidenPic>>
<<set _role[_role.length] to "Handmaiden">>
<</if>>
<<if $Visitor is "Pom Klementieff" and $VisitorSex is true and $MerchantBonus isnot $Visitor>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<</if>>
<<if $Adventurer is "Cheng Xiao" and $AdventurerSex is true and $MerchantBonus isnot $Adventurer>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<</if>>
<<if ($Noble1 is "Emily Rudd" or $Noble1 is "Chanel Uzi") and $MerchantBonus isnot $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble2 is "Emily Rudd" or $Noble2 is "Chanel Uzi") and $MerchantBonus isnot $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble3 is "Emily Rudd" or $Noble3 is "Chanel Uzi") and $MerchantBonus isnot $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if $Operative is "Cobie Smuldersi" and $OperativeSex is true>>
<<set _name[_name.length] to $Operative>>
<<set _pic[_pic.length] to $OperativePic>>
<<set _role[_role.length] to "Operative">>
<</if>>
<<if $MerchantDuo is "Bonnie Wright and Evanna Lynch" and $MerchantDuoSex is true>>
<<set _name[_name.length] to $MerchantDuo>>
<<set _pic[_pic.length] to $MerchantDuoPic>>
<<set _role[_role.length] to "Merchant Duo">>
<</if>>
<<if $Fae is "Anya Taylor-Joy" and $FaeSex is true and $MerchantBonus isnot $Fae>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<</if>>
<<if _name.length > 0>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Caster or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_i]>>
<<set $GuildBonusPic to _name[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Caster or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_x]>>
<<set $GuildBonusPic to _name[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Caster or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_y]>>
<<set $GuildBonusPic to _name[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<else>>
Sadly no casters were eligible to join your party. You need to have sex with them in order to convince them to join.<br>
<<button "Continue" "Final Class">><</button>>
<</if>>
<<set _pic1 to "<img class='toppic' src='RPG/BellaThorne.png'>">>
<<set _name1 to "Bella Thorne">>
<<set _pic2 to "<img class='toppic' src='RPG/NaomiScott.png'>">>
<<set _name2 to "Naomi Scott">>
<<set _pic3 to "<img class='toppic' src='RPG/KiernanShipka.png'>">>
<<set _name3 to "Kiernan Shipka">>
<<set $PartySize += 1>>
<br>
<h1 class="center title upperencounter textbox border">Meet Up With the Princess</h1>
<div class="border textbox2 lowerencounter"><p>You meet up the princess at night. She heard tales of your heroics from $Servant and $Handmaiden. She wants to go on adventures with you. She has trained her entire life, but she has been stuck in the castle. She sees journeying with you as a way out. So she dons a disguise and sneaks out of the castle with you..</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Amongst the servants of the castle, she is known to be an excellent lay as she has fucked a good portion of the men and women in the castle. Her favorite had been her swordsman teacher, who who only fuck her when she did well during her lessons. However once her father found out, he had the teacher fired. With him gone, she both wants to find a better fuck, which she thinks you might be, and to finally make use of her fighting skills. So she asks her to join you. She is willing to do whatever you want sexually and will also seduce anyone you want her to seduce.</div>
<div class="center">Switch Princess or <<button "Continue" "Encounters">>
<<set $Princess to _name1>>
<<set $PrincessPic to _pic1>>
<<set $Fighter += 1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">While Naomi always sought something more than the life of a princess trapped in the castle. She would often disguise herself and sneak out so she could see the city her family ruled over with her own eyes. She would still go back at the end of the day. However things changed when she found out she was to be married off to some prince she never met. She wanted to make a more permanent escape and when she heard about you, she decided you would be the one to make it happen. Once free, she enjoyed being adventurous, especially with sex. She loves finding public spots for the two of you to fuck just to see if you would get caught. </div>
<div class="center">Switch Princess or <<button "Continue" "Encounters">>
<<set $Princess to _name2>>
<<set $PrincessPic to _pic2>>
<<set $Rogue += 1>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Several years ago, Kiernan started to manifest the powers of a witch. When that happened, the king felt the best thing to do was lock his daughter away. When she started to hear stories about you, she felt you were the one who could help her out. So with the help of her handmaiden, you snuck the princess out of her tower. Once free, she always tried to stay at your side like a puppy and is also very submissive with you in the bedroom.</div>
<div class="center">Switch Princess or <<button "Continue" "Encounters">>
<<set $Princess to _name3>>
<<set $PrincessPic to _pic3>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Princess's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/TaylorSwift.png'>">>
<<set _name1 to "Taylor Swift">>
<<set _pic2 to "<img class='toppic' src='RPG/AnnaKendrick.png'>">>
<<set _name2 to "Anna Kendrick">>
<<set _pic3 to "<img class='toppic' src='RPG/SelenaGomez.png'>">>
<<set _name3 to "Selena Gomez">>
<<set $PartySize += 1>>
<br>
<h1 class="center title upperencounter textbox border">Exchange Tales With A Bard</h1>
<div class="border textbox2 lowerencounter"><p>A bard had heard about some of your heroics from other performers and wanted to meet up with you to learn more so she could properly tell your tale. When she learns about the reason why you are training, she is very excited and asks to join up with you so she can properly record your journey.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Taylor is a seductress who has left a trail of brokehearted men in her wake. You aren't sure if you are the next man that will fall for her charms or if someone else is her target. The mere presence of this leggy bard tends to strike men off balance. While you are of stronger will than most men, you still find yourself being dominated by her, especially in the bedroom. Still, she was always sure to sing your praises.</div>
<div class="center">Switch Bard or <<button "Continue" "Encounters">>
<<set $Bard to _name1>>
<<set $BardPic to _pic1>>
<<set $Fighter += 1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Anna was very friendly and personable. The two of you become fast friends. One night after the two of you had sex, she confided in you that she had always wanted to try sleeping with a woman. She ended up setting her up on a date with $Companion. After that, on top of being fuck buddies, you were also served as each other wingmen, helping getting each other laid with women, and sometimes having threesomes. </div>
<div class="center">Switch Bard or <<button "Continue" "Encounters">>
<<set $Bard to _name2>>
<<set $BardPic to _pic2>>
<<set $Rogue += 1>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Selena comes from a family of wizards, however ever the rebel, she decided to take another route. She instead focused her magic into music as a bard. While she decides to join up with you, her chaotic nature can sometimes cause quite a bit of trouble as she will do what she wants rather than follow any plan you want to do. She however readily accepts any punishments from you, especially if it involves wrapping her lips around your dick. </div>
<div class="center">Switch Bard or <<button "Continue" "Encounters">>
<<set $Bard to _name3>>
<<set $BardPic to _pic3>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Bard's picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG/SaoirseRonan.png'>">>
<<set _name1 to "Saoirse Ronan">>
<<set _pic2 to "<img class='toppic' src='RPG/MilanaVayntrub.png'>">>
<<set _name2 to "Milana Vayntrub">>
<<set _pic3 to "<img class='toppic' src='RPG/NataliaDyer.png'>">>
<<set _name3 to "Natalia Dyer">>
<<set $PartySize += 1>>
<br>
<h1 class="center title upperencounter textbox border">Speak with The Fae Queen</h1>
<div class="border textbox2 lowerencounter"><p>At your meeting with the Queen of the Faes, she introduces you to one of her knights. She tells you that for all you have done for fae and their ilk, she would love to help you on her quest by assigning her best knight to work under you and do whatever you need. The knight seems very eager for the working under part. Seems $Visitor told her about you.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Though she is a formidable warrior, Saoirse has never been allowed outside of the Fae realms until now. She finds everything new and exciting out in the non-fae world. However the thing she quickly loved the most was your cum. There was just something about it that really excites her. She can never seem to get enough of it and she loves rubbing it into her skin. She will even at times, lick it off the bodies of the other party members.</div>
<div class="center">Switch Fae Knight or <<button "Continue" "Encounters">>
<<set $FaeKnight to _name1>>
<<set $FaeKnightPic to _pic1>>
<<set $Fighter += 1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Milana is a fae swashbuckler, who is as quick with her mouth as she is with her blade. She loves to taunt and tease people. She also loves to show off her ample cleavage. This behavior continues into the bedroom where she will tease you by making use of orgasm denial and loves it when you focus on her breasts, from boobjobs to playing with her nipples.</div>
<div class="center">Switch Fae Knight or <<button "Continue" "Encounters">>
<<set $FaeKnight to _name2>>
<<set $FaeKnightPic to _pic2>>
<<set $Rogue += 1>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">You found Natalia to be very shy when you first met her. However this fae witch was quite fierce whenever she was in a fight, especially if she was fighting otherworldly creatures. But as soon as combat was over, she turned right back to her mousy self. At night, she would meekly ask you to fuck her tight little pussy and fill it up with your seed. It is hard to push her for more than vanilla sex.</div>
<div class="center">Switch Fae Knight or <<button "Continue" "Encounters">>
<<set $FaeKnight to _name3>>
<<set $FaeKnightPic to _pic3>>
<<set $Caster += 1>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Fae Knight's picture</h2></span>
</div>
<br>
<h1 class="center title upperencounter textbox border">Select Your Class</h1>
<div class="border textbox2 lowerencounter"><p>It is time to finalize what you want your class to be. Here are all the options that are eligible for you. If you are tied for multiple archetypes this will decide which archetype matters for your end bonus, and picking to focus on a particular archetype, or combo of archetypes might have an effect on chapter 2. Names however are largely for flavor</p></div>
<<if $Fighter >= $Rogue and $Fighter >= $Caster>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Fighter</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
You are a melee fighter to the bone. <br>
<strong>Requirement:</strong> Fighter is your highest archetype<br>
<<button "Select" "Fighter End">><<set $Class to "Fighter">><</button>>
</div>
<<if $Guild is "Fighter">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1a'>Weapon Master</h3>">>
<<toggleclass "#Box1a" "hide">>
<<toggleclass "#Title1a" "upperencounter">>
<<toggleclass "#Title1a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1a">
With the Fighters Guild aiding you, you have been able to really focus on getting the most out of your chosen weapon.<br>
<strong>Requirement:</strong> Fighter is your highest archetype and you joined the Fighters Guild.<br>
<<button "Select" "Fighter End">><<set $Class to "Weapon Master">><</button>>
</div>
<<elseif $Guild is "Rogue">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1a'>Brute</h3>">>
<<toggleclass "#Box1a" "hide">>
<<toggleclass "#Title1a" "upperencounter">>
<<toggleclass "#Title1a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1a">
While you might not be a great thief, sometimes the thieves guild needs some muscle for jobs, and you are great at that.<br>
<strong>Requirement:</strong> Fighter is your highest archetype and you joined the Thieves Guild.<br>
<<button "Select" "Fighter End">><<set $Class to "Brute">><</button>>
</div>
<<elseif $Guild is "Caster">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1a'>Guardian</h3>">>
<<toggleclass "#Box1a" "hide">>
<<toggleclass "#Title1a" "upperencounter">>
<<toggleclass "#Title1a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1a">
As mages are often quite squishy, so the Wizards Guild has some who aren’t as magic inclined to be trained as their protectors. <br>
<strong>Requirement:</strong> Fighter is your highest archetype and you joined the Wizards Guild.<br>
<<button "Select" "Fighter End">><<set $Class to "Guardian">><</button>>
</div>
<<elseif $Guild is "Adventurer">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1a'>Tactician</h3>">>
<<toggleclass "#Box1a" "hide">>
<<toggleclass "#Title1a" "upperencounter">>
<<toggleclass "#Title1a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1a">
The Adventurers Guild has taught you that there is more than just strength. You have learned how to lead your group as a tactician. <br>
<strong>Requirement:</strong> Fighter is your highest archetype and you joined the Adventurers Guild.<br>
<<button "Select" "Fighter End">><<set $Class to "Tactician">><</button>>
</div>
<<elseif $Guild is "Noble">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1a'>Knight</h3>">>
<<toggleclass "#Box1a" "hide">>
<<toggleclass "#Title1a" "upperencounter">>
<<toggleclass "#Title1a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1a">
The Noble House pulled some strings to have the queen knight you and even sprung for the proper armor of a night<br>
<strong>Requirement:</strong> Fighter is your highest archetype and you joined the Noble House<br>
<<button "Select" "Fighter End">><<set $Class to "Knight">><</button>>
</div>
<<elseif $Guild is "Temple">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1a'>Templar</h3>">>
<<toggleclass "#Box1a" "hide">>
<<toggleclass "#Title1a" "upperencounter">>
<<toggleclass "#Title1a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1a">
You are a knight who fights in the name of his Goddess<br>
<strong>Requirement:</strong> Fighter is your highest archetype and you joined the Goddess’s Temple..<br>
<<button "Select" "Fighter End">><<set $Class to "Templar">><</button>>
</div>
<</if>>
<<if def $Bard>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1b'>Gladiator</h3>">>
<<toggleclass "#Box1b" "hide">>
<<toggleclass "#Title1b" "upperencounter">>
<<toggleclass "#Title1b" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1b">
Your bard friend has got you seek out glory and fame in the arena as a gladiator<br>
<strong>Requirement:</strong> Fighter is your highest archetype and a Bard joined your party<br>
<<button "Select" "Fighter End">><<set $Class to "Gladiator">><</button>>
</div>
<</if>>
<<if def $FaeKnight>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1c'>Warden</h3>">>
<<toggleclass "#Box1c" "hide">>
<<toggleclass "#Title1c" "upperencounter">>
<<toggleclass "#Title1c" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1c">
The Fae have instilled a love of nature into you and you have become a warden, a defender of nature.<br>
<strong>Requirement:</strong> Fighter is your highest archetype and a Fae Knight joined your party<br>
<<button "Select" "Fighter End">><<set $Class to "Warden">><</button>>
</div>
<</if>>
<<if def $Princess>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1d'>Champion</h3>">>
<<toggleclass "#Box1d" "hide">>
<<toggleclass "#Title1d" "upperencounter">>
<<toggleclass "#Title1d" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1d">
You have become the Princess's knight in shining armor and a champion of the people.<br>
<strong>Requirement:</strong> Fighter is your highest archetype and a Disguised Princess joined your party<br>
<<button "Select" "Fighter End">><<set $Class to "Champion">><</button>>
</div>
<</if>>
<<if def $MerchantBonus>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1e'>Dragoon</h3>">>
<<toggleclass "#Box1e" "hide">>
<<toggleclass "#Title1e" "upperencounter">>
<<toggleclass "#Title1e" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1e">
You spent some time training with the merchant guild's guards and have learned the fine art of pole weapons.<br>
<strong>Requirement:</strong> Fighter is your highest archetype and you were supported by the merchant guild<br>
<<button "Select" "Fighter End">><<set $Class to "Dragoon">><</button>>
</div>
<</if>>
<</if>>
<<if $Rogue >= $Fighter and $Rogue >= $Caster>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2'>Rogue</h3>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
You are well suited for sneaking around and stabbing people in the back. <br>
<strong>Requirement:</strong> Rogue is your highest archetype<br>
<<button "Select" "Rogue End">><<set $Class to "Rogue">><</button>>
</div>
<<if $Guild is "Fighter">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2a'>Sniper</h3>">>
<<toggleclass "#Box2a" "hide">>
<<toggleclass "#Title2a" "upperencounter">>
<<toggleclass "#Title2a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2a">
The fighter’s guild has taught you how to master ranged weapons. Now you are able to pick off enemies from afar.<br>
<strong>Requirement:</strong> Rogue is your highest archetype and you joined the Fighters Guild.<br>
<<button "Select" "Rogue End">><<set $Class to "Sniper">><</button>>
</div>
<<elseif $Guild is "Rogue">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2a'>Master Thief</h3>">>
<<toggleclass "#Box2a" "hide">>
<<toggleclass "#Title2a" "upperencounter">>
<<toggleclass "#Title2a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2a">
The Thieves Guild has brought out the absolute best in your skills. You can steal pretty much anything you want.<br>
<strong>Requirement:</strong> Rogue is your highest archetype and you joined the Thieves Guild.<br>
<<button "Select" "Rogue End">><<set $Class to "Master Thief">><</button>>
</div>
<<elseif $Guild is "Caster">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2a'>Alchemist</h3>">>
<<toggleclass "#Box2a" "hide">>
<<toggleclass "#Title2a" "upperencounter">>
<<toggleclass "#Title2a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2a">
You might lack the magic ability of the others in the Wizards Guild, but you really took to the training of potions, poisons, and bombs. <br>
<strong>Requirement:</strong> Rogue is your highest archetype and you joined the Wizards Guild.<br>
<<button "Select" "Rogue End">><<set $Class to "Alchemist">><</button>>
</div>
<<elseif $Guild is "Adventurer">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2a'>Dungeon Delver</h3>">>
<<toggleclass "#Box2a" "hide">>
<<toggleclass "#Title2a" "upperencounter">>
<<toggleclass "#Title2a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2a">
Adventurers need to make explore dungeons and the Adventurers Guild has ensured that you have all the skills needed to survive dungeons. <br>
<strong>Requirement:</strong> Rogue is your highest archetype and you joined the Adventurers Guild.<br>
<<button "Select" "Rogue End">><<set $Class to "Dungeon Delver">><</button>>
</div>
<<elseif $Guild is "Noble">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2a'>Spy</h3>">>
<<toggleclass "#Box2a" "hide">>
<<toggleclass "#Title2a" "upperencounter">>
<<toggleclass "#Title2a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2a">
The life of a noble is filled with a lot of intique and the noble house you worked with taught you how to get knee deep in it by working as a spy.<br>
<strong>Requirement:</strong> Rogue is your highest archetype and you joined the noble house<br>
<<button "Select" "Rogue End">><<set $Class to "Spy">><</button>>
</div>
<<elseif $Guild is "Temple">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2a'>Inquisitor </h3>">>
<<toggleclass "#Box2a" "hide">>
<<toggleclass "#Title2a" "upperencounter">>
<<toggleclass "#Title2a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2a">
You are the servant of the Goddess that no one expects. <br>
<strong>Requirement:</strong> Rogue is your highest archetype and you joined the Goddess’s Temple<br>
<<button "Select" "Rogue End">><<set $Class to "Inquisitor">><</button>>
</div>
<</if>>
<<if def $Bard>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2b'>Phantom Thief</h3>">>
<<toggleclass "#Box2b" "hide">>
<<toggleclass "#Title2b" "upperencounter">>
<<toggleclass "#Title2b" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2b">
Inspired by your bard friend, you have become a thief that steals for glory and the challenge. <br>
<strong>Requirement:</strong> Rogue is your highest archetype and a Bard joined your party<br>
<<button "Select" "Rogue End">><<set $Class to "Phantom Thief">><</button>>
</div>
<</if>>
<<if def $FaeKnight>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2c'>Beastmaster</h3>">>
<<toggleclass "#Box2c" "hide">>
<<toggleclass "#Title2c" "upperencounter">>
<<toggleclass "#Title2c" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2c">
You have learned to use various beasts to add you in combat and even picked up an animal companion.<br>
<strong>Requirement:</strong> Rogue is your highest archetype and a Fae Knight joined your party<br>
<<button "Select" "Rogue End">><<set $Class to "Beastmaster">><</button>>
</div>
<</if>>
<<if def $Princess>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2d'>Swashbuckler</h3>">>
<<toggleclass "#Box2d" "hide">>
<<toggleclass "#Title2d" "upperencounter">>
<<toggleclass "#Title2d" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2d">
Spurred on to do heroics, you have become a rapier wielding swashbuckler. Your party will be one for all and all for one.<br>
<strong>Requirement:</strong> Rogue is your highest archetype and a Disguised Princess joined your party<br>
<<button "Select" "Rogue End">><<set $Class to "Swashbuckler">><</button>>
</div>
<</if>>
<<if def $MerchantBonus>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title2e'>Investigator </h3>">>
<<toggleclass "#Box2e" "hide">>
<<toggleclass "#Title2e" "upperencounter">>
<<toggleclass "#Title2e" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2e">
You put your rogue skills to a slightly different use and helped investigate thefts and other crimes for the Merchant Guild<br>
<strong>Requirement:</strong> Rogue is your highest archetype and you were supported by the merchant guild<br>
<<button "Select" "Rogue End">><<set $Class to "Investigator">><</button>>
</div>
<</if>>
<</if>>
<<if $Caster >= $Fighter and $Caster >= $Rogue>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3'>Mager</h3>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3">
You are one with the arcane arts.<br>
<strong>Requirement:</strong> Mage is your highest archetype<br>
<<button "Select" "Caster End">><<set $Class to "Mage">><</button>>
</div>
<<if $Guild is "Fighter">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3a'>Warmage</h3>">>
<<toggleclass "#Box3a" "hide">>
<<toggleclass "#Title3a" "upperencounter">>
<<toggleclass "#Title3a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3a">
Thanks to the fighters guild, you have mastered offensive spells and are at home on the battlefield.<br>
<strong>Requirement:</strong> Mage is your highest archetype and you joined the Fighters Guild.<br>
<<button "Select" "Caster End">><<set $Class to "Warmage">><</button>>
</div>
<<elseif $Guild is "Rogue">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3a'>Illusionist</h3>">>
<<toggleclass "#Box3a" "hide">>
<<toggleclass "#Title3a" "upperencounter">>
<<toggleclass "#Title3a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3a">
You have learned to aid your fellow thieves with spells that trick opponents through illusions and other means.<br>
<strong>Requirement:</strong> Mage is your highest archetype and you joined the Thieves Guild.<br>
<<button "Select" "Caster End">><<set $Class to "Illusionist">><</button>>
</div>
<<elseif $Guild is "Caster">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3a'>Wizard</h3>">>
<<toggleclass "#Box3a" "hide">>
<<toggleclass "#Title3a" "upperencounter">>
<<toggleclass "#Title3a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3a">
Wielding a staff, you can unleash a large variety of spells. You have even started to grow out the proper wizard’s beard.<br>
<strong>Requirement:</strong> Mage is your highest archetype and you joined the Wizards Guild.<br>
<<button "Select" "Caster End">><<set $Class to "Wizard">><</button>>
</div>
<<elseif $Guild is "Adventurer">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3a'>Sorcerer</h3>">>
<<toggleclass "#Box3a" "hide">>
<<toggleclass "#Title3a" "upperencounter">>
<<toggleclass "#Title3a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3a">
Your spell casting ability comes quite naturally to you. It is rumored that blood of dragon courses through your veins.<br>
<strong>Requirement:</strong> Mage is your highest archetype and you joined the Adventurers Guild.<br>
<<button "Select" "Caster End">><<set $Class to "Sorcerer">><</button>>
</div>
<<elseif $Guild is "Noble">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3a'>Court Mage</h3>">>
<<toggleclass "#Box3a" "hide">>
<<toggleclass "#Title3a" "upperencounter">>
<<toggleclass "#Title3a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3a">
The spells you use tend to revolve around making life easier for the noble house you serve and dealing with the court of nobles.<br>
<strong>Requirement:</strong> Mage is your highest archetype and you joined the Noble House.<br>
<<button "Select" "Caster End">><<set $Class to "Court Mage">><</button>>
</div>
<<elseif $Guild is "Temple">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3a'>Cleric</h3>">>
<<toggleclass "#Box3a" "hide">>
<<toggleclass "#Title3a" "upperencounter">>
<<toggleclass "#Title3a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3a">
You serve your Goddess by healing those in need.<br>
<strong>Requirement:</strong> Mage is your highest archetype and you joined the Goddess’s Temple.<br>
<<button "Select" "Caster End">><<set $Class to "Cleric">><</button>>
</div>
<</if>>
<<if def $Bard>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3b'>Warlock</h3>">>
<<toggleclass "#Box3b" "hide">>
<<toggleclass "#Title3b" "upperencounter">>
<<toggleclass "#Title3b" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3b">
Your bard friend helped you strike a deal with an otherworldly entity to increase your magical ability<br>
<strong>Requirement:</strong> Mage is your highest archetype and a Bard joined your party<br>
<<button "Select" "Caster End">><<set $Class to "Warlock">><</button>>
</div>
<</if>>
<<if def $FaeKnight>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3c'>Druid</h3>">>
<<toggleclass "#Box3c" "hide">>
<<toggleclass "#Title3c" "upperencounter">>
<<toggleclass "#Title3c" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3c">
You have embraced nature and become a shapeshifting druid<br>
<strong>Requirement:</strong> Mage is your highest archetype and a Fae Knight joined your party<br>
<<button "Select" "Caster End">><<set $Class to "Druid">><</button>>
</div>
<</if>>
<<if def $Princess>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3d'>Sage</h3>">>
<<toggleclass "#Box3d" "hide">>
<<toggleclass "#Title3d" "upperencounter">>
<<toggleclass "#Title3d" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3d">
You have gained access to the hidden royal archives and learned some unique spells.<br>
<strong>Requirement:</strong> Mage is your highest archetype and a Disguised Princess joined your party<br>
<<button "Select" "Caster End">><<set $Class to "Sage">><</button>>
</div>
<</if>>
<<if def $MerchantBonus>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title3e'>Card Caster</h3>">>
<<toggleclass "#Box3e" "hide">>
<<toggleclass "#Title3e" "upperencounter">>
<<toggleclass "#Title3e" "border">><</link>>
<div class="lowerencounter textbox2" id="Box3e">
The merchant guild plays this expensive collectable card game. You have picked it up and even learn how to channel these cards into actual spells.<br>
<strong>Requirement:</strong> Mage is your highest archetype and you were supported by the merchant guild<br>
<<button "Select" "Caster End">><<set $Class to "Card Caster">><</button>>
</div>
<</if>>
<</if>>
<<if $Fighter is $Rogue and $Fighter >= $Caster>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title4'>Scout</h3>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
You excel at moving around, staying hidden, and hitting your targets when they least expect.<br>
<strong>Requirement:</strong> Fighter and Rogue tied for highest archetype <br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Scout">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Scout">><</button>>
</div>
<<if $Guild is "Fighter">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title4a'>Slayer</h3>">>
<<toggleclass "#Box4a" "hide">>
<<toggleclass "#Title4a" "upperencounter">>
<<toggleclass "#Title4a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
You are a deadly force that has master many weapons and hunting down your targets.<br>
<strong>Requirement:</strong> Fighter and Rogue tied for highest archetype and you joined the Fighters Guild.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Slayer">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Slayer">><</button>>
</div>
<<elseif $Guild is "Rogue">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title4a'>Bandit</h3>">>
<<toggleclass "#Box4a" "hide">>
<<toggleclass "#Title4a" "upperencounter">>
<<toggleclass "#Title4a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
The thieves guild gave you the skills to be an elite highwayman, even if your goals are higher than the average bandit<br>
<strong>Requirement:</strong> Fighter and Rogue tied for highest archetype and you joined the Thieves Guild.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Bandit">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Bandit">><</button>>
</div>
<<elseif $Guild is "Caster">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title4a'>Mageslayer</h3>">>
<<toggleclass "#Box4a" "hide">>
<<toggleclass "#Title4a" "upperencounter">>
<<toggleclass "#Title4a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
The Wizards Guild had taught you non-magical ways of dealing with spell casters who need to be taken out.<br>
<strong>Requirement:</strong> Fighter and Rogue tied for highest archetype and you joined the Wizards Guild.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Mageslayer">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Mageslayer">><</button>>
</div>
<<elseif $Guild is "Adventurer">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title4a'>Ranger</h3>">>
<<toggleclass "#Box4a" "hide">>
<<toggleclass "#Title4a" "upperencounter">>
<<toggleclass "#Title4a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
You have become a ranger, the classic adventurers out in the wild. <br>
<strong>Requirement:</strong> Fighter and Rogue tied for highest archetype and you joined the Adventurers Guild.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Ranger">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Ranger">><</button>>
</div>
<<elseif $Guild is "Noble">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title4a'>Assassin</h3>">>
<<toggleclass "#Box4a" "hide">>
<<toggleclass "#Title4a" "upperencounter">>
<<toggleclass "#Title4a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
You have a special set of skill that Nobles need to take out their enemies<br>
<strong>Requirement:</strong> Fighter and Rogue tied for highest archetype and you joined the Noble House.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Assassin">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Assassin">><</button>>
</div>
<<elseif $Guild is "Temple">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title4a'>Witch Hunter</h3>">>
<<toggleclass "#Box4a" "hide">>
<<toggleclass "#Title4a" "upperencounter">>
<<toggleclass "#Title4a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box2">
The Goddess's Temple occasionally needs witches, heretics, and evil monsters hunted so trains Witch Hunters.<br>
<strong>Requirement:</strong> Fighter and Rogue tied for highest archetype and you joined the Goddess’s Temple.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Witch Hunter">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Witch Hunter">><</button>>
</div>
<</if>>
<</if>>
<<if $Fighter is $Caster and $Fighter >= $Rogue>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title5'>Mage Knight</h3>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2" id="Box5">
A weapon in one hand and slinging spells with the other. You are a forced to be reckoned with.<br>
<strong>Requirement:</strong> Fighter and Mage tied for highest archetype <br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Mage Knight">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Mage Knight">><</button>>
</div>
<<if $Guild is "Fighter">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title5a'>Spellblade</h3>">>
<<toggleclass "#Box5a" "hide">>
<<toggleclass "#Title5a" "upperencounter">>
<<toggleclass "#Title5a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box5a">
The fighters guild taught you an ancient art that blends magic and weapons into one deadly art<br>
<strong>Requirement:</strong> Fighter and Mage tied for highest archetype and you joined the Fighters Guild. <br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Spellblade">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Spellblade">><</button>>
</div>
<<elseif $Guild is "Rogue">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title5a'>Soulknife</h3>">>
<<toggleclass "#Box5a" "hide">>
<<toggleclass "#Title5a" "upperencounter">>
<<toggleclass "#Title5a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box5a">
The Thieves Guild taught you to channel your ability to summon weapons made of energy into the versatile dagger<br>
<strong>Requirement:</strong> Fighter and Mage tied for highest archetype and you joined the Thieves Guild.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Soulknife">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Soulknife">><</button>>
</div>
<<elseif $Guild is "Caster">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title5a'>Staff Magus</h3>">>
<<toggleclass "#Box5a" "hide">>
<<toggleclass "#Title5a" "upperencounter">>
<<toggleclass "#Title5a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box5a">
You have mastered the wizard staff. You can use it both for channeling magic and as a martial weapon.<br>
<strong>Requirement:</strong> Fighter and Mage tied for highest archetype and you joined the Wizards Guild. <br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Staff Magus">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Staff Magus">><</button>>
</div>
<<elseif $Guild is "Adventurer">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title5a'>Rune Knight</h3>">>
<<toggleclass "#Box5a" "hide">>
<<toggleclass "#Title5a" "upperencounter">>
<<toggleclass "#Title5a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box5a">
You have studied ancient runes from dungeons and use them to imbue your weapon with magic power<br>
<strong>Requirement:</strong> Fighter and Mage tied for highest archetype and you joined the Adventurers Guild. <br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Rune Knight">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Rune Knight">><</button>>
</div>
<<elseif $Guild is "Noble">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title5a'>Marshal</h3>">>
<<toggleclass "#Box5a" "hide">>
<<toggleclass "#Title5a" "upperencounter">>
<<toggleclass "#Title5a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box5a">
The Nobles need leaders in battle and the best use magic to help push their soldiers further.<br>
<strong>Requirement:</strong> Fighter and Mage tied for highest archetype and you joined the Noble House. <br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Marshal">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Marshal">><</button>>
</div>
<<elseif $Guild is "Temple">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title5a'>Paladin</h3>">>
<<toggleclass "#Box5a" "hide">>
<<toggleclass "#Title5a" "upperencounter">>
<<toggleclass "#Title5a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box5a">
With your Goddess giving you purpose, you have take up the role of the paladin, a holy warrior imbued with her power<br>
<strong>Requirement:</strong> Fighter and Mage tied for highest archetype and you joined the Noble House and you joined the Goddess’s Temple.<br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Paladin">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Paladin">><</button>>
</div>
<</if>>
<</if>>
<<if $Rogue is $Caster and $Rogue >= $Fighter>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title6'>Arcane Trickster</h3>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2" id="Box6">
You supplement your thievery skills with magic so move undetected <br>
<strong>Requirement:</strong> Rogue and Mage tied for highest archetype <br>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Arcane Trickster">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Arcane Trickster">><</button>>
</div>
<<if $Guild is "Fighter">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title6a'>Saboteur</h3>">>
<<toggleclass "#Box6a" "hide">>
<<toggleclass "#Title6a" "upperencounter">>
<<toggleclass "#Title6a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box6a">
The Fighters Guild understands that not wars are fought on equal terms. You have harnessed magic to make deadly bombs. . <br>
<strong>Requirement:</strong> Rogue and Mage tied for highest archetype and you joined the Fighters Guild.<br>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Saboteur">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Saboteur">><</button>>
</div>
<<elseif $Guild is "Rogue">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title6a'>Shadowwalker</h3>">>
<<toggleclass "#Box6a" "hide">>
<<toggleclass "#Title6a" "upperencounter">>
<<toggleclass "#Title6a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box6a">
From out of the shadows come deadly spells. Your opponents don’t stand a chance.. <br>
<strong>Requirement:</strong> Rogue and Mage tied for highest archetype and you joined the Thieves Guild. <br>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Shadowwalker">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Shadowwalker">><</button>>
</div>
<<elseif $Guild is "Caster">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title6a'>Spell Dancer</h3>">>
<<toggleclass "#Box6a" "hide">>
<<toggleclass "#Title6a" "upperencounter">>
<<toggleclass "#Title6a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box6a">
Your dancing is magical, literally. You channel magic through dance like movement. <br>
<strong>Requirement:</strong> Rogue and Mage tied for highest archetype and you joined the Wizards Guild.<br>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Spell Dancer">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Spell Dancer">><</button>>
</div>
<<elseif $Guild is "Adventurer">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title6a'>Bard</h3>">>
<<toggleclass "#Box6a" "hide">>
<<toggleclass "#Title6a" "upperencounter">>
<<toggleclass "#Title6a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box6a">
You are an artistic adventure and use your wits, charisma, and magic to survive so you can tell the tales of you and others. <br>
<strong>Requirement:</strong> Rogue and Mage tied for highest archetype and you joined the Adventurers Guild. <br>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Bard">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Bard">><</button>>
</div>
<<elseif $Guild is "Noble">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title6a'>Vexing Duelist</h3>">>
<<toggleclass "#Box6a" "hide">>
<<toggleclass "#Title6a" "upperencounter">>
<<toggleclass "#Title6a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box6a">
Wielding a rapier, the weapon of the noble, you make use of your speed and illusionary magic to throw off your enemies.<br>
<strong>Requirement:</strong> Rogue and Mage tied for highest archetype and you joined the Noble House.<br>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Vexing Duelist">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Vexing Duelist">><</button>>
</div>
<<elseif $Guild is "Temple">>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title6a'>Divine Agent</h3>">>
<<toggleclass "#Box6a" "hide">>
<<toggleclass "#Title6a" "upperencounter">>
<<toggleclass "#Title6a" "border">><</link>>
<div class="lowerencounter textbox2" id="Box6a">
You work in secret to spread the will of your Goddess.<br>
<strong>Requirement:</strong> Rogue and Mage tied for highest archetype and you joined the Goddess’s Temple.<br>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Divine Agent">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Divine Agent">><</button>>
</div>
<</if>>
<</if>>
<<if $Rogue is $Caster and $Rogue is $Fighter>>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title7'>Adventurer</h3>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox7" id="Box6">
You are the jack of all trades. You are good at everything and foes don’t know what you will do next. <br>
<strong>Requirement:</strong> All three archetypes tied <br>
<<button "Fighter Reward" "Fighter End">><<set $Class to "Adventurer">><</button>>
<<button "Rogue Reward" "Rogue End">><<set $Class to "Adventurer">><</button>>
<<button "Mage Reward" "Caster End">><<set $Class to "Adventurer">><</button>>
</div>
<</if>>
<br>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $BonusType to "Fighter">>
<<set $PartySize ++>>
<br>
<h1 class="center title upperencounter textbox border">Fighter Bonus</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one fighter you slept with to your party..</p></div>
<<if $Retired is "Carla Gugino" and $RetiredSex is true and $GuildBonus isnot $Retired and $MerchantBonus isnot $Retired>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<</if>>
<<if $Burglar is "Halle Berry" and $BurglarSex is true and $GuildBonus isnot $Burglar and $MerchantBonus isnot $Burglar>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<</if>>
<<if $Guard is "Gina Carano" and $GuardSex is true and $GuildBonus isnot $Guard and $MerchantBonus isnot $Guard>>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<</if>>
<<if $Servant is "Katrina Law" and $ServantSex is true and $GuildBonus isnot $Servant and $MerchantBonus isnot $Servant>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<</if>>
<<if $Performer is "Katherine McPhee" and $PerformerSex is true and $GuildBonus isnot $Performer and $MerchantBonus isnot $Performer>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<</if>>
<<if $Merchant is "Katrina Kaif" and $MerchantSex is true and $GuildBonus isnot $Merchant and $MerchantBonus isnot $Merchant and $MerchantBonus isnot $Merchant>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<</if>>
<<if ($Courtesan1 is "Sophia Leone" or $Courtesan1 is "Lena Paul") and $GuildBonus isnot $Courtesan1 and $NobleBonus isnot $Courtesan1 and $MerchantBonus isnot $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan2 is "Sophia Leone" or $Courtesan2 is "Lena Paul") and $GuildBonus isnot $Courtesan2 and $NobleBonus isnot $Courtesan2 and $MerchantBonus isnot $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan3 is "Sophia Leone" or $Courtesan3 is "Lena Paul") and $GuildBonus isnot $Courtesan3 and $NobleBonus isnot $Courtesan3 and $MerchantBonus isnot $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if $Priestess is "Alexa Bliss" and $PriestessSex is true and $GuildBonus isnot $Priestess>>
<<set _name[_name.length] to $Priestess>>
<<set _pic[_pic.length] to $PriestessPic>>
<<set _role[_role.length] to "Priestess">>
<</if>>
<<if $Singer is "Beyoncé" and $SingerSex is true and $GuildBonus isnot $Singer>>
<<set _name[_name.length] to $Singer>>
<<set _pic[_pic.length] to $SingerPic>>
<<set _role[_role.length] to "Beyoncé">>
<</if>>
<<if $Inventor is "Letitia Wright" and $InventorSex is true and $GuildBonus isnot $Inventor and $MerchantBonus isnot $Inventor>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<</if>>
<<if $Handmaiden is "Nathalie Emmanuel" and $HandmaidenSex is true and $GuildBonus isnot $Handmaiden>>
<<set _name[_name.length] to $Handmaiden>>
<<set _pic[_pic.length] to $HandmaidenPic>>
<<set _role[_role.length] to "Handmaiden">>
<</if>>
<<if $Visitor is "Katie Cassidy" and $VisitorSex is true and $GuildBonus isnot $Visitor and $MerchantBonus isnot $Visitor>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<</if>>
<<if $Adventurer is "Halston Sage" and $AdventurerSex is true and $GuildBonus isnot $Adventurer and $MerchantBonus isnot $Adventurer>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<</if>>
<<if ($Noble1 is "Stefanie Gurzanski" or $Noble1 is "Emily Agnes") and $GuildBonus isnot $Noble1 and $NobleBonus isnot $Noble1 and $MerchantBonus isnot $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble2 is "Stefanie Gurzanski" or $Noble2 is "Emily Agnes") and $GuildBonus isnot $Noble2 and $NobleBonus isnot $Noble2 and $MerchantBonus isnot $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble3 is "Stefanie Gurzanski" or $Noble3 is "Emily Agnes") and $GuildBonus isnot $Noble3 and $NobleBonus isnot $Noble3 and $MerchantBonus isnot $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if $Operative is "Caity Lotz" and $OperativeSex is true and $GuildBonus isnot $Operative>>
<<set _name[_name.length] to $Operative>>
<<set _pic[_pic.length] to $OperativePic>>
<<set _role[_role.length] to "Operative">>
<</if>>
<<if $MerchantDuo is "Joey and Hunter King" and $MerchantDuoSex is true and $GuildBonus isnot $MerchantDuo>>
<<set _name[_name.length] to $MerchantDuo>>
<<set _pic[_pic.length] to $MerchantDuoPic>>
<<set _role[_role.length] to "Merchant Duo">>
<</if>>
<<if $Fae is "Ashley Benson" and $FaeSex is true and $GuildBonus isnot $Fae and $MerchantBonus isnot $Fae>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<</if>>
<<if _name.length > 0>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Fighter or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_i]>>
<<set $EndBonusPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Fighter or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_x]>>
<<set $EndBonusPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Fighter or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_y]>>
<<set $EndBonusPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<else>>
Sadly no fighters were eligible to join your party. You need to have sex with them in order to convince them to join.<br>
<<button "Continue" "Ending">><</button>>
<</if>>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $BonusType to "Rogue">>
<<set $PartySize ++>>
<br>
<h1 class="center title upperencounter textbox border">Rogue Bonus</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one rogue you slept with to your party. </p></div>
<<if $Retired is "Rachel Weisz" and $RetiredSex is true and $GuildBonus isnot $Retired and $MerchantBonus isnot $Retired>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<</if>>
<<if $Burglar is "Camren Bicondova" and $BurglarSex is true and $GuildBonus isnot $Burglar and $MerchantBonus isnot $Burglar>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<</if>>
<<if $Guard is "Jaimie Alexander" and $GuardSex is true and $GuildBonus isnot $Guard and $MerchantBonus isnot $Guard >>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<</if>>
<<if $Servant is "Rosanna Pansino" and $ServantSex is true and $GuildBonus isnot $Servant and $MerchantBonus isnot $Servant>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<</if>>
<<if $Performer is "Katelyn Ohashi" and $PerformerSex is true and $GuildBonus isnot $Performer and $MerchantBonus isnot $Performer>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<</if>>
<<if $Merchant is "Miriam Leone" and $MerchantSex is true and $GuildBonus isnot $Merchant and $MerchantBonus isnot $Merchant>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<</if>>
<<if ($Courtesan1 is "Jia Lissa" or $Courtesan1 is "Adria Rae") and $GuildBonus isnot $Courtesan1 and $NobleBonus isnot $Courtesan1 and $MerchantBonus isnot $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan2 is "Jia Lissa" or $Courtesan2 is "Adria Rae") and $GuildBonus isnot $Courtesan2 and $NobleBonus isnot $Courtesan2 and $MerchantBonus isnot $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan3 is "Jia Lissa" or $Courtesan3 is "Adria Rae") and $GuildBonus isnot $Courtesan3 and $NobleBonus isnot $Courtesan3 and $MerchantBonus isnot $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if $Priestess is "Aubrey Plaza" and $PriestessSex is true and $GuildBonus isnot $Priestess>>
<<set _name[_name.length] to $Priestess>>
<<set _pic[_pic.length] to $PriestessPic>>
<<set _role[_role.length] to "Priestess">>
<</if>>
<<if $Singer is "Demi Lovato" and $SingerSex is true and $GuildBonus isnot $Singer>>
<<set _name[_name.length] to $Singer>>
<<set _pic[_pic.length] to $SingerPic>>
<<set _role[_role.length] to "Beyoncé">>
<</if>>
<<if $Inventor is "Kari Byron" and $InventorSex is true and $GuildBonus isnot $Inventor and $MerchantBonus isnot $Inventor>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<</if>>
<<if $Handmaiden is "Peyton Roi List" and $HandmaidenSex is true and $GuildBonus isnot $Handmaiden>>
<<set _name[_name.length] to $Handmaiden>>
<<set _pic[_pic.length] to $HandmaidenPic>>
<<set _role[_role.length] to "Handmaiden">>
<</if>>
<<if $Visitor is "Enji Night" and $VisitorSex is true and $GuildBonus isnot $Visitor and $MerchantBonus isnot $Visitor>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<</if>>
<<if $Adventurer is "Madison McLaughlin" and $AdventurerSex is true and $GuildBonus isnot $Adventurer and $MerchantBonus isnot $Adventurer>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<</if>>
<<if ($Noble1 is "Leyla Tanlar" or $Noble1 is "Nancy Jewel Mcdonies") and $GuildBonus isnot $Noble1 and $NobleBonus isnot $Noble1 and $MerchantBonus isnot $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble2 is "Leyla Tanlar" or $Noble2 is "Nancy Jewel Mcdonie") and $GuildBonus isnot $Noble2 and $NobleBonus isnot $Noble2 and $MerchantBonus isnot $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble3 is "Leyla Tanlar" or $Noble3 is "Nancy Jewel Mcdonie") and $GuildBonus isnot $Noble3 and $NobleBonus isnot $Noble3 and $MerchantBonus isnot $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if $Operative is "Yvonne Strahovski" and $OperativeSex is true and $GuildBonus isnot $Operative>>
<<set _name[_name.length] to $Operative>>
<<set _pic[_pic.length] to $OperativePic>>
<<set _role[_role.length] to "Operative">>
<</if>>
<<if $MerchantDuo is "Jennie Kim and Lalisa Manoban" and $MerchantDuoSex is true and $GuildBonus isnot $MerchantDuo>>
<<set _name[_name.length] to $MerchantDuo>>
<<set _pic[_pic.length] to $MerchantDuoPic>>
<<set _role[_role.length] to "Merchant Duo">>
<</if>>
<<if $Fae is "Summer Glau" and $FaeSex is true and $GuildBonus isnot $Fae and $MerchantBonus isnot $Fae>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<</if>>
<<if _name.length > 0>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Thief or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_i]>>
<<set $EndBonusPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Thief or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_x]>>
<<set $EndBonusPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Thief or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_y]>>
<<set $EndBonusPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<else>>
Sadly no rogues were eligible to join your party. You need to have sex with them in order to convince them to join.<br>
<<button "Continue" "Ending">><</button>>
<</if>>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $BonusType to "Caster">>
<<set $PartySize ++>>
<br>
<h1 class="center title upperencounter textbox border">Mage Bonus</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one caster you slept with to your party. </p></div>
<<if $Retired is "Monica Bellucci" and $RetiredSex is true and $GuildBonus isnot $Retired and $MerchantBonus isnot $Retired>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<</if>>
<<if $Burglar is "Zoë Kravitz" and $BurglarSex is true and $GuildBonus isnot $Burglar and $MerchantBonus isnot $Burglar>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<</if>>
<<if $Guard is "Katheryn Winnick" and $GuardSex is true and $GuildBonus isnot $Guard and $MerchantBonus isnot $Guard>>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<</if>>
<<if $Servant is "Jane Levy" and $ServantSex is true and $GuildBonus isnot $Servant and $MerchantBonus isnot $Servant>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<</if>>
<<if $Performer is "Aisling Bea" and $PerformerSex is true and $GuildBonus isnot $Performer and $MerchantBonus isnot $Performer>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<</if>>
<<if $Merchant is "Hikari Mori" and $MerchantSex is true and $GuildBonus isnot $Merchant and $MerchantBonus isnot $Merchant>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<</if>>
<<if ($Courtesan1 is "Julia" or $Courtesan1 is "Gabbie Carter") and $GuildBonus isnot $Courtesan1 and $NobleBonus isnot $Courtesan1 and $MerchantBonus isnot $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan2 is "Julia" or $Courtesan2 is "Gabbie Carter") and $GuildBonus isnot $Courtesan2 and $NobleBonus isnot $Courtesan2 and $MerchantBonus isnot $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if ($Courtesan3 is "Julia" or $Courtesan3 is "Gabbie Carter") and $GuildBonus isnot $Courtesan3 and $NobleBonus isnot $Courtesan3 and $MerchantBonus isnot $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if $Priestess is "Kate Beckinsale" and $PriestessSex is true and $GuildBonus isnot $Priestess>>
<<set _name[_name.length] to $Priestess>>
<<set _pic[_pic.length] to $PriestessPic>>
<<set _role[_role.length] to "Priestess">>
<</if>>
<<if $Singer is "Shakira" and $SingerSex is true and $GuildBonus isnot $Singer>>
<<set _name[_name.length] to $Singer>>
<<set _pic[_pic.length] to $SingerPic>>
<<set _role[_role.length] to "Beyoncé">>
<</if>>
<<if $Inventor is "Rachel Riley" and $InventorSex is true and $GuildBonus isnot $Inventor and $MerchantBonus isnot $Inventor>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<</if>>
<<if $Handmaiden is "Debby Ryan" and $HandmaidenSex is true and $GuildBonus isnot $Handmaiden>>
<<set _name[_name.length] to $Handmaiden>>
<<set _pic[_pic.length] to $HandmaidenPic>>
<<set _role[_role.length] to "Handmaiden">>
<</if>>
<<if $Visitor is "Pom Klementieff" and $VisitorSex is true and $GuildBonus isnot $Visitor and $MerchantBonus isnot $Visitor>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<</if>>
<<if $Adventurer is "Cheng Xiao" and $AdventurerSex is true and $GuildBonus isnot $Adventurer and $MerchantBonus isnot $Adventurer>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<</if>>
<<if ($Noble1 is "Emily Rudd" or $Noble1 is "Chanel Uzi") and $GuildBonus isnot $Noble1 and $NobleBonus isnot $Noble1 and $MerchantBonus isnot $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble2 is "Emily Rudd" or $Noble2 is "Chanel Uzi") and $GuildBonus isnot $Noble2 and $NobleBonus isnot $Noble2 and $MerchantBonus isnot $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if ($Noble3 is "Emily Rudd" or $Noble3 is "Chanel Uzi") and $GuildBonus isnot $Noble3 and $NobleBonus isnot $Noble3 and $MerchantBonus isnot $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if $Operative is "Cobie Smuldersi" and $OperativeSex is true and $GuildBonus isnot $Operative>>
<<set _name[_name.length] to $Operative>>
<<set _pic[_pic.length] to $OperativePic>>
<<set _role[_role.length] to "Operative">>
<</if>>
<<if $MerchantDuo is "Bonnie Wright and Evanna Lynch" and $MerchantDuoSex is true and $GuildBonus isnot $MerchantDuo>>
<<set _name[_name.length] to $MerchantDuo>>
<<set _pic[_pic.length] to $MerchantDuoPic>>
<<set _role[_role.length] to "Merchant Duo">>
<</if>>
<<if $Fae is "Anya Taylor-Joy" and $FaeSex is true and $GuildBonus isnot $Fae and $MerchantBonus isnot $Fae>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<</if>>
<<if _name.length > 0>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Caster or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_i]>>
<<set $EndBonusPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Caster or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_x]>>
<<set $EndBonusPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Caster or <<button "Continue" "Ending">>
<<set $EndBonus to _name[_y]>>
<<set $EndBonusPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<else>>
Sadly no casters were eligible to join your party. You need to have sex with them in order to convince them to join.<br>
<<button "Continue" "Ending">><</button>>
<</if>>
<<set $Victory to true>>
<<if $MerchantDuo is $EndBonus or $MerchantDuo is $GuildBonus>>
<<set $PartySize++>>
<</if>>
<br>
<h2 class='center textbox upgrade upperencounter title black'>End</h2>
<div class="lowerencounter textbox2">
<<if $Benefactor is "Scarlett Johansson">>
<p>You go to the location that Scarlett told you to meet her at, which is some small unassuming building in the bad part of town. When you get in, she pushes a button on the wall and a hidden passage opens up. She leads you down a set of stairs. In a hidden room, you see she has a lot of information posted on the wall about her target. You try to talk her about it, but she tells you that you aren't here for that quite yet, since there is one thing you must do first.</p>
<p>She drops the robe that she is wearing to reveal that she is completely nude underneath. You toss some papers that are on a table, and bend her so you can fuck her. In the middle of all that, the rest of your party ends up showing up and the entire thing descends into a wild orgy with everyone having fun with each other.</p>
<<elseif $Benefactor is "Hayley Atwell">>
<p>You show up at the old mansion Hayley told you about. She asks you to come up to mommy's bedroom with her, which is extravagantly decorated. She then tells you before we get on with the plan to take down her enemy, her "boy" needs to fill her up. You pounce on her and start by sucking her tits. You eventually fill her full of cum.</p>
<p>Once you are done, Hayley calls out and all of your party members come into the bedroom. All of them strip out of clothes and crowd into the bed with the two of you. All of you spend the night having a huge orgy. </p>
<<else>>
<p>You show up at the temple of the Goddess of Fate and Time. You were expecting only Jenna, but all of your party members are waiting for you there as well. Jenna tells you that you were successful with your training as her Goddess determined so now you will be rewarded with the temple's greatest gift, which is the virginity of a priestess. On an altar dedicated to her Goddess, the two of you make love while your party watches. </p>
<p>Once the two of you are done, Jenna says the fun is just starting. The Goddess has ordained that all of you must become one. The party members instantly understand and strip down. All of you then end up having an orgy. </p>
<</if>>
<p>In the morning, all of you gathered togethered and began to discuss who you have to take down and how you will do it. </p>
<div class="center"><<button "Continue To Part 2" "Part 2 Start">><</button>><<button "Results" "Results">><</button>></div>
</div>
<<set $Victory to false>>
<br>
<h2 class='center textbox upgrade upperencounter title black'>End</h2>
<div class="lowerencounter textbox2">
<p>When you arrive at your meet-up with $Benefactor you are surprised that she is not there. Even after waiting several hours, she doesn't show up. Over the next few months, evil spreads across the lands. You try to help fend it off, but you are not strong enough.</p>
<p>Your level wasn't high enough. Please try again.</p>
<<button "Results" "Results">><</button>>
</div>
<br>
<h2 class='center textbox upgrade upperencounter title black'>Results</h2>
<div class="lowerencounter textbox2">
Benefactor: $Benefactor<br><br>
Companion: $Companion<br><br>
<<if $Guild is "Fighter">>
Guild: Fighters Guild<br><br>
<<elseif $Guild is "Rogue">>
Guild: Thieves Guild<br><br>
<<elseif $Guild is "Caster">>
Guild: WizardsGuild<br><br>
<<elseif $Guild is "Adventurer">>
Guild: Adventurers Guild<br><br>
<<elseif $Guild is "Noble">>
Guild: Noble House<br><br>
<<elseif $Guild is "Temple">>
Guild: Temple of a Goddess<br><br>
<<else>>
Guild: None<br><br>
<</if>>
Encounters: <br><br>
<<if def $Retired>>
Retired Adventurer: $Retired <<if $RetiredSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Burglar>>
Cat Burglar: $Burglar <<if $BurglarSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Guard>>
City Guard: $Guard <<if $GuardSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Servant>>
Castle Servant: $Servant <<if $ServantSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Performer>>
Street Performer: $Performer <<if $PerformerSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Merchant>>
Traveling Merchant: $Merchant <<if $MerchantSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Courtesan3>>
Courtesans: $Courtesan1, $Courtesan2, and $Courtesan3<br><br>
<<elseif def $Courtesan2>>
Courtesans: $Courtesan1 and $Courtesan2<br><br>
<<elseif def $Courtesan1>>
Courtesan: $Courtesan1<br><br>
<</if>>
<<if def $Priestess>>
Priestess: $Priestess <<if $PriestessSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Singer>>
Singer: $Singer <<if $SingerSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Inventor>>
Inventor: $Inventor <<if $InventorSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Handmaiden>>
Handmaiden: $Handmaiden <<if $HandmaidenSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Visitor>>
Strange Visitor: $Visitor <<if $VisitorSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Adventurer>>
Adventurer: $Adventurer <<if $AdventurerSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Noble3>>
Nobles: $Noble1, $Noble2, and $Noble3<br><br>
<<elseif def $Noble2>>
Nobles: $Noble1 and $Noble2<br><br>
<<elseif def $Noble1>>
Noble: $Noble1<br><br>
<</if>>
<<if def $Operative>>
Secret Society Operative: $Operative <<if $OperativeSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $MerchantDuo>>
Merchant Duo: $MerchantDuo <<if $MerchantDuoSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Fae>>
Fae: $Fae <<if $FaeSex is true>>(Sex)<<else>>(Tease)<</if>><br><br>
<</if>>
<<if def $Princess or def $FaeKnight or def $Bard or def $MerchantBonus>>
Special Encounters:<br><br>
<<if def $Princess>>
Disguised Princess: $Princess<br><br>
<</if>>
<<if def $Bard>>
Bard: $Bard<br><br>
<</if>>
<<if def $FaeKnight>>
Fae Knight: $FaeKnight<br><br>
<</if>>
<<if def $MerchantBonus>>
Merchant Guild Trained Party Member: $MerchantBonus<br><br>
<</if>>
<</if>>
<<if $Level > 1>>
Level Up Rewards: <br><br>
<<if $Level >= 2>>
Novices: $Novice1 and $Novice2<br><br>
<</if>>
<<if $Level >= 3>>
Protector: $Protector<br><br>
<</if>>
<<if $Level >= 4>>
Healer: $Healer<br><br>
<</if>>
<<if $Level >= 5>>
Treasure Hunter: $TreasureHunter<br><br>
<</if>>
<<if $Level >= 6>>
Level 6 Bonus Member: $Level6<br><br>
<</if>>
<</if>>
Fighter: $Fighter<br><br>
Rogue: $Rogue<br><br>
Mage: $Caster<br><br>
Class: $Class<br><br>
Level: $Level<br><br>
XP: $XP<br><br>
<<if $Victory is false>>
Result: Failure<br><br>
<<else>>
Result: Success<br><br>
<<if $Guild is "Fighter">>
Fighters Guild Party Member: $GuildBonus<br><br>
<<elseif $Guild is "Rogue">>
Thieves Guild Party Member: $GuildBonus<br><br>
<<elseif $Guild is "Caster">>
Wizards Guild Party Member: $GuildBonus<br><br>
<<elseif $Guild is "Noble">>
Noble House Party Support: $GuildBonus<br><br>
<<elseif $Guild is "Temple">>
Goddess: $Goddess<br><br>
<</if>>
<<if $BonusType is "Fighter">>
Fighter Bonus Party Member: $EndBonus<br><br>
<<elseif $BonusType is "Rogue">>
Rogue Bonus Party Member: $EndBonus<br><br>
<<else>>
Mage Bonus Party Member: $EndBonus<br><br>
<</if>>
<</if>>
</div>
<br>
<<if $Victory is true>><div class="center"><<button "Continue To Part 2" "Part 2 Start">><</button>></div><</if>>
<<set _pic1 to "<img class='toppic' src='RPG/JoeyKingHunterKing.png'>">>
<<set _name1 to "Joey and Hunter King">>
<<set _pic2 to "<img class='toppic' src='RPG/JennieKimLalisaManoban.png'>">>
<<set _name2 to "Jennie Kim and Lalisa Manoban">>
<<set _pic3 to "<img class='toppic' src='RPG/BonnieWrightEvannaLynch.png'>">>
<<set _name3 to "Bonnie Wright and Evanna Lynch">>
<br>
<h1 class="center title upperencounter textbox border">Protect A Caravan of Merchants</h1>
<div class="border textbox2 lowerencounter"><p>You and the other guards were split amongst various merchants in the caravan. You ended up paired with a duo of merchants. When the orcs attacked, you were able to protect both them and their shipment. You even ended up helping out some of the other guards protect their merchants. You struck fear into the hearts of the orcs as they scattered and won the eternal gratitude of the duo. Once you got to the city that the caravan was traveling to, the duo gave their personal thanks.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Joey and Hunter are weapon sellers. They seem very close even for siblings. They were pretty much inseparable and you never had a conversation with one without the other being around. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) When you accepted their invite to reward you at their place, you quickly found out just how close the sisters were. When you walked into the room, Joey and Hunter were in the middle of making out. They stopped, to look at you and told you to enjoy the show. As they continued, you watched them play with each other's breasts, finger each other, and scissor. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
Eventually they invite you to join in, though they seem a bit nervous because they have never let others join in on their "sisterly time". You start by easing them into it, by switching off between kissing both of them all over including sucking on their nipples. Eventually you have them lie down next to each other on the bed. You slowly insert your cock into Hunter's pussy as the two sisters smile at each other and hold hands. After fucking her for a bit, you switch off to Joey to repeat the process. As they show themselves to enjoy it, you pick up the pass on them and even have them try other positions. The three of you had an amazing night.
</div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $MerchantDuo to _name1>>
<<set $MerchantDuoPic to _pic1>>
<<set $MerchantDuoSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $MerchantDuo to _name1>>
<<set $MerchantDuoPic to _pic1>>
<<set $MerchantDuoSex to false>>
<<set $Fighter ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $MerchantDuo to _name1>>
<<set $MerchantDuoPic to _pic1>>
<<set $MerchantDuoSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $MerchantDuo to _name1>>
<<set $MerchantDuoPic to _pic1>>
<<set $MerchantDuoSex to true>>
<<set $Fighter ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name1<br>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Jennie and Lisa had traveled from the far east to sell light armor that can't be found elsewhere. While they might look sweet and innocent, these girls also sell clothes intended for stripclubs and brothels. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) They decide to show you the special pitch they give owners to buy clothes for the women at their clubs. They put on their sexiest outfits and put on a dance for you, one that at various points includes them grinding and groping each other, and giving you lap dances. You can certainly see why their business is so successful.</div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
At the end, they tell you that is where the sell pitches would end, but since you are special to them, they want to give you something they never give any of the other guys. They then strip out of their clothes, and descend on you to begin kissing you and removing your clothes. Next thing you know, you are lying on a bed with Jennie guiding your cock into Lisa's pussy as she slowly descends onto you. While Lisa fucks you, Jennie fingers and gropes her. Over the course of the next few hours, they let you try a few other positions and explore both of their bodies, and you eventually fall asleep with one on each side of you cuddled up. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $MerchantDuo to _name2>>
<<set $MerchantDuoPic to _pic2>>
<<set $MerchantDuoSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $MerchantDuo to _name2>>
<<set $MerchantDuoPic to _pic2>>
<<set $MerchantDuoSex to false>>
<<set $Rogue ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $MerchantDuo to _name2>>
<<set $MerchantDuoPic to _pic2>>
<<set $MerchantDuoSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $MerchantDuo to _name2>>
<<set $MerchantDuoPic to _pic2>>
<<set $MerchantDuoSex to true>>
<<set $Rogue ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name2<br>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Bonnie and Evanna are followers of the Goddess of Knowledge, and have dedicated their lives to the study of sex toys. So it was only natural that they would use their minor magical abilities to run a business where they create and distribute magically infused dildos and other sex toys. </div>
<div class="indent">(Tease Level: <span class='time'>-$HighTierTease <img src='RPG/Time.png'></span> and +10 XP) As their thanks, they want to demonstrate one of their latest products. It was a double ended dildo that moved on is own to fuck both women. You watched as they laid on a bed and the dildo piston between both girls pussies and moved to hit just the right spot on both. </div>
<div class="indent">
<<if $Time >= $HighTierFull>>(Full Sex Level: <span class='time'>-$HighTierFull <img src='RPG/Time.png'></span> and +20 XP)
<<else>>
<span class="red">(Full Sex Level: Not enough time left)</span>
<</if>>
After that they said they had another product that needed testing but needed a male to test it. They put a cock ring on you, and then inserted a dildo inside Evanna. As you fucked Bonnie, you see Evanna's dildo move in rhythm with you. You can even vaguely feel the sensation of both Evanna and Bonnie's pussies wrapped around your cock. You couldn't take that sensenation for very long and unloaded into the redhead's pussy. At the same time the dildo creampied Evanna. They then let you switch it up so you could fuck Evanna while the dildo fucked Bonnie. </div>
<div class="center">
<<if $XP + 10 >= $XPlevels[$Level]>>
<<button "Only Tease" "Level Up">>
<<set $MerchantDuo to _name3>>
<<set $MerchantDuoPic to _pic3>>
<<set $MerchantDuoSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<<else>>
<<button "Only Tease" "Encounters">>
<<set $MerchantDuo to _name3>>
<<set $MerchantDuoPic to _pic3>>
<<set $MerchantDuoSex to false>>
<<set $Caster ++>>
<<set $Time -= $HighTierTease>>
<<set $XP += 10>>
<</button>>
<</if>>
<<if $Time >= $HighTierFull>>
<<if $XP + 20 >= $XPlevels[$Level]>>
<<button "Full Sex" "Level Up">>
<<set $MerchantDuo to _name3>>
<<set $MerchantDuoPic to _pic3>>
<<set $MerchantDuoSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<<else>>
<<button "Full Sex" "Encounters">>
<<set $MerchantDuo to _name3>>
<<set $MerchantDuoPic to _pic3>>
<<set $MerchantDuoSex to true>>
<<set $Caster ++>>
<<set $Time -= $HighTierFull>>
<<set $XP += 20>>
<</button>>
<</if>>
<</if>>
</div>
<</replace>>
<</link>><br>_name3<br>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Merchant Duo's picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set $PartySize ++>>
<br>
<h1 class="center title upperencounter textbox border">Noble House Support</h1>
<div class="border textbox2 lowerencounter"><p>For working with the Noble House, they want to keep supporting you even as you go off on your adventure. They came up with two options. You can either recruit a courtesans as “moral support” for your party or a young court noble as a “liason”. While they won’t be able provide much combat support, they will help provide relief to you and your party during the downtime.</p></div>
<<if def $Courtesan1 and $MerchantBonus isnot $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if def $Courtesan2 and $MerchantBonus isnot $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if def $Courtesan3 and $MerchantBonus isnot $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan">>
<</if>>
<<if def $Noble1 and $MerchantBonus isnot $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if def $Noble2 and $MerchantBonus isnot $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if def $Noble3 and $MerchantBonus isnot $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<</if>>
<<if _name.length > 0>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Support or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_i]>>
<<set $GuildBonusPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Support or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_x]>>
<<set $GuildBonusPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Support or <<button "Continue" "Final Class">>
<<set $GuildBonus to _name[_y]>>
<<set $GuildBonusPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<else>>
Even though you got tokens to pick them up for free you ended up with no courtesans or nobles. You probably should go back and fix that. <br>
<<button "Continue" "Final Class">><</button>>
<</if>>
<<set _pic1 to "<img class='toppic' src='RPG/GalGadot.png'>">>
<<set _name1 to "Gal Gadot">>
<<set _pic2 to "<img class='toppic' src='RPG/MargotRobbie.png'>">>
<<set _name2 to "Margot Robbie">>
<<set _pic3 to "<img class='toppic' src='RPG/EmmaWatson.png'>">>
<<set _name3 to "Emma Watson">>
<br>
<h1 class="center title upperencounter textbox border">Goddess</h1>
<div class="border textbox2 lowerencounter"><p>You go to the temple of your Goddess before your meeting with $Benefactor. As you pray, she appears before you. She tells you the deeds you have done in her name are amazing, but you are destined for much more. You feel a single kiss on your lips as her image disappears.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Gal is the Goddess of War. She favors those who are victorious in battle and she also requires the submission of those who lose. She also oversees the realms of Justice </div>
<div class="center">Switch Goddess or <<button "Continue" "Final Class">>
<<set $Goddess to _name1>>
<<set $GoddessPic to _pic1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Margot as the Goddess of Mischief, is a bit misunderstood. While she likes a little chaos in the world, she is not evil. Thieves who bring that chaos often worship her.</div>
<div class="center">Switch Goddess or <<button "Continue" "Final Class">>
<<set $Goddess to _name2>>
<<set $GoddessPic to _pic2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Emma is the Goddess of Knowledge. She rewards those who seek out hidden knowledge, especially Wizards. Schools of magic have been built in her name. </div>
<div class="center">Switch Goddess or <<button "Continue" "Final Class">>
<<set $Goddess to _name3>>
<<set $GoddessPic to _pic3>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Goddess's picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set _class to []>>
<<set $PartySize += 1>>
<br>
<h1 class="center title upperencounter textbox border">Meet Up With Merchant Guild</h1>
<div class="border textbox2 lowerencounter"><p>The Merchant Guild is very happy with the support you have provided and wants to in turn support you. They have agreed to pay for the training and supplies of someone who is interested in joining your party.</p></div>
<<if $RetiredSex is true>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<<if $Retired is "Carla Gugino">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Retired is "Rachel Weisz">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $BurglarSex is true>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<<if $Burglar is "Halle Berry">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Burglar is "Camren Bicondova">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $GuardSex is true>>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<<if $Guard is "Gina Carano">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Guard is "Jaime Alexander">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $ServantSex is true>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<<if $Servant is "Katrina Law">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Servant is "Rosanna Pansino">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $PerformerSex is true>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<<if $Performer is "Katherine McPhee">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Performer is "Katelyn Ohashi">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $MerchantSex is true>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<<if $Merchant is "Katrina Kaif">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Merchant is "Miriam Leone">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if def $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<<if $Courtesan1 is "Sophia Leone" or $Courtesan1 is "Lena Paul">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Courtesan1 is "Jia Lissa" or $Courtesan1 is "Adria Rae">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if def $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<<if $Courtesan2 is "Sophia Leone" or $Courtesan2 is "Lena Paul">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Courtesan2 is "Jia Lissa" or $Courtesan2 is "Adria Rae">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if def $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan">>
<<if $Courtesan3 is "Sophia Leone" or $Courtesan3 is "Lena Paul">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Courtesan3 is "Jia Lissa" or $Courtesan3 is "Adria Rae">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $InventorSex is true>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<<if $Inventor is "Letitia Wright">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Inventor is "Kari Byron">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $VisitorSex is true>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<<if $Visitor is "Katie Cassidy">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Visitor is "Enji Night">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $AdventurerSex is true>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<<if $Adventurer is "Halston Sage">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Adventurer is "Madison McLaughlin">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if def $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<<if $Noble1 is "Stefanie Gurzanski" or $Noble1 is "Emily Agnes">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Noble1 is "Leyla Tanlar" or $Noble1 is "Nancy Jewel Mcdonie">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if def $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<<if $Noble2 is "Stefanie Gurzanski" or $Noble2 is "Emily Agnes">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Noble2 is "Leyla Tanlar" or $Noble is "Nancy Jewel Mcdonie">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if def $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<<if $Noble3 is "Stefanie Gurzanski" or $Noble3 is "Emily Agnes">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Noble3 is "Leyla Tanlar" or $Noble3 is "Nancy Jewel Mcdonie">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<if $FaeSex is true>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<<if $Fae is "Summer Glau">>
<<set _class[_class.length] to "Fighter">>
<<elseif $Fae is "Ashley Benson">>
<<set _class[_class.length] to "Rogue">>
<<else>>
<<set _class[_class.length] to "Caster">>
<</if>>
<</if>>
<<set $PartyCount++>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Character or <<button "Continue" "Encounters">>
<<set $MerchantBonus to _name[_i]>>
<<set $MerchantBonusPic to _pic[_i]>>
<<if _class[_i] is "Fighter">>
<<set $Fighter++>>
<<elseif _class[_i] is "Rogue">>
<<set $Rogue++>>
<<else>>
<<set $Caster++>>
<</if>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>_role[_i]<br>
<<if _class[_i] is "Fighter">>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
<<elseif _class[_i] is "Rogue">>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
<<else>>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
<</if>>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Character or <<button "Continue" "Encounters">>
<<set $MerchantBonus to _name[_x]>>
<<set $MerchantBonusPic to _pic[_x]>>
<<if _class[_x] is "Fighter">>
<<set $Fighter++>>
<<elseif _class[_x] is "Rogue">>
<<set $Rogue++>>
<<else>>
<<set $Caster++>>
<</if>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>_role[_x]<br>
<<if _class[_x] is "Fighter">>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
<<elseif _class[_x] is "Rogue">>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
<<else>>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
<</if>>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Character or <<button "Continue" "Encounters">>
<<set $MerchantBonus to _name[_y]>>
<<set $MerchantBonusPic to _pic[_y]>>
<<if _class[_y] is "Fighter">>
<<set $Fighter++>>
<<elseif _class[_y] is "Rogue">>
<<set $Rogue++>>
<<else>>
<<set $Caster++>>
<</if>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>_role[_y]<br>
<<if _class[_y] is "Fighter">>
<span class="fighter">+1 <img src='RPG/Fighter.png'></span>
<<elseif _class[_y] is "Rogue">>
<span class="rogue">+1 <img src='RPG/Rogue.png'></span>
<<else>>
<span class="caster">+1 <img src='RPG/Caster.png'></span>
<</if>>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div><<include "Status Buttons">>
<span id="body">
<<include "Stats">>
</span>
<<include "Status Buttons">>
<<set $Part to 1>>
<br>
<div class="center"><img src="RPG/Title.png"></div>
<h2 class="center title">Part 1: So You Want To Be A Hero</h2>
<br>
<h2 class="border upperencounter textbox center title">Intro</h2>
<div class="border textbox2 lowerencounter"><p>You are a Lustfinder. Lustfinders are known for their special ability. When you have sexual contact with females, you are able to absorb some knowledge, including latent knowledge the woman doesn't know she has. Even just getting a blowjob or having them tease you in some way will give some increase in your experience, but the more sex the better. Who you have sex with will end up shaping the kind of person you will be.</p>
<p>While there used to be schools dedicated to training Lustfinders, their numbers have dwindled over time. Now you are one of the few and you instead attended the Pornopolis College Of Adventuring. Thanks to your Lustfinder ability, all the female teachers loved you and you graduated with high honors. It came as no surprise that right after graduating you were approached by a mysterious woman who needed your help on a quest to save the world. Before you go on this quest, you will however need to get stronger and also gather a party to undertake the quest.</p></div>
<br>
<h2 class="center textbox upgrade upperencounter title">Stats</h2>
<div class="lowerencounter textbox2">
<span><strong> XP:</strong> Your experience points. As you earn experience points, you will level up which will lead to acquiring new party members. In order for your preparations to be complete, you will need to get enough experience points to hit at least level 4.</span><br>
<span class="time"><strong>Time (<img src='RPG/Time.png'>):</strong> You are on a bit of a deadline to get ready for your quest, and it will also depend on who your benefactor is. As you do encounters, you will use up your time.</span>
</div>
<br>
<h2 class="center textbox upgrade upperencounter title">Archetypes</h2>
<div class="lowerencounter textbox2">
There are three archetypes which will help determine what kind of hero you will be. By the end of your training, your class will be decided.<br>
<span class="fighter indent"><strong>Fighter (<img src='RPG/Fighter.png'>): </strong> For those that favor using their strength and melee weapons. </span><br>
<span class="rogue"><strong>Rogue (<img src='RPG/Rogue.png'>): </strong> For those that prefer a sneakier approach.</span><br>
<span class="caster"><strong>Mage (<img src='RPG/Caster.png'>): </strong> For the wielders of magic of all sort, whether that is offensive, healing, or some other sort</span><br>
</div>
<div class="center"><<button "Continue" "Benefactor">><</button>></div>
<<set _pic1 to "<img class='toppic' src='RPG/ScarlettJohansson.png'>">>
<<set _name1 to "Scarlett Johansson">>
<<set _pic2 to "<img class='toppic' src='RPG/HayleyAtwell.png'>">>
<<set _name2 to "Hayley Atwell">>
<<set _pic3 to "<img class='toppic' src='RPG/JennaColeman.png'>">>
<<set _name3 to "Jenna Coleman">>
<br>
<h1 class="center title textbox upperencounter">Benefactor</h1>
<div class="border textbox2 lowerencounter"><p>Placeholder Text </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Placeholder Text #1 </div>
<div class="center">Switch Benefactor or <<button "Continue" "Quick Companion">>
<<set $Benefactor to _name1>>
<<set $BenefactorPic to _pic1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Placeholder Text #2</div>
<div class="center">Switch Benefactor or <<button "Continue" "Quick Companion">>
<<set $Benefactor to _name2>>
<<set $BenefactorPic to _pic2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Placeholder Text #3.</div>
<div class="center">Switch Benefactor or <<button "Continue" "Quick Companion">>
<<set $Benefactor to _name3>>
<<set $BenefactorPic to _pic3>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Benefactor's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG/VanessaHudgens.png'>">>
<<set _name1 to "Vanessa Hudgens">>
<<set _pic2 to "<img class='toppic' src='RPG/MelissaBenoist.png'>">>
<<set _name2 to "Melissa Benoist">>
<<set _pic3 to "<img class='toppic' src='RPG/KatherineMcNamara.png'>">>
<<set _name3 to "Katherine McNamara">>
<br>
<h1 class="center title upperencounter textbox border">Companion</h1>
<div class="border textbox2 lowerencounter"><p>Your companion has been a friend for a long time. When you told her about your new quest, she jumped at the chance to join you in your party. She also knows about your ability to gain experience through sex, so is down to help you with that, either by fucking you herself or helping you find other women to sleep with.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">While Vanessa is a good friend of yours, she often spends a long time away as she tends to travel around in her role as a scout. While she fucks a lot of guys and girls while on the road, she always tells you that you are her favorite. When you tell her about your quest, she thinks it would be quite fun, especially since it will give her a chance to have some fun with the lovely ladies you meet. </div>
<div class="center">Switch Companion or <<button "Continue" "Quick Class">>
<<set $Companion to _name1>>
<<set $CompanionPic to _pic1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">As a paladin, Melissa is someone who is always ready to fight for truth and justice and since you are undertaking a quest to defeat some vile woman, she was excited to help. While she is willing to fuck you to help you get better, her takes on sex is quite vanilla and she never lets you fuck her in any position other than missionary. She is however quite eager for you to put a baby inside her during the quest because she wanted the father of her children to be a hero like you, so she insists you come inside her every time you have sex. </div>
<div class="center">Switch Companion or <<button "Continue" "Quick Class">>
<<set $Companion to _name2>>
<<set $CompanionPic to _pic2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">As a half-elf, Katherine always showed affinity for magic and archery. It was only natural that she combined the two and became an arcane archer, imbuing her arrows with deadly magic. Due to her half-elf nature, she never felt truly welcome with either community, so she always feels she has to try to prove herself worthy to others. You however have always been welcoming of her and for that she would do anything for you. So not only did she join you on your quest, she also was willing to try out any kink you had, but personally she loved it when you fucked her outside so she could be closer to nature. </div>
<div class="center">Switch Companion or <<button "Continue" "Quick Class">>
<<set $Companion to _name3>>
<<set $CompanionPic to _pic3>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Companion's picture</h2></span>
</div>
<br>
<br>
<h1 class="center title upperencounter textbox border">Select Your Class</h1>
<div class="border textbox2 lowerencounter"><p>Your class will decide your starting stats and party members.</p></div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Warrior</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
You are a honed weapon of war. You are the warrior. <br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 18</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 12</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 12</div>
<div><strong>Companions: </strong> Jessica Henwick, McKayla Maroney, Jamie Chung, and Kate Mara. </div>
<<button "Select" "Part 2 Start">><<set $Class to "Warrior">>
<<set $Brawn to 18>>
<<set $Guile to 12>>
<<set $Mind to 12>>
<<set $Novice1 to "Jessica Henwick">>
<<set $Novice1Pic to "<img class='toppic' src='RPG/JessicaHenwick.png'>">>
<<set $Novice2 to "McKayla Maroney">>
<<set $Novice2Pic to "<img class='toppic' src='RPG/McKaylaMaroney.png'>">>
<<set $Protector to "Jamie Chung">>
<<set $ProtectorPic to "<img class='toppic' src='RPG/JamieChung.png'>">>
<<set $Healer to "Kate Mara">>
<<set $HealerPic to "<img class='toppic' src='RPG/KateMara.png'>">>
<<set $Level to 4>>
<<set $XP to 100>>
<<set $PartySize to 6>>
<</button>>
</div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Thief</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
Stealthy moving around, stabbing people in the back, and taking things that belong to you. You are a thief <br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 12</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 18</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 12</div>
<div><strong>Companions: </strong> Katherine Langford, Freya Allan, Danielle Panabaker, and Auli'i Cravalho. </div>
<<button "Select" "Part 2 Start">><<set $Class to "Thief">>
<<set $Brawn to 12>>
<<set $Guile to 18>>
<<set $Mind to 12>>
<<set $Novice1 to "Katherine Langford">>
<<set $Novice1Pic to "<img class='toppic' src='RPG/KatherineLangford.png'>">>
<<set $Novice2 to "Freya Allan">>
<<set $Novice2Pic to "<img class='toppic' src='RPG/FreyaAllan.png'>">>
<<set $Protector to "Jamie Chung">>
<<set $ProtectorPic to "<img class='toppic' src='RPG/DaniellePanabaker.png'>">>
<<set $Healer to "Auli'i Cravalho">>
<<set $HealerPic to "<img class='toppic' src='RPG/AuliiCravalho.png'>">>
<<set $Level to 4>>
<<set $XP to 100>>
<<set $PartySize to 6>>
<</button>>
</div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Caster</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
You are able to bend the forces of magic to your will. You are a caster <br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 12</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 18</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 12</div>
<div><strong>Companions: </strong> Brianna Hildebrand, Lana Condor, Tessa Thompson, and Elle Fanning. </div>
<<button "Select" "Part 2 Start">><<set $Class to "Caster">>
<<set $Brawn to 12>>
<<set $Guile to 12>>
<<set $Mind to 18>>
<<set $Novice1 to "Brianna Hildebrand">>
<<set $Novice1Pic to "<img class='toppic' src='RPG/BriannaHildebrand.png'>">>
<<set $Novice2 to "Lana Condor">>
<<set $Novice2Pic to "<img class='toppic' src='RPG/LanaCondor.png'>">>
<<set $Protector to "Tessa Thompson">>
<<set $ProtectorPic to "<img class='toppic' src='RPG/TessaThompson.png'>">>
<<set $Healer to "Elle Fanning">>
<<set $HealerPic to "<img class='toppic' src='RPG/ElleFanning.png'>">>
<<set $Level to 4>>
<<set $XP to 100>>
<<set $PartySize to 6>>
<</button>>
</div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Hunter</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
You stalk your prey and then put a swift end to them with your blade. You are a hunter <br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 16</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 16</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 10</div>
<div><strong>Companions: </strong> Katherine Langford, Lana Condor, Tessa Thompson, and Auli'i Cravalho. </div>
<<button "Select" "Part 2 Start">><<set $Class to "Hunter">>
<<set $Brawn to 16>>
<<set $Guile to 16>>
<<set $Mind to 10>>
<<set $Novice1 to "Katherine Langford">>
<<set $Novice1Pic to "<img class='toppic' src='RPG/KatherineLangford.png'>">>
<<set $Novice2 to "Lana Condor">>
<<set $Novice2Pic to "<img class='toppic' src='RPG/LanaCondor.png'>">>
<<set $Protector to "Tessa Thompson">>
<<set $ProtectorPic to "<img class='toppic' src='RPG/TessaThompson.png'>">>
<<set $Healer to "Auli'i Cravalho">>
<<set $HealerPic to "<img class='toppic' src='RPG/AuliiCravalho.png'>">>
<<set $Level to 4>>
<<set $XP to 100>>
<<set $PartySize to 6>>
<</button>>
</div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Magus</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
You have blended the art of the blade with the magical arts. You are a magus <br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 16</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 10</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 16</div>
<div><strong>Companions: </strong> Jessica Henwick, Freya Allan, Jamie Chung, and Elle Fanning. </div>
<<button "Select" "Part 2 Start">><<set $Class to "Magus">>
<<set $Brawn to 16>>
<<set $Guile to 10>>
<<set $Mind to 16>>
<<set $Novice1 to "Jessica Henwick">>
<<set $Novice1Pic to "<img class='toppic' src='RPG/JessicaHenwick.png'>">>
<<set $Novice2 to "Freya Allan">>
<<set $Novice2Pic to "<img class='toppic' src='RPG/FreyaAllan.png'>">>
<<set $Protector to "Jamie Chung">>
<<set $ProtectorPic to "<img class='toppic' src='RPG/JamieChung.png'>">>
<<set $Healer to "Elle Fanning">>
<<set $HealerPic to "<img class='toppic' src='RPG/ElleFanning.png'>">>
<<set $Level to 4>>
<<set $XP to 100>>
<<set $PartySize to 6>>
<</button>>
</div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Eldritch Scoundrel</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
You make use of magic to trick your opponents. You are an eldritch scoundrel<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 10</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 16</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 16</div>
<div><strong>Companions: </strong> Brianna Hildebrand, McKayla Maroney, Danielle Panabaker, and Elle Fanning. </div>
<<button "Select" "Part 2 Start">><<set $Class to "Eldritch Scoundrel">>
<<set $Brawn to 10>>
<<set $Guile to 16>>
<<set $Mind to 16>>
<<set $Novice1 to "Brianna Hildebrand">>
<<set $Novice1Pic to "<img class='toppic' src='RPG/BriannaHildebrand.png'>">>
<<set $Novice2 to "McKayla Maroney">>
<<set $Novice2Pic to "<img class='toppic' src='RPG/McKaylaMaroney.png'>">>
<<set $Protector to "Danielle Panabaker">>
<<set $ProtectorPic to "<img class='toppic' src='RPG/DaniellePanabaker.png'>">>
<<set $Healer to "Kate Mara">>
<<set $HealerPic to "<img class='toppic' src='RPG/KateMara.png'>">>
<<set $Level to 4>>
<<set $XP to 100>>
<<set $PartySize to 6>>
<</button>>
</div>
<br>
<div class="center"><img src="RPG/Title.png"></div>
<h2 class="center title">Part 2: The Unnamed Part</h2>
<br>
<h2 class="border upperencounter textbox center title">Intro</h2>
<div class="border textbox2 lowerencounter"><p>Now that you have completed your training, it is time for your real journey to begin. You will be soon leaving the city you trained in behind.
</p>
</div>
<br>
<h2 class="center textbox upgrade upperencounter title">Ability Scores</h2>
<div class="lowerencounter textbox2">
There are 3 ability scores that cover how well you will be able to complete various tasks. The higher the ability score the more likely you will be able to complete a given task. For a hero like you the stats score will range from 10 on the low end to 20 on the high end.<br>
<span class="fighter indent"><strong>Brawn (<img src='RPG2/Brawn.png'>): </strong> This ability score represent your strength, constitution, defense, and other similar physical traits </span><br>
<span class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>): </strong> This ability score represents physical traits like dexterity and quickness along with mental traits like charisma and perception.</span><br>
<span class="caster"><strong>Mind (<img src='RPG2/Mind.png'>): </strong> This ability score represents your intelligence, wisdom, willpower and other similar mental traits.</span><br>
</div>
<<if $Part is 1>>
<h2 class="center textbox upgrade upperencounter title">Part 1 Stats</h2>
<div class="lowerencounter textbox2">
<<if $Class is "Fighter" or $Class is "Weapon Master" or $Class is "Brute" or $Class is "Guardian" or $Class is "Tactician" or $Class is "Knight" or $Class is "Templar" or $Class is "Gladiator" or $Class is "Warden" or $Class is "Champion" or $Class is "Dragoon">>
As a $Class your primary stat will be Brawn. Here are your starting stats:<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 18</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 12</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 12</div>
<<set $Brawn to 18>>
<<set $Guile to 12>>
<<set $Mind to 12>>
<<elseif $Class is "Rogue" or $Class is "Sniper" or $Class is "Master Thief" or $Class is "Alchemist" or $Class is "Dungeon Delver" or $Class is "Spy" or $Class is "Inquisitor" or $Class is "Phantom Thief" or $Class is "Beastmaster" or $Class is "Swashbuckler" or $Class is "Investigator">>
As <<if $Class is "Alchemist" or $Class is "Inquisitor" or $Class is "Investigator">>an<<else>>a<</if>> $Class your primary stat will be Guile. Here are your starting stats:<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 12</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 18</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 12</div>
<<set $Brawn to 12>>
<<set $Guile to 18>>
<<set $Mind to 12>>
<<elseif $Class is "Mage" or $Class is "Warmage" or $Class is "Illusionist" or $Class is "Wizard" or $Class is "Sorcerer" or $Class is "Court Mage" or $Class is "Cleric" or $Class is "Warlock" or $Class is "Druid" or $Class is "Sage" or $Class is "Card Caster">>
As <<if $Class is "Illusionist">>an<<else>>a<</if>> $Class your primary stat will be Mind. Here are your starting stats:<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 12</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 12</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 18</div>
<<set $Brawn to 12>>
<<set $Guile to 12>>
<<set $Mind to 18>>
<<elseif $Class is "Scout" or $Class is "Slayer" or $Class is "Bandit" or $Class is "Mageslayer" or $Class is "Ranger" or $Class is "Assassin" or $Class is "Witch Hunter">>
As <<if $Class is "Assassin">>an<<else>>a<</if>> $Class your primary stats will be Brawn and Guile. Here are your starting stats:<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 16</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 16</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 10</div>
<<set $Brawn to 16>>
<<set $Guile to 16>>
<<set $Mind to 10>>
<<elseif $Class is "Mage Knight" or $Class is "Spellblade" or $Class is "Soulknife" or $Class is "Staff Magus" or $Class is "Rune Knight" or $Class is "Marshal" or $Class is "Paladin">>
As a $Class your primary stats will be Brawn and Mind. Here are your starting stats:<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 16</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 10</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 16</div>
<<set $Brawn to 16>>
<<set $Guile to 10>>
<<set $Mind to 16>>
<<elseif $Class is "Arcane Trickster" or $Class is "Saboteur" or $Class is "Shadowwalker" or $Class is "Spell Dancer" or $Class is "Bard" or $Class is "Vexing Duelist" or $Class is "Divine Agent">>
As <<if $Class is "Arcane Trickster">>an<<else>>a<</if>> $Class your primary stats will be Guile and Mind. Here are your starting stats:<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 10</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 16</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 16</div>
<<set $Brawn to 10>>
<<set $Guile to 16>>
<<set $Mind to 16>>
<<else>>
As an Adventurer you are balanced in all 3 stats. Here are your starting stats:<br>
<div class="fighter"><strong>Brawn (<img src='RPG2/Brawn.png'>) :</strong> 14</div>
<div class="rogue"><strong>Guile (<img src='RPG2/Guile.png'>):</strong> 14</div>
<div class="caster"><strong>Mind (<img src='RPG2/Mind.png'>):</strong> 14</div>
<<set $Brawn to 14>>
<<set $Guile to 14>>
<<set $Mind to 14>>
<</if>>
</div>
<</if>>
<h2 class="center textbox upgrade upperencounter title">Connections</h2>
<div class="lowerencounter textbox2">
<p>Some of your party members will have a connection with characters that show up in part 2. This could be because they are family or have some past history. It could also be because they just instantly get along due to a similar personality or a spiritual connection. This will cause the encounter with this character to play out differently and for your party member to get involved. The final outcome of this encounter will remain the same. </p>
</div>
<<set $Part to 2>>
<div class="center"><<button "Continue" "Villain">><</button>></div>
<<set _pic1 to "<img class='toppic' src='RPG2/BrieLarson.png'>">>
<<set _name1 to "Brie Larson">>
<<set _pic2 to "<img class='toppic' src='RPG2/EmiliaClarke.png'>">>
<<set _name2 to "Emilia Clarke">>
<<set _pic3 to "<img class='toppic' src='RPG2/NataliePortman.png'>">>
<<set _name3 to "Natalie Portman">>
<br>
<h1 class="center title textbox upperencounter">Villain</h1>
<div class="border textbox2 lowerencounter"><p>$Benefactor reveals to you all the details she knows about the villain she needs your help taking down. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Brie was a general for the Empire during the last great war. After the war ended, she ended up disappearing along with all the forces under her. However from time to time, those under her command who show up and recruit more to her side, before they would disappear again. She is up to something and Kingdoms who have been losing troops to her cause are worried. The Queen of Senza Nome is amongst those that seek to stop her, and likely sent one of her best agents to find a way to stop her.</div>
<div class="center">Switch Villain or <<button "Continue" "Ship Captain">>
<<set $Villain to _name1>>
<<set $VillainPic to _pic1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Emilia was a noble who had greater ambitions and so she led a coup against her king. She now sits on the throne of her island nation. Now those under her tyrannical rule live in fear. The nobles that supported the old king have it the worst. They were either killed or forced into slavery to satsify all of her sexual whims. Some like members of the Atwell Family however escaped and still seek to overthrow her. </div>
<div class="center">Switch Villain or <<button "Continue" "Ship Captain">>
<<set $Villain to _name2>>
<<set $VillainPic to _pic2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Natalie is an elven wizard. She lived a peaceful life with the love of her life. However when war ravaged the land and her spouse was killed, she exiled herself away from civilization as grief overtook her. However the other wizards of the land begin to realize what she was up to. She was crafting a very powerful spell that would stop all wars and all death, forcing everyone under her total rule. Even the Goddesses grew worried about this spell, especially the Goddess of Fate and Time, who spurred some of her priestesses to action. </div>
<div class="center">Switch Villain or <<button "Continue" "Ship Captain">>
<<set $Villain to _name3>>
<<set $VillainPic to _pic3>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Villain's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/KayaScodelario.png'>">>
<<set _name1 to "Kaya Scodelario">>
<<set _pic2 to "<img class='toppic' src='RPG2/AmandaSeyfried.png'>">>
<<set _name2 to "Amanda Seyfried">>
<<set _pic3 to "<img class='toppic' src='RPG2/ZoeSaldana.png'>">>
<<set _name3 to "Zoe Saldana">>
<br>
<h1 class="center title textbox upperencounter">Ship Captain</h1>
<div class="border textbox2 lowerencounter"><p><<if $Villain isnot "Emilia Clarke">>While you aren't sure where exactly $Villain is operating from, you know it is somewhere near the Northern Channel. Therefore you decide to set up in the port city of Lamour. <<else>>The city of Kingshead serves as capital of Emilia Clarke's growing Kingdom. A direct assault on it would be impossible so you decide you should set up in the port city of Lamour which is on the other side of the Northern Channel<</if>> You will need to enlist the aid of a ship's captain to take you there. It would also be a good idea to retain her services in case you have a future need for a ship.
</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent"><<if $TreasureHunter is "Keira Knightley">>Kaya is the captain of one of the most heavily armed pirate ships on the seas. Keira Knightley however isn't too happy with the choice in ship, because it used to be hers until Kaya overthrew her. If Kiera was going to have board the ship again, she made one demand to Kaya. This is how you and Kiera began to spitroast Kaya in front of the rest of the crew.
<<else>>Kaya is the captain of one of the most heavily armed pirate ships on the seas. She is however fairly new at it as she supposedly overthrew the last captain a couple months ago. While the previous captain kept the crew happy by letting them fill her holes, Kaya prefers to be a bit more domineering with the crew. While you are on board, she ends up denying them all sex and forces them to watch as you fuck her in every single hole. <</if>> </div>
<div class="center">Switch Ship Captain or <<button "Continue" "Trainer">>
<<set $ShipCaptain to _name1>>
<<set $ShipCaptainPic to _pic1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent"><<if $TreasureHunter is "Olivia Wilde">>Amanda is a smuggler. Her ship is disguised as a simple merchant ship and she is able to slip through unnoticed past fleets and into otherwise hostile fleets. The goods that they are also transporting are too good of a target for Olivia Wilde to pass up. However Amanda ends up catching her. She feels that both of you need to be punished so she ends up tying Olivia up and having her watch as Amanda dominates you. While she doesn't allow Olivia to touch herself at all, she ends up edging you, and making sure to draw the whole punishment out as much as possible. After that Olivia kept trying to steal and Amanda kept the punishments up.
<<else>>Amanda is a smuggler. Her ship is disguised as a simple merchant ship and she is able to slip through unnoticed past fleets and into otherwise hostile fleets. While the outside of the ship is designed to look simple, her captain's quarters are quite luxurious. She invites you to her quarters every night for dinner. After some wining and dining she takes you to bed, where she is quietly assertive with you, remaining in complete control while being soft and romantic. <</if>></div>
<div class="center">Switch Ship Captain or <<button "Continue" "Trainer">>
<<set $ShipCaptain to _name2>>
<<set $ShipCaptainPic to _pic2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent"><<if $TreasureHunter is "Alice Eve">>Zoe is owner of a very rare type of ship, an airship. Its ability to fly to the skies makes it able to evade attacks with ease. Alice Eve was quite interested in the crystals that run the ship and the fact that the crystals gain their power through sexual energy. While Alice is very nervous about it, she allows you and Zoe to show her the ropes of using the crystals as a dildo. As the trip goes on, she becomes more confident and the three of you spend a lot of time powering crystals mainly by you fucking the two of them, but with a rather large crystal, Zoe and Alice ended up using it as a double dildo.
<<else>>Zoe is owner of a very rare type of ship, an airship. Its ability to fly to the skies makes it able to evade attacks with ease. She shows you the magical engine which keeps it afloat. While showing it off, she tells you that it is powered by sexual energy that is stored in crystals. She is also happy to show you the most common way for her female crew to gather that energy, which is by using the crystals as dildos. The sex between the two of you is quite vigorous and more than once you fucked her ass while a crystal was stuffed in her pussy. By the time you reached your destination, she had enough powered crystals for many more flights. <</if>></div>
<div class="center">Switch Ship Captain or <<button "Continue" "Trainer">>
<<set $ShipCaptain to _name3>>
<<set $ShipCaptainPic to _pic3>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Ship Captain's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/BeckyLynch.png'>">>
<<set _name1 to "Becky Lynch">>
<<set _pic2 to "<img class='toppic' src='RPG2/JessicaParkerKennedy.png'>">>
<<set _name2 to "Jessica Parker Kennedy">>
<<set _pic3 to "<img class='toppic' src='RPG2/YanetGarcia.png'>">>
<<set _name3 to "Yanet Garcia">>
<br>
<h1 class="center title textbox upperencounter">Trainer</h1>
<div class="border textbox2 lowerencounter"><p>Before you board the ship, $Benefactor tells you that even though your training is over, that doesn't mean you can't still improve yourself. She introduces you to a trainer who will help you get stronger during the trip to Lamour. She also said that the trainer is good in a fight and is willing to join your party. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">This brawler is all about keeping you at the top of your physical form. Her training mainly consists of nude wrestling matches where anything goes. After a while, you knew her fighting style well enough, that you could regularly pin her down and fuck her in the middle of the mat and you would keep fucking her until she submitted to you. </div>
<div class="center">Switch Trainer or <<button "Continue" "Tome">>
<<set $Trainer to _name1>>
<<set $TrainerPic to _pic1>>
<<set $Brawn += 2>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
<span class="fighter">+2 <img src='RPG2/Brawn.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Jessica is a former pirate who ran a brothel for a while. Both professions come in handy with her training. She teaches you to be quicker on your feet during the day, and then at night she teams up with you to seduce and fuck the many ladies on the ship. Most of the times she lets you fuck her, it is during threesomes with other women.</div>
<div class="center">Switch Trainer or <<button "Continue" "Tome">>
<<set $Trainer to _name2>>
<<set $TrainerPic to _pic2>>
<<set $Guile += 2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
<span class="rogue">+2 <img src='RPG2/Guile.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Yanet is a witch known for her ability to control the weather. She teaches you yoga and meditation to let you focus your mind better. You have trouble doing yoga at first because you keep staring at her beautiful ass. She decides the best way to help you out is to let you fuck her in the ass before and after the lessons.</div>
<div class="center">Switch Trainer or <<button "Continue" "Tome">>
<<set $Trainer to _name3>>
<<set $TrainerPic to _pic3>>
<<set $Mind += 2>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
<span class="caster">+2 <img src='RPG2/Mind.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Trainer's picture</h2></span>
</div>
<br>
<<set $Valor to 0>>
<<set $Love to 0>>
<<set $Knowledge to 0>>
<br>
<h1 class="center title textbox upperencounter">Books</h1>
<div class="border textbox2 lowerencounter"><p>$Benefactor also gives you a couple of books to read on the trip as well. The first is a book containing information about the history and powers of Lustfinders so that you might learn more about yourself. It contains info about how Lustfinders follow certain virtues and which ones a Lustfinder focus on will change what kind of hero they will be. It also talks about how powerful Lustfinders start to gain feats that will increase their sexual prowess.</p></div>
<h2 class="center textbox upgrade upperencounter title">Virtues</h2>
<div class="lowerencounter textbox2">
<p>There are 3 virtues that Lustfinders follow. How you complete the challengers you will encounter will increase your focus with one of those virtues. In the end, which ones you have the most focus in will change how you deal with $Villain and your future going forward. You can focus most of your energy into one virtue or spread it out into multiple virtues. Both have their benefits.</p>
<span class="valor indent"><strong>Valor (<img src='RPG2/Valor.png'>): </strong> Mostly associated with fighter Lustfinders, valor represents being able to face difficult challenges. A valorous Lustfinder will have the strength to roughly fuck for a long time.</span><br>
<span class="love"><strong>Love (<img src='RPG2/Love.png'>): </strong> Mostly associated with roguish Lustfinders, love represents a oneness with all beings and being compassionate to those below you. A loving Lustfinder will find himself surrounded by many people in bed.</span><br>
<span class="knowledge"><strong>Knowledge (<img src='RPG2/Knowledge.png'>): </strong>Mostly associated with mage Lustfinders, knowledge represents wanting to learn more. A knowledgable Lustfinder will always be open to new and interesting things during sex. </span><br>
</div>
<br>
<h1 class="center title textbox upperencounter">Tome</h1>
<div class="border textbox2 lowerencounter"><p>The second book is an ancient tome that when read will magically increase one of your stats. </p></div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Manual of Everlasting Sex</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
This tome teaches you how to make the most out of your stamina in bed. It also increases your other traits associated with brawn<br>
<div class="fighter">+2 <img src='RPG2/Brawn.png'></div>
<<if $Brawn < 20>>
<<button "Read" "Location Intro">><<set $Tome to "Manual of Everlasting Sex">><<set $Brawn += 2>><</button>>
<<else>>
<span class="red">Warning: </span> Your brawn is already maxed out at 20 so this will not benefit you.<br>
<</if>>
</div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Manual of Sexual Influence</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
This tome teaches you how to be better at convincing people to join you in bed. It also increases your other traits associated with guile<br>
<div class="rogue">+2 <img src='RPG2/Guile.png'></div>
<<if $Guile < 20>>
<<button "Read" "Location Intro">><<set $Tome to "Manual of Sexual Influence">><<set $Guile += 2>><</button>>
<<else>>
<span class="red">Warning: </span> Your guile is already maxed out at 20 so this will not benefit you.<br>
<</if>>
</div>
<<link "<h3 class='center textbox upgrade upperencounter title black' id='Title1'>Manual of Lustfully Understanding</h3>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2" id="Box1">
This tome teaches you how to respond to your partner's feelings better. It also increases your other traits associated with mind<br>
<div class="caster">+2 <img src='RPG2/Mind.png'></div>
<<if $Mind < 20>>
<<button "Read" "Location Intro">><<set $Tome to "Manual of Lustfully Understanding">><<set $Mind += 2>><</button>>
<<else>>
<span class="red">Warning: </span> Your mind is already maxed out at 20 so this will not benefit you.<br>
<</if>>
</div>
<<set $Time to 6>>
<<set $XPlevels2 = [0, 20, 60, 100, 150, 210, 280, 360, 440, 530, 620, 710, 800]>>
<br>
<h2 class="border upperencounter textbox center title">Arrival</h2>
<div class="border textbox2 lowerencounter"><p>After a week of training, reading, and fucking $Benefactor, $ShipCaptain, and your party members the ship docks at the bustling port city of Lamour. After a brief walk through the city, you arrive at <<if $Benefactor is "Scarlett Johansson">>an unassuming house filled with secrets<<elseif $Benefactor is "Hayley Atwell">>an upscale mansion fitting a noble<<else>>an abandoned but well kept monastery<</if>> where you will be staying. $Benefactor then tells you that she has a few things to do before you can begin your mission properly, so she invites you to spend some time exploring the city. </p>
</div>
<br>
<h2 class="center textbox upgrade upperencounter title">Locations And Encounters</h2>
<div class="lowerencounter textbox2">
<p>Part 2 will be divided in several locations. Each location will have a unique set of encounters. Once you have either completed those encounters or run out of time, you will finish up any business you might have in the location before moving onto a new location. How much time you have will depend on the location with locations with more encounters having more time to explore them. </p>
<p>There are a couple changes from encounters in part 1. First is that unless you meet attribute requirements, you will not be able to select all of the options. Second, encounters will always lead to sex and there will be no teasing. You however can now spend extra time to convince characters you slept with to join your party. Just be careful not to spend too much recruiting as you might not have enough time to work on your virtues. </p>
<p>After visiting Lamour, you will be given options on which location you want to explore next. The order matters because the locations will have encounters that are locked unless you visited another location first to uncover more details about that encounter. </p>
</div>
<br>
<h2 class="center textbox upgrade upperencounter title">Stats</h2>
<div class="lowerencounter textbox2">
Two stats will carry over from part 1, but they both behave slightly differently so here are the explanations for them for part 2.<br><br>
<span><strong> XP:</strong> Your experience points. As you earn experience points, you will level up. You will no longer attract new party members when you level up. Instead you will earn Lustfinder feats. <<if $Level is 5>>Due to reaching Level 5, you will have one feat immediately available to you.<<elseif $Level is 6>>Due to reaching Level 6, you will have two feats immediately available to you.<</if>></span><br><br>
<span class="time"><strong>Time (<img src='RPG/Time.png'>):</strong> Encounters will still cost time, but each location will have its own amount of time to complete the encounters in it.</span>
</div>
<<if $Level > 4>>
<div class="center"><<button "Continue" "Level 5 Feat">><</button>></div>
<<else>>
<div class="center"><<button "Continue" "Lamour">><</button>></div>
<</if>>
<<if $Level > 5>>
<<set _button to "Level 6 Feat">>
<<else>>
<<set _button to "Lamour">>
<</if>>
<<include "Feats">><<set _button to "Lamour">>
<<include "Feats">><<set _Encounter to false>>
<h2 class='center level title border black'>Lamour Encounters</h2>
<div id="Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Pray At Temple</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
<<if ndef $Priestess2 && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter1 to 0>>
You can pray at a local Temple to a Goddess <br>
<strong>Featuring:</strong> Alexa Bliss, Aubrey Plaza, or Kate Beckinsale<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Priestess 2">><</button>>
<<elseif ndef $Priestess2>>
<<set _Encounter1 to 1>>
You never prayed at the temple<br>
<strong>Could have featured:</strong> Alexa Bliss, Aubrey Plaza, or Kate Beckinsale<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter1 to 2>>
At the temple you met a Priestess who was on a pilgrimage <br>
<strong>Featured:</strong> $Priestess2<br>
<strong>Costed: </strong><span class='time'><<if $Priestess2Recruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Spend Time At Tavern</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<if ndef $TavernGirl && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter2 to 0>>
You can party up at a tavern.<br>
<strong>Featuring:</strong> Jenna Fischer, Maia Mitchell, or Jorja Smith<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Tavern Girl">><</button>>
<<elseif ndef $TavernGirl>>
<<set _Encounter2 to 1>>
You didn't visit the tavern<br>
<strong>Could have featured:</strong> Jenna Fischer, Maia Mitchell, or Jorja Smith<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter2 to 2>>
You met a lovely woman at the tavern.<br>
<strong>Featured:</strong> $TavernGirl<br>
<strong>Costed: </strong><span class='time'><<if $TavernGirlRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Explore the Shopping District</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
<<if ndef $DistrictMerchant && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter3 to 0>>
You can head to the shopping district and see if there is anything worth getting.<br>
<strong>Featuring:</strong> Ryan Ashley Malarkey, Elizabeth Turner, or Heejin<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "District Merchant">><</button>>
<<elseif ndef $DistrictMerchant>>
<<set _Encounter3 to 1>>
You didn't go to the shopping district<br>
<strong>Could have featured:</strong> Ryan Ashley Malarkey, Elizabeth Turner, or Heejin<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter3 to 2>>
You hooked up with a merchant at the shopping district<br>
<strong>Featured:</strong> $DistrictMerchant<br>
<strong>Costed: </strong><span class='time'><<if $DistrictMerchantRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>Visit Botanical Garden</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
<<if ndef $GardenGirl && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter4 to 0>>
You have heard a lot about the amazing gardens in Lamour. You go to one and relax.<br>
<strong>Featuring:</strong> Gemma Chan, Maggie Geha, or Pokimane<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Botanical Garden">><</button>>
<<elseif ndef $GardenGirl>>
<<set _Encounter4 to 1>>
You didn't go to the shopping district<br>
<strong>Could have featured:</strong> Gemma Chan, Maggie Geha, or Pokimane<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter4 to 2>>
You hooked up with a merchant at the shopping district<br>
<strong>Featured:</strong> $GardenGirl<br>
<strong>Costed: </strong><span class='time'><<if $GardenGirlRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<if _Encounter is false>>
<br>
<h2 class='center level title border black'>Head Back to Base of Operations</h2>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Meet Up With $Benefactor</h2>
<div class="lowerencounter textbox2">
$Benefactor should be done preparing by now. You should meet up with her.<br>
<<button "Continue" "Faction Intro">><</button>>
</div>
<</if>>
<br>
<<set _pic1 to "<img class='toppic' src='RPG/AlexaBliss.png'>">>
<<set _name1 to "Alexa Bliss">>
<<set _pic2 to "<img class='toppic' src='RPG/AubreyPlaza.png'>">>
<<set _name2 to "Aubrey Plaza">>
<<set _pic3 to "<img class='toppic' src='RPG/KateBeckinsale.png'>">>
<<set _name3 to "Kate Beckinsale">>
<<if $Priestess is $EndBonus or $Priestess is $GuildBonus>>
<<set _BrawnCost to 14>>
<<set _GuileCost to 14>>
<<set _MindCost to 14>>
<<else>>
<<set _BrawnCost to 16>>
<<set _GuileCost to 16>>
<<set _MindCost to 16>>
<</if>>
<<if $Goddess is "Gal Gadot">>
<<set _BrawnCost to 10>>
<</if>>
<<if $Goddess is "Margot Robbie">>
<<set _GuileCost to 10>>
<</if>>
<<if $Goddess is "Emma Watson">>
<<set _MindCost to 10>>
<</if>>
<br>
<h1 class="center title upperencounter textbox border">Pray At Temple</h1>
<div class="border textbox2 lowerencounter"><p>When you go pray at the temple, you meet a priestess to the Goddess who is on a pilgrimage. She originally came from the city of Senza Nome, which is the previous city you were in. You discuss the pilgrimage, your own journey, and both cities. One thing leads to another </p></div>
<div class='row'>
<div class="col border">
<<if $EndBonus isnot _name1 and $GuildBonus isnot _name1>>
<<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent"><<if $Priestess is _name1>>Revisit Placeholder #1<<else>>Placeholder Text #1<</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party<<if $Priestess isnot _name1>>: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $Priestess is _name1>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Priestess2 to _name1>>
<<set $Priestess2Pic to _pic1>>
<<set $Priestess2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $Priestess2 to _name1>>
<<set $Priestess2Pic to _pic1>>
<<set $Priestess2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Priestess2 to _name1>>
<<set $Priestess2Pic to _pic1>>
<<set $Priestess2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $Priestess2 to _name1>>
<<set $Priestess2Pic to _pic1>>
<<set $Priestess2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Priestess2 to _name1>>
<<set $Priestess2Pic to _pic1>>
<<set $Priestess2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $Priestess2 to _name1>>
<<set $Priestess2Pic to _pic1>>
<<set $Priestess2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name2 and $GuildBonus isnot _name2>> <<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent"><<if $Priestess is _name2>>Revisit Placeholder #2<<else>>Placeholder Text #2<</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party<<if $Priestess isnot _name2>>: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $Priestess is _name2>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Priestess2 to _name2>>
<<set $Priestess2Pic to _pic2>>
<<set $Priestess2Recruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $Priestess2 to _name2>>
<<set $Priestess2Pic to _pic2>>
<<set $Priestess2Recruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Priestess2 to _name2>>
<<set $Priestess2Pic to _pic2>>
<<set $Priestess2Recruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $Priestess2 to _name2>>
<<set $Priestess2Pic to _pic2>>
<<set $Priestess2Recruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Priestess2 to _name2>>
<<set $Priestess2Pic to _pic2>>
<<set $Priestess2Recruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $Priestess2 to _name2>>
<<set $Priestess2Pic to _pic2>>
<<set $Priestess2Recruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name3 and $GuildBonus isnot _name3>> <<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $Priestess is _name3>>Revisit Placeholder #3<<else>>Placeholder Text #3<</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party<<if $Priestess isnot _name3>>: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $Priestess is _name3>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Priestess2 to _name3>>
<<set $Priestess2Pic to _pic3>>
<<set $Priestess2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $Priestess2 to _name3>>
<<set $Priestess2Pic to _pic3>>
<<set $Priestess2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Priestess2 to _name3>>
<<set $Priestess2Pic to _pic3>>
<<set $Priestess2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $Priestess2 to _name3>>
<<set $Priestess2Pic to _pic3>>
<<set $Priestess2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Priestess2 to _name3>>
<<set $Priestess2Pic to _pic3>>
<<set $Priestess2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $Priestess2 to _name3>>
<<set $Priestess2Pic to _pic3>>
<<set $Priestess2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
<</if>>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Priestess's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/MaiaMitchell.png'>">>
<<set _name1 to "Maia Mitchell">>
<<set _pic2 to "<img class='toppic' src='RPG2/JorjaSmith.png'>">>
<<set _name2 to "Jorja Smith">>
<<set _pic3 to "<img class='toppic' src='RPG2/JennaFischer.png'>">>
<<set _name3 to "Jenna Fischer">>
<<set _BrawnCost to 12>>
<<set _GuileCost to 10>>
<<set _MindCost to 14>>
<br>
<h1 class="center title upperencounter textbox border">Spend Time At Tavern</h1>
<div class="border textbox2 lowerencounter"><p>The tavern down the street from your base of operations is a bustling place. While a singer belts out a song, there is a group of young women getting drunk and a waitress busy serving everyone.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">The young women wave you over to join them. Between some flirting, they challenge you to a drinking contest. You agree, and you are easily able to drink them under the table. You end up calling the contest once it is clear that several of them are far too drunk. So you end up escorting them home to make sure that they are safe. One of them however seems to have held her liquor down just fine and once you helped get the others to bed, she asks you to help tuck her in</div>
<div class="indent">As you walk to her bedroom, Maia strips out of clothes. Then she hopped onto her bed and said in order to go to sleep, she needs to have an orgasm. You dive right in and begin to lick up her beautiful pussy. Even after it is clear she had an orgasm she says it isn't enough and that she normally uses a dildo, but you have something even better. Again you oblige her and fuck her through multiple orgasms. <div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
While Maia doesn't have any adventuring skills, she is willing to learn. However until she is ready, she will be your willing assistant and do whatever it takes to please you.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $TavernGirl to _name1>>
<<set $TavernGirlPic to _pic1>>
<<set $TavernGirlRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $TavernGirl to _name1>>
<<set $TavernGirlPic to _pic1>>
<<set $TavernGirlRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $TavernGirl to _name1>>
<<set $TavernGirlPic to _pic1>>
<<set $TavernGirlRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $TavernGirl to _name1>>
<<set $TavernGirlPic to _pic1>>
<<set $TavernGirlRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">You sit back and watch the singer perform. She notices you are the only one focused on her and she invites you on stage with her. She has you sit down in a chair and gives you a lapdance while singing, even rubbing her breasts in your face. She ends the performance by giving you a big kiss and then dragging you backstage. A few minutes later, Jorja's moans of joy echo through the tavern as you vigorously fuck her in the ass.</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Jorja has a bit of magic that she can use to support the team, but her main function is as your own personal morale booster as she performs for you whenever you want. She also loves let you fuck her tits and ass.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $TavernGirl to _name2>>
<<set $TavernGirlPic to _pic2>>
<<set $TavernGirlRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $TavernGirl to _name2>>
<<set $TavernGirlPic to _pic2>>
<<set $TavernGirlRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $TavernGirl to _name2>>
<<set $TavernGirlPic to _pic2>>
<<set $TavernGirlRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $TavernGirl to _name2>>
<<set $TavernGirlPic to _pic2>>
<<set $TavernGirlRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You can see that the waitress is clearly overwhelmed with all the customers in the bar, so you decide to give her a bit of help. Once things slow down, she thanks you and gives you a free beer. She also asks you to stay until the bar closes. You stick around, drink some more beers, and chat with Jenna when she has free moments. </div>
<div class="indent">Once everyone is cleared up, she removes her pants and bends over on a bar stool. "You waited all this time, so fuck me now and fuck me hard". You whip out your dick and begin to fuck her doggystyle. After fucking her for a while, you ask her to suck you off so you can shoot your load into her mouth. You go a few more rounds and she thanks you, because it has been a while since she has been fucked, and never liked that. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Jenna serves as a wonderful manager for your party. She helps keep everyone organized and ensures all equipment is in order. She isn't a great fighter, but when backed into a corner, she packs a mean punch.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $TavernGirl to _name3>>
<<set $TavernGirlPic to _pic3>>
<<set $TavernGirlRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $TavernGirl to _name3>>
<<set $TavernGirlPic to _pic3>>
<<set $TavernGirlRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $TavernGirl to _name3>>
<<set $TavernGirlPic to _pic3>>
<<set $TavernGirlRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $TavernGirl to _name3>>
<<set $TavernGirlPic to _pic3>>
<<set $TavernGirlRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Tavern Girl's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/RyanAshleyMalarkey.png'>">>
<<set _name1 to "Ryan Ashley Malarkey">>
<<set _pic2 to "<img class='toppic' src='RPG2/ElizabethTurner.png'>">>
<<set _name2 to "Elizabeth Turner">>
<<set _pic3 to "<img class='toppic' src='RPG2/Heejin.png'>">>
<<set _name3 to "Heejin">>
<<set _BrawnCost to 10>>
<<set _GuileCost to 14>>
<<set _MindCost to 12>>
<br>
<h1 class="center title upperencounter textbox border">Explore the Shopping District</h1>
<div class="border textbox2 lowerencounter"><p>You take a stroll through the shopping district. Among the shops that interest you are a tattoo artist, a lingerie shop, and a fortune teller</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">While you look over the designs of several tattoos, Ryan looks you over and then insists on you getting one that is a shield design. She doesn't take no for an answer and she tells you that this one will protect one like you. You finally agree. It doesn't take her very long to tattoo it onto your left upper arm. After it is done, you trace your finger over it and it glows and surges with magic. She tells you that the tattoo can protect you from danger. </div>
<div class="indent">When you broach the subject of payment, she tells you that she knows what you are and desires a payment fitting a Lustfinder. She then reaches into your pants and pulls out your cock so she can suck it. She stops so she can strip and then mount you while you are still sitting in a chair. She bounces up and down on your cock, before getting off so you can spray your cum all over her tattoos, which glow as the cum is absorbed into them.</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
All of Ryan's tattoos are magical like the one she gave you. They provide a variety of abilities great for combat like summoning weapons and magical creatures or shooting out bolts of energy. They do however require sexual energy to recharge.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $DistrictMerchant to _name1>>
<<set $DistrictMerchantPic to _pic1>>
<<set $DistrictMerchantRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $DistrictMerchant to _name1>>
<<set $DistrictMerchantPic to _pic1>>
<<set $DistrictMerchantRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $DistrictMerchant to _name1>>
<<set $DistrictMerchantPic to _pic1>>
<<set $DistrictMerchantRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $DistrictMerchant to _name1>>
<<set $DistrictMerchantPic to _pic1>>
<<set $DistrictMerchantRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">You decide to buy all the members of your party some lingerie. When the elven shopkeeper hears how many women you are buying for, she becomes quite intrigued and asks you a lot of questions about them all, especially details about the sex you have them them. She even decides to help you decide by modeling different pieces of lingerie, showing off skimpier and skimpier lingerie. </div>
<div class="indent">At one point when she is putting a different piece of lingerie, you realize it is taking an extra long time. When you hear her calling your name, you go to the back and see she is masturbating. You ask her if she needs some help. She says "oh my god, yes, please fuck me". You strip off your clothes and climb on top of her. She continues to finger herself as you slide your cock in. She ends up orgasming several times before you ultimately come all over her tits. After you make your purchase, she invites you to come back to the store anytime.
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
As an elf, Elizabeth makes a decent archer. She also helps with customizing the party's clothes and armor. <<if $EndBonus is "Jennie Kim and Lalisa Manoban" or $GuildBonus is "Jennie Kim and Lalisa Manoban">>She works exceptionally close with Jennie and Lisa in that regard, merging their style with hers. The three spend a lot of long nights "discussing" armor.<<elseif $EndBonus is "Katrina Kaif" or $GuildBonus is "Katrina Kaif" or $MerchantBonus is "Katrina Kaif">> She works exceptionally close with Katrina in that regard, merging their two styles together. The two of them spend a lot of long nights "discussing" clothes.<</if>> Elizabeth still finds herself very interested in your sex life. She enjoys watching when she can and more than once you found her outside your rooming masturbing after listening to you have sex with someone.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $DistrictMerchant to _name2>>
<<set $DistrictMerchantPic to _pic2>>
<<set $DistrictMerchantRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $DistrictMerchant to _name2>>
<<set $DistrictMerchantPic to _pic2>>
<<set $DistrictMerchantRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $DistrictMerchant to _name2>>
<<set $DistrictMerchantPic to _pic2>>
<<set $DistrictMerchantRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $DistrictMerchant to _name2>>
<<set $DistrictMerchantPic to _pic2>>
<<set $DistrictMerchantRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Before she begins telling your fortune, Heejin starts by putting a blindfold over her eyes. Even though she is blindfolded, she looks into a crystal ball, which doesn't show anything for you. She tells you she sees <<if def $Goddess>>a goddess rewarding you, <</if>>you taking down a powerful enemy, you rescuing a woman in need, you tying up a girl with black lace. She then tells you that she can see the face of the woman and then she gasps. She says that the woman is her and fate of the world depends on you fucking her. </div>
<div class="indent">While she strips off all her clothes, you find the black lace she described. You tie her hands behind her back. You then slowly enter her from behind, while holding onto the lace. As you move in and out, you notice that you are seeing images in the crystal ball. It is of this moment, but a bit into the future as see yourself pumping her full of your seed. It isn't long after that that you do end up doing so. She seems to go into some orgasmic trance and says some other details about your possible future.
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Heejin insists on coming with you, saying you formed a bond with her. She turns out to be a bit of an odd girl and she picks up a rabbit that she keeps as a companion. Since you began to travel with her, you sometimes get brief glimpses into the near future when you are in danger, so you can avoid it and she seems very good at knowing what you need. She can help arrange your sex schedule since she knows who you most need to fuck at any given moment. When it is her time, she always insists on you tying her up. Even with you in full control, things are always slow and gentle with her.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $DistrictMerchant to _name3>>
<<set $DistrictMerchantPic to _pic3>>
<<set $DistrictMerchantRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $DistrictMerchant to _name3>>
<<set $DistrictMerchantPic to _pic3>>
<<set $DistrictMerchantRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $DistrictMerchant to _name3>>
<<set $DistrictMerchantPic to _pic3>>
<<set $DistrictMerchantRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $DistrictMerchant to _name3>>
<<set $DistrictMerchantPic to _pic3>>
<<set $DistrictMerchantRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a District Merchant's picture</h2></span>
</div>
<br>
<<set $Level++>>
<<if $CurrentLocation is "Wicked Hearts Ball">>
<<set _button to "Wicked Hearts Ball">>
<<elseif $CurrentLocation is "Riverdell">>
<<set _button to "Riverdell">>
<<elseif $CurrentLocation is "Temple of Elemental Lust">>
<<set _button to "Elemental Lust">>
<<else>>
<<set _button to "Lamour">>
<</if>>
<<include "Feats">><h1 class="center title">Factions Intro</h1>
<h2 class="center textbox upgrade upperencounter title">Factions</h2>
<div class="lowerencounter textbox2">
<p>There are 3 factions that can help you along with your mission. At various points they will call on you to support them. As you work with a particular faction their trust with you will increase. As their trust goes up with you, their faith in your abilities will go up and tasks they ask you to complete will become more difficult, and therefore have a higher attribute requirement. </p>
<p>Each of the factions will also have a special loyalty encounter in one location. If you choose to support them, their trust will go up without increasing the attribute requirement for other faction tasks. However you can also choose a more neutral path or you can even choose to work against them during the loyalty encounter. If you work against them, you will gain one of their rivals as a party member but their trust in you will go down. Just beware that if their trust is in the negative, they might make things more difficult for you.</p>
<p>You will need enough trust with at least one faction for them to aid you on your final quest to beat $Villain. Having multiple factions on your side might make things easier. You can also use their trust in you to recruit some of their members to your party, even if they aren't providing you aid. </p>
</div>
<div class="center"><<button "Continue" "Location Pick">><</button>></div>
<<set $Modern to 0>>
<<set $Riverdell to 0>>
<<set $Victorious to 0>>
<<set $ModernDifficulty to 0>>
<<set $RiverdellDifficulty to 0>>
<<set $VictoriousDifficulty to 0>>
<<set _pic1 to "<img class='toppic' src='RPG2/ArielWinter.png'>">>
<<set _name1 to "Ariel Winter">>
<<set _pic2 to "<img class='toppic' src='RPG2/LiliReinhart.png'>">>
<<set _name2 to "Lili Reinhart">>
<<set _pic3 to "<img class='toppic' src='RPG2/VictoriaJustice.png'>">>
<<set _name3 to "Victoria Justice">>
<br>
<h1 class="center title textbox upperencounter">Next Location</h1>
<div class="border textbox2 lowerencounter"><p>
<<if $Villain is "Brie Larson">>At your base of operations is $Benefactor and <<if $Benefactor is "Scarlett Johansson">>3 unknown women.<<else>>4 unknown women. The first woman introduces herself as Scarlett Johansson. She is the member of a secret society who is interested in taking down Brie before she becomes a danger to all nations.<</if>>
<<elseif $Villain is "Emilia Clarke">>At your base of operations is $Benefactor and <<if $Benefactor is "Hayley Atwell">>3 unknown women.<<else>>4 unknown women. The first woman introduces herself as Hayley Atwell. She is a noble who lives under the rule of the tyrant queen Emilia and wishes to help however she can with taking her down. <</if>>
<<else>>At your base of operations is $Benefactor and <<if $Benefactor is "Jenna Coleman">>3 unknown women.<<else>>4 unknown women. The first woman introduces herself as Jenna Coleman. She is a priestess of the Goddess of Fate and Time. The Goddess is worried that Natalie's spells might unravel all of reality so she sent Jenna to provide aid. <</if>>
<</if>>
$Benefactor introduces the other women as leaders of three factions that could potentially help you out. Before they can help, they will need some aid in dealing with some issues of their own. It is just a question of which issue to look in first. Whichever faction you help first will be very grateful.
</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">The Modern Noble Family is a new noble family that is actually made up of several women whose old families no longer exist for one reason or another and they decided to bond together. Despite being the youngest member of the noble family, Ariel Winter had managed to become the leader of the noble family. You are a bit curious how Ariel managed to take command of several other strong women. </div>
<div class="indent">Ariel suggests going to the Wicked Hearts Ball, that is a multi day ball that is held at the Summer Palace. The Duke who is in charge of this area of the empire holds the ball every year. If you attend the ball, you might be able to get on the duke's good side, which will allow you to gain a major ally in the area and help legitimize the Modern Noble Family. </div>
<div class="center">Switch Faction Leader or <<button "Continue" "Wicked Hearts Ball">>
<<set $FirstLocation to "Wicked Hearts Ball">>
<<set $CurrentLocation to "Wicked Hearts Ball">>
<<set $Modern += 2>>
<<set $ModernDifficulty += 2>>
<<set $Time to 8>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
+2 Modern Noble Family Trust
</div>
<div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Riverdell is a major Elven city that is southeast of Lamour. It is ruled over by a queen. She had sent over members of her Queen's Guards to potentially aid you. The Queen's Guard is led by Lili Reinhart. She is a rather quiet leader, who prefers to lead by action rather than words. </div>
<div class="indent">Lili wants you to come to Riverdell as they are currently having a lot of strange issues. Lili firmly believes that the various problems are actually being caused by $Villain's minions. Getting the problems solved might lead to more information about $Villain and will lead to the Queen being in your debt, which could be useful in the future. </div>
<div class="center">Switch Faction Leader or <<button "Continue" "Riverdell">>
<<set $FirstLocation to "Riverdell">>
<<set $CurrentLocation to "Riverdell">>
<<set $Riverdell += 2>>
<<set $RiverdellDifficulty += 2>>
<<set $Time to 8>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
+2 Riverdell Elves Trust
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">The Victorious Company is a mercenary company that usually deals in artifact recovery. Its founder and leader is Victoria Justice, a battlemage who gained fame during the last war. She hopes to find some major artifacts so that she can live the rest of her life living the sweet life. </div>
<div class="indent">Victoria wants you to search the Temple of Elemental Lust. The temple sprawling set of dungeons underneath Kaer Hrothgar, a former training grounds for Lustfinders. Since Lustfinders have mostly disappeared it has fallen to ruin. Now various evil creatures set up their homes there only to be driven out by adventurers looking for loot, which in turn leads to new evil creatures showing up in a never ending cycle. Victoria believes that there is some loot that only Lustfinders will be able to claim hidden in the temple.
<div class="center">Switch Faction Leader or <<button "Continue" "Elemental Lust">>
<<set $FirstLocation to "Temple of Elemental Lust">>
<<set $CurrentLocation to "Temple of Elemental Lust">>
<<set $Victorious += 2>>
<<set $VictoriousDifficulty += 2>>
<<set $Time to 8>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
+2 Victorious Company Trust
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Faction Leader's picture</h2></span>
</div>
<br>
<<set _Encounter to false>>
<h2 class='center level title border black'>Wicked Hearts Ball Encounters</h2>
<div id="Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Handle Elven Land Dispute (Riverdell Loyalty Mission)</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
<<if ndef $LandDispute && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter1 to 0>>
A noble family is trying to claim lands that the Riverdell Elves say that they own. Help settle the matter.<br>
<strong>Featuring:</strong> Vanessa Morgan or Deborah Ann Woll<br>
<strong>Costs: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span><br>
<<button "Select" "Land Dispute">><</button>>
<<elseif ndef $LandDispute>>
<<set _Encounter1 to 1>>
You let them deal with themselves<br>
<strong>Could have featured:</strong> Vanessa Morgan or Deborah Ann Woll<br>
<strong>Costs: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter1 to 2>>
You settled the dispute on the lands. <br>
<strong>Featured:</strong> $LandDispute<br>
<strong>Costed: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span>
<</if>>
</div>
<<if $FirstLocation is "Temple of Elemental Lust" or $SecondLocation is "Temple of Elemental Lust">>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Break Into Palace Vault</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<if ndef $VaultDweller && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter2 to 0>>
In the Temple of Elemental Lust, you found plans for breaking into the Palace's vault on the body of a dead rogue. There is probably something useful in there.<br>
<strong>Featuring:</strong> Ahn Hani, Megan Fox, or Jessica Alba<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Vault">><</button>>
<<elseif ndef $VaultDweller>>
<<set _Encounter2 to 1>>
You didn't break into the vault.<br>
<strong>Could have featured:</strong> Ahn Hani, Megan Fox, or Jessica Alba<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter2 to 2>>
You broke into the vault and acquired some equipment<br>
<strong>Featured:</strong> $VaultDweller<br>
<strong>Costed: </strong><span class='time'><<if $VaultDwellerRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<else>>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Break Into Palace Vault (Locked)</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<set _Encounter2 to 1>>
The palace vault has never been broken into. Maybe there were some details about how to do so in the Temple of Elemental Lust<br>
<strong>Could have featured:</strong> Ahn Hani, Megan Fox, or Jessica Alba<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
</div>
<</if>>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Stop Assassination</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
<<if ndef $Assassin && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter3 to 0>>
You have heard reports that a foreign noble might be the target of the assassin during the ball. You should stop it. <br>
<strong>Featuring:</strong> Ana de Armas, Evan Rachel Wood, or Christina Hendricks<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Assassination">><</button>>
<<elseif ndef $Assassin>>
<<set _Encounter3 to 1>>
You were unable to stop the assassin in time<br>
<strong>Could have featured:</strong> Ana de Armas, Evan Rachel Wood, or Christina Hendricks<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter3 to 2>>
You stopped the assassin.<br>
<strong>Featured:</strong> $Assassin<br>
<strong>Costed: </strong><span class='time'><<if $AssassinRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>Mingle With Nobles</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
<<if ndef $BallNoble && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter4 to 0>>
You can spend some time talking with the nobles and maybe get some of them on your side. Could certainly help with smooth negotiations along. <br>
<strong>Featuring:</strong> Emma Roberts, Léa Seydoux, or Sarah Bolger<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Ball Nobles">><</button>>
<<elseif ndef $BallNoble>>
<<set _Encounter4 to 1>>
You didn't have the time to impress any nobles.<br>
<strong>Could have featured:</strong> Emma Roberts, Léa Seydoux, or Sarah Bolger<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter4 to 2>>
One of the nobles took quite the liking to you.<br>
<strong>Featured:</strong> $BallNoble<br>
<strong>Costed: </strong><span class='time'><<if $BallNobleRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<if $FirstLocation is "Riverdell" or $SecondLocation is "Riverdell">>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Check Out The Haunted Wing</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
<<if ndef $Haunter && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter5 to 0>>
The Riverdell Elves told you about how one of the wings in the Palace was locked up due to mysterious sightings. You should check it out.<br>
<strong>Featuring:</strong> Rita Ora, Zooey Deschanel, or Audrey Hepburn<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Haunted Wing">><</button>>
<<elseif ndef $Haunter>>
<<set _Encounter5 to 1>>
You didn't check out the haunted wing<br>
<strong>Could have featured:</strong> Rita Ora, Zooey Deschanel, or Audrey Hepburn<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter5 to 2>>
You got to the source of the haunted wing rumors and cleared things up.<br>
<strong>Featured:</strong> $Haunter<br>
<strong>Costed: </strong><span class='time'><<if $HaunterRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<else>>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Check Out The Haunted Wing (Locked)</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
<<set _Encounter5 to 1>>
One of the wings in the Palace is closed, but you see no reason to investigate. Maybe if you visited the Riverdell Elves they might have given you a reason.<br>
<strong>Could have featured:</strong> Rita Ora, Zooey Deschanel, or Audrey Hepburn<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
</div>
<</if>>
<<link "<h2 class='center textbox upgrade border title' id='Title6'>Watch Singer's Performance</h2>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box6">
<<if ndef $Singer2 && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter6 to 0>>
The Duke brought in a singer to perform at the ball. You should watch the performance. Maybe even go to her dressing room after..<br>
<strong>Featuring:</strong> Beyoncé, Demi Lovato, or Shakira<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Singer 2">><</button>>
<<elseif ndef $Singer2>>
<<set _Encounter6 to 1>>
You didn't want the singer perform.<br>
<strong>Could have featured:</strong> Beyoncé, Demi Lovato, or Shakira<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter6 to 2>>
You got a special backstage performance from the singer<br>
<strong>Featured:</strong> $Singer2<br>
<strong>Costed: </strong><span class='time'><<if $Singer2Recruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title7'>Gossip with Palace Staff</h2>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box7">
<<if ndef $PalaceStaff && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter7 to 0>>
The staff at the palace always know the juicy details about what the nobles are up to. Might want to talk to them to see what you can learn<br>
<strong>Featuring:</strong> Sophia Diamond, Hirai Momo, or Sophie Skelton<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Palace Staff">><</button>>
<<elseif ndef $PalaceStaff>>
<<set _Encounter7 to 1>>
You didn't talk to the palace staff<br>
<strong>Could have featured:</strong> Sophia Diamond, Hirai Momo, or Sophie Skelton<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter7 to 2>>
In exchange for some Lustfinder "juice" you got some juicy gossip from a member of staff.<br>
<strong>Featured:</strong> $PalaceStaff<br>
<strong>Costed: </strong><span class='time'><<if $PalaceStaffRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<if _Encounter is false>>
<br>
<h2 class='center level title border black'>Finish Encounters In Wicked Hearts Ball</h2>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Go To the After Party</h2>
<div class="lowerencounter textbox2">
You have done what you can at the ball. Meet the Duke at the after party.<br>
<<button "Continue" "Wicked Hearts Finisher">><</button>>
</div>
<</if>>
<br>
<<set _Encounter to false>>
<h2 class='center level title border black'>Riverdell Encounters</h2>
<div id="Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Acquire Elven Maps (Victorious Company Loyalty Mission)</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
<<if ndef $ElvenMaps && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter1 to 0>>
The Victorious Company wants access to ancient Elven maps to find long lost secrets.<br>
<strong>Featuring:</strong> Miranda Cosgrove or Zoey Deutch<br>
<strong>Costs: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span><br>
<<button "Select" "Elven Maps">><</button>>
<<elseif ndef $ElvenMaps>>
<<set _Encounter1 to 1>>
You let the Victorious Company deal with getting the maps.<br>
<strong>Could have featured:</strong> Miranda Cosgrove or Zoey Deutch<br>
<strong>Costs: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter1 to 2>>
You handled the fight over Elven Maps<br>
<strong>Featured:</strong> $ElvenMaps<br>
<strong>Costed: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span>
<</if>>
</div>
<<if $FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball">>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Free the Beautiful Sleeper</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<if ndef $BeautifulSleeper && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter2 to 0>>
One of the guests at the Wicked Hearts Ball told you when they came across a sleeping woman trapped in a glass casket..<br>
<strong>Featuring:</strong> Zendaya, Gemma Arterton, or Karen Gillan<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Beautiful Sleeper">><</button>>
<<elseif ndef $BeautifulSleeper>>
<<set _Encounter2 to 1>>
You didn't check out the sleeping girl in the casket.<br>
<strong>Could have featured:</strong> Zendaya, Gemma Arterton, or Karen Gillan<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter2 to 2>>
You found the beautiful sleeper. <br>
<strong>Featured:</strong> $BeautifulSleeper<br>
<strong>Costed: </strong><span class='time'><<if $BeautifulSleeperRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<else>>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Free the Beautiful Sleeper (Locked)</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<set _Encounter2 to 1>>
There are rumors of a beautiful sleeper hidden in the forest. Maybe if you went to the Wicked Hearts Ball already you would have known where.<br>
<strong>Could have featured:</strong> Zendaya, Gemma Arterton, or Karen Gillan<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
</div>
<</if>>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Stop Forest Thieves</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
<<if ndef $ForestThief && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter3 to 0>>
Some thieves have been making trouble for everyone lately. The elves would probably be happy if they were dealt with. <br>
<strong>Featuring:</strong> Penélope Cruz, Rihanna, or Stella Hudgens<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Forest Thieves">><</button>>
<<elseif ndef $ForestThief>>
<<set _Encounter3 to 1>>
The forest thieves still run rampant<br>
<strong>Could have featured:</strong> Penélope Cruz, Rihanna, or Stella Hudgens<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter3 to 2>>
You dealt with the forest thief.<br>
<strong>Featured:</strong> $ForestThief<br>
<strong>Costed: </strong><span class='time'><<if $ForestThiefRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>Solve the Murder Mystery</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
<<if ndef $MysteryMurderer && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter4 to 0>>
A high ranking official in the Elven government died under mysterious circumstances. You should find the killer.<br>
<strong>Featuring:</strong> Rosario Dawson, Jessica Chastain, or Dakota Fanning <br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Murder Mystery">><</button>>
<<elseif ndef $MysteryMurderer>>
<<set _Encounter4 to 1>>
The murderer got away<br>
<strong>Could have featured:</strong> Rosario Dawson, Jessica Chastain, or Dakota Fanning<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter4 to 2>>
You found out who the killer was.<br>
<strong>Featured:</strong> $MysteryMurderer<br>
<strong>Costed: </strong><span class='time'><<if $MysteryMurdererRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<if $FirstLocation is "Temple of Elemental Lust" or $SecondLocation is "Temple of Elemental Lust">>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Go To the Secret Elven Hot Spring</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
<<if ndef $HotSpringPatron && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter5 to 0>>
You found a book in the Temple of Elemental Lust that was written by a former Lustfinder and talks about an secret Elven hot spring where he had orgies. You should check it out.<br>
<strong>Featuring:</strong> Candice Patton, Evangeline Lily, or Sara Jean Underwoodr<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Secret Elven Spa">><</button>>
<<elseif ndef $HotSpringPatron>>
<<set _Encounter5 to 1>>
You didn't go to the secret Elven spa.<br>
<strong>Could have featured:</strong> Candice Patton, Evangeline Lily, or Sara Jean Underwood<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter5 to 2>>
You had an amazing time at the Elven spa<br>
<strong>Featured:</strong> $HotSpringPatron<br>
<strong>Costed: </strong><span class='time'><<if $HotSpringPatronRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<else>>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Go To the Secret Elven Spa (Locked)</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
<<set _Encounter5 to 1>>
Tales of nude Elves frollicking around a spa have been around for ages. Maybe if you searched the Temple of Elemental Lust you could have found out where the spa was.<br>
<strong>Could have featured:</strong> Candice Patton, Evangeline Lily, or Sara Jean Underwoodbr>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
</div>
<</if>>
<<link "<h2 class='center textbox upgrade border title' id='Title6'>Catch A Cat Burglar (Again)</h2>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box6">
<<if ndef $Burglar2 && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter6 to 0>>
A cat burglar has been stealing from rich elves. You should put a stop to it.<br>
<strong>Featuring:</strong> Halle Berry, Camren Bicondova, or Zoë Kravitz<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Burglar 2">><</button>>
<<elseif ndef $Burglar2>>
<<set _Encounter6 to 1>>
The cat burglar got away<br>
<strong>Could have featured:</strong> Halle Berry, Camren Bicondova, or Zoë Kravitz<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter6 to 2>>
You caught the cat burglar stealing from the elves.<br>
<strong>Featured:</strong> $Burglar2<br>
<strong>Costed: </strong><span class='time'><<if $Burglar2Recruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title7'>Investigate Elven Diner</h2>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box7">
<<if ndef $DinerGirl && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter7 to 0>>
There have been reports of a strange "illness" from people who eat at a particular diner in Riverdell. You should figure out what is going on. <br>
<strong>Featuring:</strong> Lily James, Emeraude Toubia, or Serinda Swan<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Elven Diner">><</button>>
<<elseif ndef $DinerGirl>>
<<set _Encounter7 to 1>>
You didn't get to the bottom of what is happening at the diner.<br>
<strong>Could have featured:</strong> Lily James, Emeraude Toubia, or Serinda Swan<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter7 to 2>>
You found out what happened at the diner<br>
<strong>Featured:</strong> $DinerGirl<br>
<strong>Costed: </strong><span class='time'><<if $DinerGirlRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<if _Encounter is false>>
<br>
<h2 class='center level title border black'>Finish Encounters in Riverdell</h2>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Wrap up things in Riverdell</h2>
<div class="lowerencounter textbox2">
You have done what you can to help Riverdell. You should talk with the Elven Queen about it<br>
<<button "Continue" "Riverdell Finisher">><</button>>
</div>
<</if>>
<br><<set _Encounter to false>>
<h2 class='center level title border black'>Temple Of Elemental Lust Encounters</h2>
<div id="Encounters">
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Recover Ancient Family Relics (Modern Noble Family Loyalty Mission)</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
<<if ndef $FamilyRelics && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter1 to 0>>
There are some treasures hidden away in the Temple of Elemental Lust that if recovered would help legitimize the Modern Noble Family's ties to an important older noble family. <br>
<strong>Featuring:</strong> Stephanie Beatriz or Felicity Jones<br>
<strong>Costs: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span><br>
<<button "Select" "Family Relics">><</button>>
<<elseif ndef $FamilyRelics>>
<<set _Encounter1 to 1>>
You didn't worry about the relics<br>
<strong>Could have featured:</strong> Stephanie Beatriz or Felicity Jones<br>
<strong>Costs: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter1 to 2>>
You dealt with the ancient family relics.<br>
<strong>Featured:</strong> $FamilyRelics<br>
<strong>Costed: </strong><span class='time'>$LowTierTease <img src='RPG/Time.png'></span>
<</if>>
</div>
<<if $FirstLocation is "Riverdell" or $SecondLocation is "Riverdell">>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Stop the Vampire Ritual</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<if ndef $RitualAttendant && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter2 to 0>>
You heard stories from the Riverdell Elves about a cult of vampires who sacrifice virgins and that their next ritual should be soon.<br>
<strong>Featuring:</strong> Katie McGrath, Daisy Ridley, or Lily Mo Sheen<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Vampire Ritual">><</button>>
<<elseif ndef $RitualAttendant >>
<<set _Encounter2 to 1>>
You missed the vampire ritual<br>
<strong>Could have featured:</strong> Katie McGrath, Daisy Ridley, or Lily Mo Sheen<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter2 to 2>>
You dealt with the vampire ritual<br>
<strong>Featured:</strong> $RitualAttendant <br>
<strong>Costed: </strong><span class='time'><<if $RitualAttendant Recruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<else>>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Stop the Vampire Ritual (Locked)</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
<<set _Encounter2 to 1>>
It has long been known that vampires occasionally take up residence at the temple, but you aren't sure where. Maybe the elves of Riverdell know more.<br>
<strong>Could have featured:</strong> Katie McGrath, Daisy Ridley, or Lily Mo Sheen<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
</div>
<</if>>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Investigate Witch's Coven</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
<<if ndef $Witch && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter3 to 0>>
There are some witches living in the temple. You should investigate whether they should are evil or not. <br>
<strong>Featuring:</strong> Lyrica Okano, Cara Delevingne, or Alexandra Daddario<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Witches">><</button>>
<<elseif ndef $Witch>>
<<set _Encounter3 to 1>>
You did not meet the witch's coven<br>
<strong>Could have featured:</strong> Lyrica Okano, Cara Delevingne, or Alexandra Daddario<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter3 to 2>>
The witches were quite glad to make a deal with you.<br>
<strong>Featured:</strong> $Witch<br>
<strong>Costed: </strong><span class='time'><<if $WitchRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>The Other Last Lustfinder</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
<<if ndef $OtherLastLustfinder && $Time >= $MidTierTease>>
<<set _Encounter to true>>
<<set _Encounter4 to 0>>
Some goblins you defeated in the temple were running away from someone they claimed to be a Lustfinder like you. You should find them.<br>
<strong>Featuring:</strong> Alicia Vikander, Jessica Lucas, or Chloe Bennet <br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Other Last Lustfinder">><</button>>
<<elseif ndef $OtherLastLustfinder>>
<<set _Encounter4 to 1>>
You never met this other Lustfinder<br>
<strong>Could have featured:</strong> Alicia Vikander, Jessica Lucas, or Chloe Bennet<br>
<strong>Costs: </strong><span class='time'>$MidTierTease or $MidTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter4 to 2>>
You came across the other Lustfinder and found out what sex is like between two Lustfinders.<br>
<strong>Featured:</strong> $OtherLastLustfinder<br>
<strong>Costed: </strong><span class='time'><<if $OtherLastLustfinderRecruit is true>>$MidTierFull <<else>>$MidTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<if $FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball">>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Go to the Torture Chamber</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
<<if ndef $ChamberLady && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter5 to 0>>
A party goer at the Wicked Hearts Ball told you stories about her mistress who brings her subs to a "torture chamber" in the temple.<br>
<strong>Featuring:</strong> Mia Malkova, Dakota Johnson, or Lena Headey<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Torture Chamber">><</button>>
<<elseif ndef $ChamberLady>>
<<set _Encounter5 to 1>>
You did not go to the torture chamber.<br>
<strong>Could have featured:</strong> Mia Malkova, Dakota Johnson, or Lena Headey<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter5 to 2>>
The torture chamber was a delightful time.<br>
<strong>Featured:</strong> $ChamberLady<br>
<strong>Costed: </strong><span class='time'><<if $ChamberLadyRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<else>>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Go to the Torture Chamber (Locked)</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
<<set _Encounter5 to 1>>
WIth all the sexual energy at the temple, some domme is probably making good use of it. I'm sure some deviant at the Wicked Hearts Ball knows about it. <br>
<strong>Could have featured:</strong> Mia Malkova, Dakota Johnson, or Lena Headey<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
</div>
<</if>>
<<link "<h2 class='center textbox upgrade border title' id='Title6'>Fight In The Sexual Arena</h2>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box6">
<<if ndef $ArenaGladiator && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter6 to 0>>
Hidden away in the Temple is an arena where adventurers, villains, and everything in between take part in sexual fights. <br>
<strong>Featuring:</strong> Sasha Banks, Allison Stokke, or Maya Hawke<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Sexual Arena">><</button>>
<<elseif ndef $ArenaGladiator>>
<<set _Encounter6 to 1>>
You didn't go to the sexual arena<br>
<strong>Could have featured:</strong> Sasha Banks, Allison Stokke, or Maya Hawke<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter6 to 2>>
You fought and won in the sexual arena.<br>
<strong>Featured:</strong> $ArenaGladiator<br>
<strong>Costed: </strong><span class='time'><<if $ArenaGladiatorRecruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title7'>Help Trapped Young Adventurers</h2>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box7">
<<if ndef $Adventurer2 && $Time >= $LowTierTease>>
<<set _Encounter to true>>
<<set _Encounter7 to 0>>
A group of young adventurers got stuck in a trap room. You should help them out.<br>
<strong>Featuring:</strong> Halston Sage, Madison McLaughlin, or Cheng Xiao<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<button "Select" "Young Adventurer 2">><</button>>
<<elseif ndef $Adventurer2>>
<<set _Encounter7 to 1>>
You let the young adventurers solve their own problem.<br>
<strong>Could have featured:</strong> Halston Sage, Madison McLaughlin, or Cheng Xiao<br>
<strong>Costs: </strong><span class='time'>$LowTierTease or $LowTierFull <img src='RPG/Time.png'></span><br>
<<else>>
<<set _Encounter7 to 2>>
You saved the young adventurers.<br>
<strong>Featured:</strong> $Adventurer2<br>
<strong>Costed: </strong><span class='time'><<if $Adventurer2Recruit is true>>$LowTierFull <<else>>$LowTierTease <</if>><img src='RPG/Time.png'></span>
<</if>>
</div>
<<if _Encounter is false>>
<br>
<h2 class='center level title border black'>Finish Encounters in Temple Of Elemental Lust</h2>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Find the Treasure Room.</h2>
<div class="lowerencounter textbox2">
You exploration of the Temple Of Elemental Lust has narrowed down where the treasure room is.<br>
<<button "Continue" "Elemental Lust Finisher">><</button>>
</div>
<</if>>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/VanessaMorgan.png'>">>
<<set _name1 to "Vanessa Morgan">>
<<set _pic2 to "<img class='toppic' src='RPG2/RiverdellNeutral.png'>">>
<<set _name2 to "Neutral Outcome">>
<<set _pic3 to "<img class='toppic' src='RPG2/DeborahAnnWoll.png'>">>
<<set _name3 to "Deborah Ann Woll">>
<br>
<h1 class="center title textbox upperencounter">Handle Elven Land Dispute (Riverdell Loyalty Mission)</h1>
<div class="border textbox2 lowerencounter"><p>A researcher for a noble house has found ancient claims that say that a forest traditionally claimed by the Riverdell Elves actually belongs to her noble house. The elves sent their own "researcher" who says the claims are counterfeit. The two are in the library during the ball, and arguing about who owns the land. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Placeholder #1 </div>
<div class="center">Switch Claimant or <<button "Continue" "Wicked Hearts Ball">>
<<set $LandDispute to _name1>>
<<set $LandDisputePic to _pic1>>
<<set $LandDisputeRecruit to false>>
<<set $Love++>>
<<set $Riverdell++>>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name1<br><span class="love">+1 <img src='RPG2/Love.png'></span><br>+1 Riverdell Trust
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Placeholder #2</div>
<div class="center">Switch Claimant or <<button "Continue" "Wicked Hearts Ball">>
<<set $LandDispute to _name2>>
<<set $LandDisputePic to _pic2>>
<<set $LandDisputeRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name2<br><span class="love">+1 <img src='RPG2/Love.png'></span><br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Placeholder #3</div>
<div class="center">Switch Claimant or <<button "Continue" "Wicked Hearts Ball">>
<<set $LandDispute to _name3>>
<<set $LandDisputePic to _pic3>>
<<set $LandDisputeRecruit to true>>
<<set $Love++>>
<<set $Riverdell-->>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name3<br><span class="love">+1 <img src='RPG2/Love.png'></span><br>-1 Riverdell Trust<br>Recruit _name3
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Claimant's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/AhnHani.png'>">>
<<set _name1 to "Ahn Hani">>
<<set _pic2 to "<img class='toppic' src='RPG2/MeganFox.png'>">>
<<set _name2 to "Megan Fox">>
<<set _pic3 to "<img class='toppic' src='RPG2/JessicaAlba.png'>">>
<<set _name3 to "Jessica Alba">>
<<set _BrawnCost to 12>>
<<set _GuileCost to 18>>
<<set _MindCost to 20>>
<br>
<h1 class="center title upperencounter textbox border">Break Into Palace Vault</h1>
<div class="border textbox2 lowerencounter"><p>The Summer Palace's vault is famous for both never being robbed and for having some amazing artifacts. WIth the details you found of how to break in, you might be able to steal an item or two that could help you out but that they won't miss.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Placeholder Text #1</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $VaultDweller to _name1>>
<<set $VaultDwellerPic to _pic1>>
<<set $VaultDwellerRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $VaultDweller to _name1>>
<<set $VaultDwellerPic to _pic1>>
<<set $VaultDwellerRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $VaultDweller to _name1>>
<<set $VaultDwellerPic to _pic1>>
<<set $VaultDwellerRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $VaultDweller to _name1>>
<<set $VaultDwellerPic to _pic1>>
<<set $VaultDwellerRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">With the plans for the vault, you are able to break in with relative ease. However once you got it, you heard something moving which you did not expect. Out from the darkness came a woman who was asking you to identify yourself. However there was something off about her movements and her speech patterns. She isn't a woman, she is a construct in disguise. You decide to try to bluff the construct and tell her that you are her new master. You see her thinking it through for a second. </div>
<div class="indent">She tells you that she is happy to finally have a new master as it has been so long since she had a master. She then starts to strip off her clothes. Her body is so lifelike and you are starting to suspect that she is a sexbot. Once she is nude, she begins to beg you to fuck her and claim her as your own. You begin to finger her and are amazed at how wet she is getting. She also begins to orgasm almost instantly. You decided not to wait any long and impale her with your dick. As you fuck her, her pussy constricts to the perfect tightness and she orgasms again and again, until you finally come inside her. While the construct is left in an orgasmic bliss, you take what you came to get and sneak back out.</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
The construct chases after you, and refuses to leave the side of her new master. While she puts up a decent fight in battle, over time it becomes clear that sex was her design. The more the two of you have sex, the more she is able to attune herself to fit your desires and do whatever it takes in bed to pleasure you and anyone one else you ask her to pleasure.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $VaultDweller to _name2>>
<<set $VaultDwellerPic to _pic2>>
<<set $VaultDwellerRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $VaultDweller to _name2>>
<<set $VaultDwellerPic to _pic2>>
<<set $VaultDwellerRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $VaultDweller to _name2>>
<<set $VaultDwellerPic to _pic2>>
<<set $VaultDwellerRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $VaultDweller to _name2>>
<<set $VaultDwellerPic to _pic2>>
<<set $VaultDwellerRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $Healer is "Kate Mara">>Connection with Kate Mara Placeholder<<else>>Placeholder Text #3<</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $VaultDweller to _name3>>
<<set $VaultDwellerPic to _pic3>>
<<set $VaultDwellerRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $VaultDweller to _name3>>
<<set $VaultDwellerPic to _pic3>>
<<set $VaultDwellerRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $VaultDweller to _name3>>
<<set $VaultDwellerPic to _pic3>>
<<set $VaultDwellerRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $VaultDweller to _name3>>
<<set $VaultDwellerPic to _pic3>>
<<set $VaultDwellerRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Vault Dweller's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/AnadeArmas.png'>">>
<<set _name1 to "Ana de Armas">>
<<set _pic2 to "<img class='toppic' src='RPG2/EvanRachelWood.png'>">>
<<set _name2 to "Evan Rachel Wood">>
<<set _pic3 to "<img class='toppic' src='RPG2/ChristinaHendricks.png'>">>
<<set _name3 to "Christina Hendricks">>
<<set _BrawnCost to 20>>
<<set _GuileCost to 12>>
<<set _MindCost to 18>>
<br>
<h1 class="center title upperencounter textbox border">Stop Assassination</h1>
<div class="border textbox2 lowerencounter"><p>Foreign nobles often show up at these balls and this ball was no exception. One of the nobles who showed up from another kingdom has some enemies and knows that the ball will leave her vulnerable. One way or another, you must find a way to save the life of this noble.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">You figure the easiest way to prevent the assassination is to serve as the bodyguard of the target of the assassination. So you approach Ana, and spend time flirting with her, while also keeping a lookout for any dangers that might be lurking out there. It doesn't take long before you see a crossbow bolt flying in the air. You jump in front of the bolt. You are able to survive the attack that surely would have killed her. However whoever the assassin is got away.</div>
<div class="indent">Ana pulls you into a bedroom, and after bandaging you up, she begins to kiss you. She then mounts you and begins to slowly fuck you, making sure she does all the work. Once you are ready to cum, she gets off and swallows it all. After that, she helps get dressed, thanks you for saving her, before the two of you head back into the party. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Ana does not have a lot of fighting skills but she makes an excellent spy as she has learned a lot about blending in and gathering information as a noble. She is also able to provide monetary support for your party, buying better equipment and maybe buying some courtesans so you all can party and relax.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Assassin to _name1>>
<<set $AssassinPic to _pic1>>
<<set $AssassinRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Assassin to _name1>>
<<set $AssassinPic to _pic1>>
<<set $AssassinRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Assassin to _name1>>
<<set $AssassinPic to _pic1>>
<<set $AssassinRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Assassin to _name1>>
<<set $AssassinPic to _pic1>>
<<set $AssassinRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<<if $Protector is "Tessa Thompson">><div class="indent">To hunt down the assassin, you have to think like an assassin. You determine a couple means of attack so you split up the party. You and Tessa end up scouting out a balcony that could be used for a ranged attack. There you see the assassin and you rush over to tackle her before she can make her attack. The assassin's crossbow goes flying across the door, but Tessa retrieves it. She then shouts "Evan, stop" and the assassin stops resisting you.</div>
<div class="indent">Seems Tessa and the assassin go way back, as they rush into each other's arms and begin to make out. Evan lays Tessa down on the floor and begins to eat her out. While she is doing that, Tessa tells you to fuck the assassin. You rip off her pants and begin to roughly fuck her. The harder you fuck her, the more Evan gives to Tessa. Eventually all 3 of you climax and just lay there for a bit. You find out that Tessa and Evan served in the military together, but became lovers, but fate forced them apart as they ended up serving in different units.</div>
<<else>><div class="indent">To hunt down the assassin, you have to think like an assassin. You determine the best way to attack the target would be a ranged attack from the balcony. You make your way there and you see the assassin, who is lining up her shot right now. You rush over and tackle her. The crossbow slides across the floor. You begin to wrestle with her on the ground to keep her away from the crossbow.
<div class="indent">At some point during the wrestling, she begins to kiss you and then the wrestling slowly morphs into you pinning her on the ground and fucking her. The sex is rough and primal, but her moans telling you that she clearly enjoys it. Eventually you cum deep inside her. By the point, her target has left the ball so she doesn't her contract is a failure. </div>
<</if>>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Evan becomes a valuable member of your team. As an assassin she trained in both long range fighting using her crossbow, and if enemies move in close, she is excellent with knives as well. After a job well done, she loves a good rough fuck to celebrate.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Assassin to _name2>>
<<set $AssassinPic to _pic2>>
<<set $AssassinRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Assassin to _name2>>
<<set $AssassinPic to _pic2>>
<<set $AssassinRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Assassin to _name2>>
<<set $AssassinPic to _pic2>>
<<set $AssassinRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Assassin to _name2>>
<<set $AssassinPic to _pic2>>
<<set $AssassinRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You decide the best way to stop the assassin is to get whoever hired the assassin to cancel the contract. After investigating for a bit, you figure out that the most likely candidate is another noble named Christina Hendricks. You talk to Christina and find out the main reason she put out the hit was because her husband was having an affair with the target. You convince her that you know of another way to get back at her husband if she will just cancel the contract. Intrigued, she calls off the contract, and then she brings her husband to a bedroom like you request.</div>
<div class="indent">You tell her husband to sit tight and watch. You then begin to strip off Christina's clothes, and then begin to suck her luscious breasts. After that, you bend her over so you can both look at her husband. As you fuck her, you tell him he is a fool to ignore her beautiful body. She joins in on the taunting. By the end, you leave him totally humiliated and her satisfied. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Christina is happy to spend whatever of her husband's money she can to support you, as long as you take her along and continue to fuck her. She also becomes a mother like figure to some of the other party members, giving them advice and giving them sexual pleasure when you are busy. Many of them are quite fond of her breasts.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Assassin to _name3>>
<<set $AssassinPic to _pic3>>
<<set $AssassinRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Assassin to _name3>>
<<set $AssassinPic to _pic3>>
<<set $AssassinRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Assassin to _name3>>
<<set $AssassinPic to _pic3>>
<<set $AssassinRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Assassin to _name3>>
<<set $AssassinPic to _pic3>>
<<set $AssassinRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on an Assassin's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/EmmaRoberts.png'>">>
<<set _name1 to "Emma Roberts">>
<<set _pic2 to "<img class='toppic' src='RPG2/LéaSeydoux.png'>">>
<<set _name2 to "Léa Seydoux">>
<<set _pic3 to "<img class='toppic' src='RPG2/SarahBolger.png'>">>
<<set _name3 to "Sarah Bolger">>
<<set _BrawnCost to 18>>
<<set _GuileCost to 14>>
<<set _MindCost to 12>>
<br>
<h1 class="center title upperencounter textbox border">Mingle With Nobles</h1>
<div class="border textbox2 lowerencounter"><p>There are plenty of nobles at the ball. You decide to introduce yourself to various nobles and see if there are any that you could lure to your side..</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Placeholder Text #1</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $BallNoble to _name1>>
<<set $BallNoblePic to _pic1>>
<<set $BallNobleRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $BallNoble to _name1>>
<<set $BallNoblePic to _pic1>>
<<set $BallNobleRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $BallNoble to _name1>>
<<set $BallNoblePic to _pic1>>
<<set $BallNobleRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $BallNoble to _name1>>
<<set $BallNoblePic to _pic1>>
<<set $BallNobleRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Placeholder Text #2</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $BallNoble to _name2>>
<<set $BallNoblePic to _pic2>>
<<set $BallNobleRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $BallNoble to _name2>>
<<set $BallNoblePic to _pic2>>
<<set $BallNobleRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $BallNoble to _name2>>
<<set $BallNoblePic to _pic2>>
<<set $BallNobleRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $BallNoble to _name2>>
<<set $BallNoblePic to _pic2>>
<<set $BallNobleRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $Protector is "Jamie Chung">>Connection with Jamie Chung Placeholder<<else>>Placeholder Text #3<</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $BallNoble to _name3>>
<<set $BallNoblePic to _pic3>>
<<set $BallNobleRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $BallNoble to _name3>>
<<set $BallNoblePic to _pic3>>
<<set $BallNobleRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $BallNoble to _name3>>
<<set $BallNoblePic to _pic3>>
<<set $BallNobleRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $BallNoble to _name3>>
<<set $BallNoblePic to _pic3>>
<<set $BallNobleRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Noble's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/RitaOra.png'>">>
<<set _name1 to "Rita Ora">>
<<set _pic2 to "<img class='toppic' src='RPG2/ZooeyDeschanel.png'>">>
<<set _name2 to "Zooey Deschanel">>
<<set _pic3 to "<img class='toppic' src='RPG2/AudreyHepburn.png'>">>
<<set _name3 to "Audrey Hepburn">>
<<set _BrawnCost to 14>>
<<set _GuileCost to 14>>
<<set _MindCost to 14>>
<br>
<h1 class="center title upperencounter textbox border">Check Out The Haunted Wing</h1>
<div class="border textbox2 lowerencounter"><p>One of the wings of the Summer Palace has been closed for a while as there have reports of various strange sightings. You decided it is something worth checking out and if you solve the problem it will make you look good.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">While searching the wing, you hear a beautiful sound coming from one room. When you go check out the room, the door however is locked. After being unsuccessful in searching for the key, you decide to break it down. On the other side of the door, you find the source of the sound is a woman who is singing. She is shocked by the intrusion. After you explain why you are there, she tells you that she comes because she knows the rumors of it being haunted are false so it is a quiet place to practice. </div>
<div class="indent">She tells you since you interrupted her singing practice, you can help her in another way. She heard that semen is good for one's singing voice. She pulls out your cock and begins to stroke your dick, until it is good and hard. Then she begins to lick it before putting your cock into her mouth. She ends up deepthroating you and you shoot your load down her throat. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
As a singer, Rita serves to keep spirits high within the party and will put on performances for the party during downtime. She also makes sure to pay particular attention to your spirits and is down to do whatever you want from her when you are in need.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Haunter to _name1>>
<<set $HaunterPic to _pic1>>
<<set $HaunterRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Haunter to _name1>>
<<set $HaunterPic to _pic1>>
<<set $HaunterRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Haunter to _name1>>
<<set $HaunterPic to _pic1>>
<<set $HaunterRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Haunter to _name1>>
<<set $HaunterPic to _pic1>>
<<set $HaunterRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">As you look around the closed wing, you notice that small objects have a habit of moving around when you aren't looking. For example, you find a cup with a chip in it appearing on tables in several of the rooms you check. After the 4th time it happens, as soon as you leave the room that currently contains the cup, you sneak in through another door to see if you can see what is moving it. Sure enough, you see a small flying fae of some sort grabbing the cup to move it. You chase the winged fae around and are eventually able to grab a hold of it. When you do, it shoots some powder at you and you feel yourself falling asleep.</div>
<div class="indent">In your dreams you see the fae, but she is now the same size as you and nude. She flies straight at you and tackles you. She then begins to excitingly impale herself on you and bouncing up and down. While this is happening, you notice that you are now in space, surrounded by stars and then it shifts to you in a classroom with another version of the fae acting as a teacher, and tells you what to do. As you eventually come, you wake up. The fae is still in your hand and agrees to leave the wing since she had so much fun with you. Man, manic dream pixie girls are a handful….
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
As a dream pixie, Zooey is best used by putting guards and various other subjects that might get in the way to sleep so you can either sneak past or just make a fight easier. Other than that her small size allows her to sneak into places for you. She however loves to jump into dreams and can even bring in others for even more fun.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Haunter to _name2>>
<<set $HaunterPic to _pic2>>
<<set $HaunterRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Haunter to _name2>>
<<set $HaunterPic to _pic2>>
<<set $HaunterRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Haunter to _name2>>
<<set $HaunterPic to _pic2>>
<<set $HaunterRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Haunter to _name2>>
<<set $HaunterPic to _pic2>>
<<set $HaunterRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You and your party split up and search the dusty, unused rooms of the closed wing of the Summer Palace. It isn't long beforeyou hear several of your party members screaming as they run away from one of the bedrooms. As you go towards the room, you see objects flying out of the room. However once you step inside, everything turns calm, but you feel a presence that wraps around you as if it was hugging you. You start to see visions of a beautiful princess and a knight charged with protecting her. A knight who looks eerily similar to you. You see the princess fall in love with her knight, but miss her chance to tell him as he goes off to war and dies a hero. The princess ends up never falling in love, and dying after living in a loveless arranged marriage. </div>
<div class="indent">After telling your party the story, $Healer has an idea. She prepares a ritual in the bedroom. The ghost of the princess forms starts to take corporeal form, though she is still not completely visible. As $Healer leaves you two alone, the ghostly princess tells you that she wants to feel that love she was denied all for all those years. You spend the night granting her her request and in the morning, you can feel that her spirit has been freed from haunting the wing.</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
No longer bound to the palace, Audrey becomes like a guardian angel to you. It is now much harder for her to physically affect the physical world, but she can still scout around and warn you of dangers, and just whisper advice in your ear. She can still move stuff around when she absolutely must to ensure you don't share the same fate as the other man she loved. When she needs to physically feel love, you do the same ritual that gave her form before or she will possess the body of a willing party member.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Haunter to _name3>>
<<set $HaunterPic to _pic3>>
<<set $HaunterRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Haunter to _name3>>
<<set $HaunterPic to _pic3>>
<<set $HaunterRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Haunter to _name3>>
<<set $HaunterPic to _pic3>>
<<set $HaunterRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Haunter to _name3>>
<<set $HaunterPic to _pic3>>
<<set $HaunterRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Haunter's picture</h2></span>
</div>
<br><<set _pic1 to "<img class='toppic' src='RPG/Beyoncé.png'>">>
<<set _name1 to "Beyoncé">>
<<set _pic2 to "<img class='toppic' src='RPG/DemiLovato.png'>">>
<<set _name2 to "Demi Lovato">>
<<set _pic3 to "<img class='toppic' src='RPG/Shakira.png'>">>
<<set _name3 to "Shakira">>
<<if $EndBonus is $Singer or $GuildBonus is $Singer>>
<<set _BrawnCost to 14>>
<<set _GuileCost to 14>>
<<set _MindCost to 14>>
<<else>>
<<set _BrawnCost to 16>>
<<set _GuileCost to 16>>
<<set _MindCost to 16>>
<</if>>
<br>
<h1 class="center title upperencounter textbox border">Pray At Temple</h1>
<div class="border textbox2 lowerencounter"><p>When you go pray at the temple, you meet a Singer to the Goddess who is on a pilgrimage. She originally came from the city of Senza Nome, which is the previous city you were in. You discuss the pilgrimage, your own journey, and both cities. One thing leads to another </p></div>
<div class='row'>
<div class="col border">
<<if $EndBonus isnot _name1 and $GuildBonus isnot _name1>>
<<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent"><<if $Singer is _name1>>Revisit Placeholder #1<<else>>Placeholder Text #1<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Singer isnot _name1>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $Singer is _name1>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Singer2 to _name1>>
<<set $Singer2Pic to _pic1>>
<<set $Singer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Singer2 to _name1>>
<<set $Singer2Pic to _pic1>>
<<set $Singer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Singer2 to _name1>>
<<set $Singer2Pic to _pic1>>
<<set $Singer2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Singer2 to _name1>>
<<set $Singer2Pic to _pic1>>
<<set $Singer2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Singer2 to _name1>>
<<set $Singer2Pic to _pic1>>
<<set $Singer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Singer2 to _name1>>
<<set $Singer2Pic to _pic1>>
<<set $Singer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name2 and $GuildBonus isnot _name2>> <<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent"><<if $Singer is _name2>>Revisit Placeholder #2<<else>>Placeholder Text #2<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Singer isnot _name2>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $Singer is _name2>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Singer2 to _name2>>
<<set $Singer2Pic to _pic2>>
<<set $Singer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Singer2 to _name2>>
<<set $Singer2Pic to _pic2>>
<<set $Singer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Singer2 to _name2>>
<<set $Singer2Pic to _pic2>>
<<set $Singer2Recruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Singer2 to _name2>>
<<set $Singer2Pic to _pic2>>
<<set $Singer2Recruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Singer2 to _name2>>
<<set $Singer2Pic to _pic2>>
<<set $Singer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Singer2 to _name2>>
<<set $Singer2Pic to _pic2>>
<<set $Singer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name3 and $GuildBonus isnot _name3>> <<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $Singer is _name3>>Revisit Placeholder #3<<else>>Placeholder Text #3<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Singer isnot _name3>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $Singer is _name3>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Singer2 to _name3>>
<<set $Singer2Pic to _pic3>>
<<set $Singer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Singer2 to _name3>>
<<set $Singer2Pic to _pic3>>
<<set $Singer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Singer2 to _name3>>
<<set $Singer2Pic to _pic3>>
<<set $Singer2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $Singer2 to _name3>>
<<set $Singer2Pic to _pic3>>
<<set $Singer2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Singer2 to _name3>>
<<set $Singer2Pic to _pic3>>
<<set $Singer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $Singer2 to _name3>>
<<set $Singer2Pic to _pic3>>
<<set $Singer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
<</if>>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Singer's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/SophiaDiamond.png'>">>
<<set _name1 to "Sophia Diamond">>
<<set _pic2 to "<img class='toppic' src='RPG2/HiraiMomo.png'>">>
<<set _name2 to "Hirai Momo">>
<<set _pic3 to "<img class='toppic' src='RPG2/SophieSkelton.png'>">>
<<set _name3 to "Sophie Skelton">>
<<set _BrawnCost to 10>>
<<set _GuileCost to 10>>
<<set _MindCost to 10>>
<br>
<h1 class="center title upperencounter textbox border">Gossip with Palace Staff</h1>
<div class="border textbox2 lowerencounter"><p>If you want to know what is going on at any location, the people to ask are the servants. They always know what is up. You decide to spend some time making nice with the staff so that you might learn some details that you could use to your advantage. .</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">A busty young woman is busy serving drinks. You see her get very uncomfortable when a drunk noble gets a bit handsy. You go to intervene and the noble quickly cowers before your might. The woman gives you a huge hug, pressing her boobs against you. The two of you talk for a bit and she lets you in on all the dirty little secrets of the nobles, especially which ones are like the noble you drove off. </div>
<div class="indent">After you decide to show her how she should be treated. You make out with her which leads to you sucking on her breasts and then fingering her before you slide your penis into her wet and inviting pussy. She has you finish into a wine glass and then she gulps down the contents of the glass. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Sophia proves to be quite subservient and will do anything you ask. If you need her to fuck other men or other women she will do so. Or you want want her to be your leashed fuckpet, she will do that too.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $PalaceStaff to _name1>>
<<set $PalaceStaffPic to _pic1>>
<<set $PalaceStaffRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $PalaceStaff to _name1>>
<<set $PalaceStaffPic to _pic1>>
<<set $PalaceStaffRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $PalaceStaff to _name1>>
<<set $PalaceStaffPic to _pic1>>
<<set $PalaceStaffRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $PalaceStaff to _name1>>
<<set $PalaceStaffPic to _pic1>>
<<set $PalaceStaffRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">You notice a member of the staff motioning to come join her. The carefree servant says she needs to take a break from her duties and she wants to just dance and you are the most handsome guy around, so she wants to dance with you. You grant her wish and slow dance with her. As you do, one of her hands slides down to grab you ass and she smirks as she does. </div>
<div class="indent">After the song is finished, you grab Momo by the hand and drag her into what appears to be an office. While you lock the door, she quickly slips off all of her clothes. You then lift her up before lowering her onto your cock. She wraps her arms around you as she bounces up and down on your cock. In the end, you push against the wall and unload your come into her.
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Momo is a bit ditzy, but she is well meaning. She does her best to try to help you. She loves a man who can have his way with any women so she gets off on watching you fuck all of the other party members and will jump you shortly after you are done with them.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $PalaceStaff to _name2>>
<<set $PalaceStaffPic to _pic2>>
<<set $PalaceStaffRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $PalaceStaff to _name2>>
<<set $PalaceStaffPic to _pic2>>
<<set $PalaceStaffRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $PalaceStaff to _name2>>
<<set $PalaceStaffPic to _pic2>>
<<set $PalaceStaffRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $PalaceStaff to _name2>>
<<set $PalaceStaffPic to _pic2>>
<<set $PalaceStaffRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You spot a mousy librarian off in the corner, who is barely paying attention to the party, but instead is reading a book. You approach her and at first she is nervous to talk to you, but once you ask her about the book, she begins to talk excitedly about it. Seems it is history of all the dirty sex details of the various noble houses. She tells you some of the various stories and even points out who belongs to the involved families.</div>
<div class="indent">As she continues to talk about it, you can tell she is getting maybe a bit too excited and starts to rub herself. You ask her if she needs some relief. She turns beet red and meekly says yes. You take her to a bedroom and place her on the bed so you can eat her out. That isn't enough for her and she tells you the story about how one of the empire's Queens got deflowered years ago and so you fuck her in the same pronebone position as the queen. You leave her in a quivering mess.
</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Sophie has vast knowledge of the area and the noble families. She is able to provide you with lots of facts that can help you out in your quest, like where some hidden treasure might be buried or a family secret that can be used against a noble. She also loves to roleplay out all the sexual history of noble families. .
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $PalaceStaff to _name3>>
<<set $PalaceStaffPic to _pic3>>
<<set $PalaceStaffRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Wicked Hearts Ball">>
<<set $PalaceStaff to _name3>>
<<set $PalaceStaffPic to _pic3>>
<<set $PalaceStaffRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $PalaceStaff to _name3>>
<<set $PalaceStaffPic to _pic3>>
<<set $PalaceStaffRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Wicked Hearts Ball">>
<<set $PalaceStaff to _name3>>
<<set $PalaceStaffPic to _pic3>>
<<set $PalaceStaffRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Palace Staff's picture</h2></span>
</div>
<br>
<<if def $ThirdLocation>>
<<set _pic1 to "<img class='toppic' src='RPG2/MelissaFumero.png'>">>
<<set _name1 to "Melissa Fumero">>
<<set _pic2 to "<img class='toppic' src='RPG2/MadelainePetsch.png'>">>
<<set _name2 to "Madelaine Petsch">>
<<set _pic3 to "<img class='toppic' src='RPG2/ArianaGrande.png'>">>
<<set _name3 to "Ariana Grande">>
<<elseif def $SecondLocation>>
<<set _pic1 to "<img class='toppic' src='RPG2/SarahHyland.png'>">>
<<set _name1 to "Sarah Hyland">>
<<set _pic2 to "<img class='toppic' src='RPG2/LucyHale.png'>">>
<<set _name2 to "Lucy Hale">>
<<set _pic3 to "<img class='toppic' src='RPG2/JennetteMcCurdy.png'>">>
<<set _name3 to "Jennette McCurdy">>
<<else>>
<<set _pic1 to "<img class='toppic' src='RPG2/JulieBowen.png'>">>
<<set _name1 to "Julie Bowen">>
<<set _pic2 to "<img class='toppic' src='RPG2/AshleighMurray.png'>">>
<<set _name2 to "Ashleigh Murray">>
<<set _pic3 to "<img class='toppic' src='RPG2/DaniellaMonet.png'>">>
<<set _name3 to "Daniella Monet">>
<</if>>
<<set _BrawnCost to 10 + $ModernDifficulty>>
<<set _GuileCost to 10 + $RiverdellDifficulty>>
<<set _MindCost to 10 + $VictoriousDifficulty>>
<br>
<h1 class="center title textbox upperencounter">Meet The Duke</h1>
<div class="border textbox2 lowerencounter"><p>
As the ball starts to come to a close it is time to meet up with the Duke along with _name1, _name2, and _name3 who are all representing their individual factions. You make use of the new allies, new information, and other things you have gained during the ball to get the Duke to fix the Modern Noble Family's problem and to give you some support with $Villain. The various factions disagree with what form that support should come in.
</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">The army divisions that the Duke controls are some of the finest in the Empire. _name1 suggested requesting the service of some of these forces to deal with $Villain. Upon hearing this request, the Duke called up the leader of one of his elite squads and told them to join up with you at your base of operations.<br><<include _name1>> </div>
<div class="center">Switch Faction Member<<if $Brawn >= _BrawnCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $WickedHeartsFinisher to _name1>>
<<set $WickedHeartsFinisherPic to _pic1>>
<<set $SecondInCommand to _name1>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $WickedHeartsFinisher to _name1>>
<<set $WickedHeartsFinisherPic to _pic1>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $WickedHeartsFinisher to _name1>>
<<set $WickedHeartsFinisherPic to _pic1>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name1<br>
+1 Modern Noble Family Trust<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span>
</div>
<div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">_name2 has heard of a secret spa that Duke controls that is said to incredible healing properties. If you and the party could spend some time relaxing there, they would be rested and ready for the final battle. The Duke thinks that it is a grand idea and gives you access to the spa for several days. <br><<include _name2>></div>
<div class="center">Switch Faction Member<<if $Guile >= _GuileCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Riverdell += 1>>
<<set $RiverdellDifficulty += 2>>
<<set $WickedHeartsFinisher to _name2>>
<<set $WickedHeartsFinisherPic to _pic2>>
<<set $SecondInCommand to _name1>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Riverdell += 1>>
<<set $RiverdellDifficulty += 2>>
<<set $WickedHeartsFinisher to _name2>>
<<set $WickedHeartsFinisherPic to _pic2>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Riverdell += 1>>
<<set $RiverdellDifficulty += 2>>
<<set $WickedHeartsFinisher to _name2>>
<<set $WickedHeartsFinisherPic to _pic2>>
<</button>>
<</if>>
<</if>></div><</replace>>
<</link>><br>_name2<br>
+1 Riverdell Elves Trust<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">_name3 mentions that there are some incredible artifacts in the Duke's vault and maybe he can lend some to you. You agree<<if def $VaultDweller>>, but are slightly worried that he might notice what you already took<</if>>. The Duke has a discussion with his treasurer and after a while the Duke agrees to part with a Deck of Many Whores. When you draw a card from this deck, it will summon the beautiful women represented on it to fight or fuck whoever you want. <br><<include _name3>></div>
<div class="center">Switch Faction Member<<if $Mind >= _MindCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $WickedHeartsFinisher to _name3>>
<<set $WickedHeartsFinisherPic to _pic3>>
<<set $SecondInCommand to _name3>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $WickedHeartsFinisher to _name3>>
<<set $WickedHeartsFinisherPic to _pic3>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $WickedHeartsFinisher to _name3>>
<<set $WickedHeartsFinisherPic to _pic3>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name3<br>
+1 Victorious Company Trust<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Faction Member's picture</h2></span>
</div>
<br>
<div class="indent">On the trip back, you realize that Julie Bowen is the real power behind the Modern Noble Family. While Ariel officially leads, Julie guides and commands her. Julie loves feeling in control and she tells you how she gets both Ariel and Sarah to eat her out. Rather than returning to your base of operation, Julie redirects the carriage driver to her place so she can show you how she controls them. Once there she shows you to her bedroom and ties you down to it before sitting on your face. Once you give her the orgasm she desires, does she sit down on your cock and ride you cowgirl style. </div>
<div class="indent">Sarah spends the entire trip back to Lamour flirting with you. Once you get back you are ready to see if she is willing to carry through on her flirting. When you have this petite little archer face down on the floor as you plow her, you can tell she is just as slutty as her flirting let on. By the time you leave, she is a cum covered mess, but still she says that the two of you should do it again, but you should bring along some more friends as she still wasn't quite satisfied.</div>
<div class="indent">On the way back, you talk with Melissa and find out she was originally an outstander to the Modern Noble Family, but joined along with her friend who was related to one of the other members. This nerdy girl's tireless work allowed her to prove herself and she became Ariel's right hand woman. Despite being in such a powerful role, Melissa is still a bit shy. She was stumbling over her words as she accepted your offer to come back to your bedroom. You made sure to be nice and gentle with her as it was her first time. She however proved to be quite eager to learn from you and after you had her swallow, she eagerly awaited another round. </div>
<div class="indent">You spend some time with Ashleigh after $FirstLocation. You find out that she used to work as an abandassor for Riverdell to a city-state of catgirls. However she got a bit too close to them so she was reassigned to the Queen's Guard. You found she was still quite interested in catgirls because back at Lamour, she asked you to fuck her while she wore cat ears and a cat tail butt plug. Even after you lapped up your cum, she curled up next to you and purred before going to sleep.</div>
<div class="indent">As you rode back to Lamour, Lucy Hale was quite friendly. The only thing odd was she kept talking about how you were like a brother to her so you didn't push things with her. As you were getting ready to invite $Companion to spend the night with you, Lucy came up to you wearing a see through nightgown and told you that she was always disappointed she didn't have a real brother, because she always wanted to fuck her brother. A few minutes later, she had her legs spread in your bed as you railed her as you said "yes, brother, fuck me just like that".</div>
<div class="indent">On the way back to Lamour, you get to know the Queen's Guard second in command a little bit more. Despite the cold exterior she presents, she turns out to be quite lovely as you got to know her on the trip back. Once back at the base of operations, she turns up at your bedroom to celebrate a job well done at $ThirdLocation.. After wrapping her DSL around your cock for a while, she offers to let you fuck her ass. Once lubed up, you fuck her ass with all your might as she moans and whimpers. As you cum inside her ass, you hear her proclaim her love for you. </div>
<div class="indent">Daniella offers to ride back to Lamour with you. On the trip back, you learn that she is pretty much considered the mother of the Victorious Company. She has a nice gentle touch and helps look after all of the members. Once back at Lamour, you found she also wanted to be a real mother, as she begged you to breed her. So you did as she asked, fucking her missionary style and filling her to the brim with your cum. The next more, she asked for a repeat performance and more of your cum inside her.</div>
<div class="indent">Back at Lamour, you go out to dinner with Jennette. You have an amazing time with the Victorious Company's thief. You get back to the base to the base pretty late. The two of you hear some commotion coming from one of the rooms, and Jennette wants to check it out. In one of the rooms, you see $Novice1 eating out $Novice2. Jennette is entranced by the sight and begins to finger herself. She then whispers for you to fuck her while you watch them. You take her from behind, and put your hand over her mouth so they can't hear her moans. The two of you come at the same time and Jennette ends up collapsing on her knees, knocking the door open further. When $Novice1 and $Novice2 look over to see what is happening, Jennette runs off embarrassed. </div>
<div class="indent">You travel back to your base of operations along with Ariana. You are curious how this catgirl ended up as the second in command of the Victorious company because despite being a fierce fighter, she is a bit flighty and ditzy. You wonder if Ariana and Victoria are sleeping together, as catgirls are notorious for being extremely horny. You found out how horny on the trip back, when she started to masturbate right in front of you. After she got herself off several times, she leaped into your lap and begged you for more. You are happy to oblige her and she happily begins riding your cock. You keep fucking her until she passes out from all the pleasure </div>
<<set _pic1 to "<img class='toppic' src='RPG2/JessicaNigri.png'>">>
<<set _name1 to "Jessica Nigri">>
<<set _pic2 to "<img class='toppic' src='RPG2/EizaGonzález.png'>">>
<<set _name2 to "Eiza González">>
<<set _pic3 to "<img class='toppic' src='RPG2/EvaGreen.png'>">>
<<set _name3 to "Eva Green">>
<br>
<h1 class="center title textbox upperencounter">Lieutenant</h1>
<div class="border textbox2 lowerencounter"><p>
<<if $Villain is "Brie Larson">>Back at your base of operations <<if $Benefactor is "Scarlett Johansson">>$Benefactor informs you that she<<else>>$Benefactor and Scarlett Johansson inform you that they <</if>>
<<elseif $Villain is "Emilia Clarke">>Back at your base of operations <<if $Benefactor is "Hayley Atwell">>$Benefactor informs you that she<<else>>$Benefactor and Hayley Atwell inform you that they <</if>>
<<else>>>Back at your base of operations <<if $Benefactor is "Jenna Colemanl">>$Benefactor informs you that she<<else>>$Benefactor and Jenna Coleman inform you that they <</if>>
<</if>>
might have found an opening to attack $Villain. $Benefactor says that sure is currently at a villa with minimal security that isn't very far from Lamour. If you act quickly, you might be able to take her off guard. You and your party rush out to the villa.
</p>
<p>However when you show up, you realize it is a trap. Instead of $Villain, you are greeted by one of her lieutenants and the lieutenant's personal guards. You are surrounded and you will have to fight your way out.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">While her goons are a pushover, the demon herself proves to be a tough fighter who is able to hold off several of your party members. With all of you together, you are able to beat her into submission. Once she is defeat, the demon demands you prove your might by fucking her. You push her onto a bed and brutally fuck her ass without any lube, but she seems to love it. <<if $Brawn >= 16>>You unload your cum into her as she begs for more. <<else>>After you unload into her, she doesn't seem fully satisfied. The demon opens a portal and escapes through it. <</if>><br>
(Recruit To Party: <span class='fighter'>16 <img src='RPG2/Brawn.png'></span>): On top of being a tough fighter, Jessica is able to provide some information on the rest of $Villain's forces. Not fully trusting the demon, you have a magical collar made for Jessica to help ensure she doesn't betray you. However you feel the rough sex you provide her is enough to keep her inline. You find out she has the magical ability to change her looks and clothes (though the collar always gives her away), and uses it to turn into anyone you want or just a human bimbo looking version of herself.
</div>
<div class="center"><<button "Defeat (no recruit)" "Second Location Pick">>
<<set $Lieutenant to _name1>>
<<set $LieutenantPic to _pic1>>
<<set $LieutenantRecruit to false>>
<<set $Valor++>>
<</button>>
<<if $Brawn >= 16>>
<<button "Defeat and Recruit" "Second Location Pick">>
<<set $Lieutenant to _name1>>
<<set $LieutenantPic to _pic1>>
<<set $LieutenantRecruit to true>>
<<set $Valor++>>
<</button>>
<</if>>
</div><</replace>>
<</link>><br>_name1<br><span class="valor">+1 <img src='RPG2/Valor.png'></span>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">You stand off against Eiza, who is known as the Queen of Thieves. She immediately orders her troops to stand down. She produces two rapiers and challenges you to a duel. After tossing you the second blade, she prepares her for combat. Her attacks are blazing fast, to an almost supernatural degree, but you are still able to pull out a victory. When you ask for information about $Villain's plans, she smirks and says she can provide you so much more if you are willing to use your other sword on her. While the sex between you two started out rough and vigerous it morphed into something more romantic, completely ignoring the fact that the fact that you are surrounded by her guards and your party. <<if $Guile >= 16>>Your handling of both kinds of swords greatly pleased her and she willingly gives up some information on $Villain.<<else>>Once you are spent from the sex, Eiza manages to make an escape. <</if>> <br>
(Recruit To Party: <span class='rogue'>16 <img src='RPG2/Guile.png'></span>): Eiza had no love for $Villain and was just in for the paycheck, so she is happy to work with you. As a thief, Eiza had detailed records of various storehouses where $Villain's treasure was kept which you were able to acquire for yourself. She seems quite devoted to you, and declared her love for you after a long session of sex.
</div>
<div class="center">
<<button "Defeat (no recruit)" "Second Location Pick">>
<<set $Lieutenant to _name2>>
<<set $LieutenantPic to _pic2>>
<<set $LieutenantRecruit to false>>
<<set $Love++>>
<</button>>
<<if $Guile >= 16>>
<<button "Defeat and Recruit" "Second Location Pick">>
<<set $Lieutenant to _name2>>
<<set $LieutenantPic to _pic2>>
<<set $LieutenantRecruit to true>>
<<set $Love++>>
<</button>>
<</if>>
</div><</replace>>
<</link>><br>_name2<br><span class="love">+1 <img src='RPG2/Love.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">This sorceress is protected by a group of earth elementals. While you try to deal with Eva, the rest of the party fights the elementals. Eva manages to surround you and her in some magical force field. Once there, she changes tactics and forces herself on you. She pins you down and begins to fuck you. As she does she yells out "Yes, fuck mommy just like. Give mommy what she needs and I will help you". When you try to talk back, she just forces one of her breasts into your mouth. Only one you are ready to come does she let you up so you can cream all over her chest. <<if $Mind >= 16>>While she is distracted, scooping the cum off her chest and into her mouth, you cast a spell to bind her, which breaks the force field and sends the elementals away.<<else>>You try to cast a spell to bind her while she is distracted after the sex, but she sees it coming and teleports away<</if>> <br>
(Recruit To Party: <span class='caster'>16 <img src='RPG2/Mind.png'></span>): With Eva on your side, she exposes some of the weaknesses she knows about $Villain. As a powerful sorceress she is quite used to being in charge and didn't care to be under the thumb of $Villain. However she still expects to be in charge, she only relents on her attempts to control the party when you fully submit to her in the bedroom.
</div>
<div class="center"><<button "Defeat (no recruit)" "Second Location Pick">>
<<set $Lieutenant to _name3>>
<<set $LieutenantPic to _pic3>>
<<set $LieutenantRecruit to false>>
<<set $Knowledge++>>
<</button>>
<<if $Mind >= 16>>
<<button "Defeat and Recruit" "Second Location Pick">>
<<set $Lieutenant to _name3>>
<<set $LieutenantPic to _pic3>>
<<set $LieutenantRecruit to true>>
<<set $Knowledge++>>
<</button>>
<</if>>
</div><</replace>>
<</link>><br>_name3<br><span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Lieutenant's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/ArielWinter.png'>">>
<<set _name1 to "Ariel Winter">>
<<set _pic2 to "<img class='toppic' src='RPG2/LiliReinhart.png'>">>
<<set _name2 to "Lili Reinhart">>
<<set _pic3 to "<img class='toppic' src='RPG2/VictoriaJustice.png'>">>
<<set _name3 to "Victoria Justice">>
<br>
<h1 class="center title textbox upperencounter">Next Location</h1>
<div class="border textbox2 lowerencounter"><p>
With $Villain still a threat, you must continue working towards taking her down. With $SecondLocation dealt with, you should look into one of the other two leads given to you by the faction leaders.
</p></div>
<div class='row'>
<div class="col border">
<<if $FirstLocation isnot "Wicked Hearts Ball">><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Placeholder #1 </div>
<div class="center">Switch Faction Leader or <<button "Continue" "Wicked Hearts Ball">>
<<set $SecondLocation to "Wicked Hearts Ball">>
<<set $CurrentLocation to "Wicked Hearts Ball">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $Time to 8>>
<<if $FirstLocation is "Riverdell">>
<<set $Time ++>>
<<else>>
<<set $Time += 2>>
<</if>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
+1 Modern Noble Family Trust
<</if>>
</div>
<div class="col border">
<<if $FirstLocation isnot "Riverdell">> <<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Placeholder #2.</div>
<div class="center">Switch Faction Leader or <<button "Continue" "Riverdell">>
<<set $SecondLocation to "Riverdell">>
<<set $CurrentLocation to "Riverdell">>
<<set $Riverdell += 1>>
<<set $RiverdellDifficulty += 2>>
<<set $Time to 8>>
<<if $FirstLocation is "Temple Of Elemental Lust">>
<<set $Time ++>>
<<else>>
<<set $Time += 2>>
<</if>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
+1 Riverdell Elves Trust
<</if>></div>
<div class="col border">
<<if $FirstLocation isnot "Temple of Elemental Lust">>
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Placeholder #3.</div>
<div class="center">Switch Faction Leader or <<button "Continue" "Elemental Lust">>
<<set $SecondLocation to "Temple of Elemental Lust">>
<<set $CurrentLocation to "Temple of Elemental Lust">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $Time to 8>>
<<if $FirstLocation is "Wicked Hearts Ball">>
<<set $Time ++>>
<<else>>
<<set $Time += 2>>
<</if>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
+1 Victorious Company Trust
<</if>></div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Faction Leader's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/MirandaCosgrove.png'>">>
<<set _name1 to "Miranda Cosgrove">>
<<set _pic2 to "<img class='toppic' src='RPG2/VictoriousNeutral.png'>">>
<<set _name2 to "Neutral Outcome">>
<<set _pic3 to "<img class='toppic' src='RPG2/ZoeyDeutch.png'>">>
<<set _name3 to "Zoey Deutch">>
<br>
<h1 class="center title textbox upperencounter">Acquire Elven Maps (Victorious Company Loyalty Mission)</h1>
<div class="border textbox2 lowerencounter"><p>The Victorious Company had heard details about some ancient Elven maps that could potentially lead them to uncover some long forgotten ruins teeming with treasure. While they have offered a generous amount of gold for them, the elf who owns the maps refuses to sell them out of fear of the Victorious Company looting Elven tombs. You have been asked to aid in negotiations for the maps.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Placeholder #1 </div>
<div class="center">Switch Negotiator or <<button "Continue" "Riverdell">>
<<set $ElvenMaps to _name1>>
<<set $ElvenMapsPic to _pic1>>
<<set $ElvenMapsRecruit to false>>
<<set $Knowledge++>>
<<set $Victorious++>>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name1<br><span class="knowledge">+1 <img src='RPG2/Knowledge.png'></span><br>+1 Victorious Trust
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Placeholder #2</div>
<div class="center">Switch Negotiator or <<button "Continue" "Riverdell">>
<<set $ElvenMaps to _name2>>
<<set $ElvenMapsPic to _pic2>>
<<set $ElvenMapsRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name2<br><span class="knowledge">+1 <img src='RPG2/Knowledge.png'></span><br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Placeholder #3</div>
<div class="center">Switch Negotiator or <<button "Continue" "Riverdell">>
<<set $ElvenMaps to _name3>>
<<set $ElvenMapsPic to _pic3>>
<<set $ElvenMapsRecruit to true>>
<<set $Knowledge++>>
<<set $Victorious-->>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name3<br><span class="knowledge">+1 <img src='RPG2/Knowledge.png'></span><br>-1 Victorious Trust<br>Recruit _name3
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Negotiator's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/Zendaya.png'>">>
<<set _name1 to "Zendaya">>
<<set _pic2 to "<img class='toppic' src='RPG2/GemmaArterton.png'>">>
<<set _name2 to "Gemma Arterton">>
<<set _pic3 to "<img class='toppic' src='RPG2/KarenGillan.png'>">>
<<set _name3 to "Karen Gillan">>
<<set _BrawnCost to 20>>
<<set _GuileCost to 10>>
<<set _MindCost to 18>>
<br>
<h1 class="center title upperencounter textbox border">Free the Beautiful Sleeper</h1>
<div class="border textbox2 lowerencounter"><p>Following the directions you were told, you come across the glass casket that holds a sleeping woman. As you examine it, you can feel powerful magic protecting it. You start to wonder who put her in the casket and if maybe there is a good reason for putting her in there. Should you even free her? </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">You attempt to break the class, but it is much stronger than you figured. So you hit it with all your might and instead of shattering, the glass just disappears. The beautiful woman then begins to wake up. She sees you and then immediately begins to kiss you. She breaks the kiss and says "thank you for freeing me". </div>
<div class="indent">After then pulls you onto the casket and she mounts you. She pins you down and begins to aggressively fuck herself on your dick. After she orgasisms, she lets you go and gets up. Since you haven't yet been satisfied, you pull her back onto the casket and then give her the same treatment she gave you. When you do, she just tells you to go harder, which you do. Eventually you unload into her. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
You find out Zendaya was known as the warrior princess before she was put into a magical sleep. She is a fierce fighter, but can be quite bloodthirsty and you have to try to keep her in line. It is a real push and pull with her because she does try to control things, but she is quite happy when you push back. It is the same when you are in bed together.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $BeautifulSleeper to _name1>>
<<set $BeautifulSleeperPic to _pic1>>
<<set $BeautifulSleeperRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $BeautifulSleeper to _name1>>
<<set $BeautifulSleeperPic to _pic1>>
<<set $BeautifulSleeperRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $BeautifulSleeper to _name1>>
<<set $BeautifulSleeperPic to _pic1>>
<<set $BeautifulSleeperRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $BeautifulSleeper to _name1>>
<<set $BeautifulSleeperPic to _pic1>>
<<set $BeautifulSleeperRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">You decide to walk away. As you do, a woman walks up and thanks you for not interfering. She explains that she keeps watch over the beautiful sleeper to make sure she doesn't wake as her master explained to her that Zendaya was put to sleep for a good reason. To reward you for your good deed she offers to take you back to her place, which is a small cabin deep in the woods. There she cooks you a wonderful meal and then afterwards she takes you into her bed, where you have a slow and sensual lovemaking session.</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Gemma is quite the capable wizard, but is quite lonely as she spent the last few years as a hermit so she could watch over Zendaya. She was however able to get her master to send a replacement so she could journey with you, at least for a while. She excels mostly in protection spells, but does also have some offensive spells. She tries to hog all your attention and gets a bit jealous when you spend nights with other party members.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $BeautifulSleeper to _name2>>
<<set $BeautifulSleeperPic to _pic2>>
<<set $BeautifulSleeperRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $BeautifulSleeper to _name2>>
<<set $BeautifulSleeperPic to _pic2>>
<<set $BeautifulSleeperRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $BeautifulSleeper to _name2>>
<<set $BeautifulSleeperPic to _pic2>>
<<set $BeautifulSleeperRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $BeautifulSleeper to _name2>>
<<set $BeautifulSleeperPic to _pic2>>
<<set $BeautifulSleeperRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You begin to debate outloud to yourself if it is worth it to free this woman. You aren't sure if it is someone who is good or evil that put her in this state. By chance a woman shows up and begins to discuss the matter with you. Seems she is a priestess of Fate and Time, and is quite keen to hear your thoughts on it. As the two of you talk, she begins to lead you away from the coffin and to a nearby lake. </div>
<div class="indent">After the discussion she is quite satisfied with your thoughts on the subject and also thinks you are a powerful hero. Therefore she offers you her virginity as the gift from the Goddess of Fate and Time. Sex with her ends up being quite cold and clinical, almost robotic. Afterwards when the two of you go back to the casket, you find it is gone. Karen tells you that it was fate.
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Karen is a priestess of Fate and Time proves to be a quite helpful force in battle. Not only can she heal wounds, but her spells are able to turn the tides of battle. Things always tend to go your way while she is at your side. You also spend time with her to become a better lover. <<if $Benefactor is "Jenna Coleman">>Karen is quite happy to see that you are on the same side as her fellow priestess Jenna. Since both of them have given themselves to you, they are quite happy to share you and Jenna even joins you in having sex with Jenna. <</if>>
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $BeautifulSleeper to _name3>>
<<set $BeautifulSleeperPic to _pic3>>
<<set $BeautifulSleeperRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $BeautifulSleeper to _name3>>
<<set $BeautifulSleeperPic to _pic3>>
<<set $BeautifulSleeperRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $BeautifulSleeper to _name3>>
<<set $BeautifulSleeperPic to _pic3>>
<<set $BeautifulSleeperRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $BeautifulSleeper to _name3>>
<<set $BeautifulSleeperPic to _pic3>>
<<set $BeautifulSleeperRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Beautiful Sleeper's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/PenélopeCruz.png'>">>
<<set _name1 to "Penélope Cruz">>
<<set _pic2 to "<img class='toppic' src='RPG2/Rihanna.png'>">>
<<set _name2 to "Rihanna">>
<<set _pic3 to "<img class='toppic' src='RPG2/StellaHudgens.png'>">>
<<set _name3 to "Stella Hudgens">>
<<set _BrawnCost to 18>>
<<set _GuileCost to 20>>
<<set _MindCost to 12>>
<br>
<h1 class="center title upperencounter textbox border">Stop Forest Thieves</h1>
<div class="border textbox2 lowerencounter"><p>But humans and elves have had to deal with a group of forest thieves that have been attacking people who travel through the forests around Riverdell. You decide to find them and put an end to their thievery. Based on various reports of where they attack, you are able to track down their base and confront them. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">The leader of the thieves is a legendary masked bandida. When you showed up at the base, she was ready and waiting for you. She pulls out her sword and prepares to fight, telling you that she will do anything she has to protect her girls as they are only trying to live a peaceful life. She then launches an attack. The two of you battle to a stalemate for a while. She realizes you are a man who is both honorable and horny, and offers her body for a night if you leave her girls alone as they mean no harm as the attacks are a misunderstanding. </div>
<div class="indent">You agree and she takes you back to her house in the camp. Inside you notice that she has a lot of cuffs and whips. Since she is yours for the night, you pull off her clothes and push her face down onto the bed before cuffing her. You then fuck her doggystyle and slapping her ass as she calls you papi. By the end of the night, all 3 of her holes are filled with cum. </div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Penélope leaves up to her reputation as a masked bandit. She is both an excellent fighter and strategist that deals in some unorthodox tactics. She is a capable leader that can lead groups in your stead, however otherwise she is quite submissive in bed and enjoys BDSM.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ForestThief to _name1>>
<<set $ForestThiefPic to _pic1>>
<<set $ForestThiefRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $ForestThief to _name1>>
<<set $ForestThiefPic to _pic1>>
<<set $ForestThiefRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ForestThief to _name1>>
<<set $ForestThiefPic to _pic1>>
<<set $ForestThiefRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $ForestThief to _name1>>
<<set $ForestThiefPic to _pic1>>
<<set $ForestThiefRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">When you start searching the camp, something seems amiss. It is completely amiss. You are just about to open the door to the main building in the camp, when you sense danger. You jump back just as an explosion goes off. It's a trap and it isn't done. You then dodge out of the way of several crossbow bolts. The woman behind the attacks reveals herself. She quickly reloads her crossbow and lets out several more attacks. You close in to disarm and knock her to the ground. </div>
<div class="indent">Once on the ground, she smirks and kisses you. She tells you well played, but the rest of her crew has already escaped. However she doesn't want that to interfere with the fun she is having with you. She then continues to kiss you while fishing out your dick. After stroking it for a while to get it hard, she pulls up her skirt and stuffs your rod inside her pussy. You then begins to fuck her right there on the forest floor, but once she senses you are near to coming she stops you and forces you to cooldown a bit. She continues to edge you for a while until you get her off several times before she lets you come.
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Rihanna is an expert in traps. She is able to slow down or defeat an enemy before they can put up a fight. She can also control the battle by using explosions to put them right where she wants them. She also likes to remain in control in the bedroom, where she will dominate and edge you.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ForestThief to _name2>>
<<set $ForestThiefPic to _pic2>>
<<set $ForestThiefRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $ForestThief to _name2>>
<<set $ForestThiefPic to _pic2>>
<<set $ForestThiefRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ForestThief to _name2>>
<<set $ForestThiefPic to _pic2>>
<<set $ForestThiefRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $ForestThief to _name2>>
<<set $ForestThiefPic to _pic2>>
<<set $ForestThiefRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<<if $Companion is "Vanessa Hudgens">><div class="indent">At the camp you expected a fight, however it turns out to be quite the friendly group of women. Vanessa ends up running up and hugging one of them. Vanessa introduces the woman as her sister Stella. Stella tells you that this is just a peaceful village of people trying to get away from a corrupt sheriff. Based on her being Vanessa's sister you decide to trust her. </div>
<div class="indent">After a tour of the village, Stella takes the two of you back to her house. You quickly find out how close the sisters are when the two begin making out. Vanessa then tells her sister to begin eating her out. While she is busy with that, you whip your dick out and fuck Stella at the same time. After you cum inside Stella, she offers her pussy to Vanessa who eats out as much of the cum as she can. </div>
<<else>>
<div class="indent">At the camp you expected a fight, however it turns out to be quite the friendly group of women. One of them offers to show you around. She tells you that a corrupt sheriff from a nearby human town has been planting lies about them and that they only steal when they have to and have never been violent. Your intuition tells you that she is telling the truth. </div>
<div class="indent">She ends the tour by showing you her place and inviting you to eat her ate. You take joy in eating out her sweet pussy. After you make her cum several times, you flip her over and fuck her prone bone. You spend the next few hours trying many other positions.</div>
<</if>>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Stella is an amazing tracker. She knows her way around the wilderness and can use it to find any target that might run from your party. <<if $Companion is "Vanessa Hudgens">>Vanessa and Stella work very well together and being in the same party makes them both all the better. They also prefer to share a bed with each other as much as possible, but are always down to bring more to sleep with them. <<else>> Stella is eager to learn as much about sex as possible and likes jumping in bed with as many people as possible, but you are always her first choice. <</if>>
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ForestThief to _name3>>
<<set $ForestThiefPic to _pic3>>
<<set $ForestThiefRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $ForestThief to _name3>>
<<set $ForestThiefPic to _pic3>>
<<set $ForestThiefRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ForestThief to _name3>>
<<set $ForestThiefPic to _pic3>>
<<set $ForestThiefRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $ForestThief to _name3>>
<<set $ForestThiefPic to _pic3>>
<<set $ForestThiefRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Forest Thief's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/RosarioDawson.png'>">>
<<set _name1 to "Rosario Dawson">>
<<set _pic2 to "<img class='toppic' src='RPG2/JessicaChastain.png'>">>
<<set _name2 to "Jessica Chastain">>
<<set _pic3 to "<img class='toppic' src='RPG2/DakotaFanning.png'>">>
<<set _name3 to "Dakota Fanning">>
<<set _BrawnCost to 12>>
<<set _GuileCost to 18>>
<<set _MindCost to 16>>
<br>
<h1 class="center title upperencounter textbox border">Solve the Murder Mystery</h1>
<div class="border textbox2 lowerencounter"><p>At a dinner party, an agent of the Elven government died. Three of the women at the party had a motive and therefore are the most likely culprits. You decide to investigate things and determine who did it. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Placeholder Text #1</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $MysteryMurderer to _name1>>
<<set $MysteryMurdererPic to _pic1>>
<<set $MysteryMurdererRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $MysteryMurderer to _name1>>
<<set $MysteryMurdererPic to _pic1>>
<<set $MysteryMurdererRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $MysteryMurderer to _name1>>
<<set $MysteryMurdererPic to _pic1>>
<<set $MysteryMurdererRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $MysteryMurderer to _name1>>
<<set $MysteryMurdererPic to _pic1>>
<<set $MysteryMurdererRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Placeholder Text #2</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $MysteryMurderer to _name2>>
<<set $MysteryMurdererPic to _pic2>>
<<set $MysteryMurdererRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $MysteryMurderer to _name2>>
<<set $MysteryMurdererPic to _pic2>>
<<set $MysteryMurdererRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $MysteryMurderer to _name2>>
<<set $MysteryMurdererPic to _pic2>>
<<set $MysteryMurdererRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $MysteryMurderer to _name2>>
<<set $MysteryMurdererPic to _pic2>>
<<set $MysteryMurdererRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $Healer is "Elle Fanning">>Connection with Elle Fanning placeholder<<else>>Placeholder Text #3<</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $MysteryMurderer to _name3>>
<<set $MysteryMurdererPic to _pic3>>
<<set $MysteryMurdererRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $MysteryMurderer to _name3>>
<<set $MysteryMurdererPic to _pic3>>
<<set $MysteryMurdererRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $MysteryMurderer to _name3>>
<<set $MysteryMurdererPic to _pic3>>
<<set $MysteryMurdererRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $MysteryMurderer to _name3>>
<<set $MysteryMurdererPic to _pic3>>
<<set $MysteryMurdererRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Mystery Murderer's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/CandicePatton.png'>">>
<<set _name1 to "Candice Patton">>
<<set _pic2 to "<img class='toppic' src='RPG2/EvangelineLilly.png'>">>
<<set _name2 to "Evangeline Lilly">>
<<set _pic3 to "<img class='toppic' src='RPG2/SaraJeanUnderwood.png'>">>
<<set _name3 to "Sara Jean Underwood">>
<<set _BrawnCost to 10>>
<<set _GuileCost to 16>>
<<set _MindCost to 14>>
<br>
<h1 class="center title upperencounter textbox border">Go To the Secret Elven Hot Spring</h1>
<div class="border textbox2 lowerencounter"><p>When you show up at the hot spring, none of the women there bat an eye at a guy showing up at the otherwise all female hot spring. Some of them even remove more of their clothes. Turns out only powerful Lustfinders are able to penetrate the magic that protects the hot spring from outsiders and many elves would love to spend some time with a worthy Lustfinder. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent"><<if $Protector is "Danielle Panabaker">>Connection With Danielle Panabaker Placeholder<<else>>Placeholder Text #1<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $HotSpringPatron to _name1>>
<<set $HotSpringPatronPic to _pic1>>
<<set $HotSpringPatronRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $HotSpringPatron to _name1>>
<<set $HotSpringPatronPic to _pic1>>
<<set $HotSpringPatronRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $HotSpringPatron to _name1>>
<<set $HotSpringPatronPic to _pic1>>
<<set $HotSpringPatronRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $HotSpringPatron to _name1>>
<<set $HotSpringPatronPic to _pic1>>
<<set $HotSpringPatronRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">While all of the other elves fawn over you, one of them is quite aloof and doesn't really seem to care about your presence. You decide she is worth the challenge and approach her. It takes a while, but you are able to break through her defenses and she begins to warm up to you. She ends up inviting you back to her place, where the two of you make passionate love all through the night. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Evangeline turns out to be a legendary Elven archer. With a hail of arrows, she is able to single handedly wreck havoc on the battlefield. Between her cold demeanor and focus on honing her archery skills, she hasn't had many lovers and is quite inexperienced. She however is quite willing to learn more from you.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $HotSpringPatron to _name2>>
<<set $HotSpringPatronPic to _pic2>>
<<set $HotSpringPatronRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $HotSpringPatron to _name2>>
<<set $HotSpringPatronPic to _pic2>>
<<set $HotSpringPatronRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $HotSpringPatron to _name2>>
<<set $HotSpringPatronPic to _pic2>>
<<set $HotSpringPatronRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $HotSpringPatron to _name2>>
<<set $HotSpringPatronPic to _pic2>>
<<set $HotSpringPatronRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You take notice of one particular Elven beauty. She is the only one who was already topless. She also notices you and immediately moves towards you. She offers to give you a grand tour of the hot spring. While giving the tour, she stays very close to you, often rubbing her breasts up against your arm and whispering seductively into your ear. Once the tour is done, she asks for payment, which is for you to fuck her. The two of you ending up having wild sex in the middle of the changing room. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Sara's main skill in battle is being a decoy. She can seduce men and women alike even in the heat of battle to draw them away from what they are doing and then stab them in the back when they let their guard down around her. She absolutely loves sex and if you don't provide enough, she will seek out more partners to satisfy them.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $HotSpringPatron to _name3>>
<<set $HotSpringPatronPic to _pic3>>
<<set $HotSpringPatronRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $HotSpringPatron to _name3>>
<<set $HotSpringPatronPic to _pic3>>
<<set $HotSpringPatronRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $HotSpringPatron to _name3>>
<<set $HotSpringPatronPic to _pic3>>
<<set $HotSpringPatronRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $HotSpringPatron to _name3>>
<<set $HotSpringPatronPic to _pic3>>
<<set $HotSpringPatronRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Hot Spring Patron's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG/HalleBerry.png'>">>
<<set _name1 to "Halle Berry">>
<<set _pic2 to "<img class='toppic' src='RPG/CamrenBicondova.png'>">>
<<set _name2 to "Camren Bicondova">>
<<set _pic3 to "<img class='toppic' src='RPG/ZoëKravitz.png'>">>
<<set _name3 to "Zoë Kravitz">>
<<set _BrawnCost to 14>>
<<set _GuileCost to 14>>
<<set _MindCost to 14>>
<br>
<h1 class="center title upperencounter textbox border">Catch A Cat Burglar (Again)</h1>
<div class="border textbox2 lowerencounter"><p>You have been told about reports of a cat burglar that has been striking the rich. The circumstances sound very familiar to robberies that happened in the other city. You wonder if they are connected. <<if def $Burglar>>You decide to handle it the same way and lay a trap<<else>>You decide you should just lay a trap for the burglar.<</if>> The trap works and you catch the burglar in the act.</p></div>
<div class='row'>
<div class="col border">
<<if $EndBonus isnot _name1 or $GuildBonus isnot _name1>>
<<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent"><<if $Burglar is _name1>>Revisit Placeholder #1<<else>>Placeholder Text #1<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Burglar isnot _name1>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $Burglar is _name1>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Burglar2 to _name1>>
<<set $Burglar2Pic to _pic1>>
<<set $Burglar2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $Burglar2 to _name1>>
<<set $Burglar2Pic to _pic1>>
<<set $Burglar2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Burglar2 to _name1>>
<<set $Burglar2Pic to _pic1>>
<<set $Burglar2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $Burglar2 to _name1>>
<<set $Burglar2Pic to _pic1>>
<<set $Burglar2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Burglar2 to _name1>>
<<set $Burglar2Pic to _pic1>>
<<set $Burglar2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $Burglar2 to _name1>>
<<set $Burglar2Pic to _pic1>>
<<set $Burglar2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name2 or $GuildBonus isnot _name2>> <<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent"><<if $Burglar is _name2>>Revisit Placeholder #2<<else>>Placeholder Text #2<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Burglar isnot _name2>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $Burglar is _name2>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Burglar2 to _name2>>
<<set $Burglar2Pic to _pic2>>
<<set $Burglar2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $Burglar2 to _name2>>
<<set $Burglar2Pic to _pic2>>
<<set $Burglar2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Burglar2 to _name2>>
<<set $Burglar2Pic to _pic2>>
<<set $Burglar2Recruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $Burglar2 to _name2>>
<<set $Burglar2Pic to _pic2>>
<<set $Burglar2Recruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Burglar2 to _name2>>
<<set $Burglar2Pic to _pic2>>
<<set $Burglar2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $Burglar2 to _name2>>
<<set $Burglar2Pic to _pic2>>
<<set $Burglar2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name3 or $GuildBonus isnot _name3>> <<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $Burglar is _name3>>Revisit Placeholder #3<<else>>Placeholder Text #3<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Burglar isnot _name3>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $Burglar is _name3>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Burglar2 to _name3>>
<<set $Burglar2Pic to _pic3>>
<<set $Burglar2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $Burglar2 to _name3>>
<<set $Burglar2Pic to _pic3>>
<<set $Burglar2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Burglar2 to _name3>>
<<set $Burglar2Pic to _pic3>>
<<set $Burglar2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $Burglar2 to _name3>>
<<set $Burglar2Pic to _pic3>>
<<set $Burglar2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Burglar2 to _name3>>
<<set $Burglar2Pic to _pic3>>
<<set $Burglar2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $Burglar2 to _name3>>
<<set $Burglar2Pic to _pic3>>
<<set $Burglar2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
<</if>>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Burglar's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/LilyJames.png'>">>
<<set _name1 to "Lily James">>
<<set _pic2 to "<img class='toppic' src='RPG2/EmeraudeToubia.png'>">>
<<set _name2 to "Emeraude Toubia">>
<<set _pic3 to "<img class='toppic' src='RPG2/SerindaSwan.png'>">>
<<set _name3 to "Serinda Swan">>
<<set _BrawnCost to 16>>
<<set _GuileCost to 12>>
<<set _MindCost to 10>>
<br>
<h1 class="center title upperencounter textbox border">Investigate Elven Diner</h1>
<div class="border textbox2 lowerencounter"><p>There have been reports of local residents becoming incredibly horny after visiting one of the diners in the Elven city. There has even been at least one divorce when a man came home to find his wife being double teamed by two servants shortly after she ate at the diner. Since it is causing issues, it is probably something that should be stopped.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<<if $Healer is "Auli'i Cravalho">><div class="indent">You decide the first way to investigate is to try the food. Auli'i decides to join you. You order from the cute waitress and she quickly delivers your food. While you eat the food, you notice something weird about the food, but your body is able to fight off its effect. However Auli'i seems to be getting very horny. She says it is an aphrodisiac powder that is affecting her and she guesses the waitresses did it. You then see the waitress running away. You and Auli'i catch her in the alleyway behind the diner </div>
<div class="indent">Before Lily can even explain that she did it to people she found attractive, Auli'i under the effects of the powder is molesting her. Lily quickly begins screaming that she will do anything, just as long as you both of you fuck her. It doesn't take long before Auli'i and Lily are lying on the ground 69ing one another, while you fuck Lily. Auli'i's tongue goes between her pussy and your dick and balls. When you unload into Lily, Auli'i licks up as much of your cum as she can. Afterwords, Lily agrees to stop using the powder on unsuspecting people, but invites the two of you to return any time. </div>
<<else>><div class="indent">You decide the first way to investigate is to try the food. So you go to the diner and order a meal from the lovely waitress. You begin to eat the food, and can feel something is off about it. However whatever it is, your body is strong off to fight it off. You notice some powdery substance that has been mixed after it was cooked. You ask the waitress about it, and she ends up trying to run away. You are however to catch her in an alley behind the diner.</div>
<div class="indent">Once cornered, she admits to being the cause of people getting horny. She just did it to people she found attractive, and was hoping she could get them to fuck them. You tell her that you will fuck her just as long as she stops. She immediately agrees and begins tearing off her clothes. You push her against the wall and begin to fuck her against it. You come inside her and she quickly returns back to work, with her panties still leaking with a mixture of your cum and her own juices. </div>
<</if>>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
For a waitress, Lily seems to have a surprising amount of knowledge, both in apothecary and in sword fighting. You found she fights better if the two of you have sex before battle. And while her aphrodisiac powder doesn't work on you, she found some other potions that help increase the experience of sex between the two of you. <<if $Healer is "Auli'i Cravalho">>And she even knows some elven potions that Auli'i didn't know. However both of them love sharing everything with each other and their stuff combined makes for a truly magical experience. <</if>>
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $DinerGirl to _name1>>
<<set $DinerGirlPic to _pic1>>
<<set $DinerGirlRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $DinerGirl to _name1>>
<<set $DinerGirlPic to _pic1>>
<<set $DinerGirlRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $DinerGirl to _name1>>
<<set $DinerGirlPic to _pic1>>
<<set $DinerGirlRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $DinerGirl to _name1>>
<<set $DinerGirlPic to _pic1>>
<<set $DinerGirlRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<<if $Companion is "Katherine McNamara">><div class="indent">You start asking around upon the victims to see if you can narrow down who might want to do it. You learn that all of them have dealings with an elf named Emeraude. Katherine McNamara tells you that she was actually one of her only friends growing up so you two go to meet her. Emaraude tells you the tale of how her and Katherine grew apart, and how a group of women hated her and conspired to get kicked out of the Elven Army. She had been getting her revenge on them through the diner, but she has the ringleader left. You agree to help Katherine's old friend.</div>
<div class="indent">With the three of you together, you are able to complete the plan without a hitch. The three of you drink and celebrate and during the course of the celebration, Emeraude kisses you with lust in her eyes. After making out for a while she ends up blowing you while Katherine is watching. After you come in her mouth, Katherine goes up to kiss her and take some of the cum for herself. Katherine then whispers in her ear. Emeraude then mounts you and begins to slowly move up and down on your cock as Katherine watches. You eventually come over her chest and again, Katherine licks it up. </div>
<<else>><div class="indent">You start asking around upon the victims to see if you can narrow down who might want to do it. You learn that all of them have dealings with an elf named Emeraude. You track her down on the outskirts of the city. When you confront her about it, she confesses that she was indeed behind it. All of her victims screwed her over and caused her to be kicked out of the Elven army so she was trying to mess with their lives. She says she has one last target to go, the person behind the whole thing. After hearing her tale, you decide to help her complete her mission </div>
<div class="indent">WIth the two of you together, you are able to complete the plan without a hitch. Once back at her place, she is so happy she begins to kiss you. After making out for a while, she ends up giving you a nice slow sensual blow job and swallowing your cum. She however doesn't feel comfortable sleeping with someone she just met so you part ways, but not before kissing again. </div>
<</if>>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Emeraude is quite happy to join up with you as she seems quite smitten with you. <<if $Companion is "Katherine McNamara">>Sex with her is always a romanatic affair, except she likes Katherine to be around to watch. As time goes on, she invites Katherine to get more involved. <<else>>She likes to take things slow, but eventually she begins to sleep with you just like all the other party members. Sex with her is always a romanatic affair. <</if>> She also proves to be a valuable fighter and assassin. Her main weapon is a bracelet on her wrist that could change into a variety of weapons including a knife, whip, and staff, which makes her ideal for sneak attacks.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $DinerGirl to _name2>>
<<set $DinerGirlPic to _pic2>>
<<set $DinerGirlRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $DinerGirl to _name2>>
<<set $DinerGirlPic to _pic2>>
<<set $DinerGirlRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $DinerGirl to _name2>>
<<set $DinerGirlPic to _pic2>>
<<set $DinerGirlRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $DinerGirl to _name2>>
<<set $DinerGirlPic to _pic2>>
<<set $DinerGirlRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">After staking out the diner for a while, you notice an elven woman who is lingering around. Keeping an eye on her, you see her cast a spell on one of the female patrons. Shortly after the female patron grabs a guy who is sitting alone and pulls him out the backdoor of the diner. You confront the woman who cast the spell and she admits that she is behind it all, but she was just messing around and trying to have a bit of fun.</div>
<div class="indent">You tell her she needs to be punished and that the punishment will be she has to do whatever the female patron also does.. When you go to check out back, the patron is in the middle of giving a blowjob, so Serinda pulls down your pants and begins to blow you. The guy is startled by you two showing up at first, but he gets into and then switches to fucking the patron in the ass so Serina presents her sweet ass so you can fuck it. The guy ends up blowing his load off the patron's back. The guy and the patron are spent, but keep going for several more minutes before you come on Serinda's back.
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Serinda is an enchantress with a mischievous streak. She often gets into trouble, but she is able to get out of it just as easy. Once she disappeared for a few days, only for her to return with tales of breaking out of prison after being arrested for crimes she claims was trumped up. When she isn't causing trouble, she is always down for a good fight or a good fuck.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $DinerGirl to _name3>>
<<set $DinerGirlPic to _pic3>>
<<set $DinerGirlRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Riverdell">>
<<set $DinerGirl to _name3>>
<<set $DinerGirlPic to _pic3>>
<<set $DinerGirlRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $DinerGirl to _name3>>
<<set $DinerGirlPic to _pic3>>
<<set $DinerGirlRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Riverdell">>
<<set $DinerGirl to _name3>>
<<set $DinerGirlPic to _pic3>>
<<set $DinerGirlRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Diner Girl's picture</h2></span>
</div>
<br>
<<if def $ThirdLocation>>
<<set _pic1 to "<img class='toppic' src='RPG2/MelissaFumero.png'>">>
<<set _name1 to "Melissa Fumero">>
<<set _pic2 to "<img class='toppic' src='RPG2/MadelainePetsch.png'>">>
<<set _name2 to "Madelaine Petsch">>
<<set _pic3 to "<img class='toppic' src='RPG2/ArianaGrande.png'>">>
<<set _name3 to "Ariana Grande">>
<<elseif def $SecondLocation>>
<<set _pic1 to "<img class='toppic' src='RPG2/SarahHyland.png'>">>
<<set _name1 to "Sarah Hyland">>
<<set _pic2 to "<img class='toppic' src='RPG2/LucyHale.png'>">>
<<set _name2 to "Lucy Hale">>
<<set _pic3 to "<img class='toppic' src='RPG2/JennetteMcCurdy.png'>">>
<<set _name3 to "Jennette McCurdy">>
<<else>>
<<set _pic1 to "<img class='toppic' src='RPG2/JulieBowen.png'>">>
<<set _name1 to "Julie Bowen">>
<<set _pic2 to "<img class='toppic' src='RPG2/AshleighMurray.png'>">>
<<set _name2 to "Ashleigh Murray">>
<<set _pic3 to "<img class='toppic' src='RPG2/DaniellaMonet.png'>">>
<<set _name3 to "Daniella Monet">>
<</if>>
<<set _BrawnCost to 10 + $ModernDifficulty>>
<<set _GuileCost to 10 + $RiverdellDifficulty>>
<<set _MindCost to 10 + $VictoriousDifficulty>>
<br>
<h1 class="center title textbox upperencounter">Meet The Elven Queen</h1>
<div class="border textbox2 lowerencounter"><p>
After investigating some of the strange happenings in the Elven city, you have determined that they weren't related at all, and $Villain wasn't involved at all. You meet up with members of the 3 factions before heading to meet with the Elven Queen to give her your report. She is happy that there wasn't a force trying to disrupt her kingdom and also happy that you managed to help out in various different ways. She offers to reward you for your service. You discuss with the faction members on what sort of reward you should take.
</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">_name1 suggests that you ask for service of some Elven archers to fight along with you in the final battle against $Villain. Their skills are legendary and will surely be a great help. When you ask the Queen, she is happy to part with a few of her archers. <br><<include _name1>> </div>
<div class="center">Switch Faction Member<<if $Brawn >= _BrawnCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $RiverdellFinisher to _name1>>
<<set $RiverdellFinisherPic to _pic1>>
<<set $SecondInCommand to _name1>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $RiverdellFinisher to _name1>>
<<set $RiverdellFinisherPic to _pic1>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $RiverdellFinisher to _name1>>
<<set $RiverdellFinisherPic to _pic1>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name1<br>
+1 Modern Noble Family Trust<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span>
</div>
<div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">_name2 knows that the Queen's Guard isn't the only group that works for the Elven Queen. Few outside of Riverdell know about her group of spies. If you had them on your side then you will be able to get one up on $Villain as she won't see them coming. The Queen is agreeable to loan you some of her spies that aren't otherwise occupied with other tasks. <br><<include _name2>></div>
<div class="center">Switch Faction Member<<if $Guile >= _GuileCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Riverdell += 1>>
<<set $RiverdellDifficulty += 2>>
<<set $RiverdellFinisher to _name2>>
<<set $RiverdellFinisherPic to _pic2>>
<<set $SecondInCommand to _name2>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Riverdell += 1>>
<<set $RiverdellDifficulty += 2>>
<<set $RiverdellFinisher to _name2>>
<<set $RiverdellFinisherPic to _pic2>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Riverdell += 1>>
<<set $RiverdellDifficulty += 2>>
<<set $RiverdellFinisher to _name2>>
<<set $RiverdellFinisherPic to _pic2>>
<</button>>
<</if>>
<</if>></div><</replace>>
<</link>><br>_name2<br>
+1 Riverdell Elves Trust<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Outfitting your party with the finest in Elven weaponry and armor will surely be a good use of the Queen's aid. At least that is what _name3 thinks. Elven mail is both light and durable which will allow your team to function better. The queen has all members of your party to come back the next day to ensure that they get what equipment they need. <<if $DistrictMerchant is "Elizabeth Turner" and $DistrictMerchantRecruit>>Elizabeth Turner as an expert in elven armory helps oversee the process.<</if>> <br><<include _name3>></div>
<div class="center">Switch Faction Member<<if $Mind >= _MindCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $RiverdellFinisher to _name3>>
<<set $RiverdellFinisherPic to _pic3>>
<<set $SecondInCommand to _name3>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $RiverdellFinisher to _name3>>
<<set $RiverdellFinisherPic to _pic3>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $RiverdellFinisher to _name3>>
<<set $RiverdellFinisherPic to _pic3>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name3<br>
+1 Victorious Company Trust<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Faction Member's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/KateUpton.png'>">>
<<set _name1 to "Kate Upton">>
<<set _pic2 to "<img class='toppic' src='RPG2/NatalieDormer.png'>">>
<<set _name2 to "Natalie Dormer">>
<<set _pic3 to "<img class='toppic' src='RPG2/ElizabethOlsen.png'>">>
<<set _name3 to "Elizabeth Olsen">>
<br>
<h1 class="center title textbox upperencounter">Hostage</h1>
<div class="border textbox2 lowerencounter"><p>While you and your party are at your base of operation and getting prepared to go to the next location, a messenger arrives and delivers a note from $Villain. It informs you that she has kidnapped someone of great importance and that she will kill her hostage if you don't surrender to her in two days. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">You had never met her but <<if $FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball">>Kate is the daughter of the Duke you made a deal with at the WIcked Hearts Ball. If he was to find out you failed to save his daughter, he would no doubt withdraw his support. <<else>>Kate is the daughter of the Duke who rules over this area of the empire. If she was to die and he found out you didn't do all you could to save him, you wouldn't be safe from his wrath. <</if>>The only other thing you know about her is that her beauty is legendary in Lamour, as is her naivety. More than once as she has been tricked into doing things stripping naked in public. </div>
<div class="center">Switch Hostage or <<button "Continue" "Rescue Plans">>
<<set $Hostage to _name1>>
<<set $HostagePic to _pic1>>
<</button>></div><</replace>>
<</link>><br>_name1<br>
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent"><<if $Guild is "Noble">>Natalie Dormer is the lady of the noble house that you supported. She decided to come with you to Lamour to return the favor and help provide whatever aid her noble house could provide. While Natalie is quite flirty with you and other men, she is quiet cold with her husband. From what you have heard their marriage was an arranged one and not one of love. Still he probably wouldn't be happy with her dying in a foreign empire, and neither would there Queen.<<elseif def $TreasureHunter>>You met Natalie once before. She was the noble lady who introduced you to $TreasureHunter. She was quite flirty during that one meeting. You wonder if the rumors of her having secret trysts with various men are the reason for her being in Lamour. Whatever her reason for being here, you know if she dies in a foreign empire, it will likely lead to another war as both her husband and queen would be furious.<<else>>You have never met Natalie, but from what you are heard, she is a noble who traveled from the same city as you. You heard tales of her having secret trysts with other men and you are curious if that is the reason she ended up here in Lamour. Whatever her reason for being here, you know if she dies in a foreign empire, it will likely lead to another war as both her husband and queen would be furious.<</if>></div>
<div class="center">Switch Hostage or <<button "Continue" "Rescue Plans">>
<<set $Hostage to _name2>>
<<set $HostagePic to _pic2>>
<</button>></div><</replace>>
<</link>><br>_name2<br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Elizabeth is your step sister. As children you didn't have a great relationship, probably due to you being unhappy with your father remarrying. Since you both ended up going to different places to study, you haven't seen your sister in a few years. If you save her, it could be the first step to improving your relationship with her. <<if $GuildBonus is "Aubrey Plaza" or $EndBonus is "Aubrey Plaza" or ($Priestess2 is "Aubrey Plaza" and $Priestess2Recruit is true)>>You however wonder what will happen if Elizabeth and Aubrey cross paths, because it is likely that the the priestess of mischief would enjoy telling Elizabeth that she pretends to be her when the two of you sleep together. <</if>></div>
<div class="center">Switch Hostage or <<button "Continue" "Rescue Plans">>
<<set $Hostage to _name3>>
<<set $HostagePic to _pic3>>
<</button>></div><</replace>>
<</link>><br>_name3<br>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Hostage's picture</h2></span>
</div>
<br>
<p>
<<if $Hostage is "Kate Upton">>
Kate Upton Rescue Scene placeholder
<<elseif $Hostage is "Natalie Dormer">>
Natalie Dormer Rescue Scene placeholder
<<else>>
<<if $GuildBonus is "Aubrey Plaza" or $EndBonus is "Aubrey Plaza" or ($Priestess2 is "Aubrey Plaza" and $Priestess2Recruit is true)>>
Elizabeth Olsen Rescue Scene with Aubrey Plaza placeholder
<<else>>
Elizabeth Olsen Rescue Scene placeholder
<</if>>
<</if>>
</p>
<<set _pic1 to "<img class='toppic' src='RPG2/SofíaVergara.png'>">>
<<set _name1 to "Sofía Vergara">>
<<set _pic2 to "<img class='toppic' src='RPG2/CamilaMendes.png'>">>
<<set _name2 to "Camila Mendes">>
<<set _pic3 to "<img class='toppic' src='RPG2/LizGillies.png'>">>
<<set _name3 to "Liz Gillies">>
<<set _BrawnCost to 10 + $ModernDifficulty>>
<<set _GuileCost to 10 + $RiverdellDifficulty>>
<<set _MindCost to 10 + $VictoriousDifficulty>>
<br>
<h1 class="center title textbox upperencounter">Rescue Plans</h1>
<div class="border textbox2 lowerencounter"><p>
You can't just surround yourself. You gather everyone together to try to come up with a plan to free $Hostage. Ultimately three good plans emerge with a different faction pushing for each possible solution. It is ultimately your decision on which plan to go with.
</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Sofia thinks the best way is for you to attack them directly. However, for that to work you need to be more powerful than they expect. Sofia tells you that the milk in her family is able to grant a temporary increase in strength. So while fucking her, Sofia has you to suck on her breasts and drink up her milk. After you feel like a new man. When you meet up with the hostage takers, you are easily able to overpower them and free $Hostage. </div><div class="indent"><<include "Hostage Message">> </div>
<div class="center">Switch Faction Member<<if $Brawn >= _BrawnCost>> or
<<if ($FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball") and ($FirstLocation is "Riverdell" or $SecondLocation is "Riverdell")>>
<<button "Continue" "Elemental Lust">>
<<set $ThirdLocation to "Temple of Elemental Lust">>
<<set $CurrentLocation to "Temple of Elemental Lust">>
<<set $Time to 10>>
<<set $Modern += 2>>
<<set $ModernDifficulty += 2>>
<<set $RescuePlans to _name1>>
<<set $RescuePlansPic to _pic1>>
<</button>>
<<elseif ($FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball") and ($FirstLocation is "Temple Of Elemental Lust" or $SecondLocation is "Temple of Elemental Lust")>>
<<button "Continue" "Riverdell">>
<<set $ThirdLocation to "Riverdell">>
<<set $CurrentLocation to "Riverdell">>
<<set $Time to 10>>
<<set $Modern += 2>>
<<set $ModernDifficulty += 2>>
<<set $RescuePlans to _name1>>
<<set $RescuePlansPic to _pic1>>
<</button>>
<<else>>
<<button "Continue" "Wicked Hearts Ball">>
<<set $ThirdLocation to "Wicked Hearts Ball">>
<<set $CurrentLocation to "Wicked Hearts Ball">>
<<set $Time to 10>>
<<set $Modern += 2>>
<<set $ModernDifficulty += 2>>
<<set $RescuePlans to _name1>>
<<set $RescuePlansPic to _pic1>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name1<br>
+2 Modern Noble Family Trust<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span>
</div>
<div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Camila wants to set up a diversion to draw the hostage takers in. Camila thinks that the best way to so is for the two of you to put on a sex show in the middle of the meet-up location. They will be so confused by what is going on, that they will not notice the rest of your party waiting in ambush. You agree to the plan, and once time is ready, you fuck Camila like $Hostage's life depends on it. The rest of the party watch and when it is time, they are able to free $Hostage from her captives. </div><div class="indent"><<include "Hostage Message">></div>
<div class="center">Switch Faction Member<<if $Guile >= _GuileCost>> or
<<if ($FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball") and ($FirstLocation is "Riverdell" or $SecondLocation is "Riverdell")>>
<<button "Continue" "Elemental Lust">>
<<set $ThirdLocation to "Temple of Elemental Lust">>
<<set $CurrentLocation to "Temple of Elemental Lust">>
<<set $Time to 10>>
<<set $Riverdell += 2>>
<<set $RiverdellDifficulty += 2>>
<<set $RescuePlans to _name2>>
<<set $RescuePlansPic to _pic2>>
<</button>>
<<elseif ($FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball") and ($FirstLocation is "Temple Of Elemental Lust" or $SecondLocation is "Temple of Elemental Lust")>>
<<button "Continue" "Riverdell">>
<<set $ThirdLocation to "Riverdell">>
<<set $CurrentLocation to "Riverdell">>
<<set $Time to 10>>
<<set $Riverdell += 2>>
<<set $RiverdellDifficulty += 2>>
<<set $RescuePlans to _name2>>
<<set $RescuePlansPic to _pic2>>
<</button>>
<<else>>
<<button "Continue" "Wicked Hearts Ball">>
<<set $ThirdLocation to "Wicked Hearts Ball">>
<<set $CurrentLocation to "Wicked Hearts Ball">>
<<set $Time to 10>>
<<set $Riverdell += 2>>
<<set $RiverdellDifficulty += 2>>
<<set $RescuePlans to _name2>>
<<set $RescuePlansPic to _pic2>>
<</button>>
<</if>>
<</if>></div><</replace>>
<</link>><br>_name2<br>
+2 Riverdell Elves Trust<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Liz thinks the best way to rescue $Hostage is to teleport directly to her location. Liz knows a spell that will both bring divine her location and teleport the both of you there. Liz however operates her spell through sexual energy so the only way to cast the spell is through the two of you to have ritualistic sex. The sex with Liz is very primal and she shouts words in an ancient language. When you come, the spell completes and you both end up right next to $Hostage. Her capturers weren't expecting such an attack so they put up minimal defense as you escort her out.</div><div class="indent"><<include "Hostage Message">></div>
<div class="center">Switch Faction Member<<if $Mind >= _MindCost>> or
<<if ($FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball") and ($FirstLocation is "Riverdell" or $SecondLocation is "Riverdell")>>
<<button "Continue" "Elemental Lust">>
<<set $ThirdLocation to "Temple of Elemental Lust">>
<<set $CurrentLocation to "Temple of Elemental Lust">>
<<set $Time to 11>>
<<set $Victorious += 2>>
<<set $VictoriousDifficulty += 2>>
<<set $RescuePlans to _name3>>
<<set $RescuePlansPic to _pic3>>
<</button>>
<<elseif ($FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball") and ($FirstLocation is "Temple Of Elemental Lust" or $SecondLocation is "Temple of Elemental Lust")>>
<<button "Continue" "Riverdell">>
<<set $ThirdLocation to "Riverdell">>
<<set $CurrentLocation to "Riverdell">>
<<set $Time to 11>>
<<set $Victorious += 2>>
<<set $VictoriousDifficulty += 2>>
<<set $RescuePlans to _name3>>
<<set $RescuePlansPic to _pic3>>
<</button>>
<<else>>
<<button "Continue" "Wicked Hearts Ball">>
<<set $ThirdLocation to "Wicked Hearts Ball">>
<<set $CurrentLocation to "Wicked Hearts Ball">>
<<set $Time to 11>>
<<set $Victorious += 2>>
<<set $VictoriousDifficulty += 2>>
<<set $RescuePlans to _name3>>
<<set $RescuePlansPic to _pic3>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name3<br>
+2 Victorious Company Trust<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Faction Member's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/StephanieBeatriz.png'>">>
<<set _name1 to "Stephanie Beatriz">>
<<set _pic2 to "<img class='toppic' src='RPG2/ModernNeutral.png'>">>
<<set _name2 to "Neutral Outcome">>
<<set _pic3 to "<img class='toppic' src='RPG2/FelicityJones.png'>">>
<<set _name3 to "Felicity Jones">>
<br>
<h1 class="center title textbox upperencounter">Recover Ancient Family Relics (Modern Noble Family Loyalty Mission)</h1>
<div class="border textbox2 lowerencounter"><p>As a new noble family, the Modern Noble Family could always use help proving they belong. They know that the old Winter family had lost some heirlooms in the Temple so they asked you to help retrieve them. However when you find the cache of treasure, you found the representative from another noble who also claims they belong to them. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">Placeholder #1 </div>
<div class="center">Switch Relic Seeker or <<button "Continue" "Elemental Lust">>
<<set $FamilyRelics to _name1>>
<<set $FamilyRelicsPic to _pic1>>
<<set $FamilyRelicsRecruit to false>>
<<set $Valor++>>
<<set $Modern++>>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name1<br><span class="valor">+1 <img src='RPG2/Valor.png'></span><br>+1 Modern Noble Family Trust
</div><div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">Placeholder #2</div>
<div class="center">Switch Relic Seeker or <<button "Continue" "Elemental Lust">>
<<set $FamilyRelics to _name2>>
<<set $FamilyRelicsPic to _pic2>>
<<set $FamilyRelicsRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name2<br><span class="valor">+1 <img src='RPG2/Valor.png'></span><br>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">Placeholder #3</div>
<div class="center">Switch Relic Seeker or <<button "Continue" "Elemental Lust">>
<<set $FamilyRelics to _name3>>
<<set $FamilyRelicsPic to _pic3>>
<<set $FamilyRelicsRecruit to true>>
<<set $Valor++>>
<<set $Modern-->>
<<set $Time -= $LowTierTease>>
<</button>></div><</replace>>
<</link>><br>_name3<br><span class="valor">+1 <img src='RPG2/Valor.png'></span><br>-1 Modern Noble Family Trust<br>Recruit _name3
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Relic Seeker's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/KatieMcGrath.png'>">>
<<set _name1 to "Katie McGrath">>
<<set _pic2 to "<img class='toppic' src='RPG2/DaisyRidley.png'>">>
<<set _name2 to "Daisy Ridley">>
<<set _pic3 to "<img class='toppic' src='RPG2/LilyMoSheen.png'>">>
<<set _name3 to "Lily Mo Sheen">>
<<set _BrawnCost to 18>>
<<set _GuileCost to 20>>
<<set _MindCost to 12>>
<br>
<h1 class="center title upperencounter textbox border">Stop the Vampire Ritual</h1>
<div class="border textbox2 lowerencounter"><p>A clan of vampires is currently using the Temple of Elemental Lust as the home for a ritual they do every 100 years where they sacrifice a virgin. Using the knowledge you gained you are able to find the vampires while they are in the middle of a ritual. However you aren't the only one seeking to stop them.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent"><<if $Companion is "Melissa Benoist">>Melissa Benoist informs you that she doesn't sense any evil from the vampires and are in fact a force for good. The two of you decide to help the vampires and fight off the vampire hunter until she decides to run away. Shortly after that the main vampire completes the ritual and you can feel the stored up sexual energy from the temple release out throughout. Some of the vampires begin to fuck the now very willing virigin. Meanwhile the main vampire approaches you and Melissa with lust in her eyes. First she kisses Melissa and then you. The three of you spend hours fucking in every convincible variation.
<<else>>You have seen no indication that the ritual is for an evil purpose in your reading and in fact it might be beneficial. You end up helping the vampires to drive off the vampire hunter as the main vampire completes the ritual. Once the ritual completes you feel a wave of sexual energy release from the temple. While some of the vampires start to have with the now very willing virgin, the main vampire is attracted to the strongest source of sexual energy, you. The two of you end up fucking for many hours and in many positions to burn off all the energy that the temple had built up.<</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
<<if $Companion is "Melissa Benoist">>Katie the vampire and Melissa the paladin become a very odd, but unbreakable team. They also insist on doing things together as much as possible. Whether that is sex or missions. Since Melissa still insists on getting creampied, Kate will often suck as much cum out of her pussy as possible. <<else>>While limited to mostly running missions at night, Katie is still an incredible resource for the party. She also brings a lot of ancient knowledge with her, including long forgotten books on sex rituals. <</if>>
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $RitualAttendant to _name1>>
<<set $RitualAttendantPic to _pic1>>
<<set $RitualAttendantRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $RitualAttendant to _name1>>
<<set $RitualAttendantPic to _pic1>>
<<set $RitualAttendantRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $RitualAttendant to _name1>>
<<set $RitualAttendantPic to _pic1>>
<<set $RitualAttendantRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $RitualAttendant to _name1>>
<<set $RitualAttendantPic to _pic1>>
<<set $RitualAttendantRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">You decide to join in and help the vampire hunter take down the vampires. The vampires are extremely quick, but you still manage to out maneuver them. But all the vampires have either been killed or chased off, you free the virgin who was bound to an altar. Some of your party members help escort her to freedom while you talk to the vampire hunter. The vampire hunter suggests that there is another sort of ritual that they could perform, but says that the only virginity she has left is her anal viriginity so you will have to fuck her in her ass. She jumps face down onto the altar. After lubing her up, you begin to fuck her delicious ass while she reads from an ancient book. When you shoot your load inside her, you feel much stronger.</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Daisy brings both fighting skills and knowledge from an ancient order. Her glowing sword slices through many foes. She has also fallen in love with getting fucked in the ass, and will often ask you for anal sex.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $RitualAttendant to _name2>>
<<set $RitualAttendantPic to _pic2>>
<<set $RitualAttendantRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $RitualAttendant to _name2>>
<<set $RitualAttendantPic to _pic2>>
<<set $RitualAttendantRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $RitualAttendant to _name2>>
<<set $RitualAttendantPic to _pic2>>
<<set $RitualAttendantRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $RitualAttendant to _name2>>
<<set $RitualAttendantPic to _pic2>>
<<set $RitualAttendantRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $EndBonus is "Kate Beckinsale" or $GuildBonus is "Kate Beckinsale" or ($Priestess2 is "Kate Beckinsale" and $Priestess2Recruit is true)>>Since the ceremony requires a virgin, you figure the easiest way to stop the ritual is to ensure the virgin is no longer a virgin. As a priestess, Kate Beckinsale offers to help you with this, but she is shocked when the virgin is her daughter. She goes over to her daughter, and tells her what is happening before she begins to finger her daughter. Once her daughter is nice and wet, she tells you to begin fucking her. While you fuck her, Kate kisses and gropes her daughter. Lily's moaning causes the vampires to give up the fight, but the vampire hunter chases after them. The three of you are left alone. As you near completion, Kate asks you to come into her mouth. You do and then she shares your cum with her daughter by kissing her. After that you free Lily from her bonds and Kate escorts her back home.
<<else>>Since the ceremony requires a virgin, you figure the easiest way to stop the ritual is to ensure the virgin is no longer a virgin. So while the vampire hunter is dealing with the vampires, you head over to the altar where the virgin is tied down and you tell her your plan. She quickly agrees. You briefly finger her to get her nice and wet. Once she is ready, you slide your cock in. As you fuck her, she begins to moan which causes the fighting to stop. Realizing they have been defeated, the vampires escape and the vampire hunter chases after them so the two of you are left alone to keep fucking. Only after you have finished by shooting your load over her, do you untie her and escort her out of the temple to safety. <</if>></div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Lily has really taken a shine to you for rescuing her and has come to calling herself your "sex slave". She loves replaying the night where you freed her and often asks you to tie her down during sex. <<if $EndBonus is "Kate Beckinsale" or $GuildBonus is "Kate Beckinsale" or ($Priestess2 is "Kate Beckinsale" and $Priestess2Recruit is true)>>She also loves when her mother joins in and her mother loves it when you creampie Lily so that maybe she will become a grandmother.<</if>> She however has little use outside of sex, but she tries to help out whenever she can.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $RitualAttendant to _name3>>
<<set $RitualAttendantPic to _pic3>>
<<set $RitualAttendantRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $RitualAttendant to _name3>>
<<set $RitualAttendantPic to _pic3>>
<<set $RitualAttendantRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $RitualAttendant to _name3>>
<<set $RitualAttendantPic to _pic3>>
<<set $RitualAttendantRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $RitualAttendant to _name3>>
<<set $RitualAttendantPic to _pic3>>
<<set $RitualAttendantRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Ritual Attendant's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/LyricaOkano.png'>">>
<<set _name1 to "Lyrica Okano">>
<<set _pic2 to "<img class='toppic' src='RPG2/CaraDelevingne.png'>">>
<<set _name2 to "Cara Delevingne">>
<<set _pic3 to "<img class='toppic' src='RPG2/AlexandraDaddario.png'>">>
<<set _name3 to "Alexandra Daddario">>
<<set _BrawnCost to 12>>
<<set _GuileCost to 18>>
<<set _MindCost to 20>>
<br>
<h1 class="center title upperencounter textbox border">Investigate Witch's Coven</h1>
<div class="border textbox2 lowerencounter"><p>A group of witches have made a corner of the temple their own. Creatures and adventurers alike seem to avoid them. You aren't sure if they are evil witches that need to be put down or some good witches that might be able to help you out. You bravely head to their section of the temple to find out. </p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Placeholder Text #1</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Witch to _name1>>
<<set $WitchPic to _pic1>>
<<set $WitchRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $Witch to _name1>>
<<set $WitchPic to _pic1>>
<<set $WitchRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Witch to _name1>>
<<set $WitchPic to _pic1>>
<<set $WitchRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Witch to _name1>>
<<set $WitchPic to _pic1>>
<<set $WitchRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Placeholder Text #2</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Witch to _name2>>
<<set $WitchPic to _pic2>>
<<set $WitchRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $Witch to _name2>>
<<set $WitchPic to _pic2>>
<<set $WitchRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Witch to _name2>>
<<set $WitchPic to _pic2>>
<<set $WitchRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Witch to _name2>>
<<set $WitchPic to _pic2>>
<<set $WitchRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">You are greeted by a witch. Her eyes pull you in and she starts to tell you to leave and never return to this area of the temple. You instinctively want to do what she is saying, but your mind is able to break free from her control. You tell her no. She grabs you and forces you to look deep into her eyes. She tries to sear "LEAVE AND NEVER RETURN" into your brain, but knowing that it is coming you are again able to fight it off. You try to move past her, but she tries yet another trick. This time, she takes off her shirt and shows you her glorious breasts. Your eyes are now drawn to them and she again tries to command you. It takes all of your will not to follow her commands. Instead you pull in close to her breasts and begin to suck on one of her nipples </div>
<div class="indent">She starts to moan and says "yes, keep doing that". This time you are happy to do what she says. Once you are done, you tell her to fuck her with your tits. She drops down and says "as you wish" as she fishes your cock out of your pants, before wrapping her tits around it. She moves her tits up and down on your dick until you spray your cum all over her face and chest. She then asks if there is anything else you want to do to her. You command her to lie down and you end up fucking her missionary style before leaving another load on her chest.
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Alexandra is a powerful witch, who is a fearsome addition to your party. She is used to getting whatever she wants and dominates anyone she sleeps with, except for you. Since you have proven immune to her witchy eyes and breasts, she has become incredibly submissive around you. She loves to roleplay like you have mind controlled her and are forced to do whatever you say.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Witch to _name3>>
<<set $WitchPic to _pic3>>
<<set $WitchRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $Witch to _name3>>
<<set $WitchPic to _pic3>>
<<set $WitchRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Witch to _name3>>
<<set $WitchPic to _pic3>>
<<set $WitchRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Witch to _name3>>
<<set $WitchPic to _pic3>>
<<set $WitchRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Witch's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG2/AliciaVikander.png'>">>
<<set _name1 to "Alicia Vikander">>
<<set _pic2 to "<img class='toppic' src='RPG2/JessicaLucas.png'>">>
<<set _name2 to "Jessica Lucas">>
<<set _pic3 to "<img class='toppic' src='RPG2/ChloeBennet.png'>">>
<<set _name3 to "Chloe Bennet">>
<<set _BrawnCost to 16>>
<<set _GuileCost to 12>>
<<set _MindCost to 18>>
<br>
<h1 class="center title upperencounter textbox border">The Other Last Lustfinder</h1>
<div class="border textbox2 lowerencounter"><p>You followed the trail of defeated bad guys, broken pots, and looted chests until you came across the person who you heard was another Lustfinder. You meet up with a lone woman who is also searching for Lustfinder artifacts. After talking to her for a while, you realize there is only one way that both of you can prove you are actually Lustfinders...</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Placeholder Text #1</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $OtherLastLustfinder to _name1>>
<<set $OtherLastLustfinderPic to _pic1>>
<<set $OtherLastLustfinderRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $OtherLastLustfinder to _name1>>
<<set $OtherLastLustfinderPic to _pic1>>
<<set $OtherLastLustfinderRecruit to false>>
<<set $Valor++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $OtherLastLustfinder to _name1>>
<<set $OtherLastLustfinderPic to _pic1>>
<<set $OtherLastLustfinderRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $OtherLastLustfinder to _name1>>
<<set $OtherLastLustfinderPic to _pic1>>
<<set $OtherLastLustfinderRecruit to true>>
<<set $Valor++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Placeholder Text #2</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $OtherLastLustfinder to _name2>>
<<set $OtherLastLustfinderPic to _pic2>>
<<set $OtherLastLustfinderRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $OtherLastLustfinder to _name2>>
<<set $OtherLastLustfinderPic to _pic2>>
<<set $OtherLastLustfinderRecruit to false>>
<<set $Love++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $OtherLastLustfinder to _name2>>
<<set $OtherLastLustfinderPic to _pic2>>
<<set $OtherLastLustfinderRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $OtherLastLustfinder to _name2>>
<<set $OtherLastLustfinderPic to _pic2>>
<<set $OtherLastLustfinderRecruit to true>>
<<set $Love++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Placeholder Text #3</div>
<div class="indent">
<<if $Time >= $MidTierFull>>(Recruit To Party: <span class='time'>-$MidTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $OtherLastLustfinder to _name3>>
<<set $OtherLastLustfinderPic to _pic3>>
<<set $OtherLastLustfinderRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $OtherLastLustfinder to _name3>>
<<set $OtherLastLustfinderPic to _pic3>>
<<set $OtherLastLustfinderRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $MidTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $MidTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $OtherLastLustfinder to _name3>>
<<set $OtherLastLustfinderPic to _pic3>>
<<set $OtherLastLustfinderRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $OtherLastLustfinder to _name3>>
<<set $OtherLastLustfinderPic to _pic3>>
<<set $OtherLastLustfinderRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $MidTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$MidTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Lustfinderer's picture</h2></span>
</div>
<br><<set _pic1 to "<img class='toppic' src='RPG2/MiaMalkova.png'>">>
<<set _name1 to "Mia Malkova">>
<<set _pic2 to "<img class='toppic' src='RPG2/DakotaJohnson.png'>">>
<<set _name2 to "Dakota Johnson">>
<<set _pic3 to "<img class='toppic' src='RPG2/LenaHeadey.png'>">>
<<set _name3 to "Lena Headey">>
<<set _BrawnCost to 14>>
<<set _GuileCost to 16>>
<<set _MindCost to 14>>
<br>
<h1 class="center title upperencounter textbox border">Go to the Torture Chamber</h1>
<div class="border textbox2 lowerencounter"><p>You find the location of the "torture chamber" and in there you find 3 women. One is clearly the domme and is in the middle of teasing one of her subs, while the final woman is watching. The domme seems annoyed by the interruption, but after measuring you up, asks you if you are here to be her new toy or to play with one of her toys.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">Placeholder Text #1</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ChamberLady to _name1>>
<<set $ChamberLadyPic to _pic1>>
<<set $ChamberLadyRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $ChamberLady to _name1>>
<<set $ChamberLadyPic to _pic1>>
<<set $ChamberLadyRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ChamberLady to _name1>>
<<set $ChamberLadyPic to _pic1>>
<<set $ChamberLadyRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $ChamberLady to _name1>>
<<set $ChamberLadyPic to _pic1>>
<<set $ChamberLadyRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Placeholder Text #2</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ChamberLady to _name2>>
<<set $ChamberLadyPic to _pic2>>
<<set $ChamberLadyRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $ChamberLady to _name2>>
<<set $ChamberLadyPic to _pic2>>
<<set $ChamberLadyRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ChamberLady to _name2>>
<<set $ChamberLadyPic to _pic2>>
<<set $ChamberLadyRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $ChamberLady to _name2>>
<<set $ChamberLadyPic to _pic2>>
<<set $ChamberLadyRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Placeholder Text #3</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ChamberLady to _name3>>
<<set $ChamberLadyPic to _pic3>>
<<set $ChamberLadyRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $ChamberLady to _name3>>
<<set $ChamberLadyPic to _pic3>>
<<set $ChamberLadyRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ChamberLady to _name3>>
<<set $ChamberLadyPic to _pic3>>
<<set $ChamberLadyRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $ChamberLady to _name3>>
<<set $ChamberLadyPic to _pic3>>
<<set $ChamberLadyRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Chamber Lady's picture</h2></span>
</div>
<br><<set _pic1 to "<img class='toppic' src='RPG2/SashaBanks.png'>">>
<<set _name1 to "Sasha Banks">>
<<set _pic2 to "<img class='toppic' src='RPG2/AllisonStokke.png'>">>
<<set _name2 to "Allison Stokke">>
<<set _pic3 to "<img class='toppic' src='RPG2/MayaHawke.png'>">>
<<set _name3 to "Maya Hawke">>
<<set _BrawnCost to 14>>
<<set _GuileCost to 14>>
<<set _MindCost to 16>>
<br>
<h1 class="center title upperencounter textbox border">Fight In The Sexual Arena</h1>
<div class="border textbox2 lowerencounter"><p>The temple has an arena that used to be used by Lustfinders for training. Nowadays though people and creatures of all sorts gather for "fights" where the opponents try to one up one another while fucking each other as crowds cheer on. As a Lustfinder, it should be easy enough for you to win and could be a valuable experience.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<<if $GuildBonus is "Alexa Bliss" or $EndBonus is "Alexa Bliss" or ($Priestess2 is "Alexa Bliss" and $Priestess2Recruit is true)>><div class="indent">Sasha is the champion of the arena. No man can resist cuming inside her as her divine pussy. She is so confident, she says you can invite anyone to double team her and she will still win. Alexa is quite eager to face her and pulls a strap-on out of her bag. Sasha is quite eager to see what you two can do. You take turns between fucking Sasha's mouth and her pussy. Even with both of you giving her pleasure, she still comes close to making you come in her, but eventually she succumbs to the feeling of your cock in her pussy. </div>
<<else>><div class="indent">Sasha is the champion of the arena. No man can resist cuming inside her as her divine pussy. You hope to change that. You expected her to start the "fight" with some grappling, but instead does a striptease for you. Once she is nude, she lays on the ground and invites you to come fuck her. You quickly take off your own clothes and mount on top of her. She slowly fuck her and use your finger to provide extra stimulation. Even still, you find yourself getting near to coming and when you try to let up, she doesn't let you, pulling you inside her. Still she underestimates your ability and she ends up coming right before you unload in her. You are the new champion</div><</if>>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
As a brawler, Sasha serves as an excellent bodyguard. She can ensure that no one but her can get her hands on you. <<if $GuildBonus is "Alexa Bliss" or $EndBonus is "Alexa Bliss" or ($Priestess2 is "Alexa Bliss" and $Priestess2Recruit is true)>>She enjoys getting dominated by you and Alexa Bliss. She loves the feeling of both of you fucking her and is quite submissive towards both of you, even calling you two master and mistress in public.<<else>>Since losing towards you, she knows nothing can compete with the feeling of your cock inside her. She ends up being quite submissive towards you and always refers to you as her champion.<</if>>
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ArenaGladiator to _name1>>
<<set $ArenaGladiatorPic to _pic1>>
<<set $ArenaGladiatorRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $ArenaGladiator to _name1>>
<<set $ArenaGladiatorPic to _pic1>>
<<set $ArenaGladiatorRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ArenaGladiator to _name1>>
<<set $ArenaGladiatorPic to _pic1>>
<<set $ArenaGladiatorRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $ArenaGladiator to _name1>>
<<set $ArenaGladiatorPic to _pic1>>
<<set $ArenaGladiatorRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">Allison is a polearm master and you can really tell that she knows her way around a shaft when she gets her hands around your cock and begins to jerk you off. You mount a counteroffensive and begin to finger her. You can tell she is really enjoying it and she ends up changing position so she can blow you, which in turn gives you a chance to eat her as you change it into a 69 position. She succumbs to your skillful tongueing. You then claim your prize by pushing her against a pillar and fucking her from behind until you come all over her back. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
With her trusty spear in hand, Allison is untouchable in battle and is able to pull off acrobatic feats with it, vaulting over the defenses of the enemy to begin attacking vulnerable backline foes. In the down time, she loves having her holes filled with poles of all sorts, whether it is your cock, a large assortment of dildos, or a strap-on. She loves getting multiple holes filled with poles.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ArenaGladiator to _name2>>
<<set $ArenaGladiatorPic to _pic2>>
<<set $ArenaGladiatorRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $ArenaGladiator to _name2>>
<<set $ArenaGladiatorPic to _pic2>>
<<set $ArenaGladiatorRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ArenaGladiator to _name2>>
<<set $ArenaGladiatorPic to _pic2>>
<<set $ArenaGladiatorRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $ArenaGladiator to _name2>>
<<set $ArenaGladiatorPic to _pic2>>
<<set $ArenaGladiatorRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">Placeholder Text #3</div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $ArenaGladiator to _name3>>
<<set $ArenaGladiatorPic to _pic3>>
<<set $ArenaGladiatorRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $ArenaGladiator to _name3>>
<<set $ArenaGladiatorPic to _pic3>>
<<set $ArenaGladiatorRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $ArenaGladiator to _name3>>
<<set $ArenaGladiatorPic to _pic3>>
<<set $ArenaGladiatorRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $ArenaGladiator to _name3>>
<<set $ArenaGladiatorPic to _pic3>>
<<set $ArenaGladiatorRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Arena Gladiator's picture</h2></span>
</div>
<br>
<<set _pic1 to "<img class='toppic' src='RPG/HalstonSage.png'>">>
<<set _name1 to "Halston Sage">>
<<set _pic2 to "<img class='toppic' src='RPG/MadisonMcLaughlin.png'>">>
<<set _name2 to "Madison McLaughlin">>
<<set _pic3 to "<img class='toppic' src='RPG/ChengXiao.png'>">>
<<set _name3 to "Cheng Xiao">>
<<set _BrawnCost to 10>>
<<set _GuileCost to 10>>
<<set _MindCost to 10>>
<br>
<h1 class="center title upperencounter textbox border">Help Trapped Young Adventurers</h1>
<div class="border textbox2 lowerencounter"><p>You can hear arguing and cries for help echoing down through the temple. You follow the sound until you come across a room with some young adventurers in it. <<if def $Adventurer>>You realize they are the same young adventurers you fought a dragon with previously. <</if>> You see some spinning blade closing in on them and looks like there are several other triggers for other traps around them. You will need to act quickly to save them.
$MerchantBonus
</p></div>
<div class='row'>
<div class="col border">
<<if $EndBonus isnot _name1 and $GuildBonus isnot _name1 and $MerchantBonus isnot _name1>>
<<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent"><<if $Adventurer is _name1>>Revisit Placeholder #1<<else>>Placeholder Text #1<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Adventurer isnot _name1>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #1
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $Adventurer is _name1>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Adventurer2 to _name1>>
<<set $Adventurer2Pic to _pic1>>
<<set $Adventurer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Adventurer2 to _name1>>
<<set $Adventurer2Pic to _pic1>>
<<set $Adventurer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Adventurer2 to _name1>>
<<set $Adventurer2Pic to _pic1>>
<<set $Adventurer2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $Adventurer2 to _name1>>
<<set $Adventurer2Pic to _pic1>>
<<set $Adventurer2Recruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Adventurer2 to _name1>>
<<set $Adventurer2Pic to _pic1>>
<<set $Adventurer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Adventurer2 to _name1>>
<<set $Adventurer2Pic to _pic1>>
<<set $Adventurer2Recruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name2 and $GuildBonus isnot _name2 and $MerchantBonus isnot _name2>> <<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent"><<if $Adventurer is _name2>>Revisit Placeholder #2<<else>>Placeholder Text #2<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Adventurer isnot _name2>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #2
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $Adventurer is _name2>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Adventurer2 to _name2>>
<<set $Adventurer2Pic to _pic2>>
<<set $Adventurer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Adventurer2 to _name2>>
<<set $Adventurer2Pic to _pic2>>
<<set $Adventurer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Adventurer2 to _name2>>
<<set $Adventurer2Pic to _pic2>>
<<set $Adventurer2Recruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $Adventurer2 to _name2>>
<<set $Adventurer2Pic to _pic2>>
<<set $Adventurer2Recruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Adventurer2 to _name2>>
<<set $Adventurer2Pic to _pic2>>
<<set $Adventurer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Adventurer2 to _name2>>
<<set $Adventurer2Pic to _pic2>>
<<set $Adventurer2Recruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
<</if>>
</div>
<div class="col border"><<if $EndBonus isnot _name3 and $GuildBonus isnot _name2 and $MerchantBonus isnot _name3>> <<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent"><<if $Adventurer is _name3>>Revisit Placeholder #3<<else>>Placeholder Text #3<</if>></div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party<<if $Adventurer isnot _name3>>: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span><</if>>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Recruit Placeholder #3
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $Adventurer is _name3>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Adventurer2 to _name3>>
<<set $Adventurer2Pic to _pic3>>
<<set $Adventurer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Adventurer2 to _name3>>
<<set $Adventurer2Pic to _pic3>>
<<set $Adventurer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<else>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $Adventurer2 to _name3>>
<<set $Adventurer2Pic to _pic3>>
<<set $Adventurer2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Elemental Lust">>
<<set $Adventurer2 to _name3>>
<<set $Adventurer2Pic to _pic3>>
<<set $Adventurer2Recruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $Adventurer2 to _name3>>
<<set $Adventurer2Pic to _pic3>>
<<set $Adventurer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Elemental Lust">>
<<set $Adventurer2 to _name3>>
<<set $Adventurer2Pic to _pic3>>
<<set $Adventurer2Recruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
<</if>>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Adventurer's picture</h2></span>
</div>
<br>
<<if def $ThirdLocation>>
<<set _pic1 to "<img class='toppic' src='RPG2/MelissaFumero.png'>">>
<<set _name1 to "Melissa Fumero">>
<<set _pic2 to "<img class='toppic' src='RPG2/MadelainePetsch.png'>">>
<<set _name2 to "Madelaine Petsch">>
<<set _pic3 to "<img class='toppic' src='RPG2/ArianaGrande.png'>">>
<<set _name3 to "Ariana Grande">>
<<elseif def $SecondLocation>>
<<set _pic1 to "<img class='toppic' src='RPG2/SarahHyland.png'>">>
<<set _name1 to "Sarah Hyland">>
<<set _pic2 to "<img class='toppic' src='RPG2/LucyHale.png'>">>
<<set _name2 to "Lucy Hale">>
<<set _pic3 to "<img class='toppic' src='RPG2/JennetteMcCurdy.png'>">>
<<set _name3 to "Jennette McCurdy">>
<<else>>
<<set _pic1 to "<img class='toppic' src='RPG2/JulieBowen.png'>">>
<<set _name1 to "Julie Bowen">>
<<set _pic2 to "<img class='toppic' src='RPG2/AshleighMurray.png'>">>
<<set _name2 to "Ashleigh Murray">>
<<set _pic3 to "<img class='toppic' src='RPG2/DaniellaMonet.png'>">>
<<set _name3 to "Daniella Monet">>
<</if>>
<<set _BrawnCost to 10 + $ModernDifficulty>>
<<set _GuileCost to 10 + $RiverdellDifficulty>>
<<set _MindCost to 10 + $VictoriousDifficulty>>
<br>
<h1 class="center title textbox upperencounter">Find The Treasure Room</h1>
<div class="border textbox2 lowerencounter"><p>
After much searching, you finally come across the Lustfinders lost treasure room, where they stored their strongest artifacts. However standing between you and the treasure is the guardian of the treasure. He tells you that a worthy Lustfinder may only claim one of these powerful relics. <<if $OtherLastLustfinderRecruit is true>>He looks at $OtherLastLustfinder and says "I'm sorry, but you aren't quite worthy yet. But you will be there soon."<</if>> You look over the treasure and decide on which one you should pick.
</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">><div class="center"><strong>_name1</strong></div><div class="indent">_name1 eyes a large sword that is labeled as "Luster Sword". She says that it is the sword of a hero and could be very useful in taking down $Villain. As you grab it, you see it changing shape to match the style of weapon that would work best for you. <br><<include _name1>> </div>
<div class="center">Switch Faction Member<<if $Brawn >= _BrawnCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $TempleFinisher to _name1>>
<<set $TempleFinisherPic to _pic1>>
<<set $SecondInCommand to _name1>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $TempleFinisher to _name1>>
<<set $TempleFinisherPic to _pic1>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Modern += 1>>
<<set $ModernDifficulty += 2>>
<<set $TempleFinisher to _name1>>
<<set $TempleFinisherPic to _pic1>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name1<br>
+1 Modern Noble Family Trust<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span>
</div>
<div class="col border">
<<link "_pic2">>
<<replace "#Profile">><div class="center"><strong>_name2</strong></div><div class="indent">_name2 thinks the best item to claim is the Seducer's Map. After speaking the words "I solemnly swear that I am horny", the Seducer's Map will show you the movements of any one that is currently horny, so you know around you might be easy to seduce. Since this could also be used to help find weaknesses in the enemy defenses you agree to take it. <br><<include _name2>></div>
<div class="center">Switch Faction Member<<if $Guile >= _GuileCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Temple += 1>>
<<set $TempleDifficulty += 2>>
<<set $TempleFinisher to _name2>>
<<set $TempleFinisherPic to _pic2>>
<<set $SecondInCommand to _name2>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Temple += 1>>
<<set $TempleDifficulty += 2>>
<<set $TempleFinisher to _name2>>
<<set $TempleFinisherPic to _pic2>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Temple += 1>>
<<set $TempleDifficulty += 2>>
<<set $TempleFinisher to _name2>>
<<set $TempleFinisherPic to _pic2>>
<</button>>
<</if>>
<</if>></div><</replace>>
<</link>><br>_name2<br>
+1 Riverdell Elves Trust<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span>
</div>
<div class="col border">
<<link "_pic3">>
<<replace "#Profile">><div class="center"><strong>_name3</strong></div><div class="indent">_name3 suggests taking one of the Porno Scrolls, which let you view the sexual lives of others, whether past, present, and future. Having one of these scrolls could give you insight into $Villain. You know you will have to be careful, because spending too much time masturbating while watching the visions from a Porno Scrolls could lead to you going blind. Still it is probably the most powerful relic here so you decide you will go with it. <br><<include _name3>></div>
<div class="center">Switch Faction Member<<if $Mind >= _MindCost>> or
<<if def $ThirdLocation>>
<<button "Continue" "Ending Start">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $TempleFinisher to _name3>>
<<set $TempleFinisherPic to _pic3>>
<<set $SecondInCommand to _name3>>
<</button>>
<<elseif def $SecondLocation>>
<<button "Continue" "Hostage">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $TempleFinisher to _name3>>
<<set $TempleFinisherPic to _pic3>>
<</button>>
<<else>>
<<button "Continue" "Lieutenant">>
<<set $Victorious += 1>>
<<set $VictoriousDifficulty += 2>>
<<set $TempleFinisher to _name3>>
<<set $TempleFinisherPic to _pic3>>
<</button>>
<</if>>
<</if>>
</div><</replace>>
<</link>><br>_name3<br>
+1 Victorious Company Trust<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span>
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a Faction Member's picture</h2></span>
</div>
<br>
<<if ndef $Bought>>
<<set $MaxModern to $Modern>>
<<set $MaxRiverdell to $Riverdell>>
<<set $MaxVictorious to $Victorious>>
<<set $Bought to false>>
<<set $FactionSupport to 0>>
<<set $ModernCount to $ModernDifficulty / 2>>
<<if $FirstLocation is "Wicked Hearts Ball" or $SecondLocation is "Wicked Hearts Ball">>
<<set $ModernCount-- >>
<</if>>
<<if $SecondInCommand is "Melissa Fumero">>
<<set $ModernCount-- >>
<</if>>
<<if $FamilyRelics is "Stephanie Beatriz">>
<<set $ModernCount++>>
<</if>>
<<set $RiverdellCount to $RiverdellDifficulty / 2>>
<<if $FirstLocation is "Riverdell" or $SecondLocation is "Riverdell">>
<<set $RiverdellCount-- >>
<</if>>
<<if $SecondInCommand is "Madelaine Petsch">>
<<set $RiverdellCount-- >>
<</if>>
<<if $LandDispute is "Vanessa Morgan">>
<<set $RiverdellCount++ >>
<</if>>
<<set $VictoriousCount to $VictoriousDifficulty / 2>>
<<if $FirstLocation is "Temple of Elemental Lust" or $SecondLocation is "Temple of Elemental Lust">>
<<set $VictoriousCount-- >>
<</if>>
<<if $SecondInCommand is "Ariana Grande">>
<<set $VictoriousCount-- >>
<</if>>
<<if $ElvenMaps is "Miranda Cosgrove">>
<<set $VictoriousCount++ >>
<</if>>
<</if>>
<<set _TrustCost to $FactionSupport + 2>>
<br>
<h1 class="center title upperencounter textbox border">Faction Trust</h1>
<div class="border textbox2 lowerencounter"><p>It is time to make use of the trust the various factions have in you and acquire help for your final mission. You will need to acquire the support of at least one faction in order to succeed, but if more than one faction is there to support you, it will make the final mission even easier. Acquiring support in one faction will increase the trust cost to get the support in the remaining factions
</p></div>
<<link "<h2 class='center level title border black'>Modern Noble Family Trust</h2>">>
<<toggleclass "#ModernFamily" "hide">><</link>>
<div id="ModernFamily">
<<link "<h2 class='center textbox upgrade border title' id='MTitle1'>Modern Noble Family Total Support</h2>">>
<<toggleclass "#MBox1" "hide">>
<<toggleclass "#MTitle1" "upperencounter">>
<<toggleclass "#MTitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox1">
<<if ndef $ModernTotalSupport and $Bought is false and $Modern is 8>>
<<set _M1 to 0>>
The Modern Noble Family has so much trust in you that they want you to join the family. All members of the company are considered party members and they will of course support you in the final fight.<br>
<strong>Costs: </strong> 8 Modern Noble Family Trust<br>
<span class="red"><strong>Note: </strong></span> If you acquire this level of support, you will not be able to acquire anything else with trust, including from other factions<br>
<<button "Acquire" "Family Total Trust">><</button>>
<<elseif ndef $ModernTotalSupport>>
<<set _M1 to 1>>
<<if $Bought is true and $MaxModern is 8>>
Have already acquired some sort of aid, you can no longer acquire total support from the Modern Noble Family. It would have made all family members party members and had them support you in the final fight.<br>
<strong>Costs: </strong> 8 Modern Noble Family Trust<br>
<<else>>
The Modern Noble Family doesn't have enough trust to let you fully into their company. If they did, all family members would have become party members and they would have supported you in the final fight.<br>
<strong>Costs: </strong> 8 Modern Noble Family Trust<br>
<span class="red"><strong>Note: </strong></span> If you acquire this level of support, you will not be able to acquire anything else with trust, including from other factions<br>
<</if>>
<<else>>
<<set _M1 to 2>>
You are now a member of the noble family.<br>
<strong>Costs: </strong> 8 Modern Noble Family Trust<br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='MTitle2'>Modern Noble Family Support</h2>">>
<<toggleclass "#MBox2" "hide">>
<<toggleclass "#MTitle2" "upperencounter">>
<<toggleclass "#MTitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox2">
<<if ndef $ModernSupport and $Modern >= _TrustCost and ndef $VictoriousTotalSupper and ndef $RiverdellTotalSupport>>
<<set _M2 to 0>>
The Modern Noble Family trusts you enough that they will lend their support in the final fight to take down $Villain.<br>
<strong>Costs: </strong> _TrustCost Modern Noble Family Trust<br>
<<if $FactionSupport is 0>>
<span class="red"><strong>Note: </strong></span> You need the support of at least one faction to succeed in your mission.<br>
<</if>>
<<button "Acquire">>
<<set $Modern to $Modern - _TrustCost>>
<<set $Bought to true>>
<<set $ModernSupport to true>>
<<set $FactionSupport ++>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</button>>
<<elseif ndef $ModernSupport>>
<<set _M2 to 1>>
The Modern Noble Family does not trust you enough to lend their support in the final fight.<br>
<strong>Costs: </strong> _TrustCost Modern Noble Family Trust<br><br>
<<else>>
<<set _M2 to 2>>
You have acquired the support of the Modern Noble Family in the final fight.<br>
<strong>Costs: </strong> 2+ Modern Noble Family Trust<br><br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='MTitle3'>Spend Time With Ariel Winter</h2>">>
<<toggleclass "#MBox3" "hide">>
<<toggleclass "#MTitle3" "upperencounter">>
<<toggleclass "#MTitle3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox3">
<<if ndef $ArielRecruit and $Modern >= 1 and $ModernSupport is true>>
<<set _M3 to 0>>
Ariel Winter trusts you enough to spend some alone time with you and maybe even join your party.<br>
<strong>Costs: </strong> 1 or 2 Modern Noble Family Trust<br>
<<button "Acquire" "Ariel Winter">><</button>>
<<elseif ndef $ArielRecruit>>
<<set _M3 to 1>>
<<if ndef $ModernSupport>>
You will need to acquire the support of the Modern Noble Family before Ariel Winter will spend time with you.<br>
<<else>>
Ariel Winter doesn't trust you enough to spend time with you.<br>
<</if>>
<strong>Costs: </strong> 2 Modern Noble Family Trust<br><br>
<<else>>
<<set _M3 to 2>>
<<if $ArielRecruit is true>>
Ariel Winter has stepped down as the leader of the Modern Noble Family and joined your party.<br>
<strong>Costs: </strong> 2 Modern Noble Family Trust<br><br>
<<else>>
You spent a night with Ariel Winter<br>
<strong>Costs: </strong> 1 Modern Noble Family Trust<br><br>
<</if>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='MTitle4'>Recruit Melissa Fumero</h2>">>
<<toggleclass "#MBox4" "hide">>
<<toggleclass "#MTitle4" "upperencounter">>
<<toggleclass "#MTitle4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox4">
<<if ndef $MelissaRecruit and $Modern >= 2 and $SecondInCommand is "Melissa Fumero" and ndef $VictoriousTotalSupper and ndef $RiverdellTotalSupport>>
<<set _M4 to 0>>
The Modern Noble Family trusts you enough to allow Melissa Fumero to travel with you indefinitely.<br>
<strong>Costs: </strong> 2 Modern Noble Family Trust<br>
<<button "Acquire">>
<<set $Modern to $Modern - 2>>
<<set $MelissaRecruit to true>>
<<set $Bought to true>>
<<script>>state.display(state.active.title, null, "back")<</script>><</button>>
<<elseif ndef $MelissaRecruit>>
<<set _M4 to 1>>
<<if $SecondInCommand isnot "Melissa Fumero">>
You didn't previously sleep with Melissa Fumero so she doesn't want to join your party<br>
<<else>>
The Modern Noble Family doesn't trust you enough to let you steal Melissa away from them.<br>
<</if>>
<strong>Costs: </strong> 2 Modern Noble Family Trust<br><br>
<<else>>
<<set _M4 to 2>>
Melissa Fumero has become your loyal bodyguard.<br>
<strong>Costs: </strong> 2 Modern Noble Family Trust<br><br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='MTitle5'>Recruit Modern Noble Family Member</h2>">>
<<toggleclass "#MBox5" "hide">>
<<toggleclass "#MTitle5" "upperencounter">>
<<toggleclass "#MTitle5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox5">
<<if $ModernCount > 0 and $Modern >= 1 and ndef $VictoriousTotalSupper and ndef $RiverdellTotalSupport>>
<<set _M5 to 0>>
<<if ndef $Modern1Recruit>>
The Modern Noble Family trusts you enough to allow you to hire one or more of their members on a permanent basis<br>
<<else>>
Modern Noble Family is still fine with you recruiting more of their members to be part of your party permanently.<br>
<</if>>
<strong>Costs: </strong> 1 Modern Noble Family Trust<br>
<<if ndef $Modern1Recruit>>
<<button "Acquire" "Modern Recruit 1">><</button>>
<<elseif ndef $Modern2Recruit>>
<<button "Acquire" "Modern Recruit 2">><</button>>
<<elseif ndef $Modern3Recruit>>
<<button "Acquire" "Modern Recruit 3">><</button>>
<<else>>
<<button "Acquire" "Modern Recruit 4">><</button>>
<</if>>
<<elseif ndef $Modern1Recruit>>
<<set _M5 to 1>>
The Modern Noble Family doesn't trust you enough to let you hire one of their members to be a member of your party instead<br>
<<else>>
<<set _M5 to 2>>
You hired one or more members of the Modern Noble Family to be a member of your party instead<br>
<<if def $Modern4Recruit>>
<strong>Featured: </strong>> Modern1Recruit, Modern2Recruit, Modern3Recruit, and Modern4Recruit<br>
<<elseif $Modern3Recruit>>
<strong>Featured: </strong>> Modern1Recruit, Modern2Recruit, and Modern3Recruit<br>
<<elseif $Modern2Recruit>>
<strong>Featured: </strong>> Modern1Recruit and Modern2Recruit<br>
<<else>>
<strong>Featured: </strong>> Modern1Recruit
<</if>>
<strong>Costs: </strong> 1 Modern Noble Family Trust<br>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black'>Riverdell Trust</h2>">>
<<toggleclass "#Riverdell" "hide">><</link>>
<div id="Riverdell">
<<link "<h2 class='center textbox upgrade border title' id='RTitle1'>Riverdell Total Support</h2>">>
<<toggleclass "#RBox1" "hide">>
<<toggleclass "#RTitle1" "upperencounter">>
<<toggleclass "#RTitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="RBox1">
<<if ndef $RiverdellTotalSupport and $Bought is false and $Riverdell is 8>>
<<set _R1 to 0>>
Riverdell's Queen has so much trust in you that she wants to give you all members of her Queen's Guard. All members of the guard are considered party members and they will of course support you in the final fight.<br>
<strong>Costs: </strong> 8 Riverdell Trust<br>
<span class="red"><strong>Note: </strong></span> If you acquire this level of support, you will not be able to acquire anything else with trust, including from other factions<br>
<<button "Acquire" "Riverdell Total Trust">><</button>>
<<elseif ndef $RiverdellTotalSupport>>
<<set _R1 to 1>>
<<if $Bought is true and $MaxModern is 8>>
You have already acquired some sort of aid, you can no longer acquire total support from the Riverdell. It would have made all family members party members and had them support you in the final fight.<br>
<strong>Costs: </strong> 8 Riverdell Trust<br>
<<else>>
Riverdell's Queen doesn't have enough trust to give you her Queen's Guard. If she did, all guard members would have become party members and they would have supported you in the final fight.<br>
<strong>Costs: </strong> 8 Riverdell Trust<br>
<span class="red"><strong>Note: </strong></span> If you acquire this level of support, you will not be able to acquire anything else with trust, including from other factions<br>
<</if>>
<<else>>
<<set _R1 to 2>>
The Queen's Guard now follows you and consider you their leader.<br>
<strong>Costs: </strong> 8 Riverdell Trust<br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='RTitle2'>Riverdell Support</h2>">>
<<toggleclass "#RBox2" "hide">>
<<toggleclass "#RTitle2" "upperencounter">>
<<toggleclass "#RTitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="RBox2">
<<if ndef $RiverdellSupport and $Riverdell >= _TrustCost and ndef $VictoriousTotalSupper and ndef $ModernTotalSupport>>
<<set _R2 to 0>>
Riverdell trusts you enough that they will lend their support in the final fight to take down $Villain.<br>
<strong>Costs: </strong> _TrustCost Riverdell Trust<br>
<<if $FactionSupport is 0>>
<span class="red"><strong>Note: </strong></span> You need the support of at least one faction to succeed in your mission.<br>
<</if>>
<<button "Acquire">>
<<set $Riverdell to $Riverdell - _TrustCost>>
<<set $Bought to true>>
<<set $RiverdellSupport to true>>
<<set $FactionSupport ++>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</button>>
<<elseif ndef $RiverdellSupport>>
<<set _R2 to 1>>
Riverdell does not trust you enough to lend their support in the final fight.<br>
<strong>Costs: </strong> _TrustCost Riverdell Trust<br><br>
<<else>>
<<set _R2 to 2>>
You have acquired the support of the Riverdell in the final fight.<br>
<strong>Costs: </strong> 2+ Riverdell Trust<br><br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='RTitle3'>Spend Time With Lili Reinhart</h2>">>
<<toggleclass "#RBox3" "hide">>
<<toggleclass "#RTitle3" "upperencounter">>
<<toggleclass "#RTitle3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="RBox3">
<<if ndef $LiliRecruit and $Riverdell >= 1 and $RiverdellSupport is true>>
<<set _R3 to 0>>
Lili Reinhart trusts you enough to spend some alone time with you and maybe even join your party.<br>
<strong>Costs: </strong> 1 or 2 Riverdell Trust<br>
<<button "Acquire" "Lili Reinhart">><</button>>
<<elseif ndef $LiliRecruit>>
<<set _R3 to 1>>
<<if ndef $RiverdellSupport>>
You will need to acquire the support of Riverdell before Lili Reinhart will spend time with you.<br>
<<else>>
Lili Reinhart doesn't trust you enough to spend time with you.<br>
<</if>>
<strong>Costs: </strong> 2 Riverdell Trust<br><br>
<<else>>
<<set _R3 to 2>>
<<if $LiliRecruit is true>>
Lili Reinhart has stepped down as the leader of the Queen's Guard and joined your party.<br>
<strong>Costs: </strong> 2 Riverdell Trust<br><br>
<<else>>
You spent a night with Lili Reinhart<br>
<strong>Costs: </strong> 1 Riverdell Trust<br><br>
<</if>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='RTitle4'>Recruit Madelaine Petsch</h2>">>
<<toggleclass "#RBox4" "hide">>
<<toggleclass "#RTitle4" "upperencounter">>
<<toggleclass "#RTitle4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="RBox4">
<<if ndef $MadelaineRecruit and $Riverdell >= 2 and $SecondInCommand is "Relissa Fumero" and ndef $VictoriousTotalSupper and ndef $ModernTotalSupper>>
<<set _R4 to 0>>
Riverdell trusts you enough to allow Madelaine Petsch to travel with you indefinitely.<br>
<strong>Costs: </strong> 2 Riverdell Trust<br>
<<button "Acquire">>
<<set $Riverdell to $Riverdell - 2>>
<<set $MadelaineRecruit to true>>
<<set $Bought to true>>
<<script>>state.display(state.active.title, null, "back")<</script>><</button>>
<<elseif ndef $MadelaineRecruit>>
<<set _R4 to 1>>
<<if $SecondInCommand isnot "Relissa Fumero">>
You didn't previously sleep with Madelaine Petsch so she doesn't want to join your party<br>
<<else>>
Riverdell doesn't trust you enough to let you steal Melissa away from them.<br>
<</if>>
<strong>Costs: </strong> 2 Riverdell Trust<br><br>
<<else>>
<<set _R4 to 2>>
Madelaine Petsch has become your loyal elf sorcerer.<br>
<strong>Costs: </strong> 2 Riverdell Trust<br><br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='RTitle5'>Recruit Riverdell Member</h2>">>
<<toggleclass "#RBox5" "hide">>
<<toggleclass "#RTitle5" "upperencounter">>
<<toggleclass "#RTitle5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="RBox5">
<<if $RiverdellCount > 0 and $Riverdell >= 1 and ndef $VictoriousTotalSupper and ndef $ModernTotalSupper>>
<<set _R5 to 0>>
<<if ndef $Riverdell1Recruit>>
Riverdell trusts you enough to allow you to hire one or more of their members on a permanent basis<br>
<<else>>
Riverdell is still fine with you recruiting more of their members to be part of your party permanently.<br>
<</if>>
<strong>Costs: </strong> 1 Riverdell Trust<br>
<<if ndef $Riverdell1Recruit>>
<<button "Acquire" "Riverdell Recruit 1">><</button>>
<<elseif ndef $Riverdell2Recruit>>
<<button "Acquire" "Riverdell Recruit 2">><</button>>
<<elseif ndef $Riverdell3Recruit>>
<<button "Acquire" "Riverdell Recruit 3">><</button>>
<<else>>
<<button "Acquire" "Riverdell Recruit 4">><</button>>
<</if>>
<<elseif ndef $Riverdell1Recruit>>
<<set _R5 to 1>>
Riverdell doesn't trust you enough to let you hire one of their members to be a member of your party instead<br>
<<else>>
<<set _R5 to 2>>
You hired one or more members of the Riverdell to be a member of your party instead<br>
<<if def $Riverdell4Recruit>>
<strong>Featured: </strong>> Riverdell1Recruit, Riverdell2Recruit, Riverdell3Recruit, and Riverdell4Recruit<br>
<<elseif $Riverdell3Recruit>>
<strong>Featured: </strong>> Riverdell1Recruit, Riverdell2Recruit, and Riverdell3Recruit<br>
<<elseif $Riverdell2Recruit>>
<strong>Featured: </strong>> Riverdell1Recruit and Riverdell2Recruit<br>
<<else>>
<strong>Featured: </strong>> Riverdell1Recruit
<</if>>
<strong>Costs: </strong> 1 Riverdell Trust<br>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black'>Victorious Company Trust</h2>">>
<<toggleclass "#Victorious" "hide">><</link>>
<div id="Victorious">
<<link "<h2 class='center textbox upgrade border title' id='VTitle1'>Victorious Company Total Support</h2>">>
<<toggleclass "#VBox1" "hide">>
<<toggleclass "#VTitle1" "upperencounter">>
<<toggleclass "#VTitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="VBox1">
<<if ndef $VictoriousTotalSupport and $Bought is false and $Victorious is 8>>
<<set _V1 to 0>>
The Victorious Company has so much trust in you that they want to make you their leader. All members of the company are considered party members and they will of course support you in the final fight.<br>
<strong>Costs: </strong> 8 Victorious Company Trust<br>
<span class="red"><strong>Note: </strong></span> If you acquire this level of support, you will not be able to acquire anything else with trust, including from other factions<br>
<<button "Acquire" "Victorious Total Trust">><</button>>
<<elseif ndef $VictoriousTotalSupport>>
<<set _V1 to 1>>
<<if $Bought is true and $MaxModern is 8>>
Have already acquired some sort of aid, you can no longer acquire total support from the Victorious Company. It would have made all family members party members and had them support you in the final fight.<br>
<strong>Costs: </strong> 8 Victorious Company Trust<br>
<<else>>
The Victorious Company doesn't have enough trust to let you fully into their company. If they did, all company members would have become party members and they would have supported you in the final fight.<br>
<strong>Costs: </strong> 8 Victorious Company Trust<br>
<span class="red"><strong>Note: </strong></span> If you acquire this level of support, you will not be able to acquire anything else with trust, including from other factions<br>
<</if>>
<<else>>
<<set _V1 to 2>>
You are in charge of the company.<br>
<strong>Costs: </strong> 8 Victorious Company Trust<br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='VTitle2'>Victorious Company Support</h2>">>
<<toggleclass "#VBox2" "hide">>
<<toggleclass "#VTitle2" "upperencounter">>
<<toggleclass "#VTitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="VBox2">
<<if ndef $VictoriousSupport and $Victorious >= _TrustCost and ndef $ModernTotalSupport and ndef $RiverdellTotalSupport>>
<<set _V2 to 0>>
The Victorious Company trusts you enough that they will lend their support in the final fight to take down $Villain.<br>
<strong>Costs: </strong> _TrustCost Victorious Company Trust<br>
<<if $FactionSupport is 0>>
<span class="red"><strong>Note: </strong></span> You need the support of at least one faction to succeed in your mission.<br>
<</if>>
<<button "Acquire">>
<<set $Victorious to $Victorious - _TrustCost>>
<<set $Bought to true>>
<<set $VictoriousSupport to true>>
<<set $FactionSupport ++>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</button>>
<<elseif ndef $VictoriousSupport>>
<<set _V2 to 1>>
The Victorious Company does not trust you enough to lend their support in the final fight.<br>
<strong>Costs: </strong> _TrustCost Victorious Company Trust<br><br>
<<else>>
<<set _V2 to 2>>
You have acquired the support of the Victorious Company in the final fight.<br>
<strong>Costs: </strong> 2+ Victorious Company Trust<br><br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='VTitle3'>Spend Time With Victoria Justice</h2>">>
<<toggleclass "#VBox3" "hide">>
<<toggleclass "#VTitle3" "upperencounter">>
<<toggleclass "#VTitle3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="VBox3">
<<if ndef $VictoriaRecruit and $Victorious >= 1 and $VictoriousSupport is true>>
<<set _V3 to 0>>
VIctoria Justice trusts you enough to spend some alone time with you and maybe even join your party.<br>
<strong>Costs: </strong> 1 or 2 Victorious Company Trust<br>
<<button "Acquire" "Victoria Justice">><</button>>
<<elseif ndef $VictoriaRecruit>>
<<set _V3 to 1>>
<<if ndef $VictoriousSupport>>
You will need to acquire the support of the Victorious Company before Victoria Justice will spend time with you.<br>
<<else>>
Victoria Justice doesn't trust you enough to spend time with you.<br>
<</if>>
<strong>Costs: </strong> 2 Victorious Company Trust<br><br>
<<else>>
<<set _V3 to 2>>
<<if $VictoriaRecruit is true>>
Victoria Justice has handed control of the VIctorious Company over to someone else and joined your party.<br>
<strong>Costs: </strong> 2 Victorious Company Trust<br><br>
<<else>>
You spent a night with Victoria Justice<br>
<strong>Costs: </strong> 1 Victorious Company Trust<br><br>
<</if>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='VTitle4'>Recruit Ariana Grande</h2>">>
<<toggleclass "#VBox4" "hide">>
<<toggleclass "#VTitle4" "upperencounter">>
<<toggleclass "#VTitle4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="VBox4">
<<if ndef $ArianaRecruit and $Victorious >= 2 and $SecondInCommand is "Ariana Grande" and ndef $ModernTotalSupport and ndef $RiverdellTotalSupport>>
<<set _V4 to 0>>
The Victorious Company trusts you enough to buy out the services of Ariana Grande permanently<br>
<strong>Costs: </strong> 2 Victorious Company Trust<br>
<<button "Acquire">>
<<set $Victorious to $Victorious - 2>>
<<set $ArianaRecruit to true>>
<<set $Bought to true>>
<<script>>state.display(state.active.title, null, "back")<</script>><</button>>
<<elseif ndef $ArianaRecruit>>
<<set _V4 to 1>>
<<if $SecondInCommand isnot "Ariana Grande">>
You didn't previously sleep with Ariana Grande so she doesn't want to join your party<br>
<<else>>
The Victorious Company doesn't trust you enough to let you steal Ariana away from them.<br>
<</if>>
<strong>Costs: </strong> 2 Victorious Company Trust<br><br>
<<else>>
<<set _V4 to 2>>
Ariana Grande has become your loyal catgirl<br>
<strong>Costs: </strong> 2 Victorious Company Trust<br><br>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='VTitle5'>Recruit Victorious Company Member</h2>">>
<<toggleclass "#VBox5" "hide">>
<<toggleclass "#VTitle5" "upperencounter">>
<<toggleclass "#VTitle5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="VBox5">
<<if $VictoriousCount > 0 and $Victorious >= 1 and ndef $ModernTotalSupport and ndef $RiverdellTotalSupport>>
<<set _V5 to 0>>
<<if ndef $Victorious1Recruit>>
The Victorious Company trusts you enough to allow you to hire one or more of their members on a permanent basis<br>
<<else>>
Victorious Company is still fine with you recruiting more of their members to be part of your party permanently.<br>
<</if>>
<strong>Costs: </strong> 1 Victorious Company Trust<br>
<<if ndef $Victorious1Recruit>>
<<button "Acquire" "Victorious Recruit 1">><</button>>
<<elseif ndef $Victorious2Recruit>>
<<button "Acquire" "Victorious Recruit 2">><</button>>
<<elseif ndef $Victorious3Recruit>>
<<button "Acquire" "Victorious Recruit 3">><</button>>
<<else>>
<<button "Acquire" "Victorious Recruit 4">><</button>>
<</if>>
<<elseif ndef $Victorious1Recruit>>
<<set _V5 to 1>>
The Victorious Company doesn't trust you enough to let you hire one of their members to be a member of your party instead<br>
<<else>>
<<set _V5 to 2>>
You hired one or more members of the Victorious Company to be a member of your party instead<br>
<<if def $Victorious4Recruit>>
<strong>Featured: </strong>> Victorious1Recruit, Victorious2Recruit, Victorious3Recruit, and Victorious4Recruit<br>
<<elseif $Victorious3Recruit>>
<strong>Featured: </strong>> Victorious1Recruit, Victorious2Recruit, and Victorious3Recruit<br>
<<elseif $Victorious2Recruit>>
<strong>Featured: </strong>> Victorious1Recruit and Victorious2Recruit<br>
<<else>>
<strong>Featured: </strong>> Victorious1Recruit
<</if>>
<strong>Costs: </strong> 1 Victorious Company Trust<br>
<</if>>
</div>
</div>
<br>
<h2 class='center level title border black'>Move On</h2>
<h2 class='center textbox upgrade upperencounter title' id='Title7'>Night before the final attack</h2>
<div class="lowerencounter textbox2">
You go to bed alone on the night before the final attack, but someone knocks on your door...<br>
<<button "Continue" "Benefactor End">><</button>>
</div><<set _pic1 to "<img class='toppic' src='RPG2/Pokimane.png'>">>
<<set _name1 to "Pokimane">>
<<set _pic2 to "<img class='toppic' src='RPG2/GemmaChan.png'>">>
<<set _name2 to "Gemma Chan">>
<<set _pic3 to "<img class='toppic' src='RPG2/MaggieGeha.png'>">>
<<set _name3 to "Maggie Geha">>
<<set _BrawnCost to 14>>
<<set _GuileCost to 12>>
<<set _MindCost to 10>>
<br>
<h1 class="center title upperencounter textbox border">Visit Botanical Garden</h1>
<div class="border textbox2 lowerencounter"><p>You wander around some of the most beautiful gardens you have ever seen. While you are distracted you end up bumping into a woman.</p></div>
<div class='row'>
<div class="col border"><<link "_pic1">>
<<replace "#Profile">>
<div class="center"><strong>_name1</strong></div>
<div class="indent">The girl you run into is a pink haired dog girl. You notice that she is trying to clumsily steal your pouch of gold. You grab her hand to stop her and she growls at you. You begin to prepare for a fight, but as she gets a better look at your physique, she then drops to her knees and whimpers. She tells you she just needed some money from food. She tells you that she will do anything you want to make it up to you and reaches out to feel your cock through your pants. </div>
<div class="indent">She pulls out your cock and begins to suck you off in the middle of the garden. After you cum into her mouth, you bend her over and begin to roughly fuck her doggystyle. As you go faster and faster, she howls as she orgasmisms which attract some viewers, but having people watch her getting fucked seems to get her even more excited and begs you to let her eat some more of her mouth so you let her finish you off in her mouth again. After you, her and the viewers depart, you notice a few coins are missing from your pouch. </div>
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Under your constant leadership, she begins to call you her master and becomes quite eager to please you. Whether that is protecting you in a fight or fucking her with strangers watching. She however has an unnatural ability to get into trouble. Whether it is attracting old lovers that you must fend off or screwing up in a fight and attracting the attention of more bad guys. Still she is a great fuck which more than makes up for it.
</div>
<<if $Brawn >= _BrawnCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $GardenGirl to _name1>>
<<set $GardenGirlPic to _pic1>>
<<set $GardenGirlRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $GardenGirl to _name1>>
<<set $GardenGirlPic to _pic1>>
<<set $GardenGirlRecruit to false>>
<<set $Valor++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $GardenGirl to _name1>>
<<set $GardenGirlPic to _pic1>>
<<set $GardenGirlRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $GardenGirl to _name1>>
<<set $GardenGirlPic to _pic1>>
<<set $GardenGirlRecruit to true>>
<<set $Valor++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name1<br>
Requires <span class="fighter">_BrawnCost <img src='RPG2/Brawn.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="valor">+1 <img src='RPG2/Valor.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic2">>
<<replace "#Profile">>
<div class="center"><strong>_name2</strong></div>
<div class="indent">The woman who ran into appears to be a beautiful foreign noble. She looks at you and says "save me". A group of men armed with knives are rushing towards the two of you and shouting at her to give them her jewels. You move in front of her. Despite being unprepared yourself, you are able to quickly disarm the first man who comes towards you. After you swiftly knock two more to the ground, the rest begin to scatter. Gemma however gets one shot in as she hurls a rock and hits one of them square in the head. </div>
<div class="indent">She then insists on you walking her back to her place in case they show back up. Once there, she invites you inside for some tea as a reward, however she quickly disappears into her bedroom and comes back out wearing some lingerie. With her intent clear, you begin to kiss her as you strip off her lingerie. She moans quietly as you enter inside her and the two of you gently make love. Afterwards she invites you to be her bodyguard, but you tell her you are on an important mission.
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
While Gemma is not good in close combat fighting, you find out she actually led a squad of snipers. On her own she is a decent archer, but if your party includes other archers she can train and organize them so they perform even better as a group. She can train them to be more attentive lovers to ensure your pleasure is maximized.
</div>
<<if $Guile >= _GuileCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $GardenGirl to _name2>>
<<set $GardenGirlPic to _pic2>>
<<set $GardenGirlRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $GardenGirl to _name2>>
<<set $GardenGirlPic to _pic2>>
<<set $GardenGirlRecruit to false>>
<<set $Love++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $GardenGirl to _name2>>
<<set $GardenGirlPic to _pic2>>
<<set $GardenGirlRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $GardenGirl to _name2>>
<<set $GardenGirlPic to _pic2>>
<<set $GardenGirlRecruit to true>>
<<set $Love++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name2<br>
Requires <span class="rogue">_GuileCost <img src='RPG2/Guile.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="love">+1 <img src='RPG2/Love.png'></span> +30 XP
</div>
<div class="col border"><<link "_pic3">>
<<replace "#Profile">>
<div class="center"><strong>_name3</strong></div>
<div class="indent">As you bump into the woman, some green mist begins to surround you. You start to feel a bit strange, but you are able to overcome whatever effects it is trying to do to you. The woman then says to you "Bow to your new queen". You figure out that the mist was supposed to control your mind so you decide to play along to see where it is going so you bow before her. "Good, now eat me out" and she lifts up her dress. You quite happily begin to do so. </div>
<div class="indent">After that she has you lie down in the grass so she can fuck you. After a while, you decide to end the ruse. You grab her by the waist and flip her onto the ground. With her on her hands and knees you begin to have your way with her. When she tries to give you instructions to change things up, you ignore them and continue to pound her. You eventually finish all over her back. Once you are done she seems disappointed her mist didn't effect you but was still quite pleased with the result.
<div class="indent">
<<if $Time >= $LowTierFull>>(Recruit To Party: <span class='time'>-$LowTierFull <img src='RPG/Time.png'></span>)
<<else>>
<span class="red">(Recruit To Party: Not enough time left)</span>
<</if>>
Maggie seems to be a natural with plants and is able to turn them into various potions, salves, and poisons to benefit the party and hinder the enemies. She also makes use of them in the bedroom as aphrodisiacs and sex enhancers. However sex is a battle between the two of you, with both of you fighting for control.
</div>
<<if $Mind >= _MindCost>>
<div class="center">
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Normal Select" "Level Up 2">>
<<set $GardenGirl to _name3>>
<<set $GardenGirlPic to _pic3>>
<<set $GardenGirlRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Normal Select" "Lamour">>
<<set $GardenGirl to _name3>>
<<set $GardenGirlPic to _pic3>>
<<set $GardenGirlRecruit to false>>
<<set $Knowledge++>>
<<set $Time -= $LowTierTease>>
<<set $XP += 30>>
<</button>>
<</if>>
<<if $Time >= $LowTierFull>>
<<if $XP + 30 >= $XPlevels2[$Level]>>
<<button "Recruit" "Level Up 2">>
<<set $GardenGirl to _name3>>
<<set $GardenGirlPic to _pic3>>
<<set $GardenGirlRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<<else>>
<<button "Recruit" "Lamour">>
<<set $GardenGirl to _name3>>
<<set $GardenGirlPic to _pic3>>
<<set $GardenGirlRecruit to true>>
<<set $Knowledge++>>
<<set $Time -= $LowTierFull>>
<<set $XP += 30>>
<</button>>
<</if>>
<</if>>
</div>
<</if>>
<</replace>>
<</link>><br>_name3<br>
Requires <span class="caster">_MindCost <img src='RPG2/Mind.png'></span> and <span class="time">$LowTierTease <img src='RPG/Time.png'></span><br>
<span class="Knowledge">+1 <img src='RPG2/Knowledge.png'></span> +30 XP
</div>
</div>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a District Merchant's picture</h2></span>
</div>
<br>
<<set _pic3 to "<img class='toppic' src='RPG2/VictoriaJustice.png'>">>
<<set _name3 to "Victoria Justice">>
<br>
<h1 class="center title textbox upperencounter">Spend Time With Victoria Justice</h1>
<div class="border textbox2 lowerencounter"><p>As you have worked so well with the Victorious Company and she has had many pleasing stories from her employees, Victoria Justice is happy to spend some time alone with you. </p></div>
<div class='row'>
<div class="col"></div>
<div class="col border">
_pic3
<br>_name3<br>
</div>
<div class="col"></div>
</div>
<div class="border textbox">
<div class="center">Placeholder<br>
<<if $Victorious >= 2>>(Recruit To Party: -2 Victorious Company Trust)
<<else>>
<span class="red">(Recruit To Party: Not enough trust)</span>
<</if>>
Recruit Placeholder<br>
<<button "Normal Select" "Ending Start">>
<<set $VictoriaRecruit to false>>
<<set $Victorious-- >>
<</button>>
<<button "Recruit" "Ending Start">>
<<set $VictoriaRecruit to true>>
<<set $Victorious to $Victorious - 2 >>
<</button>>
</div></div>
<br>
<<set _name to []>>
<<set _pic to []>>
<<set $VictoriousCount-- >>
<<set $Victorious-- >>
<h1 class="center title upperencounter textbox border">Victorious Company Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Victorious Company so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Liz Gillies">>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $ElvenMaps is "Miranda Cosgrove">>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if $WickedHeartsFinisher is "Jennette McCurdy" or $WickedHeartsFinisher is "Daniella Monet">>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if $RiverdellFinisher is "Jennette McCurdy" or $RiverdellFinisher is "Daniella Monet">>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if $TempleFinisher is "Jennette McCurdy" or $TempleFinisher is "Daniella Monet">>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious1Recruit to _name[_i]>>
<<set $Victorious1RecruitPic to _pic[_i]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious1Recruit to _name[_x]>>
<<set $Victorious1RecruitPic to _pic[_x]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious1Recruit to _name[_y]>>
<<set $Victorious1RecruitPic to _pic[_y]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $VictoriousCount-- >>
<<set $Victorious-- >>
<h1 class="center title upperencounter textbox border">Victorious Company Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Victorious Company so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Liz Gillies" and $Victorious1Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $ElvenMaps is "Miranda Cosgrove" and $Victorious1Recruit isnot $ElvenMaps>>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if ($WickedHeartsFinisher is "Jennette McCurdy" or $WickedHeartsFinisher is "Daniella Monet") and $Victorious1Recruit isnot $WIckedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Jennette McCurdy" or $RiverdellFinisher is "Daniella Monet") and $Victorious1Recruit isnot $RiverdellFinisher >>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Jennette McCurdy" or $TempleFinisher is "Daniella Monet") and $Victorious1Recruit isnot $RescuePlan>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious2Recruit to _name[_i]>>
<<set $Victorious2RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious2Recruit to _name[_x]>>
<<set $Victorious2RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious2Recruit to _name[_y]>>
<<set $Victorious2RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $VictoriousCount-- >>
<<set $Victorious-- >>
<h1 class="center title upperencounter textbox border">Victorious Company Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Victorious Company so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Liz Gillies" and $Victorious1Recruit isnot $RescuePlans and $Victorious2Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $ElvenMaps is "Miranda Cosgrove" and $Victorious1Recruit isnot $ElvenMaps and $Victorious2Recruit isnot $ElvenMaps>>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if ($WickedHeartsFinisher is "Jennette McCurdy" or $WickedHeartsFinisher is "Daniella Monet") and $Victorious1Recruit isnot $WIckedHeartsFinishe and $Victorious2Recruit isnot $WickedHeartsFinisherr>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Jennette McCurdy" or $RiverdellFinisher is "Daniella Monet") and $Victorious1Recruit isnot $RiverdellFinisher and $Victorious2Recruit isnot $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Jennette McCurdy" or $TempleFinisher is "Daniella Monet") and $Victorious1Recruit isnot $RescuePlan and $Victorious2Recruit isnot $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious3Recruit to _name[_i]>>
<<set $Victorious3RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious3Recruit to _name[_x]>>
<<set $Victorious3RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious3Recruit to _name[_y]>>
<<set $Victorious3RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $VictoriousCount-- >>
<<set $Victorious-- >>
<h1 class="center title upperencounter textbox border">Victorious Company Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Victorious Company so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Liz Gillies" and $Victorious1Recruit isnot $RescuePlans and $Victorious2Recruit isnot $RescuePlans and $Victorious3Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $ElvenMaps is "Miranda Cosgrove" and $Victorious1Recruit isnot $ElvenMaps and $Victorious2Recruit isnot $ElvenMaps and $Victorious3Recruit isnot $ElvenMaps>>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if ($WickedHeartsFinisher is "Jennette McCurdy" or $WickedHeartsFinisher is "Daniella Monet") and $Victorious1Recruit isnot $WIckedHeartsFinisher and $Victorious2Recruit isnot $WickedHeartsFinisher and $Victorious3Recruit isnot $WIckedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Jennette McCurdy" or $RiverdellFinisher is "Daniella Monet") and $Victorious1Recruit isnot $RiverdellFinisher and $Victorious2Recruit isnot $RiverdellFinisher and $Victorious3Recruit isnot $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Jennette McCurdy" or $TempleFinisher is "Daniella Monet") and $Victorious1Recruit isnot $RescuePlan and $Victorious2Recruit isnot $TempleFinisher and $Victorious3Recruit isnot $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious4Recruit to _name[_i]>>
<<set $Victorious4RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious4Recruit to _name[_x]>>
<<set $Victorious4RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Company Member or <<button "Continue" "Ending Start">>
<<set $Victorious4Recruit to _name[_y]>>
<<set $Victorious4RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _pic3 to "<img class='toppic' src='RPG2/VictoriaJustice.png'>">>
<<set _name3 to "Victoria Justice">>
<br>
<h1 class="center title textbox upperencounter">Victorious Company Total Support</h1>
<div class="border textbox2 lowerencounter"><p>Victoria Justice spends the night with you to go over the transfer of the company to your control.</p></div>
<div class='row'>
<div class="col"></div>
<div class="col border">
_pic3
<br>_name3<br>
</div>
<div class="col"></div>
</div>
<div class="border textbox">
<div class="center">Placeholder<br>
<<button "Gain Total Support" "Benefactor End">>
<<set $VictoriousTotalSupport to true>>
<<set $VictoriaRecruit to true>>
<<set $ArianaRecruit to true>>
<<set $Victorious1Recruit to "Liz Gillies">>
<<set $Victorious1RecruitPic to "<img class='toppic' src='RPG2/LizGillies.png'>">>
<<set $Victorious2Recruit to "Jennette McCurdy">>
<<set $Victorious2RecruitPic to "<img class='toppic' src='RPG2/JennetteMcCurdy.png'>">>
<<set $Victorious3Recruit to "Miranda Cosgrove">>
<<set $Victorious3RecruitPic to "<img class='toppic' src='RPG2/MirandaCosgrove.png'>">>
<<set $Victorious4Recruit to "Daniella Monet">>
<<set $Victorious4RecruitPic to "<img class='toppic' src='RPG2/DaniellaMonet.png'>">>
<<set $Victorious to $Victorious - 8 >>
<<set $FactionSupport ++>>
<</button>>
</div></div>
<br><<set _name to []>>
<<set _pic to []>>
<<set $ModernCount-- >>
<<set $Modern-- >>
<h1 class="center title upperencounter textbox border">Modern Noble Family Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Modern Nobly Family so that they are instead a member of your party.</p></div>
<<if $RescuePlans is "Sofía Vergara">>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $FamilyRelics is "Stephanie Beatriz">>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if $WickedHeartsFinisher is "Sarah Hyland" or $WickedHeartsFinisher is "Julie Bowen">>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if $RiverdellFinisher is "Sarah Hyland" or $RiverdellFinisher is "Julie Bowen">>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if $TempleFinisher is "Sarah Hyland" or $TempleFinisher is "Julie Bowen">>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern1Recruit to _name[_i]>>
<<set $Modern1RecruitPic to _pic[_i]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern1Recruit to _name[_x]>>
<<set $Modern1RecruitPic to _pic[_x]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern1Recruit to _name[_y]>>
<<set $Modern1RecruitPic to _pic[_y]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $ModernCount-- >>
<<set $Modern-- >>
<h1 class="center title upperencounter textbox border">Modern Noble Family Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Modern Nobly Family so that they are instead a member of your party.</p></div>
<<if $RescuePlans is "Sofía Vergara" and $Modern1Recruit is not $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $FamilyRelics is "Stephanie Beatriz" and $Modern1Recruit is not $FamilyRelics>>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if ($WickedHeartsFinisher is "Sarah Hyland" or $WickedHeartsFinisher is "Julie Bowen") and $Modern1Recruit is not $WickedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Sarah Hyland" or $RiverdellFinisher is "Julie Bowen") and $Modern1Recruit is not $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Sarah Hyland" or $TempleFinisher is "Julie Bowen") and $Modern1Recruit is not $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern2Recruit to _name[_i]>>
<<set $Modern2RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern2Recruit to _name[_x]>>
<<set $Modern2RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern2Recruit to _name[_y]>>
<<set $Modern2RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $ModernCount-- >>
<<set $Modern-- >>
<h1 class="center title upperencounter textbox border">Modern Noble Family Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Modern Nobly Family so that they are instead a member of your party.</p></div>
<<if $RescuePlans is "Sofía Vergara" and $Modern1Recruit isnot $RescuePlans and $Modern2Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $FamilyRelics is "Stephanie Beatriz" and $Modern1Recruit isnot $FamilyRelics and $Modern2Recruit isnot $FamilyRelics>>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if ($WickedHeartsFinisher is "Sarah Hyland" or $WickedHeartsFinisher is "Julie Bowen") and $Modern1Recruit isnot $WickedHeartsFinisher and $Modern2Recruit isnot $WickedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Sarah Hyland" or $RiverdellFinisher is "Julie Bowen") and $Modern1Recruit isnot $RiverdellFinisher and $Modern2Recruit isnot $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Sarah Hyland" or $TempleFinisher is "Julie Bowen") and $Modern1Recruit isnot $TempleFinisher and $Modern2Recruit isnot $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern3Recruit to _name[_i]>>
<<set $Modern3RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern3Recruit to _name[_x]>>
<<set $Modern3RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern3Recruit to _name[_y]>>
<<set $Modern3RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $ModernCount-- >>
<<set $Modern-- >>
<h1 class="center title upperencounter textbox border">Modern Noble Family Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Modern Nobly Family so that they are instead a member of your party.</p></div>
<<if $RescuePlans is "Sofía Vergara" and $Modern1Recruit isnot $RescuePlans and $Modern2Recruit isnot $RescuePlans and $Modern3Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $FamilyRelics is "Stephanie Beatriz" and $Modern1Recruit isnot $FamilyRelics and $Modern2Recruit isnot $FamilyRelics and $Modern3Recruit isnot $FamilyRelics>>
<<set _name[_name.length] to $ElvenMaps>>
<<set _pic[_pic.length] to $ElvenMapsPic>>
<</if>>
<<if ($WickedHeartsFinisher is "Sarah Hyland" or $WickedHeartsFinisher is "Julie Bowen") and $Modern1Recruit isnot $WickedHeartsFinisher and $Modern2Recruit isnot $WickedHeartsFinisher and $Modern3Recruit isnot $WickedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Sarah Hyland" or $RiverdellFinisher is "Julie Bowen") and $Modern1Recruit isnot $RiverdellFinisher and $Modern2Recruit isnot $RiverdellFinisher and $Modern3Recruit isnot $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Sarah Hyland" or $TempleFinisher is "Julie Bowen") and $Modern1Recruit isnot $TempleFinisher and $Modern2Recruit isnot $TempleFinisher and $Modern3Recruit isnot $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern4Recruit to _name[_i]>>
<<set $Modern4RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern4Recruit to _name[_x]>>
<<set $Modern4RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Family Member or <<button "Continue" "Ending Start">>
<<set $Modern4Recruit to _name[_y]>>
<<set $Modern4RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _pic1 to "<img class='toppic' src='RPG2/ArielWinter.png'>">>
<<set _name1 to "Ariel Winter">>
<br>
<h1 class="center title textbox upperencounter">Spend Time With Ariel Winter</h1>
<div class="border textbox2 lowerencounter"><p>As you have worked so well with the Modern Noble Family and she has had many pleasing stories from her family members, Ariel Winter is happy to spend some time alone with you. </p></div>
<div class='row'>
<div class="col"></div>
<div class="col border">
_pic1
<br>_name1<br>
</div>
<div class="col"></div>
</div>
<div class="border textbox">
<div class="center">Placeholder<br>
<<if $Modern >= 2>>(Recruit To Party: -2 Modern Noble Family Trust)
<<else>>
<span class="red">(Recruit To Party: Not enough trust)</span>
<</if>>
Recruit Placeholder<br>
<<button "Normal Select" "Ending Start">>
<<set $VictoriaRecruit to false>>
<<set $Modern-- >>
<</button>>
<<button "Recruit" "Ending Start">>
<<set $ArielRecruit to true>>
<<set $Modern to $Modern - 2 >>
<</button>>
</div></div>
<br><<set _pic1 to "<img class='toppic' src='RPG2/VictoriaJustice.png'>">>
<<set _name1 to "Ariel Winter">>
<br>
<h1 class="center title textbox upperencounter">Modern Noble Family Total Support</h1>
<div class="border textbox2 lowerencounter"><p>Ariel Winter spends the night with you to fully induct you into the family.</p></div>
<div class='row'>
<div class="col"></div>
<div class="col border">
_pic1
<br>_name1<br>
</div>
<div class="col"></div>
</div>
<div class="border textbox">
<div class="center">Placeholder<br>
<<button "Gain Total Support" "Benefactor End">>
<<set $ModernTotalSupport to true>>
<<set $ArielRecruit to true>>
<<set $MelissaRecruit to true>>
<<set $Modern1Recruit to "Sofía Vergara">>
<<set $Modern1RecruitPic to "<img class='toppic' src='RPG2/SofíaVergara.png'>">>
<<set $Modern2Recruit to "Sarah Hyland">>
<<set $Modern2RecruitPic to "<img class='toppic' src='RPG2/SarahHyland.png'>">>
<<set $Modern3Recruit to "Stephanie Beatriz">>
<<set $Modern3RecruitPic to "<img class='toppic' src='RPG2/StephanieBeatriz.png'>">>
<<set $Modern4Recruit to "Julie Bowen">>
<<set $Modern4RecruitPic to "<img class='toppic' src='RPG2/JulieBowen.png'>">>
<<set $Modern to $Modern - 8 >>
<<set $FactionSupport ++>>
<</button>>
</div></div>
<br>
<<set _name to []>>
<<set _pic to []>>
<<set $RiverdellCount-- >>
<<set $Riverdell-- >>
<h1 class="center title upperencounter textbox border">Riverdell Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Queen's Guard so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Camila Mendes">>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $LandDispute is "Vanessa Morgan">>
<<set _name[_name.length] to $LandDispute>>
<<set _pic[_pic.length] to $LandDisputePic>>
<</if>>
<<if $WickedHeartsFinisher is "Lucy Hale" or $WickedHeartsFinisher is "Ashleigh Murray">>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if $RiverdellFinisher is "Lucy Hale" or $RiverdellFinisher is "Ashleigh Murray">>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if $TempleFinisher is "Lucy Hale" or $TempleFinisher is "Ashleigh Murray">>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell1Recruit to _name[_i]>>
<<set $Riverdell1RecruitPic to _pic[_i]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell1Recruit to _name[_x]>>
<<set $Riverdell1RecruitPic to _pic[_x]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell1Recruit to _name[_y]>>
<<set $Riverdell1RecruitPic to _pic[_y]>>
<<set $Bought to true>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $RiverdellCount-- >>
<<set $Riverdell-- >>
<h1 class="center title upperencounter textbox border">Riverdell Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Queen's Guard so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Camila Mendes" and $Riverdell1Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $LandDispute is "Vanessa Morgan" and $Riverdell1Recruit isnot $LandDispute>>
<<set _name[_name.length] to $LandDispute>>
<<set _pic[_pic.length] to $LandDisputePic>>
<</if>>
<<if ($WickedHeartsFinisher is "Lucy Hale" or $WickedHeartsFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $WickedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Lucy Hale" or $RiverdellFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Lucy Hale" or $TempleFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell2Recruit to _name[_i]>>
<<set $Riverdell2RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell2Recruit to _name[_x]>>
<<set $Riverdell2RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell2Recruit to _name[_y]>>
<<set $Riverdell2RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $RiverdellCount-- >>
<<set $Riverdell-- >>
<h1 class="center title upperencounter textbox border">Riverdell Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Queen's Guard so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Camila Mendes" and $Riverdell1Recruit isnot $RescuePlans and $Riverdell2Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $LandDispute is "Vanessa Morgan" and $Riverdell1Recruit isnot $LandDispute and $Riverdell2Recruit isnot $LandDispute>>
<<set _name[_name.length] to $LandDispute>>
<<set _pic[_pic.length] to $LandDisputePic>>
<</if>>
<<if ($WickedHeartsFinisher is "Lucy Hale" or $WickedHeartsFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $WickedHeartsFinisher and $Riverdell2Recruit isnot $WickedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Lucy Hale" or $RiverdellFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $RiverdellFinisher and $Riverdell2Recruit isnot $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Lucy Hale" or $TempleFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $TempleFinisher and $Riverdell2Recruit isnot $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell3Recruit to _name[_i]>>
<<set $Riverdell3RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell3Recruit to _name[_x]>>
<<set $Riverdell3RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell3Recruit to _name[_y]>>
<<set $Riverdell3RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div>
<<set _name to []>>
<<set _pic to []>>
<<set $RiverdellCount-- >>
<<set $Riverdell-- >>
<h1 class="center title upperencounter textbox border">Riverdell Recruit</h1>
<div class="border textbox2 lowerencounter"><p>You can recruit one of the members of the Queen's Guard so that they are instead a member of your party..</p></div>
<<if $RescuePlans is "Camila Mendes" and $Riverdell1Recruit isnot $RescuePlans and $Riverdell2Recruit isnot $RescuePlans and $Riverdell3Recruit isnot $RescuePlans>>
<<set _name[_name.length] to $RescuePlans>>
<<set _pic[_pic.length] to $RescuePlansPic>>
<</if>>
<<if $LandDispute is "Vanessa Morgan" and $Riverdell1Recruit isnot $LandDispute and $Riverdell2Recruit isnot $LandDispute and $Riverdell3Recruit isnot $LandDispute>>
<<set _name[_name.length] to $LandDispute>>
<<set _pic[_pic.length] to $LandDisputePic>>
<</if>>
<<if ($WickedHeartsFinisher is "Lucy Hale" or $WickedHeartsFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $WickedHeartsFinisher and $Riverdell2Recruit isnot $WickedHeartsFinisher and $Riverdell3Recruit isnot $WickedHeartsFinisher>>
<<set _name[_name.length] to $WickedHeartsFinisher>>
<<set _pic[_pic.length] to $WickedHeartsFinisherPic>>
<</if>>
<<if ($RiverdellFinisher is "Lucy Hale" or $RiverdellFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $RiverdellFinisher and $Riverdell2Recruit isnot $RiverdellFinisher and $Riverdell3Recruit isnot $RiverdellFinisher>>
<<set _name[_name.length] to $RiverdellFinisher>>
<<set _pic[_pic.length] to $RiverdellFinisherPic>>
<</if>>
<<if ($TempleFinisher is "Lucy Hale" or $TempleFinisher is "Ashleigh Murray") and $Riverdell1Recruit isnot $TempleFinisher and $Riverdell2Recruit isnot $TempleFinisher and $Riverdell3Recruit isnot $TempleFinisher>>
<<set _name[_name.length] to $TempleFinisher >>
<<set _pic[_pic.length] to $TempleFinisherPic>>
<</if>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<<capture _i>>
<div class="col border"><<link "_pic[_i]">>
<<replace "#Profile">><div class="center"><strong>_name[_i]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell4Recruit to _name[_i]>>
<<set $Riverdell4RecruitPic to _pic[_i]>>
<</button>></div><</replace>>
<</link>><br>_name[_i]<br>
</div>
<</capture>>
<<if _x < _name.length>>
<<capture _x>>
<div class="col border"><<link "_pic[_x]">>
<<replace "#Profile">><div class="center"><strong>_name[_x]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell4Recruit to _name[_x]>>
<<set $Riverdell4RecruitPic to _pic[_x]>>
<</button>></div><</replace>>
<</link>><br>_name[_x]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<<capture _y>>
<div class="col border"><<link "_pic[_y]">>
<<replace "#Profile">><div class="center"><strong>_name[_y]</strong></div><br>
<div class="center">Switch Guard Member or <<button "Continue" "Ending Start">>
<<set $Riverdell4Recruit to _name[_y]>>
<<set $Riverdell4RecruitPic to _pic[_y]>>
<</button>></div><</replace>>
<</link>><br>_name[_y]<br>
</div>
<</capture>>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<div class="border textbox">
<span id="Profile"><h2 class="center">Click on a picture</h2></span>
</div><<set _pic2 to "<img class='toppic' src='RPG2/LiliReinhart.png'>">>
<<set _name2 to "Lili Reinhart">>
<br>
<h1 class="center title textbox upperencounter">Spend Time With Lili Reinhart</h1>
<div class="border textbox2 lowerencounter"><p>As you have worked so well with the Queen's Guard and she has had many pleasing stories from her employees, Lili Reinhart is happy to spend some time alone with you. </p></div>
<div class='row'>
<div class="col"></div>
<div class="col border">
_pic2
<br>_name2<br>
</div>
<div class="col"></div>
</div>
<div class="border textbox">
<div class="center">Placeholder<br>
<<if $Riverdell >= 2>>(Recruit To Party: -2 Queen's Guard Trust)
<<else>>
<span class="red">(Recruit To Party: Not enough trust)</span>
<</if>>
Recruit Placeholder<br>
<<button "Normal Select" "Ending Start">>
<<set $LiliRecruit to false>>
<<set $Riverdell-- >>
<</button>>
<<button "Recruit" "Ending Start">>
<<set $LiliRecruit to true>>
<<set $Riverdell to $Riverdell - 2 >>
<</button>>
</div></div>
<br>
<<set _pic3 to "<img class='toppic' src='RPG2/LiliReinhart.png'>">>
<<set _name3 to "Lili Reinhart">>
<br>
<h1 class="center title textbox upperencounter">Riverdell Total Support</h1>
<div class="border textbox2 lowerencounter"><p>Lili Reinhart spends the night with you to discuss the plans for the Queen's Guard becoming the Lustfinder's Guard.</p></div>
<div class='row'>
<div class="col"></div>
<div class="col border">
_pic3
<br>_name3<br>
</div>
<div class="col"></div>
</div>
<div class="border textbox">
<div class="center">Placeholder<br>
<<button "Gain Total Support" "Benefactor End">>
<<set $RiverdellTotalSupport to true>>
<<set $LiliRecruit to true>>
<<set $MadelaineRecruit to true>>
<<set $Riverdell1Recruit to "Camila Mendes">>
<<set $Riverdell1RecruitPic to "<img class='toppic' src='RPG2/CamilaMendes.png'>">>
<<set $Riverdell2Recruit to "Lucy Hale">>
<<set $Riverdell2RecruitPic to "<img class='toppic' src='RPG2/LucyHale.png'>">>
<<set $Riverdell3Recruit to "Vanessa Morgan">>
<<set $Riverdell3RecruitPic to "<img class='toppic' src='RPG2/VanessaMorgan.png'>">>
<<set $Riverdell4Recruit to "Ashleigh Murray">>
<<set $Riverdell4RecruitPic to "<img class='toppic' src='RPG2/AshleighMurray.png'>">>
<<set $Riverdell to $Riverdell - 8 >>
<<set $FactionSupport ++>>
<</button>>
</div></div>
<br>
<br>
<h1 class="center title upperencounter textbox border">Night Before The Final Attack</h1>
<div class="border textbox2 lowerencounter"><p>You try to get a good night's sleep alone the night before the final attack. However someone else has another idea and knocks on your door. When you open up the door you see...</p></div>
<div class='row'>
<<if $Villain is "Brie Larson" and $Benefactor isnot "Scarlett Johansson">>
<div class="col border"><<link "<img class='toppic' src='RPG/ScarlettJohansson.png'>">><<replace "#Profile">>
<div class="center"><strong>Scarlett Johansson</strong></div>
<div class="indent">Placeholder Text #1</div>
<div class="center"><<button "Select" $Villain>><<set $FinalNight to "Scarlett Johansson">><</button>>
</div><</replace>>
<</link>><br>Scarlett Johansson<br>
</div>
<div class="col"></div>
<div class="col border"><<link "$BenefactorPic">><<replace "#Profile">>
<div class="center"><strong>$Benefactor</strong></div>
<div class="indent"><<include $Benefactor>></div>
<div class="center"><<button "Select" $Villain>><<set $FinalNight to $Benefactor>><</button>>
</div><</replace>>
<</link>><br>$Benefactor<br></div>
<<elseif $Villain is "Emilia Clarke" and $Benefactor isnot "Hayley Atwell">>
<div class="col border"><<link "<img class='toppic' src='RPG/HayleyAtwell.png'>">><<replace "#Profile">>
<div class="center"><strong>Hayley Atwell</strong></div>
<div class="indent">Placeholder Text #2</div>
<div class="center"><<button "Select" $Villain>><<set $FinalNight to "Hayley Atwell">><</button>>
</div><</replace>>
<</link>><br>Hayley Atwell<br>
</div>
<div class="col"></div>
<div class="col border"><<link "$BenefactorPic">><<replace "#Profile">>
<div class="center"><strong>$Benefactor</strong></div>
<div class="indent"><<include $Benefactor>></div>
<div class="center"><<button "Select" $Villain>><<set $FinalNight to $Benefactor>><</button>>
</div><</replace>>
<</link>><br>$Benefactor<br></div>
<<elseif $Villain is "Natalie Porman" and $Benefactor isnot "Jenna Coleman">>
<div class="col border"><<link "<img class='toppic' src='RPG/Jenna Coleman.png'>">><<replace "#Profile">>
<div class="center"><strong>Jenna Coleman</strong></div>
<div class="indent">Placeholder Text #3</div>
<div class="center"><<button "Select" $Villain>><<set $FinalNight to "Jenna Coleman">><</button>>
</div><</replace>>
<</link>><br>Jenna Coleman<br>
</div>
<div class="col"></div>
<div class="col border"><<link "$BenefactorPic">><<replace "#Profile">>
<div class="center"><strong>$Benefactor</strong></div>
<div class="indent"><<include $Benefactor>></div>
<div class="center"><<button "Select" $Villain>><<set $FinalNight to $Benefactor>><</button>>
</div><</replace>>
<</link>><br>$Benefactor<br></div>
<<else>>
<<set _match to true>>
<div class="col"></div>
<div class="col border">
$BenefactorPic
<br>$Benefactor<br></div>
<div class="col"></div>
<</if>>
</div>
<div class="border textbox">
<span id="Profile">
<<if _match is true>>
<div class="indent"><<include $Benefactor>></div>
<div class="center"><<button "Select" $Villain>><<set $FinalNight to $Benefactor>><</button>></div>
<<else>>
<h2 class="center">Click on a Visitor's picture</h2>
<</if>></span>
</div>
<br>
Scarlett Scene PlaceholderHayley Atwell PlaceholderJenna Coleman Placeholder<<set _singlestat to 14>>
<<set _doublestat to 8>>
<<set _button to "Finale">>
<br>
<h1 class="center title textbox border">Assault on Brie's Fleet.</h1>
<div class='row'>
<div class="col border">$VillainPic</div>
<div class="border textbox2 widecol"><p>Scarlett <<if $Benefactor isnot "Scarlett Johansson">>and $Benefactor have<<else>>has<</if>> figured out where Brie has been gathering her forces. She has a fleet of ships past the Northern Channel where trade ships usually don't go. You board $ShipCaptain's ship and your other allies gather what ships they can. While the other ships act as a diversion, you make your way to Brie Larson's ship to confront her.</p>
<<if $FactionSupport is 3>>
<<set _singlestat to _singlestat - 2>>
<<set _doublestat to _doublestat - 2>>
Due to having all 3 factions providing support in the battle the stat requirements for victory were reduced by 2.<br>
<<elseif $FactionSupport is 2>>
<<set _singlestat-- >>
<<set _doublestat-->>
Due to having 2 factions providing support in the battle the stat requirements for victory were reduced by 1.<br>
<<elseif $FactionSupport is 0>>
<<set _singlestat to _singlestat + 10>>
<<set _doublestat to _doublestat + 10>>
With no factions providing any support, it will be nearly impossible to achieve victory. The stat requirements for victory were increase by 10.<br>
<</if>>
<<if $Modern < 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Modern Noble Family not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $Riverdell< 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Riverdell not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $Victorious < 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Victorious Company not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $LieutenantRecruit>>
<<set _singlestat-- >>
<<set _doublestat-->>
Having $Lieutenant on your side proved quite valuable in preparing to fight $Villain. The stat requirements for victory were reduced by 1. <br>
<</if>>
<<if def $Goddess>>
<<set _singlestat-- >>
<<set _doublestat-->>
You can feel $Goddess watching over you on this fateful day. The stat requirements for victory were reduced by 1.<br>
<<set _button to "Goddess Finale">>
<</if>>
</div>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Valor Victory</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
Valor placeholder description<br>
Requires: <span class="valor"> _singlestat <img src='RPG2/Valor.png'></span><br>
<<if $Valor >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Valor">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Love Victory</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
Love placeholder description<br>
Requires: <span class="love"> _singlestat <img src='RPG2/Love.png'></span><br>
<<if $Love >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Love">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Knowledge Victory</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
Knowledge placeholder description<br>
<div class="knowledge">Requires: _singlestat <img src='RPG2/Knowledge.png'></div>
<<if $Knowledge >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>Valor/Love Victory</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
Valor/Love placeholder description<br>
Requires: <span class="valor"> _doublestat <img src='RPG2/Valor.png'></span> and <span class="love"> _doublestat <img src='RPG2/Love.png'></span><br>
<<if $Valor >= _doublestat and $Love >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Valor and Love">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Valor/Knowledge Victory</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
Valor/Knowledge placeholder description<br>
Requires: <span class="valor"> _doublestat <img src='RPG2/Valor.png'></span> and <span class="knowledge"> _doublestat <img src='RPG2/Knowledge.png'></span><br>
<<if $Valor >= _doublestat and $Knowledge >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Valor and Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title6'>Love/Knowledge Victory</h2>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box6">
Love/Knowledge placeholder description<br>
Requires: <span class="love"> _doublestat <img src='RPG2/Love.png'></span> and <span class="knowledge"> _doublestat <img src='RPG2/Knowledge.png'></span><br>
<<if $Love >= _doublestat and $Knowledge >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Love and Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade upperencounter title black' id='Title7'>Failure</h2>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox2" id="Box7">
Failure placeholder description<br>
<<button "Select" "Failure 2">><<set $Victory2 to "Failure">><</button>>
<br>
</div>
<<set _singlestat to 14>>
<<set _doublestat to 8>>
<<set _button to "Finale">>
<br>
<h1 class="center title textbox border">Invade The Castle</h1>
<div class='row'>
<div class="col border">$VillainPic<br>Emilia Clarke<br>Villain</div>
<div class="border textbox2 widecol"><p>Hayley <<if $Benefactor isnot "Hayley Atwell">>and $Benefactor have<<else>>has<</if>> found a weakness in Emilia's castle that will allow you to launch an assault on it. You travel on $ShipCaptain's ship across the Northern Channel and land on a shore near Kingshead under the cover of darkness. Your forces then make their way through the sewer systems between before launching an attack on the castle. You eventually make your way into the throne room to confront Emilia Clarke</p>
<<if $FactionSupport is 3>>
<<set _singlestat to _singlestat - 2>>
<<set _doublestat to _doublestat - 2>>
Due to having all 3 factions providing support in the battle the stat requirements for victory were reduced by 2.<br>
<<elseif $FactionSupport is 2>>
<<set _singlestat-- >>
<<set _doublestat-->>
Due to having 2 factions providing support in the battle the stat requirements for victory were reduced by 1.<br>
<<elseif $FactionSupport is 0>>
<<set _singlestat to _singlestat + 10>>
<<set _doublestat to _doublestat + 10>>
With no factions providing any support, it will be nearly impossible to achieve victory. The stat requirements for victory were increase by 10.<br>
<</if>>
<<if $Modern < 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Modern Noble Family not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $Riverdell< 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Riverdell not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $Victorious < 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Victorious Company not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $LieutenantRecruit>>
<<set _singlestat-- >>
<<set _doublestat-->>
Having $Lieutenant on your side proved quite valuable in preparing to fight $Villain. The stat requirements for victory were reduced by 1. <br>
<</if>>
<<if def $Goddess>>
<<set _singlestat-- >>
<<set _doublestat-->>
You can feel $Goddess watching over you on this fateful day. The stat requirements for victory were reduced by 1.<br>
<<set _button to "Goddess Finale">>
<</if>>
</div>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Valor Victory</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
Valor placeholder description<br>
Requires: <span class="valor"> _singlestat <img src='RPG2/Valor.png'></span><br>
<<if $Valor >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Valor">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Love Victory</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
Love placeholder description<br>
Requires: <span class="love"> _singlestat <img src='RPG2/Love.png'></span><br>
<<if $Love >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Love">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Knowledge Victory</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
Knowledge placeholder description<br>
<div class="knowledge">Requires: _singlestat <img src='RPG2/Knowledge.png'></div>
<<if $Knowledge >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>Valor/Love Victory</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
Valor/Love placeholder description<br>
Requires: <span class="valor"> _doublestat <img src='RPG2/Valor.png'></span> and <span class="love"> _doublestat <img src='RPG2/Love.png'></span><br>
<<if $Valor >= _doublestat and $Love >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Valor and Love">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Valor/Knowledge Victory</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
Valor/Knowledge placeholder description<br>
Requires: <span class="valor"> _doublestat <img src='RPG2/Valor.png'></span> and <span class="knowledge"> _doublestat <img src='RPG2/Knowledge.png'></span><br>
<<if $Valor >= _doublestat and $Knowledge >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Valor and Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title6'>Love/Knowledge Victory</h2>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box6">
Love/Knowledge placeholder description<br>
Requires: <span class="love"> _doublestat <img src='RPG2/Love.png'></span> and <span class="knowledge"> _doublestat <img src='RPG2/Knowledge.png'></span><br>
<<if $Love >= _doublestat and $Knowledge >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Love and Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade upperencounter title black' id='Title7'>Failure</h2>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox2" id="Box7">
Failure placeholder description<br>
<<button "Select" "Failure 2">><<set $Victory2 to "Failure">><</button>>
<br>
</div>
<<set _singlestat to 14>>
<<set _doublestat to 8>>
<<set _button to "Finale">>
<br>
<h1 class="center title textbox border">The Invisible Tower</h1>
<div class='row'>
<div class="col border">$VillainPic<br>Natalie Portman<br>Villain</div>
<div class="border textbox2 widecol"><p>Jenna <<if $Benefactor isnot "Jenna Coleman">>and $Benefactor have<<else>>has<</if>> figured out why Natalie Portman has been so been so hard to locate. She is located on a previously uncharted island that has a powerful invisibility spell protecting it from being located. You and your forces board $ShipCaptain's ship and sail for the island. Once you break through the spell and land, you see the only building on the island is a large wizard's tower that tears through the clouds. As you battle your way up the tower, at various points your team has to break up into subgroups to solve puzzles blocking the way. But you finally make it to the top where Natalie is in the middle of casting her ritual.</p>
<<if $FactionSupport is 3>>
<<set _singlestat to _singlestat - 2>>
<<set _doublestat to _doublestat - 2>>
Due to having all 3 factions providing support in the battle the stat requirements for victory were reduced by 2.<br>
<<elseif $FactionSupport is 2>>
<<set _singlestat-- >>
<<set _doublestat-->>
Due to having 2 factions providing support in the battle the stat requirements for victory were reduced by 1.<br>
<<elseif $FactionSupport is 0>>
<<set _singlestat to _singlestat + 10>>
<<set _doublestat to _doublestat + 10>>
With no factions providing any support, it will be nearly impossible to achieve victory. The stat requirements for victory were increase by 10.<br>
<</if>>
<<if $Modern < 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Modern Noble Family not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $Riverdell< 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Riverdell not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $Victorious < 0>>
<<set _singlestat to _singlestat + 1>>
<<set _doublestat to _doublestat + 1>>
With Victorious Company not trusting you at all, they have decided to enlist their support with $Villain instead. The stat requirements for victory were increased by 1.<br>
<</if>>
<<if $LieutenantRecruit>>
<<set _singlestat-- >>
<<set _doublestat-->>
Having $Lieutenant on your side proved quite valuable in preparing to fight $Villain. The stat requirements for victory were reduced by 1. <br>
<</if>>
<<if def $Goddess>>
<<set _singlestat-- >>
<<set _doublestat-->>
You can feel $Goddess watching over you on this fateful day. The stat requirements for victory were reduced by 1.<br>
<<set _button to "Goddess Finale">>
<</if>>
</div>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title1'>Valor Victory</h2>">>
<<toggleclass "#Box1" "hide">>
<<toggleclass "#Title1" "upperencounter">>
<<toggleclass "#Title1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box1">
Valor placeholder description<br>
Requires: <span class="valor"> _singlestat <img src='RPG2/Valor.png'></span><br>
<<if $Valor >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Valor">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title2'>Love Victory</h2>">>
<<toggleclass "#Box2" "hide">>
<<toggleclass "#Title2" "upperencounter">>
<<toggleclass "#Title2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box2">
Love placeholder description<br>
Requires: <span class="love"> _singlestat <img src='RPG2/Love.png'></span><br>
<<if $Love >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Love">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title3'>Knowledge Victory</h2>">>
<<toggleclass "#Box3" "hide">>
<<toggleclass "#Title3" "upperencounter">>
<<toggleclass "#Title3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box3">
Knowledge placeholder description<br>
<div class="knowledge">Requires: _singlestat <img src='RPG2/Knowledge.png'></div>
<<if $Knowledge >= _singlestat>>
<<button "Select" _button>><<set $Victory2 to "Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title4'>Valor/Love Victory</h2>">>
<<toggleclass "#Box4" "hide">>
<<toggleclass "#Title4" "upperencounter">>
<<toggleclass "#Title4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box4">
Valor/Love placeholder description<br>
Requires: <span class="valor"> _doublestat <img src='RPG2/Valor.png'></span> and <span class="love"> _doublestat <img src='RPG2/Love.png'></span><br>
<<if $Valor >= _doublestat and $Love >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Valor and Love">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title5'>Valor/Knowledge Victory</h2>">>
<<toggleclass "#Box5" "hide">>
<<toggleclass "#Title5" "upperencounter">>
<<toggleclass "#Title5" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box5">
Valor/Knowledge placeholder description<br>
Requires: <span class="valor"> _doublestat <img src='RPG2/Valor.png'></span> and <span class="knowledge"> _doublestat <img src='RPG2/Knowledge.png'></span><br>
<<if $Valor >= _doublestat and $Knowledge >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Valor and Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='Title6'>Love/Knowledge Victory</h2>">>
<<toggleclass "#Box6" "hide">>
<<toggleclass "#Title6" "upperencounter">>
<<toggleclass "#Title6" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="Box6">
Love/Knowledge placeholder description<br>
Requires: <span class="love"> _doublestat <img src='RPG2/Love.png'></span> and <span class="knowledge"> _doublestat <img src='RPG2/Knowledge.png'></span><br>
<<if $Love >= _doublestat and $Knowledge >= _doublestat>>
<<button "Select" _button>><<set $Victory2 to "Love and Knowledge">><</button>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade upperencounter title black' id='Title7'>Failure</h2>">>
<<toggleclass "#Box7" "hide">>
<<toggleclass "#Title7" "upperencounter">>
<<toggleclass "#Title7" "border">><</link>>
<div class="lowerencounter textbox2" id="Box7">
Failure placeholder description<br>
<<button "Select" "Failure 2">><<set $Victory2 to "Failure">><</button>>
<br>
</div>You failed<br>
<<button "Results" "Results 2">><</button>>Placeholder for Goddess Finale
<<button "Continue" "Finale">><</button>>Placehold for Finale<br>
<<button "Results" "Results 2">><</button>><br>
<div class="border textbox2">
<<if ndef $Victory>>
Quick Start<br><br>
Benefactor: $Benefactor<br><br>
Companion: $Companion<br><br>
Class: $Class<br><br>
<</if>>
Part 2 Results<br><br>
Villain: $Villain<br><br>
Ship Captain: $ShipCaptain<br><br>
Trainer: $Trainer<br><br>
Tome: $Tome<br><br>
Brawn: $Brawn<br><br>
Guile: $Guile<br><br>
Mind: $Mind<br><br>
Lamour<br><br>
<<if def $Priestess2>>
Priestess: $Priestess2 <<if $Priestess2Recruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $TavernGirl >>
Tavern Girl: $TavernGirl <<if $TavernGirlRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $DistrictMerchant>>
District Merchant: $DistrictMerchant <<if $DistrictMerchantRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $GardenGirl>>
Botanical Garden: $GardenGirl <<if $GardenGirlRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if $FirstLocation is "Wicked Hearts Ball">>
<<include "Wicked Hearts Results">>
<<elseif $FirstLocation is "Riverdell">>
<<include "Riverdell Results">>
<<else>>
<<include "Temple Results">>
<</if>>
Villain's Lieutenant: $Lieutenant <<if $LieutenantRecruit is true>>(Recruited)<</if>><br><br>
<<if $SecondLocation is "Wicked Hearts Ball">>
<<include "Wicked Hearts Results">>
<<elseif $SecondLocation is "Riverdell">>
<<include "Riverdell Results">>
<<else>>
<<include "Temple Results">>
<</if>>
Villain's Hostage: $Hostage<br><br>
Rescue Plans: $RescuePlans<br><br>
<<if $ThirdLocation is "Wicked Hearts Ball">>
<<include "Wicked Hearts Results">>
<<elseif $ThirdLocation is "Riverdell">>
<<include "Riverdell Results">>
<<else>>
<<include "Temple Results">>
<</if>>
Feats<br><br>
<<for _i = 0; _i < $FeatName.length; _i++>>
Level <<print _i + 5>> Feat: $FeatName[_i]<br><br>
<</for>>
Faction Trust<br><br>
Modern Noble Family: $MaxModern<br><br>
<<if $ModernTotalSupport is true>>
Total Support<br><br>
<<else>>
<<if $ModernSupport is true>>
Support<br><br>
<</if>>
<<if def $ArielRecruit>>
Night with Ariel Winter <<if $ArielRecruit is true>>(Recruited) <</if>><br><br>
<</if>>
<<if def $MelissaRecruit>>
Melissa Fumero Recruited<br><br>
<</if>>
<<if def $Modern4Recruit>>
$Modern1Recruit, $Modern2Recruit, $Modern3Recruit, and $Modern4Recruit recruited <br><br>
<<elseif def $Modern3Recruit>>
$Modern1Recruit, $Modern2Recruit, and $Modern3Recruit recruited<br><br>
<<elseif def $Modern2Recruit>>
$Modern1Recruit and $Modern2Recruit recruited<br><br>
<<elseif def $Modern1Recruit>>
$Modern1Recruit recruited<br><br>
<</if>>
<</if>>
Riverdell: $MaxRiverdell<br><br>
<<if $RiverdellTotalSupport is true>>
Total Support<br><br>
<<else>>
<<if $RiverdellSupport is true>>
Support<br><br>
<</if>>
<<if def $LiliRecruit>>
Night with Lili Reinhart <<if $LiliRecruit is true>>(Recruited) <</if>><br><br>
<</if>>
<<if def $MadelaineRecruit>>
Madelaine Petsch Recruited<br><br>
<</if>>
<<if def $Riverdell4Recruit>>
$Riverdell1Recruit, $Riverdell2Recruit, $Riverdell3Recruit, and $Riverdell4Recruit recruited <br><br>
<<elseif def $Riverdell3Recruit>>
$Riverdell1Recruit, $Riverdell2Recruit, and $Riverdell3Recruit recruited<br><br>
<<elseif def $Riverdell2Recruit>>
$Riverdell1Recruit and $Riverdell2Recruit recruited<br><br>
<<elseif def $Riverdell1Recruit>>
$Riverdell1Recruit recruited<br><br>
<</if>>
<</if>>
Victorious Company: $MaxVictorious<br><br>
<<if $VictoriousTotalSupport is true>>
Total Support<br><br>
<<else>>
<<if $VictoriousSupport is true>>
Support<br><br>
<</if>>
<<if def $VictoriaRecruit>>
Night with Victoria Justice <<if $VictoriaRecruit is true>>(Recruited) <</if>><br><br>
<</if>>
<<if def $ArianaRecruit>>
Ariana Grande Recruited<br><br>
<</if>>
<<if def $Victorious4Recruit>>
$Victorious1Recruit, $Victorious2Recruit, $Victorious3Recruit, and $Victorious4Recruit recruited <br><br>
<<elseif def $Victorious3Recruit>>
$Victorious1Recruit, $Victorious2Recruit, and $Victorious3Recruit recruited<br><br>
<<elseif def $Victorious2Recruit>>
$Victorious1Recruit and $Victorious2Recruit recruited<br><br>
<<elseif def $Victorious1Recruit>>
$Victorious1Recruit recruited<br><br>
<</if>>
<</if>>
Final Night Visitor: $FinalNight<br><br>
Valor: $Valor<br><br>
Love: $Love<br><br>
Knowledge: $Knowledge<br><br>
<<if $Victory2 is "Failure">>
Final result: Failure<br><br>
<<else>>
Final Result $Victory2 Victory<br><br>
<</if>>
</div>
Wicked Hearts Ball<br><br>
<<if def $LandDispute>>
Land Dispute: $LandDispute <<if $LandDisputeRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $VaultDweller>>
Vault Dweller: $VaultDweller <<if $VaultDwellerRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $Assassin>>
Assassination Attempt: $Assassin <<if $AssassinRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $BallNoble>>
Ball Noble: $BallNoble <<if $BallNobleRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $Haunter>>
Haunter: $Haunter <<if $HaunterRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $Singer2>>
Singer: $Singer2 <<if $Singer2Recruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $PalaceStaff>>
Palace Staff: $PalaceStaff <<if $PalaceStaffRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
Wicked Hearts Finisher: $WickedHeartsFinisher<br><br>
Riverdell<br><br>
<<if def $ElvenMaps>>
Elven Maps: $ElvenMaps <<if $ElvenMapsRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $BeautifulSleeper>>
Beautiful Sleeper: $BeautifulSleeper <<if $BeautifulSleeperRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $ForestThief >>
Forest Thief: $ForestThief <<if $ForestThiefRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $MysteryMurderer>>
Mystery Murderer: $MysteryMurderer <<if $MysteryMurdererRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $HotSpringPatron>>
Hot Spring Patron: $HotSpringPatron <<if $HotSpringPatronRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $Burglar2 >>
Cat Burglar: $Burglar2 <<if $Burglar2Recruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $DinerGirl>>
Diner Girl: $DinerGirl <<if $DinerGirlRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
Riverdell Finisher: $RiverdellFinisher<br><br>Temple Of Elemental Lust<br><br>
<<if def $FamilyRelics>>
Family Relics: $FamilyRelics <<if $FamilyRelicsRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $RitualAttendant>>
Ritual Attendant: $RitualAttendant <<if $RitualAttendantRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $Witch >>
Witch: $Witch <<if $WitchRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $OtherLastLustfinder>>
Other Last Lustfinder: $OtherLastLustfinder <<if $OtherLastLustfinderRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $ChamberLady>>
Chamber Lady: $ChamberLady <<if $ChamberLadyRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $ArenaGladiator>>
Arena Gladiator: $ArenaGladiator<<if $ArenaGladiatorRecruit is true>>(Recruited)<</if>><br><br>
<</if>>
<<if def $Adventurer2>>
Young Adventurer: $Adventurer2 <<if $Adventurer2Recruit is true>>(Recruited)<</if>><br><br>
<</if>>
Temple Of Elemental Lust: $TempleFinisher<br><br><h2 class="center title textbox border">Stats</h2>
<div class="row">
<div class="col border center">
<<if $Part is 1>>
<h3>Archetypes</h3>
<div class="fighter">Fighter (<img src='RPG/Fighter.png'>): $Fighter</div>
<div class="rogue">Rogue (<img src='RPG/Rogue.png'>): $Rogue</div>
<div class="caster">Mage (<img src='RPG/Caster.png'>): $Caster</div>
<<elseif $Part is 2>>
<h3>Ability Scores</h3>
<div class="fighter">Brawn (<img src='RPG2/Brawn.png'>): $Brawn</div>
<div class="rogue">Guile (<img src='RPG2/Guile.png'>): $Guile</div>
<div class="caster">Mind (<img src='RPG2/Mind.png'>): $Mind</div>
<</if>>
<br>
</div>
<<if def $Valor>>
<div class="col border center">
<h3>Virtues</h3>
<div class="valor">Valor (<img src='RPG2/Valor.png'>): $Valor</div>
<div class="love">Love (<img src='RPG2/Love.png'>): $Love</div>
<div class="knowledge">Knowledge (<img src='RPG2/Knowledge.png'>): $Knowledge</div>
<br>
</div>
<</if>>
<<if def $Victorious>>
<div class="col border center">
<h3>Faction Trust</h3>
Modern Noble Family: $Modern<br>
Riverdell: $Riverdell<br>
Victorious Company: $Victorious<br>
<br>
</div>
<</if>>
</div>
<br>
<<if def $FeatName>>
<div class="textbox2 border">
<h3 class="center">Feats</h3>
<<for _i = 0; _i < $FeatName.length; _i++>>
<div class="indent"><h4>Level <<print _i + 5>> Feat</h4>
<div class="indent"><strong>Name</strong>: $FeatName[_i]</div>
<div class="indent"><strong>Description</strong>: $FeatDescription[_i]</div>
<br>
<</for>>
</div>
<</if>>
<<if $Part is 1>>
<h2 class='center textbox upgrade upperencounter title black'>Benefactor</h2>
<div class="lowerencounter textbox2">
<div class='row'>
<div class="col"></div>
<div class="col border">$BenefactorPic
<br>$Benefactor<br>
</div>
<div class="col"></div>
</div>
</div>
<<elseif $Part is 2>>
<h2 class='center textbox upgrade upperencounter title black'>Key Figures</h2>
<div class="lowerencounter textbox2">
<<if def $Villain>>
<div class='row'>
<div class="col"></div>
<div class="col border">$VillainPic
<br>$Villain<br>Villain
</div>
<div class="col"></div>
</div>
<</if>>
<div class='row'>
<div class="col border">$BenefactorPic
<br>$Benefactor<br>Benefactor
</div>
<<if def $Hostage>>
<div class="col border">$HostagePic
<br>$Hostage<br>Hostage
</div>
<<else>>
<div class="col"></div>
<</if>>
<<if def $ShipCaptain>>
<div class="col border">$ShipCaptainPic
<br>$ShipCaptain<br>Ship Captain
</div>
<<else>>
<div class="col"></div>
<</if>>
</div>
</div>
<</if>>
<h2 class='center textbox upgrade upperencounter title black'>Party Members</h2>
<<set _partyname to []>>
<<set _partypic to []>>
<<set _partyrole to []>>
<<if $Level > 2>>
<<set _partyname[_partyname.length] to $Protector>>
<<set _partypic[_partypic.length] to $ProtectorPic>>
<<set _partyrole[_partyrole.length] to "Protector">>
<</if>>
<<if $Level > 3>>
<<set _partyname[_partyname.length] to $Healer>>
<<set _partypic[_partypic.length] to $HealerPic>>
<<set _partyrole[_partyrole.length] to "Healer">>
<</if>>
<<if def $TreasureHunter>>
<<set _partyname[_partyname.length] to $TreasureHunter>>
<<set _partypic[_partypic.length] to $TreasureHunterPic>>
<<set _partyrole[_partyrole.length] to "Treasure Hunter">>
<</if>>
<<if def $Level6>>
<<set _partyname[_partyname.length] to $Level6>>
<<set _partypic[_partypic.length] to $Level6pic>>
<<set _partyrole[_partyrole.length] to "Level 6 Bonus Member">>
<</if>>
<<if def $Princess>>
<<set _partyname[_partyname.length] to $Princess>>
<<set _partypic[_partypic.length] to $PrincessPic>>
<<set _partyrole[_partyrole.length] to "Disguised Princess">>
<</if>>
<<if def $Bard>>
<<set _partyname[_partyname.length] to $Bard>>
<<set _partypic[_partypic.length] to $BardPic>>
<<set _partyrole[_partyrole.length] to "Bard">>
<</if>>
<<if def $FaeKnight>>
<<set _partyname[_partyname.length] to $FaeKnight>>
<<set _partypic[_partypic.length] to $FaeKnightPic>>
<<set _partyrole[_partyrole.length] to "Fae Knight">>
<</if>>
<<if def $MerchantBonus>>
<<set _partyname[_partyname.length] to $MerchantBonus>>
<<set _partypic[_partypic.length] to $MerchantBonusPic>>
<<set _partyrole[_partyrole.length] to "Merchant Guild Trained Party Member">>
<</if>>
<<if def $GuildBonus>>
<<set _partyname[_partyname.length] to $GuildBonus>>
<<set _partypic[_partypic.length] to $GuildBonusPic>>
<<set _partyrole[_partyrole.length] to "Guild Bonus Member">>
<</if>>
<<if def $EndBonus>>
<<set _partyname[_partyname.length] to $EndBonus>>
<<set _partypic[_partypic.length] to $EndBonusPic>>
<<set _partyrole[_partyrole.length] to "Class Bonus Member">>
<</if>>
<<if def $Trainer>>
<<set _partyname[_partyname.length] to $Trainer>>
<<set _partypic[_partypic.length] to $TrainerPic>>
<<set _partyrole[_partyrole.length] to "Trainer">>
<</if>>
<<if def $Priestess2 and $Priestess2Recruit is true>>
<<set _partyname[_partyname.length] to $Priestess2>>
<<set _partypic[_partypic.length] to $Priestess2Pic>>
<<set _partyrole[_partyrole.length] to "Priestess">>
<</if>>
<<if def $TavernGirl and $TavernGirlRecruit is true>>
<<set _partyname[_partyname.length] to $TavernGirl>>
<<set _partypic[_partypic.length] to $TavernGirlPic>>
<<set _partyrole[_partyrole.length] to "Tavern Girl">>
<</if>>
<<if def $DistrictMerchant and $DistrictMerchantRecruit is true>>
<<set _partyname[_partyname.length] to $DistrictMerchant>>
<<set _partypic[_partypic.length] to $DistrictMerchantPic>>
<<set _partyrole[_partyrole.length] to "District Merchant">>
<</if>>
<<if def $GardenGirl and $GardenGirlRecruit is true>>
<<set _partyname[_partyname.length] to $GardenGirl>>
<<set _partypic[_partypic.length] to $GardenGirlPic>>
<<set _partyrole[_partyrole.length] to "Botanical Garden Girl">>
<</if>>
<<if def $LandDispute and $LandDisputeRecruit is true>>
<<set _partyname[_partyname.length] to $LandDispute>>
<<set _partypic[_partypic.length] to $LandDisputePic>>
<<set _partyrole[_partyrole.length] to "Land Dispute Claimant">>
<</if>>
<<if def $VaultDweller and $VaultDwellerRecruit is true>>
<<set _partyname[_partyname.length] to $VaultDweller>>
<<set _partypic[_partypic.length] to $VaultDwellerPic>>
<<set _partyrole[_partyrole.length] to "Vault Dweller">>
<</if>>
<<if def $Assassin and $AssassinRecruit is true>>
<<set _partyname[_partyname.length] to $Assassin>>
<<set _partypic[_partypic.length] to $AssassinPic>>
<<set _partyrole[_partyrole.length] to "Assassination Noble">>
<</if>>
<<if def $BallNoble and $BallNobleRecruit is true>>
<<set _partyname[_partyname.length] to $BallNoble>>
<<set _partypic[_partypic.length] to $BallNoblePic>>
<<set _partyrole[_partyrole.length] to "Ball Noble">>
<</if>>
<<if def $Haunter and $HaunterRecruit is true>>
<<set _partyname[_partyname.length] to $Haunter>>
<<set _partypic[_partypic.length] to $HaunterPic>>
<<set _partyrole[_partyrole.length] to "Haunter">>
<</if>>
<<if def $Singer2 and $Singer2Recruit is true>>
<<set _partyname[_partyname.length] to $Singer2>>
<<set _partypic[_partypic.length] to $Singer2Pic>>
<<set _partyrole[_partyrole.length] to "Singer">>
<</if>>
<<if def $PalaceStaff and $PalaceStaffRecruit is true>>
<<set _partyname[_partyname.length] to $PalaceStaff>>
<<set _partypic[_partypic.length] to $PalaceStaffPic>>
<<set _partyrole[_partyrole.length] to "Palace Staff">>
<</if>>
<<if def $ElvenMaps and $ElvenMapsRecruit is true>>
<<set _partyname[_partyname.length] to $ElvenMaps>>
<<set _partypic[_partypic.length] to $ElvenMapsPic>>
<<set _partyrole[_partyrole.length] to "Elven Maps Negotiator">>
<</if>>
<<if def $BeautifulSleeper and $BeautifulSleeperRecruit is true>>
<<set _partyname[_partyname.length] to $BeautifulSleeper>>
<<set _partypic[_partypic.length] to $BeautifulSleeperPic>>
<<set _partyrole[_partyrole.length] to "Beautiful Sleeper">>
<</if>>
<<if def $ForestThief and $ForestThiefRecruit is true>>
<<set _partyname[_partyname.length] to $ForestThief>>
<<set _partypic[_partypic.length] to $ForestThiefPic>>
<<set _partyrole[_partyrole.length] to "Forest Thief">>
<</if>>
<<if def $MysteryMurderer and $MysteryMurdererRecruit is true>>
<<set _partyname[_partyname.length] to $MysteryMurderer>>
<<set _partypic[_partypic.length] to $MysteryMurdererPic>>
<<set _partyrole[_partyrole.length] to "Mystery Murderer">>
<</if>>
<<if def $HotSpringPatron and $HotSpringPatronRecruit is true>>
<<set _partyname[_partyname.length] to $HotSpringPatron>>
<<set _partypic[_partypic.length] to $HotSpringPatronPic>>
<<set _partyrole[_partyrole.length] to "Hot Spring Patron">>
<</if>>
<<if def $Burglar2 and $Burglar2Recruit is true>>
<<set _partyname[_partyname.length] to $Burglar2 >>
<<set _partypic[_partypic.length] to $Burglar2Pic>>
<<set _partyrole[_partyrole.length] to "Cat Burglar">>
<</if>>
<<if def $DinerGirl and $DinerGirlRecruit is true>>
<<set _partyname[_partyname.length] to $DinerGirl >>
<<set _partypic[_partypic.length] to $DinerGirlPic>>
<<set _partyrole[_partyrole.length] to "Diner Girl">>
<</if>>
<<if def $FamilyRelics and $FamilyRelicsRecruit is true>>
<<set _partyname[_partyname.length] to $FamilyRelics >>
<<set _partypic[_partypic.length] to $FamilyRelicsPic>>
<<set _partyrole[_partyrole.length] to "Relic Seeker">>
<</if>>
<<if def $RitualAttendant and $RitualAttendantRecruit is true>>
<<set _partyname[_partyname.length] to $RitualAttendant >>
<<set _partypic[_partypic.length] to $RitualAttendantPic>>
<<set _partyrole[_partyrole.length] to "Ritual Attendant">>
<</if>>
<<if def $Witch and $WitchRecruit is true>>
<<set _partyname[_partyname.length] to $Witch >>
<<set _partypic[_partypic.length] to $WitchPic>>
<<set _partyrole[_partyrole.length] to "Witcht">>
<</if>>
<<if def $OtherLastLustfinder and $OtherLastLustfinderRecruit is true>>
<<set _partyname[_partyname.length] to $OtherLastLustfinder >>
<<set _partypic[_partypic.length] to $OtherLastLustfinderPic>>
<<set _partyrole[_partyrole.length] to "Other Last Lustfinder">>
<</if>>
<<if def $ChamberLady and $ChamberLadyRecruit is true>>
<<set _partyname[_partyname.length] to $ChamberLady >>
<<set _partypic[_partypic.length] to $ChamberLadyPic>>
<<set _partyrole[_partyrole.length] to "Chamber Lady">>
<</if>>
<<if def $ArenaGladiator and $ArenaGladiatorRecruit is true>>
<<set _partyname[_partyname.length] to $ArenaGladiator>>
<<set _partypic[_partypic.length] to $ArenaGladiatorPic>>
<<set _partyrole[_partyrole.length] to "Arena Gladiator">>
<</if>>
<<if def $Adventurer2 and $Adventurer2Recruit is true>>
<<set _partyname[_partyname.length] to $Adventurer2>>
<<set _partypic[_partypic.length] to $Adventurer2Pic>>
<<set _partyrole[_partyrole.length] to "Young Adventurer">>
<</if>>
<<if def $Lieutenant and $LieutenantRecruit is true>>
<<set _partyname[_partyname.length] to $Lieutenant>>
<<set _partypic[_partypic.length] to $LieutenantPic>>
<<set _partyrole[_partyrole.length] to "Lieutenant ">>
<</if>>
<<if $ArielRecruit is true>>
<<set _partyname[_partyname.length] to "Ariel Winter">>
<<set _partypic[_partypic.length] to "<img class='toppic' src='RPG2/ArielWinter.png'>">>
<<set _partyrole[_partyrole.length] to "Modern Noble Family Leader ">>
<</if>>
<<if $MelissaRecruit is true>>
<<set _partyname[_partyname.length] to "Ariel Winter">>
<<set _partypic[_partypic.length] to "<img class='toppic' src='RPG2/MelissaFumero.png'>">>
<<set _partyrole[_partyrole.length] to "Modern Noble Family Second in Command ">>
<</if>>
<<if def $Modern1Recruit>>
<<set _partyname[_partyname.length] to $Modern1Recruit>>
<<set _partypic[_partypic.length] to $Modern1RecruitPic>>
<<set _partyrole[_partyrole.length] to "Modern Noble Family Member">>
<</if>>
<<if def $Modern2Recruit>>
<<set _partyname[_partyname.length] to $Modern2Recruit>>
<<set _partypic[_partypic.length] to $Modern2RecruitPic>>
<<set _partyrole[_partyrole.length] to "Modern Noble Family Member">>
<</if>>
<<if def $Modern3Recruit>>
<<set _partyname[_partyname.length] to $Modern3Recruit>>
<<set _partypic[_partypic.length] to $Modern3RecruitPic>>
<<set _partyrole[_partyrole.length] to "Modern Noble Family Member">>
<</if>>
<<if def $Modern4Recruit>>
<<set _partyname[_partyname.length] to $Modern4Recruit>>
<<set _partypic[_partypic.length] to $Modern4RecruitPic>>
<<set _partyrole[_partyrole.length] to "Modern Noble Family Member">>
<</if>>
<<if $LiliRecruit is true>>
<<set _partyname[_partyname.length] to "Lili Reinhart">>
<<set _partypic[_partypic.length] to "<img class='toppic' src='RPG2/LiliReinhart.png'>">>
<<set _partyrole[_partyrole.length] to "Riverdell Queen's Guard Leader ">>
<</if>>
<<if $MadelaineRecruit is true>>
<<set _partyname[_partyname.length] to "Madelaine Petsch">>
<<set _partypic[_partypic.length] to "<img class='toppic' src='RPG2/MadelainePetsch.png'>">>
<<set _partyrole[_partyrole.length] to "Riverdell Queen's Guard Second in Command ">>
<</if>>
<<if def $Riverdell1Recruit>>
<<set _partyname[_partyname.length] to $Riverdell1Recruit>>
<<set _partypic[_partypic.length] to $Riverdell1RecruitPic>>
<<set _partyrole[_partyrole.length] to "Riverdell Queen's Guard Member">>
<</if>>
<<if def $Riverdell2Recruit>>
<<set _partyname[_partyname.length] to $Riverdell2Recruit>>
<<set _partypic[_partypic.length] to $Riverdell2RecruitPic>>
<<set _partyrole[_partyrole.length] to "Riverdell Queen's Guard Member">>
<</if>>
<<if def $Riverdell3Recruit>>
<<set _partyname[_partyname.length] to $Riverdell3Recruit>>
<<set _partypic[_partypic.length] to $Riverdell3RecruitPic>>
<<set _partyrole[_partyrole.length] to "Riverdell Queen's Guard Member">>
<</if>>
<<if def $Riverdell4Recruit>>
<<set _partyname[_partyname.length] to $Riverdell4Recruit>>
<<set _partypic[_partypic.length] to $Riverdell4RecruitPic>>
<<set _partyrole[_partyrole.length] to "Riverdell Queen's Guard Member">>
<</if>>
<<if $VictoriaRecruit is true>>
<<set _partyname[_partyname.length] to "Victoria Justice">>
<<set _partypic[_partypic.length] to "<img class='toppic' src='RPG2/VictoriaJustice.png'>">>
<<set _partyrole[_partyrole.length] to "Victorious Company Leader ">>
<</if>>
<<if $ArianaRecruit is true>>
<<set _partyname[_partyname.length] to "Ariana Grande">>
<<set _partypic[_partypic.length] to "<img class='toppic' src='RPG2/ArianaGrande.png'>">>
<<set _partyrole[_partyrole.length] to "Victorious Company Second in Command ">>
<</if>>
<<if def $Victorious1Recruit>>
<<set _partyname[_partyname.length] to $Victorious1Recruit>>
<<set _partypic[_partypic.length] to $Victorious1RecruitPic>>
<<set _partyrole[_partyrole.length] to "Victorious Company Member">>
<</if>>
<<if def $Victorious2Recruit>>
<<set _partyname[_partyname.length] to $Victorious2Recruit>>
<<set _partypic[_partypic.length] to $Victorious2RecruitPic>>
<<set _partyrole[_partyrole.length] to "Victorious Company Member">>
<</if>>
<<if def $Victorious3Recruit>>
<<set _partyname[_partyname.length] to $Victorious3Recruit>>
<<set _partypic[_partypic.length] to $Victorious3RecruitPic>>
<<set _partyrole[_partyrole.length] to "Victorious Company Member">>
<</if>>
<<if def $Victorious4Recruit>>
<<set _partyname[_partyname.length] to $Victorious4Recruit>>
<<set _partypic[_partypic.length] to $Victorious4RecruitPic>>
<<set _partyrole[_partyrole.length] to "Victorious Company Member">>
<</if>>
<div class="lowerencounter textbox2">
<div class='row'>
<div class="col border">$CompanionPic
<br>$Companion<br>Companion
</div>
<<if $Level > 1>>
<div class="col border">$Novice1Pic
<br>$Novice1<br>Novice
</div>
<div class="col border">$Novice2Pic
<br>$Novice2<br>Novice
</div>
<<else>>
<div class="col"></div>
<div class="col"></div>
<</if>>
</div>
<<if _partyname.length > 0>>
<<for _i = 0; _i < _partyname.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<div class="col border">_partypic[_i]
<br>_partyname[_i]<br>_partyrole[_i]
</div>
<<if _x < _partyname.length>>
<div class="col border">_partypic[_x]
<br>_partyname[_x]<br>_partyrole[_x]
</div>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _partyname.length>>
<div class="col border">_partypic[_y]
<br>_partyname[_y]<br>_partyrole[_y]
</div>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<</if>>
</div>
</div>
<h2 class='center textbox upgrade upperencounter title black'>Part 1 Encounters</h2>
<<set _name to []>>
<<set _pic to []>>
<<set _role to []>>
<<set _sex to []>>
<<if def $Retired>>
<<set _name[_name.length] to $Retired>>
<<set _pic[_pic.length] to $RetiredPic>>
<<set _role[_role.length] to "Retired Adventurer">>
<<if $RetiredSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Burglar>>
<<set _name[_name.length] to $Burglar>>
<<set _pic[_pic.length] to $BurglarPic>>
<<set _role[_role.length] to "Cat Burglar">>
<<if $BurglarSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Guard>>
<<set _name[_name.length] to $Guard>>
<<set _pic[_pic.length] to $GuardPic>>
<<set _role[_role.length] to "City Guard">>
<<if $GuardSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Servant>>
<<set _name[_name.length] to $Servant>>
<<set _pic[_pic.length] to $ServantPic>>
<<set _role[_role.length] to "Castle Servant">>
<<if $ServantSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Performer>>
<<set _name[_name.length] to $Performer>>
<<set _pic[_pic.length] to $PerformerPic>>
<<set _role[_role.length] to "Street Performer">>
<<if $PerformerSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Merchant>>
<<set _name[_name.length] to $Merchant>>
<<set _pic[_pic.length] to $MerchantPic>>
<<set _role[_role.length] to "Traveling Merchant">>
<<if $MerchantSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Courtesan1>>
<<set _name[_name.length] to $Courtesan1>>
<<set _pic[_pic.length] to $Courtesan1Pic>>
<<set _role[_role.length] to "Courtesan">>
<<set _sex[_sex.length] to "Sex">>
<</if>>
<<if def $Courtesan2>>
<<set _name[_name.length] to $Courtesan2>>
<<set _pic[_pic.length] to $Courtesan2Pic>>
<<set _role[_role.length] to "Courtesan">>
<<set _sex[_sex.length] to "Sex">>
<</if>>
<<if def $Courtesan3>>
<<set _name[_name.length] to $Courtesan3>>
<<set _pic[_pic.length] to $Courtesan3Pic>>
<<set _role[_role.length] to "Courtesan ">>
<<set _sex[_sex.length] to "Sex">>
<</if>>
<<if def $Priestess>>
<<set _name[_name.length] to $Priestess>>
<<set _pic[_pic.length] to $PriestessPic>>
<<set _role[_role.length] to "Priestess">>
<<if $PriestessSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Singer>>
<<set _name[_name.length] to $Singer>>
<<set _pic[_pic.length] to $SingerPic>>
<<set _role[_role.length] to "Beyoncé">>
<<if $SingerSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Inventor>>
<<set _name[_name.length] to $Inventor>>
<<set _pic[_pic.length] to $InventorPic>>
<<set _role[_role.length] to "Inventor">>
<<if $InventorSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Handmaiden>>
<<set _name[_name.length] to $Handmaiden>>
<<set _pic[_pic.length] to $HandmaidenPic>>
<<set _role[_role.length] to "Handmaiden">>
<<if $HandmaidenSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Visitor>>
<<set _name[_name.length] to $Visitor>>
<<set _pic[_pic.length] to $VisitorPic>>
<<set _role[_role.length] to "Strange Visitor">>
<<if $VisitorSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Adventurer>>
<<set _name[_name.length] to $Adventurer>>
<<set _pic[_pic.length] to $AdventurerPic>>
<<set _role[_role.length] to "Young Adventurer">>
<<if $AdventurerSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Noble1>>
<<set _name[_name.length] to $Noble1>>
<<set _pic[_pic.length] to $Noble1Pic>>
<<set _role[_role.length] to "Noble">>
<<set _sex[_sex.length] to "Sex">>
<</if>>
<<if def $Noble2>>
<<set _name[_name.length] to $Noble2>>
<<set _pic[_pic.length] to $Noble2Pic>>
<<set _role[_role.length] to "Noble">>
<<set _sex[_sex.length] to "Sex">>
<</if>>
<<if def $Noble3>>
<<set _name[_name.length] to $Noble3>>
<<set _pic[_pic.length] to $Noble3Pic>>
<<set _role[_role.length] to "Noble">>
<<set _sex[_sex.length] to "Sex">>
<</if>>
<<if def $Operative>>
<<set _name[_name.length] to $Operative>>
<<set _pic[_pic.length] to $OperativePic>>
<<set _role[_role.length] to "Operative">>
<<if $OperativeSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $MerchantDuo>>
<<set _name[_name.length] to $MerchantDuo>>
<<set _pic[_pic.length] to $MerchantDuoPic>>
<<set _role[_role.length] to "Merchant Duo">>
<<if $MerchantDuoSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<<if def $Fae>>
<<set _name[_name.length] to $Fae>>
<<set _pic[_pic.length] to $FaePic>>
<<set _role[_role.length] to "Fae">>
<<if $FaeSex is true>>
<<set _sex[_sex.length] to "Sex">>
<<else>>
<<set _sex[_sex.length] to "Tease">>
<</if>>
<</if>>
<div class="lowerencounter textbox2">
<<if _name.length > 0>>
<<for _i = 0; _i < _name.length; _i+=3>>
<<set _x to _i + 1>>
<<set _y to _i + 2>>
<div class='row'>
<div class="col border">_pic[_i]
<br>_name[_i]<br>_role[_i]<br>_sex[_i]
</div>
<<if _x < _name.length>>
<div class="col border">_pic[_x]
<br>_name[_x]<br>_role[_x]<br>_sex[_x]
</div>
<<else>>
<div class="col">
</div>
<</if>>
<<if _y < _name.length>>
<div class="col border">_pic[_y]
<br>_name[_y]<br>_role[_y]<br>_sex[_y]
</div>
<<else>>
<div class="col">
</div>
<</if>>
</div>
<</for>>
<</if>>
</div>
<div class="center"><<button "Return" `previous()`>><</button>></div>
<div class="center">
<<button "Stats">> <<replace "#body">><<include "Stats">><</replace>><</button>>
<<button "Key Figures">> <<replace "#body">><<include "Key Figures">><</replace>><</button>>
<<button "Party Members">> <<replace "#body">><<include "Party Members">><</replace>><</button>>
<<if $Fighter > 0 or $Rogue > 0 or $Caster > 0>>
<<button "Part 1 Encounters">> <<replace "#body">><<include "Part 1 Encounters">><</replace>><</button>>
<</if>>
</div>
<div class="center"><<button "Return" `previous()`>><</button>></div><<if ndef $FeatName>>
<<set $FeatName to []>>
<<set $FeatDescription to []>>
<</if>>
<h2 class="border upperencounter textbox center title">Pick A Feat</h2>
<div class="border textbox2 lowerencounter"><p>For leveling up, you have gained a Lustfinder feat. These are purely for flavor. </p></div>
<<link "<h2 class='center level title border black'>Standard Feats</h2>">>
<<toggleclass "#GeneralFeats" "hide">><</link>>
<div id="GeneralFeats">
<<link "<h2 class='center textbox upgrade border title' id='STitle1'>Potent Seed</h2>">>
<<toggleclass "#SBox1" "hide">>
<<toggleclass "#STitle1" "upperencounter">>
<<toggleclass "#STitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox1">
You have become extremely fertile. Expect many of the women you sleep with to become pregnant with your children. <br>
<<if !$FeatName.includes("Potent Seed")>>
<<set _sfeat1 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Potent Seed">><<set $FeatDescription[$FeatDescription.length] to "You have become extremely fertile. Expect many of the women you sleep with to become pregnant with your children.">><</button>>
<<else>>
<<set _sfeat1 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='STitle2'>Gourmet Semen</h2>">>
<<toggleclass "#SBox2" "hide">>
<<toggleclass "#STitle2" "upperencounter">>
<<toggleclass "#STitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox2">
Your semen has become extremely tasty. Some women might even become addicted to eating it.<br>
<<if !$FeatName.includes("Gourmet Semen")>>
<<set _sfeat2 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Gourmet Semen">><<set $FeatDescription[$FeatDescription.length] to "Your semen has become extremely tasty. Some women might even become addicted to eating it.">><</button>>
<<else>>
<<set _sfeat2 to 2>>
<</if>>
<br>
</div>
<<link "<h2 class='center textbox upgrade border title' id='STitle3'>Torrent Of Cum</h2>">>
<<toggleclass "#SBox3" "hide">>
<<toggleclass "#STitle3" "upperencounter">>
<<toggleclass "#STitle3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="SBox3">
You produce a lot of cum and can literally shower your lovers in it.<br>
<<if !$FeatName.includes("Torrent Of Cum")>>
<<set _sfeat3 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Torrent Of Cum">><<set $FeatDescription[$FeatDescription.length] to "You produce a lot of cum and can literally shower your lovers in it.">><</button>>
<<else>>
<<set _sfeat3 to 2>>
<</if>>
<br>
</div>
</div>
<<link "<h2 class='center level title border black'>Brawn Feats</h2>">>
<<toggleclass "#BrawnFeats" "hide">><</link>>
<div id="BrawnFeats">
<<link "<h2 class='center textbox upgrade border title' id='BTitle1'>Amazing Stamina</h2>">>
<<toggleclass "#BBox1" "hide">>
<<toggleclass "#BTitle1" "upperencounter">>
<<toggleclass "#BTitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="BBox1">
Your stamina is greater than the average lustfinder and and keep at it for many hours.<br>
Requires: <span class="fighter"> 12 <img src='RPG2/Brawn.png'></span><br>
<<if $Brawn >= 12 and !$FeatName.includes("Amazing Stamina")>>
<<set _bfeat1 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Amazing Stamina">><<set $FeatDescription[$FeatDescription.length] to "Your stamina is greater than the average lustfinder and and keep at it for many hours.">> <</button>>
<<elseif $Brawn < 12>>
<<set _bfeat1 to 1>>
<<else>>
<<set _bfeat1 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='BTitle2'>Girth of Gods</h2>">>
<<toggleclass "#BBox2" "hide">>
<<toggleclass "#BTitle2" "upperencounter">>
<<toggleclass "#BTitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="BBox2">
The size of your cock increases in size<br>
Requires: <span class="fighter"> 14 <img src='RPG2/Brawn.png'></span><br>
<<if $Brawn >= 14 and !$FeatName.includes("Girth of Gods")>>
<<set _bfeat2 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Girth of Gods">><<set $FeatDescription[$FeatDescription.length] to "The size of your cock increases in size">> <</button>>
<<elseif $Brawn < 14>>
<<set _bfeat2 to 1>>
<<else>>
<<set _bfeat2 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='BTitle3'>The Rougher The Better</h2>">>
<<toggleclass "#BBox3" "hide">>
<<toggleclass "#BTitle3" "upperencounter">>
<<toggleclass "#BTitle3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="BBox3">
Women get increased enjoyment from rough sex and can handle it all the better.<br>
Requires: <span class="fighter"> 16 <img src='RPG2/Brawn.png'></span><br>
<<if $Brawn >= 16 and !$FeatName.includes("The Rougher The Better")>>
<<set _bfeat3 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "The Rougher The Better">><<set $FeatDescription[$FeatDescription.length] to "Women get increased enjoyment from rough sex and can handle it all the better.">> <</button>>
<<elseif $Brawn < 16>>
<<set _bfeat3 to 1>>
<<else>>
<<set _bfeat3 to 2>>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black'>Guile Feats</h2>">>
<<toggleclass "#GuileFeats" "hide">><</link>>
<div id="GuileFeats">
<<link "<h2 class='center textbox upgrade border title' id='GTitle1'>Kama Sutra Master</h2>">>
<<toggleclass "#GBox1" "hide">>
<<toggleclass "#GTitle1" "upperencounter">>
<<toggleclass "#GTitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="GBox1">
You are extremely flexible in bed and can perform almost any sexual position<br>
Requires: <span class="rogue"> 12 <img src='RPG2/Guile.png'></span><br>
<<if $Guile >= 12 and !$FeatName.includes("Kama Sutra Master")>>
<<set _gfeat1 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Kama Sutra Master">><<set $FeatDescription[$FeatDescription.length] to "You are extremely flexible in bed and can perform almost any sexual position">> <</button>>
<<elseif $Guile < 12>>
<<set _gfeat1 to 1>>
<<else>>
<<set _gfeat1 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='GTitle2'>All the World Is Your Stage</h2>">>
<<toggleclass "#GBox2" "hide">>
<<toggleclass "#GTitle2" "upperencounter">>
<<toggleclass "#GTitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="GBox2">
People are very accepting of you and others you are with having sex in public.<br>
Requires: <span class="rogue"> 14 <img src='RPG2/Guile.png'></span><br>
<<if $Guile >= 14 and !$FeatName.includes("All the World Is Your Stage")>>
<<set _gfeat2 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "All the World Is Your Stage">><<set $FeatDescription[$FeatDescription.length] to "People are very accepting of you and others you are with having sex in public.">> <</button>>
<<elseif $Guile < 14>>
<<set _gfeat2 to 1>>
<<else>>
<<set _gfeat2 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='GTitle3'>Flexible Friends</h2>">>
<<toggleclass "#GBox3" "hide">>
<<toggleclass "#GTitle3" "upperencounter">>
<<toggleclass "#GTitle3" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="GBox3">
The sexuality of women around you tends toward bisexuality. The most ardent lesbian will be attracted to you and the most straight woman will sleep with other women if you desire.<br>
Requires: <span class="rogue"> 16 <img src='RPG2/Guile.png'></span><br>
<<if $Guile >= 16 and !$FeatName.includes("Flexible Friends")>>
<<set _gfeat3 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Flexible Friends">><<set $FeatDescription[$FeatDescription.length] to "The sexuality of women around you tends toward bisexuality. The most ardent lesbian will be attracted to you and the most straight woman will sleep with other women if you desire.">> <</button>>
<<elseif $Guile < 16>>
<<set _gfeat3 to 1>>
<<else>>
<<set _gfeat3 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='GTitle4'>Take My Wife Please</h2>">>
<<toggleclass "#GBox4" "hide">>
<<toggleclass "#GTitle4" "upperencounter">>
<<toggleclass "#GTitle4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="GBox4">
People are naturally willing to let you sleep with their partner if you are attracted to their partner.<br>
Requires: <span class="rogue"> 18 <img src='RPG2/Guile.png'></span><br>
<<if $Guile >= 18 and !$FeatName.includes("Take My Wife Please")>>
<<set _gfeat4 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Take My Wife Please">><<set $FeatDescription[$FeatDescription.length] to "People are naturally willing to let you sleep with their partner if you are attracted to their partner.">> <</button>>
<<elseif $Guile < 18>>
<<set _gfeat4 to 1>>
<<else>>
<<set _gfeat4 to 2>>
<</if>>
</div>
</div>
<<link "<h2 class='center level title border black'>Mind Feats</h2>">>
<<toggleclass "#MindFeats" "hide">><</link>>
<div id="MindFeats">
<<link "<h2 class='center textbox upgrade border title' id='MTitle1'>One Size Fits All</h2>">>
<<toggleclass "#MBox1" "hide">>
<<toggleclass "#MTitle1" "upperencounter">>
<<toggleclass "#MTitle1" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox1">
Your cock seems to fit any hole. Makes anal and deep throating much easier.<br>
Requires: <span class="caster"> 12 <img src='RPG2/Mind.png'></span><br>
<<if $Mind >= 12 and !$FeatName.includes("One Size Fits All")>>
<<set _mfeat1 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "One Size Fits All">><<set $FeatDescription[$FeatDescription.length] to "Your cock seems to fit any hole. Makes anal and deep throating much easier.">> <</button>>
<<elseif $Mind < 12>>
<<set _mfeat1 to 1>>
<<else>>
<<set _mfeat1 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='MTitle2'>Milk Of The Gods</h2>">>
<<toggleclass "#MBox2" "hide">>
<<toggleclass "#MTitle2" "upperencounter">>
<<toggleclass "#MTitle2" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox2">
You can induce women around you to lactate.<br>
Requires: <span class="caster"> 14 <img src='RPG2/Mind.png'></span><br>
<<if $Mind >= 14 and !$FeatName.includes("Milk Of The Gods")>>
<<set _mfeat2 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Milk Of The Gods">><<set $FeatDescription[$FeatDescription.length] to "You can induce women around you to lactate.">> <</button>>
<<elseif $Mind < 14>>
<<set _mfeat2 to 1>>
<<else>>
<<set _mfeat2 to 2>>
<</if>>
</div>
<<link "<h2 class='center textbox upgrade border title' id='MTitle4'>Twin Spirit</h2>">>
<<toggleclass "#MBox4" "hide">>
<<toggleclass "#MTitle4" "upperencounter">>
<<toggleclass "#MTitle4" "border">><</link>>
<div class="lowerencounter textbox2 hide" id="MBox4">
While you are aroused you can create a copy of yourself allowing you to spitroast a girl on your own or fuck two women at the same time. <br>
Requires: <span class="caster"> 18 <img src='RPG2/Mind.png'></span><br>
<<if $Mind >= 18 and !$FeatName.includes("Twin Spirit")>>
<<set _mfeat4 to 0>>
<<button "Select" _button>><<set $FeatName[$FeatName.length] to "Twin Spirit">><<set $FeatDescription[$FeatDescription.length] to "While you are aroused you can create a copy of yourself allowing you to spitroast a girl on your own or fuck two women at the same time. ">> <</button>>
<<elseif $Mind < 18>>
<<set _mfeat4 to 1>>
<<else>>
<<set _mfeat4 to 2>>
<</if>>
</div>
</div>
<<button "Skip" _button>><</button>>