,,,,,,,,,{(if: $l is 0)[You take a first, crunching step into the Forest of Infinity. The air is pleasantly warmed by the sun, and all around, you can hear small forest animals and the buzz of insects. There is a clear trail before you. (set: $Q1 to 0)]} {(set: $plchar1name to 1) (set: $plchar1stat1 to 7) (set: $exp to it+1) (set: $plchar1stat2 to 7) (set: $plchar1stat3 to 7) (set: $f to 1) (set: $plchar1stat4 to 7) (set: $plchar1stat5 to 7) (set: $plchar1stat6 to 7) }You are in The Forest. {(if: $l > 1)[(either: "It's kinda hard not to feel like the forest is teasing you, no?", "Smells like a fresh start.", "You take a deep breath of cooled air.", "Your base stats may have changed. You cannot review them because we do not have a working HUD.", "Did you know? You cannot always see when your stats change in game!")] (if: $l > 5)[(either: "That look in your eye... You were close that time, weren't you?", "That look on your face... You almost reached The Heart, didn't you?", "That look on your face... You almost reached The Hart, didn't you?")] }{ (set: $r to 0) (set: $plname to 0) (display: "biomeSet" ) (set: $npc to 1) (set: $npc2 to 1) (set: $hos to 1) (set: $tick to 1) } {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Step forward.->layer1]]] (if: $l is 2)[[[Step forward.->layer2]]] (if: $l is 3)[[[Step forward.->layer3]]] (if: $l is 4)[[[Step forward.->layer2]]] (if: $l is 5)[[[Step forward.->layer2]]] (if: $l is 6)[[[Step forward.->layer2]]]}{(set: $l to 1) (set: $f to 1) (set: $exp to it+1) (set: $hos to 1) (if: $afflic is "asleep")[ (set: $plchar1stat2 to $plcharstat2 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat3 to $plchar1stat3 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat1 to $plchar1stat1 - 1)] (display: "terrain") It is (display: "tod1"). (if: $terraintime is > 1)[$terflav (set: $terraintime to it -1)] The (set: $treetype to (display: "treetype")) $treetype trees (display: "treedesc1") You are met with (display: "ev") (if: $san < 1)[(display: "san")] (display: "ruinsSet") (display: "biomeSet" )} { (display: "tod1.2") $time (if: $fgbkdf > 1)[(either: "morning", "daytime", "mid day", "evening", "sunset", "night", "late in the night", "dawn").] }(either: "loom forebodingly", "sway in a light breeze", "chatter to each other", "stand guard", "watch knowingly", "root you on", "judge your every move", "extend their branches upwards, ever upward", "grow taller", "blot out the sky", "remain still, as though frozen in time", "shimmer with life", "are dropping a lot of pollen", "leaves flutter darkly", "leaves flutter in the breeze, shimmering like glitter").{ (display: (either:"ev1", "ev1", "ev2", "ev3", "ev4", "ev5", "ev6", "ev7", "ev8", "ev9", "ev10", "ev11", "ev12", "ev13", "ev14", "ev15", "ev16", "ev17", "ev18", "ev19", "ev20")) (set: $tick to it + 1) }{ (display: "biomeFauna") (display: "biomeFlora") (display: "biomeGeology") (display: "allmon") (if: $l is 1)[(either: "the ground disappearing from under your feet! Oh, no, wait. There it is again", "a $flora scurrying past your vision! No, wait, it wasn't moving", "a $flora, wriggling to your left! No, wait. It wasn't moving", "a $flora, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision. Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home"). (set: $san to $san - 0.1 )] (if: $l is 2)[(either: "the ground disappearing from under your feet! Oh, no, wait. There it is again", "a $flora scurrying past your vision! No, wait, it wasn't moving", "a $flora, wriggling to your left! No, wait. It wasn't moving", "a $flora, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision.Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home"). (set: $san to $san - 0.2 )] (if: $l is 3)[(either: "the ground disappearing from under your feet! Oh, no, wait. There it is again", "a $flora scurrying past your vision! No, wait, it wasn't moving", "a $flora, wriggling to your left! No, wait. It wasn't moving", "a $flora, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision.Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home", "an odd tremor in the ground", "distant music", "distant singing", "distant humming", "distant whistling", "distant screaming", "a familiar folk tune carried on the breeze","a haunting refrain, performed with feeling, but you can't tell which direction it's coming from","an unusual birdcall", "an unusual bleating", "an unusual animal roar", "an unusual bellow", "an intense crashing and rumbling from all around you"). (set: $san to $san - 0.3 )] (if: $l is 4)[(either: "the ground disappearing from under your feet! Oh, no, wait. There it is again", "a $flora scurrying past your vision! No, wait, it wasn't moving", "a $flora, wriggling to your left! No, wait. It wasn't moving", "a $flora, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision.Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home", "an odd tremor in the ground", "distant music", "distant singing", "distant humming", "distant whistling", "distant screaming", "a familiar folk tune carried on the breeze","a haunting refrain, performed with feeling, but you can't tell which direction it's coming from","an unusual birdcall", "an unusual bleating", "an unusual animal roar", "an unusual bellow", "an intense crashing and rumbling from all around you", "your vision swimming for a moment", "insects, crawling along every surface! You blink a bit and suddenly it's gone. Just the $treetype trees", "your vision going kalidoscopic for a moment", "your eyes involuntarily unfocusing and refocusing", "lightning bolts of color shooting across every surface for a moment", "bands of color traveling across every surface for a moment", "eyes covering every surface! You blink. They blink. You blink again and they're gone", "the trees and their branches turning into hands and fingers and fingers growing fingers growing fingers, spiralling and twisting... wait... it's gone"). (set: $san to $san - 0.4 )] (if: $l is 5)[(either: "the ground disappearing from under your feet! Oh, no, wait. There it is again", "a $flora scurrying past your vision! No, wait, it wasn't moving", "a $flora, wriggling to your left! No, wait. It wasn't moving", "a $flora, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision.Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home", "an odd tremor in the ground", "distant music", "distant singing", "distant humming", "distant whistling", "distant screaming", "a familiar folk tune carried on the breeze","a haunting refrain, performed with feeling, but you can't tell which direction it's coming from","an unusual birdcall", "an unusual bleating", "an unusual animal roar", "an unusual bellow", "an intense crashing and rumbling from all around you", "your vision swimming for a moment", "insects, crawling along every surface! You blink a bit and suddenly it's gone. Just the trees", "your vision going kalidoscopic for a moment", "your eyes involuntarily unfocusing and refocusing", "lightning bolts of color shooting across every surface for a moment", "bands of color traveling across every surface for a moment", "eyes covering every surface! You blink. They blink. You blink again and they're gone", "the trees and their branches turning into hands and fingers and fingers growing fingers growing fingers, spiralling and twisting... wait... it's gone", "the smell of burning hair", "the smell of burning flesh", "your vision going fuzzy", "your vision going double... no, that's tripple", "the distinct sensation of having too many eyes", "the feeling that you may have one or two too many legs", "the feeling that you may not have enough legs", "the feeling that you may have far too many arms", "the feeling that you may have far too many legs", "the impression that you should have less arms", "the feeling of having too few arms", "the feeling of having far too many bones", "your teeth falling out, crowding your mouth and choking you. Wait... No, they're fine", "the $treetype trees whipping at you like ribbons", "the $treetype trees laughing at you", "all the trees around you melting", "the $treetype trees judging your worth", "the $treetype trees weighing your soul", "the spectres of the forest whispering about you", "The Forest's secrets weighing heavy on your subconscious", "a guilty memory that isn't yours. You vow to be better anyhow", "a happy memory that isn't yours. You smile fondly anyhow", "a tragic memory that isn't yours. You weep a bit anyhow"). (set: $san to $san - 0.5 )] (if: $l is 6)[(either: "the ground disappearing from under your feet! Oh, no, wait. There it is again", "a $flora scurrying past your vision! No, wait, it wasn't moving", "a $flora, wriggling to your left! No, wait. It wasn't moving", "a $flora, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision.Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home", "an odd tremor in the ground", "distant music", "distant singing", "distant humming", "distant whistling", "distant screaming", "a familiar folk tune carried on the breeze","a haunting refrain, performed with feeling, but you can't tell which direction it's coming from","an unusual birdcall", "an unusual bleating", "an unusual animal roar", "an unusual bellow", "an intense crashing and rumbling from all around you", "your vision swimming for a moment", "insects, crawling along every surface! You blink a bit and suddenly it's gone. Just the trees", "your vision going kalidoscopic for a moment", "your eyes involuntarily unfocusing and refocusing", "lightning bolts of color shooting across every surface for a moment", "bands of color traveling across every surface for a moment", "eyes covering every surface! You blink. They blink. You blink again and they're gone", "the trees and their branches turning into hands and fingers and fingers growing fingers growing fingers, spiralling and twisting... wait... it's gone", "the smell of burning hair", "the smell of burning flesh", "your vision going fuzzy", "your vision going double... no, that's tripple", "the distinct sensation of having too many eyes", "the feeling that you may have one or two too many legs", "the feeling that you may not have enough legs", "the feeling that you may have far too many arms", "the feeling that you may have far too many legs", "the impression that you should have less arms", "the feeling of having too few arms", "the feeling of having far too many bones", "your teeth falling out, crowding your mouth and choking you. Wait... No, they're fine", "the $treetype trees whipping at you like ribbons", "the $treetype trees laughing at you", "all the trees around you melting", "the $treetype trees judging your worth", "the $treetype trees weighing your soul", "the spectres of the forest whispering about you", "The Forest's secret weighing heavy on your subconscious", "a guilty memory that isn't yours. You vow to be better anyhow", "a happy memory that isn't yours. You smile fondly anyhow", "a tragic memory that isn't yours. You weep a bit anyhow", "all consuming guilt, sending you crashing to your knees", "all consuming sorrow, sending you crashing to your knees", "a fit of uncontrollable laughter, sending you down onto the dirt", "longing, so intense and cutting so deeply you gasp and clutch at your chest","grief, so powerful it knocks you from your feet. Your vision is blurred by tears"). (set: $san to $san - 0.6 )] (set: $plchar1stat2 to $plchar1stat2 - 1) } {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Walk North.->layer1]]] (if: $l is 1)[[[Walk East.->layer1]]] (if: $l is 1)[[[Walk South.->layer1]]] (if: $l is 1)[[[Walk West.->layer1]]] (if: $l is 2)[[[Walk forward.->layer2]]] (if: $l is 2)[[[Walk right.->layer2]]] (if: $l is 2)[[[Walk back.->layer2]]] (if: $l is 2)[[[Walk left.->layer2]]] (if: $l is 3)[[[Walk forward.->layer3]]] (if: $l is 3)[[[Walk right.->layer3]]] (if: $l is 3)[[[Walk back.->layer3]]] (if: $l is 3)[[[Walk left.->layer3]]] (if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]}{ (set: $exp to it-$l) (display: "totem") (if: $l is 1)[a$VIBE $WAHT. The $MATERIAL surface seems to $MOOD you.] (if: $l is 2)[a$VIBE $WAHT. The $MATERIAL surface seems to $MOOD you.] (if: $l is 3)[a$VIBE $WAHT. The $MATERIAL surface seems to $MOOD you.] (if: $l is 4)[a$VIBE $WAHT. The $MATERIAL surface seems to $MOOD you.] (if: $l is 5)[a$VIBE $WAHT. The $MATERIAL surface seems to $MOOD you.] (if: $l is 6)[a$VIBE $WAHT. The $MATERIAL surface seems to $MOOD you.]} {(if: $l is 1)[[[Flee.->layer1]]] (if: $l is 2)[[[Flee.->layer2]]] (if: $l is 3)[[[Flee.->layer3]]] (if: $l is 4)[[[Flee.->layer4]]] (if: $l is 5)[[[Flee.->layer5]]] (if: $l is 6)[[[Flee.->layer6]]]}{ (set: $exp to it-1) (display: "biomeFauna") (display: "biomeFlora") (display: "biomeGeology") (display: "allmon") (if: $l is 1)[(either: "the swaying of the $treetype trees", "the silent forest", "the watching forest", "$treetype leaves, falling up, off the ground and into the sky", "$treetype leaves dancing and whirling off the ground, spinning, back into place on their trees", "a herd of $fauna", "a $fauna grazing peacefully", "some $fauna racing around a trunk", "small $fauna, rooting in the folliage", "$flora falling gently up into the sky", "laughter coming closer").] (if: $l is 2)[(either: "the swaying of the $treetype trees", "the silent forest", "the watching forest", "$treetype leaves, falling up, off the ground and into the sky", "$treetype leaves dancing and whirling off the ground, spinning, back into place on their trees", "a herd of deer", "a $fauna grazing peacefully", "some $fauna racing around a trunk", "small $fauna, rooting in the folliage", "$flora falling gently up into the sky", "laughter coming closer""whispering voices, coming closer", "whispering voices, chanting", "whispering voices, singing").] (if: $l is 3)[(either: "the swaying of the $treetype trees", "the silent forest", "the watching forest", "$treetype leaves, falling up, off the ground and into the sky", "$treetype leaves dancing and whirling off the ground, spinning, back into place on their trees", "$flora falling gently up into the sky", "a herd of $fauna, each with a different number of legs", "a $fauna grazing peacefully. It blinks around with many, many eyes", "some $fauna racing around a trunk", "the $soil dirt in a mound. Perhaps a $fauna or $mon did this?", "small $fauna, rooting in the folliage","acorns, falling up, off the ground and into the sky","pinecones, falling up, off the ground and into the sky","bones, falling up, off the ground and into the sky", "a murder of crows, directing you", "a group of $fauna, each with an eye on their back. They're watching you", "laughter coming closer", "whispering voices, coming closer", "whispering voices, chanting", "whispering voices, singing").] (if: $l is 4)[(display: "forestinsan").] (if: $l is 5)[(display: (either: "insane npc encounter", "forestinsan", "creepy")).] (if: $l is 6)[(display: (either: "insane npc encounter", "forestinsan", "creepy")).]} {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Walk North.->layer1]]] (if: $l is 1)[[[Walk East.->layer1]]] (if: $l is 1)[[[Walk South.->layer1]]] (if: $l is 1)[[[Walk West.->layer1]]] (if: $l is 2)[[[Walk forward.->layer2]]] (if: $l is 2)[[[Walk right.->layer2]]] (if: $l is 2)[[[Walk back.->layer2]]] (if: $l is 2)[[[Walk left.->layer2]]] (if: $l is 3)[[[Walk forward.->layer3]]] (if: $l is 3)[[[Walk right.->layer3]]] (if: $l is 3)[[[Walk back.->layer3]]] (if: $l is 3)[[[Walk left.->layer3]]] (if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]}{ (set: $exp to it-5) (if: $l is 1)[(either: "your hands turning inside out. You make a fist, expecting pain, but they're back to normal before you can blink", "your fingers wriggling like maggots. You shake your hands in disgust, but they're just normal hands", "the skin on your arms flaying off in chunks. You blink, but it's gone. Your arms appear normal", "a persistent ringing noise in your left ear", "a persistent ringing noise in your right ear", "a mosquito buzzing by your ear", "a fly buzzing by your ear", "a bee buzzing by your ear"). (set: $san to $san-1)] (if: $l is 2)[(either: "your hands turning inside out. You make a fist, expecting pain, but they're back to normal before you can blink", "your fingers wriggling like maggots. You shake your hands in disgust, but they're just normal hands", "the skin on your arms flaying off in chunks. You blink, but it's gone. Your arms appear normal", "a persistent ringing noise in your left ear", "a persistent ringing noise in your right ear", "a mosquito buzzing by your ear", "a fly buzzing by your ear", "a bee buzzing by your ear", "a loud crash behind you! You turn, but nothing's there", "your eyeballs melting", "your eyes watering suddenly. You wipe at them, and they come away red. You look again and there's nothing on them, not even water", "a trickling from your nose. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your ear. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your mouth. You wipe it and your hands come away red. You look again and there's nothing on them, not even water","the sudden sensation that you're falling backwards", "the sudden sensation that a rug has been yanked out from under you", "the feeling of walking on a balance beam", "the feeling of walking on a trampoline", "the trees bending in impossible ways"). (set: $san to $san-1)] (if: $l is 3)[(either: "your hands turning inside out. You make a fist, expecting pain, but they're back to normal before you can blink", "your fingers wriggling like maggots. You shake your hands in disgust, but they're just normal hands", "the skin on your arms flaying off in chunks. You blink, but it's gone. Your arms appear normal", "a persistent ringing noise in your left ear", "a persistent ringing noise in your right ear", "a mosquito buzzing by your ear", "a fly buzzing by your ear", "a bee buzzing by your ear", "a loud crash behind you! You turn, but nothing's there", "your eyeballs melting", "your eyes watering suddenly. You wipe at them, and they come away red. You look again and there's nothing on them, not even water", "a trickling from your nose. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your ear. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your mouth. You wipe it and your hands come away red. You look again and there's nothing on them, not even water","the sudden sensation that you're falling backwards", "the sudden sensation that a rug has been yanked out from under you", "the feeling of walking on a balance beam", "the feeling of walking on a trampoline", "the trees bending in impossible ways", "an insect crawling on your hand", "an insect crawling on your back", "an insect crawling on your face", "an insect crawling in your ear", "an insect crawling up your nose", "smoke, rising from your nose and mouth, choking you", "the world spinning for a moment", "your tongue swelling too large for your mouth", "your fingers bending the wrong way", "your arms bending the wrong way", "your legs bending the wrong way", "your fingernails popping off, one by one", "your eyelashes flipping the wrong way, stabbing into your eyes"). (set: $san to $san-1)] (if: $l is 4)[(either: "your hands turning inside out. You make a fist, expecting pain, but they're back to normal before you can blink", "your fingers wriggling like maggots. You shake your hands in disgust, but they're just normal hands", "the skin on your arms flaying off in chunks. You blink, but it's gone. Your arms appear normal", "a persistent ringing noise in your left ear", "a persistent ringing noise in your right ear", "a mosquito buzzing by your ear", "a fly buzzing by your ear", "a bee buzzing by your ear", "a loud crash behind you! You turn, but nothing's there", "your eyeballs melting", "your eyes watering suddenly. You wipe at them, and they come away red. You look again and there's nothing on them, not even water", "a trickling from your nose. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your ear. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your mouth. You wipe it and your hands come away red. You look again and there's nothing on them, not even water","the sudden sensation that you're falling backwards", "the sudden sensation that a rug has been yanked out from under you", "the feeling of walking on a balance beam", "the feeling of walking on a trampoline", "the trees bending in impossible ways", "an insect crawling on your hand", "an insect crawling on your back", "an insect crawling on your face", "an insect crawling in your ear", "an insect crawling up your nose", "smoke, rising from your nose and mouth, choking you", "the world spinning for a moment", "your tongue swelling too large for your mouth", "your fingers bending the wrong way", "your arms bending the wrong way", "your legs bending the wrong way", "your fingernails popping off, one by one", "your eyelashes flipping the wrong way, stabbing into your eyes"). (set: $san to $san-1)] (if: $l is 5)[(either: "your hands turning inside out. You make a fist, expecting pain, but they're back to normal before you can blink", "your fingers wriggling like maggots. You shake your hands in disgust, but they're just normal hands", "the skin on your arms flaying off in chunks. You blink, but it's gone. Your arms appear normal", "a persistent ringing noise in your left ear", "a persistent ringing noise in your right ear", "a mosquito buzzing by your ear", "a fly buzzing by your ear", "a bee buzzing by your ear", "a loud crash behind you! You turn, but nothing's there", "your eyeballs melting", "your eyes watering suddenly. You wipe at them, and they come away red. You look again and there's nothing on them, not even water", "a trickling from your nose. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your ear. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your mouth. You wipe it and your hands come away red. You look again and there's nothing on them, not even water","the sudden sensation that you're falling backwards", "the sudden sensation that a rug has been yanked out from under you", "the feeling of walking on a balance beam", "the feeling of walking on a trampoline", "the trees bending in impossible ways", "an insect crawling on your hand", "an insect crawling on your back", "an insect crawling on your face", "an insect crawling in your ear", "an insect crawling up your nose", "smoke, rising from your nose and mouth, choking you", "the world spinning for a moment", "your tongue swelling too large for your mouth", "your fingers bending the wrong way", "your arms bending the wrong way", "your legs bending the wrong way", "your fingernails popping off, one by one", "your eyelashes flipping the wrong way, stabbing into your eyes","the ground disappearing from under your feet! Oh, no, wait. There it is again", "a shrub scurrying past your vision! No, wait, it wasn't moving", "a log, wriggling to your left! No, wait. It wasn't moving", "a log, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision.Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home", "an odd tremor in the ground", "distant music", "distant singing", "distant humming", "distant whistling", "distant screaming", "a familiar folk tune carried on the breeze","a haunting refrain, performed with feeling, but you can't tell which direction it's coming from","an unusual birdcall", "an unusual bleating", "an unusual animal roar", "an unusual bellow", "an intense crashing and rumbling from all around you", "your vision swimming for a moment", "insects, crawling along every surface! You blink a bit and suddenly it's gone. Just the trees", "your vision going kalidoscopic for a moment", "your eyes involuntarily unfocusing and refocusing", "lightning bolts of color shooting across every surface for a moment", "bands of color traveling across every surface for a moment", "eyes covering every surface! You blink. They blink. You blink again and they're gone", "the trees and their branches turning into hands and fingers and fingers growing fingers growing fingers, spiralling and twisting... wait... it's gone", "the smell of burning hair", "the smell of burning flesh", "your vision going fuzzy", "your vision going double... no, that's tripple", "the distinct sensation of having too many eyes", "the feeling that you may have one or two too many legs", "the feeling that you may not have enough legs", "the feeling that you may have far too many arms", "the feeling that you may have far too many legs", "the impression that you should have less arms", "the feeling of having too few arms", "the feeling of having far too many bones", "your teeth falling out, crowding your mouth and choking you. Wait... No, they're fine", "the trees whipping at you like ribbons", "the trees laughing at you", "all the trees around you melting", "the trees judging your worth", "the trees weighing your soul", "the spectres of the forest whispering about you", "The Forest's secret weighing heavy on your subconscious", "a guilty memory that isn't yours. You vow to be better anyhow", "a happy memory that isn't yours. You smile fondly anyhow", "a tragic memory that isn't yours. You weep a bit anyhow"). (set: $san to $san-2)] (if: $l is 6)[(either: "your hands turning inside out. You make a fist, expecting pain, but they're back to normal before you can blink", "your fingers wriggling like maggots. You shake your hands in disgust, but they're just normal hands", "the skin on your arms flaying off in chunks. You blink, but it's gone. Your arms appear normal", "a persistent ringing noise in your left ear", "a persistent ringing noise in your right ear", "a mosquito buzzing by your ear", "a fly buzzing by your ear", "a bee buzzing by your ear", "a loud crash behind you! You turn, but nothing's there", "your eyeballs melting", "your eyes watering suddenly. You wipe at them, and they come away red. You look again and there's nothing on them, not even water", "a trickling from your nose. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your ear. You wipe it and your hands come away red. You look again and there's nothing on them, not even water", "a trickling from your mouth. You wipe it and your hands come away red. You look again and there's nothing on them, not even water","the sudden sensation that you're falling backwards", "the sudden sensation that a rug has been yanked out from under you", "the feeling of walking on a balance beam", "the feeling of walking on a trampoline", "the trees bending in impossible ways", "an insect crawling on your hand", "an insect crawling on your back", "an insect crawling on your face", "an insect crawling in your ear", "an insect crawling up your nose", "smoke, rising from your nose and mouth, choking you", "the world spinning for a moment", "your tongue swelling too large for your mouth", "your fingers bending the wrong way", "your arms bending the wrong way", "your legs bending the wrong way", "your fingernails popping off, one by one", "your eyelashes flipping the wrong way, stabbing into your eyes","the ground disappearing from under your feet! Oh, no, wait. There it is again", "a shrub scurrying past your vision! No, wait, it wasn't moving", "a log, wriggling to your left! No, wait. It wasn't moving", "a log, wriggling to your right! No, wait. It wasn't moving", "black flecks clouding your vision. Or was that your imagination? Odd", "white spots clouding your vision.Or was that your imagination? Odd", "a peculiar itching on the top of your head", "the sensation of something dripping down your back", "the sensation of something dripping down from your armpit", "the sensation of something dripping down your thigh", "the sudden realization that you're almost certain you left your stove on at home", "the sudden realization that you're almost certain you left your laundry undried at home", "an odd tremor in the ground", "distant music", "distant singing", "distant humming", "distant whistling", "distant screaming", "a familiar folk tune carried on the breeze","a haunting refrain, performed with feeling, but you can't tell which direction it's coming from","an unusual birdcall", "an unusual bleating", "an unusual animal roar", "an unusual bellow", "an intense crashing and rumbling from all around you", "your vision swimming for a moment", "insects, crawling along every surface! You blink a bit and suddenly it's gone. Just the trees", "your vision going kalidoscopic for a moment", "your eyes involuntarily unfocusing and refocusing", "lightning bolts of color shooting across every surface for a moment", "bands of color traveling across every surface for a moment", "eyes covering every surface! You blink. They blink. You blink again and they're gone", "the trees and their branches turning into hands and fingers and fingers growing fingers growing fingers, spiralling and twisting... wait... it's gone", "the smell of burning hair", "the smell of burning flesh", "your vision going fuzzy", "your vision going double... no, that's tripple", "the distinct sensation of having too many eyes", "the feeling that you may have one or two too many legs", "the feeling that you may not have enough legs", "the feeling that you may have far too many arms", "the feeling that you may have far too many legs", "the impression that you should have less arms", "the feeling of having too few arms", "the feeling of having far too many bones", "your teeth falling out, crowding your mouth and choking you. Wait... No, they're fine", "the trees whipping at you like ribbons", "the trees laughing at you", "all the trees around you melting", "the trees judging your worth", "the trees weighing your soul", "the spectres of the forest whispering about you", "The Forest's secret weighing heavy on your subconscious", "a guilty memory that isn't yours. You vow to be better anyhow", "a happy memory that isn't yours. You smile fondly anyhow", "a tragic memory that isn't yours. You weep a bit anyhow", "all consuming guilt, sending you crashing to your knees", "all consuming sorrow, sending you crashing to your knees", "a fit of uncontrollable laughter, sending you down onto the dirt", "longing, so intense and cutting so deeply you gasp and clutch at your chest","grief, so powerful it knocks you from your feet. Your vision is blurred by tears"). (set: $san to $san-2)]} {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Walk North.->layer1]]] (if: $l is 1)[[[Walk East.->layer1]]] (if: $l is 1)[[[Walk South.->layer1]]] (if: $l is 1)[[[Walk West.->layer1]]] (if: $l is 2)[[[Walk forward.->layer2]]] (if: $l is 2)[[[Walk right.->layer2]]] (if: $l is 2)[[[Walk back.->layer2]]] (if: $l is 2)[[[Walk left.->layer2]]] (if: $l is 3)[[[Walk forward.->layer3]]] (if: $l is 3)[[[Walk right.->layer3]]] (if: $l is 3)[[[Walk back.->layer3]]] (if: $l is 3)[[[Walk left.->layer3]]] (if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]}{ (set: $exp to it+1) (if: $l is 1)[(display: (either: "Fruit Tree", "poisontreeOrig")). (set: $afflic to "poison") [[Eat from the tree?->poison]] [[Do not.->layer1]]] (if: $l is 2)[(display: (either: "Fruit Tree", "poisontreeOrig")). (set: $afflic to "poison") [[Eat from the tree?->poison]] [[Do not.->layer2]]] (if: $l is 3)[(display: (either: "Fruit Tree", "poisontreeOrig")). (set: $afflic to "poison") [[Eat from the tree?->poison]] [[Do not.->layer3]]] (if: $l is 4)[(display: (either: "Fruit Tree", "poisontreeOrig")). (set: $afflic to "poison") [[Eat from the tree?->poison]] [[Do not.->layer4]]] (if: $l is 5)[(display: (either: "Fruit Tree", "poisontreeOrig")). (set: $afflic to "poison") [[Eat from the tree?->poison]] [[Do not.->layer5]]] (if: $l is 6)[(display: (either: "Fruit Tree", "poisontreeOrig")). (set: $afflic to "poison") [[Eat from the tree?->poison]] [[Do not.->layer6]]]}{ (set: $exp to it-$l) (set: $ruintype to (random: 1,5)) (if: $ruintype is 1)[(set: $ruintype to "castle")] (if: $ruintype is 2)[(set: $ruintype to "mansion")] (if: $ruintype is 3)[(set: $ruintype to "town")] (if: $ruintype is 4)[(set: $ruintype to "city")] (if: $ruintype is 5)[(set: $ruintype to "dungeon")] (set: $rbreak to (either: " crumbling", " dilapidated", " cobweb-coated", " cracked", " rotting", " moss covered", " overgrown", " chipped", " notched", " scorred", " potmarked", " erroding", " disgusting", " mold-ridden", " molding", " dusty")) (set: $rwalls to (either: "granite", "marble", "obsidian", "quartz", "bronze", "alabaster", "silver", "gold", "serpentine", "soapstone", "sandstone", "clay", "ceramic", "copper", "limestone", "onyx", "slate", "shale", "travertine", "caen", "pearl", "chalk", "flint", "diabase", "diorite", "charnockite", "anorthosite", "gabbro", "gneiss", "monzonite", "syenite", "tezontle", "howlite", "turquoize", "laboradorite", "rose quartz", "amethyst", "garnet", "lapis lazuli", "peridot", "pietersite", "spruce", "cedar", "stone", "cloth", "sod", "log", "chalk", "lime", "gravel", "clay", "thatched", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice brick", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "plank", "grass thatched", "palm frond thatched", "branch thatched", "hide", "canvas", "dry stone", "laid stone")) (set: $racc1 to (either: "granite", "marble", "obsidian", "quartz", "bronze", "alabaster", "silver", "gold", "serpentine", "soapstone", "sandstone", "clay", "ceramic", "copper", "limestone", "onyx", "slate", "shale", "travertine", "caen", "pearl", "chalk", "flint", "diabase", "diorite", "charnockite", "anorthosite", "gabbro", "gneiss", "monzonite", "syenite", "tezontle", "howlite", "turquoize", "laboradorite", "rose quartz", "amethyst", "garnet", "lapis lazuli", "peridot", "pietersite", "spruce", "cedar", "stone", "cloth", "sod", "log", "chalk", "lime", "gravel", "clay", "thatched", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice brick", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "plank", "grass thatched", "palm frond thatched", "branch thatched", "hide", "canvas", "dry stone", "laid stone")) (set: $racc2 to (either: "granite", "marble", "obsidian", "quartz", "bronze", "alabaster", "silver", "gold", "serpentine", "soapstone", "sandstone", "clay", "ceramic", "copper", "limestone", "onyx", "slate", "shale", "travertine", "caen", "pearl", "chalk", "flint", "diabase", "diorite", "charnockite", "anorthosite", "gabbro", "gneiss", "monzonite", "syenite", "tezontle", "howlite", "turquoize", "laboradorite", "rose quartz", "amethyst", "garnet", "lapis lazuli", "peridot", "pietersite", "spruce", "cedar", "stone", "cloth", "sod", "log", "chalk", "lime", "gravel", "clay", "thatched", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice brick", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "plank", "grass thatched", "palm frond thatched", "branch thatching", "hide", "canvas", "dry stone", "laid stone")) (if: $ruintype is "castle")[(either: "some old ruins", "the ruins of a $ruintype", "the ruins of a $rwalls $ruintype", "a crumbling $ruintype", "a $rbreak $ruintype", "the $rbreak remains of a $ruintype", "the $rbreak entrance to a $ruintype", "a pair of broken down, hulking $treetype doors", "the $rbreak ruins of a $ruintype", "the $rbreak foundations of a $ruintype"). (set: $r to 0) (set: $Quest to 0) [[Enter.->RUINS nest]] [[Walk Past.->layer1]]] (if: $ruintype is "mansion")[(either: "some old ruins", "the ruins of a $ruintype", "the ruins of a $rwalls $ruintype", "a crumbling $ruintype", "a $rbreak $ruintype", "the $rbreak remains of a $ruintype", "the $rbreak entrance to a $ruintype", "a pair of broken down, hulking $treetype doors", "the $rbreak ruins of a $ruintype", "the $rbreak foundations of a $ruintype"). (set: $r to 0) (set: $Quest to 0) [[Enter.->RUINS nest]] [[Walk Past.->layer2]]] (if: $ruintype is "town")[(either: "some old ruins", "the ruins of a $ruintype", "the ruins of a $rwalls $ruintype", "a crumbling $ruintype", "a $rbreak $ruintype", "the $rbreak remains of a $ruintype", "the $rbreak entrance to a $ruintype", "a pair of broken down, hulking $treetype doors", "the $rbreak ruins of a $ruintype", "the $rbreak foundations of a $ruintype"). (set: $r to 0) (set: $Quest to 0) [[Enter.->RUINS nest]] [[Walk Past.->layer3]]] (if: $ruintype is "city")[(either: "some old ruins", "the ruins of a $ruintype", "the ruins of a $rwalls $ruintype", "a crumbling $ruintype", "a $rbreak $ruintype", "the $rbreak remains of a $ruintype", "the $rbreak entrance to a $ruintype", "a pair of broken down, hulking $treetype doors", "the $rbreak ruins of a $ruintype", "the $rbreak foundations of a $ruintype"). (set: $r to 0) (set: $Quest to 0) [[Enter.->RUINS nest]] [[Walk Past.->layer4]]] (if: $ruintype is "dungeon")[(either: "some old ruins", "the ruins of a $ruintype", "the ruins of a $rwalls $ruintype", "a crumbling $ruintype", "a $rbreak $ruintype", "the $rbreak remains of a $ruintype", "the $rbreak entrance to a $ruintype", "a pair of broken down, hulking $treetype doors", "the $rbreak ruins of a $ruintype", "the $rbreak foundations of a $ruintype"). (set: $r to 0) (set: $Quest to 0) [[Enter.->RUINS nest]] [[Walk Past.->layer5]]] (if: $l is 6)[(either: "some old ruins, too destroyed to even be called ruins", "the ruined remains of a city", "the ruined remains of a town", "a crumbling series of buildings, too demolished to properly make out", "a crumbling castle, too obliterated to comprehend", "the overgrown remains of a castle, nearly indestinguishable from the forest around it","the overgrown remains of a city, barely more than bumps of shrubbery in the forest", "the crumbling entrance to a dungeon, taken over by the forest", "a pair of broken down, hulking oak doors, leading to only more forest"). (set: $r to 0) (if: $Quest > 0)[You shudder at a memory long forgotten. A deed left undone... Something that might have been... You roll your shoulders at the feeling and keep moving.] [[Walk Past.->layer6]]]}{ (set: $exp to it-$l) (if: $dm is 1)[(if: $l is 1)[(display: "lvl5")] (if: $l is 2)[(display: "lvl5")] (if: $l is 3)[(display: "lvl5")] (if: $l is 4)[(display: "lvl10")] (if: $l is 5)[(display: "lvl10")] (if: $l is 6)[(display: "lvl10")]] (if: $pc is 1)[(if: $l is 1)[(display: "lvl5mon")] (if: $l is 2)[(display: "lvl5mon")] (if: $l is 3)[(display: "lvl5mon")] (if: $l is 4)[(display: "lvl10mon")] (if: $l is 5)[(display: "lvl10mon")] (if: $l is 6)[(display: "lvl10mon")]]} [[fight]] (if: $l is 1)[[[Flee.->layer1]]] (if: $l is 2)[[[Flee.->layer2]]] (if: $l is 3)[[[Flee.->layer3]]] (if: $l is 4)[[[Flee.->layer4]]] (if: $l is 5)[[[Flee.->layer5]]] (if: $l is 6)[[[Flee.->layer6]]]{ (set: $exp to it-$l) (if: $dm is 1)[(if: $l is 1)[(display: "lvl1")] (if: $l is 2)[(display: "lvl2")] (if: $l is 3)[(display: "lvl3")] (if: $l is 4)[(display: "lvl5")] (if: $l is 5)[(display: "lvl5")] (if: $l is 6)[(display: "lvl10")]] (if: $pc is 1)[(if: $l is 1)[(display: "lvl1mon")] (if: $l is 2)[(display: "lvl2mon")] (if: $l is 3)[(display: "lvl3mon")] (if: $l is 4)[(display: "lvl5mon")] (if: $l is 5)[(display: "lvl5mon")] (if: $l is 6)[(display: "lvl10mon")]]} [[fight]] (if: $l is 1)[[[Flee.->layer1]]] (if: $l is 2)[[[Flee.->layer2]]] (if: $l is 3)[[[Flee.->layer3]]] (if: $l is 4)[[[Flee.->layer4]]] (if: $l is 5)[[[Flee.->layer5]]] (if: $l is 6)[[[Flee.->layer6]]]{ (display: "biomeFauna") (display: "biomeFlora") (display: "biomeGeology") (display: "allmon") (set: $exp to it+1) (if: $l is 1)[(either: "a staircase", "a stone staircase", "a clean staircase", "a run down staircase", "an iron staircase leading to nothing", "a flight of stone steps, perfectly clean, leading to nothing", "a housecat", "an odd glow", "an odd patch of air", "a shimmering in the air", "a backpack", "a bedroll", "a rusted spear", "a broken sword", "a large tooth, as long as your forearm", "a line of acorns, martching like ants", "a procession of $fauna dancing in a conga line. They don't appear to be intelligent", "a line of $fauna that just... won't... stop..", "a $mon skull... you think").] (if: $l is 2)[(either: "a staircase", "a stone staircase", "a clean staircase", "a run down staircase", "an iron staircase leading to nothing", "a flight of stone steps, perfectly clean, leading to nothing", "a housecat", "an odd glow", "an odd patch of air", "a shimmering in the air", "a backpack", "a bedroll", "a rusted spear", "a broken sword", "a large tooth, as long as your forearm", "a line of acorns, martching like ants", "a procession of $fauna dancing in a conga line. They don't appear to be intelligent", "a line of $fauna that just... won't... stop..", "a $mon skull... you think", "a large $fauna made of wood and logs. You can't tell if its... alive..", "an odd pitcher plant", "trumpet flowers bigger than you are", "an odd coiling flower, spiralling inwards and inwards, further into itself", "a plant(?) covered entirely with fur", "an oddly iridescent flower", "an oddly iridescent $flora", "a strangely glowing flower", "flowers that look like tiny people", "an oragami sculpture- wait, no that's a flower", "trees with many odd bulges and knobbs along their trunks", "flecks of light, shimmering and bouncing along the undergrowth", "a tree who's trunk looks oddly like it has a face..", "a throne of some sort, slightly overgrown with $flora", "a nice chair", "a comfortable sitting chair", "bands of lichen, covering every surface", "tiny pods with little holes in the sides. They appear to have been built by something. Perhaps something even calls this small pod home", "a shed antler the size of your shoe", "a shed antler the size of your whole arm", "a shed antler so big you almost mistook it for a log", "an enormous antler, tines down in the dirt, big enough to be a house. It looms over you", "an enormous skull, halfway burried in the dirt", "an enormous ribcage, big enough to be a baby's cradle", "an enormous ribcage, big enough to be a house, half burried in the dirt", "a terrifyingly large skeleton, half burried amongst the trees and dirt. The spinal column is big enough for you to crawl through. It goes down, down, deep into the $soil soil", "a shed horn, perhaps a goats, as long as your arm", "a shed horn, perhaps a cow's, as long as your arm.", "a sword, wedged into a tree trunk", "a rusted sword, stuck in a tree stump", "a rusted blade with no handle, wedged into a tree", "an old axe, stuck in a tree", "a spider web spelling out a word", "a tree so wide you can't see around it in either direction", "a mushroom as big as a tree", "a series of vines lashed and tied together at various points, seemingly intentionally", "odd, flower-like growths, coming from the ground. They're as big as you are, and carrying a peculiar glow and an even more peculiar smell", "a tree which is not a tree", "a long trail of albino $flora plants", "a circle of albino $flora plants", "an abstract shape, as though painted into the woods, out of albino plants", "trees growing in odd arches and circles around a clear path", "a field of dandelion esque plants which glow and shimmer", "a series of upright stones with flowing symbols and patterns carved in", "a $treetype tree, about thirty feet off the ground, it's root system encasing a beating heart", "a $treetype tree, about thirty feet off the ground, it's root system encasing a pulsing mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an oddly glowing, oddly pulsating mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an undulating object","trees with a series of rings around the trunks", "trees with a series of glowing rings around the trunks", "trees which appear to be hula hooping", "a ladder, going up", "a ladder, going down", "a bridge made of oddly woven branches", "a bridge made of oddly woven $flora", "a sudden drop off in front of you, so deep you can't see the bottom", "a wooden chair, sanded and varnished, growing out of a still living tree", "a log, moss covered and surrounded by clovers", "a mossy staircase", "glowing mushrooms", "glowing insects", "glowing $flora", "a great deal of fireflies. They seem to understand a great deal", "a book on the ground", "a glowing book on the ground", "a book levitating", "a glowing book levitating", "a series of transparent rocks hung up about the trees", "sculptures made of hanging rocks throughout the trees", "what may either be an art installation or a very, very bad booby trap, consisting of rocks hung by twine and vines through the boughs of the trees", "a starburst of fungi and paint smattered on the trunks of the trees", "an odd, rainbow colored fungus, growing like spider webs between the branches", "a teeny, tiny staircase, spiraling around a tree trunk", "a log with a mirror-like cut surface. You stare at your own face in the refection for a moment. You almost didn't recognize yourself", "chunks of tree, where, instead of rings showing the tree's age, you can only see your own face", "a woven structure with cat ears on top", "a collection of rocks with a shock of color in the center", "a woven basket around the base of three trees", "a hole in a tree trunk, which appears to be in use as a filing cabinet", "the leaves of the forest floor rippling, once", "a spiral shape in the $treetype leaves, getting lighter in color towards the center", "a spiral shape in the $flora, crafted out of flowers", "what appears to be a sweater-like design of stripes, made out of twigs, and spanning between the trees as though held by spider silk", "a river of stones, burbling along", "a series of stones, arranged by color and size, in a groove in a tree", "what appears to be a spider web, spun from twigs", "a school of fish, peacefully swimming through the trees", "a school of fish, peacefully grazing on the grass and $flora", "an odd bump in the ground with branches emerging from it like teeth", "a small woven basket hanging from a branch", "a translucent membrane spanning bewteen the braches", "woven leaves, from grasses and twigs, growing out of a tree", "a geometric spiraling pattern, out of twigs, growing at least six feet tall. It's unclear whether it was built or grown. It's unclear whether it's alive", "a series of woven hats, hanging right side up from the braches", "a very thick series of cobwebs", "a tree with completely transparent leaves", "a dandelion bigger than you are", "a dandelion as big as a tree", "one leaf, bigger than you are", "a series of crystals growing out of the ground", "a series of crystals growing out of the trees", "a grove of trees with crystals for leaves", "a beautiful pool that lies so still, it's surface is like a mirror", "fronds with fans as big as a house", "a grove of tiny palm trees, blanketing the floor like grass", "a path who's zig zagging pattern makes you just a bit dizzy", "a grove of trees completely overrun with ivy", "a pile of deliberately stacked rocks", "a grove of naturally growing trees that, at first glance, appears to be the outside of a house", "a series of trees which look like rib cages", "a collection of tiny skeletons scattered on the ground. It's impossible not to step on them, crunching their tiny bones to powder", "a graveyard of skeletons, ranging in size from a dog to a stag", "a graveyard of enormous skeletons, the bones like tree trunks", "a circle of bundles of branches, so wide around they look like tree trunks, and extending further up than you can see. They're lashed together at regular intervals with rope and vines", "a pile of feathers, both flight and down. Something died here", "a tree stump with a woody growth on the top of it, vaguely resembling a fetus", "a tree who's branches are woven in and out of each other in an unnatural pattern you can't quite understand", "a tree growing in a delightful spiral shape, corkscrewing up", "a $treetype trunk with too many branch-eyes", "a petrified tree, turned completely to stone", "two trees, grown together in an enourmous mound, creating a nice pool filled with water in their combined trunks", "$treetype trunks, bigger than you are", "a $treetype tree that oddly resembles a person", "a $treetype tree that definitely has a face in the trunk", "a $treetype tree doing a loop de loop", "a $treetype tree completely covered in spikes", "ordinary $treetype trees with extrodinary blue leaves", "a geometric shape made of twigs, extending in all directions like an urchin", "small, shiny orbs growing out of the tree trunks", "a glass orb, the size of a marble", "a glass orb, the size of a baseball", "a glass orb, the size of your head", "a glass orb, the size of a house", "glowing symbols, hovering in front of the trees", "odd symbols, carved into the trees", "odd symbols, painted onto the trees", "a large number of $fauna tracks", "a few $fauna tracks", "a set of $fauna tracks", "a spiral of stone", "a $treetype tree with one, blinking $fauna eye in it's trunk. It's watching you", "a pond of tadpoles", "a jackalope bounding through the undergrowth", "laughter coming closer").] (if: $l is 3)[(either: "a staircase", "a stone staircase", "a clean staircase", "a run down staircase", "an iron staircase leading to nothing", "a flight of stone steps, perfectly clean, leading to nothing", "a housecat", "an odd glow", "an odd patch of air", "a shimmering in the air", "a backpack", "a bedroll", "a rusted spear", "a broken sword", "a large tooth, as long as your forearm", "a line of acorns, martching like ants", "a procession of $fauna dancing in a conga line. They don't appear to be intelligent", "a line of $fauna that just... won't... stop..", "a $mon skull... you think", "a large $fauna made of wood and logs. You can't tell if its... alive..", "an odd pitcher plant", "trumpet flowers bigger than you are", "an odd coiling flower, spiralling inwards and inwards, further into itself", "a plant(?) covered entirely with fur", "an oddly iridescent flower", "an oddly iridescent $flora", "a strangely glowing flower", "flowers that look like tiny people", "an oragami sculpture- wait, no that's a flower", "trees with many odd bulges and knobbs along their trunks", "flecks of light, shimmering and bouncing along the undergrowth", "a tree who's trunk looks oddly like it has a face..", "a throne of some sort, slightly overgrown with $flora", "a nice chair", "a comfortable sitting chair", "bands of lichen, covering every surface", "tiny pods with little holes in the sides. They appear to have been built by something. Perhaps something even calls this small pod home", "a shed antler the size of your shoe", "a shed antler the size of your whole arm", "a shed antler so big you almost mistook it for a log", "an enormous antler, tines down in the dirt, big enough to be a house. It looms over you", "an enormous skull, halfway burried in the dirt", "an enormous ribcage, big enough to be a baby's cradle", "an enormous ribcage, big enough to be a house, half burried in the dirt", "a terrifyingly large skeleton, half burried amongst the trees and dirt. The spinal column is big enough for you to crawl through. It goes down, down, deep into the $soil soil", "a shed horn, perhaps a goats, as long as your arm", "a shed horn, perhaps a cow's, as long as your arm.", "a sword, wedged into a tree trunk", "a rusted sword, stuck in a tree stump", "a rusted blade with no handle, wedged into a tree", "an old axe, stuck in a tree", "a spider web spelling out a word", "a tree so wide you can't see around it in either direction", "a mushroom as big as a tree", "a series of vines lashed and tied together at various points, seemingly intentionally", "odd, flower-like growths, coming from the ground. They're as big as you are, and carrying a peculiar glow and an even more peculiar smell", "a tree which is not a tree", "a long trail of albino $flora plants", "a circle of albino $flora plants", "an abstract shape, as though painted into the woods, out of albino plants", "trees growing in odd arches and circles around a clear path", "a field of dandelion esque plants which glow and shimmer", "a series of upright stones with flowing symbols and patterns carved in", "a $treetype tree, about thirty feet off the ground, it's root system encasing a beating heart", "a $treetype tree, about thirty feet off the ground, it's root system encasing a pulsing mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an oddly glowing, oddly pulsating mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an undulating object","trees with a series of rings around the trunks", "trees with a series of glowing rings around the trunks", "trees which appear to be hula hooping", "a ladder, going up", "a ladder, going down", "a bridge made of oddly woven branches", "a bridge made of oddly woven $flora", "a sudden drop off in front of you, so deep you can't see the bottom", "a wooden chair, sanded and varnished, growing out of a still living tree", "a log, moss covered and surrounded by clovers", "a mossy staircase", "glowing mushrooms", "glowing insects", "glowing $flora", "a great deal of fireflies. They seem to understand a great deal", "a book on the ground", "a glowing book on the ground", "a book levitating", "a glowing book levitating", "a series of transparent rocks hung up about the trees", "sculptures made of hanging rocks throughout the trees", "what may either be an art installation or a very, very bad booby trap, consisting of rocks hung by twine and vines through the boughs of the trees", "a starburst of fungi and paint smattered on the trunks of the trees", "an odd, rainbow colored fungus, growing like spider webs between the branches", "a teeny, tiny staircase, spiraling around a tree trunk", "a log with a mirror-like cut surface. You stare at your own face in the refection for a moment. You almost didn't recognize yourself", "chunks of tree, where, instead of rings showing the tree's age, you can only see your own face", "a woven structure with cat ears on top", "a collection of rocks with a shock of color in the center", "a woven basket around the base of three trees", "a hole in a tree trunk, which appears to be in use as a filing cabinet", "the leaves of the forest floor rippling, once", "a spiral shape in the $treetype leaves, getting lighter in color towards the center", "a spiral shape in the $flora, crafted out of flowers", "what appears to be a sweater-like design of stripes, made out of twigs, and spanning between the trees as though held by spider silk", "a river of stones, burbling along", "a series of stones, arranged by color and size, in a groove in a tree", "what appears to be a spider web, spun from twigs", "a school of fish, peacefully swimming through the trees", "a school of fish, peacefully grazing on the grass and $flora", "an odd bump in the ground with branches emerging from it like teeth", "a small woven basket hanging from a branch", "a translucent membrane spanning bewteen the braches", "woven leaves, from grasses and twigs, growing out of a tree", "a geometric spiraling pattern, out of twigs, growing at least six feet tall. It's unclear whether it was built or grown. It's unclear whether it's alive", "a series of woven hats, hanging right side up from the braches", "a very thick series of cobwebs", "a tree with completely transparent leaves", "a dandelion bigger than you are", "a dandelion as big as a tree", "one leaf, bigger than you are", "a series of crystals growing out of the ground", "a series of crystals growing out of the trees", "a grove of trees with crystals for leaves", "a beautiful pool that lies so still, it's surface is like a mirror", "fronds with fans as big as a house", "a grove of tiny palm trees, blanketing the floor like grass", "a path who's zig zagging pattern makes you just a bit dizzy", "a grove of trees completely overrun with ivy", "a pile of deliberately stacked rocks", "a grove of naturally growing trees that, at first glance, appears to be the outside of a house", "a series of trees which look like rib cages", "a collection of tiny skeletons scattered on the ground. It's impossible not to step on them, crunching their tiny bones to powder", "a graveyard of skeletons, ranging in size from a dog to a stag", "a graveyard of enormous skeletons, the bones like tree trunks", "a circle of bundles of branches, so wide around they look like tree trunks, and extending further up than you can see. They're lashed together at regular intervals with rope and vines", "a pile of feathers, both flight and down. Something died here", "a tree stump with a woody growth on the top of it, vaguely resembling a fetus", "a tree who's branches are woven in and out of each other in an unnatural pattern you can't quite understand", "a tree growing in a delightful spiral shape, corkscrewing up", "a $treetype trunk with too many branch-eyes", "a petrified tree, turned completely to stone", "two trees, grown together in an enourmous mound, creating a nice pool filled with water in their combined trunks", "$treetype trunks, bigger than you are", "a $treetype tree that oddly resembles a person", "a $treetype tree that definitely has a face in the trunk", "a $treetype tree doing a loop de loop", "a $treetype tree completely covered in spikes", "ordinary $treetype trees with extrodinary blue leaves", "a geometric shape made of twigs, extending in all directions like an urchin", "small, shiny orbs growing out of the tree trunks", "a glass orb, the size of a marble", "a glass orb, the size of a baseball", "a glass orb, the size of your head", "a glass orb, the size of a house", "glowing symbols, hovering in front of the trees", "odd symbols, carved into the trees", "odd symbols, painted onto the trees", "a large number of $fauna tracks", "a few $fauna tracks", "a set of $fauna tracks", "a spiral of stone", "a $treetype tree with one, blinking $fauna eye in it's trunk. It's watching you", "a pond of tadpoles", "a jackalope bounding through the undergrowth", "laughter coming closer").] (if: $l is 4)[(either: "a staircase", "a stone staircase", "a clean staircase", "a run down staircase", "an iron staircase leading to nothing", "a flight of stone steps, perfectly clean, leading to nothing", "a housecat", "an odd glow", "an odd patch of air", "a shimmering in the air", "a backpack", "a bedroll", "a rusted spear", "a broken sword", "a large tooth, as long as your forearm", "a line of acorns, martching like ants", "a procession of $fauna dancing in a conga line. They don't appear to be intelligent", "a line of $fauna that just... won't... stop..", "a $mon skull... you think", "a large $fauna made of wood and logs. You can't tell if its... alive..", "an odd pitcher plant", "trumpet flowers bigger than you are", "an odd coiling flower, spiralling inwards and inwards, further into itself", "a plant(?) covered entirely with fur", "an oddly iridescent flower", "an oddly iridescent $flora", "a strangely glowing flower", "flowers that look like tiny people", "an oragami sculpture- wait, no that's a flower", "trees with many odd bulges and knobbs along their trunks", "flecks of light, shimmering and bouncing along the undergrowth", "a tree who's trunk looks oddly like it has a face..", "a throne of some sort, slightly overgrown with $flora", "a nice chair", "a comfortable sitting chair", "bands of lichen, covering every surface", "tiny pods with little holes in the sides. They appear to have been built by something. Perhaps something even calls this small pod home", "a shed antler the size of your shoe", "a shed antler the size of your whole arm", "a shed antler so big you almost mistook it for a log", "an enormous antler, tines down in the dirt, big enough to be a house. It looms over you", "an enormous skull, halfway burried in the dirt", "an enormous ribcage, big enough to be a baby's cradle", "an enormous ribcage, big enough to be a house, half burried in the dirt", "a terrifyingly large skeleton, half burried amongst the trees and dirt. The spinal column is big enough for you to crawl through. It goes down, down, deep into the $soil soil", "a shed horn, perhaps a goats, as long as your arm", "a shed horn, perhaps a cow's, as long as your arm.", "a sword, wedged into a tree trunk", "a rusted sword, stuck in a tree stump", "a rusted blade with no handle, wedged into a tree", "an old axe, stuck in a tree", "a spider web spelling out a word", "a tree so wide you can't see around it in either direction", "a mushroom as big as a tree", "a series of vines lashed and tied together at various points, seemingly intentionally", "odd, flower-like growths, coming from the ground. They're as big as you are, and carrying a peculiar glow and an even more peculiar smell", "a tree which is not a tree", "a long trail of albino $flora plants", "a circle of albino $flora plants", "an abstract shape, as though painted into the woods, out of albino plants", "trees growing in odd arches and circles around a clear path", "a field of dandelion esque plants which glow and shimmer", "a series of upright stones with flowing symbols and patterns carved in", "a $treetype tree, about thirty feet off the ground, it's root system encasing a beating heart", "a $treetype tree, about thirty feet off the ground, it's root system encasing a pulsing mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an oddly glowing, oddly pulsating mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an undulating object","trees with a series of rings around the trunks", "trees with a series of glowing rings around the trunks", "trees which appear to be hula hooping", "a ladder, going up", "a ladder, going down", "a bridge made of oddly woven branches", "a bridge made of oddly woven $flora", "a sudden drop off in front of you, so deep you can't see the bottom", "a wooden chair, sanded and varnished, growing out of a still living tree", "a log, moss covered and surrounded by clovers", "a mossy staircase", "glowing mushrooms", "glowing insects", "glowing $flora", "a great deal of fireflies. They seem to understand a great deal", "a book on the ground", "a glowing book on the ground", "a book levitating", "a glowing book levitating", "a series of transparent rocks hung up about the trees", "sculptures made of hanging rocks throughout the trees", "what may either be an art installation or a very, very bad booby trap, consisting of rocks hung by twine and vines through the boughs of the trees", "a starburst of fungi and paint smattered on the trunks of the trees", "an odd, rainbow colored fungus, growing like spider webs between the branches", "a teeny, tiny staircase, spiraling around a tree trunk", "a log with a mirror-like cut surface. You stare at your own face in the refection for a moment. You almost didn't recognize yourself", "chunks of tree, where, instead of rings showing the tree's age, you can only see your own face", "a woven structure with cat ears on top", "a collection of rocks with a shock of color in the center", "a woven basket around the base of three trees", "a hole in a tree trunk, which appears to be in use as a filing cabinet", "the leaves of the forest floor rippling, once", "a spiral shape in the $treetype leaves, getting lighter in color towards the center", "a spiral shape in the $flora, crafted out of flowers", "what appears to be a sweater-like design of stripes, made out of twigs, and spanning between the trees as though held by spider silk", "a river of stones, burbling along", "a series of stones, arranged by color and size, in a groove in a tree", "what appears to be a spider web, spun from twigs", "a school of fish, peacefully swimming through the trees", "a school of fish, peacefully grazing on the grass and $flora", "an odd bump in the ground with branches emerging from it like teeth", "a small woven basket hanging from a branch", "a translucent membrane spanning bewteen the braches", "woven leaves, from grasses and twigs, growing out of a tree", "a geometric spiraling pattern, out of twigs, growing at least six feet tall. It's unclear whether it was built or grown. It's unclear whether it's alive", "a series of woven hats, hanging right side up from the braches", "a very thick series of cobwebs", "a tree with completely transparent leaves", "a dandelion bigger than you are", "a dandelion as big as a tree", "one leaf, bigger than you are", "a series of crystals growing out of the ground", "a series of crystals growing out of the trees", "a grove of trees with crystals for leaves", "a beautiful pool that lies so still, it's surface is like a mirror", "fronds with fans as big as a house", "a grove of tiny palm trees, blanketing the floor like grass", "a path who's zig zagging pattern makes you just a bit dizzy", "a grove of trees completely overrun with ivy", "a pile of deliberately stacked rocks", "a grove of naturally growing trees that, at first glance, appears to be the outside of a house", "a series of trees which look like rib cages", "a collection of tiny skeletons scattered on the ground. It's impossible not to step on them, crunching their tiny bones to powder", "a graveyard of skeletons, ranging in size from a dog to a stag", "a graveyard of enormous skeletons, the bones like tree trunks", "a circle of bundles of branches, so wide around they look like tree trunks, and extending further up than you can see. They're lashed together at regular intervals with rope and vines", "a pile of feathers, both flight and down. Something died here", "a tree stump with a woody growth on the top of it, vaguely resembling a fetus", "a tree who's branches are woven in and out of each other in an unnatural pattern you can't quite understand", "a tree growing in a delightful spiral shape, corkscrewing up", "a $treetype trunk with too many branch-eyes", "a petrified tree, turned completely to stone", "two trees, grown together in an enourmous mound, creating a nice pool filled with water in their combined trunks", "$treetype trunks, bigger than you are", "a $treetype tree that oddly resembles a person", "a $treetype tree that definitely has a face in the trunk", "a $treetype tree doing a loop de loop", "a $treetype tree completely covered in spikes", "ordinary $treetype trees with extrodinary blue leaves", "a geometric shape made of twigs, extending in all directions like an urchin", "small, shiny orbs growing out of the tree trunks", "a glass orb, the size of a marble", "a glass orb, the size of a baseball", "a glass orb, the size of your head", "a glass orb, the size of a house", "glowing symbols, hovering in front of the trees", "odd symbols, carved into the trees", "odd symbols, painted onto the trees", "a large number of $fauna tracks", "a few $fauna tracks", "a set of $fauna tracks", "a spiral of stone", "a $treetype tree with one, blinking $fauna eye in it's trunk. It's watching you", "a pond of tadpoles", "a jackalope bounding through the undergrowth", "laughter coming closer").] (if: $l is 5)[(either: "a staircase", "a stone staircase", "a clean staircase", "a run down staircase", "an iron staircase leading to nothing", "a flight of stone steps, perfectly clean, leading to nothing", "a housecat", "an odd glow", "an odd patch of air", "a shimmering in the air", "a backpack", "a bedroll", "a rusted spear", "a broken sword", "a large tooth, as long as your forearm", "a line of acorns, martching like ants", "a procession of $fauna dancing in a conga line. They don't appear to be intelligent", "a line of $fauna that just... won't... stop..", "a $mon skull... you think", "a large $fauna made of wood and logs. You can't tell if its... alive..", "an odd pitcher plant", "trumpet flowers bigger than you are", "an odd coiling flower, spiralling inwards and inwards, further into itself", "a plant(?) covered entirely with fur", "an oddly iridescent flower", "an oddly iridescent $flora", "a strangely glowing flower", "flowers that look like tiny people", "an oragami sculpture- wait, no that's a flower", "trees with many odd bulges and knobbs along their trunks", "flecks of light, shimmering and bouncing along the undergrowth", "a tree who's trunk looks oddly like it has a face..", "a throne of some sort, slightly overgrown with $flora", "a nice chair", "a comfortable sitting chair", "bands of lichen, covering every surface", "tiny pods with little holes in the sides. They appear to have been built by something. Perhaps something even calls this small pod home", "a shed antler the size of your shoe", "a shed antler the size of your whole arm", "a shed antler so big you almost mistook it for a log", "an enormous antler, tines down in the dirt, big enough to be a house. It looms over you", "an enormous skull, halfway burried in the dirt", "an enormous ribcage, big enough to be a baby's cradle", "an enormous ribcage, big enough to be a house, half burried in the dirt", "a terrifyingly large skeleton, half burried amongst the trees and dirt. The spinal column is big enough for you to crawl through. It goes down, down, deep into the $soil soil", "a shed horn, perhaps a goats, as long as your arm", "a shed horn, perhaps a cow's, as long as your arm.", "a sword, wedged into a tree trunk", "a rusted sword, stuck in a tree stump", "a rusted blade with no handle, wedged into a tree", "an old axe, stuck in a tree", "a spider web spelling out a word", "a tree so wide you can't see around it in either direction", "a mushroom as big as a tree", "a series of vines lashed and tied together at various points, seemingly intentionally", "odd, flower-like growths, coming from the ground. They're as big as you are, and carrying a peculiar glow and an even more peculiar smell", "a tree which is not a tree", "a long trail of albino $flora plants", "a circle of albino $flora plants", "an abstract shape, as though painted into the woods, out of albino plants", "trees growing in odd arches and circles around a clear path", "a field of dandelion esque plants which glow and shimmer", "a series of upright stones with flowing symbols and patterns carved in", "a $treetype tree, about thirty feet off the ground, it's root system encasing a beating heart", "a $treetype tree, about thirty feet off the ground, it's root system encasing a pulsing mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an oddly glowing, oddly pulsating mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an undulating object","trees with a series of rings around the trunks", "trees with a series of glowing rings around the trunks", "trees which appear to be hula hooping", "a ladder, going up", "a ladder, going down", "a bridge made of oddly woven branches", "a bridge made of oddly woven $flora", "a sudden drop off in front of you, so deep you can't see the bottom", "a wooden chair, sanded and varnished, growing out of a still living tree", "a log, moss covered and surrounded by clovers", "a mossy staircase", "glowing mushrooms", "glowing insects", "glowing $flora", "a great deal of fireflies. They seem to understand a great deal", "a book on the ground", "a glowing book on the ground", "a book levitating", "a glowing book levitating", "a series of transparent rocks hung up about the trees", "sculptures made of hanging rocks throughout the trees", "what may either be an art installation or a very, very bad booby trap, consisting of rocks hung by twine and vines through the boughs of the trees", "a starburst of fungi and paint smattered on the trunks of the trees", "an odd, rainbow colored fungus, growing like spider webs between the branches", "a teeny, tiny staircase, spiraling around a tree trunk", "a log with a mirror-like cut surface. You stare at your own face in the refection for a moment. You almost didn't recognize yourself", "chunks of tree, where, instead of rings showing the tree's age, you can only see your own face", "a woven structure with cat ears on top", "a collection of rocks with a shock of color in the center", "a woven basket around the base of three trees", "a hole in a tree trunk, which appears to be in use as a filing cabinet", "the leaves of the forest floor rippling, once", "a spiral shape in the $treetype leaves, getting lighter in color towards the center", "a spiral shape in the $flora, crafted out of flowers", "what appears to be a sweater-like design of stripes, made out of twigs, and spanning between the trees as though held by spider silk", "a river of stones, burbling along", "a series of stones, arranged by color and size, in a groove in a tree", "what appears to be a spider web, spun from twigs", "a school of fish, peacefully swimming through the trees", "a school of fish, peacefully grazing on the grass and $flora", "an odd bump in the ground with branches emerging from it like teeth", "a small woven basket hanging from a branch", "a translucent membrane spanning bewteen the braches", "woven leaves, from grasses and twigs, growing out of a tree", "a geometric spiraling pattern, out of twigs, growing at least six feet tall. It's unclear whether it was built or grown. It's unclear whether it's alive", "a series of woven hats, hanging right side up from the braches", "a very thick series of cobwebs", "a tree with completely transparent leaves", "a dandelion bigger than you are", "a dandelion as big as a tree", "one leaf, bigger than you are", "a series of crystals growing out of the ground", "a series of crystals growing out of the trees", "a grove of trees with crystals for leaves", "a beautiful pool that lies so still, it's surface is like a mirror", "fronds with fans as big as a house", "a grove of tiny palm trees, blanketing the floor like grass", "a path who's zig zagging pattern makes you just a bit dizzy", "a grove of trees completely overrun with ivy", "a pile of deliberately stacked rocks", "a grove of naturally growing trees that, at first glance, appears to be the outside of a house", "a series of trees which look like rib cages", "a collection of tiny skeletons scattered on the ground. It's impossible not to step on them, crunching their tiny bones to powder", "a graveyard of skeletons, ranging in size from a dog to a stag", "a graveyard of enormous skeletons, the bones like tree trunks", "a circle of bundles of branches, so wide around they look like tree trunks, and extending further up than you can see. They're lashed together at regular intervals with rope and vines", "a pile of feathers, both flight and down. Something died here", "a tree stump with a woody growth on the top of it, vaguely resembling a fetus", "a tree who's branches are woven in and out of each other in an unnatural pattern you can't quite understand", "a tree growing in a delightful spiral shape, corkscrewing up", "a $treetype trunk with too many branch-eyes", "a petrified tree, turned completely to stone", "two trees, grown together in an enourmous mound, creating a nice pool filled with water in their combined trunks", "$treetype trunks, bigger than you are", "a $treetype tree that oddly resembles a person", "a $treetype tree that definitely has a face in the trunk", "a $treetype tree doing a loop de loop", "a $treetype tree completely covered in spikes", "ordinary $treetype trees with extrodinary blue leaves", "a geometric shape made of twigs, extending in all directions like an urchin", "small, shiny orbs growing out of the tree trunks", "a glass orb, the size of a marble", "a glass orb, the size of a baseball", "a glass orb, the size of your head", "a glass orb, the size of a house", "glowing symbols, hovering in front of the trees", "odd symbols, carved into the trees", "odd symbols, painted onto the trees", "a large number of $fauna tracks", "a few $fauna tracks", "a set of $fauna tracks", "a spiral of stone", "a $treetype tree with one, blinking $fauna eye in it's trunk. It's watching you", "a pond of tadpoles", "a jackalope bounding through the undergrowth", "laughter coming closer", "laughter coming closer").] (if: $l is 6)[(either: "a housecat", "an odd glow", "an odd patch of air", "a shimmering in the air", "a backpack", "a bedroll", "a rusted spear", "a broken sword", "a large tooth, as long as your forearm", "a line of acorns, martching like ants", "a procession of $fauna dancing in a conga line. They don't appear to be intelligent", "a line of $fauna that just... won't... stop..", "a $mon skull... you think", "a large $fauna made of wood and logs. You can't tell if its... alive..", "an odd pitcher plant", "trumpet flowers bigger than you are", "an odd coiling flower, spiralling inwards and inwards, further into itself", "a plant(?) covered entirely with fur", "an oddly iridescent flower", "an oddly iridescent $flora", "a strangely glowing flower", "flowers that look like tiny people", "an oragami sculpture- wait, no that's a flower", "trees with many odd bulges and knobbs along their trunks", "flecks of light, shimmering and bouncing along the undergrowth", "a tree who's trunk looks oddly like it has a face..", "a throne of some sort, slightly overgrown with $flora", "a nice chair", "a comfortable sitting chair", "bands of lichen, covering every surface", "tiny pods with little holes in the sides. They appear to have been built by something. Perhaps something even calls this small pod home", "a shed antler the size of your shoe", "a shed antler the size of your whole arm", "a shed antler so big you almost mistook it for a log", "an enormous antler, tines down in the dirt, big enough to be a house. It looms over you", "an enormous skull, halfway burried in the dirt", "an enormous ribcage, big enough to be a baby's cradle", "an enormous ribcage, big enough to be a house, half burried in the dirt", "a terrifyingly large skeleton, half burried amongst the trees and dirt. The spinal column is big enough for you to crawl through. It goes down, down, deep into the $soil soil", "a shed horn, perhaps a goats, as long as your arm", "a shed horn, perhaps a cow's, as long as your arm.", "a sword, wedged into a tree trunk", "a rusted sword, stuck in a tree stump", "a rusted blade with no handle, wedged into a tree", "an old axe, stuck in a tree", "a spider web spelling out a word", "a tree so wide you can't see around it in either direction", "a mushroom as big as a tree", "a series of vines lashed and tied together at various points, seemingly intentionally", "odd, flower-like growths, coming from the ground. They're as big as you are, and carrying a peculiar glow and an even more peculiar smell", "a tree which is not a tree", "a long trail of albino $flora plants", "a circle of albino $flora plants", "an abstract shape, as though painted into the woods, out of albino plants", "trees growing in odd arches and circles around a clear path", "a field of dandelion esque plants which glow and shimmer", "a series of upright stones with flowing symbols and patterns carved in", "a $treetype tree, about thirty feet off the ground, it's root system encasing a beating heart", "a $treetype tree, about thirty feet off the ground, it's root system encasing a pulsing mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an oddly glowing, oddly pulsating mass","a $treetype tree, about thirty feet off the ground, it's root system encasing an undulating object","trees with a series of rings around the trunks", "trees with a series of glowing rings around the trunks", "trees which appear to be hula hooping", "a ladder, going up", "a ladder, going down", "a bridge made of oddly woven branches", "a bridge made of oddly woven $flora", "a sudden drop off in front of you, so deep you can't see the bottom", "a wooden chair, sanded and varnished, growing out of a still living tree", "a log, moss covered and surrounded by clovers", "a mossy staircase", "glowing mushrooms", "glowing insects", "glowing $flora", "a great deal of fireflies. They seem to understand a great deal", "a book on the ground", "a glowing book on the ground", "a book levitating", "a glowing book levitating", "a series of transparent rocks hung up about the trees", "sculptures made of hanging rocks throughout the trees", "what may either be an art installation or a very, very bad booby trap, consisting of rocks hung by twine and vines through the boughs of the trees", "a starburst of fungi and paint smattered on the trunks of the trees", "an odd, rainbow colored fungus, growing like spider webs between the branches", "a teeny, tiny staircase, spiraling around a tree trunk", "a log with a mirror-like cut surface. You stare at your own face in the refection for a moment. You almost didn't recognize yourself", "chunks of tree, where, instead of rings showing the tree's age, you can only see your own face", "a woven structure with cat ears on top", "a collection of rocks with a shock of color in the center", "a woven basket around the base of three trees", "a hole in a tree trunk, which appears to be in use as a filing cabinet", "the leaves of the forest floor rippling, once", "a spiral shape in the $treetype leaves, getting lighter in color towards the center", "a spiral shape in the $flora, crafted out of flowers", "what appears to be a sweater-like design of stripes, made out of twigs, and spanning between the trees as though held by spider silk", "a river of stones, burbling along", "a series of stones, arranged by color and size, in a groove in a tree", "what appears to be a spider web, spun from twigs", "a school of fish, peacefully swimming through the trees", "a school of fish, peacefully grazing on the grass and $flora", "an odd bump in the ground with branches emerging from it like teeth", "a small woven basket hanging from a branch", "a translucent membrane spanning bewteen the braches", "woven leaves, from grasses and twigs, growing out of a tree", "a geometric spiraling pattern, out of twigs, growing at least six feet tall. It's unclear whether it was built or grown. It's unclear whether it's alive", "a series of woven hats, hanging right side up from the braches", "a very thick series of cobwebs", "a tree with completely transparent leaves", "a dandelion bigger than you are", "a dandelion as big as a tree", "one leaf, bigger than you are", "a series of crystals growing out of the ground", "a series of crystals growing out of the trees", "a grove of trees with crystals for leaves", "a beautiful pool that lies so still, it's surface is like a mirror", "fronds with fans as big as a house", "a grove of tiny palm trees, blanketing the floor like grass", "a path who's zig zagging pattern makes you just a bit dizzy", "a grove of trees completely overrun with ivy", "a pile of deliberately stacked rocks", "a grove of naturally growing trees that, at first glance, appears to be the outside of a house", "a series of trees which look like rib cages", "a collection of tiny skeletons scattered on the ground. It's impossible not to step on them, crunching their tiny bones to powder", "a graveyard of skeletons, ranging in size from a dog to a stag", "a graveyard of enormous skeletons, the bones like tree trunks", "a circle of bundles of branches, so wide around they look like tree trunks, and extending further up than you can see. They're lashed together at regular intervals with rope and vines", "a pile of feathers, both flight and down. Something died here", "a tree stump with a woody growth on the top of it, vaguely resembling a fetus", "a tree who's branches are woven in and out of each other in an unnatural pattern you can't quite understand", "a tree growing in a delightful spiral shape, corkscrewing up", "a $treetype trunk with too many branch-eyes", "a petrified tree, turned completely to stone", "two trees, grown together in an enourmous mound, creating a nice pool filled with water in their combined trunks", "$treetype trunks, bigger than you are", "a $treetype tree that oddly resembles a person", "a $treetype tree that definitely has a face in the trunk", "a $treetype tree doing a loop de loop", "a $treetype tree completely covered in spikes", "ordinary $treetype trees with extrodinary blue leaves", "a geometric shape made of twigs, extending in all directions like an urchin", "small, shiny orbs growing out of the tree trunks", "a glass orb, the size of a marble", "a glass orb, the size of a baseball", "a glass orb, the size of your head", "a glass orb, the size of a house", "glowing symbols, hovering in front of the trees", "odd symbols, carved into the trees", "odd symbols, painted onto the trees", "a large number of $fauna tracks", "a few $fauna tracks", "a set of $fauna tracks", "a spiral of stone", "a $treetype tree with one, blinking $fauna eye in it's trunk. It's watching you", "a pond of tadpoles", "a jackalope bounding through the undergrowth", "bits of the ground and trees levitating at various intervals", "snake tails, as big as tree trunks, sticking out of the ground. They still live, and are breathing and writhing", "a fellow adventurer, half stuck in a tree. Their skin has already begun to turn, yet their eyes still see..", "the reflection of light off of eyes, in every direction you turn", "a cut of meat, still bleeding, still warm, pulsating in front of you", "antennae, as that of a bug's, growing out of the ground like grass. They twitch and curl away from you if touched", "a drape of flesh, scrapped clean of meat and topskin, laying over a nearby branch", "the trees breathing loudly", "a patchwork of forest, where the enviornment seems to have built itself out of anything which passes through it. Bits of feather, fur, bone, flesh, and teeth all clash together to make up the surrounding area", "two trees, grown together in an enourmous mound, creating a nice pool filled with water in their combined trunks", "laughter coming closer").]} {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Walk North.->layer1]]] (if: $l is 1)[[[Walk East.->layer1]]] (if: $l is 1)[[[Walk South.->layer1]]] (if: $l is 1)[[[Walk West.->layer1]]] (if: $l is 2)[[[Walk forward.->layer2]]] (if: $l is 2)[[[Walk right.->layer2]]] (if: $l is 2)[[[Walk back.->layer2]]] (if: $l is 2)[[[Walk left.->layer2]]] (if: $l is 3)[[[Walk forward.->layer3]]] (if: $l is 3)[[[Walk right.->layer3]]] (if: $l is 3)[[[Walk back.->layer3]]] (if: $l is 3)[[[Walk left.->layer3]]] (if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]}{ (set: $exp to it-$l) (if: $l is 1)[a (either: "swirling", "glowing", "strange", "odd", "confusing", "shimmering", "mesmerizing", "intense") (either: "light", "glow", "portal", "patch of air", "spot above the ground", "pool of water, perpendicular to the ground", "mirror-like surface"). [[Walk through?]] [[Ignore it.->layer1]]] (if: $l is 2)[a (either: "swirling", "glowing", "strange", "odd", "confusing", "shimmering", "mesmerizing", "intense") (either: "light", "glow", "portal", "patch of air", "spot above the ground", "pool of water, perpendicular to the ground", "mirror-like surface"). [[Walk through?]] [[Ignore it.->layer2]]] (if: $l is 3)[a (either: "swirling", "glowing", "strange", "odd", "confusing", "shimmering", "mesmerizing", "intense") (either: "light", "glow", "portal", "patch of air", "spot above the ground", "pool of water, perpendicular to the ground", "mirror-like surface"). [[Walk through?]] [[Ignore it.->layer3]]] (if: $l is 4)[a (either: "swirling", "glowing", "strange", "odd", "confusing", "shimmering", "mesmerizing", "intense") (either: "light", "glow", "portal", "patch of air", "spot above the ground", "pool of water, perpendicular to the ground", "mirror-like surface"). [[Walk through?]] [[Ignore it.->layer4]]] (if: $l is 5)[a (either: "swirling", "glowing", "strange", "odd", "confusing", "shimmering", "mesmerizing", "intense") (either: "light", "glow", "portal", "patch of air", "spot above the ground", "pool of water, perpendicular to the ground", "mirror-like surface"). [[Walk through?]] [[Ignore it.->layer5]]] (if: $l is 6)[a (either: "swirling", "glowing", "strange", "odd", "confusing", "shimmering", "mesmerizing", "intense") (either: "light", "glow", "portal", "patch of air", "spot above the ground", "pool of water, perpendicular to the ground", "mirror-like surface"). [[Walk through?]] [[Ignore it.->layer6]]]}{ (set: $exp to it-$l) (if: $l is 1)[a (either: "small", "bustling", "local", "busy", "silent", "vacant seeming", "noisy", "relaxed") (either: " village", "tribe camp", "settlement", "community"). [[Enter.->lvl1VILLAGE]] [[Walk Past.->layer1]]] (if: $l is 2)[a (either: "small", "bustling", "local", "busy", "silent", "vacant seeming", "noisy", "relaxed") (either: " village", "tribe camp", "settlement", "community"). [[Enter.->lvl1VILLAGE]] [[Walk Past.->layer2]]] (if: $l is 3)[a (either: "small", "bustling", "local", "busy", "silent", "vacant seeming", "noisy", "relaxed") (either: " village", "tribe camp", "settlement", "community"). [[Enter.->lvl1VILLAGE]] [[Walk Past.->layer3]]] (if: $l is 4)[a (either: "small", "bustling", "local", "busy", "silent", "vacant seeming", "noisy", "relaxed") (either: " village", "tribe camp", "settlement", "community"). [[Enter.->lvl1VILLAGE]] [[Walk Past.->layer4]]] (if: $l is 5)[a (either: "small", "cowering", "silent", "vacant seeming", "quiet", "fearful") (either: " village", "tribe camp", "settlement", "community"). [[Enter.->lvl1VILLAGE]] [[Walk Past.->layer5]]] (if: $l is 6)[a (either: "small", "cowering", "silent", "vacant seeming", "quiet", "fearful", "distraught", "demolished") (either: " village", "camp", "settlement", "community"). [[Enter.->lvl1VILLAGE]] [[Walk Past.->layer6]]]}{ (set: $exp to it+1) (if: $l is 1)[(display:(either: "Fruit Tree", "healthtreeOrig")). [[Eat from the tree?->health]] [[Do not.->layer1]]] (if: $l is 2)[(display:(either: "Fruit Tree", "healthtreeOrig")). [[Eat from the tree?->health]] [[Do not.->layer2]]] (if: $l is 3)[(display:(either: "Fruit Tree", "healthtreeOrig")). [[Eat from the tree?->health]] [[Do not.->layer3]]] (if: $l is 4)[(display:(either: "Fruit Tree", "healthtreeOrig")). [[Eat from the tree?->health]] [[Do not.->layer4]]] (if: $l is 5)[(display:(either: "Fruit Tree", "healthtreeOrig")). [[Eat from the tree?->health]] [[Do not.->layer5]]] (if: $l is 6)[(display:(either: "Fruit Tree", "healthtreeOrig")). [[Eat from the tree?->health]] [[Do not.->layer6]]]}{ (set: $exp to it-$l) (if: $l is 1)[a level 10 monster your dm picked out special, for you!] (if: $l is 2)[a level 10 monster your dm picked out special, for you!] (if: $l is 3)[a level 15 monster your dm picked out special, for you!] (if: $l is 4)[a level 17 monster your dm picked out special, for you!] (if: $l is 5)[a level 20 monster your dm picked out special, for you!] (if: $l is 6)[(display: (either: "creepy", "lvl10mon"))]} {[[fight]] (if: $l is 1)[[[Flee.->layer1]]] (if: $l is 2)[[[Flee.->layer2]]] (if: $l is 3)[[[Flee.->layer3]]] (if: $l is 4)[[[Flee.->layer4]]] (if: $l is 5)[[[Flee.->layer5]]] (if: $l is 6)[[[Flee.->layer6]]]}{ (set: $exp to it-$l) (if: $dm is 1)[(if: $l is 1)[(display: (either: "lvl1", "lvl2", "lvl3"))] (if: $l is 2)[(display: (either: "lvl1", "lvl2", "lvl3"))] (if: $l is 3)[(display: (either: "lvl2", "lvl3"))] (if: $l is 4)[(display: (either: "lvl3", "lvl5"))] (if: $l is 5)[(display: (either: "lvl5", "lvl10"))] (if: $l is 6)[(display: (either: "lvl5", "lvl10"))]] (if: $pc is 1)[(if: $l is 1)[(display: (either: "lvl1mon", "lvl2mon", "lvl3mon"))] (if: $l is 2)[(display: (either: "lvl1mon", "lvl2mon", "lvl3mon"))] (if: $l is 3)[(display: (either: "lvl2mon", "lvl3mon"))] (if: $l is 4)[(display: (either: "lvl3mon", "lvl5mon"))] (if: $l is 5)[(display: (either: "lvl5mon", "creepy", "lvl10mon"))] (if: $l is 6)[(display: (either: "lvl5mon", "creepy", "lvl10mon"))]]} [[fight]] (if: $l is 1)[[[Flee.->layer1]]] (if: $l is 2)[[[Flee.->layer2]]] (if: $l is 3)[[[Flee.->layer3]]] (if: $l is 4)[[[Flee.->layer4]]] (if: $l is 5)[[[Flee.->layer5]]] (if: $l is 6)[[[Flee.->layer6]]]{ (display: (either: "ev13 ter old", "new ter")) {(if: $l is 6)[(set: $dexroll to (random: 1,40))] (if: $l is 5)[(set: $dexroll to (random: 1,20))] (if: $l is 4)[(set: $dexroll to (random: 1,10))] (if: $l is 3)[(set: $dexroll to (random: 1,8))] (if: $l is 2)[(set: $dexroll to (random: 1,4))] (if: $l is 1)[(set: $dexroll to (random: 1,2))] }If your **dexterity stat** is high enough, you may pass this. (if: $plchar1stat2 < $dexroll)[(set: $plchar1stat2 to $plchar1stat2 + 1)]{ }{(if: $plchar1stat2 > $dexroll)[ (if: $l is 6)[(set: $dexroll to (random: 1,40))] (if: $l is 5)[(set: $dexroll to (random: 1,20))] (if: $l is 4)[(set: $dexroll to (random: 1,10))] (if: $l is 3)[(set: $dexroll to (random: 1,8))] (if: $l is 2)[(set: $dexroll to (random: 1,4))] (if: $l is 1)[(set: $dexroll to (random: 1,2))] **The roll to beat is $dexroll. ** //You may roll with your own dice up to three times as well.//] }} [[trapped->poison]] { (if: $terraintime is > 1)[[[struggle]]] (if: $terraintime is ≤ 1)[ (display: "escaped") ] }{ (set: $exp to it+$l) (display: "biomeFauna") (display: "biomeFlora") (display: "biomeGeology") (display: "allmon") (if: $l is 1)[a (either: "lovely", "succulent", "peaceful", "beautiful", "pleasant", "delightful", "heartwarming", "serene", "hazy") (either: "grove", "clump", "swath", "clearing", "patch", "field") of (either: "oaks", "$treetype trees", "$flora", "mushrooms", "flowers"). (set: $san to $san + 0.5)] (if: $l is 2)[a (either: "lovely", "succulent", "peaceful", "beautiful", "pleasant", "delightful", "heartwarming", "serene", "hazy") (either: "grove", "clump", "swath", "clearing", "patch", "field") of (either: "oaks", "$treetype trees", "$flora", "mushrooms", "flowers"). (set: $san to $san + 0.4)] {(if: $l is 3)[a (either: "lovely", "succulent", "peaceful", "beautiful", "pleasant", "delightful", "heartwarming", "serene", "hazy") (either: "grove", "clump", "swath", "clearing", "patch", "field") of (either: "oaks", "$treetype trees", "$flora", "mushrooms", "flowers", "spectres", "broken armor from adventurers past, reclaimed by The Forest", "vigilant ghosts", "spirits"). (set: $san to $san + 0.3)]} (if: $l is 4)[a (either: "lovely", "succulent", "peaceful", "beautiful", "pleasant", "delightful", "heartwarming", "serene", "hazy") (either: "grove", "clump", "swath", "clearing", "patch", "field") of (either: "crab legs", "deer legs", "legs", "$fauna legs", "$fauna legs", "$fauna legs", "$fauna legs", "$mon legs", "$mon legs", "$mon legs", "$mon legs", "human hair", "bone", "flowers", "$flora", "$treetype trees with teeth for bark", "$treetype trees with $mon skin for bark", "$treetype trees with dragon scales", "$treetype trees with $mon flesh for leaves", "$treetype trees which appear to be melting", "$treetype trees with full skeletons", "spectres", "broken armor from adventurers past, reclaimed by The Forest", "vigilant ghosts", "spirits"). (set: $san to $san + 0.2)] (if: $l is 5)[a (either: "lovely", "succulent", "peaceful", "beautiful", "pleasant", "delightful", "heartwarming", "serene", "hazy") (either: "grove", "clump", "swath", "clearing", "patch", "field") of (either: "crab legs", "deer legs", "legs", "$fauna legs", "$fauna legs", "$fauna legs", "$fauna legs", "$mon legs", "$mon legs", "$mon legs", "$mon legs", "human hair", "bone", "flowers", "$flora", "$treetype trees with teeth for bark", "$treetype trees with $mon skin for bark", "$treetype trees with dragon scales", "$treetype trees with $mon flesh for leaves", "$treetype trees which appear to be melting", "$treetype trees with full skeletons", "spectres", "broken armor from adventurers past, reclaimed by The Forest", "trees growing trees growing trees growing trees", "vigilant ghosts", "spirits"). (set: $san to $san + 0.1)] (if: $l is 6)[a (either: "lovely", "succulent", "peaceful", "beautiful", "pleasant", "delightful", "heartwarming", "serene", "hazy", "watchful", "vigilant", "beautiful", "fearful", "overgrown") (either: "grove", "clump", "swath", "clearing", "patch", "field", "gathering", "family", "coven", "covenant", "procession", "bouquet", "stand") of (either: "crab legs", "deer legs", "legs", "$fauna legs", "$fauna legs", "$fauna legs", "$fauna legs", "$mon legs", "$mon legs", "$mon legs", "$mon legs", "human hair", "bone", "flowers", "$flora", "$treetype trees with teeth for bark", "$treetype trees with $mon skin for bark", "$treetype trees with $fauna skin for bark", "$treetype trees with $npc skin for bark", "$treetype trees with dragon scales", "$treetype trees with $mon flesh for leaves", "$treetype trees which appear to be melting", "$treetype trees with full skeletons", "spectres", "broken armor from adventurers past, reclaimed by The Forest", "trees growing trees growing trees growing trees", "spectres", "broken and rusted armor from adventurers past", "ghosts", "spirits", "shades"). (if: $san is 8)[You see a vision... No, a memory. Not your own. A figure with blue hair and a white dress in dancing in a field of flowers. She's playing a lute. Her antlers glitter like the stars. She calls to someone, softly, encouragingly. She's laughing joyously. She reaches out her hand. The memory dissolves before you like dust in the wind, but the feeling of it remains.] (if: $san is 7)[A figure blows by you at full speed. No... Through you. He leaps and whoops, sprinting through the trees, a long purple braid streaming behind him. He's calling to someone, playfully. He giggles and extends a hand. The memory dissolves before you like dust in the wind, but the feeling of it remains.] {(link:"Save game")[ (if:(save-game:"$playerName"))[ Game saved! ] (if:(save-game:"$saveGame1"))[ Game saved! ] (if:(save-game:"$saveGame2"))[ Game saved! ] (else: )[ Sorry, I couldn't save your game. ] ]} (set: $san to $san + 0.1)]} {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Walk North.->layer1]]] (if: $l is 1)[[[Walk East.->layer1]]] (if: $l is 1)[[[Walk South.->layer1]]] (if: $l is 1)[[[Walk West.->layer1]]] (if: $l is 2)[[[Walk forward.->layer2]]] (if: $l is 2)[[[Walk right.->layer2]]] (if: $l is 2)[[[Walk back.->layer2]]] (if: $l is 2)[[[Walk left.->layer2]]] (if: $l is 3)[[[Walk forward.->layer3]]] (if: $l is 3)[[[Walk right.->layer3]]] (if: $l is 3)[[[Walk back.->layer3]]] (if: $l is 3)[[[Walk left.->layer3]]] (if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]}{ (set: $exp to it-$l) (if: $dm is 1)[(if: $l is 1)[(display: (either: "lvl1", "lvl2", "lvl3"))] (if: $l is 2)[(display: (either: "lvl1", "lvl2", "lvl3"))] (if: $l is 3)[(display: (either: "lvl2", "lvl3"))] (if: $l is 4)[(display: (either: "lvl3", "lvl5"))] (if: $l is 5)[(display: (either: "lvl5", "lvl10"))] (if: $l is 6)[(display: (either: "lvl5", "lvl10"))]] (if: $pc is 1)[(if: $l is 1)[(display: (either: "lvl1mon", "lvl2mon", "lvl3mon"))] (if: $l is 2)[(display: (either: "lvl1mon", "lvl2mon", "lvl3mon"))] (if: $l is 3)[(display: (either: "lvl2mon", "lvl3mon"))] (if: $l is 4)[(display: (either: "lvl3mon", "lvl5mon"))] (if: $l is 5)[(display: (either: "lvl5mon", "creepy", "lvl10mon"))] (if: $l is 6)[(display: (either: "lvl5mon", "creepy", "lvl10mon"))]]} [[fight]] (if: $l is 1)[[[Flee.->layer1]]] (if: $l is 2)[[[Flee.->layer2]]] (if: $l is 3)[[[Flee.->layer3]]] (if: $l is 4)[[[Flee.->layer4]]] (if: $l is 5)[[[Flee.->layer5]]] (if: $l is 6)[[[Flee.->layer6]]]{ (set: $exp to it+1) (display: "biomeFauna") (display: "biomeFlora") (display: "biomeGeology") (display: "allmon") (if: $l is 1)[(set: $size to (either: "small", "normal", "large", "enormous")) (set: $type to (either: "nest", "$mon nest", "$fauna nest", "series of vines", "tangle of $flora", "burrow", "hole")) (set: $where to (either: "in a $treetype tree", "in the $soil ground", "in the branches of a $treetype", "in the trunk of a $treetype", " ", " ", " ")) (set: $whsrs to (either: " ", " ", "ahead", "nearby", "winding around the trees", " ", " ", " ")) (set: $flavor to (either: "You can see eggs. Each one is bigger than you are.", "You can see eggs. each one is about the size of a coin.", "You can see eggs. Each one is about the size of your palm.", "You can see eggs. Each one is about the size of your chest.", "You can see eggs. You could fit inside each one four times over.", "There are spikes and thorns woven in.", "there are spines and debris embedded inside.", "there are $size bones embedded inside.", "The thing is lined with fur.", "The thing is lined with $treetype foliage.", "The thing is lined with $mon skin.", "The thing is lined with $fauna skin.", "The thing is lined with scales.", "The thing is lined with feathers.", "There are bits of shed caught about it.", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "))] (if: $l is 2)[(set: $size to (either: "small", "normal", "large", "enormous")) (set: $type to (either: "nest", "$mon nest", "$fauna nest", "series of vines", "tangle of $flora", "burrow", "hole")) (set: $where to (either: "in a tree", "in the $soil ground", "in the branches of a $treetype", "in the trunk of a $treetype", " ", " ", " ")) (set: $whsrs to (either: " ", " ", "ahead", "nearby", "winding around the trees", " ", " ", " ")) (set: $flavor to (either: "You can see eggs. Each one is bigger than you are.", "You can see eggs. each one is about the size of a coin.", "You can see eggs. Each one is about the size of your palm.", "You can see eggs. Each one is about the size of your chest.", "You can see eggs. You could fit inside each one four times over.", "There are spikes and thorns woven in.", "there are spines and debris embedded inside.", "there are $size bones embedded inside.", "The thing is lined with fur.", "The thing is lined with $treetype foliage.", "The thing is lined with $mon skin.", "The thing is lined with $fauna skin.", "The thing is lined with scales.", "The thing is lined with feathers.", "There are bits of shed caught about it.", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "))] (if: $l is 3)[(set: $size to (either: "small", "normal", "large", "enormous")) (set: $type to (either: "nest", "$mon nest", "$fauna nest", "series of vines", "tangle of $flora", "burrow", "hole")) (set: $where to (either: "in a tree", "in the $soil ground", "in the branches of a $treetype", "in the trunk of a $treetype", " ", " ", " ")) (set: $whsrs to (either: " ", " ", "ahead", "nearby", "winding around the trees", " ", " ", " ")) (set: $flavor to (either: "You can see eggs. Each one is bigger than you are.", "You can see eggs. each one is about the size of a coin.", "You can see eggs. Each one is about the size of your palm.", "You can see eggs. Each one is about the size of your chest.", "You can see eggs. You could fit inside each one four times over.", "There are spikes and thorns woven in.", "there are spines and debris embedded inside.", "there are $size bones embedded inside.", "The thing is lined with fur.", "The thing is lined with $treetype foliage.", "The thing is lined with $mon skin.", "The thing is lined with $fauna skin.", "The thing is lined with scales.", "The thing is lined with feathers.", "There are bits of shed caught about it.", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "))] (if: $l is 4)[(set: $size to (either: "small", "normal", "large", "enormous")) (set: $type to (either: "nest", "$mon nest", "$fauna nest", "series of vines", "tangle of $flora", "burrow", "hole")) (set: $where to (either: "in a tree", "in the $soil ground", "in the branches of a $treetype", "in the trunk of a $treetype", " ", " ", " ")) (set: $whsrs to (either: " ", " ", "ahead", "nearby", "winding around the trees", " ", " ", " ")) (set: $flavor to (either: "You can see eggs. Each one is bigger than you are.", "You can see eggs. each one is about the size of a coin.", "You can see eggs. Each one is about the size of your palm.", "You can see eggs. Each one is about the size of your chest.", "You can see eggs. You could fit inside each one four times over.", "There are spikes and thorns woven in.", "there are spines and debris embedded inside.", "there are $size bones embedded inside.", "The thing is lined with fur.", "The thing is lined with $treetype foliage.", "The thing is lined with $mon skin.", "The thing is lined with $fauna skin.", "The thing is lined with scales.", "The thing is lined with feathers.", "There are bits of shed caught about it.", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "))] (if: $l is 5)[(set: $size to (either: "small", "normal", "large", "enormous")) (set: $type to (either: "nest", "$mon nest", "$fauna nest", "series of vines", "tangle of $flora", "burrow", "hole")) (set: $where to (either: "in a tree", "in the $soil ground", "in the branches of a $treetype", "in the trunk of a $treetype", " ", " ", " ")) (set: $whsrs to (either: " ", " ", "ahead", "nearby", "winding around the trees", " ", " ", " ")) (set: $flavor to (either: "You can see eggs. Each one is bigger than you are.", "You can see eggs. each one is about the size of a coin.", "You can see eggs. Each one is about the size of your palm.", "You can see eggs. Each one is about the size of your chest.", "You can see eggs. You could fit inside each one four times over.", "There are spikes and thorns woven in.", "there are spines and debris embedded inside.", "there are $size bones embedded inside.", "The thing is lined with fur.", "The thing is lined with $treetype foliage.", "The thing is lined with $mon skin.", "The thing is lined with $fauna skin.", "The thing is lined with scales.", "The thing is lined with feathers.", "There are bits of shed caught about it.", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "))] (if: $l is 6)[(set: $size to (either: "small", "normal", "large", "enormous")) (set: $type to (either: "nest", "$mon nest", "$fauna nest", "series of vines", "tangle of $flora", "burrow", "hole")) (set: $where to (either: "in a tree", "in the $soil ground", "in the branches of a $treetype", "in the trunk of a $treetype", " ", " ", " ")) (set: $whsrs to (either: " ", " ", "ahead", "nearby", "winding around the trees", " ", " ", " ")) (set: $flavor to (either: "You can see eggs. Each one is bigger than you are.", "You can see eggs. each one is about the size of a coin.", "You can see eggs. Each one is about the size of your palm.", "You can see eggs. Each one is about the size of your chest.", "You can see eggs. You could fit inside each one four times over.", "There are spikes and thorns woven in.", "there are spines and debris embedded inside.", "there are $size bones embedded inside.", "The thing is lined with fur.", "The thing is lined with $treetype foliage.", "The thing is lined with $mon skin.", "The thing is lined with $fauna skin.", "The thing is lined with scales.", "The thing is lined with feathers.", "There are bits of shed caught about it.", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "))] a $size $type $where $whsrs. $flavor} (display: "Fuck with it??") {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Walk North.->layer1]]] (if: $l is 1)[[[Walk East.->layer1]]] (if: $l is 1)[[[Walk South.->layer1]]] (if: $l is 1)[[[Walk West.->layer1]]] (if: $l is 2)[[[Walk forward.->layer2]]] (if: $l is 2)[[[Walk right.->layer2]]] (if: $l is 2)[[[Walk back.->layer2]]] (if: $l is 2)[[[Walk left.->layer2]]] (if: $l is 3)[[[Walk forward.->layer3]]] (if: $l is 3)[[[Walk right.->layer3]]] (if: $l is 3)[[[Walk back.->layer3]]] (if: $l is 3)[[[Walk left.->layer3]]] (if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]}{ (set: $exp to it-$l) (set: $plchar1stat3 to $plchar1stat3 + 1) (if: $l is 1)[(either: "the powerful urge to go to sleep", "the uncontrollable desire to lay down", "your eyes involuntarily closing", "your eyelids becoming so, so heavy..."). Roll a wisdom saving throw. **The roll to beat is (set: $wissave to (random: 3, 17)) $wissave.** (set: $afflic to "sleep") [[passed->layer1]] [[failed->poison]] ] (if: $l is 2)[(either: "the powerful urge to go to sleep", "the uncontrollable desire to lay down", "your eyes involuntarily closing", "your eyelids becoming so, so heavy..."). Roll a wisdom saving throw. **The roll to beat is (set: $wissave to (random: 4, 17)) $wissave.** (set: $afflic to "sleep") [[passed->layer2]] [[failed->poison]] ] (if: $l is 3)[(either: "the powerful urge to go to sleep", "the uncontrollable desire to lay down", "your eyes involuntarily closing", "your eyelids becoming so, so heavy..."). Roll a wisdom saving throw. **The roll to beat is (set: $wissave to (random: 5, 17)) $wissave.** (set: $afflic to "sleep") [[passed->layer3]] [[failed->poison]] ] (if: $l is 4)[(either: "the powerful urge to go to sleep", "the uncontrollable desire to lay down", "your eyes involuntarily closing", "your eyelids becoming so, so heavy..."). Roll a wisdom saving throw. **The roll to beat is (set: $wissave to (random: 6, 18)) $wissave.** (set: $afflic to "sleep") [[passed->layer4]] [[failed->poison]] ] (if: $l is 5)[(either: "the powerful urge to go to sleep", "the uncontrollable desire to lay down", "your eyes involuntarily closing", "your eyelids becoming so, so heavy..."). Roll a wisdom saving throw. **The roll to beat is (set: $wissave to (random: 7, 19)) $wissave.** (set: $afflic to "sleep") (set: $plchar1stat3 to $plchar1stat3 + 1) [[passed->layer5]] [[failed->poison]] ] (if: $l is 6)[(either: "the powerful urge to go to sleep", "the uncontrollable desire to lay down", "your eyes involuntarily closing", "your eyelids becoming so, so heavy..."). Roll a wisdom saving throw. **The roll to beat is (set: $wissave to (random: 8, 20)) $wissave.** (set: $afflic to "sleep") [[passed->layer6]] [[failed->poison]] ] } { (set: $exp to it+$l) (set: $l to $l+1) (display: (either:"ev1", "ev1", "ev2", "ev3", "ev4", "ev5", "ev6", "ev7", "ev8", "ev9", "ev10", "ev11", "ev12", "ev13", "ev14", "ev15", "ev16", "ev17", "ev18", "ev19", "ev20", "ev22", "Walk through?"))}{(set: $vill to 0) (set: $ven to 0) (set: $terraintime to 0) (set: $biome to 0) (set: $luck to 0) (set: $biomeSet to 0) (display: "biomeSet") }(display: (either: "layer1", "layer2", "layer3", "layer4", "layer5", "out")){(set: $r to 1) (if: $Quest < 0 )[ (set: $f to 0) You climb over loose rubble and gaze around at the remains of a (if: $ruintype is 1)[(set: $ruintype to "castle")] (if: $ruintype is 2)[(set: $ruintype to "mansion")] (if: $ruintype is 3)[(set: $ruintype to "town")] (if: $ruintype is 4)[(set: $ruintype to "city")] (if: $ruintype is 5)[(set: $ruintype to "dungeon")] $ruintype. The walls are $rbreak $rwalls, (either: "lined with", "set with", "accented with", "offset by", "strengthened by", "accented by") $racc1. You appear to have entered through a (display: "rooms"). ] (if: $Quest is 0)[ You climb over loose rubble and gaze around at the remains of a (if: $ruintype is 1)[(set: $ruintype to "castle")] (if: $ruintype is 2)[(set: $ruintype to "mansion")] (if: $ruintype is 3)[(set: $ruintype to "town")] (if: $ruintype is 4)[(set: $ruintype to "city")] (if: $ruintype is 5)[(set: $ruintype to "dungeon")] $ruintype. The walls are $rbreak $rwalls, (either: "lined with", "set with", "accented with", "offset by", "strengthened by", "accented by") $racc1. You appear to have entered through a (display: "rooms"). ] (if: $Quest > 0 )[ You climb over loose rubble and gaze around at the remains of a (if: $ruintype is 1)[(set: $ruintype to "castle")] (if: $ruintype is 2)[(set: $ruintype to "mansion")] (if: $ruintype is 3)[(set: $ruintype to "town")] (if: $ruintype is 4)[(set: $ruintype to "city")] (if: $ruintype is 5)[(set: $ruintype to "dungeon")] $ruintype.The walls are $rbreak $rwalls, (either: "lined with", "set with", "accented with", "offset by", "strengthened by", "accented by") $racc1. You appear to have entered through a (display: "rooms"). ] } You find (display: (either: "RUINSencounter", "ev5", "silly")). {(if: $san < 1)[(display: "san")] (set: $rvnpc to 0)} Proceed to the next room? [[Proceed->lvl1RUINS2]] (if: $r > 17)[[[Exit the ruins->ev20]] ] {You enter a (set: $size to (either: " small", " large", "n enormous", " tiny")) $size (set: $vil to(either: "settlement", "camp", "village", "hamlet")) $vil of (set: $vhouse to(either: "cottage", "tent", "cabin", "shack", "hut", "brochs", "roundhouse", "trulli", "dacha", "izba", "byre-dwelling", "siheyuan", "bungalo", "chalet", "gablehouse", "kulla", "vainakh tower", "tower", "frutighause", "longhouse", "lean-to", "fogou", "plank house", "assam house", "pole-frame house", "taipa", "chattel house", "yurt", "house-boat", "tipi", "covered wagon", "pit-house")) $vhouse\ s \ made of (set: $vmat to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatch", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tile", "clay tile", "wood", "planks", "grasses", "palm fronds", "branches", "hide", "canvas", "dry stone", "laid stone"))$vmat, with accents of (set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatch", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice brick", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tile", "clay tile", "wood", "planks", "grasses", "palm fronds", "branches", "hide", "canvas", "dry stone", "laid stone")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatch", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice brick", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tile", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hide", "canvas", "dry stone", "laid stone")) $vacc1 and $vacc2. The inhabitants appear to be (set: $npc to (either:"dragonborn", "elf", "half-elf", "human", "orc", "half-orc", "gnome", "halfling", "dwarf", "tiefling", "aarakocra", "genasi", "goliath", "aasimar", "bugbear", "firbolg", "goblin", "hobgoblin", "kenku", "kobold", "lizardfolk", "tabaxi", "triton", "tortle", "gith", "changeling", "kalashtar", "shifter", "warforged", "centaur", "loxodon", "minotaur", "simic", "vedalken", "verdan", "satyr", "half-giant")) $npc. (if: $plchar1stat6 > 7)[(set: $hos to 1)] (if: $plchar1stat6 < 7)[(set: $hos to 3)] (set: $vill to 1)} [[Explore the village?]] [[Do not->Walk through?]](t8n: "dissolve")[You are standing at the edge of the Forest Of Infinity.] (set: $san to 8) (set: $l to 0) (set: $exp to it+1) (t8n: "dissolve")[Would you like to go (t8n: "dissolve")[[[in?->diagnostic]]]]Things have gotten very bad for you very quickly. Roll a constitution saving throw. **The score to beat is (set: $consave to (random: 7,14)) $consave** A failed roll takes (set: $dmg to (random: 3,8)) $dmg damage. A sucessfull roll takes (set: $dmg to (random: 0,2)) $dmg damage. { //(if: $afflic is "poison")[Take damage for (set: $turns to (random: 1, 5)) $turns turns. You can cure yourself of poisoning by drinking milk!] (if: $afflic is "asleep")[Your sleep causes you to take (set: $dmg (random: 1,9)) $dmg (set: $dmg (either: "healing", "damage")) $dmg points. Affliction lasts for (set: $turns to (random: 2, 6)) $turns turns. You wake up after this, even if you are dying.]// } [[Continue?->Walk through?]] {(if: $hun < 3)[You take a moment to enjoy the fruit. The smell alone is enough to make your mouth water. Real fruit, a precious thing, is so rare you almost can't remember the last time you held one. ] (if: $hun > 3 )[You take a moment to weigh the fruit in your hands. You can feel the water inside it moving, alive. Your stomach almost growls at the weight of it, like dense rocks but colored like candy. It's lifeblood drizzles down your arm, sticky and sweet.] (if: $hun > 8)[You shove two fruit into your mouth before you can stop yourself. The skin of the fruit breaks easily and the seeds shatter and pop leaving a delectable mass of cool, sweet fruitflesh dribbling down your throat. You quickly grab more and glance down at them, then your bag.] } Add (set: $num to (random: 8,32))$num Fruit of Healing to your inventory.{ (set: $san to $san + 0.5)} //Each fruit heals (set: $heal to (random: 8, 64))$heal, with '64' being a full heal. Fruit stacks up to 64 in one inventory slot.// [[Walk onwards->Walk through?]] (either: "You feel very, very odd.", "You feel lightheaded.", "Everything is very funny all of a sudden.", "Everything is very scary all of a sudden.", "You feel like you can't think straight.", "You might be going insane.", "You're having a hard time focusing.", "You feel sick.", "You're so dizzy, you almost fall over.", "You feel like you might be running a fever.", "Your head feels like it's full of hot cotton.", "Your head feels like it's about to burst.", "Your head feels like it's wrapped in barbed wire.", "You can't focus your eyes.", "You feel like you're seeing things.", "The specters of the forest lean closer.", "The specters of the forest whisper to you.", "You never want to leave The Forest.", "You're on the verge of tears.", "You can't recall why you're here.", "You can't comprehend where you are.", "Your brain flips inside-out.", "You can't seem to catch your breath.", "The spectres of the forest cry out in agony.", "You feel like weeping.", "You're very, very angry.", "You think that a song and a dance would greatly improve the situation.", "You feel The Forest's grief.", "Something terrible happened here.", "You can hear distant singing.", "You hear thunder in your ears.", "The unseen stars beckon.", "The unseen stars watch, uncaring.", "You can't see the sky. You aren't sure it's still up there."){(set: $l to 2) (set: $exp to it+2) (set: $f to 1) (set: $hos to 1) (if: $afflic is "asleep")[ (set: $plchar1stat2 to $plcharstat2 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat3 to $plchar1stat3 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat1 to $plchar1stat1 - 1)] (display: "terrain") }It is (display: "tod2") {(if: $terraintime is > 1)[$terflav (set: $terraintime to it -1)] The (set: $treetype to (display: "treetype")) $treetype trees (display: "treedesc2") You are met with (display: "ev") (if: $san < 1)[(display: "san")] (display: "ruinsSet") (display: "biomeSet" )} (display: "lighting") (either: "loom forebodingly", "grow thicker", "chatter to each other", "stand guard", "watch knowingly", "root you on", "judge your every move", "extend their branches upwards, ever upward, blocking the sky", "grow taller with every step", "blot out the sky", "remain still, as though frozen in time", "shimmer with life", "are dropping a lot of pollen", "are difficult to navigate", "leaves flutter darkly", "leaves flutter in the breeze, shimmering like glitter", "leaves blink down at you", "all drop their leaves at once").(display: (either:"ev2.1", "ev2.2", "ev2.3", "ev2.4", "ev2.5", "ev2.6", "ev2.7", "ev2.8", "ev2.9", "ev2.10", "ev2.11", "ev2.12", "ev2.13", "ev2.14", "ev2.15", "ev2.16", "ev2.17", "ev2.18", "ev2.19", "ev2.20")){ (either: "one", "a few", "a dozen", "a herd of", "a swarm of") (either: "Acolyte Medium humanoid (any race), any alignment Armor Class 10 Hit Points 9 (2d8) Speed 30 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 14 (+2) CHA 11 (+0) Skills Medicine +4, Religion +2 Senses Passive Perception 12 Languages Any one language (usually Common) Challenge 1/4 (50 XP) Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (3 slots): bless, cure wounds, sanctuary Actions Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage", "Alchemical Homunculus Tiny construct, neutral Armor Class 13 (Natural Armor) Hit Points 1 (1d4) Speed 20 ft., fly 30 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 7 (-2) Skills Perception +4, Stealth +4 Damage Immunities Acid, Poison Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages understands the languages you speak Challenge 0 (10 XP) Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus’ skill bonuses and the bonuses to hit and damage of its Acidic Spittle. Actions (Require Your Bonus Action) Acidic Spittle. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 acid damage. Alchemical Salve (3/Day). The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice: Buoyancy. The target gains a flying speed of 10 feet for 10 minutes. Inspiration. The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1). Resilience. The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.", "Animated Armor Medium construct, unaligned Armor Class 18 (Natural Armor) Hit Points 33 (6d8 + 6) Speed 25 ft. STR 14 (+2) DEX 11 (+0) CON 13 (+1) INT 1 (-5) WIS 3 (-4) CHA 1 (-5) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6 Languages -- Challenge 1 (200 XP) Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor. Actions Multiattack. The armor makes two melee attacks. Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", "Ape Medium beast, unaligned Armor Class 12 Hit Points 19 (3d8 + 6) Speed 30 ft., climb 30 ft. STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 6 (-2) WIS 12 (+1) CHA 7 (-2) Skills Athletics +5, Perception +3 Senses Passive Perception 13 Languages -- Challenge 1/2 (100 XP) Actions Multiattack. The ape makes two fist attacks. Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", "Arcane Turret (Defender) Medium unknown, unaligned Armor Class 18 (Natural Armor) Hit Points 15 (1d4) Speed 15 ft., climb 15 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious Senses Passive Perception 10 Languages None Challenge 0 (10 XP) Artificer Creation. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action. On each of your turns, you can take a bonus action to cause the turret to activate if you are within 60 feet of it. As part of the same action, you can direct the turret to walk or climb up to 15 feet to an unoccupied space. You can summon a turret once for free and must finish a long rest before doing so again. You can also summon the turret by expending a spell slot of 1st level or higher. If you summon a second turret, the first turret disappears. Actions Detonate. As an action, you can command your turret to detonate if you are within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d6 force damage on a failed save or half as much damage on a successful one. Defender. The turret emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).", "Arcane Turret (Flamethrower) Medium unknown, unaligned Armor Class 18 (Natural Armor) Hit Points 15 (1d4) Speed 15 ft., climb 15 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious Senses Passive Perception 10 Languages None Challenge 0 (10 XP) Artificer Creation. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action. On each of your turns, you can take a bonus action to cause the turret to activate if you are within 60 feet of it. As part of the same action, you can direct the turret to walk or climb up to 15 feet to an unoccupied space. You can summon a turret once for free and must finish a long rest before doing so again. You can also summon the turret by expending a spell slot of 1st level or higher. If you summon a second turret, the first turret disappears. Actions Detonate. As an action, you can command your turret to detonate if you are within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d6 force damage on a failed save or half as much damage on a successful one. Flamethrower. The turret exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 1d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.", "Arcane Turret (Force Ballista) Medium unknown, unaligned Armor Class 18 (Natural Armor) Hit Points 15 (1d4) Speed 15 ft., climb 15 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious Senses Passive Perception 10 Languages None Challenge 0 (10 XP) Artificer Creation. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action. On each of your turns, you can take a bonus action to cause the turret to activate if you are within 60 feet of it. As part of the same action, you can direct the turret to walk or climb up to 15 feet to an unoccupied space. You can summon a turret once for free and must finish a long rest before doing so again. You can also summon the turret by expending a spell slot of 1st level or higher. If you summon a second turret, the first turret disappears. Actions Detonate. As an action, you can command your turret to detonate if you are within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d6 force damage on a failed save or half as much damage on a successful one. Force Ballista. Make a ranged spell attack, originating from the turret, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the turret.", "Awakened Shrub Small plant, unaligned Armor Class 9 Hit Points 10 (3d6) Speed 20 ft. STR 3 (-4) DEX 8 (-1) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 6 (-2) Damage Vulnerabilities Fire Damage Resistances Piercing Senses Passive Perception 10 Languages One language known by its creator Challenge 0 (10 XP) False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub. Actions Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.", "Axe Beak Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 50 ft. STR 14 (+2) DEX 12 (+1) CON 12 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.", "Baboon Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 30 ft., climb 30 ft. STR 8 (-1) DEX 14 (+2) CON 11 (+0) INT 4 (-3) WIS 12 (+1) CHA 6 (-2) Senses Passive Perception 11 Languages -- Challenge 0 (10 XP) Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.", "Badger Tiny beast, unaligned Armor Class 10 Hit Points 3 (1d4 + 1) Speed 20 ft., burrow 5 ft. STR 4 (-3) DEX 11 (+0) CON 12 (+1) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Senses Darkvision 30 ft., Passive Perception 11 Languages -- Challenge 0 (10 XP) Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Bandit Medium humanoid (any race), any non-lawful alignment Armor Class 12 (Leather Armor) Hit Points 11 (2d8 + 2) Speed 30 ft. STR 11 (+0) DEX 12 (+1) CON 12 (+1) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Senses Passive Perception 10 Languages Any one language (usually Common) Challenge 1/8 (25 XP) Actions Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "Bat Tiny beast, unaligned Armor Class 12 Hit Points 1 (1d4 - 1) Speed 5 ft., fly 30 ft. STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3) Senses Blindsight 60 ft., Passive Perception 11 Languages -- Challenge 0 (10 XP) Echolocation. The bat can't use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.", "Black Bear Medium beast, unaligned Armor Class 11 (Natural Armor) Hit Points 19 (3d8 + 6) Speed 40 ft., climb 30 ft. STR 15 (+2) DEX 10 (+0) CON 14 (+2) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1/2 (100 XP) Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.", "Blink Dog Medium fey, lawful good Armor Class 13 Hit Points 22 (4d8 + 4) Speed 40 ft. STR 12 (+1) DEX 17 (+3) CON 12 (+1) INT 10 (+0) WIS 13 (+1) CHA 11 (+0) Skills Perception +3, Stealth +5 Senses Passive Perception 13 Languages Blink Dog , understands Sylvan but can't speak it Challenge 1/4 (50 XP) Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.", "Blood Hawk Small beast, unaligned Armor Class 12 Hit Points 7 (2d6) Speed 10 ft., fly 60 ft. STR 6 (-2) DEX 14 (+2) CON 10 (+0) INT 3 (-4) WIS 14 (+2) CHA 5 (-3) Skills Perception +4 Senses Passive Perception 14 Languages -- Challenge 1/8 (25 XP) Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight. Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "Boar Medium beast, unaligned Armor Class 11 (Natural Armor) Hit Points 11 (2d8 + 2) Speed 40 ft. STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 2 (-4) WIS 9 (-1) CHA 5 (-3) Senses Passive Perception 9 Languages -- Challenge 1/4 (50 XP) Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Actions Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", "Brass Dragon Wyrmling Medium dragon, chaotic good Armor Class 16 (Natural Armor) Hit Points 16 (3d8 + 3) Speed 30 ft., burrow 15 ft., fly 60 ft. STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 10 (+0) WIS 11 (+0) CHA 13 (+1) Saving Throws DEX +2, CON +3, WIS +2, CHA +3 Skills Perception +4, Stealth +2 Damage Immunities Fire Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 1 (200 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", "Brown Bear Large beast, unaligned Armor Class 11 (Natural Armor) Hit Points 34 (4d10 + 12) Speed 40 ft., climb 30 ft. STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 2 (-4) WIS 13 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "Bugbear Medium humanoid (goblinoid), chaotic evil Armor Class 16 (Hide Armor, Shield) Hit Points 27 (5d8 + 5) Speed 30 ft. STR 15 (+2) DEX 14 (+2) CON 13 (+1) INT 8 (-1) WIS 11 (+0) CHA 9 (-1) Skills Stealth +6, Survival +2 Senses Darkvision 60 ft., Passive Perception 10 Languages Common, Goblin Challenge 1 (200 XP) Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack). Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack. Actions Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.", "Camel Large beast, unaligned Armor Class 9 Hit Points 15 (2d10 + 4) Speed 50 ft. STR 16 (+3) DEX 8 (-1) CON 14 (+2) INT 2 (-4) WIS 8 (-1) CHA 5 (-3) Senses Passive Perception 9 Languages -- Challenge 1/8 (25 XP) Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", "Cat Tiny beast, unaligned Armor Class 12 Hit Points 2 (1d4) Speed 40 ft., climb 30 ft. STR 3 (-4) DEX 15 (+2) CON 10 (+0) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +4 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. Actions Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "Cockatrice Small monstrosity, unaligned Armor Class 11 Hit Points 27 (6d6 + 6) Speed 20 ft., fly 40 ft. STR 6 (-2) DEX 12 (+1) CON 12 (+1) INT 2 (-4) WIS 13 (+1) CHA 5 (-3) Senses Darkvision 60 ft., Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.", "Constrictor Snake Large beast, unaligned Armor Class 12 Hit Points 13 (2d10 + 2) Speed 30 ft., swim 30 ft. STR 15 (+2) DEX 14 (+2) CON 12 (+1) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Senses Blindsight 10 ft., Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage. Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", "Copper Dragon Wyrmling Medium dragon, chaotic good Armor Class 16 (Natural Armor) Hit Points 22 (4d8 + 4) Speed 30 ft., climb 30 ft., fly 60 ft. STR 15 (+2) DEX 12 (+1) CON 13 (+1) INT 14 (+2) WIS 11 (+0) CHA 13 (+1) Saving Throws DEX +3, CON +3, WIS +2, CHA +3 Skills Perception +4, Stealth +3 Damage Immunities Acid Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 1 (200 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", "Crab Tiny beast, unaligned Armor Class 11 (Natural Armor) Hit Points 2 (1d4) Speed 20 ft., swim 20 ft. STR 2 (-4) DEX 11 (+0) CON 10 (+0) INT 1 (-5) WIS 8 (-1) CHA 2 (-4) Skills Stealth +2 Senses Blindsight 30 ft., Passive Perception 9 Languages -- Challenge 0 (10 XP) Amphibious. The crab can breathe air and water. Actions Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.", "Crocodile Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 19 (3d10 + 3) Speed 20 ft., swim 30 ft. STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Skills Stealth +2 Senses Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Hold Breath. The crocodile can hold its breath for 15 minutes. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.", "Darkmantle Small monstrosity, unaligned Armor Class 11 Hit Points 22 (5d6 + 5) Speed 10 ft., fly 30 ft. STR 16 (+3) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Skills Stealth +3 Senses Blindsight 60 ft., Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Echolocation. The darkmantle can't use its blindsight while deafened. False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. Actions Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement. Darkness Aura (1/Day). A 15-­-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.", "Death Dog Medium monstrosity, neutral evil Armor Class 12 Hit Points 39 (6d8 + 12) Speed 40 ft. STR 15 (+2) DEX 14 (+2) CON 14 (+2) INT 3 (-4) WIS 13 (+1) CHA 6 (-2) Skills Perception +5, Stealth +4 Senses Darkvision 120 ft., Passive Perception 15 Languages -- Challenge 1 (200 XP) Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. Actions Multiattack. The dog makes two bite attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.", "Deer Medium beast, unaligned Armor Class 13 Hit Points 4 (1d8) Speed 50 ft. STR 11 (+0) DEX 16 (+3) CON 11 (+0) INT 2 (-4) WIS 14 (+2) CHA 5 (-3) Senses Passive Perception 12 Languages -- Challenge 0 (10 XP) Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", "Dire Wolf Large beast, unaligned Armor Class 14 (Natural Armor) Hit Points 37 (5d10 + 10) Speed 50 ft. STR 17 (+3) DEX 15 (+2) CON 15 (+2) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +4 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", "Draft Horse Large beast, unaligned Armor Class 10 Hit Points 19 (3d10 + 3) Speed 40 ft. STR 18 (+4) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 7 (-2) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.", "Dretch Small fiend (demon), chaotic evil Armor Class 11 (Natural Armor) Hit Points 18 (4d6 + 4) Speed 20 ft. STR 11 (+0) DEX 11 (+0) CON 12 (+1) INT 5 (-3) WIS 8 (-1) CHA 3 (-4) Damage Resistances Cold, Fire, Lightning Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages Abyssal, Telepathy 60 ft. Challenge 1/4 (50 XP) Actions Multiattack. The dretch makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.", "Dryad Medium fey, neutral Armor Class 11 (16 With Barkskin) Hit Points 22 (5d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 11 (+0) INT 14 (+2) WIS 15 (+2) CHA 18 (+4) Skills Perception +4, Stealth +5 Senses Darkvision 60 ft., Passive Perception 14 Languages Elvish, Sylvan Challenge 1 (200 XP) Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: At will: druidcraft 3/day each: entangle, goodberry 1/day each: barkskin, pass without trace, shillelagh Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects. Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language. Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. Actions Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh. Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.", "Dust Mephit Small elemental, neutral evil Armor Class 12 Hit Points 17 (5d6) Speed 30 ft., fly 30 ft. STR 5 (-3) DEX 14 (+2) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 10 (+0) Skills Perception +2, Stealth +4 Damage Vulnerabilities Fire Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Auran, Terran Challenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Innate Spellcasting.(1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage. Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Eagle Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 10 ft., fly 60 ft. STR 6 (-2) DEX 15 (+2) CON 10 (+0) INT 2 (-4) WIS 14 (+2) CHA 7 (-2) Skills Perception +4 Senses Passive Perception 14 Languages -- Challenge 0 (10 XP) Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight. Actions Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", "Elk Large beast, unaligned Armor Class 10 Hit Points 13 (2d10 + 2) Speed 50 ft. STR 16 (+3) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 10 (+0) CHA 6 (-2) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Actions Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.", "Flying Snake Tiny beast, unaligned Armor Class 14 Hit Points 5 (2d4) Speed 30 ft., fly 60 ft., swim 30 ft. STR 4 (-3) DEX 18 (+4) CON 11 (+0) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Senses Blindsight 10 ft., Passive Perception 11 Languages -- Challenge 1/8 (25 XP) Flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach. Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.", "Flying Sword Small construct, unaligned Armor Class 17 (Natural Armor) Hit Points 17 (5d6) Speed 0 ft., fly 50 ft. (hover) STR 12 (+1) DEX 15 (+2) CON 11 (+0) INT 1 (-5) WIS 5 (-3) CHA 1 (-5) Saving Throws DEX +4 Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7 Languages -- Challenge 1/4 (50 XP) Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword. Actions Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.", "Frog Tiny beast, unaligned Armor Class 11 Hit Points 1 (1d4 - 1) Speed 20 ft., swim 20 ft. STR 1 (-5) DEX 13 (+1) CON 8 (-1) INT 1 (-5) WIS 8 (-1) CHA 3 (-4) Skills Perception +1, Stealth +3 Senses Darkvision 30 ft., Passive Perception 11 Languages -- Challenge 0 (10 XP) Amphibious. The frog can breathe air and water. Standing Leap. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.", "Ghoul Medium undead, chaotic evil Armor Class 12 Hit Points 22 (5d8) Speed 30 ft. STR 13 (+1) DEX 15 (+2) CON 10 (+0) INT 7 (-2) WIS 10 (+0) CHA 6 (-2) Damage Immunities Poison Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Common Challenge 1 (200 XP) Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Giant Badger Medium beast, unaligned Armor Class 10 Hit Points 13 (2d8 + 4) Speed 30 ft., burrow 10 ft. STR 13 (+1) DEX 10 (+0) CON 15 (+2) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Senses Darkvision 30 ft., Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The badger makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.", "Giant Bat Large beast, unaligned Armor Class 13 Hit Points 22 (4d10) Speed 10 ft., fly 60 ft. STR 15 (+2) DEX 16 (+3) CON 11 (+0) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Senses Blindsight 60 ft., Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Echolocation. The bat can't use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.", "Giant Centipede Small beast, unaligned Armor Class 13 (Natural Armor) Hit Points 4 (1d6 + 1) Speed 30 ft., climb 30 ft. STR 5 (-3) DEX 14 (+2) CON 12 (+1) INT 1 (-5) WIS 7 (-2) CHA 3 (-4) Senses Blindsight 30 ft., Passive Perception 8 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "Giant Crab Medium beast, unaligned Armor Class 15 (Natural Armor) Hit Points 13 (3d8) Speed 30 ft., swim 30 ft. STR 13 (+1) DEX 15 (+2) CON 11 (+0) INT 1 (-5) WIS 9 (-1) CHA 3 (-4) Skills Stealth +4 Senses Blindsight 30 ft., Passive Perception 9 Languages -- Challenge 1/8 (25 XP) Amphibious. The crab can breathe air and water. Actions Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.", "Giant Eagle Large beast, neutral good Armor Class 13 Hit Points 26 (4d10 + 4) Speed 10 ft., fly 80 ft. STR 16 (+3) DEX 17 (+3) CON 13 (+1) INT 8 (-1) WIS 14 (+2) CHA 10 (+0) Skills Perception +4 Senses Passive Perception 14 Languages Giant Eagle , understands Common and Auran but can't speak them Challenge 1 (200 XP) Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The eagle makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "Giant Fire Beetle Small beast, unaligned Armor Class 13 (Natural Armor) Hit Points 4 (1d6 + 1) Speed 30 ft. STR 8 (-1) DEX 10 (+0) CON 12 (+1) INT 1 (-5) WIS 7 (-2) CHA 3 (-4) Senses Blindsight 30 ft., Passive Perception 8 Languages -- Challenge 0 (10 XP) Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.", "Giant Frog Medium beast, unaligned Armor Class 11 Hit Points 18 (4d8) Speed 30 ft., swim 30 ft. STR 12 (+1) DEX 13 (+1) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Skills Perception +2, Stealth +3 Senses Darkvision 30 ft., Passive Perception 12 Languages -- Challenge 1/4 (50 XP) Amphibious. The frog can breathe air and water. Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target. Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.", "Giant Goat Large beast, unaligned Armor Class 11 (Natural Armor) Hit Points 19 (3d10 + 3) Speed 40 ft. STR 17 (+3) DEX 11 (+0) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Senses Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", "Giant Hyena Large beast, unaligned Armor Class 12 Hit Points 45 (6d10 + 12) Speed 50 ft. STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", "Giant Lizard Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 19 (3d10 + 3) Speed 30 ft., climb 30 ft. STR 15 (+2) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "Giant Owl Large beast, neutral Armor Class 12 Hit Points 19 (3d10 + 3) Speed 5 ft., fly 60 ft. STR 13 (+1) DEX 15 (+2) CON 12 (+1) INT 8 (-1) WIS 13 (+1) CHA 10 (+0) Skills Perception +5, Stealth +4 Senses Darkvision 120 ft., Passive Perception 15 Languages Giant Owl , understands Common, Elvish, and Sylvan but can’t speak them Challenge 1/4 (50 XP) Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. Actions Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.", "Giant Poisonous Snake Medium beast, unaligned Armor Class 14 Hit Points 11 (2d8 + 2) Speed 30 ft., swim 30 ft. STR 10 (+0) DEX 18 (+4) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Skills Perception +2 Senses Blindsight 10 ft., Passive Perception 12 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.", "Giant Rat Small beast, unaligned Armor Class 12 Hit Points 7 (2d6) Speed 30 ft. STR 7 (-2) DEX 15 (+2) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 4 (-3) Senses Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "Giant Spider Large beast, unaligned Armor Class 14 (Natural Armor) Hit Points 26 (4d10 + 4) Speed 30 ft., climb 30 ft. STR 14 (+2) DEX 16 (+3) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 4 (-3) Skills Stealth +7 Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 1 (200 XP) Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).", "Giant Toad Large beast, unaligned Armor Class 11 Hit Points 39 (6d10 + 6) Speed 20 ft., swim 40 ft. STR 15 (+2) DEX 13 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 1 (200 XP) Amphibious. The toad can breathe air and water. Standing Leap. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target. Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.", "Giant Vulture Large beast, neutral Armor Class 10 Hit Points 22 (3d10 + 6) Speed 10 ft., fly 60 ft. STR 15 (+2) DEX 10 (+0) CON 15 (+2) INT 6 (-2) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages Understands Common but can't speak it Challenge 1 (200 XP) Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Multiattack. The vulture makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", "Giant Wasp Medium beast, unaligned Armor Class 12 Hit Points 13 (3d8) Speed 10 ft., fly 50 ft. STR 10 (+0) DEX 14 (+2) CON 10 (+0) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Senses Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Actions Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "Giant Weasel Medium beast, unaligned Armor Class 13 Hit Points 9 (2d8) Speed 40 ft. STR 11 (+0) DEX 16 (+3) CON 10 (+0) INT 4 (-3) WIS 12 (+1) CHA 5 (-3) Skills Perception +3, Stealth +5 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1/8 (25 XP) Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", "Giant Wolf Spider Medium beast, unaligned Armor Class 13 Hit Points 11 (2d8 + 2) Speed 40 ft., climb 40 ft. STR 12 (+1) DEX 16 (+3) CON 13 (+1) INT 3 (-4) WIS 12 (+1) CHA 4 (-3) Skills Perception +3, Stealth +7 Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1/4 (50 XP) Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "Goat Medium beast, unaligned Armor Class 10 Hit Points 4 (1d8) Speed 40 ft. STR 12 (+1) DEX 10 (+0) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Passive Perception 10 Languages -- Challenge 0 (10 XP) Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", "Gray Ooze Medium ooze, unaligned Armor Class 8 Hit Points 22 (3d8 + 9) Speed 10 ft., climb 10 ft. STR 12 (+1) DEX 6 (-2) CON 16 (+3) INT 1 (-5) WIS 6 (-2) CHA 2 (-4) Skills Stealth +2 Damage Resistances Acid, Cold, Fire Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 Languages -- Challenge 1/2 (100 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. Actions Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.", "Harpy Medium monstrosity, chaotic evil Armor Class 11 Hit Points 38 (7d8 + 7) Speed 20 ft., fly 40 ft. STR 12 (+1) DEX 13 (+1) CON 12 (+1) INT 7 (-2) WIS 10 (+0) CHA 13 (+1) Senses Passive Perception 10 Languages Common Challenge 1 (200 XP) Actions Multiattack. The harpy makes two attacks: one with its claws and one with its club. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.", "Hawk Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4 - 1) Speed 10 ft., fly 60 ft. STR 5 (-3) DEX 16 (+3) CON 8 (-1) INT 2 (-4) WIS 14 (+2) CHA 6 (-2) Skills Perception +4 Senses Passive Perception 14 Languages -- Challenge 0 (10 XP) Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight. Actions Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "Hippogriff Large monstrosity, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 40 ft., fly 60 ft. STR 17 (+3) DEX 13 (+1) CON 13 (+1) INT 2 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +5 Senses Passive Perception 15 Languages -- Challenge 1 (200 XP) Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The hippogriff makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "Homunculus Tiny construct, neutral Armor Class 13 (Natural Armor) Hit Points 5 (2d4) Speed 20 ft., fly 40 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 7 (-2) Damage Immunities Poison Condition Immunities Charmed, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Understands the languages of its creator but can't speak Challenge 0 (10 XP) Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.", "Hyena Medium beast, unaligned Armor Class 11 Hit Points 5 (1d8 + 1) Speed 50 ft. STR 11 (+0) DEX 13 (+1) CON 12 (+1) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.", "Ice Mephit Small elemental, neutral evil Armor Class 11 Hit Points 21 (6d6) Speed 30 ft., fly 30 ft. STR 7 (-2) DEX 13 (+1) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities Bludgeoning, Fire Damage Immunities Cold, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.", "Imp Tiny fiend (devil), lawful evil Armor Class 13 Hit Points 10 (3d4 + 3) Speed 20 ft., fly 40 ft. STR 6 (-2) DEX 17 (+3) CON 13 (+1) INT 11 (+0) WIS 12 (+1) CHA 14 (+2) Skills Deception +4, Insight +3, Persuasion +4, Stealth +5 Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 120 ft., Passive Perception 11 Languages Common, Infernal Challenge 1 (200 XP) Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Devil's Sight. Magical darkness doesn't impede the imp's darkvision. Magic Resistance. The imp has advantage on saving throws against spells and other magical effects. Actions Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.", "Jackal Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 40 ft. STR 8 (-1) DEX 15 (+2) CON 11 (+0) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.", "Lemure Medium fiend (devil), lawful evil Armor Class 7 Hit Points 13 (3d8) Speed 15 ft. STR 10 (+0) DEX 5 (-3) CON 11 (+0) INT 1 (-5) WIS 11 (+0) CHA 3 (-4) Damage Resistances Cold Damage Immunities Fire, Poison Condition Immunities Charmed, Frightened, Poisoned Senses Darkvision 120 ft., Passive Perception 10 Languages Understands Infernal but can't speak it Challenge 0 (10 XP) Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water. Actions Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", "Lion Large beast, unaligned Armor Class 12 Hit Points 26 (4d10 + 4) Speed 50 ft. STR 17 (+3) DEX 15 (+2) CON 13 (+1) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "Lizard Tiny beast, unaligned Armor Class 10 Hit Points 2 (1d4) Speed 20 ft., climb 20 ft. STR 2 (-4) DEX 11 (+0) CON 10 (+0) INT 1 (-5) WIS 8 (-1) CHA 3 (-4) Senses Darkvision 30 ft., Passive Perception 9 Languages -- Challenge 0 (10 XP) Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Magma Mephit Small elemental, neutral evil Armor Class 11 Hit Points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. STR 8 (-1) DEX 12 (+1) CON 12 (+1) INT 7 (-2) WIS 10 (+0) CHA 10 (+0) Skills Stealth +3 Damage Vulnerabilities Cold Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Ignan, Terran Challenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Innate Spellcasting.(1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", "Magmin Small elemental, chaotic neutral Armor Class 14 (Natural Armor) Hit Points 9 (2d6 + 2) Speed 30 ft. STR 7 (-2) DEX 15 (+2) CON 12 (+1) INT 8 (-1) WIS 11 (+0) CHA 10 (+0) Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Fire Senses Darkvision 60 ft., Passive Perception 10 Languages Ignan Challenge 1/2 (100 XP) Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", "Mastiff Medium beast, unaligned Armor Class 12 Hit Points 5 (1d8 + 1) Speed 40 ft. STR 13 (+1) DEX 14 (+2) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1/8 (25 XP) Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", "Mule Medium beast, unaligned Armor Class 10 Hit Points 11 (2d8 + 2) Speed 40 ft. STR 14 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity. Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", "Octopus Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 5 ft., swim 30 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 3 (-4) WIS 10 (+0) CHA 4 (-3) Skills Perception +2, Stealth +4 Senses Darkvision 30 ft., Passive Perception 12 Languages -- Challenge 0 (10 XP) Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater. Actions Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.", "Owl Tiny beast, unaligned Armor Class 11 Hit Points 1 (1d4 - 1) Speed 5 ft., fly 60 ft. STR 3 (-4) DEX 13 (+1) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +3 Senses Darkvision 120 ft., Passive Perception 13 Languages -- Challenge 0 (10 XP) Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. Actions Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "Panther Medium beast, unaligned Armor Class 12 Hit Points 13 (3d8) Speed 50 ft., climb 40 ft. STR 14 (+2) DEX 15 (+2) CON 10 (+0) INT 3 (-4) WIS 14 (+2) CHA 7 (-2) Skills Perception +4, Stealth +6 Senses Passive Perception 14 Languages -- Challenge 1/4 (50 XP) Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", "Poisonous Snake Tiny beast, unaligned Armor Class 13 Hit Points 2 (1d4) Speed 30 ft., swim 30 ft. STR 2 (-4) DEX 16 (+3) CON 11 (+0) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Senses Blindsight 10 ft., Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "Pony Medium beast, unaligned Armor Class 10 Hit Points 11 (2d8 + 2) Speed 40 ft. STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 11 (+0) CHA 7 (-2) Senses Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Actions Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.", "Pseudodragon Tiny dragon, neutral good Armor Class 13 (Natural Armor) Hit Points 7 (2d4 + 2) Speed 15 ft., fly 60 ft. STR 6 (-2) DEX 15 (+2) CON 13 (+1) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Skills Perception +3, Stealth +4 Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13 Languages Understands Common and Draconic but can't speak them Challenge 1/4 (50 XP) Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects. Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.", "Pteranodon Medium beast, unaligned Armor Class 13 Natural Armor Hit Points 13 (3d8) Speed 10 ft., fly 60 ft. STR 12 (+1) DEX 15 (+2) CON 10 (+0) INT 2 (-4) WIS 9 (-1) CHA 5 (-3) Skills Perception +1 Senses Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.", "Quasit Tiny fiend (demon, shapechanger), chaotic evil Armor Class 13 Hit Points 7 (3d4) Speed 40 ft. STR 5 (-3) DEX 17 (+3) CON 10 (+0) INT 7 (-2) WIS 10 (+0) CHA 10 (+0) Skills Stealth +5 Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 120 ft., Passive Perception 10 Languages Abyssal, Common Challenge 1 (200 XP) Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects. Actions Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Scare (1/Day). One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.", "Rat Tiny beast, unaligned Armor Class 10 Hit Points 1 (1d4 - 1) Speed 20 ft. STR 2 (-4) DEX 11 (+0) CON 9 (-1) INT 2 (-4) WIS 10 (+0) CHA 4 (-3) Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 0 (10 XP) Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Raven Tiny beast, unaligned Armor Class 12 Hit Points 1 (1d4 - 1) Speed 10 ft., fly 50 ft. STR 2 (-4) DEX 14 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Riding Horse Large beast, unaligned Armor Class 10 Hit Points 13 (2d10 + 2) Speed 60 ft. STR 16 (+3) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 7 (-2) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", "Rust Monster Medium monstrosity, unaligned Armor Class 14 (Natural Armor) Hit Points 27 (5d8 + 5) Speed 40 ft. STR 13 (+1) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 13 (+1) CHA 6 (-2) Senses Darkvision 60 ft., Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.", "Satyr Medium fey, chaotic neutral Armor Class 14 (Leather Armor) Hit Points 31 (7d8) Speed 40 ft. STR 12 (+1) DEX 16 (+3) CON 11 (+0) INT 12 (+1) WIS 10 (+0) CHA 14 (+2) Skills Perception +2, Performance +6, Stealth +5 Senses Passive Perception 12 Languages Common, Elvish, Sylvan Challenge 1/2 (100 XP) Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects. Actions Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "Scorpion Tiny beast, unaligned Armor Class 11 (Natural Armor) Hit Points 1 (1d4 - 1) Speed 10 ft. STR 2 (-4) DEX 11 (+0) CON 8 (-1) INT 1 (-5) WIS 8 (-1) CHA 2 (-4) Senses Blindsight 10 ft., Passive Perception 9 Languages -- Challenge 0 (10 XP) Actions Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.", "Shadow Medium undead, chaotic evil Armor Class 12 Hit Points 16 (3d8 + 3) Speed 40 ft. STR 6 (-2) DEX 14 (+2) CON 13 (+1) INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Skills Stealth +4 Damage Vulnerabilities Radiant Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Necrotic, Poison Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Actions Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.", "Shrieker Medium plant, unaligned Armor Class 5 Hit Points 13 (3d8) Speed 0 ft. STR 1 (-5) DEX 1 (-5) CON 10 (+0) INT 1 (-5) WIS 3 (-4) CHA 1 (-5) Condition Immunities Blinded, Deafened, Frightened Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6 Languages -- Challenge 0 (10 XP) False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus. Reactions Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.", "Skeleton Medium undead, lawful evil Armor Class 13 (Armor Scraps) Hit Points 13 (2d8 + 4) Speed 30 ft. STR 10 (+0) DEX 14 (+2) CON 15 (+2) INT 6 (-2) WIS 8 (-1) CHA 5 (-3) Damage Vulnerabilities Bludgeoning Damage Immunities Poison Condition Immunities Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages Understands all languages it knew in life but can't speak Challenge 1/4 (50 XP) Actions Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "Specter Medium undead, chaotic evil Armor Class 12 Hit Points 22 (5d8) Speed 0 ft., fly 50 ft. (hover) STR 1 (-5) DEX 14 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 11 (+0) Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Necrotic, Poison Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft., Passive Perception 10 Languages Understands all languages it knew in life but can't speak Challenge 1 (200 XP) Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "Spider Tiny beast, unaligned Armor Class 12 Hit Points 1 (1d4 - 1) Speed 20 ft., climb 20 ft. STR 2 (-4) DEX 14 (+2) CON 8 (-1) INT 1 (-5) WIS 10 (+0) CHA 2 (-4) Skills Stealth +4 Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 0 (10 XP) Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.", "Sprite Tiny fey, neutral good Armor Class 15 (Leather Armor) Hit Points 2 (1d4) Speed 10 ft., fly 40 ft. STR 3 (-4) DEX 18 (+4) CON 10 (+0) INT 14 (+2) WIS 13 (+1) CHA 11 (+0) Skills Perception +3, Stealth +8 Senses Passive Perception 13 Languages Common, Elvish, Sylvan Challenge 1/4 (50 XP) Actions Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.", "Steam Mephit Small elemental, neutral evil Armor Class 10 Hit Points 21 (6d6) Speed 30 ft., fly 30 ft. STR 5 (-3) DEX 11 (+0) CON 10 (+0) INT 11 (+0) WIS 10 (+0) CHA 12 (+1) Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Aquan, Ignan Challenge 1/4 (50 XP) Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Innate Spellcasting.(1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage. Steam Breath (Recharge 6). The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.", "Stirge Tiny beast, unaligned Armor Class 14 (Natural Armor) Hit Points 2 (1d4) Speed 10 ft., fly 40 ft. STR 4 (-3) DEX 16 (+3) CON 11 (+0) INT 2 (-4) WIS 8 (-1) CHA 6 (-2) Senses Darkvision 60 ft., Passive Perception 9 Languages -- Challenge 1/8 (25 XP) Actions Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", "Swarm of Bats Medium swarm of Tiny beasts, unaligned Armor Class 12 Hit Points 22 (5d8) Speed 0 ft., fly 30 ft. STR 5 (-3) DEX 15 (+2) CON 10 (+0) INT 2 (-4) WIS 12 (+1) CHA 4 (-3) Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Blindsight 60 ft., Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Echolocation. The swarm can’t use its blindsight while deafened. Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain hit points or gain temporary hit points. Actions Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.", "Swarm of Insects Medium swarm of Tiny beasts, unaligned Armor Class 12 (Natural Armor) Hit Points 22 (5d8) Speed 20 ft., climb 20 ft. STR 3 (-4) DEX 13 (+1) CON 10 (+0) INT 1 (-5) WIS 7 (-2) CHA 1 (-5) Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Blindsight 10 ft., Passive Perception 8 Languages -- Challenge 1/2 (100 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. Actions Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "Swarm of Quippers Medium swarm of Tiny beasts, unaligned Armor Class 13 Hit Points 28 (8d8 - 8) Speed 0 ft., swim 40 ft. STR 13 (+1) DEX 16 (+3) CON 9 (-1) INT 1 (-5) WIS 7 (-2) CHA 2 (-4) Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Darkvision 60 ft., Passive Perception 8 Languages -- Challenge 1 (200 XP) Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points. Water Breathing. The swarm can breathe only underwater. Actions Bite.. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.", "Swarm of Ravens Medium swarm of Tiny beasts, unaligned Armor Class 12 Hit Points 24 (7d8 - 7) Speed 10 ft., fly 50 ft. STR 6 (-2) DEX 14 (+2) CON 8 (-1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +5 Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Passive Perception 15 Languages -- Challenge 1/4 (50 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points. Actions Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", "Tiger Large beast, unaligned Armor Class 12 Hit Points 37 (5d10 + 10) Speed 40 ft. STR 17 (+3) DEX 15 (+2) CON 14 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", "Twig Blight Small plant, neutral evil Armor Class 13 Natural Armor Hit Points 4 (1d6 + 1) Speed 20 ft. STR 6 (-2) DEX 13 (+1) CON 12 (+1) INT 4 (-3) WIS 8 (-1) CHA 3 (-4) Skills Stealth +3 Damage Vulnerabilities Fire Condition Immunities Blinded, Deafened Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9 Languages Common understands but can’t speak Challenge 1/8 (25 XP) False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub. Actions Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.", "Violet Fungus Medium plant, unaligned Armor Class 5 Hit Points 18 (4d8) Speed 5 ft. STR 3 (-4) DEX 1 (-5) CON 10 (+0) INT 1 (-5) WIS 3 (-4) CHA 1 (-5) Condition Immunities Blinded, Deafened, Frightened Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6 Languages -- Challenge 1/4 (50 XP) False Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus. Actions Multiattack. The fungus makes 1d4 Rotting Touch attacks. Rotting Touch. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.", "Vulture Medium beast, unaligned Armor Class 10 Hit Points 5 (1d8 + 1) Speed 10 ft., fly 50 ft. STR 7 (-2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", "Warhorse Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Senses Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "Warhorse Skeleton Large undead, lawful evil Armor Class 13 (Barding Scraps) Hit Points 22 (3d10 + 6) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 15 (+2) INT 2 (-4) WIS 8 (-1) CHA 5 (-3) Damage Vulnerabilities Bludgeoning Damage Immunities Poison Condition Immunities Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages -- Challenge 1/2 (100 XP) Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "Weasel Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4 - 1) Speed 30 ft. STR 3 (-4) DEX 16 (+3) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 3 (-4) Skills Perception +3, Stealth +5 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Wolf Medium beast, unaligned Armor Class 13 (Natural Armor) Hit Points 11 (2d8 + 2) Speed 40 ft. STR 12 (+1) DEX 15 (+2) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +3, Stealth +4 Senses Passive Perception 13 Languages -- Challenge 1/4 (50 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", "Worg Large monstrosity, neutral evil Armor Class 13 (Natural Armor) Hit Points 26 (4d10 + 4) Speed 50 ft. STR 16 (+3) DEX 13 (+1) CON 13 (+1) INT 7 (-2) WIS 11 (+0) CHA 8 (-1) Skills Perception +4 Senses Darkvision 60 ft., Passive Perception 14 Languages Goblin, Worg Challenge 1/2 (100 XP) Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", "Zombie Medium undead, neutral evil Armor Class 8 Hit Points 22 (3d8 + 9) Speed 20 ft. STR 13 (+1) DEX 6 (-2) CON 16 (+3) INT 3 (-4) WIS 6 (-2) CHA 5 (-3) Saving Throws WIS +0 Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 8 Languages Understands the languages of its creator but can't speak Challenge 1/4 (50 XP) Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Actions Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.")] (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand", "The $mob start exhibiting a grooming behavior.", "The $mob start exhibiting a feeding behavior.", "You can't tell if the $mob can even tell you're there.", "The $mob seemed disinterested in you.")] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!")(set: $plchar1stat1 to $plchar1stat1 + 1)] }{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (either: "Allosaurus Large beast, unaligned Armor Class 13 Natural Armor Hit Points 51 (6d10 + 18) Speed 60 ft. STR 19 (+4) DEX 13 (+1) CON 17 (+3) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Skills Perception +5 Senses Passive Perception 15 Languages -- Challenge 2 (450 XP) Pounce. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action. Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.", "Ankheg Large monstrosity, unaligned Armor Class 14 (Natural Armor), 11 While Prone Hit Points 39 (6d10 + 6) Speed 30 ft., burrow 10 ft. STR 17 (+3) DEX 11 (+0) CON 13 (+1) INT 1 (-5) WIS 13 (+1) CHA 6 (-2) Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11 Languages -- Challenge 2 (450 XP) Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so. Acid Spray (Recharge 6). The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.", "Awakened Tree Huge plant, unaligned Armor Class 13 (Natural Armor) Hit Points 59 (7d12 + 14) Speed 20 ft. STR 19 (+4) DEX 6 (-2) CON 15 (+2) INT 10 (+0) WIS 10 (+0) CHA 7 (-2) Damage Vulnerabilities Fire Damage Resistances Bludgeoning, Piercing Senses Passive Perception 10 Languages One language known by its creator Challenge 2 (450 XP) False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree. Actions Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.", "Azer Medium elemental, lawful neutral Armor Class 17 (Natural Armor, Shield) Hit Points 39 (6d8 + 12) Speed 30 ft. STR 17 (+3) DEX 12 (+1) CON 15 (+2) INT 12 (+1) WIS 13 (+1) CHA 10 (+0) Saving Throws CON +4 Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Passive Perception 11 Languages Ignan Challenge 2 (450 XP) Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet. Actions Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.", "Black Dragon Wyrmling Medium dragon, chaotic evil Armor Class 17 (Natural Armor) Hit Points 33 (6d8 + 6) Speed 30 ft., fly 60 ft., swim 30 ft. STR 15 (+2) DEX 14 (+2) CON 13 (+1) INT 10 (+0) WIS 11 (+0) CHA 13 (+1) Saving Throws DEX +4, CON +3, WIS +2, CHA +3 Skills Perception +4, Stealth +4 Damage Immunities Acid Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 2 (450 XP) Amphibious. The dragon can breathe air and water. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage. Acid Breath (Recharge 5–6). The dragon exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.", "Bronze Dragon Wyrmling Medium dragon, lawful good Armor Class 17 (Natural Armor) Hit Points 32 (5d8 + 10) Speed 30 ft., fly 60 ft., swim 30 ft. STR 17 (+3) DEX 10 (+0) CON 15 (+2) INT 12 (+1) WIS 11 (+0) CHA 15 (+2) Saving Throws DEX +2, CON +4, WIS +2, CHA +4 Skills Perception +4, Stealth +2 Damage Immunities Lightning Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 2 (450 XP) Amphibious. The dragon can breathe air and water. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.", "Centaur Large monstrosity, neutral good Armor Class 12 Hit Points 45 (6d10 + 12) Speed 50 ft. STR 18 (+4) DEX 14 (+2) CON 14 (+2) INT 9 (-1) WIS 13 (+1) CHA 11 (+0) Skills Athletics +6, Perception +3, Survival +3 Senses Passive Perception 13 Languages Elvish, Sylvan Challenge 2 (450 XP) Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage. Actions Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "Ettercap Medium monstrosity, neutral evil Armor Class 13 (Natural Armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR 14 (+2) DEX 15 (+2) CON 13 (+1) INT 7 (-2) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +4, Survival +3 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 2 (450 XP) Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Web Walker. The ettercap ignores movement restrictions caused by webbing. Actions Multiattack. The ettercap makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Web (Recharge 5–6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.", "Gargoyle Medium elemental, chaotic evil Armor Class 15 (Natural Armor) Hit Points 52 (7d8 + 21) Speed 30 ft., fly 60 ft. STR 15 (+2) DEX 11 (+0) CON 16 (+3) INT 6 (-2) WIS 11 (+0) CHA 7 (-2) Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine Damage Immunities Poison Condition Immunities Exhaustion, Petrified, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Terran Challenge 2 (450 XP) False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. Actions Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "Gelatinous Cube Large ooze, unaligned Armor Class 6 Hit Points 84 (8d10 + 40) Speed 15 ft. STR 14 (+2) DEX 3 (-4) CON 20 (+5) INT 1 (-5) WIS 6 (-2) CHA 1 (-5) Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft., Passive Perception 8 Languages -- Challenge 2 (450 XP) Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube. Actions Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage. Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.", "Ghast Medium undead, chaotic evil Armor Class 13 Hit Points 36 (8d8) Speed 30 ft. STR 16 (+3) DEX 17 (+3) CON 10 (+0) INT 11 (+0) WIS 10 (+0) CHA 8 (-1) Damage Resistances Necrotic Damage Immunities Poison Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Common Challenge 2 (450 XP) Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Giant Boar Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 42 (5d10 + 15) Speed 40 ft. STR 17 (+3) DEX 10 (+0) CON 16 (+3) INT 2 (-4) WIS 7 (-2) CHA 5 (-3) Senses Passive Perception 8 Languages -- Challenge 2 (450 XP) Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Actions Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "Giant Constrictor Snake Huge beast, unaligned Armor Class 12 Hit Points 60 (8d12 + 8) Speed 30 ft., swim 30 ft. STR 19 (+4) DEX 14 (+2) CON 12 (+1) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Skills Perception +2 Senses Blindsight 10 ft., Passive Perception 12 Languages -- Challenge 2 (450 XP) Actions Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", "Giant Elk Huge beast, unaligned Armor Class 14 (Natural Armor) Hit Points 42 (5d12 + 10) Speed 60 ft. STR 19 (+4) DEX 16 (+3) CON 14 (+2) INT 7 (-2) WIS 14 (+2) CHA 10 (+0) Skills Perception +4 Senses Passive Perception 14 Languages Giant Elk , understands Common, Elvish, and Sylvan but can't speak them Challenge 2 (450 XP) Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Actions Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.", "Gibbering Mouther Medium aberration, neutral Armor Class 9 Hit Points 67 (9d8 + 27) Speed 10 ft., swim 10 ft. STR 10 (+0) DEX 8 (-1) CON 16 (+3) INT 3 (-4) WIS 10 (+0) CHA 6 (-2) Condition Immunities Prone Senses Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 2 (450 XP) Aberrant Ground. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. Gibbering. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack. Actions Multiattack. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. Bite.. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther. Blinding Spittle (Recharge 5–6). The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.", "Green Dragon Wyrmling Medium dragon, lawful evil Armor Class 17 (Natural Armor) Hit Points 38 (7d8 + 7) Speed 30 ft., fly 60 ft., swim 30 ft. STR 15 (+2) DEX 12 (+1) CON 13 (+1) INT 14 (+2) WIS 11 (+0) CHA 13 (+1) Saving Throws DEX +3, CON +3, WIS +2, CHA +3 Skills Perception +4, Stealth +3 Damage Immunities Poison Condition Immunities Poisoned Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 2 (450 XP) Amphibious. The dragon can breathe air and water. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage. Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.", "Grick Medium monstrosity, neutral Armor Class 14 (Natural Armor) Hit Points 27 (6d8) Speed 30 ft., climb 30 ft. STR 14 (+2) DEX 14 (+2) CON 11 (+0) INT 3 (-4) WIS 14 (+2) CHA 5 (-3) Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Senses Darkvision 60 ft., Passive Perception 12 Languages -- Challenge 2 (450 XP) Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Actions Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "Griffon Large monstrosity, unaligned Armor Class 12 Hit Points 59 (7d10 + 21) Speed 30 ft., fly 80 ft. STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 2 (-4) WIS 13 (+1) CHA 8 (-1) Skills Perception +5 Senses Darkvision 60 ft., Passive Perception 15 Languages -- Challenge 2 (450 XP) Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The griffon makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "Merrow Large monstrosity, chaotic evil Armor Class 13 (Natural Armor) Hit Points 45 (6d10 + 12) Speed 10 ft., swim 40 ft. STR 18 (+4) DEX 10 (+0) CON 15 (+2) INT 8 (-1) WIS 10 (+0) CHA 9 (-1) Senses Darkvision 60 ft., Passive Perception 10 Languages Abyssal, Aquan Challenge 2 (450 XP) Amphibious. The merrow can breathe air and water. Actions Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.", "Mimic Medium monstrosity (shapechanger), neutral Armor Class 12 (Natural Armor) Hit Points 58 (9d8 + 18) Speed 15 ft. STR 17 (+3) DEX 12 (+1) CON 15 (+2) INT 5 (-3) WIS 13 (+1) CHA 8 (-1) Skills Stealth +5 Damage Immunities Acid Condition Immunities Prone Senses Darkvision 60 ft., Passive Perception 11 Languages -- Challenge 2 (450 XP) Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object. Grappler. The mimic has advantage on attack rolls against any creature grappled by it. Actions Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.", "Minotaur Skeleton Large undead, lawful evil Armor Class 12 (Natural Armor) Hit Points 67 (9d10 + 18) Speed 40 ft. STR 18 (+4) DEX 11 (+0) CON 15 (+2) INT 6 (-2) WIS 8 (-1) CHA 5 (-3) Damage Vulnerabilities Bludgeoning Damage Immunities Poison Condition Immunities Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages Understands Abyssal but can't speak it Challenge 2 (450 XP) Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. Actions Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "Nothic Medium aberration, neutral evil Armor Class 15 Natural Hit Points 45 (6d8 + 18) Speed 30 ft. STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 13 (+1) WIS 10 (+0) CHA 8 (-1) Skills Arcana +3, Insight +4, Perception +2, Stealth +5 Senses Truesight 120 ft., Passive Perception 12 Languages Undercommon Challenge 2 (450 XP) Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The nothic makes two claw attacks. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Rotting Gaze. The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage. Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.", "Ochre Jelly Large ooze, unaligned Armor Class 8 Hit Points 45 (6d10 + 12) Speed 10 ft., climb 10 ft. STR 15 (+2) DEX 6 (-2) CON 14 (+2) INT 2 (-4) WIS 6 (-2) CHA 1 (-5) Damage Resistances Acid Damage Immunities Lightning, Slashing Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 Languages -- Challenge 2 (450 XP) Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Actions Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage. Reactions Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.", "Ogre Large giant, chaotic evil Armor Class 11 (Hide Armor) Hit Points 59 (7d10 + 21) Speed 40 ft. STR 19 (+4) DEX 8 (-1) CON 16 (+3) INT 5 (-3) WIS 7 (-2) CHA 7 (-2) Senses Darkvision 60 ft., Passive Perception 8 Languages Common, Giant Challenge 2 (450 XP) Actions Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "Ogre Zombie Large undead, neutral evil Armor Class 8 Hit Points 85 (9d10 + 36) Speed 30 ft. STR 19 (+4) DEX 6 (-2) CON 18 (+4) INT 3 (-4) WIS 6 (-2) CHA 5 (-3) Saving Throws WIS +0 Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 8 Languages Understands Common and Giant but can't speak them Challenge 2 (450 XP) Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Actions Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "Pegasus Large celestial, chaotic good Armor Class 12 Hit Points 59 (7d10 + 21) Speed 60 ft., fly 90 ft. STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 10 (+0) WIS 15 (+2) CHA 13 (+1) Saving Throws DEX +4, WIS +4, CHA +3 Skills Perception +6 Senses Passive Perception 16 Languages Celestial, Common, Elvish and Sylvan but can't speak Challenge 2 (450 XP) Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "Plesiosaurus Large beast, unaligned Armor Class 13 (Natural Armor) Hit Points 68 (8d10 + 24) Speed 20 ft., swim 40 ft. STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Skills Perception +3, Stealth +4 Senses Passive Perception 13 Languages -- Challenge 2 (450 XP) Hold Breath. The plesiosaurus can hold its breath for 1 hour. Actions Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.", "Polar Bear Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 42 (5d10 + 15) Speed 40 ft., swim 30 ft. STR 20 (+5) DEX 10 (+0) CON 16 (+3) INT 2 (-4) WIS 13 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 2 (450 XP) Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", "Rhinoceros Large beast, unaligned Armor Class 11 (Natural Armor) Hit Points 45 (6d10 + 12) Speed 40 ft. STR 21 (+5) DEX 8 (-1) CON 15 (+2) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Senses Passive Perception 11 Languages -- Challenge 2 (450 XP) Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Actions Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", "Rug of Smothering Large construct, unaligned Armor Class 12 Hit Points 33 (6d10) Speed 10 ft. STR 17 (+3) DEX 14 (+2) CON 10 (+0) INT 1 (-5) WIS 3 (-4) CHA 1 (-5) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6 Languages -- Challenge 2 (450 XP) Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half. False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug. Actions Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.", "Saber-Toothed Tiger Large beast, unaligned Armor Class 12 Hit Points 52 (7d10 + 14) Speed 40 ft. STR 18 (+4) DEX 14 (+2) CON 15 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Passive Perception 13 Languages -- Challenge 2 (450 XP) Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", "Sea Hag Medium fey, chaotic evil Armor Class 14 (Natural Armor) Hit Points 52 (7d8 + 21) Speed 30 ft., swim 40 ft. STR 16 (+3) DEX 13 (+1) CON 16 (+3) INT 12 (+1) WIS 12 (+1) CHA 13 (+1) Senses Darkvision 60 ft., Passive Perception 11 Languages Aquan, Common, Giant Challenge 2 (450 XP) Amphibious. The hag can breathe air and water. Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. Actions Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Death Glare. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points. Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.", "Silver Dragon Wyrmling Medium dragon, lawful good Armor Class 17 (Natural Armor) Hit Points 45 (6d8 + 18) Speed 30 ft., fly 60 ft. STR 19 (+4) DEX 10 (+0) CON 17 (+3) INT 12 (+1) WIS 11 (+0) CHA 15 (+2) Saving Throws DEX +2, CON +5, WIS +2, CHA +4 Skills Perception +4, Stealth +2 Damage Immunities Cold Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 2 (450 XP) Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Swarm of Poisonous Snakes Medium swarm of Tiny beasts, unaligned Armor Class 14 Hit Points 36 (8d8) Speed 30 ft., swim 30 ft. STR 8 (-1) DEX 18 (+4) CON 11 (+0) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Blindsight 10 ft., Passive Perception 10 Languages -- Challenge 2 (450 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points. Actions Bite.. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.", "White Dragon Wyrmling Medium dragon, chaotic evil Armor Class 16 (Natural Armor) Hit Points 32 (5d8 + 10) Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. STR 14 (+2) DEX 10 (+0) CON 14 (+2) INT 5 (-3) WIS 10 (+0) CHA 11 (+0) Saving Throws DEX +2, CON +4, WIS +2, CHA +2 Skills Perception +4, Stealth +2 Damage Immunities Cold Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 2 (450 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage. Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.", "Will-o'-Wisp Tiny undead, chaotic evil Armor Class 19 Hit Points 22 (9d4) Speed 0 ft., fly 50 ft. (hover) STR 1 (-5) DEX 28 (+9) CON 10 (+0) INT 13 (+1) WIS 14 (+2) CHA 11 (+0) Damage Resistances Acid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Lightning, Poison Condition Immunities Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 120 ft., Passive Perception 12 Languages The languages it knew in life Challenge 2 (450 XP) Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points. Ephemeral. The will-o'-wisp can't wear or carry anything. Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action. Actions Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage. Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).") (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand", "The $mob start exhibiting a grooming behavior.", "The $mob start exhibiting a feeding behavior.", "You can't tell if the $mob can even tell you're there.", "The $mob seemed disinterested in you.")] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!")(set: $plchar1stat1 to $plchar1stat1 + 1)] }{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (either: "Ankylosaurus Huge beast, unaligned Armor Class 15 Natural Hit Points 68 (8d12 + 16) Speed 30 ft. STR 19 (+4) DEX 11 (+0) CON 15 (+2) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Senses Passive Perception 11 Languages -- Challenge 3 (700 XP) Actions Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", "Basilisk Medium monstrosity, unaligned Armor Class 15 (Natural Armor) Hit Points 52 (8d8 + 16) Speed 20 ft. STR 16 (+3) DEX 8 (-1) CON 15 (+2) INT 2 (-4) WIS 8 (-1) CHA 7 (-2) Senses Darkvision 60 ft., Passive Perception 9 Languages -- Challenge 3 (700 XP) Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.", "Bearded Devil Medium fiend (devil), lawful evil Armor Class 13 (Natural Armor) Hit Points 52 (8d8 + 16) Speed 30 ft. STR 16 (+3) DEX 15 (+2) CON 15 (+2) INT 9 (-1) WIS 11 (+0) CHA 11 (+0) Saving Throws STR +5, CON +4, WIS +2 Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 120 ft., Passive Perception 10 Languages Infernal, Telepathy 120 ft. Challenge 3 (700 XP) Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. Steadfast. The devil can't be frightened while it can see an allied creature within 30 feet of it. Actions Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.", "Blue Dragon Wyrmling Medium dragon, lawful evil Armor Class 17 (Natural Armor) Hit Points 52 (8d8 + 16) Speed 30 ft., burrow 15 ft., fly 60 ft. STR 17 (+3) DEX 10 (+0) CON 15 (+2) INT 12 (+1) WIS 11 (+0) CHA 15 (+2) Saving Throws DEX +2, CON +4, WIS +2, CHA +4 Skills Perception +4, Stealth +2 Damage Immunities Lightning Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 3 (700 XP) Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage. Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.", "Doppelganger Medium monstrosity (shapechanger), neutral Armor Class 14 Hit Points 52 (8d8 + 16) Speed 30 ft. STR 11 (+0) DEX 18 (+4) CON 14 (+2) INT 11 (+0) WIS 12 (+1) CHA 14 (+2) Skills Deception +6, Insight +3 Condition Immunities Charmed Senses Darkvision 60 ft., Passive Perception 11 Languages Common Challenge 3 (700 XP) Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised. Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack. Actions Multiattack. The doppelganger makes two melee attacks. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.", "Giant Scorpion Large beast, unaligned Armor Class 15 (Natural Armor) Hit Points 52 (7d10 + 14) Speed 40 ft. STR 15 (+2) DEX 13 (+1) CON 15 (+2) INT 1 (-5) WIS 9 (-1) CHA 3 (-4) Senses Blindsight 60 ft., Passive Perception 9 Languages -- Challenge 3 (700 XP) Actions Multiattack. The scorpion makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.", "Gold Dragon Wyrmling Medium dragon, lawful good Armor Class 17 Natural Armor Hit Points 60 (8d8 + 24) Speed 30 ft., fly 60 ft., swim 30 ft. STR 19 (+4) DEX 14 (+2) CON 17 (+3) INT 14 (+2) WIS 11 (+0) CHA 16 (+3) Saving Throws DEX +4, CON +5, WIS +2, CHA +5 Skills Perception +4, Stealth +4 Damage Immunities Fire Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 3 (700 XP) Amphibious. The dragon can breathe air and water. Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Green Hag Medium fey, neutral evil Armor Class 17 (Natural Armor) Hit Points 82 (11d8 + 33) Speed 30 ft. STR 18 (+4) DEX 12 (+1) CON 16 (+3) INT 13 (+1) WIS 14 (+2) CHA 14 (+2) Skills Arcana +3, Deception +4, Perception +4, Stealth +3 Senses Darkvision 60 ft., Passive Perception 14 Languages Common, Draconic, Sylvan Challenge 3 (700 XP) Amphibious. The hag can breathe air and water. Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion, vicious mockery Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. Actions Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised. Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.", "Hell Hound Medium fiend, lawful evil Armor Class 15 (Natural Armor) Hit Points 45 (7d8 + 14) Speed 50 ft. STR 17 (+3) DEX 12 (+1) CON 14 (+2) INT 6 (-2) WIS 13 (+1) CHA 6 (-2) Skills Perception +5 Damage Immunities Fire Senses Darkvision 60 ft., Passive Perception 15 Languages Understands Infernal but can't speak it Challenge 3 (700 XP) Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.", "Manticore Large monstrosity, lawful evil Armor Class 14 (Natural Armor) Hit Points 68 (8d10 + 24) Speed 30 ft., fly 50 ft. STR 17 (+3) DEX 16 (+3) CON 17 (+3) INT 7 (-2) WIS 12 (+1) CHA 8 (-1) Senses Darkvision 60 ft., Passive Perception 11 Languages Common Challenge 3 (700 XP) Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest. Actions Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", "Minotaur Large monstrosity, chaotic evil Armor Class 14 (Natural Armor) Hit Points 76 (9d10 + 27) Speed 40 ft. STR 18 (+4) DEX 11 (+0) CON 16 (+3) INT 6 (-2) WIS 16 (+3) CHA 9 (-1) Skills Perception +7 Senses Darkvision 60 ft., Passive Perception 17 Languages Abyssal Challenge 3 (700 XP) Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled. Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Actions Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "Mummy Medium undead, lawful evil Armor Class 11 (Natural Armor) Hit Points 58 (9d8 + 18) Speed 20 ft. STR 16 (+3) DEX 8 (-1) CON 15 (+2) INT 6 (-2) WIS 10 (+0) CHA 12 (+1) Saving Throws WIS +2 Damage Vulnerabilities Fire Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Necrotic, Poison Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages The languages it knew in life Challenge 3 (700 XP) Actions Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic. Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.", "Nightmare Large fiend, neutral evil Armor Class 13 (Natural Armor) Hit Points 68 (8d10 + 24) Speed 60 ft., fly 90 ft. STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 10 (+0) WIS 13 (+1) CHA 15 (+2) Damage Immunities Fire Senses Passive Perception 11 Languages Common and Infernal but can't speak Challenge 3 (700 XP) Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it. Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.", "Owlbear Large monstrosity, unaligned Armor Class 13 (Natural Armor) Hit Points 59 (7d10 + 21) Speed 40 ft. STR 20 (+5) DEX 12 (+1) CON 17 (+3) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 3 (700 XP) Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell. Actions Multiattack. The owlbear makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.", "Phase Spider Large monstrosity, unaligned Armor Class 13 (Natural Armor) Hit Points 32 (5d10 + 5) Speed 30 ft., climb 30 ft. STR 15 (+2) DEX 15 (+2) CON 12 (+1) INT 6 (-2) WIS 10 (+0) CHA 6 (-2) Skills Stealth +6 Senses Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 3 (700 XP) Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Walker. The spider ignores movement restrictions caused by webbing. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "Spectator Medium aberration, lawful neutral Armor Class 14 Natural Hit Points 39 (6d8 + 12) Speed 0 ft., fly 30 ft. (hover) STR 8 (-1) DEX 14 (+2) CON 14 (+2) INT 13 (+1) WIS 14 (+2) CHA 11 (+0) Skills Perception +6 Condition Immunities Prone Senses Darkvision 120 ft., Passive Perception 16 Languages Deep Speech, Telepathy 120 ft., Undercommon Challenge 3 (700 XP) Actions Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) piercing damage. Eye Rays. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn. Paralyzing Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Fear Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success. Wounding Ray. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours. Reactions Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.", "Wight Medium undead, neutral evil Armor Class 14 (Studded Leather) Hit Points 45 (6d8 + 18) Speed 30 ft. STR 15 (+2) DEX 14 (+2) CON 16 (+3) INT 10 (+0) WIS 13 (+1) CHA 15 (+2) Skills Perception +3, Stealth +4 Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Damage Immunities Poison Condition Immunities Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 13 Languages The languages it knew in life Challenge 3 (700 XP) Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time. Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "Winter Wolf Large monstrosity, neutral evil Armor Class 13 (Natural Armor) Hit Points 75 (10d10 + 20) Speed 50 ft. STR 18 (+4) DEX 13 (+1) CON 14 (+2) INT 7 (-2) WIS 12 (+1) CHA 8 (-1) Skills Perception +5, Stealth +3 Damage Immunities Cold Senses Passive Perception 15 Languages Common, Giant, Winter Wolf Challenge 3 (700 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.", "Yeti Large monstrosity, chaotic evil Armor Class 12 Natural Armor Hit Points 51 (6d10 + 18) Speed 40 ft., climb 40 ft. STR 18 (+4) DEX 13 (+1) CON 16 (+3) INT 8 (-1) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +3 Damage Immunities Cold Senses Darkvision 60 ft., Passive Perception 13 Languages Yeti Challenge 3 (700 XP) Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell. Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. Actions Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage. Chilling Gaze. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.") (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand", "The $mob start exhibiting a grooming behavior.", "The $mob start exhibiting a feeding behavior.", "You can't tell if the $mob can even tell you're there.", "The $mob seemed disinterested in you.")] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!")(set: $plchar1stat1 to $plchar1stat1 + 1)] }{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (either: "Air Elemental Large elemental, neutral Armor Class 15 Hit Points 90 (12d10 + 24) Speed 0 ft., fly 90 ft. (hover) STR 14 (+2) DEX 20 (+5) CON 14 (+2) INT 6 (-2) WIS 10 (+0) CHA 6 (-2) Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Poison Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft., Passive Perception 10 Languages Auran Challenge 5 (1,800 XP) Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Actions Multiattack. The elemental makes two slam attacks. Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.", "Banshee Medium undead, chaotic evil Armor Class 12 Hit Points 58 (13d8) Speed 40 ft., (hover) , walk 0 ft. STR 1 (-5) DEX 14 (+2) CON 10 (+0) INT 12 (+1) WIS 11 (+0) CHA 17 (+3) Saving Throws WIS +2, CHA +5 Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Cold, Necrotic, Poison Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses Darkvision 60 ft., Passive Perception 10 Languages Common, Elvish Challenge 4 (1,100 XP) Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations. Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object. Actions Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage. Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours. Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.", "Barbed Devil Medium fiend (devil), lawful evil Armor Class 15 (Natural Armor) Hit Points 110 (13d8 + 52) Speed 30 ft. STR 16 (+3) DEX 17 (+3) CON 18 (+4) INT 12 (+1) WIS 14 (+2) CHA 14 (+2) Saving Throws STR +6, CON +7, WIS +5, CHA +5 Skills Deception +5, Insight +5, Perception +8 Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 120 ft., Passive Perception 18 Languages Infernal, Telepathy 120 ft. Challenge 5 (1,800 XP) Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. Actions Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.", "Black Pudding Large ooze, unaligned Armor Class 7 Hit Points 85 (10d10 + 30) Speed 20 ft., climb 20 ft. STR 16 (+3) DEX 5 (-3) CON 16 (+3) INT 1 (-5) WIS 6 (-2) CHA 1 (-5) Damage Immunities Acid, Cold, Lightning, Slashing Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 Languages -- Challenge 4 (1,100 XP) Amorphous. The pudding can move through a space as narrow as 1 inch wide without squeezing. Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Actions Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. Reactions Split. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.", "Bulette Large monstrosity, unaligned Armor Class 17 (Natural Armor) Hit Points 94 (9d10 + 45) Speed 40 ft., burrow 40 ft. STR 19 (+4) DEX 11 (+0) CON 21 (+5) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Skills Perception +6 Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16 Languages -- Challenge 5 (1,800 XP) Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage. Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.", "Chuul Large aberration, chaotic evil Armor Class 16 (Natural Armor) Hit Points 93 (11d10 + 33) Speed 30 ft., swim 30 ft. STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 5 (-3) WIS 11 (+0) CHA 5 (-3) Skills Perception +4 Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 14 Languages Understands Deep Speech but can't speak Challenge 4 (1,100 XP) Amphibious. The chuul can breathe air and water. Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. Actions Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Couatl Medium celestial, lawful good Armor Class 19 (Natural Armor) Hit Points 97 (13d8 + 39) Speed 30 ft., fly 90 ft. STR 16 (+3) DEX 20 (+5) CON 17 (+3) INT 18 (+4) WIS 20 (+5) CHA 18 (+4) Saving Throws CON +5, WIS +7, CHA +6 Damage Resistances Radiant Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Senses Truesight 120 ft., Passive Perception 15 Languages All, Telepathy 120 ft. Challenge 4 (1,100 XP) Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield 1/day each: dream, greater restoration, scrying Magic Weapons. The couatl's weapon attacks are magical. Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. Actions Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake. Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target. Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.", "Earth Elemental Large elemental, neutral Armor Class 17 (Natural Armor) Hit Points 126 (12d10 + 60) Speed 30 ft., burrow 30 ft. STR 20 (+5) DEX 8 (-1) CON 20 (+5) INT 5 (-3) WIS 10 (+0) CHA 5 (-3) Damage Vulnerabilities Thunder Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Poison Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10 Languages Terran Challenge 5 (1,800 XP) Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through. Siege Monster. The elemental deals double damage to objects and structures. Actions Multiattack. The elemental makes two slam attacks. Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", "Elephant Huge beast, unaligned Armor Class 12 (Natural Armor) Hit Points 76 (8d12 + 24) Speed 40 ft. STR 22 (+6) DEX 9 (-1) CON 17 (+3) INT 3 (-4) WIS 11 (+0) CHA 6 (-2) Senses Passive Perception 10 Languages -- Challenge 4 (1,100 XP) Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action. Actions Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage. Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.", "Ettin Large giant, chaotic evil Armor Class 12 (Natural Armor) Hit Points 85 (10d10 + 30) Speed 40 ft. STR 21 (+5) DEX 8 (-1) CON 17 (+3) INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Skills Perception +4 Senses Darkvision 60 ft., Passive Perception 14 Languages Giant, Orc Challenge 4 (1,100 XP) Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Wakeful. When one of the ettin's heads is asleep, its other head is awake. Actions Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar. Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.", "Fire Elemental Large elemental, neutral Armor Class 13 Hit Points 102 (12d10 + 36) Speed 50 ft. STR 10 (+0) DEX 17 (+3) CON 16 (+3) INT 6 (-2) WIS 10 (+0) CHA 7 (-2) Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Fire, Poison Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft., Passive Perception 10 Languages Ignan Challenge 5 (1,800 XP) Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Actions Multiattack. The elemental makes two touch attacks. Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.", "Flameskull Tiny undead, neutral evil Armor Class 13 Hit Points 40 (9d4 + 18) Speed 0 ft., fly 40 ft. (hover) STR 1 (-5) DEX 17 (+3) CON 14 (+2) INT 16 (+3) WIS 10 (+0) CHA 11 (+0) Skills Arcana +5, Perception +2 Damage Resistances Lightning, Necrotic, Piercing Damage Immunities Cold, Fire, Poison Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Prone Senses Darkvision 60 ft., Passive Perception 12 Languages Common Challenge 4 (1,100 XP) Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action. Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects. Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them. Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared: Cantrip (at will): mage hand 1st level (3 slots): magic missile, shield 2nd level (2 slots): blur, flaming sphere 3rd level (1 slot): fireball Actions Multiattack. The flameskull uses Fire Ray twice. Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.", "Flesh Golem Medium construct, neutral Armor Class 9 Hit Points 93 (11d8 + 44) Speed 30 ft. STR 19 (+4) DEX 9 (-1) CON 18 (+4) INT 6 (-2) WIS 10 (+0) CHA 5 (-3) Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Understands the languages of its creator but can't speak Challenge 5 (1,800 XP) Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again. Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. Immutable Form. The golem is immune to any spell or effect that would alter its form. Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical. Actions Multiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "Ghost Medium undead, any alignment Armor Class 11 Hit Points 45 (10d8) Speed 0 ft., fly 40 ft. (hover) STR 7 (-2) DEX 13 (+1) CON 10 (+0) INT 10 (+0) WIS 12 (+1) CHA 17 (+3) Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Cold, Necrotic, Poison Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses Darkvision 60 ft., Passive Perception 11 Languages Any languages it knew in life Challenge 4 (1,100 XP) Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Actions Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring. Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.", "Giant Crocodile Huge beast, unaligned Armor Class 14 (Natural Armor) Hit Points 85 (9d12 + 27) Speed 30 ft., swim 50 ft. STR 21 (+5) DEX 9 (-1) CON 17 (+3) INT 2 (-4) WIS 10 (+0) CHA 7 (-2) Skills Stealth +5 Senses Passive Perception 10 Languages -- Challenge 5 (1,800 XP) Hold Breath. The crocodile can hold its breath for 30 minutes. Actions Multiattack. The crocodile makes two attacks: one with its bite and one with its tail. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.", "Giant Shark Huge beast, unaligned Armor Class 13 (Natural Armor) Hit Points 126 (11d12 + 55) Speed 0 ft., swim 50 ft. STR 23 (+6) DEX 11 (+0) CON 21 (+5) INT 1 (-5) WIS 10 (+0) CHA 5 (-3) Skills Perception +3 Senses Blindsight 60 ft., Passive Perception 13 Languages -- Challenge 5 (1,800 XP) Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Water Breathing. The shark can breathe only underwater. Actions Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", "Gorgon Large monstrosity, unaligned Armor Class 19 (Natural Armor) Hit Points 114 (12d10 + 48) Speed 40 ft. STR 20 (+5) DEX 11 (+0) CON 18 (+4) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +4 Condition Immunities Petrified Senses Darkvision 60 ft., Passive Perception 14 Languages -- Challenge 5 (1,800 XP) Trampling Charge. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action. Actions Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage. Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. Petrifying Breath (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.", "Hill Giant Huge giant, chaotic evil Armor Class 13 (Natural Armor) Hit Points 105 (10d12 + 40) Speed 40 ft. STR 21 (+5) DEX 8 (-1) CON 19 (+4) INT 5 (-3) WIS 9 (-1) CHA 6 (-2) Skills Perception +2 Senses Passive Perception 12 Languages Giant Challenge 5 (1,800 XP) Actions Multiattack. The giant makes two greatclub attacks. Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.", "Incubus Medium fiend (shapechanger), neutral evil Armor Class 15 (Natural Armor) Hit Points 66 (12d8 + 12) Speed 30 ft., fly 60 ft. STR 8 (-1) DEX 17 (+3) CON 13 (+1) INT 15 (+2) WIS 12 (+1) CHA 20 (+5) Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7 Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Senses Darkvision 60 ft., Passive Perception 15 Languages Abyssal, Common, Infernal, Telepathy 60 ft. Challenge 4 (1,100 XP) Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Actions Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends. Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.", "Lamia Large monstrosity, chaotic evil Armor Class 13 (Natural Armor) Hit Points 97 (13d10 + 26) Speed 30 ft. STR 16 (+3) DEX 13 (+1) CON 15 (+2) INT 14 (+2) WIS 15 (+2) CHA 16 (+3) Skills Deception +7, Insight +4, Stealth +3 Senses Darkvision 60 ft., Passive Perception 12 Languages Abyssal, Common Challenge 4 (1,100 XP) Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas Actions Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.", "Night Hag Medium fiend, neutral evil Armor Class 17 (Natural Armor) Hit Points 112 (15d8 + 45) Speed 30 ft. STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 16 (+3) WIS 14 (+2) CHA 16 (+3) Skills Deception +7, Insight +6, Perception +6, Stealth +6 Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Condition Immunities Charmed Senses Darkvision 120 ft., Passive Perception 16 Languages Abyssal, Common, Infernal, Primordial Challenge 5 (1,800 XP) Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: detect magic, magic missile 2/day each: plane shift (self only), ray of enfeeblement, sleep Magic Resistance. The hag has advantage on saving throws against spells and other magical effects. Actions Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession. Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.", "Otyugh Large aberration, neutral Armor Class 14 (Natural Armor) Hit Points 114 (12d10 + 48) Speed 30 ft. STR 16 (+3) DEX 11 (+0) CON 19 (+4) INT 6 (-2) WIS 13 (+1) CHA 6 (-2) Saving Throws CON +7 Senses Darkvision 120 ft., Passive Perception 11 Languages Otyugh Challenge 5 (1,800 XP) Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond. Actions Multiattack. The otyugh makes three attacks: one with its bite and two with its tentacles. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured. Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target. Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.", "Red Dragon Wyrmling Medium dragon, chaotic evil Armor Class 17 (Natural Armor) Hit Points 75 (10d8 + 30) Speed 30 ft., climb 30 ft., fly 60 ft. STR 19 (+4) DEX 10 (+0) CON 17 (+3) INT 12 (+1) WIS 11 (+0) CHA 15 (+2) Saving Throws DEX +2, CON +5, WIS +2, CHA +4 Skills Perception +4, Stealth +2 Damage Immunities Fire Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 4 (1,100 XP) Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage. Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.", "Roper Large monstrosity, neutral evil Armor Class 20 (Natural Armor) Hit Points 93 (11d10 + 33) Speed 10 ft., climb 10 ft. STR 18 (+4) DEX 8 (-1) CON 17 (+3) INT 7 (-2) WIS 16 (+3) CHA 6 (-2) Skills Perception +6, Stealth +5 Senses Darkvision 60 ft., Passive Perception 16 Languages -- Challenge 5 (1,800 XP) False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it. Spider Climb. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Actions Multiattack. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage. Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. Reel. The roper pulls each creature grappled by it up to 25 feet straight toward it.", "Salamander Large elemental, neutral evil Armor Class 15 (Natural Armor) Hit Points 90 (12d10 + 24) Speed 30 ft. STR 18 (+4) DEX 14 (+2) CON 15 (+2) INT 11 (+0) WIS 10 (+0) CHA 12 (+1) Damage Vulnerabilities Cold Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Fire Senses Darkvision 60 ft., Passive Perception 10 Languages Ignan Challenge 5 (1,800 XP) Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack). Actions Multiattack. The salamander makes two attacks: one with its spear and one with its tail. Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.", "Shambling Mound Large plant, unaligned Armor Class 15 (Natural Armor) Hit Points 136 (16d10 + 48) Speed 20 ft., swim 20 ft. STR 18 (+4) DEX 8 (-1) CON 16 (+3) INT 5 (-3) WIS 10 (+0) CHA 5 (-3) Skills Stealth +2 Damage Resistances Cold, Fire Damage Immunities Lightning Condition Immunities Blinded, Deafened, Exhaustion Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10 Languages -- Challenge 5 (1,800 XP) Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. Actions Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.", "Succubus Medium fiend (shapechanger), neutral evil Armor Class 15 (Natural Armor) Hit Points 66 (12d8 + 12) Speed 30 ft., fly 60 ft. STR 8 (-1) DEX 17 (+3) CON 13 (+1) INT 15 (+2) WIS 12 (+1) CHA 20 (+5) Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7 Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Senses Darkvision 60 ft., Passive Perception 15 Languages Abyssal, Common, Infernal, Telepathy 60 ft. Challenge 4 (1,100 XP) Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Actions Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends. Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.", "Triceratops Huge beast, unaligned Armor Class 13 (Natural Armor) Hit Points 95 (10d12 + 30) Speed 50 ft. STR 22 (+6) DEX 9 (-1) CON 17 (+3) INT 2 (-4) WIS 11 (+0) CHA 5 (-3) Senses Passive Perception 10 Languages -- Challenge 5 (1,800 XP) Trampling Charge. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action. Actions Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage. Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.", "Troll Large giant, chaotic evil Armor Class 15 (Natural Armor) Hit Points 84 (8d10 + 40) Speed 30 ft. STR 18 (+4) DEX 13 (+1) CON 20 (+5) INT 7 (-2) WIS 9 (-1) CHA 7 (-2) Skills Perception +2 Senses Darkvision 60 ft., Passive Perception 12 Languages Giant Challenge 5 (1,800 XP) Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell. Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. Actions Multiattack. The troll makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "Unicorn Large celestial, lawful good Armor Class 12 Hit Points 67 (9d10 + 18) Speed 50 ft. STR 18 (+4) DEX 14 (+2) CON 15 (+2) INT 11 (+0) WIS 17 (+3) CHA 16 (+3) Damage Immunities Poison Condition Immunities Charmed, Paralyzed, Poisoned Senses Darkvision 60 ft., Passive Perception 13 Languages Celestial, Elvish, Sylvan, Telepathy 60 ft. Challenge 5 (1,800 XP) Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: At will: detect evil and good, druidcraft, pass without trace 1/day each: calm emotions, dispel evil and good, entangle Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects. Magic Weapons. The unicorn's weapon attacks are magical. Actions Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn. Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. Legendary Actions The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn. Hooves. The unicorn makes one attack with its hooves. Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn. Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8 + 2) hit points.", "Vampire Spawn Medium undead, neutral evil Armor Class 15 (Natural Armor) Hit Points 82 (11d8 + 33) Speed 30 ft. STR 16 (+3) DEX 16 (+3) CON 16 (+3) INT 11 (+0) WIS 10 (+0) CHA 12 (+1) Saving Throws DEX +6, WIS +3 Skills Perception +3, Stealth +6 Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Senses Darkvision 60 ft., Passive Perception 13 Languages the languages it knew in life Challenge 5 (1,800 XP) Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Vampire Weaknesses. The vampire has the following flaws: Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants. Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water. Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place. Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. Actions Multiattack. The vampire makes two attacks, only one of which can be a bite attack. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13). Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "Water Elemental Large elemental, neutral Armor Class 14 (Natural Armor) Hit Points 114 (12d10 + 48) Speed 30 ft., swim 90 ft. STR 18 (+4) DEX 14 (+2) CON 18 (+4) INT 5 (-3) WIS 10 (+0) CHA 8 (-1) Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Poison Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft., Passive Perception 10 Languages Aquan Challenge 5 (1,800 XP) Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. Actions Multiattack. The elemental makes two slam attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Whelm (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.", "Wraith Medium undead, neutral evil Armor Class 13 Hit Points 67 (9d8 + 27) Speed 0 ft., fly 60 ft. (hover) STR 6 (-2) DEX 16 (+3) CON 16 (+3) INT 12 (+1) WIS 14 (+2) CHA 15 (+2) Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Damage Immunities Necrotic, Poison Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses Darkvision 60 ft., Passive Perception 12 Languages The languages it knew in life Challenge 5 (1,800 XP) Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.", "Xorn Medium elemental, neutral Armor Class 19 (Natural Armor) Hit Points 73 (7d8 + 42) Speed 20 ft., burrow 20 ft. STR 17 (+3) DEX 10 (+0) CON 22 (+6) INT 11 (+0) WIS 10 (+0) CHA 11 (+0) Skills Perception +6, Stealth +3 Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16 Languages Terran Challenge 5 (1,800 XP) Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through. Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it. Actions Multiattack. The xorn makes three claw attacks and one bite attack. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.") (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand", "The $mob start exhibiting a grooming behavior.", "The $mob start exhibiting a feeding behavior.", "You can't tell if the $mob can even tell you're there.", "The $mob seemed disinterested in you.")] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...","You remain unnoticed.", "You are completely ignored.", "You remain undetected...", "You are sized up and stared down.")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!")(set: $plchar1stat1 to $plchar1stat1 + 1)] }{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (set: $mon to (display: (either: "npc", "ethereal", "devil"))) $mon, (either: " everchanging and impossible for you to comprehend. Your eyes have trouble focusing on their staticky forms", " glowing and impossible for you to comprehend. Your eyes have trouble focusing on their pulsating forms", "going about their daily routine." ) (if: $hos is 1)[(either: "You are watched coolly.", "You are completely ignored.", "You feel a few eyes on your back", "The $mon start exhibiting a threat behavior.", "The $mon start exhibiting a feeding behavior.", "You can't tell if the $mon can even tell you're there.", "The $mon seem disinterested in you.")] (set: $hos to 3) (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...", "You are sized up and stared down.")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!", "You are viciously attacked on sight!")(set: $plchar1stat1 to $plchar1stat1 + 1)] }(either: "dim out", "dark out", "hard to see", "too dark to see clearly", "darker than you'd like", "seemingly bright out, but you can't seem to shake the darkness settling in at the corners of your vision", "darker than pitch out. You can't see your hand in front of your face, but the night bugs are singing plesantly"). (set: $time to 2) (set: $hos to 2)(either: "brightly lit", "luminous, despite the canopy blocking the sky completely", "probably daytime", "oddly bright", "eerily glowing"). (set: $time to 1)(display: (either: "dnd", "silly")){(set: $l to 3) (set: $exp to it+3) (set: $f to 1) (set: $hos to 1) (if: $afflic is "asleep")[ (set: $plchar1stat2 to $plcharstat2 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat3 to $plchar1stat3 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat1 to $plchar1stat1 - 1)] (display: "terrain") It is (display: "tod3") out. You can't see the sky anymore. (if: $terraintime is > 1)[$terflav (set: $terraintime to it -1)] The (set: $treetype to (display: "treetype")) $treetype trees (display: "treedesc2") You are met with (display: "ev") (if: $san < 1)[(display: "san")] (display: "ruinsSet") (display: "biomeSet" )} {(set: $l to 4) (set: $exp to it+4) (set: $f to 1) (set: $hos to 2) (if: $afflic is "asleep")[ (set: $plchar1stat2 to $plcharstat2 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat3 to $plchar1stat3 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat1 to $plchar1stat1 - 1)] (display: "terrain") It is (display: "tod3") out. (set: $canprogress to 0) (if: $terraintime is > 1)[$terflav (set: $terraintime to it -1)] The (set: $treetype to (display: "treetype")) $treetype trees (display: "treedesc2") You are met with (display: "ev") (if: $san < 1)[(display: "san")] (display: "ruinsSet") (display: "biomeSet" )} (link: "Step forward.")[(display: "steptest")] (link: "Step forward.")[(display: "steptest")] (link: "Step forward.")[(display: "steptest")] {(if: $l4 is 0)[(alert:"Beyond this point, things get strange. Grab a snack and buckle up.")] (set: $l4 to 1) (if: $canprogress is 0)[(display: "44")] } {(set: $l to 5) (set: $exp to it+5) (set: $f to 1) (set: $hos to 3) (if: $afflic is "asleep")[ (set: $plchar1stat2 to $plcharstat2 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat3 to $plchar1stat3 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat1 to $plchar1stat1 - 1)] (display: "terrain") It is (display: "tod3") out. (if: $terraintime is > 1)[$terflav (set: $terraintime to it -1)] (display: "new ter"){ (set: $canprogress to 0)} The (set: $treetype to (display: "treetype")) $treetype trees (display: "treedesc2") You are met with (display: "ev") (if: $san < 1)[(display: "san")] (display: "ruinsSet") (display: "biomeSet" )} (link: "Step forward.")[(display: "steptest")] (link: "Step forward.")[(display: "steptest")] (link: "Step forward.")[(display: "steptest")] {(if: $canprogress is 0)[(display: "44")] } (link: "Step forward.")[(display: "steptest")] (link: "Step forward.")[(display: "steptest")] (link: "Step forward.")[(display: "steptest")]{(set: $l to 6) (set: $exp to it+6) (set: $f to 1) (set: $hos to 3) (if: $afflic is "asleep")[ (set: $plchar1stat2 to $plcharstat2 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat3 to $plchar1stat3 + 1)] (if: $afflic is "poison" )[(set: $plchar1stat1 to $plchar1stat1 - 1)] (display: "terrain") (if: $plname is 0)[(set: $plname to (prompt: "The trees would like to know your name.", "Lyra Harmonia"))] }$plname, (either: "please, continue on", "don't give up", "you must carry on", "you must keep going", "you must continue", "please, don't fail now","you can do this", "you must perservere", "the world rests on your shoulders", "the fate of the world is in your hands", "your fate is your own", "luck is on your side", "you are not alone", "you are never alone"). The (display: "tod3") forest beckons. { (if: $terraintime is ≥ 1)[$terflav (set: $terraintime to it -1)] (display: "new ter") (display: "ruinsSet") (if: $Quest > 0)[You think about your past...] (display: "treedesc6") (display: "biomeSet" ) } You are met with (display: "ev"){ (if: $san < 1)[(display: "san")]} {(if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]] (if: $l is 7)[[[Step forward.->layer7]]] (if: $l is 8)[[[Step forward.->Do you know why you're here?]]]}{(set: $l to 8) }(background: "https://imgur.com/BiaC81d")[ Your foot lands in a shallow pond of water, perhaps an inch deep, sending ripples out across a glowing blue pond. Your eyes follow them as they travel, watching as they distort the reflection of the clear sky above. You've never seen the stars so bright. You've never seen so many of them. The ripples travel in a clean path until they hit the roots of a tree. The only tree in the clearing. It's crystaline bark is dark, and it catches and bends the light around it, illuminating the iridescent crystal matrix within. The tree bears fruit, blue and glimmering, and is in multiple stages of flowering, barely visible through the large, velvety dark leaves. Their heart-shaped weight droops the branches down, covering most all of the fruit and in some places even trailing in the water. The clearing is shockingly clean, not a hint of a fallen leaf or twig anywhere in the pristine pool. The fireflies, lazily dancing above the surface, begin flashing excitedly, and move to the sides of the clearing. You feel as though you are standing in a field of stars. Despite everything, you're smiling. [[Step into the Heart of Infinity, child. You're home.]]](either: "dragonborn", "elf", "half-elf", "human", "orc", "half-orc", "gnome", "halfling", "dwarf", "tiefling", "aarakocra", "genasi", "goliath", "aasimar", "bugbear", "firbolg", "goblin", "hobgoblin", "kenku", "kobold", "lizardfolk", "tabaxi", "triton", "tortle", "gith", "changeling", "kalashtar", "shifter", "warforged", "centaur", "loxodon", "minotaur", "simic", "vedalken", "verdan", "satyr", "half-giant")(either: "small cats, walking upright and wearing funny little hats", "small dogs, walking upright, and wearing funny little boots", "gobs of slime, smiling at you", "gobs of marshmallow paste with little beady eyes, smiling at you", "dog sized ball pythons, wearing knit hats and... sweaters? socks? tubes? Whatever you call them, they sure look snug", "bipedal geckos, sipping tea from cups", "bipedal(?) ball pythons, wearing wreathes of flowers", "bipedal lizards, balancing single fruits on top of their heads", "bipedal(?) snakes wearing bow ties", "bipedal cows wearing aprons", "ducklings wearing bowties", "bipedal bunnies with bows and flowers adorning their ears", "bipedal sea turtles wearing woven hats", "hedgehogs wearing knit socks on all their feet", "colorful birds doing silly dances", "sloths wearing bunny ears and ties", "large bearded dragons, wearing leis of clover flowers and occasionally eating them", "cats wearing little rain ponchos", "hamsters wearing little belts", "bipedal foxes wearing cloaks", "spotted geckos, working very hard as a group to prepare a large meal", "a single rat king, preoccupied with putting bowties and hats on his many, many heads", "caterpillars, which, upon closer inspection, are wearing little tophats and monicles", "bipedal weasles wearing nice fur coats", "cow calves wearing little pumpkin costumes", "bipedal lop eared bunnies, who very much want to give you flowers", "sleepy red pandas who won't stop yawning", "penguins in penguin suits, waddling around with very important business to get to", "bipedal frogs wearing unicorn hats", "fluffy owls with even fluffier blouses, curiously swiveling their heads at you", "zeberas wearing yellow raincoats with little bells at the bottom", "dogs on skateboards, hell yeah", "baby goats in tiny sweaters, bleating at you encouragingly", "a group of white horses with black spots and dalmation dogs, both wearing light up novelty new years glasses, and who seem equally confused about the whole matter", "a herd of goats in onesies and cowboy hats, who will not stop screaming like people", "a community of cats who all seem very very invested in a game of table tennis between longtime star Mittens McCatury, a ragdoll with heterochromatic eyes, and rookie Clowter Whiskies, an upstart calico with a temper. Who will win? The comminty is waiting with baited breath", "a group of bipedal mice, wearing things like thimbles and bottle caps as hats", "a group of chamelions who have, despite the odds, managed to figure out how to flip each other off and are now doing so with great abandon", "hamsters eating banannas. Like, fifty of them per square meter. You're finding it hard to walk", "baby giraffes sticking their tongue all the way out at you and then galloping away, laughing", "tiny tortises trying to eat huge strawberries. The tortises are wearing tiny roller skates", "koalas giving you big, toothy grins", "doves wearing little bonnets", "guinea pigs in snapbacks", "fawns with little necklaces and slippers on")(if: $l is 0)[(set: $r to 1)(display: "lvl1RUINS")] (if: $l is 1)[(set: $r to 1)(display: "lvl1RUINS")] (if: $l is 2)[(set: $r to 1)(display: "lvl1RUINS")] (if: $l is 3)[(set: $r to 1)(display: "lvl1RUINS")] (if: $l is 4)[(set: $r to 1)(display: "lvl1RUINS")] (if: $l is 5)[(set: $r to 1)(display: "lvl1RUINS")] (if: $l is 6)[(set: $r to 1)(display: "lvl1RUINS")] {(display:(either: "ev11", "ev15", "ev5", "ev22" )) (set: $r to $r+1) (set: $hos to 3)}(set: $walls to (either: "stone", "wood", "brick")) The $walls passageway is long. well shit, that worked{You proceed into a $rwalls (display: "rooms"). The $rbreak enviornment makes you (display: "ruinsflavor") (set: $f to 0)} (display: "ruinsEV") {(if: $r is 3)[You're strongly considering drawing a map.] (if: $r is 5)[You think a map might be useless, actually.] (if: $r is 6)[You try to walk faster.] (if: $r is 7)["What the fuck, what the fuck, what the fuck, what the fuck", you think.] (if: $r is 8)[You refuse to give up hope.] (if: $r is 10)[You think if you see one more lavatory you're gonna lose it.] (if: $r is 12)[Your brain hurts.] (if: $r is 13)[(either: "You have the intense feeling of eyes on your back. You resist the strong urge to start sprinting.", "You feel a burst of nervous energy shoot through your legs. There are eyes on your back. They're watching you. You resist the urge to start sprinting.")] (if: $r is 15)[You wonder at the construction of the walls.] (if: $r is 16)[You plod on relentlessly.] (set: $ven to 0)} {(if: $san < 1)[(display: "san")]}{ (display: "doors")} Proceed to another room? [[Proceed->lvl1RUINS2]] {(if: $l is 0)[[[Proceed->lvl1RUINS2]]] (if: $l is 1)[[[Walk Up.->lvl1RUINS2]]] (if: $l is 1)[[[Walk North.->lvl1RUINS2]]] (if: $l is 1)[[[Walk East.->lvl1RUINS2]]] (if: $l is 1)[[[Walk South.->lvl1RUINS2]]] (if: $l is 1)[[[Walk West.->lvl1RUINS2]]] (if: $l is 1)[[[Walk Down.->lvl1RUINS2]]] (if: $l is 2)[[[Walk Up.->lvl1RUINS2]]] (if: $l is 2)[[[Walk forward.->lvl1RUINS2]]] (if: $l is 2)[[[Walk right.->lvl1RUINS2]]] (if: $l is 2)[[[Walk back.->lvl1RUINS2]]] (if: $l is 2)[[[Walk left.->lvl1RUINS2]]] (if: $l is 2)[[[Walk Down.->lvl1RUINS2]]] (if: $l is 3)[[[Walk Up.->lvl1RUINS2]]] (if: $l is 3)[[[Walk forward.->lvl1RUINS2]]] (if: $l is 3)[[[Walk right.->lvl1RUINS2]]] (if: $l is 3)[[[Walk back.->lvl1RUINS2]]] (if: $l is 3)[[[Walk left.->lvl1RUINS2]]] (if: $l is 3)[[[Walk Down.->lvl1RUINS2]]] (if: $l is 4)[[[Walk Up.->lvl1RUINS2]]] (if: $l is 4)[[[Walk forward.->lvl1RUINS2]]] (if: $l is 4)[[[Walk right.->lvl1RUINS2]]] (if: $l is 4)[[[Walk back.->lvl1RUINS2]]] (if: $l is 4)[[[Walk left.->lvl1RUINS2]]] (if: $l is 4)[[[Walk Down.->lvl1RUINS2]]] (if: $l is 5)[[[Walk up.->lvl1RUINS2]]] (if: $l is 5)[[[Walk forward.->lvl1RUINS2]]] (if: $l is 5)[[[Walk right.->lvl1RUINS2]]] (if: $l is 5)[[[Walk back.->lvl1RUINS2]]] (if: $l is 5)[[[Walk left.->lvl1RUINS2]]] (if: $l is 5)[[[Walk Down.->lvl1RUINS2]]] (if: $l is 6)[[[Proceed->lvl1RUINS2]]]}{ (set: $l to $l + (random: -1,2)) (if: $l is > 6)[(set: $l to 6)] (if: $l is < 1)[(set: $l to 3)] } (if: $r > 17)[[[Exit the ruins->Walk through?]] ] (either: "As time moves, so it creates. The lessons learned, and the ways of fate. I am each one, and yet still more. All you've known, seen and done before. Tell me, what am I?", "Round she is, yet flat as a board. Altar to the lupine lords. Jewel on black velvet, pearl in the sea. Unchanged, yet e'rchanging, eternally.", "What's in a forest but does not grow, The Trees know it but it does not show. When asked about it they will let it go, It breathes life into those that know.", "You can see me in water, but I am never wet. What am I?", "What is yours, may never be taken, is freely given, and yet others will use more than you?", "What goes up a hill faster than it goes down a hill?", "How far can you walk into the forest?", "Burning brand of heathen's blood, icy chill when secrets flood. A patch of skin to eyes a pattern, shows parents, child and maybe slattern.", "When you make a hole in me, I have fewer holes. What am I?", "The more you take, the more you leave behind.", "What begins and has no end, and ends all things that begin?", "With potent, flowery words speak I, Of something common, vulgar, dry; I weave webs of pedantic prose, In effort to befuddle those, Who think I wile time away, In lofty things, above all day. The common kind that linger where Monadic beings live and fare; Practical I may not be, But life, it seems, is full of me! And so adventurer I cry, can you tell me what am I?", "I cannot be measured until I am done, oh but how you will miss me once I am gone.", "I welcome the day with a show of light. I came here stealthily in the night. I bathe the earthy stuff at dawn, but by noon - alas, I am gone. Tell me, what am I?", "Larger than mountains, brightening the sky, twinkling within the owls eye. Dimmer than candles, smaller than peas. Flickers, never caught, in the endless sea.", "You will always find me in the past. I can be created in the present, But the future can never taint me. What am I?", "The more I dry, the wetter I become.", "Brothers and sisters, I have none. But that man's father is my father's son. How is that man related to me?", "The maker does not use it, the buyer does not need it, and the owner uses it without knowing. What am I?", "I have not flesh, nor feathers, nor scales, nor bone. Yet I have fingers and thumbs of my own. What am I?", "You use a knife to cut up my head, but you weep beside me when I am dead. What am I?", "As I set off on the trail, I'm followed by my long tail. I jump each gap, I bridge each gorge, What once was broken, I reforge. Then I return only to find I've left my tail far behind. Tell me, what am I?", "A gift vibrant and pungent, depressing or joyous; out in the wild see my fearsome friends dance. In stories it's said we're a breathtaking chorus; always stop and visit when given the chance.", "I do not breathe, but I run and jump. I do not eat, but I swim and stretch. I do not drink, but I sleep and stand. I do not think, but I grow and play. I do not see, but you see me everyday.", "What gets bigger, the more you take out of it?", "You use me to stop, you take me to eat, not only do I stop, I am a stop, and the result of the vandal's first stroke. Tell me, what am I?", "What starts with 'e,' ends with 'e,' and contains only one letter?", "Before my birth, master binds me, He'd never seen me, yet always he finds me. Always with him as he grows older, Each of his burdens I'm sworn to shoulder. I cannot escape my fate as a slave, Until my master lies dead in his grave.", "In a vast feild of cultivated space, I am found there amongst my race. Decapitate me, if you've no objection, and you will find what brings me to perfection. Take one more cut, and you'll plainly see, what I was always destined to be. Tell me, what am I?", "The answer I give is yes, but what I mean is no. What was the question?", "I wish no harm on your person and I'll lighten your burden. Later when blades rend your flesh and your own steel is dull, will you curse my existence. Tell me, what am I?", "Making mortal privation once firmly in place. An enduring summation etched in my face. Tell me, what am I?", "I am a word, who's hardly there. Remove my start, and I'm a herbal flair. Tell me, what am I?", "I appear common yet I am wondrous, I never change in weight but am worth more than my volume in gold. What am I?", "What can the hand only sow what only the eye can harvest.", "To keep me, I must be given. If I am not kept, I am broken.", "I may be a nuisance but commit no crime, but I'll be a part of a murder in time.", "The poor have it, the rich need it, and if you eat it you'll die. What is it?", "Speak my name, and I am broken. Seldom heard, and never spoken.", "Iron roof, glass walls, burns and burns but never falls. What am I?", "When imbibed, the body's weak; When consumed, minds fall asleep; When devoured, madness grows; The strangest urges does it show; And yet you call me liquid luck; And still you take cup after cup. What am I?", "What is that which has one voice and yet becomes four-footed and two-footed and three-footed?", "There are two sisters: one gives birth to the other and she, in turn, gives birth to the first. Who are the two sisters?", "In marble walls as white as milk, Lined with a skin as soft as silk, Within a fountain crystal clear, A golden apple doth appear; No doors there are to this stronghold, Yet thieves break in and steal the gold.", "It turns the world, the globe's workhorse, hoarded with the greatest force. Made by hands of burning fire, truly, I am greed's desire. For I am that which merchants crave; I turn the noblest into knaves. Though born of flame, I am still cold, This rhyme of which you have been told.", "Whatever we caught, we threw away; whatever we did not catch, we carry.", "Each morning I appear to lie at your feet, all day I will follow no matter how fast you run, yet I nearly perish in the midday sun. What am I?", "One thin, one bold, one sick, one cold. The earth we span, to prey upon man.", "Once I'm used, I am useless. Twice offered, soon rejected. In desperation, oft expressed, but the intended, unprotected. Tell me, what am I?", "There are one hundred candles in a room in a line, and a hundred people walk through. The first person lights every candle. The second person extinguishes every second candle. The third person lights or extinguishes every third candle. The fourth, every forth, until all one hundred people have passed down the line. How many candles are lit? Is the __th candle lit?", "Four hang, four sprang, two point the way, two to ward off dogs, one dangles after, always rather dirty. What am I?", "If you had taken me in my youth, haply you would have drunk the blood shed from me; but now that time has finished making me old, eat me, wrinkled as I am, with no moisture in me, crushing my bones together with my flesh.", "There was a green house. Inside the green house there was a white house. Inside the white house there was a red house. Inside the red house there were little black babies.", "We are little airy creatures, All of different voice and features; One of us in glass is set, One of us you'll find in jet, T'other you may see in tin, And the fourth a box within; If the fifth you should pursue, It can never fly from you.", "I have nothing inside me and everything is inside me, and I grant the use of my virtue to all without charge.", "I am the black child of a white father; a wingless bird, flying even to the clouds of heaven. I give birth to tears of mourning in pupils that meet me, and at once on my birth I am dissolved into air.", "When I live, I cry. If you don't kill me, I'll die.", "I never was, and yet will always be. I am never seen, and yet always come. I carry nothing, yet hold much for some. Tell me, what am I?", "I grow as I eat, but die when I drink, what am I?", "A slave I've been and shall remain. To a cruel mistress I'm tied with invisible chains. Yet I always put on the same brave face. She keeps me her prisoner, but leaves me some space. What am I?", "what is not living, cannot die, But saying I'm invinicble would be a lie. My death comes through hunger, cold and suffocation and gives birth to new creation.", "In my arms I keep the dead, my presence keeps families fed. I am the base of mortal life. I am the scene of all their strife.", "Whoever makes me, tells it not. Whoever takes me, knows it not. Whoever knows me, wants me not. Tell me, what am I?", "It cannot be seen, it cannot be felt, Cannot be heard, cannot be smelt, Lies behind stars and under hills, And empty holes it fills. Comes first follows after, Ends life kills laughter.", "Silent as a beast of prey, I come upon those that I slay. Driven back for half the year, in the other I bring fear.", "I am the beginning of the end, the end of every place. I am the beginning of eternity, the end of space and time. What am I?", "I always show one to six. I always show fifteen to twenty. I always show five. But I never show twenty one, unless I'm flying. What am I?", "Always present, ever-sought. Always hunted, never caught. People wept for what I brought. But sometimes with me a crown is wrought.", "What's dead half the year, and lives the rest. What dances without music, and breathes without breath?", "A clock, a tree, a road, a sea. Everything is part of me, claiming the contrary would be a lie. tell me please, what am I?", "If I have a bee in my hand, then what is in my eye?", "A decent fellow when I've come from the earth, Only talented people can match my worth, The best friend of sceptics and scholars alike, I worsen each wound after every strike.", "I've measured it from side to side, 'Tis three feet long and two feet wide. It is of compass small, and bare To thirsty suns and parching air.", "This creature, part man and part tree, hates the termite as much as the flea. His tracks do not match, and his limbs may detach, but he's not a strange creature to see. What is he?", "I have a tail, and I have a head, but i have no body. I am NOT a snake. What am I?", "As I was going to St. Ives, I met a man with seven wives; Every wife had seven sacks, Every sack had seven cats, Every cat had seven kits: Kits, cats, sacks, and wives, How many were there going to St. Ives?", "I am hoarded by royalty, Kings rarely break me, peasants rarely find me, I am of covetous worth, yet can be shared by all", "She is too loud so in my rage, I made for her a wooden cage. It can't contain her, that I see. But now she moves more quietly. What are we?", "I am used by the loud as a warning and by the silent as skin.", "Fill me, that I may tell you what is lost.", "Alive without breath, as cold as death, never thirsty, always drinking, all in mail, never clinking", "Many have heard me, but no one has seen me, and I will not speak back until spoken to.", "A box without hinges, key or lid, yet golden treasure inside is hid.", "When you have it, you want to share it, when you share it, you lose it.", "I have no legs to walk, but my steps you still stalk, Over mountains and rivers I give the guidance you seek, though it is unspoken as I cannot speak. I have no mouth to say words, yet understand me you try, you stare until you reach your goal, then understand me you comply.", "Deep, deep, deeper I go, enter the darkness and you shall know, let the light fade, and my depths will bestow, what iv'e been hiding deep deep deep below.", "Ready to fight and ready to die, Bound to the earth, yet our mother could fly. A nation is built on her broken wings, Ruled by queens, but never by kings.", "Two Bodies In One. The longer I stand, the quicker I run. What am I?", "Forged and cut, yet blood is naught, take me, set me, open what you sought, what am I?", "When is a door not a door?", "What has four wheels and flies?", "This is as light as a feather, yet no man can hold it for long.", "I pass before the sun, yet I make no shadow. What am I?", "Tucked within a bone of feather, I'll help your words outlast forever. But as you push us as we stand, the more we move, the less I am.", "How many letters are in the answer to this question?", "What herb cures all ailments?", "I am made of dust and water and rest upon the earth, in the image of you, my maker, though in gown of white at birth, awake in cold, no substance, soul, nor mind, formed by mortal hands and yet I am divine. Arms stretched wide without embrace I wait until my end, silent and unmoving 'til I'm buried or returned to ground again.", "A venerable relative, whose hands do not hold and whose face cannot see, but can always tell you when you need to be.", "What means everything to you, and yet nothing to me?", "What word, built of six, becomes its opposite when it is reversed?"){You decide to explore the $vil. (set: $f to 0) The $npc regard you (if: $plchar1stat6 > 7)[(either: "curiously", "cautiously", "joyously", "jovially", "humorously", "warmly").] (else:)[(either: "furritively", "cautiously", "suspiciously", "fearfully", "distrustfully", "bristlingly").] (if: $plchar1stat6 > 7)[(set: $hos to 1)] (if: $plchar1stat6 < 7)[(set: $hos to 3)]} You decide to explore a... [[building]] [[villager->vil SIMPLE]] [[Turn around?->Explore the village?]] [[leave the village->Walk through?]]The $vhouse you just entered appears to be a (set: $vb1 to (display: "town")) $vb1. { (if: $building is "blacksmith")[(if: $plchar1stat6 > 14)[ The smith is in! (set: $rvnpc to (display: "npc")) They want to know if you'd like to (link: "shop?")[ Here's what the $rvnpc has on hand: (display: "smithy") //(display: "price")// (display: "smithy") //(display: "price")// (display: "smithy") //(display: "price")// (display: "smithy") //(display: "price")// (display: "smithy") //(display: "price")//]]] (if: $building is "farmer's market")[(if: $plchar1stat6 > 4)[ The farmer is in! (set: $rvnpc to (display: "npc")) They would like to know if you want to (link: "shop?")[ Here's what the $rvnpc has on hand: (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")//]]] (if: $building is "greenhouse")[(if: $plchar1stat6 > 4)[ The smith is in! (set: $rvnpc to (display: "npc")) They would like to know if you want to (link: "shop?")[ Here's what the $rvnpc has on hand: (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")//]]] (if: $building is "outlet store")[(if: $plchar1stat6 > 4)[ The smith is in! (set: $rvnpc to (display: "npc")) They would like to know if you want to (link: "shop?")[ Here's what the $rvnpc has on hand: (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")// (display:(either: "food", "dirt", "veg")) //(display: "price")//]]] } [[Explore the village?]]{ (if: $npc1 is 1)[ **You walk up to** a(set: $npctype to(either: "n old", " spry", "n energetic", " smiling", " mysterious", " muscular", " sedentary", " frightening", " worried-looking")) $npc (set: $vrole to (either: "child", "elder", "cobbler", "weaver", "leatherworker", "blacksmith", "guard", "sentry", "sheriff", "deputy", "warrior", "shopkeep", "architect", "farmer", "merchant", "scientist", "chemist", "healer", "doctor")) $vrole. (set: $vnpers to (display:(either: "npchostile", "npcflirty", "npctired", "npcsus", "npcfriendly", "npcbubbly", "npccool"))) ] (else:)[ (if: $npc2 is 1)[[ **You walk up to** a(set: $npc2type to(either: "n old", " spry", "n energetic", " smiling", " mysterious", " muscular", " sedentary", " frightening", " worried-looking")) $npc2 (set: $v2role to (either: "child", "elder", "cobbler", "weaver", "leatherworker", "blacksmith", "guard", "sentry", "sheriff", "deputy", "warrior", "shopkeep", "architect", "farmer", "merchant", "scientist", "chemist", "healer", "doctor")) $v2role. (set: $vn2pers to (display:(either: "npchostile", "npcflirty", "npctired", "npcsus", "npcfriendly", "npcbubbly", "npccool"))) ] }{(set: $building to (either: "dwelling", "residence", "market", "mortuary", "school", "home", "house", "sheriff's post", "sentry post", "fire station", "town hall", "hobby shop", "outlet store", "post office", "bathhouse", "tailor", "cobbler", "blacksmith", "farmer's market", "greenhouse", "home", "house", "dwelling", "home", "residence", "nice home", "tidy home", "tidy house", "messy house", "messy home", "building under construction", "building under repairs", "structure under construction", "structure under repairs", "merchant")) $building (set: $l to (random: 1,6))} {(set: $vnpers to 1) (if: $hname1 is 0)[The $npc $vrole glares at you. Your mouth feels a little dryer.](if: $hname1 is 1)[$h1name regards you.]} You... [[Ask about the town]] [[Ask about themself]] [[Ask about the buildings]] [[Inquire about a specific building]]{(if: $vnpers is 1)[ (if: $hname1 is 0)[You ask the $npc $vrole about the $vil.](if: $hname1 is 1)[You ask $h1name about the $vil.] They scoff at you, (either: "but", "and") tell you (either: "to get lost", "it doesn't matter. You won't be here long", "they've lived here their whole life. Nobody leaves the $vil and lives. Only the greatest of the great warriors can survive The Forest"). They regard you (either: "suspiciously", "with an odd look in their eye", "with an unreadable expression", "angerly", "jealously"). [[...->npchostile]]]} {(if: $vnpers is 2)[You ask the $npc $vrole about the $vil. They wink at you, (either: "and graciously", "and") tell you (either: "to get lost", "it doesn't matter. You won't be here long", "they've lived here their whole life. Nobody leaves the $vil and lives. Only the greatest of the great warriors can survive The Forest"). They regard you (either: "suspiciously", "with an odd look in their eye", "with an unreadable expression", "flirtily", "happily"). [[...->npcflirty]]]} (if: $vnpers is 3)[You ask the $npc $vrole about the $vil. They blink at you, (either: "and slowly", "and") tell you (either: "to get lost", "it doesn't matter. You won't be here long", "they've lived here their whole life. Nobody leaves the $vil and lives. Only the greatest of the great warriors can survive The Forest"). They regard you (either: "suspiciously", "with an odd look in their eye", "with an unreadable expression", "flirtily", "happily"). [[...->npctired]]] (if: $vnpers is 4)[You ask the $npc $vrole about the $vil. They look about shiftily, (either: "but", "but quietly") tell you (either: "to get lost", "it doesn't matter. You won't be here long", "they've lived here their whole life. Nobody leaves the $vil and lives. Only the greatest of the great warriors can survive The Forest"). They regard you (either: "suspiciously", "with an odd look in their eye", "with an unreadable expression", "oddly", "suspiciously"). [[...->npcsus]]] (if: $vnpers is 5)[You ask the $npc $vrole about the $vil. They smile at you, (either: "and happily", "and") tell you (either: "to get lost", "it doesn't matter. You won't be here long", "they've lived here their whole life. Nobody leaves the $vil and lives. Only the greatest of the great warriors can survive The Forest"). They regard you (either: "suspiciously", "with an odd look in their eye", "with an unreadable expression", "flirtily", "happily"). [[...->npcfriendly]]] (if: $vnpers is 6)[You ask the $npc $vrole about the $vil. Their eyes widen, and they (either: "excitedly", "bouncily") tell you (either: "to get lost", "it doesn't matter. You won't be here long", "they've lived here their whole life. Nobody leaves the $vil and lives. Only the greatest of the great warriors can survive The Forest"). They regard you (either: "suspiciously", "with an odd look in their eye", "with an unreadable expression", "flirtily", "happily"). [[...->npcbubbly]]] (if: $vnpers is 7)[You ask the $npc $vrole about the $vil. They nod at you, (either: "and calmly", "and") tell you (either: "to get lost", "it doesn't matter. You won't be here long", "they've lived here their whole life. Nobody leaves the $vil and lives. Only the greatest of the great warriors can survive The Forest"). They regard you (either: "cooly", "with an odd look in their eye", "with an unreadable expression", "openly", "knowingly"). [[...->npccool]]]{(if: $vnpers is $npchostile)[ (if: $hname1 is 0)[The $npc $vrole glares you down at the question, but then relents. You learn their name is(set: $h1name to (display: "npcnames")) $h1name, and they're a $vrole. They also (either: "have a secret about", "recently lost someone to", "lost an arm to", "lost a leg to", "lost an eye to", "lost an ear to", "lost a toe to", "lost a finger to", "lost a hand to") The Forest.] (if: $hname1 is 1)[$h1name refuses to tell you more.] (set: $hname1 to 1)} [[...->npchostile]]{(if: $vnpers is $npchostile)[ (if: $hname1 is 0)[The $npc $vrole] (if: $hname1 is 1)[$h1name] tells you (display: put some lore here dickass, and close this phrase [[...->npchostile]]]}{(if: $vnpers is $npchostile)[ (if: $hname1 is 0)[The $npc $vrole (if: $hname1 is 1)[$h1name [[...->npchostile]]]} (either: "grock", "shmuff")(set: $plname to (prompt: "The trees would like to know your name.", "Lyra Harmonia")){(set: $vnpers to 2) (if: $fname1 is 0)[The $npc $vrole grins at you. Your mouth feels a little dryer.] (if: $fname1 is 1)[$f1name regards you.]} You... [[Ask about the town]] [[Ask about themself]] [[Ask about the buildings]] [[Inquire about a specific building]](set: $vnpers to 3)(set: $vnpers to 4)(set: $vnpers to 5)(set: $vnpers to 6)(set: $vnpers to 7){(if: $plchar1stat4 is > 14)[Someone rushes up to you as you approach your intended target, their hair more askew than their glasses. Impressively, the $npc can still see you. They ask for your assistance. [[Will You Help Them?->Quest?]]] }You walk up to a(either: "n old", " spry", "n energetic", " smiling", " mysterious") $npc (set: $vrole to (either: "child", "elder", "cobbler", "weaver", "leatherworker", "blacksmith", "guard", "sentry", "sheriff", "deputy", "warrior", "shopkeep", "architect", "farmer", "scribe")) $vrole. They seem (either: "preoccupied", "happy", "like they're enjoying life", "a little drunk", "a little high", "tired", "suspicious", "flirty", "hostile"). (display: "FLAVOR") {(if: $vrole is "merchant")[Would you like to [[shop?]]] (if: $vrole is "shopkeep")[Would you like to [[shop?]]] (if: $plchar1stat1 > 14)[Someone emerges from a local bar. Not that it matters, but they're your type. They mention they need someone strong and well suited to the forest to complete a Quest. [[You in?->Quest?]]] (if: $plchar1stat2> 31)[Someone taps your shoulder with your own coin satchel. The $rvnpc gives you a wayward smirk. They say they hear you can be good with your fingers. They waggle their brow a bit. They have a job for you. A Quest, really. [[You in?->Quest?]]] (if: $plchar1stat6 > 14)[You notice as [[Someone motions you over.]]] } [[Explore the village?]]{(if: $plchar1stat6 > 7)[(either: "They do a small magic trick for you.", "They tell you a fun fact about the $vil.","They glare at you for a moment, then burst into laughter.", "They tell you about a favorite collection of theirs.", "They tell you about something someone just said to them that you WILL NOT believe.", "They look around conspiratorily, then lean in close and blow a raspberry right in your ear. They run away cackling.", "They wink and blow you a kiss.", "They smile brightly at you.", "They make a crude gesture at you.","They do a small dance on the $vacc2 floor.", "They have bits of $vacc1 stuck on them.", "They have bits of $vacc2 stuck on them.")] (else:)[(either: "They glare at you for a moment.", "They seem offended by something you've done.","They seem put off by you.", "They make a rude gesture at you.", "They make a crude gesture at you.","They have bits of $vacc1 stuck on them.", "They have bits of $vacc2 stuck on them.")]}(either: "|fan)[The overhead fan spins lazily.] (link:"Turn on fan")[(show:?fan)]", "|wind)[The overhead wind spins lazily.] (link:"Turn on wind")[(show:?wind)]")(either: "|Acolyte)[ Medium humanoid (any race), any alignment Armor Class 10 Hit Points 9 (2d8) Speed 30 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 14 (+2) CHA 11 (+0) Skills Medicine +4, Religion +2 Senses Passive Perception 12 Languages Any one language (usually Common) Challenge 1/4 (50 XP) Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (3 slots): bless, cure wounds, sanctuary Actions Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage] (link:"Acolyte")[show:?Acolyte]", "|Alchemical Homunculus) Tiny construct, neutral Armor Class 13 (Natural Armor) Hit Points 1 (1d4) Speed 20 ft., fly 30 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 7 (-2) Skills Perception +4, Stealth +4 Damage Immunities Acid, Poison Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages understands the languages you speak Challenge 0 (10 XP) Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus’ skill bonuses and the bonuses to hit and damage of its Acidic Spittle. Actions (Require Your Bonus Action) Acidic Spittle. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 acid damage. Alchemical Salve (3/Day). The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice: Buoyancy. The target gains a flying speed of 10 feet for 10 minutes. Inspiration. The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1). Resilience. The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.] (link:"Alchemical Homunculus")[show:?Alchemical Homunculus]", "Animated Armor Medium construct, unaligned Armor Class 18 (Natural Armor) Hit Points 33 (6d8 + 6) Speed 25 ft. STR 14 (+2) DEX 11 (+0) CON 13 (+1) INT 1 (-5) WIS 3 (-4) CHA 1 (-5) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6 Languages -- Challenge 1 (200 XP) Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor. Actions Multiattack. The armor makes two melee attacks. Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", "Ape Medium beast, unaligned Armor Class 12 Hit Points 19 (3d8 + 6) Speed 30 ft., climb 30 ft. STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 6 (-2) WIS 12 (+1) CHA 7 (-2) Skills Athletics +5, Perception +3 Senses Passive Perception 13 Languages -- Challenge 1/2 (100 XP) Actions Multiattack. The ape makes two fist attacks. Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", "Arcane Turret (Defender) Medium unknown, unaligned Armor Class 18 (Natural Armor) Hit Points 15 (1d4) Speed 15 ft., climb 15 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious Senses Passive Perception 10 Languages None Challenge 0 (10 XP) Artificer Creation. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action. On each of your turns, you can take a bonus action to cause the turret to activate if you are within 60 feet of it. As part of the same action, you can direct the turret to walk or climb up to 15 feet to an unoccupied space. You can summon a turret once for free and must finish a long rest before doing so again. You can also summon the turret by expending a spell slot of 1st level or higher. If you summon a second turret, the first turret disappears. Actions Detonate. As an action, you can command your turret to detonate if you are within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d6 force damage on a failed save or half as much damage on a successful one. Defender. The turret emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).", "Arcane Turret (Flamethrower) Medium unknown, unaligned Armor Class 18 (Natural Armor) Hit Points 15 (1d4) Speed 15 ft., climb 15 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious Senses Passive Perception 10 Languages None Challenge 0 (10 XP) Artificer Creation. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action. On each of your turns, you can take a bonus action to cause the turret to activate if you are within 60 feet of it. As part of the same action, you can direct the turret to walk or climb up to 15 feet to an unoccupied space. You can summon a turret once for free and must finish a long rest before doing so again. You can also summon the turret by expending a spell slot of 1st level or higher. If you summon a second turret, the first turret disappears. Actions Detonate. As an action, you can command your turret to detonate if you are within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d6 force damage on a failed save or half as much damage on a successful one. Flamethrower. The turret exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 1d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.", "Arcane Turret (Force Ballista) Medium unknown, unaligned Armor Class 18 (Natural Armor) Hit Points 15 (1d4) Speed 15 ft., climb 15 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious Senses Passive Perception 10 Languages None Challenge 0 (10 XP) Artificer Creation. The turret is a magical object that occupies its space and that has crablike legs. It has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 10 minutes. You can dismiss it early as an action. On each of your turns, you can take a bonus action to cause the turret to activate if you are within 60 feet of it. As part of the same action, you can direct the turret to walk or climb up to 15 feet to an unoccupied space. You can summon a turret once for free and must finish a long rest before doing so again. You can also summon the turret by expending a spell slot of 1st level or higher. If you summon a second turret, the first turret disappears. Actions Detonate. As an action, you can command your turret to detonate if you are within 60 feet of it. Doing so destroys the turret and forces each creature within 10 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d6 force damage on a failed save or half as much damage on a successful one. Force Ballista. Make a ranged spell attack, originating from the turret, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the turret.", "Awakened Shrub Small plant, unaligned Armor Class 9 Hit Points 10 (3d6) Speed 20 ft. STR 3 (-4) DEX 8 (-1) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 6 (-2) Damage Vulnerabilities Fire Damage Resistances Piercing Senses Passive Perception 10 Languages One language known by its creator Challenge 0 (10 XP) False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub. Actions Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.", "Axe Beak Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 50 ft. STR 14 (+2) DEX 12 (+1) CON 12 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.", "Baboon Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 30 ft., climb 30 ft. STR 8 (-1) DEX 14 (+2) CON 11 (+0) INT 4 (-3) WIS 12 (+1) CHA 6 (-2) Senses Passive Perception 11 Languages -- Challenge 0 (10 XP) Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage.", "Badger Tiny beast, unaligned Armor Class 10 Hit Points 3 (1d4 + 1) Speed 20 ft., burrow 5 ft. STR 4 (-3) DEX 11 (+0) CON 12 (+1) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Senses Darkvision 30 ft., Passive Perception 11 Languages -- Challenge 0 (10 XP) Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Bandit Medium humanoid (any race), any non-lawful alignment Armor Class 12 (Leather Armor) Hit Points 11 (2d8 + 2) Speed 30 ft. STR 11 (+0) DEX 12 (+1) CON 12 (+1) INT 10 (+0) WIS 10 (+0) CHA 10 (+0) Senses Passive Perception 10 Languages Any one language (usually Common) Challenge 1/8 (25 XP) Actions Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "Bat Tiny beast, unaligned Armor Class 12 Hit Points 1 (1d4 - 1) Speed 5 ft., fly 30 ft. STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3) Senses Blindsight 60 ft., Passive Perception 11 Languages -- Challenge 0 (10 XP) Echolocation. The bat can't use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.", "Black Bear Medium beast, unaligned Armor Class 11 (Natural Armor) Hit Points 19 (3d8 + 6) Speed 40 ft., climb 30 ft. STR 15 (+2) DEX 10 (+0) CON 14 (+2) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1/2 (100 XP) Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.", "Blink Dog Medium fey, lawful good Armor Class 13 Hit Points 22 (4d8 + 4) Speed 40 ft. STR 12 (+1) DEX 17 (+3) CON 12 (+1) INT 10 (+0) WIS 13 (+1) CHA 11 (+0) Skills Perception +3, Stealth +5 Senses Passive Perception 13 Languages Blink Dog , understands Sylvan but can't speak it Challenge 1/4 (50 XP) Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.", "Blood Hawk Small beast, unaligned Armor Class 12 Hit Points 7 (2d6) Speed 10 ft., fly 60 ft. STR 6 (-2) DEX 14 (+2) CON 10 (+0) INT 3 (-4) WIS 14 (+2) CHA 5 (-3) Skills Perception +4 Senses Passive Perception 14 Languages -- Challenge 1/8 (25 XP) Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight. Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "Boar Medium beast, unaligned Armor Class 11 (Natural Armor) Hit Points 11 (2d8 + 2) Speed 40 ft. STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 2 (-4) WIS 9 (-1) CHA 5 (-3) Senses Passive Perception 9 Languages -- Challenge 1/4 (50 XP) Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Actions Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", "Brass Dragon Wyrmling Medium dragon, chaotic good Armor Class 16 (Natural Armor) Hit Points 16 (3d8 + 3) Speed 30 ft., burrow 15 ft., fly 60 ft. STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 10 (+0) WIS 11 (+0) CHA 13 (+1) Saving Throws DEX +2, CON +3, WIS +2, CHA +3 Skills Perception +4, Stealth +2 Damage Immunities Fire Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 1 (200 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", "Brown Bear Large beast, unaligned Armor Class 11 (Natural Armor) Hit Points 34 (4d10 + 12) Speed 40 ft., climb 30 ft. STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 2 (-4) WIS 13 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "Bugbear Medium humanoid (goblinoid), chaotic evil Armor Class 16 (Hide Armor, Shield) Hit Points 27 (5d8 + 5) Speed 30 ft. STR 15 (+2) DEX 14 (+2) CON 13 (+1) INT 8 (-1) WIS 11 (+0) CHA 9 (-1) Skills Stealth +6, Survival +2 Senses Darkvision 60 ft., Passive Perception 10 Languages Common, Goblin Challenge 1 (200 XP) Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack). Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack. Actions Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.", "Camel Large beast, unaligned Armor Class 9 Hit Points 15 (2d10 + 4) Speed 50 ft. STR 16 (+3) DEX 8 (-1) CON 14 (+2) INT 2 (-4) WIS 8 (-1) CHA 5 (-3) Senses Passive Perception 9 Languages -- Challenge 1/8 (25 XP) Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", "Cat Tiny beast, unaligned Armor Class 12 Hit Points 2 (1d4) Speed 40 ft., climb 30 ft. STR 3 (-4) DEX 15 (+2) CON 10 (+0) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +4 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. Actions Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "Cockatrice Small monstrosity, unaligned Armor Class 11 Hit Points 27 (6d6 + 6) Speed 20 ft., fly 40 ft. STR 6 (-2) DEX 12 (+1) CON 12 (+1) INT 2 (-4) WIS 13 (+1) CHA 5 (-3) Senses Darkvision 60 ft., Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.", "Constrictor Snake Large beast, unaligned Armor Class 12 Hit Points 13 (2d10 + 2) Speed 30 ft., swim 30 ft. STR 15 (+2) DEX 14 (+2) CON 12 (+1) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Senses Blindsight 10 ft., Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage. Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", "Copper Dragon Wyrmling Medium dragon, chaotic good Armor Class 16 (Natural Armor) Hit Points 22 (4d8 + 4) Speed 30 ft., climb 30 ft., fly 60 ft. STR 15 (+2) DEX 12 (+1) CON 13 (+1) INT 14 (+2) WIS 11 (+0) CHA 13 (+1) Saving Throws DEX +3, CON +3, WIS +2, CHA +3 Skills Perception +4, Stealth +3 Damage Immunities Acid Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 Languages Draconic Challenge 1 (200 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", "Crab Tiny beast, unaligned Armor Class 11 (Natural Armor) Hit Points 2 (1d4) Speed 20 ft., swim 20 ft. STR 2 (-4) DEX 11 (+0) CON 10 (+0) INT 1 (-5) WIS 8 (-1) CHA 2 (-4) Skills Stealth +2 Senses Blindsight 30 ft., Passive Perception 9 Languages -- Challenge 0 (10 XP) Amphibious. The crab can breathe air and water. Actions Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.", "Crocodile Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 19 (3d10 + 3) Speed 20 ft., swim 30 ft. STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Skills Stealth +2 Senses Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Hold Breath. The crocodile can hold its breath for 15 minutes. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.", "Darkmantle Small monstrosity, unaligned Armor Class 11 Hit Points 22 (5d6 + 5) Speed 10 ft., fly 30 ft. STR 16 (+3) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Skills Stealth +3 Senses Blindsight 60 ft., Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Echolocation. The darkmantle can't use its blindsight while deafened. False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. Actions Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement. Darkness Aura (1/Day). A 15-­-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.", "Death Dog Medium monstrosity, neutral evil Armor Class 12 Hit Points 39 (6d8 + 12) Speed 40 ft. STR 15 (+2) DEX 14 (+2) CON 14 (+2) INT 3 (-4) WIS 13 (+1) CHA 6 (-2) Skills Perception +5, Stealth +4 Senses Darkvision 120 ft., Passive Perception 15 Languages -- Challenge 1 (200 XP) Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. Actions Multiattack. The dog makes two bite attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.", "Deer Medium beast, unaligned Armor Class 13 Hit Points 4 (1d8) Speed 50 ft. STR 11 (+0) DEX 16 (+3) CON 11 (+0) INT 2 (-4) WIS 14 (+2) CHA 5 (-3) Senses Passive Perception 12 Languages -- Challenge 0 (10 XP) Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", "Dire Wolf Large beast, unaligned Armor Class 14 (Natural Armor) Hit Points 37 (5d10 + 10) Speed 50 ft. STR 17 (+3) DEX 15 (+2) CON 15 (+2) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +4 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", "Draft Horse Large beast, unaligned Armor Class 10 Hit Points 19 (3d10 + 3) Speed 40 ft. STR 18 (+4) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 7 (-2) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.", "Dretch Small fiend (demon), chaotic evil Armor Class 11 (Natural Armor) Hit Points 18 (4d6 + 4) Speed 20 ft. STR 11 (+0) DEX 11 (+0) CON 12 (+1) INT 5 (-3) WIS 8 (-1) CHA 3 (-4) Damage Resistances Cold, Fire, Lightning Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages Abyssal, Telepathy 60 ft. Challenge 1/4 (50 XP) Actions Multiattack. The dretch makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.", "Dryad Medium fey, neutral Armor Class 11 (16 With Barkskin) Hit Points 22 (5d8) Speed 30 ft. STR 10 (+0) DEX 12 (+1) CON 11 (+0) INT 14 (+2) WIS 15 (+2) CHA 18 (+4) Skills Perception +4, Stealth +5 Senses Darkvision 60 ft., Passive Perception 14 Languages Elvish, Sylvan Challenge 1 (200 XP) Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: At will: druidcraft 3/day each: entangle, goodberry 1/day each: barkskin, pass without trace, shillelagh Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects. Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language. Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. Actions Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh. Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.", "Dust Mephit Small elemental, neutral evil Armor Class 12 Hit Points 17 (5d6) Speed 30 ft., fly 30 ft. STR 5 (-3) DEX 14 (+2) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 10 (+0) Skills Perception +2, Stealth +4 Damage Vulnerabilities Fire Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Auran, Terran Challenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Innate Spellcasting.(1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage. Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Eagle Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 10 ft., fly 60 ft. STR 6 (-2) DEX 15 (+2) CON 10 (+0) INT 2 (-4) WIS 14 (+2) CHA 7 (-2) Skills Perception +4 Senses Passive Perception 14 Languages -- Challenge 0 (10 XP) Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight. Actions Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", "Elk Large beast, unaligned Armor Class 10 Hit Points 13 (2d10 + 2) Speed 50 ft. STR 16 (+3) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 10 (+0) CHA 6 (-2) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Actions Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.", "Flying Snake Tiny beast, unaligned Armor Class 14 Hit Points 5 (2d4) Speed 30 ft., fly 60 ft., swim 30 ft. STR 4 (-3) DEX 18 (+4) CON 11 (+0) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Senses Blindsight 10 ft., Passive Perception 11 Languages -- Challenge 1/8 (25 XP) Flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach. Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.", "Flying Sword Small construct, unaligned Armor Class 17 (Natural Armor) Hit Points 17 (5d6) Speed 0 ft., fly 50 ft. (hover) STR 12 (+1) DEX 15 (+2) CON 11 (+0) INT 1 (-5) WIS 5 (-3) CHA 1 (-5) Saving Throws DEX +4 Damage Immunities Poison, Psychic Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7 Languages -- Challenge 1/4 (50 XP) Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword. Actions Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.", "Frog Tiny beast, unaligned Armor Class 11 Hit Points 1 (1d4 - 1) Speed 20 ft., swim 20 ft. STR 1 (-5) DEX 13 (+1) CON 8 (-1) INT 1 (-5) WIS 8 (-1) CHA 3 (-4) Skills Perception +1, Stealth +3 Senses Darkvision 30 ft., Passive Perception 11 Languages -- Challenge 0 (10 XP) Amphibious. The frog can breathe air and water. Standing Leap. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.", "Ghoul Medium undead, chaotic evil Armor Class 12 Hit Points 22 (5d8) Speed 30 ft. STR 13 (+1) DEX 15 (+2) CON 10 (+0) INT 7 (-2) WIS 10 (+0) CHA 6 (-2) Damage Immunities Poison Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Common Challenge 1 (200 XP) Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Giant Badger Medium beast, unaligned Armor Class 10 Hit Points 13 (2d8 + 4) Speed 30 ft., burrow 10 ft. STR 13 (+1) DEX 10 (+0) CON 15 (+2) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Senses Darkvision 30 ft., Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell. Actions Multiattack. The badger makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.", "Giant Bat Large beast, unaligned Armor Class 13 Hit Points 22 (4d10) Speed 10 ft., fly 60 ft. STR 15 (+2) DEX 16 (+3) CON 11 (+0) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Senses Blindsight 60 ft., Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Echolocation. The bat can't use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.", "Giant Centipede Small beast, unaligned Armor Class 13 (Natural Armor) Hit Points 4 (1d6 + 1) Speed 30 ft., climb 30 ft. STR 5 (-3) DEX 14 (+2) CON 12 (+1) INT 1 (-5) WIS 7 (-2) CHA 3 (-4) Senses Blindsight 30 ft., Passive Perception 8 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "Giant Crab Medium beast, unaligned Armor Class 15 (Natural Armor) Hit Points 13 (3d8) Speed 30 ft., swim 30 ft. STR 13 (+1) DEX 15 (+2) CON 11 (+0) INT 1 (-5) WIS 9 (-1) CHA 3 (-4) Skills Stealth +4 Senses Blindsight 30 ft., Passive Perception 9 Languages -- Challenge 1/8 (25 XP) Amphibious. The crab can breathe air and water. Actions Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.", "Giant Eagle Large beast, neutral good Armor Class 13 Hit Points 26 (4d10 + 4) Speed 10 ft., fly 80 ft. STR 16 (+3) DEX 17 (+3) CON 13 (+1) INT 8 (-1) WIS 14 (+2) CHA 10 (+0) Skills Perception +4 Senses Passive Perception 14 Languages Giant Eagle , understands Common and Auran but can't speak them Challenge 1 (200 XP) Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The eagle makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "Giant Fire Beetle Small beast, unaligned Armor Class 13 (Natural Armor) Hit Points 4 (1d6 + 1) Speed 30 ft. STR 8 (-1) DEX 10 (+0) CON 12 (+1) INT 1 (-5) WIS 7 (-2) CHA 3 (-4) Senses Blindsight 30 ft., Passive Perception 8 Languages -- Challenge 0 (10 XP) Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.", "Giant Frog Medium beast, unaligned Armor Class 11 Hit Points 18 (4d8) Speed 30 ft., swim 30 ft. STR 12 (+1) DEX 13 (+1) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Skills Perception +2, Stealth +3 Senses Darkvision 30 ft., Passive Perception 12 Languages -- Challenge 1/4 (50 XP) Amphibious. The frog can breathe air and water. Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target. Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.", "Giant Goat Large beast, unaligned Armor Class 11 (Natural Armor) Hit Points 19 (3d10 + 3) Speed 40 ft. STR 17 (+3) DEX 11 (+0) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Senses Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", "Giant Hyena Large beast, unaligned Armor Class 12 Hit Points 45 (6d10 + 12) Speed 50 ft. STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", "Giant Lizard Large beast, unaligned Armor Class 12 (Natural Armor) Hit Points 19 (3d10 + 3) Speed 30 ft., climb 30 ft. STR 15 (+2) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "Giant Owl Large beast, neutral Armor Class 12 Hit Points 19 (3d10 + 3) Speed 5 ft., fly 60 ft. STR 13 (+1) DEX 15 (+2) CON 12 (+1) INT 8 (-1) WIS 13 (+1) CHA 10 (+0) Skills Perception +5, Stealth +4 Senses Darkvision 120 ft., Passive Perception 15 Languages Giant Owl , understands Common, Elvish, and Sylvan but can’t speak them Challenge 1/4 (50 XP) Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. Actions Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.", "Giant Poisonous Snake Medium beast, unaligned Armor Class 14 Hit Points 11 (2d8 + 2) Speed 30 ft., swim 30 ft. STR 10 (+0) DEX 18 (+4) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Skills Perception +2 Senses Blindsight 10 ft., Passive Perception 12 Languages -- Challenge 1/4 (50 XP) Actions Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.", "Giant Rat Small beast, unaligned Armor Class 12 Hit Points 7 (2d6) Speed 30 ft. STR 7 (-2) DEX 15 (+2) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 4 (-3) Senses Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "Giant Spider Large beast, unaligned Armor Class 14 (Natural Armor) Hit Points 26 (4d10 + 4) Speed 30 ft., climb 30 ft. STR 14 (+2) DEX 16 (+3) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 4 (-3) Skills Stealth +7 Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 1 (200 XP) Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).", "Giant Toad Large beast, unaligned Armor Class 11 Hit Points 39 (6d10 + 6) Speed 20 ft., swim 40 ft. STR 15 (+2) DEX 13 (+1) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 3 (-4) Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 1 (200 XP) Amphibious. The toad can breathe air and water. Standing Leap. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target. Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.", "Giant Vulture Large beast, neutral Armor Class 10 Hit Points 22 (3d10 + 6) Speed 10 ft., fly 60 ft. STR 15 (+2) DEX 10 (+0) CON 15 (+2) INT 6 (-2) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages Understands Common but can't speak it Challenge 1 (200 XP) Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Multiattack. The vulture makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", "Giant Wasp Medium beast, unaligned Armor Class 12 Hit Points 13 (3d8) Speed 10 ft., fly 50 ft. STR 10 (+0) DEX 14 (+2) CON 10 (+0) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Senses Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Actions Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "Giant Weasel Medium beast, unaligned Armor Class 13 Hit Points 9 (2d8) Speed 40 ft. STR 11 (+0) DEX 16 (+3) CON 10 (+0) INT 4 (-3) WIS 12 (+1) CHA 5 (-3) Skills Perception +3, Stealth +5 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1/8 (25 XP) Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", "Giant Wolf Spider Medium beast, unaligned Armor Class 13 Hit Points 11 (2d8 + 2) Speed 40 ft., climb 40 ft. STR 12 (+1) DEX 16 (+3) CON 13 (+1) INT 3 (-4) WIS 12 (+1) CHA 4 (-3) Skills Perception +3, Stealth +7 Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1/4 (50 XP) Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "Goat Medium beast, unaligned Armor Class 10 Hit Points 4 (1d8) Speed 40 ft. STR 12 (+1) DEX 10 (+0) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Passive Perception 10 Languages -- Challenge 0 (10 XP) Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", "Gray Ooze Medium ooze, unaligned Armor Class 8 Hit Points 22 (3d8 + 9) Speed 10 ft., climb 10 ft. STR 12 (+1) DEX 6 (-2) CON 16 (+3) INT 1 (-5) WIS 6 (-2) CHA 2 (-4) Skills Stealth +2 Damage Resistances Acid, Cold, Fire Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 Languages -- Challenge 1/2 (100 XP) Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing. Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. Actions Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.", "Harpy Medium monstrosity, chaotic evil Armor Class 11 Hit Points 38 (7d8 + 7) Speed 20 ft., fly 40 ft. STR 12 (+1) DEX 13 (+1) CON 12 (+1) INT 7 (-2) WIS 10 (+0) CHA 13 (+1) Senses Passive Perception 10 Languages Common Challenge 1 (200 XP) Actions Multiattack. The harpy makes two attacks: one with its claws and one with its club. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.", "Hawk Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4 - 1) Speed 10 ft., fly 60 ft. STR 5 (-3) DEX 16 (+3) CON 8 (-1) INT 2 (-4) WIS 14 (+2) CHA 6 (-2) Skills Perception +4 Senses Passive Perception 14 Languages -- Challenge 0 (10 XP) Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight. Actions Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "Hippogriff Large monstrosity, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 40 ft., fly 60 ft. STR 17 (+3) DEX 13 (+1) CON 13 (+1) INT 2 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +5 Senses Passive Perception 15 Languages -- Challenge 1 (200 XP) Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The hippogriff makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "Homunculus Tiny construct, neutral Armor Class 13 (Natural Armor) Hit Points 5 (2d4) Speed 20 ft., fly 40 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 7 (-2) Damage Immunities Poison Condition Immunities Charmed, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Understands the languages of its creator but can't speak Challenge 0 (10 XP) Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.", "Hyena Medium beast, unaligned Armor Class 11 Hit Points 5 (1d8 + 1) Speed 50 ft. STR 11 (+0) DEX 13 (+1) CON 12 (+1) INT 2 (-4) WIS 12 (+1) CHA 5 (-3) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.", "Ice Mephit Small elemental, neutral evil Armor Class 11 Hit Points 21 (6d6) Speed 30 ft., fly 30 ft. STR 7 (-2) DEX 13 (+1) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities Bludgeoning, Fire Damage Immunities Cold, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.", "Imp Tiny fiend (devil), lawful evil Armor Class 13 Hit Points 10 (3d4 + 3) Speed 20 ft., fly 40 ft. STR 6 (-2) DEX 17 (+3) CON 13 (+1) INT 11 (+0) WIS 12 (+1) CHA 14 (+2) Skills Deception +4, Insight +3, Persuasion +4, Stealth +5 Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 120 ft., Passive Perception 11 Languages Common, Infernal Challenge 1 (200 XP) Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Devil's Sight. Magical darkness doesn't impede the imp's darkvision. Magic Resistance. The imp has advantage on saving throws against spells and other magical effects. Actions Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.", "Jackal Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 40 ft. STR 8 (-1) DEX 15 (+2) CON 11 (+0) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.", "Lemure Medium fiend (devil), lawful evil Armor Class 7 Hit Points 13 (3d8) Speed 15 ft. STR 10 (+0) DEX 5 (-3) CON 11 (+0) INT 1 (-5) WIS 11 (+0) CHA 3 (-4) Damage Resistances Cold Damage Immunities Fire, Poison Condition Immunities Charmed, Frightened, Poisoned Senses Darkvision 120 ft., Passive Perception 10 Languages Understands Infernal but can't speak it Challenge 0 (10 XP) Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water. Actions Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", "Lion Large beast, unaligned Armor Class 12 Hit Points 26 (4d10 + 4) Speed 50 ft. STR 17 (+3) DEX 15 (+2) CON 13 (+1) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "Lizard Tiny beast, unaligned Armor Class 10 Hit Points 2 (1d4) Speed 20 ft., climb 20 ft. STR 2 (-4) DEX 11 (+0) CON 10 (+0) INT 1 (-5) WIS 8 (-1) CHA 3 (-4) Senses Darkvision 30 ft., Passive Perception 9 Languages -- Challenge 0 (10 XP) Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Magma Mephit Small elemental, neutral evil Armor Class 11 Hit Points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. STR 8 (-1) DEX 12 (+1) CON 12 (+1) INT 7 (-2) WIS 10 (+0) CHA 10 (+0) Skills Stealth +3 Damage Vulnerabilities Cold Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Ignan, Terran Challenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Innate Spellcasting.(1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", "Magmin Small elemental, chaotic neutral Armor Class 14 (Natural Armor) Hit Points 9 (2d6 + 2) Speed 30 ft. STR 7 (-2) DEX 15 (+2) CON 12 (+1) INT 8 (-1) WIS 11 (+0) CHA 10 (+0) Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Fire Senses Darkvision 60 ft., Passive Perception 10 Languages Ignan Challenge 1/2 (100 XP) Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", "Mastiff Medium beast, unaligned Armor Class 12 Hit Points 5 (1d8 + 1) Speed 40 ft. STR 13 (+1) DEX 14 (+2) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 1/8 (25 XP) Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", "Mule Medium beast, unaligned Armor Class 10 Hit Points 11 (2d8 + 2) Speed 40 ft. STR 14 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 10 (+0) CHA 5 (-3) Senses Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity. Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", "Octopus Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 5 ft., swim 30 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 3 (-4) WIS 10 (+0) CHA 4 (-3) Skills Perception +2, Stealth +4 Senses Darkvision 30 ft., Passive Perception 12 Languages -- Challenge 0 (10 XP) Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater. Actions Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.", "Owl Tiny beast, unaligned Armor Class 11 Hit Points 1 (1d4 - 1) Speed 5 ft., fly 60 ft. STR 3 (-4) DEX 13 (+1) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Skills Perception +3, Stealth +3 Senses Darkvision 120 ft., Passive Perception 13 Languages -- Challenge 0 (10 XP) Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. Actions Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "Panther Medium beast, unaligned Armor Class 12 Hit Points 13 (3d8) Speed 50 ft., climb 40 ft. STR 14 (+2) DEX 15 (+2) CON 10 (+0) INT 3 (-4) WIS 14 (+2) CHA 7 (-2) Skills Perception +4, Stealth +6 Senses Passive Perception 14 Languages -- Challenge 1/4 (50 XP) Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", "Poisonous Snake Tiny beast, unaligned Armor Class 13 Hit Points 2 (1d4) Speed 30 ft., swim 30 ft. STR 2 (-4) DEX 16 (+3) CON 11 (+0) INT 1 (-5) WIS 10 (+0) CHA 3 (-4) Senses Blindsight 10 ft., Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "Pony Medium beast, unaligned Armor Class 10 Hit Points 11 (2d8 + 2) Speed 40 ft. STR 15 (+2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 11 (+0) CHA 7 (-2) Senses Passive Perception 10 Languages -- Challenge 1/8 (25 XP) Actions Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.", "Pseudodragon Tiny dragon, neutral good Armor Class 13 (Natural Armor) Hit Points 7 (2d4 + 2) Speed 15 ft., fly 60 ft. STR 6 (-2) DEX 15 (+2) CON 13 (+1) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Skills Perception +3, Stealth +4 Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13 Languages Understands Common and Draconic but can't speak them Challenge 1/4 (50 XP) Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects. Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.", "Pteranodon Medium beast, unaligned Armor Class 13 Natural Armor Hit Points 13 (3d8) Speed 10 ft., fly 60 ft. STR 12 (+1) DEX 15 (+2) CON 10 (+0) INT 2 (-4) WIS 9 (-1) CHA 5 (-3) Skills Perception +1 Senses Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.", "Quasit Tiny fiend (demon, shapechanger), chaotic evil Armor Class 13 Hit Points 7 (3d4) Speed 40 ft. STR 5 (-3) DEX 17 (+3) CON 10 (+0) INT 7 (-2) WIS 10 (+0) CHA 10 (+0) Skills Stealth +5 Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 120 ft., Passive Perception 10 Languages Abyssal, Common Challenge 1 (200 XP) Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects. Actions Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Scare (1/Day). One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.", "Rat Tiny beast, unaligned Armor Class 10 Hit Points 1 (1d4 - 1) Speed 20 ft. STR 2 (-4) DEX 11 (+0) CON 9 (-1) INT 2 (-4) WIS 10 (+0) CHA 4 (-3) Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 0 (10 XP) Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Raven Tiny beast, unaligned Armor Class 12 Hit Points 1 (1d4 - 1) Speed 10 ft., fly 50 ft. STR 2 (-4) DEX 14 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Riding Horse Large beast, unaligned Armor Class 10 Hit Points 13 (2d10 + 2) Speed 60 ft. STR 16 (+3) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 7 (-2) Senses Passive Perception 10 Languages -- Challenge 1/4 (50 XP) Actions Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", "Rust Monster Medium monstrosity, unaligned Armor Class 14 (Natural Armor) Hit Points 27 (5d8 + 5) Speed 40 ft. STR 13 (+1) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 13 (+1) CHA 6 (-2) Senses Darkvision 60 ft., Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage. Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.", "Satyr Medium fey, chaotic neutral Armor Class 14 (Leather Armor) Hit Points 31 (7d8) Speed 40 ft. STR 12 (+1) DEX 16 (+3) CON 11 (+0) INT 12 (+1) WIS 10 (+0) CHA 14 (+2) Skills Perception +2, Performance +6, Stealth +5 Senses Passive Perception 12 Languages Common, Elvish, Sylvan Challenge 1/2 (100 XP) Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects. Actions Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "Scorpion Tiny beast, unaligned Armor Class 11 (Natural Armor) Hit Points 1 (1d4 - 1) Speed 10 ft. STR 2 (-4) DEX 11 (+0) CON 8 (-1) INT 1 (-5) WIS 8 (-1) CHA 2 (-4) Senses Blindsight 10 ft., Passive Perception 9 Languages -- Challenge 0 (10 XP) Actions Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.", "Shadow Medium undead, chaotic evil Armor Class 12 Hit Points 16 (3d8 + 3) Speed 40 ft. STR 6 (-2) DEX 14 (+2) CON 13 (+1) INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Skills Stealth +4 Damage Vulnerabilities Radiant Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Necrotic, Poison Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses Darkvision 60 ft., Passive Perception 10 Languages -- Challenge 1/2 (100 XP) Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Actions Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.", "Shrieker Medium plant, unaligned Armor Class 5 Hit Points 13 (3d8) Speed 0 ft. STR 1 (-5) DEX 1 (-5) CON 10 (+0) INT 1 (-5) WIS 3 (-4) CHA 1 (-5) Condition Immunities Blinded, Deafened, Frightened Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6 Languages -- Challenge 0 (10 XP) False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus. Reactions Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.", "Skeleton Medium undead, lawful evil Armor Class 13 (Armor Scraps) Hit Points 13 (2d8 + 4) Speed 30 ft. STR 10 (+0) DEX 14 (+2) CON 15 (+2) INT 6 (-2) WIS 8 (-1) CHA 5 (-3) Damage Vulnerabilities Bludgeoning Damage Immunities Poison Condition Immunities Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages Understands all languages it knew in life but can't speak Challenge 1/4 (50 XP) Actions Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "Specter Medium undead, chaotic evil Armor Class 12 Hit Points 22 (5d8) Speed 0 ft., fly 50 ft. (hover) STR 1 (-5) DEX 14 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 11 (+0) Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Necrotic, Poison Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious Senses Darkvision 60 ft., Passive Perception 10 Languages Understands all languages it knew in life but can't speak Challenge 1 (200 XP) Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "Spider Tiny beast, unaligned Armor Class 12 Hit Points 1 (1d4 - 1) Speed 20 ft., climb 20 ft. STR 2 (-4) DEX 14 (+2) CON 8 (-1) INT 1 (-5) WIS 10 (+0) CHA 2 (-4) Skills Stealth +4 Senses Darkvision 30 ft., Passive Perception 10 Languages -- Challenge 0 (10 XP) Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.", "Sprite Tiny fey, neutral good Armor Class 15 (Leather Armor) Hit Points 2 (1d4) Speed 10 ft., fly 40 ft. STR 3 (-4) DEX 18 (+4) CON 10 (+0) INT 14 (+2) WIS 13 (+1) CHA 11 (+0) Skills Perception +3, Stealth +8 Senses Passive Perception 13 Languages Common, Elvish, Sylvan Challenge 1/4 (50 XP) Actions Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.", "Steam Mephit Small elemental, neutral evil Armor Class 10 Hit Points 21 (6d6) Speed 30 ft., fly 30 ft. STR 5 (-3) DEX 11 (+0) CON 10 (+0) INT 11 (+0) WIS 10 (+0) CHA 12 (+1) Damage Immunities Fire, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Aquan, Ignan Challenge 1/4 (50 XP) Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Innate Spellcasting.(1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage. Steam Breath (Recharge 6). The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.", "Stirge Tiny beast, unaligned Armor Class 14 (Natural Armor) Hit Points 2 (1d4) Speed 10 ft., fly 40 ft. STR 4 (-3) DEX 16 (+3) CON 11 (+0) INT 2 (-4) WIS 8 (-1) CHA 6 (-2) Senses Darkvision 60 ft., Passive Perception 9 Languages -- Challenge 1/8 (25 XP) Actions Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", "Swarm of Bats Medium swarm of Tiny beasts, unaligned Armor Class 12 Hit Points 22 (5d8) Speed 0 ft., fly 30 ft. STR 5 (-3) DEX 15 (+2) CON 10 (+0) INT 2 (-4) WIS 12 (+1) CHA 4 (-3) Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Blindsight 60 ft., Passive Perception 11 Languages -- Challenge 1/4 (50 XP) Echolocation. The swarm can’t use its blindsight while deafened. Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain hit points or gain temporary hit points. Actions Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.", "Swarm of Insects Medium swarm of Tiny beasts, unaligned Armor Class 12 (Natural Armor) Hit Points 22 (5d8) Speed 20 ft., climb 20 ft. STR 3 (-4) DEX 13 (+1) CON 10 (+0) INT 1 (-5) WIS 7 (-2) CHA 1 (-5) Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Blindsight 10 ft., Passive Perception 8 Languages -- Challenge 1/2 (100 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. Actions Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "Swarm of Quippers Medium swarm of Tiny beasts, unaligned Armor Class 13 Hit Points 28 (8d8 - 8) Speed 0 ft., swim 40 ft. STR 13 (+1) DEX 16 (+3) CON 9 (-1) INT 1 (-5) WIS 7 (-2) CHA 2 (-4) Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Darkvision 60 ft., Passive Perception 8 Languages -- Challenge 1 (200 XP) Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points. Water Breathing. The swarm can breathe only underwater. Actions Bite.. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.", "Swarm of Ravens Medium swarm of Tiny beasts, unaligned Armor Class 12 Hit Points 24 (7d8 - 7) Speed 10 ft., fly 50 ft. STR 6 (-2) DEX 14 (+2) CON 8 (-1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +5 Damage Resistances Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Passive Perception 15 Languages -- Challenge 1/4 (50 XP) Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points. Actions Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", "Tiger Large beast, unaligned Armor Class 12 Hit Points 37 (5d10 + 10) Speed 40 ft. STR 17 (+3) DEX 15 (+2) CON 14 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1 (200 XP) Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", "Twig Blight Small plant, neutral evil Armor Class 13 Natural Armor Hit Points 4 (1d6 + 1) Speed 20 ft. STR 6 (-2) DEX 13 (+1) CON 12 (+1) INT 4 (-3) WIS 8 (-1) CHA 3 (-4) Skills Stealth +3 Damage Vulnerabilities Fire Condition Immunities Blinded, Deafened Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9 Languages Common understands but can’t speak Challenge 1/8 (25 XP) False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub. Actions Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.", "Violet Fungus Medium plant, unaligned Armor Class 5 Hit Points 18 (4d8) Speed 5 ft. STR 3 (-4) DEX 1 (-5) CON 10 (+0) INT 1 (-5) WIS 3 (-4) CHA 1 (-5) Condition Immunities Blinded, Deafened, Frightened Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6 Languages -- Challenge 1/4 (50 XP) False Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus. Actions Multiattack. The fungus makes 1d4 Rotting Touch attacks. Rotting Touch. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.", "Vulture Medium beast, unaligned Armor Class 10 Hit Points 5 (1d8 + 1) Speed 10 ft., fly 50 ft. STR 7 (-2) DEX 10 (+0) CON 13 (+1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3) Skills Perception +3 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", "Warhorse Large beast, unaligned Armor Class 11 Hit Points 19 (3d10 + 3) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 13 (+1) INT 2 (-4) WIS 12 (+1) CHA 7 (-2) Senses Passive Perception 11 Languages -- Challenge 1/2 (100 XP) Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "Warhorse Skeleton Large undead, lawful evil Armor Class 13 (Barding Scraps) Hit Points 22 (3d10 + 6) Speed 60 ft. STR 18 (+4) DEX 12 (+1) CON 15 (+2) INT 2 (-4) WIS 8 (-1) CHA 5 (-3) Damage Vulnerabilities Bludgeoning Damage Immunities Poison Condition Immunities Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages -- Challenge 1/2 (100 XP) Actions Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "Weasel Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4 - 1) Speed 30 ft. STR 3 (-4) DEX 16 (+3) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 3 (-4) Skills Perception +3, Stealth +5 Senses Passive Perception 13 Languages -- Challenge 0 (10 XP) Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", "Wolf Medium beast, unaligned Armor Class 13 (Natural Armor) Hit Points 11 (2d8 + 2) Speed 40 ft. STR 12 (+1) DEX 15 (+2) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Skills Perception +3, Stealth +4 Senses Passive Perception 13 Languages -- Challenge 1/4 (50 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", "Worg Large monstrosity, neutral evil Armor Class 13 (Natural Armor) Hit Points 26 (4d10 + 4) Speed 50 ft. STR 16 (+3) DEX 13 (+1) CON 13 (+1) INT 7 (-2) WIS 11 (+0) CHA 8 (-1) Skills Perception +4 Senses Darkvision 60 ft., Passive Perception 14 Languages Goblin, Worg Challenge 1/2 (100 XP) Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", "Zombie Medium undead, neutral evil Armor Class 8 Hit Points 22 (3d8 + 9) Speed 20 ft. STR 13 (+1) DEX 6 (-2) CON 16 (+3) INT 3 (-4) WIS 6 (-2) CHA 5 (-3) Saving Throws WIS +0 Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 8 Languages Understands the languages of its creator but can't speak Challenge 1/4 (50 XP) Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Actions Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.")(either: "|Acolyte)[ Medium humanoid (any race), any alignment Armor Class 10 Hit Points 9 (2d8) Speed 30 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 10 (+0) WIS 14 (+2) CHA 11 (+0) Skills Medicine +4, Religion +2 Senses Passive Perception 12 Languages Any one language (usually Common) Challenge 1/4 (50 XP) Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (3 slots): bless, cure wounds, sanctuary Actions Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage] (link:"Acolyte")[show:?Acolyte]", "|Alchemical Homunculus)[ Tiny construct, neutral Armor Class 13 (Natural Armor) Hit Points 1 (1d4) Speed 20 ft., fly 30 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 7 (-2) Skills Perception +4, Stealth +4 Damage Immunities Acid, Poison Condition Immunities Charmed, Exhaustion, Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages understands the languages you speak Challenge 0 (10 XP) Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus’ skill bonuses and the bonuses to hit and damage of its Acidic Spittle. Actions (Require Your Bonus Action) Acidic Spittle. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 acid damage. Alchemical Salve (3/Day). The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice: Buoyancy. The target gains a flying speed of 10 feet for 10 minutes. Inspiration. The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1). Resilience. The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.] (link:"Alchemical Homunculus")[show:?Alchemical Homunculus]")(either: "Acolyte (open-url: "https://www.dndbeyond.com/monsters/acolyte)")", "Alchemical Homunculus (open-url: "https://www.dndbeyond.com/monsters/alchemical-homunculus)"){ (if: $terraintime is > 1)[(set: $terraintime to it-1)] (if: $terraintime is < 1)[ (set: $terraintime to (random: 7,77)) (if: $biome is "tundra")[(set: $terrain to (either: "earthquake", "glacier", "flash flood", "blizzard", "snowdin", "volc", "toocold", "lake", "all hell broke loose"))] (if: $biome is "rainforest")[(set: $terrain to (either: "anim", "bugs", "mud", "swamp", "flash flood", "lake", "spores", "rain", "volc", "earthquake", "toohot", "toxic", "all hell broke loose"))] (if: $biome is "savanna")[(set: $terrain to (either: "fire", "earthquake", "storm", "thstorm", "rain", "flash flood", "bugs", "toohot", "toocold", "anim", "tornado", "spores", "volc", "all hell broke loose"))] (if: $biome is "taiga")[(set: $terrain to (either: "rockslide", "flash flood", "earthquake", "lake", "spores", "volc", "river", "blizzard", "fire"))] (if: $biome is "temperateforest")[(set: $terrain to (either: "rockslide", "flash flood", "earthquake", "lake", "river", "blizzard", "fire", "storm", "thstorm", "rain", "flash flood", "bugs", "toohot", "toocold", "anim", "tornado", "glacier", "river", "flash flood", "blizzard", "snowdin", "toocold", "volc", "toxic", "lake", "all hell broke loose"))] (if: $biome is "temperategrassland")[(set: $terrain to (either: "rockslide", "flash flood", "earthquake", "lake", "river", "blizzard", "fire", "storm", "thstorm", "rain", "flash flood", "bugs", "toohot", "toocold", "anim", "tornado", "glacier", "river", "flash flood", "blizzard", "snowdin", "toxic", "toocold", "volc", "lake", "all hell broke loose"))] (if: $biome is "alpine")[(set: $terrain to (either: "rockslide", "flash flood", "earthquake", "lake", "river", "blizzard", "fire", "storm", "thstorm", "rain", "flash flood", "bugs", "toohot", "toocold", "anim", "tornado", "glacier", "river", "flash flood", "blizzard", "snowdin", "toocold", "volc", "toxic", "lake", "all hell broke loose"))] (if: $biome is "chaparral")[(set: $terrain to (either: "rockslide", "flash flood", "earthquake", "lake", "river", "blizzard", "fire", "fire", "fire", "fire", "fire", "fire", "fire", "storm", "thstorm", "rain", "flash flood", "bugs", "toohot", "toocold", "anim", "tornado", "glacier", "river", "flash flood", "blizzard", "snowdin", "toocold", "lake", "volc", "fire", "anim", "toxic", "lava", "all hell broke loose"))] (if: $biome is "desert")[(set: $terrain to (either: "rockslide", "flash flood", "earthquake", "lake", "river", "blizzard", "fire", "fire", "fire", "fire", "fire", "fire", "fire", "storm", "thstorm", "rain", "flash flood", "bugs", "toohot", "toocold", "anim", "tornado", "glacier", "river", "flash flood", "blizzard", "snowdin", "toocold", "lake", "volc", "fire", "anim", "lava", "toxic", "all hell broke loose"))] (if: $biome is "Nausicaä")[(set: $terrain to (either: "spores", "bugs", "anim", "toxic"))] (if: $biome is "Firefox")[(set: $terrain to (either: "volc", "fire", "anim", "lava"))] (if: $biome is "litoral")[(set: $terrain to (either: "lake", "river", "flash flood", "sea", "rain"))] (if: $plchar1stat3 is < 14)[(set: $terraintime to (random: 1, 10))] (else:)[(set: $terraintime to (random: 1, 3))] ] (if: $terrain is "lake")[(set: $terflav to (either: "A large body of water is before you.", "A still lake takes up your vision." , "An enormous lake stretches before you.", "It's a lake."))] (if: $terrain is "earthquake")[(set: $terflav to (either: "The ground pitches and sways.", "The earth rocks back and forth.", "The ground bucks beneath you.", "The earth shudders."))] (if: $terrain is "volc")[(set: $terflav to (either: "A geyser of lava shoots out of the ground.", "A local hill gets it's shit kicked in when its top explodes in pyroclastic glory.", "A plume of ash rises into the air, expanding.", "A rain of scorching rocks, glass, and snot-textured lava comes down.", "A plume of lava shoots into the air."))] (if: $terrain is "lava")[(set: $terflav to (either: "A lazy stream of scorching melted rock carries on.", "Molten rock dribbles downhill nearby. The air shimmers with heat above it.", "Glowing, heated, liquid rock spills across the forest.", "Red-hot lava rests in a divot in the ground."))] (if: $terrain is "fire")[(set: $terflav to (either: "You are met with a great deal of fire.", "The forest is burning.", "The trees hiss and crackle in the flames.", "You can hear the water in the $treetype trunks boiling.", "The fire rages."))] (if: $terrain is "spores")[(set: $terflav to (either: "Fluffy white spores dance in the air.", "The air is suddenly very hard to breathe.", "A blanket of spores covers everything."))] (if: $terrain is "toohot")[(set: $terflav to (either: "The air is swelteringly hot.", "The scorching air burns you.", "The sweltering air is hard to breathe."))] (if: $terrain is "toocold")[(set: $terflav to (either: "The air is bitterly cold.", "The freezing air burns you.", "The frigid air is hard to breathe."))] (if: $terrain is "storm")[(set: $terflav to (either: "The winds howl, carrying sheet after sheet of rain.", "Rain comes down heavily.", "It's a torrential downpour."))] (if: $terrain is "river")[(set: $terflav to (either: "You are faced with a wide river.", "A raging rapid tumbles before you."))] (if: $terrain is "glacier")[(set: $terflav to (either: "A sheet of ice towers over you.", "A wall of ice towers over you."))] (if: $terrain is "flash flood")[(set: $terflav to (either: "The ground trembles as a torrent of water comes raging towards you!", "A foaming surge of water comes raging towards you!"))] (if: $terrain is "blizzard")[(set: $terflav to (either: "The wind drives the snow forward, stinging your skin.", "Driven snow obscures your sight.", "Icy wind bites your skin as the blizzard rages."))] (if: $terrain is "snowdin")[(set: $terflav to (either: "The snow is piled up so high you can't see over it.", "Your view is obstructed by a blanket of thick snow."))] (if: $terrain is "anim")[(set: $terflav to (either: "A $fauna seems particularly interested in you... And aggressive. Roll initiative!", "A $mon tries to attack!"))] (if: $terrain is "bugs")[(set: $terflav to (either: "A swarm of mosquitos clouds the air.", "a team of catterpillars scours the plants.", "An endless rain of locusts pours down.", "A carpet of larvae decorates the ground."))] (if: $terrain is "mud")[(set: $terflav to (either: "You're met with mud so thick, you can see the bones of the less fortunate sticking out of it.", "The mud grabs at your feet.", "You hear your footsteps squishing long after you've stepped.", "You sink a bit more with each step, the muck seeping into your clothes."))] (if: $terrain is "swamp")[(set: $terflav to (either: "The muddy waters are thick with trees.", "The bog reeks with life.", "You're slogging more than walking at this point."))] (if: $terrain is "rain")[(set: $terflav to (either: "The rain comes down...", "It's raining...", "Rain patters down...", "Through the foliage, the rain looks like glitter...", "The air smells of petrichor...", "The soft patter of rain surrounds you..."))] (if: $terrain is "toxic")[(set: $terflav to (either: "The air smells funny.", "The air smells odd.", "Your sinuses hurt.", "You begin to feel a migraine coming on.", "Your eyes water for no apparent reason."))] (if: $terrain is "thstorm")[(set: $terflav to (either: "There is a loud crack of lightning, followed by deafening thunder.", "The low rumble of thunder makes the branches of the $treetype trees shiver.", "The rain is lit up by a ribbon of lightning.", "You hear a distant rumble.", "Lightning demolishes a nearby $treetype!"))] (if: $terrain is "tornado")[(set: $terflav to (either: "The winds roar.", "Items as large as branches are lifted from the $flora by the wind." ,"You can't see clearly through the $treetype trees, but you see a wall of $soil earth being kicked up by the winds.", "You can make out a funnel coming down from above the canopy, ripping everything beneath it to shreds.", "Items as large as logs are lifted from the $flora by the wind.", "Items as large as $mon are lifted from the $flora by the wind."))] (if: $terrain is "rockslide")[(set: $terflav to (either: "A jumble of rocks comes crashing down!", "A pile of $soil sediment blocks your path.", "a nearby hill threateningly drops a pebble.", "The ground is loose.", "The ground beneath you gives way!"))] (if: $terrain is "all hell broke loose")[(set: $terflav to (either: "The world gets all fucky.", "You aren't sure what's happening.", "You blink a bit and squint."))] (if: $terrain is "lake")[(set: $tername to "a lake")] (if: $terrain is "earthquake")[(set: $tername to "an earthquake")] (if: $terrain is "volc")[(set: $tername to "a volcano")] (if: $terrain is "lava")[(set: $tername to "a lava flow")] (if: $terrain is "fire")[(set: $tername to "a wildfire")] (if: $terrain is "spores")[(set: $tername to "toxic spores")] (if: $terrain is "toohot")[(set: $tername to "sweltering heat")] (if: $terrain is "toocold")[(set: $tername to "freezing cold")] (if: $terrain is "storm")[(set: $tername to "a storm")] (if: $terrain is "river")[(set: $tername to "a river")] (if: $terrain is "glacier")[(set: $tername to "a glacier")] (if: $terrain is "flash flood")[(set: $tername to "a flash flood")] (if: $terrain is "blizzard")[(set: $tername to "a blizzard")] (if: $terrain is "snowdin")[(set: $tername to "a snow bank")] (if: $terrain is "anim")[(set: $tername to "$fauna")] (if: $terrain is "bugs")[(set: $tername to "bugs")] (if: $terrain is "mud")[(set: $tername to "mud")] (if: $terrain is "swamp")[(set: $tername to "a swamp")] (if: $terrain is "rain")[(set: $tername to "rain")] (if: $terrain is "toxic")[(set: $tername to "noxious gas")] (if: $terrain is "thstorm")[(set: $tername to "a thunderstorm")] (if: $terrain is "tornado")[(set: $tername to "a tornado")] (if: $terrain is "rockslide")[(set: $tername to "a landslide")] (if: $terrain is "all hell broke loose")[(set: $tername to "a case of fubar")] }(either: "eerily", "oddly", "strangely", "otherworldly", "confusingly", "dimmly", "luminescently", "flickeringly") (either: "lit", "glowing", "shining", "smouldering", "glimmering", "incandescent", "phosphorescent")The (either: "forest", "wood", "jungle") grows (either: "impossibly", "incomprehensibly", "exuberantly", "impassably", "chockingly") (either: "thicker", "deeper"). You can't tell which is (display: "confusion") and which is (display: "confusion"), (display: "confusion"), (display: "confusion"), (display: "confusion"). Now (display: "dir") is (display: "dir") and (display: "dir") is (display: "dir"). You're walking (display: "dir") on a (display: "confusion") and (display: "dir") on a (display: "confusion") and (display: "dir") along the (display: "dir2") side of a (display: "treetype") tree. You no longer wonder where you are. You are in The Forest.(set: $dir to (either: "up", "down", "left", "right", "north", "south", "east", "west", "below", "above")) $dir(display: (either:"ev1", "ev2", "ev3", "ev4", "ev5", "ev6", "ev7", "ev8", "ev9", "ev10", "ev11", "ev12", "ev13", "ev14", "ev15", "ev16", "ev17", "ev18", "ev19", "ev20", "ev21"))a mass of trunks and vines, oddly sculpted, oddly shaped. They, together, form an entrance of some kind. A pathway? A tunnel? More ruins? More portals? [[Do you dare to find out?->ooo]]You duck into the wooded passageway, a tunnel of bark and leaves. Fireflies light the way, meandering in the darkness of the path. Glowing blue flowers begin to appear on the walls as you walk deeper, and slowly but surely you begin to hear music. You see a light at the far end of the passageway, blue tinted and clear. You reach it, and push aside a pleasantly soft curtain of leaves. You step out into... (open-url: "https://environment-other.ambient-mixer.com/sequence-ooo") [[end:start]] You hear weighty padded footsteps, a large beast approaching, but there can be no worry in this place. All is well. All will be healed. You take a slow step out into the pond. Then another. Then another. Your feet don't sink beneath the surface, and you watch as the ripples extend out from your feet, merging and bending one another. You're walking on the stars. A familiar shape arrives and perches on the edge of the clearing. His antlers are what stands out most in his silhoette against the stars. You know he is watching you, as any good guardian would. The tree calls you further. You know another watches, with baited breath. But none of it is important anymore. It's time to bring her back. It's time to [[set her free.]] You walk slowly up to the tree, pressing both palms against it and resting your forehead on it in a familiar, almost intimate gesture. The cold of it nearly shocks you, but you don't pull away. You can feel it within. A life force. A soul. Harmony itself, trapped in a crystaline cocoon. Just waiting. Just hoping. You know well of hope, and with that feeling you draw deep within. There are a few objects that have been placed at the base of the tree, but you're focused on the core. You only focus on the magic. You pool all your hope, all your resolve, everything you have. And then you simply ask Harmony to [[wake her.]](text-style: "rumble")[The clearing rumbles.] [[The tree splits in two.]]aaaaaaaaaaaaaaaaaaaaaaand that's it for the forest folks!!! If you liked this, you should probably play the actual campaign, Conspiratus!! anyways, no spoilers (ok, a few spoilers, but not too many!!) here!! if you have the link to this game, you almost definitely know me and aug!! hit us up, we love this fcukin campaign and we'd love for you to play it!! and also, holy FUCK congrats on beating the forest??? what a shitshow, props to you for sticking it through!! if you have any requests, critiques, complants, etc, let me know!! im always itching to work on this thing. And hey, thanks for playing!!!(display: (either: "rev1", "rev2", "rev3", "rev4", "rev5"))(set: $r to $r+1)(if: $hos is 1)[(either: "a sphinx, curled up and sleeping. It awakens upon you entering, stretches, and then asks you this riddle,","a $racc2 monument, with etchings and words. Upon it's surface is written this riddle,")\ \ in (either: "Orcish", "Elvish", "Abyssal", "Aquan", "Auran", "Celestial", "Common", "Deep Speech, thundering in your ears as you try and make sense of the nonsensical marks", "Draconic", "Druidic", "Dwarvish", "Giant", "Gnomish", "Goblin", "Gnoll", "Halfling", "Ignan", "Infernal", "Primordial", "Sylvan", "Terran", "Undercommon"): (display: "riddles") [[solved]] [[did not]] ]{ }(if: $hos is 2)[(either: "a sphinx, sitting crouched. It sizes you up, then speaks this riddle,","a $racc2 monument, with etchings and words. Upon it's surface is written this riddle,")\ \ in (either: "Orcish", "Elvish", "Abyssal", "Aquan", "Auran", "Celestial", "Common", "Deep Speech, thundering in your ears as you try and make sense of the nonsensical marks", "Draconic", "Druidic", "Dwarvish", "Giant", "Gnomish", "Goblin", "Gnoll", "Halfling", "Ignan", "Infernal", "Primordial", "Sylvan", "Terran", "Undercommon"): (display: "riddles") [[solved]] [[did not]]]{ }(if: $hos is 3)[(either: "a sphinx, ready and waiting. It sizes you up, then growls this riddle,","an imposing $racc2 monument, with etchings and words. Upon it's surface is written this riddle,")\ \ in (either: "Orcish", "Elvish", "Abyssal", "Aquan", "Auran", "Celestial", "Common", "Deep Speech, thundering in your ears as you try and make sense of the nonsensical marks", "Draconic", "Druidic", "Dwarvish", "Giant", "Gnomish", "Goblin", "Gnoll", "Halfling", "Ignan", "Infernal", "Primordial", "Sylvan", "Terran", "Undercommon"): (display: "riddles") [[solved]] [[did not]]] {(set: $arm to 0) (set: $weap to 0) (set: $plchar1stat4 to $plchar1stat4 + 2) }A passageway opens! You step through the $rwalls opening and into a(either: "n open"," claustrophobic", " filthy","n empty looking"," dust coated", "n oddly pristine", " very well kept") (either: " hall", " cooridor", " cathedral", " great hall", " bedchamber", " bedchamber", " bedchamber", " bedchamber", " solar", " bath room", " lavatory", " garderobes", " kitchen", " pantry", " lardery", " buttery", " gatehouse", " guardroom", "n oratory", " cabinet", " closet", " study", " office", " sitting room", " boudoir", " storeroom", " undercroft", " cellar", " casemate", " place of arms", " ice-house", " dovecote", " lord's chamber", " ladie's chamber", " royal's chamber", " noble's chamber", " bower", " minstrel's gallery", " throne room", " garderobe", " bottlery", " privy chamber", " servant's quarters"). Conspicuously, there is a (either: "chest", "locked chest", "wicker basket", "barrel", "lockbox", "sealed parsel", "sealed package", "crate") on the (display: "dir2") (either: "center", "corner", "side", "wall") of the space. Inside, you find (display: "treasure"), (display: "treasure"), and (display: "treasure"). {(set: $san to $san + 1) [[Proceed to the next room?->lvl1RUINS2]] (if: $r > 17)[[[Exit the ruins->Walk through?]] ]}You go back to the ruins [[the way you just came.->lvl1RUINS2]](display: (either: "coins", "gems", "artobj", "personal"))(random: 2,5000) (either: "copper", "silver", "gold", "copper", "copper", "copper", "silver", "silver", "gold", "platinum") coins(set: $dir2 to (either: "upper", "lower", "left", "right", "north", "south", "east", "west", "inset", "higher")) $dir2(random: 2,20) (either: "large", "medium", "small", "tiny", "minescule") (either: "agate", "azurite", "blue quartz", "hematite", "lapis lazuli", "malachite", "obsidian", "rhodochrosite", "tiger eye", "turquoise", "freshwater pearl","Bloodstone", "carnelian", "chalcedony", "chrysoprase", "citrine", "iolite", "jasper", "moonstone", "onyx", "peridot", "quartz", "sard", "sardonyx", "rose quartz", "smoky quartz", "star rose quartz", "zircon","Amber", "amethyst", "chrysoberyl", "coral", "red garnet", "green garnet", "jade", "jet pearl", "white pearl", "golden pearl", "pink pearl", "silver pearl", "red spinel", "green spinel", "tourmaline", "Alexandrite", "aquamarine", "violet garnet", "black pearl", "deep blue spinel", "golden yellow topaz", "Emerald", "white opal", "black opal", "fire opal", "blue sapphire", "yellow corundum", "purple corundum", "blue star sapphire", "black star sapphire", "star ruby", "emerald", "blue diamond", "white diamond", "canary diamond", "pink diamond", "brown diamond", "blue diamond", "jacinth", "pietersite") gems(display: (either: "enchant", "carv")){(if: $puzzle is 0)[(display: (either: "armor", "weap")) It seems as though it may be enchanted. [[Would you like to check? This action will take you out of this room.]]]} {(if: $puzzle is 1)[(display: (either: "armor", "weap")) It seems as though it may be enchanted. [[Would you like to check? This action will take you out of this room.]]]}a (either: "carved", "embroidered", "laced", "silken", "velvet-lined", "ceremonial", "fine", " ", " ") (either: "bone", "mahogany", "oak", "cherry", "ash", "maple", "ivory", "wool", "gold", "silver", " "," ", " ", " "," ", " ", " ", " ", " ") (either: "ewer", "statuette", "bracelet", "cloth", "outfit", "mask", "chalice", "tapestry", "belt", "mug", "comb", "longsword", "shortsword", "dagger", "harp", "lute", "drum", "flute", "lyre", "idol", "bottle stopper cork", "wine cork", "eyepatch", "pendant", "painting", "picture frame", "mantle", "pendant chain", "necklace", "glove", "anklet", "music box", "jewelry box", "circlet", "crown", "tiara", "hair comb", "ring", "bracelet", "cup"), set with (display: "gems") (either: "shaped like a dragon", "shaped like a unicorn", "shaped like a lion", "shaped like an elephant", "shaped like a seal", "shaped like a gryphon", "shaped like a phoenix", "shaped like a deer", "shaped like a stag", "shaped like a doe", "in the shape of a man's face", "in the shape of a woman's face", "in the shape of a face", " ", " ", " ", " "," ", " ", " ", " "," ", " ", " ", " "," ", " ", " ", " "," ", " ", " ", " ")(display: (either: "no", "ench")){a(n)(either: " carved", " embroidered", " laced", " silken", " velvet-lined", " ceremonial", " fine", " ornate", " dented", " tarnished", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") (either: "alchemical gold", "bronze", "mail", "mithral", "leather", "chain", "scale", "studded leather", "plate", "Adamantine", "darkwood", "dragonhide", "iron", "alchemical silver", "solidscale", "onyx", "obsidian", "steel", "alabaster", "horn", "ceramic") (either: "filigree", "burnished", "gilded", "etched", "embossed", "gem-studded", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") (either: "set of bracers", "set of gauntlets", "chestpiece", "set of leggings", "codpiece", "set of boots", "set of pauldrons", "helmet", "tail piece", "set of wing guards", "belt", "banner", "set of tail cuffs", "breastplate", "tail guard", "set of shin guards", "set of cuffs", "mask", "visor", "gorget","nasal helmet", "great helm", "helm", "sallet", "armet", "burgonet", "aventail", "bevor", "brigandine", "haubrek", "cuirass", "pixane", "plackart", "set of faulds", "culet", "set of couters", "set of rebracers", "set of vambracers", "set of schynbalds", "set of greaves", "set of cuisses", "set of sabatons", "set of sollerets", "set of tassets", "set of tuilles", "set of lames", "gambeson", "rondel", "circular shield", "kabuto", "set of kotes", "suneate", "set of kusazuris", "nodowa", "full set of armor", "full shield"), intended for a(either:" dragonborn", "n elf", " half-elf", " human", "n orc", " half-orc", " gnome", " halfling", " dwarf", " tiefling", "n aarakocra", " genasi", " goliath", "n aasimar", " bugbear", " firbolg", " goblin", " hobgoblin", " kenku", " kobold", " lizardfolk", " tabaxi", " triton", " tortle", " gith", " changeling", " kalashtar", " shifter", " warforged", " centaur", " loxodon", " minotaur", " simic", " vedalken", " verdan", " satyr", " half-giant"). (set: $arm to $arm +1)}{a(either: " carved", "n embroidered", " laced", " silken", " velvet-lined", " ceremonial", " fine", "n ornate", " dented", " tarnished", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") (either: "alchemical gold", "bronze", "mail", "mithral", "leather", "chain", "scale", "studded leather", "plate", "Adamantine", "darkwood", "dragonhide", "iron", "alchemical silver", "solidscale", "onyx", "obsidian", "steel", "alabaster", "horn", "ceramic") (either: "filigree", "burnished", "gilded", "etched", "embossed", "gem-studded", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") (either: "sword", "club", "dagger", "greatclub", "handaxe", "javelin", "light hammer", "mace", "quarterstaff", "sickle", "spear", "light crossbow", "dart set", "shortbow", "sling", "battleaxe", "flail", "glaive", "greataxe", "greatsword", "halberd", "lance", "longsword", "maul", "morningstar", "pike", "rapier", "scimitar", "shortsword", "trident", "war pick", "warhammer", "whip", "blowgun", "hand crossbow", "heavy crossbow", "longbow", "longsword", "shortsword", "war axe", "boomerang", "double-bladed scimitar", "halberd", "light hammer", "arrows", "odd, metal pellets","odd, metal object, with a barrel, a clear handle, and a strange hollow tube protruding from the top (revolver)", "hurler") , intended for a(either:" dragonborn", "n elf", " half-elf", " human", "n orc", " half-orc", " gnome", " halfling", " dwarf", " tiefling", "n aarakocra", " genasi", " goliath", "n aasimar", " bugbear", " firbolg", " goblin", " hobgoblin", " kenku", " kobold", " lizardfolk", "tabaxi", " triton", " tortle", " gith", " changeling", " kalashtar", " shifter", " warforged", " centaur", " loxodon", " minotaur", " simic", " vedalken", " verdan", " satyr", " half-giant"). (set: $weap to $weap +1)}It is not enchanted after all. {(if: $vill is 1)[[[Back to the village->Explore the village?]]] (if: $ven is 1)[[[Leave.->Walk through?]]] (if: $r > 1)[[[Continue on->lvl1RUINS2]]]}{(if: $weap is 1)[(display: "weapons enchants")] (if: $weap is 2)[(display: "weapons enchants")(display: "weapons enchants")] (if: $arm is 1)[(display: "armor enchants")] (if: $arm is 2)[(display: "armor enchants")(display: "armor enchants")]} {(if: $vil is 1)[[[Back to the village->Explore the village?]]] (if: $ven is 1)[[[Leave.->Walk through?]]] (if: $r > 1)[[[Continue on->lvl1RUINS2]]]}{(either: "Banishment: This weapon’s special ability activates once per day when hitting a creature native to a plane not the Material or the one that you are on. The wielder must succeed at a level check against a DC equal to the creature’s HD+10. If they succeed, the creature is returned to their native plane. They cannot return for 10 years. This ability can also be used against an undead. If the check succeeds, it is destroyed. If the undead is one that would normally rise again, like a ghost or a lich, it will take them a year longer. Strong abjuration; CL 17th; Craft Magic Arms and Armour; Banishment; Price: +4", "Indestructible: In addition to the effects granted by partial indestructibility, this weapon cannot be damaged or transmutated except by adamantine weapons, Morden¬kainen’s Disjunction, or deity-level magic. Strong abjuration; CL 16th; Craft Magic Arms and Armour; Prismatic Wall; Price: +50,000 gp", "Indestructible, Partially: This weapon has its hardness and saving throws increased by 10. Strong abjuration; CL 12th; Craft Magic Arms and Armour; Stoneskin; Price: +30,000 gp", "Invisibly Bladed: This enhancement has different effects on what kind of weapon it is cast upon. Nunchakus, ammunition, and small throw weapon cannot be made invisible. Ranged weapons make their ammunition invisible for the duration of flight. Most melee weapons are invisible except for their handles. A quarterstaff has two hand-sized visible parts in the middle. Regardless of type they all have the same effect: a +2 bonus to attack, as if the attacker is invisible. However, unlike with invisibility, the defender does not lose its Dexterity or Dodge bonus if it knows you have an invisible blade, since it can still see being attacked. This bonus does not stack with other bonuses for being hidden. Moderate illusion; CL 7th; Craft Magic Arms and Armour; Improved Invisibility; Price: +1 bonus", "Spellpiercer: Weapons like this can smash through magical wards. If you hit a creature protected by a spell, or hit a magical barrier, you may make a dispel check if the spell is affected by dispel magic. Use the caster level of the sword for the dispel check. If successful, the weapon is not hindered by the spell. It does not, however, end the spell, or get the wielder through. You can also disrupt summoned creatures with this. If you succeed at the dispel check against one, you deal an extra 1d10 damage. You may increase the enchantment’s caster level just like you would normally upgrade a weapon. Moderate (no school); CL 7th or higher; Craft Magic Arms and Armour; Dispel Magic; Price: +1, +1000/caster level", "Ownerbound: Whenever this weapon is lost or taken from its owner, it returns to the owner’s possession after a day, if they are still on the same plane. It’s never seen disappearing or appearing, though, so a thief who wants to keep this from happening might keep a watch on this item or carry it. If someone else than the owner wields it, it functions as a non-magical weapon. When freely sold or given away, this weapon takes on a new owner and does not return. Strong conjuration; CL 15th; Craft Magic Arms and Armour; Arcane Mark, Locate Person, Teleport; Price: +30% of normal price.","FOCUSED SHOT You can focus will into a shot, making it more accurate. Prerequisite: Point Blank Shot, Precise Shot, Charisma 12 or higher Benefit: As a full round action that invokes attacks of opportunity, you may add you charisma modifier to the attack roll of a single ranged attack. For every four points of Charisma over 10 you have, the threat range also increases by 1. This stacks with keen weapons or the Improved Critical feat, but it is not multiplied by them. Special: Fighters may take this feat as one of their bonus feats.", "Anarchic An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of lawful alignment. It bestows one negative level on any lawful creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the chaotic power upon their ammunition.", "Axiomatic An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of chaotic alignment. It bestows one negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the lawful power upon their ammunition.", "Bane A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the bane quality upon their ammunition. Consult your dm for your new weapon's foe.", "Brilliant Energy A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition. Strong transmutation; CL 16th; Craft Magic Arms and Armor, gaseous form, continual flame; Price +4 bonus.", "Dancing As a standard action, a dancing weapon can be loosed to attack on its own. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. While dancing, it cannot make attacks of opportunity, and the person who activated it is not considered armed with the weapon. In all other respects, it is considered wielded or attended by the creature for all maneuvers and effects that target items. While dancing, it takes up the same space as the activating character and can attack adjacent foes (weapons with reach can attack opponents up to 10 feet away). The dancing weapon accompanies the person who activated it everywhere, whether she moves by physical or magical means. If the wielder who loosed it has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved the weapon can’t dance (attack on its own) again for 4 rounds. Strong transmutation; CL 15th; Craft Magic Arms and Armor, animate objects; Price +4 bonus.", "Defending A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn. Moderate abjuration; CL 8th; Craft Magic Arms and Armor, shield or shield of faith; Price +1 bonus.", "Disruption A weapon of disruption is the bane of all undead. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. A weapon of disruption must be a bludgeoning weapon. (If you roll this property randomly for a piercing or slashing weapon, reroll.) Strong conjuration; CL 14th; Craft Magic Arms and Armor, heal; Price +2 bonus.", "Distance This property can only be placed on a ranged weapon. A weapon of distance has double the range increment of other weapons of its kind. Moderate divination; CL 6th; Craft Magic Arms and Armor, clairaudience/clairvoyance; Price +1 bonus.", "Flaming Upon command, a flaming weapon is sheathed in fire. The fire does not harm the wielder. The effect remains until another command is given. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus.", "Flaming Burst A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of fire damage instead, and if the multiplier is ×4, add an extra 3d10 points of fire damage. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. Even if the flaming ability is not active, the weapon still deals its extra fire damage on a successful critical hit. Strong evocation; CL 12th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +2 bonus.", "Frost Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition. Moderate evocation; CL 8th; Craft Magic Arms and Armor, chill metal or ice storm; Price +1 bonus.", "Ghost Touch A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature’s 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder. Moderate conjuration; CL 9th; Craft Magic Arms and Armor, plane shift; Price +1 bonus.", "Holy A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition. Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price +2 bonus.", "Icy Burst An icy burst weapon functions as a frost weapon that also explodes with frost upon striking a successful critical hit. The frost does not harm the wielder. In addition to the extra damage from the frost ability, an icy burst weapon deals an extra 1d10 points of cold damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of cold damage instead, and if the multiplier is ×4, add an extra 3d10 points. Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition. Even if the frost ability is not active, the weapon still deals its extra cold damage on a successful critical hit. Moderate evocation; CL 10th; Craft Magic Arms and Armor, chill metal or ice storm; Price +2 bonus.", "Keen This ability doubles the threat range of a weapon. Only piercing or slashing weapons can be keen. (If you roll this property randomly for an inappropriate weapon, reroll.) This benefit doesn’t stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat). Moderate transmutation; CL 10th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.", "Ki Focus The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s stunning attack, ki strike, and quivering palm, as well as the Stunning Fist feat. Only melee weapons can have the ki focus ability. Moderate transmutation; CL 8th; Craft Magic Arms and Armor, creator must be a monk; Price +1 bonus.","Merciful The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until commanded to resume it. Bows, crossbows, and slings so crafted bestow the merciful effect upon their ammunition. Faint conjuration; CL 5th; Craft Magic Arms and Armor, cure light wounds; Price +1 bonus.", "Mighty Cleaving A mighty cleaving weapon allows a wielder with the Cleave feat to make one additional cleave attempt in a round. Moderate evocation; CL 8th; Craft Magic Arms and Armor, divine power; Price +1 bonus.", "Returning This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown. Moderate transmutation; CL 7th; Craft Magic Arms and Armor, telekinesis; Price +1 bonus.", "Seeking Only ranged weapons can have the seeking ability. The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. (The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.) Strong divination; CL 12th; Craft Magic Arms and Armor, true seeing; Price +1 bonus.","Shock Upon command, a shock weapon is sheathed in crackling electricity. The electricity does not harm the wielder. The effect remains until another command is given. A shock weapon deals an extra 1d6 points of electricity damage on a successful hit. Bows, crossbows, and slings so crafted bestow the electricity energy upon their ammunition. Moderate evocation; CL 8th; Craft Magic Arms and Armor, call lightning or lightning bolt; Price +1 bonus.","Shocking Burst A shocking burst weapon functions as a shock weapon that also explodes with electricity upon striking a successful critical hit. The electricity does not harm the wielder. In addition to the extra electricity damage from the shock ability, a shocking burst weapon deals an extra 1d10 points of electricity damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of electricity damage instead, and if the multiplier is ×4, add an extra 3d10 points. Bows, crossbows, and slings so crafted bestow the electricity energy upon their ammunition. Even if the shock ability is not active, the weapon still deals its extra electricity damage on a successful critical hit. Moderate evocation; CL 10th; Craft Magic Arms and Armor, call lightning or lightning bolt; Price +2 bonus.","Speed When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.) Moderate transmutation; CL 7th; Craft Magic Arms and Armor, haste; Price +3 bonus.","Spell Storing A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already. Strong evocation (plus aura of stored spell); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +1 bonus.","Thundering A thundering weapon creates a cacophonous roar like thunder upon striking a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d8 points of sonic damage instead, and if the multiplier is ×4, add an extra 3d8 points of sonic damage. Bows, crossbows, and slings so crafted bestow the sonic energy upon their ammunition. Subjects dealt a critical hit by a thundering weapon must make a DC 14 Fortitude save or be deafened permanently. Faint necromancy; CL 5th; Craft Magic Arms and Armor, blindness/deafness; Price +1 bonus.","Throwing This ability can only be placed on a melee weapon. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. Faint transmutation; CL 5th; Craft Magic Arms and Armor, magic stone; Price +1 bonus.","Unholy An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of good alignment. It bestows one negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the unholy power upon their ammunition. Moderate evocation [evil]; CL 7th; Craft Magic Arms and Armor, unholy blight, creator must be evil; Price +2 bonus.","Vicious When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. Only melee weapons can be vicious. Moderate necromancy; CL 9th; Craft Magic Arms and Armor, enervation; Price +1 bonus.","Vorpal This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing weapon. (If you roll this property randomly for an inappropriate weapon, reroll.) Strong necromancy and transmutation; CL 18th; Craft Magic Arms and Armor, circle of death, keen edge; Price +5 bonus.","Wounding A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by this weapon. Moderate evocation; CL 10th; Craft Magic Arms and Armor, mage’s sword; Price +2 bonus.", "Life Stealing This weapon bestows a negative level when it deals a critical hit. The wielder gains 1d6 temporary hit points each time a negative level is bestowed on another. These temporary hit points last for 24 hours. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level.", "Shifter’s Sorrow This weapon deals an extra 2d6 points of damage against any creature with the shapechanger subtype. When a shapechanger or a creature in an alternate form (such as a druid using wild shape) is struck by the weapon, it must make a DC 15 Will save or return to its natural form.", "Puncturing Three times per day, this +2 weapon allows the wielder to make a touch attack with the weapon that deals 1d6 points of Constitution damage by draining blood. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.", "Terror On command, this +2 weapon causes the wielder’s clothes and appearance to transform into an illusion of darkest horror such that living creatures in a 30-foot cone become panicked as if by a fear spell (Will DC 16 partial). They take a -2 morale penalty on saving throws, and they flee from the wielder. The wielder may use this ability up to three times per day.", "Smiting This +3 weapon has a +5 enhancement bonus against constructs, and any critical hit dealt to a construct completely destroys it (no saving throw). A critical hit dealt to an outsider deals ×4 damage rather than ×2.", "Luck This +2 weapon gives its possessor a +1 luck bonus on all saving throws. Its possessor also gains the power of good fortune, usable once per day. This extraordinary ability allows its possessor to reroll one roll that they just made. They must take the result of the reroll, even if it’s worse than the original roll. In addition, a luck blade may contain up to three wishes (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum 0). When the last wish is used, the sword remains a +2 short sword, still grants the +1 luck bonus, and still grants its reroll power.", "Life-Drinker This +1 weapon is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or lose a character level. Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative level gained by the wielder in this fashion lasts for 1 hour.", "Lightning This weapon becomes a 5d6 lightning bolt when thrown (Reflex DC 14 half). It is consumed in the attack.", "Holy Avenger This +2 cold weapon becomes a +5 holy cold iron weapon in the hands of a paladin. It provides spell resistance of 5 + the paladin’s level to the wielder and anyone adjacent to them. It also enables the wielder to use greater dispel magic (once per round as a standard action) at the class level of the paladin. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.)", "Frost Brand This +3 frost weapon sheds light as a torch when the temperature drops below 0°F. At such times it cannot be concealed when drawn, nor can its light be shut off. Its wielder is protected from fire; the weapon absorbs the first 10 points of fire damage each round that the wielder would otherwise take. A frost brand extinguishes all nonmagical fires in its area. As a standard action, it can also dispel lasting fire spells, but not instantaneous effects, though you must succeed on a dispel check (1d20 +14) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.", "Flame Tongue This is a +1 flaming burst weapon. Once per day, the weapon can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. The ray deals 4d6 points of fire damage on a successful hit.", "Venom This black +1 weapon allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the weapon once per day. The wielder can decide to use the power after they have struck. Doing so is a free action, but the poison effect must be invoked in the same round that the weapon strikes.", "Caster Level for Weapons The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. Consult your dm.", "Additional Damage Dice Some magic weapons deal additional dice of damage. Unlike other modifiers to damage, additional dice of damage are not multiplied when the attacker scores a critical hit. Consult your dm.", "Light Generation Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Consult your dm for specifics.")}{(either: "Jaunting Armour: When the wearer of this armour dies, he or she is transported with all his gear to a place determined at forging. This is usually a temple or healing house. Note that old armours might transport you to a ruined or abandoned place. Moderate Transmutation; CL 10; Craft Magic Arms and Armour; Refuge or Teleport; Price: +2.","Acid Resistance A suit of armor or a shield with this property normally has a dull gray appearance. The armor absorbs the first 10 points of acid damage per attack that the wearer would normally take (similar to the resist energy spell). Faint abjuration; CL 3rd; Craft Magic Arms and Armor, resist energy; Price +18,000 gp.","Improved Acid Resistance A suit of armor or a shield with this property normally has a dull gray appearance. The armor absorbs the first 10 points of acid damage per attack that the wearer would normally take (similar to the resist energy spell). Faint abjuration; CL 3rd; Craft Magic Arms and Armor, resist energy; Price +42,000 gp.", "Animated Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. Strong transmutation; CL 12th; Craft Magic Arms and Armor, animate objects; Price +2 bonus.", "Arrow Catching A shield with this ability attracts ranged weapons to it. It has a deflection bonus of +1 against ranged weapons because projectiles and thrown weapons veer toward it. Additionally, any projectile or thrown weapon aimed at a target within 5 feet of the shield’s wearer diverts from its original target and targets the shield’s bearer instead. (If the wielder has total cover relative to the attacker, the projectile or thrown weapon is not diverted.) Additionally, those attacking the wearer with ranged weapons ignore any miss chances that would normally apply. Projectiles and thrown weapons that have an enhancement bonus higher than the shield’s base AC bonus are not diverted to the wearer (but the shield’s increased AC bonus still applies against these weapons). The wielder can activate or deactivate this ability with a command word. Moderate abjuration; CL 8th; Craft Magic Arms and Armor, entropic shield; Price +1 bonus.", "Arrow Deflection A shield with this ability protects the wielder from ranged attacks. Once per round when he would normally be struck by a ranged weapon, he can make a DC 20 Reflex save. If the ranged weapon has an enhancement bonus, the DC increases by that amount. If he succeeds, the shield deflects the weapon. He must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn’t count as an action. Exceptional ranged weapons, such as boulders hurled by giants or acid arrows, can’t be deflected. Faint abjuration; CL 5th; Craft Magic Arms and Armor, shield; Price +2 bonus.", "Bashing A shield with this special ability is designed to perform a shield bash. A bashing shield deals damage as if it were a weapon of two size categories larger (a Medium light shield thus deals 1d6 points of damage and a Medium heavy shield deals 1d8 points of damage). The shield acts as a +1 weapon when used to bash. (Only light and heavy shields can have this ability.) Moderate transmutation; CL 8th; Craft Magic Arms and Armor, bull’s strength; Price +1 bonus.", "Blinding A shield with this ability flashes with a brilliant light up to twice per day upon command of the wielder. Anyone within 20 feet except the wielder must make a DC 14 Reflex save or be blinded for 1d4 rounds. Moderate evocation; CL 7th; Craft Magic Arms and Armor, searing light; Price +1 bonus.", "Cold Resistance A suit of armor or a shield with this property normally has a bluish, icy hue or is adorned with furs and shaggy pelts. The armor absorbs the first 10 points of cold damage per attack that the wearer would normally take (similar to the resist energy spell). Faint abjuration; CL 3rd; Craft Magic Arms and Armor, resist energy; Price +18,000 gp.", "Cold Resistance, Improved As cold resistance, except it absorbs the first 20 points of cold damage per attack. Moderate abjuration; CL 7th; Craft Magic Arms and Armor, resist energy; Price +42,000 gp.", "Cold Resistance, Greater As cold resistance, except it absorbs the first 30 points of cold damage per attack. Moderate abjuration; CL 11th; Craft Magic Arms and Armor, resist energy; Price +66,000 gp.", "Electricity Resistance A suit of armor or a shield with this property normally has a bluish hue and often bears a storm or lightning motif. The armor absorbs the first 10 points of electricity damage per attack that the wearer would normally take (similar to the resist energy spell). Faint abjuration; CL 3rd; Craft Magic Arms and Armor, resist energy; Price +18,000 gp.", "Electricity Resistance, Improved As electricity resistance, except it absorbs the first 20 points of electricity damage per attack. Moderate abjuration; CL 7th; Craft Magic Arms and Armor, resist energy; Price +42,000 gp.", "Electricity Resistance, Greater As electricity resistance, except it absorbs the first 30 points of electricity damage per attack. Moderate abjuration; CL 11th; Craft Magic Arms and Armor, resist energy; Price +66,000 gp.", "Etherealness On command, this ability allows the wearer of the armor to become ethereal (as the ethereal jaunt spell) once per day. The character can remain ethereal for as long as desired, but once he returns to normal, he cannot become ethereal again that day. Strong transmutation; CL 13th; Craft Magic Arms and Armor, ethereal jaunt; Price +49,000 gp.", "Fire Resistance A suit of armor with this ability normally has a reddish hue and often is decorated with a draconic motif. The armor absorbs the first 10 points of fire damage per attack that the wearer would normally take (similar to the resist energy spell). Faint abjuration; CL 3rd; Craft Magic Arms and Armor, resist energy; Price +18,000 gp.", "Fire Resistance, Improved As fire resistance, except it absorbs the first 20 points of fire damage per attack. Moderate abjuration; CL 7th; Craft Magic Arms and Armor, resist energy; Price +42,000 gp.", "Fire Resistance, Greater As fire resistance, except it absorbs the first 30 points of fire damage per attack. Moderate abjuration; CL 11th; Craft Magic Arms and Armor, resist energy; Price +66,000 gp.", "Ghost Touch This armor or shield seems almost translucent. Both its enhancement bonus and its armor bonus count against the attacks of incorporeal creatures. It can be picked up, moved, and worn by incorporeal creatures at any time. Incorporeal creatures gain the armor or shield’s enhancement bonus against both corporeal and incorporeal attacks, and they can still pass freely through solid objects. Strong transmutation; CL 15th; Craft Magic Arms and Armor, etherealness; Price +3 bonus.", "Glamered A suit of armor with this ability appears normal. Upon command, the armor changes shape and form to assume the appearance of a normal set of clothing. The armor retains all its properties (including weight) when glamered. Only a true seeing spell or similar magic reveals the true nature of the armor when disguised. Moderate illusion; CL 10th; Craft Magic Arms and Armor, disguise self; Price +2,700 gp.", "Invulnerability This suit of armor grants the wearer damage reduction of 5/magic. Strong abjuration and perhaps evocation (if miracle is used); CL 18th; Craft Magic Arms and Armor, stoneskin, wish or miracle; Price +3 bonus.", "Reflecting This shield seems like a mirror. Its surface is completely reflective. Once per day, it can be called on to reflect a spell back at its caster exactly like the spell turning spell. Strong abjuration; CL 14th; Craft Magic Arms and Armor, spell turning; Price +5 bonus.", "Shadow This armor is jet black and blurs the wearer whenever she tries to hide, granting a +5 competence bonus on Hide checks. (The armor’s armor check penalty still applies normally.) Faint illusion; CL 5th; Craft Magic Arms and Armor, invisibility; Price +3,750 gp.", "Shadow, Improved As shadow, except it grants a +10 competence bonus on Hide checks. Moderate illusion; CL 10th; Craft Magic Arms and Armor, invisibility; Price +15,000 gp.", "Shadow, Greater As shadow, except it grants a +15 competence bonus on Hide checks. Moderate illusion; CL 15th; Craft Magic Arms and Armor, invisibility; Price +33,750 gp.", "Silent Moves This armor is well oiled and magically constructed so that it not only makes little sound, but it dampens sound around it. It provides a +5 competence bonus on its wearer’s Move Silently checks. (The armor’s armor check penalty still applies normally.) Faint illusion; CL 5th; Craft Magic Arms and Armor, silence; Price +3,750 gp.", "Silent Moves, Improved This armor is well oiled and magically constructed so that it not only makes little sound, but it dampens sound around it. It grants a +10 competence bonus on Move Silently checks. Moderate illusion; CL 10th; Craft Magic Arms and Armor, silence; Price +15,000 gp.", "Silent Moves, Greater This armor is well oiled and magically constructed so that it not only makes little sound, but it dampens sound around it. It grants a +15 competence bonus on Move Silently checks. Moderate illusion; CL 15th; Craft Magic Arms and Armor, silence; Price +33,750 gp.", "Slick Slick armor seems coated at all times with a slightly greasy oil. It provides a +5 competence bonus on its wearer’s Escape Artist checks. (The armor’s armor check penalty still applies normally.) Faint conjuration; CL 4th; Craft Magic Arms and Armor, grease; Price +3,750 gp.", "Sonic Resistance A suit of armor or a shield with this property normally has a glistening appearance. The armor absorbs the first 10 points of sonic damage per attack that the wearer would normally take (similar to the resist energy spell). Faint abjuration; CL 3rd; Craft Magic Arms and Armor, resist energy; Price +18,000 gp.", "Spell Resistance This property grants the armor’s wearer spell resistance while the armor is worn. The spell resistance can be 13, 15, 17, or 19, depending on the armor. Strong abjuration; CL 15th; Craft Magic Arms and Armor, spell resistance; Price +2 bonus (SR 13), +3 bonus (SR 15), +4 bonus (SR 17), or +5 bonus (SR 19).", "Undead Controlling The wearer of a suit of armor or a shield with this property may control up to 26 HD of undead per day, as the control undead spell. At dawn each day, the wearer loses control of any undead still under his sway. Armor or a shield with this ability appears to be made of bone; this feature is entirely decorative and has no other effect on the armor. Strong necromancy; CL 13th; Craft Magic Arms and Armor, control undead; Price +49,000 gp.", "Wild The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen. Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.", "Luck Ten 100-gp gems adorn this +3 armor. Once per week, the armor allows its wearer to require that an attack roll made against them be rerolled. They must take whatever consequences come from the second roll. The wearer’s player must decide whether to have the attack roll rerolled before damage is rolled. Strong enchantment; CL 12th; Craft Magic Arms and Armor, bless; Price 18,900 gp; Cost 10,150 gp + 700 XP.", "Command This finely crafted +2 armor radiates a powerful aura of magic. When worn, the armor bestows a dignified and commanding aura upon its owner. The wearer gains a +2 competence bonus on all Charisma checks, including turning checks and Charisma-based skill checks. The wearer also gains a +2 competence bonus to their Leadership score. Friendly troops within 360 feet of the user become braver than normal. Since the effect arises in great part from the distinctiveness of the armor, the wearer cannot hide or conceal themself in any way and still have the effect function. Strong enchantment; CL 15th; Craft Magic Arms and Armor, mass charm monster; Price 25,400 gp; Cost 10,975 gp + 850 XP.", "Celestial Armor This bright +3 armor is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of -2, and an arcane spell failure chance of 15%. It is considered light armor, weighs 20 pounds, and it allows the wearer to use fly on command (as the spell) once per day. Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, creator must be good, fly; Price 22,400 gp; Cost 12,550 gp + 1,004 XP.", "Speed As a free action, the wearer of this fine set of +1 armor can activate it, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds. Speed while wearing it is 20 feet for Medium creatures, or 15 feet for Small. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +3, and an armor check penalty of -3. It is considered medium armor and weighs 25 pounds. Faint transmutation; CL 5th; Craft Magic Arms and Armor, haste; Price 26,500 gp; Cost 18,500 + 640 XP.", "Armor of the Deep This +1 armor is decorated with a wave and fish motif. The wearer of plate armor of the deep is treated as unarmored for purposes of Swim checks. The wearer can breathe underwater and can converse with any creature with a language that breathes water. Moderate abjuration; CL 11th; Craft Magic Arms and Armor, freedom of movement, water breathing, tongues; Price 24,650 gp; Cost 17,150 gp + 600 XP.")}(either: "a love letter", "a family portrait", "a personal portrait", "a letter from home", "an unsent letter to a lover", "an unsent letter, adressed 'to mom'", "an unsent letter, adressed 'to dad'", "an unsent letter adressed to an older sibling", "an unsent letter adressed to a younger sibling", "a letter from a mentor", "a letter 'from mom'", "a letter 'from dad'", "a lock of hair, carefully kept", "a locket with portraits of two people inside, smiling", "a locket with a lock of hair inside", "a ribbon embroidered with someone's initials", "a scap of fabric that, judging by how it was wrapped, meant a great deal to someone", "an unsent letter to home", "a letter to an officer, signed by over thirty townsfolks, wishing them a happy birthday", "a recipt from a tavern in Infinity's Edge. It looks like it was a dinner for two", "a recipt from a tavern in Infinity's Edge. It looks like it was a dinner for a family", "a recipt from a tavern in Oshaneman. It looks like it was a dinner for two", "a recipt from a tavern in Oshaneman. It looks like it was a dinner for a family", "a recipt from a tavern in Korudo. It looks like it was a dinner for two", "a recipt from a tavern in Korudo. It looks like it was a dinner for a family", "a recipt from a tavern in Ironhaven. It looks like it was a dinner for two", "a recipt from a tavern in Kolpo. It looks like it was a dinner for two", "some pressed flowers", "a diary", "a journal", "a flower crown, wrapped in parchment", "a painstakingly carved $treetype bust of a $npc $vrole", "$flavor")The $npc $vrole regards you. They show you their inventory right now. They also tell you to check back in a few minutes, as they're certain it will have changed. Their inventory consists of: > (display: "shop") //costing (display: "price")// > (display: "shop") //costing (display: "price")// > (display: "shop") //costing (display: "price")// > (display: "shop") //costing (display: "price")// > (display: "shop") //costing (display: "price")// > (display: "shop") //costing (display: "price")// > (display: "shop") //costing (display: "price")// {(if: $vill is 1)[[[Back to the village->Explore the village?]]] (if: $ven is 1)[[[Leave.->Walk through?]]] (if: $r > 1)[[[Continue on->lvl1RUINS2]]]}{(set: $plchar1stat6 to $plchar1stat6 +1) (display: (either: "treasure", "food", "drink"))}(display: (either: "meat", "veg"))(either: "jerkey", "ribs", "steak", "ribeye", "loins", "chuck", "brisket", "breast", "flank", "sirloin", "tenderloin", "round", "roast", "rumsteck", "filet", "lard", "leg", "thigh", "neck", "heart", "liver", "fore shank", "hind shank", "shortribs", "saddle", "rump", "sacrum", "shin", "marrow", "on a stick"){(if: $vill is 1)[(either: "$vacc1", "$vacc2", "sun", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") (either: "roasted", "dried", "smoked", "broiled", "fried", "grilled", "barbecued", "marinated")] (if: $ven is 1)[(either: "$vacc1", "$vacc2", "sun", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") (either: "roasted", "dried", "smoked", "broiled", "fried", "grilled", "barbecued", "marinated")] (if: $r > 1)[(either: "$racc1", "$racc2", "sun", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") (either: "roasted", "dried", "smoked", "broiled", "fried", "grilled", "barbecued", "marinated")]}{ (set: $hos to 2) (if: $l is 1)[(either: "acolyte", "alchemical homunculus", "animated armor", "ape", "arcane turret", "awakened shrub", "axe beak", "baboon", "badger", "bandit", "bat", "black bear", "blink dog", "blood hawk", "boar", "brass dragon wyrmling", "brown bear", "bugbear", "camel", "cat", "cockatrice", "constrictor snake", "copper dragon wyrmling", "crab", "crocodile", "darkmantle", "death dog", "deer", "dire wolf", "draft horse", "dretch", "dryad", "Dust Mephit", "eagle", "elk", "flying snake", "flying sword", "frog", "ghoul", "giant badger", "giant bat", "giant centipede", "giant crab", "giant eagle", "giant fire beetle", "giant frog", "giant goat", "giant hyena", "giant lizard", "giant owl", "giant poisonous snake", "giant rat", "giant spider", "giant toad", "giant vulture", "giant wasp", "giant weasel", "giant Wolf Spider", "goat", "Gray Ooze", "harpy", "hawk", "hippogriff", "homunculus", "hyena", "Ice Mephit", "imp", "jackal", "lemure", "lion", "lizard", "Magma Mephit", "Magmin", "Mastiff", "Mule", "Octopus", "Owl", "Panther", "Poisonous Snake", "pony", "pseudodragon", "pteranodon", "quasit", "rat", "raven", "riding horse", "Rust Monster", "satyr", "scorpion", "shadow", "shrieker", "skeleton", "specter", "spider", "sprite", "Steam Mephit", "stirge", "tiger", "Twig Blight", "Violet fungus", "vulture", "warhorse", "Warhorse Skeleton", "weasel", "wolf", "worg")] (if: $l is 2)[(either: "allosaurus", "ankheg", "awakened tree", "azer", "black dragon wyrmling", "bronze dragon wyrmling", "centaur", "ettercap", "gargoyle", "gelatinous cube", "ghast", "giant boar", "giant constrictor snake", "giant elk", "Gibbering Mouther", "green dragon wyrmling", "grick", "griffon", "merrow", "mimic", "Minotaur Skeleton", "nothic", "Ochre Jelly", "ogre", "ogre zombie", "pegasus", "plesiosaurus", "polar bear", "rhinoceros", "rug of smothering", "saber-toothed tiger", "sea hag", "silver dragon wyrmling", "white dragon wyrmling", "Will-o'-Wisp")] (if: $l is 3)[(either: "Ankylosaurus", "Basilisk", "Bearded Devil", "Blue Dragon Wyrmling", "Doppelganger", "Giant Scorpion", "Gold Dragon Wyrmling", "Green Hag", "Hell Hound", "Manticore", "Minotaur", "Mummy", "Nightmare", "Owlbear", "Phase Spider", "Spectator", "Wight", "Winter Wolf", "Yeti")] (if: $l is 4)[(either: "Ankylosaurus", "Basilisk", "Bearded Devil", "Blue Dragon Wyrmling", "Doppelganger", "Giant Scorpion", "Gold Dragon Wyrmling", "Green Hag", "Hell Hound", "Manticore", "Minotaur", "Mummy", "Nightmare", "Owlbear", "Phase Spider", "Spectator", "Wight", "Winter Wolf", "Yeti")] (if: $l is 5)[(either: "Air Elemental", "Banshee", "Barbed Devil", "Black Pudding", "Bulette", "Chuul", "Couatl", "Earth Elemental", "Elephant", "Ettin", "Fire Elemental", "Flameskull", "Flesh Golem", "Ghost", "Giant Crocodile", "Giant Shark", "Gorgon", "Hill Giant", "Incubus", "Lamia", "Night Hag", "Otyugh", "Red Dragon Wyrmling", "Roper", "Salamander", "Shambling Mound", "Succubus", "Triceratops", "Troll", "Unicorn", "Vampire Spawn", "Water Elemental", "Wraith", "Xorn")] (if: $l > 5)[(either: "Air Elemental", "Banshee", "Barbed Devil", "Black Pudding", "Bulette", "Chuul", "Couatl", "Earth Elemental", "Elephant", "Ettin", "Fire Elemental", "Flameskull", "Flesh Golem", "Ghost", "Giant Crocodile", "Giant Shark", "Gorgon", "Hill Giant", "Incubus", "Lamia", "Night Hag", "Otyugh", "Red Dragon Wyrmling", "Roper", "Salamander", "Shambling Mound", "Succubus", "Triceratops", "Troll", "Unicorn", "Vampire Spawn", "Water Elemental", "Wraith", "Xorn")] (if: $l is 10)[lol filler bc still] }{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (set: $mon to (either: "acolyte", "alchemical homunculus", "animated armor", "ape", "arcane turret", "awakened shrub", "axe beak", "baboon", "badger", "bandit", "bat", "black bear", "blink dog", "blood hawk", "boar", "brass dragon wyrmling", "brown bear", "bugbear", "camel", "cat", "cockatrice", "constrictor snake", "copper dragon wyrmling", "crab", "crocodile", "darkmantle", "death dog", "deer", "dire wolf", "draft horse", "dretch", "dryad", "dust mephit", "eagle", "elk", "flying snake", "flying sword", "frog", "ghoul", "giant badger", "giant bat", "giant centipede", "giant crab", "giant eagle", "giant fire beetle", "giant frog", "giant goat", "giant hyena", "giant lizard", "giant owl", "giant poisonous snake", "giant rat", "giant spider", "giant toad", "giant vulture", "giant wasp", "giant weasel", "giant wolf spider", "goat", "gray ooze", "harpy", "hawk", "hippogriff", "homunculus", "hyena", "ice mephit", "imp", "jackal", "lemure", "lion", "lizard", "magma mephit", "magmin", "mastiff", "mule", "octopus", "owl", "panther", "poisonous snake", "pony", "pseudodragon", "pteranodon", "quasit", "rat", "raven", "riding horse", "rust monster", "satyr", "scorpion", "shadow", "shrieker", "skeleton", "specter", "spider", "sprite", "steam mephit", "stirge", "tiger", "twig blight", "violet fungus", "vulture", "warhorse", "warhorse skeleton", "weasel", "wolf", "worg")) $mon. (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand.", "The $mon start exhibiting a grooming behavior.", "The $mon start exhibiting a feeding behavior.", "You can't tell if the $mon can even tell you're there.", "The $mon seemed disinterested in you.")(set: $plchar1stat1 to $plchar1stat1 + .5 )] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...")(set: $plchar1stat1 to $plchar1stat1 + .5 )] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!")(set: $plchar1stat1 to $plchar1stat1 + 1 ) ] } {(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (set: $mon to (either: "allosaurus", "ankheg", "awakened tree", "azer", "black dragon wyrmling", "bronze dragon wyrmling", "centaur", "ettercap", "gargoyle", "gelatinous cube", "ghast", "giant boar", "giant constrictor snake", "giant elk", "gibbering mouther", "green dragon wyrmling", "grick", "griffon", "merrow", "mimic", "minotaur skeleton", "nothic", "ochre jelly", "ogre", "ogre zombie", "pegasus", "plesiosaurus", "polar bear", "rhinoceros", "rug of smothering", "saber-toothed tiger", "sea hag", "silver dragon wyrmling", "white dragon wyrmling", "will-o'-wisp")) $mon. (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand.", "The $mon start exhibiting a grooming behavior.", "The $mon start exhibiting a feeding behavior.", "You can't tell if the $mon can even tell you're there.", "The $mon seemed disinterested in you.")] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!")(set: $plchar1stat1 to $plchar1stat1 + 1)(set: $plchar1stat1 to $plchar1stat1 + 1)] }{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (set: $mon to (either: "ankylosaurus", "basilisk", "bearded devil", "blue dragon wyrmling", "doppelganger", "giant scorpion", "gold dragon wyrmling", "green hag", "hell hound", "manticore", "minotaur", "mummy", "nightmare", "owlbear", "phase spider", "spectator", "wight", "winter wolf", "yeti"))$mon. (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand.", "The $mon start exhibiting a grooming behavior.", "The $mon start exhibiting a feeding behavior.", "You can't tell if the $mon can even tell you're there.", "The $mon seemed disinterested in you.")] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...", "You remain unnoticed.", "You are completely ignored.", "You remain undetected...","You remain unnoticed.", "You are completely ignored.", "You remain undetected...", "You are sized up and stared down.")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!", "You are viciously attacked on sight!", "You hear $mon threat vocalizations!!")(set: $plchar1stat1 to $plchar1stat1 + 1)(set: $plchar1stat1 to $plchar1stat1 + 1)] }{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (set: $mon to (either: "air elemental", "banshee", "barbed devil", "black pudding", "bulette", "chuul", "couatl", "earth elemental", "elephant", "ettin", "fire elemental", "flameskull", "flesh golem", "ghost", "giant Crocodile", "Giant Shark", "Gorgon", "Hill Giant", "Incubus", "Lamia", "night hag", "otyugh", "red dragon wyrmling", "roper", "salamander", "shambling mound", "succubus", "triceratops", "troll", "unicorn", "vampire spawn", "water elemental", "wraith", "xorn"))$mon. (if: $hos is 1)[(either: "You are regarded peacefully.", "You are completely ignored.", "You feel a few shy sniffs at your hand.", "The $mon start exhibiting a grooming behavior.", "The $mon start exhibiting a feeding behavior.", "You can't tell if the $mon can even tell you're there.", "The $mon seemed disinterested in you.")] (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...","You remain unnoticed.", "You are completely ignored.", "You remain undetected...", "You are sized up and stared down.")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!", "You are viciously attacked on sight!", "You hear $mon threat vocalizations!!")(set: $plchar1stat1 to $plchar1stat1 + 1)(set: $plchar1stat1 to $plchar1stat1 + 2)] }{a (set: $npc to (either: "dragonborn", "elf", "half-elf", "human", "orc", "half-orc", "gnome", "halfling", "dwarf", "tiefling", "aarakocra", "genasi", "goliath", "aasimar", "bugbear", "firbolg", "goblin", "hobgoblin", "kenku", "kobold", "lizardfolk", "tabaxi", "triton", "tortle", "gith", "changeling", "kalashtar", "shifter", "warforged", "centaur", "loxodon", "minotaur", "simic", "vedalken", "verdan", "satyr", "half-giant", "fox", "cat")) $npc (set: $vrole to (either: "shopkeep", "merchant", "traveling merchant", "vendor")) $vrole. (set: $ven to 1)} [[shop?]] (display: "coins")(display: "dirt") (either: "juice", "pulp", "milk", "water", "smoothie")(display: "flavor not text") (display: "monster") (display: "ftype") (display: "flavor not text") (display: "dirt") (display: "vegtype")(either: "jam", "jelly", "pudding", "cake", "pudding", "crisp", "pie", "slices", "on a stick", "salad", "bun", "jubilee", "preserves", "shake", "smoothie", "butter", "juice", "seeds", "relish", "pickled", "soup", "bouquet", "tart", "pasta", "ice cream", "pastry", "kissel", "custard", "fool", "es teler", "duff", "crumble", "cranachan", "compote", "cobbler", "clafoutis", "bionico", "arrope", "dip", "chowder", "slaw", "verde", "ghanoush", "fÅ‘zelék", "gado-gado", "ghormeh sabzi", "goma-ae", "casserole", "kimchi", "karedok", "rojak", "gravy", "ulam", "urap", "utan", "chips", "sandwitch", "chili", " ", " ", " ", " ", " ", " "){(either: "alfalfa sprout", "apple", "apricot", "artichoke", "asian pear", "asparagu", "atemoya", "avocado", "bamboo shoot", "banana", "bean sprout", "bean", "beet", "belgian endive", "bell pepper", "bitter melon", "blackberry", "blueberry", "bok choy", "boniato", "boysenberry", "broccoflower", "broccoli", "brussels sprout", "cabbage", "cactus pear", "cantaloupe", "carambola", "carrot", "casaba melon", "cauliflower", "celery", "chayote", "cherimoya", "cherry", "coconut", "collard greens", "corn", "cranberry", "cucumber", "date", "dried plum", "eggplant", "endive", "escarole", "feijoa", "fennel", "fig", "garlic", "gooseberry", "grapefruit", "grape", "green bean", "green onion", "greens", "guava", "hominy", "honeydew melon", "horned melon", "iceberg lettuce", "jerusalem artichoke", "jicama", "kale", "kiwifruit", "kohlrabi", "kumquat", "leek", "lemon", "lettuce", "lima bean", "lime", "longan", "loquat", "lychee", "madarin", "malanga", "mandarin orange", "mango", "mulberry", "mushroom", "napa", "nectarine", "okra", "onion", "orange", "papaya", "parsnip", "passion fruit", "peach", "pear", "pea", "pepper", "persimmon", "pineapple", "plantain", "plum", "pomegranate", "potato", "prickly pear", "prune", "pummelo", "pumpkin", "quince", "radicchio", "radish", "raisin", "raspberry", "red cabbage", "rhubarb", "romaine lettuce", "rutabaga", "shallot", "snow pea", "spinach", "sprout", "squash", "strawberry", "string bean", "sweet potato", "tangelo", "tangerine", "tomatillo", "tomato", "turnip", "ugli fruit", "water chestnut", "watercress", "watermelon", "watermelon dragon", "waxed bean", "yam", "yellow squash", "yuca/cassava", "zucchini squash", "star fruit", "harmony fruit", "crystal fruit", "dancing monkey fruit", "butterfly flower", "cat nip", "cobra orchid", "dandy lion", "fox's glove", "cowslip", "horehound", "smartweed", "parrot tulip", "acorn", "beech", "breadnut", "candlenut", "chestnut", "deeknut", "hazelnut", "kola nut", "kurrajong", "mongongo", "palm nut", "karuka", "red bopple nut", "walnut", "almond", "apricot", "cashew", "betel", "tallow nut", "canarium nut", "pili nut", "hazelnut", "coconut", "gabon nut", "hickory", "pecan", "ogbono", "jack nut", "jelly palm nut", "bread nut", "pekea nut", "pistachio", "walnut", "kola nut", "ginko nut", "pine nut", "brazil nut", "macadamia", "paradise nut", "peanut", "mage's head", "heart's fruit", "druid's scimitar", "arrowleaf", "soybean", "chaosnut", "Enamora's gift", "lifefruit")}{(either: "one", "a few", "a dozen", "a herd of", "a swarm of") (set: $mon to (either: "amorphous beings, everchanging and impossible for you to comprehend. Your eyes have trouble focusing on their staticky forms")) $mon. (if: $hos is 1)[(either: "You are watched coolly.", "You are completely ignored.", "You feel a few eyes on your back.", "The $mon start exhibiting a threat behavior.", "The $mon start exhibiting a feeding behavior.", "You can't tell if the $mon can even tell you're there.", "The $mon seem disinterested in you.")] (set: $hos to 3) (if: $hos is 2)[(either: "You remain unnoticed.", "You are completely ignored.", "You remain undetected...", "You are sized up and stared down.")] (if: $hos is 3)[(either: "You are attacked on sight!", "You are attacked!", "You are viciously attacked on sight!", "You hear $mon threat vocalizations!!")(set: $plchar1stat1 to $plchar1stat1 + 1)(set: $plchar1stat1 to $plchar1stat1 + 2)] }(either: "trunk", "bough", "sky", "dirt", "ground", "branch", "undergrowth"){ (display: "biomeTrees") $trees }(either: "a tree with large, oblong fruit hanging from it's branches", "a tree with bunches of fruit hanging from it's branches", "a tree bearing fruit", "a tree dripping with fruit", "a tree with sparse branches bearing fruit", "something resembling a pitcher plant, but larger. The nectar within smells delicious", "an unfamiliar, brightly colored plant with bulbous growths", "something resembling a venus flytrap, but much larger. Fruit dangles temptingly in it's maw")(either: "a tree with large, oblong fruit hanging from it's branches", "a tree with bunches of fruit hanging from it's branches", "a tree bearing fruit", "a tree dripping with fruit", "a tree with sparse branches bearing fruit", "a tree with shimmering blue fruit")a (display: (either: "treetype", "randTreeDesc")) tree with (display: (either: "dirt", "randFruitDesc"))s (either: "budding on", "hanging from", "in bunches on", "stemming from") it's (either: "base", "branches", "trunk", "center", "roots")(either: "tall", "short", "stout", "sprawling", "thin") (either: "conifer-like", "bamboo-like", "palm-like", "succulent-like", "baobab-like", "shrub-like", "deciduous-like")(either: "tiny", "small", " ", " ", "large", "enormous"), (either: "spherical", "oblong", "thin", "long and thick", "star-shaped", "pod-like", "long and thin", "cone-shaped", "square", "circular and flat", "oval-shaped"), (either: "bumpy", "grainy", "smooth", "shiny", "furred", "oily", "shelled", "cratered", "foamy", "sparkley", "crystalline", "sharp", "scaled") (either: "red", "blue", "green", "yellow", "orange", "purple") (either: "spotted", "striped", "gradiented", "streaked", "speckled", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") fruit{(set: $l to 7) (set: $exp to it+7) (set: $san to 0) (set: $worthy to $worthy + 1) }$plname... (either: "What have you done?", "What were you thinking?", "You are not yet worthy.") The (display: "tod3") forest (either: "jeers at you", "glares", "watches coldly", "considers unleashing it's rage upon you", "watches, unfeeling", "warps around you", "tries to block your way", "does not want you", "does not want you here", "gives you it's coldest shoulder", "considers calling for help", "shivers"). {(display: "envi") (display: "walking") (set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $r to 0)(display: "insanity") (if: $san < 1)[(display: "san")]} {(if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]] (if: $l is 7)[[[Step forward.->layer7]]] (if: $l is 8)[[[Step forward.->Do you know why you're here?]]] (if: $worthy is 8)[(set: $l to 8)[[Do you know why you're here?]]] (if: $worthy is > 8)[(set: $l to 8)[[Do you know why you're here?]]]}You (either: "are", "might be", "seem to be", "aren't") (either: "falling", "floating", "flying", "walking", "running", "sliding") (either: "along", "across", "down", "up") a (display: "treetype") tree.You step softly onto (display: "ev21")(either: "You were so sure you were walking, but you're in the same place...", "You will never escape here", "You walk further in your Home", "Resisting the urge to give in to the forest is becoming difficult...", "Your feet slide as though walking backwards.", "You look up. The view is the same as looking down.", "You see the strings of fate before you.", "An enormous figure watches.", "You see a large set of antlers dissapear into the trees in front of you.", "You can see beyond what you are.", "A strange symbol, made of six interwoven circles connected at the center flashes before your vision.", "You already know her name. But do you remember your own? Did you ever have one?", "You pray for Obitus to take you.", "You can hear the wheels of time ticking away...", "You would feel as though you were walking in circles, if you could recognize anything.", "You see a flash of fire in the corner of your vision, disappearing fast into the woods.", "You see a pair of flaming wings for just a moment. You somehow feel as though you've seen a ghost.", "You see a series of fireflies, all dancing. They seem familliar, somehow.", "You spot a pair of vivid, rainbow irised eyes, watching you with purpose. When you blink, they don't go away.", "You struggle to remember your home.", "You struggle to remember anything before this.")Step now, (either: "child", "small one", "young one", "dear one", "deer one", "young heart", "young hart"), (either: "further", "deeper", " ", " ") into (either: "the deep, dark woods.", "Infinity.", "The Forest.", "the First Garden.", "her resting place.", "her guardian.", "this place.", "the fathomless forest.", "this skyless place.", "this unknowable place.")(display: (either: "walking", "infinity"))(hub)(display: (either: "promem", "lyrmem"))(either: "A half-orc man with a long purple braid, flaming wings, and mismatching horns stood in a clearing. He lacked clothes, although his posture suggested he either didn't know, or didn't care. You shout to get his attention. He looked through you, just as you realize you can see through him. A trick of the forest, then. He was painted in lion’s blood in intricate symbols, covering all visible skin. He wore a look of intense focus. He stood at the edge of a large red circle painted on the dirt. He had spent a long time gathering the proper ingredients. The circle surrounded six others, geometrically intersecting, painstakingly symmetrical and even in size, each with the blood of a different beast, each containing a different ingredient. The blood of a peryton, the antler of a luck dragon, the blood of a tutelary, the pelt of a Cerynian hind, the blood of a white stag, the body of a lyrebird impaled with a maple arrow, the blood of a dreamweaver, the dressed corpse of an ancient witch, the blood of a virginal hart fed on Huichol maize for its full mortal life, a budding branch of Sitka spruce, the blood of a wind singer dragon, and a cutting from the crystalline tree, the Heart of Harmony. At the center of the glyph, the most difficult to acquire and nearly impossible to contain: a living star. The man meditated on the edge for some time, ocassionally sending visible sparks of magic out into the ether. Then he spoke one word. 'Please.' The necromantic circle blazed to life with purple flame, traveling around the outer edge and spiraling in. The magical artifacts floated into the air, crackling with magic. The trees bordering the clearing withered and shriveled. The blood on the dirt boiled. The man directed the magic, bolts of it sparking outwards, electrifying his frame and making his eyes glow. A circle of magic took form above the sigil, ropes of pure energy binding the edges and creating a golden lense. The man leaned forward, searching. The lense swelled, filling with a body, a woman with antlers and long hair, then deflated almost immediately. The man frowned. He activated the glyphs painted on his body, running in beams of glowing gold, then turning black and smouldering. The blood boiled. Then his blood boiled. He grit his teeth hard, then began separating his soul from his body. His life force seeped out of his chest in burning, gooping streams, leaving drops of radiant ichor along the dirt. It sizzled in the dead air. The man didn't stop, bit by bit forcing more magic into the spell, even as his eyes rolled back into his head. There was a loud crack. The cutting of harmony had merged with the other pieces first, pulling them together and beginning to take shape. It was a swirling mass of pure magic, sculpting and writhing and crackling like a fire. The shard of harmony had rejected the attempt. No… Harmony itself had rejected the attempt. The man cried out, the spell rebounded, the world erupted into a starburst of light. The man fell to the ground, limp.", "A half-orc man with a purple braid awoke on the floor of the forest. He sat up on his hands and knees, panting. Every scar he’d ever had was dripping blood as though they were fresh. His whole body was smoking. Long, deep scores covered his back and head, bleeding freely. He watched beads of blood stream down his nose and splatter onto the dirt below, picking up the dust and rounding at the edges, turning a crimson brown. He didn’t blink. You step forward, concerned, but your hand passes right through him. A spectre of the forest, then. He sat at the edge of a smouldering red circle painted on the dirt. An odd, childlike yelp sounded out in the clearing. He slowly raised his head and focused his eyes with some difficulty. A small, green manticore, seemingly formed as much of bough and leaf as of flesh and fur, sat in the center of a ruddy circle of glyphs. He frowned and staggered to his feet, approaching it. It blinked up at him, then mewled. He reached out and pet it behind the ear, and was hit with a magic shock. The man staggered, then fell to his knees. The manticore blinked at him with blue-tinted, rainbow pinwheel eyes. Tears welled up and fell hot on the half-orc's cheeks, stinging his open wounds. The manticore pushed its head into his hand and looked up at him balefully. He choked on a sob. He pulled the manticore into his lap and looked at it. It had small, budding antlers on the crown of its head. He burried his face in its fur.", "'So, you gonna go talk to her, or are you gonna hide here all night?' A man with long, golden-brown hair spoke into the ear of a half-orc, scaring the everloving shit out of him. The half-orc whirled around, his braid slapping the tree he was hiding behind. 'Im' nOt hiDinG! iM juSt... oBserVeng.' 'Sure.' The golden-haired man agreed. He pulled out a cloth and casually wipped down one of the twenty or so lenses on his goggles. The half-orc turned back around, peering around the tree. He frowned further, not noticing the golden-haired man mirroring his pose with a completely serene expression behind him. 'Are you going to speak to her?' The half orc jumped almost a foot away from the tree as a light-skinned tiefling with jet black hair spoke from his other side, crouching near him. 'Er. WAil.. Ah was tHinKen abOuT iT.' The half orc said in an increasingly noticeable scottish lilt. He suddenly turned to the other two and they shuffled behind the tree. 'Oh SweeT cHaOs, wHat dO aH saIY tHough??' 'Just be yourself.' The goggled man smiled. 'It'll work out.' 'Talk about magic. We should know all we can about her.' The tiefling instructed. '...and you usually sound smart when you do that. It'll make a good first impression.' he added, almost reluctantly. 'ShOulD aH glAmor mY hAiR?' He asked, patting at it around his horns nervously. 'It looks fine' his companions said in unison, with near opposite expressions. 'iL'L fIX mY teEth tHouGh..' He nervously tongued the place where his third set of carnassials were starting to grow in after his teenage teeth fell out. 'ShoUld Ah sHaVe??' he asked. 'Order in Line, okay, Prometheus, stand up, walk away from us, walk towards her and just. Start talking. Just say anything.' The tiefling grabbed the half-orc's shoulders and shoved him out from behind the tree. The golden haired, golden goggled, golden robed man nodded serenely, giving him a thumbs up." )(either: "A figure in a white dress falls through the branches in front of you and dissapears from view. You're about to rush forewards to see what happened when suddenly, she falls from the treetops again. Her sky blue hair streams around her, covering her face. Her antlers keep getting snagged on branches, sending her tumbling through the air. You catch a glimpse of the forest through her body. A spectre. A phantasm of the forest. You sit, watching this memory, perplexed. She just keeps falling, in an infinite loop, but you realize it's not repeating. She's grasping at different branches each time she falls. The ground ripples where she lands, and then she falls again. She shouts in frustration. You try to reach out, perhaps to help, perhaps just to see if this is somehow real. She turns towards you suddenly, her eyes fixing on yours. Her irises are an intense rainbow pinwheel, surrounded by black sclera. You're surprised enough by this you don't notice her glaring accusatorily. You stand up and back up a step under the heat of her glare, fixed on you as she falls endlessly. 'Well don't just stand there laughing!!!' She shouts. 'PROMETHEUS, DO SOMETHING!!!'", "A young figure in a white dress passes through the trees ahead. They trail behind a beautiful deer, almost regal in apperance, and stepping gracefully. You realize you can see the forest through them, behind them. Although this deer is a phantasm, you almost get the impression it can see you. It stops, turning to the young figure behind it. Then it bows, deeply, touching its antlers to the ground. 'Take my crown and find your way.' The doe's voice could have cracked the heavens, but the figure doesn't flinch. They sigh, and watch, as you do, as the celestial doe before them crumbles to dust. A skull was left on the ground before them. The figure in white bends and lifts it, placing it over her sky-blue hair. The antlers of the skull glow momentarily, and then the skull falls away. The crown has a new home. The figure walks on, her dress billowing behind her." )(display: (either: "no", "ench"))You have some [[options.]] {(set: $pc to 1) (set: $time to "dawn")} Or you may [[follow The Forest's whims.->you are in the forest]]Are you playing as a [[DM]] or as a [[Player Character?]] Would you like more [[flavor text]] before going in? Would you like to read some [[Guidelines?]] Would you like to [[Enter The Forest?->you are in the forest]]{(set: $dm to 1) (set: $pc to 0)}Thank you. Your preference will be saved for this session. //~DM// [[options.]]{(set: $pc to 1) (set: $dm to 0)}Thank you. Your preference will be saved for this session. //~DM// Would you like to log a character for this session? [[Log a Ne//w Character]] [[Load a// Character]] //uhh, that's broken rn, workin on it. You hear the sound of a (either: "wrench", "hammer", "sword", "blade", "knife", "pipe",) on a (either: "slab of meat", "hollow metal pipe", "hollow tin pipe", "metal rebar", "iron magnet", "wooden board", "wooden crate", "metal drum", "large table", "metal sheet",) ~DM// [[options.]]1. Don't give up 2. Trust the trees. 3. The poison only harms, never kills. 4. Animus is a friend. 5. Uh, like, if you don't wanna see the sheets and stats for all the monsters just pick the "Player Character" option. 6. See a bug? Tell me. See a gramatical or speling errror? Try your best to ignore it!! 7. The spectres are here to teach you. //~DM// [[options.]](t8n: "dissolve")[The Forest Of Infinity...] (t8n: "dissolve")[Myth and legend surrounds this forest. Few dare to enter, and far fewer ever make it out. Those who survive the forest's depths are said to be changed forever. But in a dying world where crops refuse to grow and so many are struck with plague, The Forest becomes a softer foe. To those desperate or foolish enough to enter, more than the riches of the vine may be won.] (t8n: "dissolve")[And...] (t8n: "dissolve")[In the center of the Infinite Forest, The Heart of Infinity, there is said to lie a precious and valuable treasure. Few can agree on what precisely it is, but all agree on one thing. If you reach the heart of the forest, your wildest wishes can come true.] (t8n: "dissolve")[...] (t8n: "dissolve")[Most stick with the magic flowers on the outer fringes.] (t8n: "dissolve")[Luck be with those who enter.] [[options.]]You stumble upon a(either: " small", " large", "n enormous", " tiny") (set: $rvil to(either: "settlement", "camp", "village", "hamlet")) $rvil of (set: $rvhouse to(either: "cottage", "pup tent", "shack", "hut", "bungalo", "lean-to", "taipa", "chattel house", "yurt", "house-boat", "tipi", "covered wagon", "pit-house", "shanty", "lavvu", "kohte", "bell tent", "fly tent", "loue", "pandal", "tupiq", "wall tent", "wigwam", "dome tent", "tunnel tent", "marquee")) $rvhouse\ s \ made of (set: $rvmat to (either: "stone", "cloth", "sod", "logs", "clay", "thatch", "bamboo", "scrap metal", "brick", "poles", "rough stone", "ice bricks", "ceramic tile", "clay tile", "wood", "planks", "grasses", "palm fronds", "branches", "hide", "canvas", "waxed canvas"))$rvmat, with supports of (set: $rvacc1 to (either: "pole", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatch", "bamboo", "copper wire", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice brick", "ceramic tile", "clay tile", "wood", "planks", "grasses", "palm fronds", "branches", "hide", "canvas", "dry stone", "laid stone", "sandbags", "scraps of cloth", "waxed canvas", "tarp", "vine", "rope", "cord")) (set: $rvacc2 to (either: "pole", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatch", "bamboo", "copper wire", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice brick", "ceramic tile", "clay tile", "wood", "planks", "grasses", "palm fronds", "branches", "hide", "canvas", "dry stone", "laid stone", "sandbags", "scraps of cloth", "waxed canvas", "tarp", "vine", "rope", "cord")) $rvacc1 and $rvacc2. The inhabitants appear to be (set: $rvnpc to (display: "rvnpc")) $rvnpc. [[Explore the village?->rvilexp]] [[Walk past.->lvl1RUINS2]]The $rvhouse you just entered appears to be a (set: $rvb1 to (display: "town")) $rvb1.(either: "bipedal", "quadrupedal", "humanoid") (display: "cute animals")s (display: "cuteflavor")(either: "cat", "dog", "ball python", "cow", "goat", "pig", "sheep", "zebu", "chicken", "guinea pig", "donkey", "duck", "bee", "camel", "horse", "silkmoth", "pidgeon", "goose", "horse", "yak", "llama", "alpaca", "ferret", "dove", "gayal", "turkey", "goldfish", "coi", "rabbit", "hare", "bunny", "canary", "finch", "mouse", "betta fish", "mink", "fox", "chinchilla", "hedgehog", "hamster", "guppy", "elephant", "giraffe", "mongoose", "otter", "genet", "deer", "fawn", "peafowl", "parrot", "snail", "cricket", "quail", "carp", "pouched rat", "squirrel", "phesant", "alligator", "crocodile", "gecko", "skunk", "frog", "axolotl", "milk snake", "corn snake", "bearded dragon", "sugar glider", "emu", "degu", "gerbil", "iguana", "toad", "crow", "owl", "wallaby", "quoll", "grison", "raccoon", "turtle", "raccoon dog", "meerkat", "cusimanse", "eel", "mealworm", "octopus", "cuttlefish", "crab", "koala", "firefly", "fruit bat", "penguin", "bear", "lion", "gryphon", "panda", "peryton")(display: (either: "dnd", "silly2"))(either: "wearing", "holding", "carrying") (display: (either: "dirt", "cuteclothes", "cute animals"))s(display: (either: "", "bodypart"))(either: "knit", "woven", "miniature", "flower") (display: (either: "costume", "clothes"))(either: "sports jersey", "shark fin", "giraffe printed", "zebra printed", "leopard printed", "deer antler headband", "tiefling horn headband", "unicorn horn headband", "cape", "mock armor", "googlie eye", "party hat", "crown", "cowboy outfit", "backpack", "swim outfit", "brass insturment", "clown outfit", "cat ear headband", "flower crown", "pumpkin costume")(either: "sweater", "sock", "pantaloon", "boot", "hat", "mitten", "fingerless glove", "scarf", "jumper", "onesie", "shawl"). on their (either: "head", "shoulder", "hand", "back", "foot", "hip")You walk up to a(either: "n old", " spry", "n energetic", " smiling", " mysterious") $rvnpc (set: $rvrole to (either: "child", "elder", "cobbler", "weaver", "leatherworker", "blacksmith", "guard", "sentry", "sheriff", "deputy", "warrior", "shopkeep", "architect", "farmer", "scribe")) $rvrole. They seem (set: $rvtype to (either: "preoccupied", "happy", "like they're enjoying life", "a little drunk", "a little high", "tired", "suspicious", "flirty", "hostile"))$rvtype. (display: "rvflavor") {(if: $rvrole is "merchant")[Would you like to [[shop?->rvshop]]] (if: $rvrole is "shopkeep")[Would you like to [[shop?->rvshop]]] } You can... [[link->reveal look up rtge code blaaaahhhhhhh]] {(if: $plchar1stat6 > 7)[[Someone motions you over.]]]} [[Explore the village?->rvilexp]] The $rvnpc $rvrole regards you. They show you their inventory right now. They also tell you to check back in a few minutes, as they're certain it will have changed. Their inventory consists of: > (display: "shop") costing (display: "price") > (display: "shop") costing (display: "price") > (display: "shop") costing (display: "price") > (display: "shop") costing (display: "price") > (display: "shop") costing (display: "price") > (display: "shop") costing (display: "price") > (display: "shop") costing (display: "price") [[Back to the village?->rvilexp]] {You decide to explore the $rvil. (set: $f to 0) (set: $hos to 1) The $rvnpc regard you (if: $plchar1stat6 > 7)[(either: "curiously", "cautiously", "joyously", "jovially", "humorously", "warmly").] (else:)[(either: "furritively", "cautiously", "suspiciously", "fearfully", "distrustfully", "bristlingly").]} You decide to explore a... [[building->rvbuilding]] [[villager->rvil simple]] [[Turn around.->rvilexp]] [[leave the village->lvl1RUINS2]]The $rvhouse you just entered appears to be a (set: $rvb1 to (display: "tent")) $rvb1. { (if: $plchar1stat6 > 7)[(either: "The $rvnpc $rvrole who's $rvhouse you're in is staring at you casually. Almost expectantly, actually. ''Well? Are you the hero of legend here to complete my [[Quest?]]''", "Oh god please work", "Test testy filler text" )] (else:)[(either: "You get shouted at and told in no unclear terms to leave.", "You get booted out, literally." ).] } [[Explore the village?->rvilexp]] (either: "They do a small magic trick for you.", "They tell you a fun fact about the $rvil.", "They glare at you for a moment, then burst into laughter.", "They seem offended by something you've done.", "They seem put off by you.", "They tell you about a favorite collection of theirs.", "They tell you about something someone just said to them that you WILL NOT believe.", "They look around conspiratorily, then lean in close and blow a raspberry right in your ear. They run away cackling.", "They wink and blow you a kiss.", "They smile brightly at you.", "They make a rude gesture at you.", "They make a crude gesture at you.", "They do a small dance on the $rvacc2 floor.", "They have bits of $rvacc1 stuck on them.", "They have bits of $rvacc2 stuck on them.")(set: $vtype to (either: "dwelling", "residence", "market", "home", "house", "sentry post", "bathhouse", "tailor", "cobbler", "blacksmith", "farmer's market", "greenhouse", "home", "house", "dwelling", "home", "residence", "tidy home", "tidy house", "messy house", "messy home", "structure under construction", "structure under repairs", "merchant")) $vtype{The room is (set: $size to (either: "small", "normal", "large", "enormous")) (set: $type to (either: "nest", "series of vines", "burrow", "hole")) (set: $where to (either: "in a tree", "in the ground", "in the branches of a $treetype", "in the trunk of a $treetype", " ", " ", " ")) (set: $whsrs to (either: " ", " ", "ahead", "nearby", "winding around the trees", " ", " ", " ")) (set: $flavor to (either: "You can see eggs. Each one is bigger than you are", "You can see eggs. each one is about the size of a coin", "You can see eggs. Each one is about the size of your palm", "You can see eggs. Each one is about the size of your chest", "You can see eggs. You could fit inside each one four times over", "There are spikes and thorns woven in", "there are spines and debris embedded inside", "there are bones embedded inside", "The thing is lined with fur", "The thing is lined with $treetype foliage", "The thing is lined with scales", "The thing is lined with feathers", "There are bits of shed caught about it", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ")) (display: "rough terrain")}{ (if: $ruintype is 1)[(either: " hall", " cooridor", " cathedral", " great hall", " bedchamber", " bedchamber", " bedchamber", " bedchamber", " solar", " bath room", " lavatory", " garderobes", " kitchen", " pantry", " lardery", " buttery", " gatehouse", " guardroom", "n oratory", " cabinet", " closet", " study", " office", " sitting room", " boudoir", " storeroom", " undercroft", " cellar", " casemate", " place of arms", " ice-house", " dovecote", " lord's chamber", " ladie's chamber", " royal's chamber", " noble's chamber", " bower", " minstrel's gallery", " throne room", " garderobe", " bottlery", " privy chamber", " servant's quarters")] (if: $ruintype is "castle")[(either: " hall", " cooridor", " cathedral", " great hall", " bedchamber", " bedchamber", " bedchamber", " bedchamber", " solar", " bath room", " lavatory", " garderobes", " kitchen", " pantry", " lardery", " buttery", " gatehouse", " guardroom", "n oratory", " cabinet", " closet", " study", " office", " sitting room", " boudoir", " storeroom", " undercroft", " cellar", " casemate", " place of arms", " ice-house", " dovecote", " lord's chamber", " ladie's chamber", " royal's chamber", " noble's chamber", " bower", " minstrel's gallery", " throne room", " garderobe", " bottlery", " privy chamber", " servant's quarters")] (if: $ruintype is 2)[(either: " attic", " balcony", " ballroom", " bedroom", " catacombs", " chapel", " coal chute", " conservatory", " hallway", " crypt", " dining room", " furnace room", " gallery", " game room", " garden", " graveyard", " gymnasium", " junk room", " kitchen", " larder", " library", " master bedroom", " elevator", " operating laboratory", " organ room", " patio", " research laboratory", " servants quarters", " staircase", " statuary corridor", " storeroom", " tower", " vault", " wine cellar", " hallway", " hallway", " bathroom", " bathroom", " basement")] (if: $ruintype is "mansion")[(either: " attic", " balcony", " ballroom", " bedroom", " catacombs", " chapel", " coal chute", " conservatory", " hallway", " crypt", " dining room", " furnace room", " gallery", " game room", " garden", " graveyard", " gymnasium", " junk room", " kitchen", " larder", " library", " master bedroom", " elevator", " operating laboratory", " organ room", " patio", " research laboratory", " servants quarters", " staircase", " statuary corridor", " storeroom", " tower", " vault", " wine cellar", " hallway", " hallway", " bathroom", " bathroom", " basement")] (if: $ruintype is 3)[(either: " dwelling", " residence", " market", " mortuary", " school", " home", " house", " sheriff's post", " sentry post", " fire station", " town hall", " hobby shop", " outlet store", " post office", " bathhouse", " tailor", " cobbler", " blacksmith", " farmer's market", " greenhouse", " home", " house", " dwelling", " home", " residence", " nice home", " tidy home", " tidy house", " messy house", " messy home", " building under construction", " building under repairs", " structure under construction", " structure under repairs", "merchant", " road")] (if: $ruintype is "town")[(either: " dwelling", " residence", " market", " mortuary", " school", " home", " house", " sheriff's post", " sentry post", " fire station", " town hall", " hobby shop", " outlet store", " post office", " bathhouse", " tailor", " cobbler", " blacksmith", " farmer's market", " greenhouse", " home", " house", " dwelling", " home", " residence", " nice home", " tidy home", " tidy house", " messy house", " messy home", " building under construction", " building under repairs", " structure under construction", " structure under repairs", "merchant", " road")] (if: $ruintype is 4)[(either: " dwelling", " residence", " market", " mortuary", " school", " home", " house", " sheriff's post", " sentry post", " fire station", " town hall", " hobby shop", " outlet store", " post office", " bathhouse", " tailor", " cobbler", " blacksmith", " farmer's market", " greenhouse", " home", " house", " dwelling", " home", " residence", " nice home", " tidy home", " tidy house", " messy house", " messy home", " building under construction", " building under repairs", " structure under construction", " structure under repairs", "merchant", " road", " jail", " butcher")] (if: $ruintype is "city")[(either: " dwelling", " residence", " market", " mortuary", " school", " home", " house", " sheriff's post", " sentry post", " fire station", " town hall", " hobby shop", " outlet store", " post office", " bathhouse", " tailor", " cobbler", " blacksmith", " farmer's market", " greenhouse", " home", " house", " dwelling", " home", " residence", " nice home", " tidy home", " tidy house", " messy house", " messy home", " building under construction", " building under repairs", " structure under construction", " structure under repairs", "merchant", " road", " jail", " butcher")] (if: $ruintype is 5)[(either: " hall", " cooridor", " cathedral", " great hall", " bedchamber", " bedchamber", " bedchamber", " bedchamber", " solar", " bath room", " lavatory", " garderobes", " kitchen", " pantry", " lardery", " buttery", " gatehouse", " guardroom", "n oratory", " cabinet", " closet", " study", " office", " sitting room", " boudoir", " storeroom", " undercroft", " cellar", " casemate", " place of arms", " ice-house", " dovecote", " lord's chamber", " ladie's chamber", " royal's chamber", " noble's chamber", " bower", " minstrel's gallery", " throne room", " garderobe", " bottlery", " privy chamber", " servant's quarters")] (if: $ruintype is "dungeon")[(either: " hall", " cooridor", " cathedral", " great hall", " bedchamber", " bedchamber", " bedchamber", " bedchamber", " solar", " bath room", " lavatory", " garderobes", " kitchen", " pantry", " lardery", " buttery", " gatehouse", " guardroom", "n oratory", " cabinet", " closet", " study", " office", " sitting room", " boudoir", " storeroom", " undercroft", " cellar", " casemate", " place of arms", " ice-house", " dovecote", " lord's chamber", " ladie's chamber", " royal's chamber", " noble's chamber", " bower", " minstrel's gallery", " throne room", " garderobe", " bottlery", " privy chamber", " servant's quarters")] }1 is castle 2 is mansion 3 is town 4 is city{ (if: $ruintype is 1)[(either: "want to sneeze.", "uneasy.", "feel claustrophobic.", "concerned about the structural integrity of the place. I mean come on, really? What next, a dragon?", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "want to sprint through these ruins, screaming.", "want to take a hammer to the walls.", "want to scratch and pick at the walls.") (either: "At least there's $racc1 to look at.", "At least there's $racc2 to sit on.", "At least there's $racc2 to look at.", "You think the $racc1 and $racc2 go well together.", "You think the $racc1 and $racc2 look tacky.", "You think the whole $racc1 and $racc2 look clashes.", "You wonder who lived here.", "You wonder why they chose $racc2.", "The $racc1 is giving you a headache.", "The $racc2 is giving you a headache.", "The $rwalls and $racc2 sure are a combination all right...", "How many rooms are in this thing?", "You wish the doors had signs.", "You wish there was someone to ask directions.", "Not much to see here...", "The view outside would probably be impressive if it weren't hard packed vegitation.", "You try to imagine the royalty that once walked these halls... You see a cockroach crawl out of a crack in the wall, scurry about for a moment, and then wipe its many feet before heading back inside the wall.", "It's a bit stuffy in here.", "You kind of regret walking in here.", "You wonder if a wandering goblin reorganized in here, or if the decorations were always this tacky.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")] (if: $ruintype is "castle")[(either: "want to sneeze.", "uneasy.", "feel claustrophobic.", "concerned about the structural integrity of the place. I mean come on, really? What next, a dragon?", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "want to sprint through these ruins, screaming.", "want to take a hammer to the walls.", "want to scratch and pick at the walls.") (either: "At least there's $racc1 to look at.", "At least there's $racc2 to sit on.", "At least there's $racc2 to look at.", "You think the $racc1 and $racc2 go well together.", "You think the $racc1 and $racc2 look tacky.", "You think the whole $racc1 and $racc2 look clashes.", "You wonder who lived here.", "You wonder why they chose $racc2.", "The $racc1 is giving you a headache.", "The $racc2 is giving you a headache.", "The $rwalls and $racc2 sure are a combination all right...", "How many rooms are in this thing?", "You wish the doors had signs.", "You wish there was someone to ask directions.", "Not much to see here...", "The view outside would probably be impressive if it weren't hard packed vegitation.", "You try to imagine the royalty that once walked these halls... You see a cockroach crawl out of a crack in the wall, scurry about for a moment, and then wipe its many feet before heading back inside the wall.", "It's a bit stuffy in here.", "You kind of regret walking in here.", "You wonder if a wandering goblin reorganized in here, or if the decorations were always this tacky.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")] (if: $ruintype is 2)[(either: "uneasy.", "feel spooked.", "concerned about the structural integrity of the place.", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.") (display: "doors") (either: "At least there's $racc1 to look at.", "At least there's $racc2 to sit on.", "At least there's $racc2 to look at.", "You think the $racc1 and $racc2 go well together.", "You think the $racc1 and $racc2 look tacky.", "You think the whole $racc1 and $racc2 look clashes.", "You wonder who lived here.", "You wonder why they chose $racc2.", "The $racc1 is giving you a headache.", "The $racc2 is giving you a headache.", "The $rwalls and $racc2 sure are a combination all right...", "How many rooms are in this thing?", "You wish the doors had signs.", "You wish there was someone to ask directions.", "Not much to see here...", "You're having trouble not making fun of the mansion's decorations.", "You can't tell if the place has a minimalist aesthetic or if it's been robbed three times over.", "The view outside would probably be impressive if it weren't hard packed vegitation.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")] (if: $ruintype is "mansion")[(either: "uneasy.", "feel spooked.", "concerned about the structural integrity of the place.", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.") (display: "doors") (either: "At least there's $racc1 to look at.", "At least there's $racc2 to sit on.", "At least there's $racc2 to look at.", "You think the $racc1 and $racc2 go well together.", "You think the $racc1 and $racc2 look tacky.", "You think the whole $racc1 and $racc2 look clashes.", "You wonder who lived here.", "You wonder why they chose $racc2.", "The $racc1 is giving you a headache.", "The $racc2 is giving you a headache.", "The $rwalls and $racc2 sure are a combination all right...", "How many rooms are in this thing?", "You wish the doors had signs.", "You wish there was someone to ask directions.", "Not much to see here...", "You're having trouble not making fun of the mansion's decorations.", "You can't tell if the place has a minimalist aesthetic or if it's been robbed three times over.", "The view outside would probably be impressive if it weren't hard packed vegitation.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")] (if: $ruintype is 3)[(either: "uneasy.", "feel alone.", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "want to sprint through these ruins, screaming.", "jumpy.") (either: "Not much to see here.", "You wonder how long this place has been empty.", "You wonder how many forest animals now call this place home.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")] (if: $ruintype is "town")[(either: "uneasy.", "feel alone.", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "want to sprint through these ruins, screaming.", "jumpy.") (either: "Not much to see here.", "You wonder how long this place has been empty.", "You wonder how many forest animals now call this place home.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")] (if: $ruintype is 4)[(either: "uneasy.", "feel very small.", "feel very alone.", "wonder what happened to all the people...", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "feel so lost.") (either: "Not much to see here.", "You wonder how long this place has been empty.", "You wonder how many forest animals now call this place home.", "You suppose this must have been somewhere else before it was The Forest.", "You wonder how a city this big could have fallen...", "The feeling of abandonment permeates all the structures.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...", "You spot your reflection in a window, and for a moment you don't recognize yourself at all.")] (if: $ruintype is "city")[(either: "uneasy.", "feel very small.", "feel very alone.", "wonder what happened to all the people...", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "feel so lost.") (either: "Not much to see here.", "You wonder how long this place has been empty.", "You wonder how many forest animals now call this place home.", "You suppose this must have been somewhere else before it was The Forest.", "You wonder how a city this big could have fallen...", "The feeling of abandonment permeates all the structures.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...", "You spot your reflection in a window, and for a moment you don't recognize yourself at all.")] (if: $ruintype is 5)[(either: "want to sneeze.", "uneasy.", "feel claustrophobic.", "concerned about the structural integrity of the place. I mean come on, really? What next, a dragon?", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "want to sprint through these ruins, screaming.", "want to take a hammer to the walls.", "want to scratch and pick at the walls.") (either: "At least there's $racc1 to look at.", "At least there's $racc2 to sit on.", "At least there's $racc2 to look at.", "You think the $racc1 and $racc2 go well together.", "You think the $racc1 and $racc2 look tacky.", "You think the whole $racc1 and $racc2 look clashes.", "You wonder who lived here.", "You wonder why they chose $racc2.", "The $racc1 is giving you a headache.", "The $racc2 is giving you a headache.", "The $rwalls and $racc2 sure are a combination all right...", "How many rooms are in this thing?", "You wish the doors had signs.", "You wish there was someone to ask directions.", "Not much to see here...", "The view outside would probably be impressive if it weren't hard packed vegitation.", "You try to imagine the royalty that once walked these halls... You see a cockroach crawl out of a crack in the wall, scurry about for a moment, and then wipe its many feet before heading back inside the wall.", "It's a bit stuffy in here.", "You kind of regret walking in here.", "You wonder if a wandering goblin reorganized in here, or if the decorations were always this tacky.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")] (if: $ruintype is "dungeon")[(either: "want to sneeze.", "uneasy.", "feel claustrophobic.", "concerned about the structural integrity of the place. I mean come on, really? What next, a dragon?", "want a towel.", "want a broom.", "want to roll around in the gunk on the floor, for some reason.", "really crave a Fantasy Snickers.", "want to sprint through these ruins, screaming.", "want to take a hammer to the walls.", "want to scratch and pick at the walls.") (either: "At least there's $racc1 to look at.", "At least there's $racc2 to sit on.", "At least there's $racc2 to look at.", "You think the $racc1 and $racc2 go well together.", "You think the $racc1 and $racc2 look tacky.", "You think the whole $racc1 and $racc2 look clashes.", "You wonder who lived here.", "You wonder why they chose $racc2.", "The $racc1 is giving you a headache.", "The $racc2 is giving you a headache.", "The $rwalls and $racc2 sure are a combination all right...", "How many rooms are in this thing?", "You wish the doors had signs.", "You wish there was someone to ask directions.", "Not much to see here...", "The view outside would probably be impressive if it weren't hard packed vegitation.", "You try to imagine the royalty that once walked these halls... You see a cockroach crawl out of a crack in the wall, scurry about for a moment, and then wipe its many feet before heading back inside the wall.", "It's a bit stuffy in here.", "You kind of regret walking in here.", "You wonder if a wandering goblin reorganized in here, or if the decorations were always this tacky.", "You suppose this must have been somewhere else before it was The Forest.", "You resolve to stop making eye contact with anyone in this wretched place.", "There are plants growing out of the ground...")]}You are met with (display: "RUINSencounter")You spot (either: "a portrait of a", "a", "a painting of a", "a mural of a", "a statue of a", "a", "a", "a", "a", "a", "a child's toy, depicting", "a doll of a") (display: (either: "dnd", "cute animals")) (display: "surreal") and (display: "surreal").You find a (display: "personal").You find yourself face to face with (display: (either: "rid")){(set: $RT to (either: "flooded", "overgrown to the point you can't pass", "actively on fire", "charred to a crisp", "moldy", "rotting", "blocked by fallen trees and branches", "consumed by rubble", "cloyed with decaying bodies", "filled with skeletons", "filled with furniture in various states of disrepair", "filled with furniture covered by sheets", "overgrown by $treetype branches", "$flavor", "overgrown by $treetype roots", "in shambles. Whatever was above the room collapsed into a mound of $vacc1 and $vacc2", "you find some $rbreak $vacc1", "you find some $rbreak $vacc2", "soaked with something", "cloyed with a $size $type $whsrs $flavor", "impassable through $size $rbreak $treetype and $vacc2")) $RT. Make a constitution saving roll of (if:$l is 1)[(either: "5", "6", "7", "7", "7", "7", "8", "8", "8", "8", "9", "9", "9", "9", "10", "10", "10" ,"11", "11", "11", "11", "11", "11", "11", "12", "12", "12", "12", "12", "13")] (if:$l is 2)[(either: "5", "6", "7", "7", "7", "7", "8", "8", "8", "8", "9", "9", "9", "9", "10", "10", "10" ,"11", "11", "11", "11", "11", "11", "11", "12", "12", "12", "12", "12", "13")] (if:$l is 3)[(either: "5", "6", "7", "7", "7", "7", "8", "8", "8", "8", "9", "9", "9", "9", "10", "10", "10" ,"11", "11", "11", "11", "11", "11", "11", "12", "12", "12", "12", "12", "13")] (if:$l is 4)[(either: "5", "6", "7", "8", "9", "10", "10", "10", "10", "11", "11", "11", "12", "12", "13", "13", "13", "14", "14", "15")] (if:$l is 5)[(either: "5", "6", "7", "8", "9", "10", "10", "10", "10", "11", "11", "11", "12", "12", "13", "13", "13", "14", "14", "15")] (if:$l is 6)[(either: "5", "6", "7", "8", "9", "10", "10", "10", "10", "11", "11", "11", "12", "12", "13", "13", "13", "14", "14", "15", "16", "16", "16", "16", "17", "17", "17", "18", "18", "19", "19", "20")] . A failed roll cannot progress through the room.}{(if: $l is 0)[ (either: "holding a balloon", "with eyes for a mouth", "with mouths for eyes", "with far too many fingers", "with far too many legs", "with far too many eyes", "walking an anvil on a leash", "walking a sword on a leash", "walking itself on a leash", "with snakes for hair", "with visibly disgusting hair", "with itself for hair", "covered in spiders", "covered in roaches", "covered in long hair", "covered in mold", "with an apple for a head", "with no limbs", "with no eyes", "with no mouth", "with hands for eyes", "with teeth that are far, far too visible", "holding an empty birdcage", "holding a birdcage with its own head inside", "licking an ice cream cone with its own head as the scoop of ice cream", "with extremely long nails", "with a fetal version of its own body for a body", "with many blinking eyes following it", "walking like its limbs are severely broken", "walking upside-down", "crab walking", "with plants growing out of it in what seems to be a painful manner", "holding a dripping timepiece", "wearing an ineffective rubber mask of itself", "which seems to have desecrated its own flesh", "made out of hands", "without clothes or fur or skin", "with pupilless eyes", "with glowing eyes", "with fluid pouring from every orifice", "with $treetype budding from it in a painful looking way", "with $treetype growing out of it's eye sockets", "with $flora budding from it in a painful looking way", "with $flora growing out of it's eye sockets", "with $fauna legs instead of it's own", "with $fauna-like features", "with $fauna eyes", "messy with $fauna entrails", "messy with $dnd entrails", "eating the carcas of a $fauna raw without using hands", "with a $fauna mouth", "appearing riddled and $rbreak")(set: $hos to 3) ] (if: $l is 1)[ (either: "holding a balloon", "with eyes for a mouth", "with mouths for eyes", "with far too many fingers", "with far too many legs", "with far too many eyes", "walking an anvil on a leash", "walking a sword on a leash", "walking itself on a leash", "with snakes for hair", "with visibly disgusting hair", "with itself for hair", "covered in spiders", "covered in roaches", "covered in long hair", "covered in mold", "with an apple for a head", "with no limbs", "with no eyes", "with no mouth", "with hands for eyes", "with teeth that are far, far too visible", "holding an empty birdcage", "holding a birdcage with its own head inside", "licking an ice cream cone with its own head as the scoop of ice cream", "with extremely long nails", "with a fetal version of its own body for a body", "with many blinking eyes following it", "walking like its limbs are severely broken", "walking upside-down", "crab walking", "with plants growing out of it in what seems to be a painful manner", "holding a dripping timepiece")(set: $hos to 2) ] (if: $l is 2)[ (either: "holding a balloon", "with eyes for a mouth", "with mouths for eyes", "with far too many fingers", "with far too many legs", "with far too many eyes", "walking an anvil on a leash", "walking a sword on a leash", "walking itself on a leash", "with snakes for hair", "with visibly disgusting hair", "with itself for hair", "covered in spiders", "covered in roaches", "covered in long hair", "covered in mold", "with an apple for a head", "with no limbs", "with no eyes", "with no mouth", "with hands for eyes", "with teeth that are far, far too visible", "holding an empty birdcage", "holding a birdcage with its own head inside", "licking an ice cream cone with its own head as the scoop of ice cream", "with extremely long nails", "with a fetal version of its own body for a body", "with many blinking eyes following it", "walking like its limbs are severely broken", "walking upside-down", "crab walking", "with plants growing out of it in what seems to be a painful manner", "holding a dripping timepiece", "wearing an ineffective rubber mask of itself", "which seems to have desecrated its own flesh", "made out of hands", "without clothes or fur or skin", "with pupilless eyes", "with glowing eyes", "with fluid pouring from every orifice", "with $treetype budding from it in a painful looking way", "with $treetype growing out of it's eye sockets", "with $flora budding from it in a painful looking way", "with $flora growing out of it's eye sockets", "with $fauna legs instead of it's own", "with $fauna-like features", "with $fauna eyes", "messy with $fauna entrails", "messy with $dnd entrails", "eating the carcas of a $fauna raw without using hands", "with a $fauna mouth", "appearing riddled and $rbreak")(set: $hos to 3) ] (if: $l is 3)[ (either: "holding a balloon", "with eyes for a mouth", "with mouths for eyes", "with far too many fingers", "with far too many legs", "with far too many eyes", "walking an anvil on a leash", "walking a sword on a leash", "walking itself on a leash", "with snakes for hair", "with visibly disgusting hair", "with itself for hair", "covered in spiders", "covered in roaches", "covered in long hair", "covered in mold", "with an apple for a head", "with no limbs", "with no eyes", "with no mouth", "with hands for eyes", "with teeth that are far, far too visible", "holding an empty birdcage", "holding a birdcage with its own head inside", "licking an ice cream cone with its own head as the scoop of ice cream", "with extremely long nails", "with a fetal version of its own body for a body", "with many blinking eyes following it", "walking like its limbs are severely broken", "walking upside-down", "crab walking", "with plants growing out of it in what seems to be a painful manner", "holding a dripping timepiece", "wearing an ineffective rubber mask of itself", "which seems to have desecrated its own flesh", "made out of hands", "without clothes or fur or skin", "with pupilless eyes", "with glowing eyes", "with fluid pouring from every orifice", "with $treetype budding from it in a painful looking way", "with $treetype growing out of it's eye sockets", "with $flora budding from it in a painful looking way", "with $flora growing out of it's eye sockets", "with $fauna legs instead of it's own", "with $fauna-like features", "with $fauna eyes", "messy with $fauna entrails", "messy with $dnd entrails", "eating the carcas of a $fauna raw without using hands", "with a $fauna mouth", "appearing riddled and $rbreak")(set: $hos to 3) ] (if: $l is 4)[ (either: "holding a balloon", "with eyes for a mouth", "with mouths for eyes", "with far too many fingers", "with far too many legs", "with far too many eyes", "walking an anvil on a leash", "walking a sword on a leash", "walking itself on a leash", "with snakes for hair", "with visibly disgusting hair", "with itself for hair", "covered in spiders", "covered in roaches", "covered in long hair", "covered in mold", "with an apple for a head", "with no limbs", "with no eyes", "with no mouth", "with hands for eyes", "with teeth that are far, far too visible", "holding an empty birdcage", "holding a birdcage with its own head inside", "licking an ice cream cone with its own head as the scoop of ice cream", "with extremely long nails", "with a fetal version of its own body for a body", "with many blinking eyes following it", "walking like its limbs are severely broken", "walking upside-down", "crab walking", "with plants growing out of it in what seems to be a painful manner", "holding a dripping timepiece", "wearing an ineffective rubber mask of itself", "which seems to have desecrated its own flesh", "made out of hands", "without clothes or fur or skin", "with pupilless eyes", "with glowing eyes", "with fluid pouring from every orifice", "with $treetype budding from it in a painful looking way", "with $treetype growing out of it's eye sockets", "with $flora budding from it in a painful looking way", "with $flora growing out of it's eye sockets", "with $fauna legs instead of it's own", "with $fauna-like features", "with $fauna eyes", "messy with $fauna entrails", "messy with $dnd entrails", "eating the carcas of a $fauna raw without using hands", "with a $fauna mouth", "appearing riddled and $rbreak")(set: $hos to 3) ] (if: $l is 5)[ (either: "holding a jagged spike of stone", "with eyes for a mouth", "with mouths for eyes", "with far too many fingers", "with far too many legs", "with far too many eyes", "walking with emancipated, wavering legs", "walking by stretching and bending it's legs in an unnatural way", "knawing on it's own limbs, down to the bone", "with snakes for hair", "with visibly disgusting hair", "with itself for hair", "covered in spiders", "covered in roaches", "covered in long hair", "covered in mold", "covered in boils", "covered in lesions", "covered in oozing wounds", "missing half it's face", "covered in burns", "with an apple for a head", "with no limbs", "with no eyes", "with no mouth", "with hands for eyes", "with teeth that are far, far too visible", "holding an empty birdcage", "holding a birdcage with its own head inside", "licking an ice cream cone with its own head as the scoop of ice cream", "with extremely long nails", "with a fetal version of its own body for a body", "with many blinking eyes following it", "walking like its limbs are severely broken", "walking upside-down", "crab walking", "with plants growing out of it in what seems to be a painful manner", "holding a dripping timepiece", "wearing an ineffective rubber mask of itself", "which seems to have desecrated its own flesh", "made out of hands", "without clothes or fur or skin", "with pupilless eyes", "with glowing eyes", "with fluid pouring from every orifice", "with $treetype budding from it in a painful looking way", "with $treetype growing out of it's eye sockets", "with $flora budding from it in a painful looking way", "with $flora growing out of it's eye sockets", "with $fauna legs instead of it's own", "with $fauna-like features", "with $fauna eyes", "messy with $fauna entrails", "messy with $dnd entrails", "eating the carcas of a $fauna raw without using hands", "with a $fauna mouth", "appearing riddled and $rbreak")(set: $hos to 3) ] (if: $l is 6)[ (either: "holding a jagged spike of stone", "with eyes for a mouth", "with mouths for eyes", "with far too many fingers", "with far too many legs", "with far too many eyes", "walking with emancipated, wavering legs", "walking by stretching and bending it's legs in an unnatural way", "knawing on it's own limbs, down to the bone", "with snakes for hair", "with visibly disgusting hair", "with itself for hair", "covered in spiders", "covered in roaches", "covered in long hair", "covered in mold", "covered in boils", "covered in lesions", "covered in oozing wounds", "missing half it's face", "covered in burns", "with an apple for a head", "with no limbs", "with no eyes", "with no mouth", "with hands for eyes", "with teeth that are far, far too visible", "holding an empty birdcage", "holding a birdcage with its own head inside", "licking an ice cream cone with its own head as the scoop of ice cream", "with extremely long nails", "with a fetal version of its own body for a body", "with many blinking eyes following it", "walking like its limbs are severely broken", "walking upside-down", "crab walking", "with plants growing out of it in what seems to be a painful manner", "holding a dripping timepiece", "wearing an ineffective rubber mask of itself", "which seems to have desecrated its own flesh", "made out of hands", "without clothes or fur or skin", "with pupilless eyes", "with glowing eyes", "with fluid pouring from every orifice", "with $treetype budding from it in a painful looking way", "with $treetype growing out of it's eye sockets", "with $flora budding from it in a painful looking way", "with $flora growing out of it's eye sockets", "with $fauna legs instead of it's own", "with $fauna-like features", "with $fauna eyes", "messy with $fauna entrails", "messy with $dnd entrails", "eating the carcas of a $fauna raw without using hands", "with a $fauna mouth", "appearing riddled and $rbreak", "embedded with eyes", "unfolding it's mouth in what should be a painfully impossible way", "so severely emancipated it doesn't seem possible for it to be moving as fast as it is", "with uncomfortable blankness where eyes should be", "skinned", "with bones protruding at harsh, broken angles", "bearing rows upon rows of teeth", "splattered with gore", "with eyes set wide, wide apart, on either side of it's head", "oozing and dripping something", "so groutesquely distorted and bent you have trouble identifying it", "with some kind of magical injury slowly growing outwards, disintigrating it bit by bit", "with a face that, upon observation, appears to be nothing but loose skin over inky darkness", "with sone kind of worm-like larva writhing under it's skin", "with some kind of worm-like larva protruding occasionally from holes in the $dnd's skin", "stretched like a hide being tanned, and yet somehow still living", "attatched to a few other beings with oozing muscle and sinew, creating a monsterous amalgamation", "with it's brain visible", "with it's entrails visible", "with a large, pulsating and swollen growth", "with an arching, spiked spine", "with it's face embedded with clocks", "with it's face embedded with teeth", "with it's face embedded with eyes", "with it's face embedded with fingers", "with multiple flaps barely concealing it's sharp, jagged teeth", "with bare, thin, lanky limbs bending the wrong ways", "with coral-like growths of flesh", "with coral-like growths of bone", "with a proboscis-like growth", "with an umbillical cord-like growth attatching it to a smaller, emancipated $dnd", "with visible veins running up and down it's body", "with an enormous eye in it's stomach", "with an enormous mouth in it's stomach", "with a large bony crest growing out of it's head", "with dripping, mucus-like skin", "with a great number of insect-like legs", "with sunken, beady eyes", "with patches of skin looking frayed and torn up", "covered in nostril-like holes", "covered in different faces all over it's body", "decorated with skinned faces", "nearly invisible beneath a cloud of spores it seems to be emitting", "plagued by flies", "plagued by butterflies", "plagued by dragonflies", "plagued by praying mantids", "with mysterious, shadowy forms surrounding it", "with a set of meaty mandible mouthparts and fangs", "with long, sharp protrusions of bone instead of limbs", "with a sack-like growth, transluscent and revealing some kind of fetus inside", "which appears to be decaying", "half embedded in a nearby tree", "with a rodent-like mouth", "with rodent-like eyes")(set: $hos to 3) ]}a (display: "dnd") (display: "surreal") and (display: "bad").(either: "in the process of skinning itself", "dancing and flailing about in the carcass of... something..", "wearing a flayed $npc skin mask..", "ripping leaves and branches out of its arms and torso, crying and screaming", "running very, very quickly on all fours towards you", "pulling something long, wet and red out of its mouth, hand over hand", "so severely emanciated you aren't sure how its still standing", "with an axe in its head", "with a sword through its throat", "with a sword through its torso", "which appears to be partway through the process of turning into an insect", "which appears to be partway through the process of turning into a snail", "which appears to be partway through the process of turning into a tree", "which appears to be partway through the process of turning into some kind of animal", "who's face is melting", "who's flesh is dripping off of it's frame..") (display: (either: "mobran", "foran", "forran")){(either: "a herd of", "a", "some", "small", "a murder of", "a group of") (either: "deer", "hart", "lizards", "eggs", "spiders", "triceratops", "crows", "squirrels"), (either: "each with a different number of legs", "grazing peacefully", "racing around a trunk", "rooting in the folliage", "each with a different number of legs", "directing you", "each with an eye on their back"). (either: "They blink around with many, many eyes.", "They're watching you.", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ")}(either: "the swaying", "the silent", "the watching") (either: "forest", "trees"){(either: "leaves, ", "leaves ", "pine cones", "seedlings", "small bones", "bits of brush", "acorns") (either: "falling up,", "dancing and whirling", "climbing and leaping") off the ground(either: " and into the sky", ", spinning, back into place on their trees", "glowing and burning like fireflies", "dropping a fine, glowing substance looking suspiciously like glitter")}a(either: " decrepit", " crumbling"," pristine", " dusty", " clean", " cracked", " broken", " levitating", "n enormous", " miniscule", "n overgrown", " chipped", "n unsettling" ) (either: "statue", "obelisk", "crystal", "bust", "monument", "sculpture", "relief", "monolith", "memorial", "column", "menhir", "pyramid"). The (either: "granite", "marble", "obsidian", "quartz", "bronze", "alabaster", "silver", "gold", "serpentine", "soapstone", "sandstone", "clay", "ceramic", "copper", "limestone", "onyx", "slate", "shale", "travertine", "caen", "pearl", "chalk", "flint", "diabase", "diorite", "charnockite", "anorthosite", "gabbro", "gneiss", "monzonite", "syenite", "tezontle", "howlite", "turquoize", "laboradorite", "rose quartz", "amethyst", "garnet", "lapis lazuli", "peridot", "pietersite") surface seems to (either: "loom over", "stare at", "judge", "watch", "smile at", "frown at", "wink at", "glare at", "watch", "observe", "ignore", "leer at") you.a $vmat (either: "Adella", "Enamora", "Exarchion", "Imperium", "Nocturna", "Obitus", "Selena", "Solaris", "Temporium", "Kaos", "Harmonia")(display: (either: "mechanical", "mental", "moral"))(display: (either: "pillar from hell", "indiana jones")Double-click this passage to edit it.(set: $indi to $indi +1){ (if: $indi < 10)[You look down a hallway with (display: "puzel") on the (display: "dir2") (either: "wall", "floor", "ceiling"), (display: "puzel") on the (display: "dir2") (either: "wall", "floor", "ceiling"), and (display: "puzel") on the (display: "dir2") (either: "wall", "floor", "ceiling").] (if: $indi > 10)[(display: "random puzzle hub").]}(display: (either: "roy"))(display: (either: "labyrinth of greed"))an odd sort of effigy, a (display: "chaosmaterial") (either: "dragon", "gryphon", "phoenix", "cat", "lion", "opinicus", "minoan genius", "hieracosphinx", "keythong", "longma") (either: "which appears to have been burnt.", "which appears to be a type of candle.", "which appears to be smoking a little.") It's eyes... They're enchanting... [[Look into it's eyes?]]You gaze into it's eyes... Deeper... [[Deeper...]](either: "tiger's eye", "pietersite", "tiger's iron", "bumblebee jasper")You wake up in your bed at home. Your bedsheet is scrunched up in your tiny fingers. Your mom knocks lightly on the door and comes in. "Honey, what's wrong?" She asks, rubbing your forehead. [["I... I was in a forest."]]"Oh, it was just a nightmare honey. Go back to sleep. Tomorrow's your first day of school." [["Okay mommy."]]You snuggle back under the covers, quickly forgetting the visions of trees and leaves. Tomorrow is your first day of kindergarden! You're excited, but also a little scared. You drift off... [[Into a deep slumber...]]Double-click this passage to edit it.The ground suddenly opens up beneath you...! A strong gust of wind sucks you down, down, [[down...]]You are in a dark space. I have a few questions for you. [[Start.]](if: $qcolor is 0)[(set: $qcolor to (prompt: "What is your least favorite color?", "Orange"))] $qcolor is your least favorite color. [[Next->q2]](if: $qfood is 0)[(set: $qfood to (prompt: "What is your favorite food?", "Spaghetti"))] $qfood is your favorite food. [[Next->q3]](if: $qdesire is 0)[(set: $qdesire to (prompt: "What do you desire most in life?", "Happiness"))] $qdesire is your deepest desire. [[Next->q4]](if: $qlost is 0)[(set: $qlost to (prompt: "Have you ever lost a loved one?", "Yes"))] $qlost... [[Next->q5]](if: $qregret is 0)[(set: $qregret to (prompt: "What is your biggest regret?", "Having regrets"))] $qregret is your biggest regret. [[Next->q6]](if: $qmirror is 0)[(set: $qmirror to (prompt: "When you look in the mirror, what do you see?", "Self actualization"))] $qmirror is how you see yourself. [[Next->q7]](if: $qbadname is 0)[(set: $qbadname to (prompt: "What is the worst name a significant other has ever called you?", "Bitch"))] $qbadname is the worst thing someone you loved has called you. [[Next->q8]](if: $qpeace is 0)[(set: $qpeace to (prompt: "Are you at peace with your past?", "Yes"))] $qpeace... [[Next->q9]](if: $qdeath is 0)[(set: $qdeath to (prompt: "Would you rather burn to death or freeze to death?", "Burn"))] You would rather $qdeath. [[Next->q10]](if: $qfear is 0)[(set: $qfear to (prompt: "What is your worst fear?", "being unable to protect those I love"))] Your worst fear is $qfear. [[Next->q11]](if: $qblood is 0)[(set: $qblood to (prompt: "Do you have a fear of blood?", "Yes"))] $qblood... [[Next]]You open your eyes. Something drips onto your face. Your body aches. Above you, you see something like stalagmites. Something broke your fall... [[Look around]]You sit up, realizing you're sitting in about five inches of warm liquid. It appears to befrench novel about hell, hell is other peopleYou look down a hallway with (display: "puzel") on the (display: "dir2") (either: "wall", "floor", "ceiling"), (display: "puzel") on the (display: "dir2") (either: "wall", "floor", "ceiling"), and (display: "puzel") on the (display: "dir2") (either: "wall", "floor", "ceiling"). You spot something at the end of the hall... It looks like (display: (either: "effigyhub", "treasure" )).(either: "wooden spikes", "metal spikes", "swinging axes", "jets of fire", "sheets of $vmat smashing together", "pillars of $vmat over a bottomless pit", "ropes over a bottomless pit", "snakes", "spiders", "a bottomless pit", "poles suppoting a crumbling roof", "scarabs")golden idol(display: (either: "Adellaef", "Enamoraef", "Exarchionef", "Imperiumef", "Nocturnaef", "Obitusef", "Selenaef", "Solarisef", "Temporiumef", "Kaosef", "Harmoniaef"))a(either: " jasper", " jade") (either: "effigy", "statuette", "idol") of a (either: "monarch butterfly", "tortise", "woman", "flower", "humming bird", "peacock", "heron", "flamingo", "quetzal", "stork", "pheasant", "koi") (either: "wreathed in flowers", "made of petals", "wrapped in silk", "adorning the top of a lantern")a (either: "rose quartz", "quartz", "rhodonite", "amethyst", "opal") (either: "effigy", "statuette", "idol") of a (either: "fairy", "butterfly", "dragonfly", "rabbit", "scarab", "wisteria", "unicorn", "cicada") (either: "wreathed in lavender", "wreathed in wisteria", "etched with flowers", "wrapped in chiffon")a(either: " gold", " pyrite", "n iron", " steel", " marble") (either: "effigy", "statuette", "idol") of an armored (either: "lion", "elephant", "bull", "man") (either: "holding a sword", "weilding two daggers", "snarling", "standing proudly")a(either: "n obsidean"," white marble") (either: "effigy", "statuette", "idol") of a (either: "jacob sheep", "spider", "amphisbaena", "geometric shape", "cube") (either: "with geometric shapes carved into it", "with cubes carved into it", "surrounded by geometric shapes", "surrounded by cubes")Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.{(set: $biome to (either: "tundra", "rainforest", "savanna", "taiga", "temperateforest", "temperategrassland", "alpine", "chaparral", "desert", )) (display: "biomeWeather") (display: "biomeGeology") (display: "biomeTrees") (display: "biomeFauna") (display: "biomeFlora") (display: "biomeAtmo") }{ (if: $biome is "tundra")[(set: $wetness to "dry")(set: $trees to (either: "thuja", "poplar", "arborvitae", "juniper", "cypress", "beech", "robinson crabapple", "apple", "cherry", "arctic willow", "diamond-leaf willow", "crooked", "oddly angled", "squat", "stubby", "frosted", "frozen", "evergreen", "pine"))] (if: $biome is "rainforest")[(set: $wetness to "wet")(set: $trees to (either: "toborochi", "rubber", "pumpwood", "kapok", "banana", "strangler fig", "teak", "giant red cedar", "curtain fig", "cathedral fig", "palm", "bougainvillea", "vibrant", "bamboo", "coconut", "durian", "jambu", "kapok", "mangrove", "strangler fig", "alder","apple","pear", "ash", "acacia", "basswood", "birch", "buckeye", "buckthorn", "laurel", "catalpa", "chestnut", "chinkapin", "cypress", "dogwood", "elm", "sequoia", "hawthorn", "hazel", "hemlock", "honeylocust", "holly", "bamboo", "juniper", "larch", "locust", "madrone", "maple", "ash", "mahogany", "oak", "myrtle", "pine", "plum", "cherry", "aspen", "cottonwood", "arborvitae", "redwood", "spruce", "sweetgum", "sycamore", "tanoak", "cedar", "fir", "walnut", "willow" , "poplar", "yew", "bone", "squirming", "writhing", "flesh-barked", "scale-barked", "eye-covered", "tooth-covered", "tualang"))] (if: $biome is "savanna")[(set: $wetness to "dry")(set: $trees to (either: "acacia", "jackal berry", "candleabra", "buffalo thorn", "baobab", "elephant grass", "whistling thorn", "bushwillow", "gum acacia", "baobab", "gum eucalyptus", "kachnar", "jarrah", "kangaroo paw", "manketti", "river bushwillow", "umbrella thorn acacia", "whistling thorn", "mimosa", "jujube", "eucalyptus", "orchid", "dry", "dry", "grey", "yellow", "brown"))] (if: $biome is "taiga")[(set: $wetness to "wet")(set: $trees to (either: "birch", "poplar", "aspen", "tamarack", "spruce", "hemlock", "fir", "willow", "larch", "birch", "poplar", "aspen", "tamarack", "spruce", "hemlock", "fir", "willow", "larch", "Dahurian larch", "larch", "oak", "maple", "lime", "black spruce", "elm", "larch", "spruce", "fir", "pine", "balsam fir", "tamarack larch", "larch", "spruce", "fir", "pine", "balsam fir", "tamarack larch", "rowan", "jack pine", "scots pine", "larch", "pine", "fir", "spruce", "balsam fir", "black spruce", "douglas fir", "red cedar", "jack pine", "paper birch", "korudo spruce", "white fir", "white poplar", "alder","apple","pear", "ash", "basswood", "birch", "buckeye", "buckthorn", "laurel", "chestnut", "cypress", "dogwood", "elm", "sequoia", "hawthorn", "hazel", "hemlock", "holly", "juniper", "larch", "maple", "ash", "mahogany", "oak", "myrtle", "pine", "plum", "cherry", "aspen", "cottonwood", "arborvitae", "redwood", "spruce", "sycamore", "tanoak", "cedar", "fir", "walnut", "willow" , "poplar", "yew", "bone", "squirming", "writhing", "flesh-barked", "scale-barked", "eye-covered", "tooth-covered", "white spruce"))] (if: $biome is "temperateforest")[(set: $wetness to "wet")(set: $trees to (either: "maple", "walnut", "birch", "dogwood", "redbud", "shadbush", "oak", "maple", "beech", "pin oak", "hill's oak", "jack oak", "scarlet oak", "black walnut", "butternut white walnut", "silver maple", "red maple", "sycamore", "sweet gum", "white oak", "post oak", "bur oak", "elven oak", "oak", "hickory", "beech", "hemlock", "maple", "basswood", "cottonwood", "elm", "willow", "beech", "lime", "black pine", "arrowwood", "pecan", "shagbark hickory", "white birch", "alder","apple","pear", "ash", "acacia", "basswood", "birch", "buckeye", "buckthorn", "laurel", "catalpa", "chestnut", "chinkapin", "cypress", "dogwood", "elm", "sequoia", "hawthorn", "hazel", "hemlock", "honeylocust", "holly", "bamboo", "juniper", "larch", "locust", "madrone", "maple", "ash", "mahogany", "oak", "myrtle", "pine", "plum", "cherry", "aspen", "cottonwood", "arborvitae", "redwood", "spruce", "sweetgum", "sycamore", "tanoak", "cedar", "fir", "walnut", "willow" , "poplar", "yew", "bone", "squirming", "writhing", "flesh-barked", "scale-barked", "eye-covered", "tooth-covered", "white oak"))] (if: $biome is "temperategrassland")[(set: $wetness to "wet")(set: $trees to (either: "cottonwood", "oak", "birch", "willow", "pin oak", "hill's oak", "jack oak", "scarlet oak", "white oak", "post oak", "bur oak", "elven oak", "oak", "hickory", "apple", "pear", "orange", "lime", "lemon", "avocado","alder","apple","pear", "ash", "acacia", "basswood", "birch", "buckeye", "buckthorn", "laurel", "catalpa", "chestnut", "chinkapin", "cypress", "dogwood", "elm", "sequoia", "hawthorn", "hazel", "hemlock", "honeylocust", "holly", "bamboo", "juniper", "larch", "locust", "madrone", "maple", "ash", "mahogany", "oak", "myrtle", "pine", "plum", "cherry", "aspen", "cottonwood", "arborvitae", "redwood", "spruce", "sweetgum", "sycamore", "tanoak", "cedar", "fir", "walnut", "willow" , "poplar", "yew", "bone", "squirming", "writhing", "flesh-barked", "scale-barked", "eye-covered", "tooth-covered", "ombu"))] (if: $biome is "alpine")[(set: $wetness to "dry")(set: $trees to (either: "dwarf", "bristlecone pine", "ancient bristlecone pine", "bristlecone pine", "queñua", "tabaquillo", "riffle dace", "palo colorado", "quinhal", "pauta", "quinhua", "yagual", "keshua", "junna", "racemosa", "rhododendron"))] (if: $biome is "chaparral")[(set: $wetness to "dry")(set: $trees to (either: "blue oak", "olive", "lebanon cedar", "mountain mahogany", "alder","apple","pear", "ash", "dry", "brown", "yellow", "dead", "burnt", "barkless", "cracked", "acacia", "basswood", "birch", "buckeye", "buckthorn", "laurel", "catalpa", "chestnut", "chinkapin", "cypress", "dogwood", "elm", "sequoia", "hawthorn", "hazel", "hemlock", "honeylocust", "holly", "bamboo", "juniper", "larch", "locust", "madrone", "maple", "ash", "mahogany", "oak", "myrtle", "pine", "plum", "cherry", "aspen", "cottonwood", "arborvitae", "redwood", "spruce", "sweetgum", "sycamore", "tanoak", "cedar", "fir", "walnut", "willow" , "poplar", "yew", "bone", "squirming", "writhing", "flesh-barked", "scale-barked", "eye-covered", "tooth-covered", "chain fruit cholla", "desert ironwood", "joshua tree", "ocotillo", "palo verde", "soaptree yucca", "velvet mesquite", "saguaro cactus", "peruvian apple", "night blooming cereus", "silver torch cactus", "cardon grande", "churee", "sticks of fire", "ocotillo", "candelabra cactus", "blue candle cactus", "prickly pear", "barbary fig", "purple prickly pear", "senita cactus", "mexican fencepost", "totem pole cactus", "elephant’s food", "organ pipe cactus", "argentine toothpick cactus", "torrey pine"))] (if: $biome is "desert")[(set: $wetness to "dry")(set: $trees to (either: "chain fruit cholla", "desert ironwood", "joshua tree", "ocotillo", "palo verde", "soaptree yucca", "velvet mesquite", "saguaro cactus", "peruvian apple", "night blooming cereus", "silver torch cactus", "cardon grande", "churee", "sticks of fire", "ocotillo", "candelabra cactus", "blue candle cactus", "prickly pear", "barbary fig", "purple prickly pear", "senita cactus", "mexican fencepost", "totem pole cactus", "elephant’s food", "organ pipe cactus", "argentine toothpick cactus"))] (if: $biome is "litoral ")[(set: $wetness to "wet")(set: $trees to (either: "alder","apple","pear", "ash", "acacia", "basswood", "birch", "buckeye", "buckthorn", "laurel", "catalpa", "chestnut", "chinkapin", "cypress", "dogwood", "elm", "sequoia", "hawthorn", "hazel", "hemlock", "honeylocust", "holly", "bamboo", "juniper", "larch", "locust", "madrone", "maple", "ash", "mahogany", "oak", "myrtle", "pine", "plum", "cherry", "aspen", "cottonwood", "arborvitae", "redwood", "spruce", "sweetgum", "sycamore", "tanoak", "cedar", "fir", "walnut", "willow" , "poplar", "yew", "bone", "squirming", "writhing", "flesh-barked", "scale-barked", "eye-covered", "tooth-covered"))] (set: $plant to (either: "plant", "$flora", "$flora", "$flora", "$treetype bough", "$treetype root", "$treetype branch", "$treetype", "bough", "trunk", "branch", "$flora", "$flora root" )) }[[Fuck with it?]]{//heya! this is the Forest of Infinity v14.005 prebeta release! You are seeing this on accident, or you got the link specifically to playtest! Congratulations or whatever!! Feel free to add suggestions as to what this branch should say! What do you wanna fuck with? your local Voice Of God, `͔ͥ͆̾́̍̏̋'̞̅ͧ͛¤̤̟͚̄ͬ̈̌̊̏`̮͛̐̓°̮͑̓̐̄ͭ̐º͇̼ͣ̈́͌ͣ̒̍`̬̣̗̤'̮̖̞̱̅ͩ͒ͧ - The DM/ // (either: "etc", "random", "things", "placeholder", "updated: 2:05") } {(if: $l is 0)[[[Step forward.->layer1]]] (if: $l is 1)[[[Walk North.->layer1]]] (if: $l is 1)[[[Walk East.->layer1]]] (if: $l is 1)[[[Walk South.->layer1]]] (if: $l is 1)[[[Walk West.->layer1]]] (if: $l is 2)[[[Walk forward.->layer2]]] (if: $l is 2)[[[Walk right.->layer2]]] (if: $l is 2)[[[Walk back.->layer2]]] (if: $l is 2)[[[Walk left.->layer2]]] (if: $l is 3)[[[Walk forward.->layer3]]] (if: $l is 3)[[[Walk right.->layer3]]] (if: $l is 3)[[[Walk back.->layer3]]] (if: $l is 3)[[[Walk left.->layer3]]] (if: $l is 4)[[[Walk forward.->layer4]]] (if: $l is 4)[[[Walk right.->layer4]]] (if: $l is 4)[[[Walk back.->layer4]]] (if: $l is 4)[[[Walk left.->layer4]]] (if: $l is 5)[[[Walk forward.->layer5]]] (if: $l is 5)[[[Walk right.->layer5]]] (if: $l is 5)[[[Walk back.->layer5]]] (if: $l is 5)[[[Walk left.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]} [[Where am I?->you are in the forest]](display: (either: "meme", "44")){ (set: $canprogress to 1)}{(set: $canprogress to 1) (if: $l is 1)[[[Step forward.->layer1]]] (if: $l is 2)[[[Step forward.->layer2]]] (if: $l is 3)[[[Step forward.->layer3]]] (if: $l is 4)[[[Step forward.->layer4]]] (if: $l is 5)[[[Step forward.->layer5]]] (if: $l is 6)[[[Step forward.->layer6]]]}(save-game: $playerName) - autosave { (display: "charcreate")} [[see characters]] (save-game: $saveGame1) { (display: "charcreate")} [[see characters]] (save-game: $saveGame2) { (display: "charcreate")} [[see characters]](save-game: $playerName) - autosave [[see characters]] (save-game: $saveGame1) [[see characters]] (save-game: $saveGame2) [[see characters]] {(link:"Save game")[ (if:(save-game:"$playerName"))[ Game saved! ] (if:(save-game:"$saveGame1"))[ Game saved! ] (if:(save-game:"$saveGame2"))[ Game saved! ] (else: )[ Sorry, I couldn't save your game. ] ]} (link: "Load game: " + ("$playerName") of Saves)[ (load-game: "$playerName") ] (link: "Load game: " + ("$saveGame1") of Saves)[ (load-game: "$saveGame1") ] (link: "Load game: " + ("$saveGame2") of Saves)[ (load-game: "$saveGame2") ]{ (if: $biome is "tundra")[(set: $soil to (either: "shallow dirt", "frozen", "thawed", "black", "dark", "ice-wedged", "sand-wedged", "rough, rocky"))] (if: $biome is "rainforest")[(set: $soil to (either: "magnetic", "greyish", "reddish", "powdery", "dark-colored", "yellow", "red", "clay", "sticky"))] (if: $biome is "savanna")[(set: $soil to (either: "hard-packed", "darkly colored", "coarse", "rough", "black", "volcanic glass speckled", "ashy", "sandstone", "rock", "crispy"))] (if: $biome is "taiga")[(set: $soil to (either: "shallow dirt", "frozen", "thawed", "black", "dark", "ice-wedged", "sand-wedged", "rough", "rocky", "mossy", "overgrown"))] (if: $biome is "temperateforest")[(set: $soil to (either: "pale", "coarse", "rocky", "clay-filled", "ashy", "white", "sandy", "fine"))] (if: $biome is "temperategrassland")[(set: $soil to (either: "darkly colored", "coarse", "rough", "black", "lightweight", "fluffy", "volcanic glass speckled", "ashy", "mucky", "silty", "fragrant"))] (if: $biome is "alpine")[(set: $soil to (either: "rocky", "stone strewn", "rough", "sandy", "silty", "boulder-ridden", "bumpy"))] (if: $biome is "chaparral")[(set: $soil to (either: "salty", "grey", "crumbling", "like gravel", "dusty", "stained strangely red", "russet", "pure quartz silt", "silt", "disintegrating stone"))] (if: $biome is "desert")[(set: $soil to (either: "salty", "sandy", "crumbling", "rocky", "silty", "dry", "like gravel", "dusty", "stained strangely red", "russet"))] (if: $biome is "Nausicaä")[(set: $soil to (either: "sandy", "spore-ridden", "sticky", "ashy"))] (if: $biome is "Firefox")[(set: $soil to (either: "volcanic", "ashy", "burned", "scorched"))] (if: $biome is "litoral ")[(set: $soil to (either: "sandy", "salty", "clay-packed", "gravely", "stone-strewn", "rocky"))] }{ (display: "terrain") (if: $biome is "tundra")[(set: $wetness to "dry")] (if: $biome is "rainforest")[(set: $wetness to "wet")] (if: $biome is "savanna")[(set: $wetness to "dry")] (if: $biome is "taiga")[(set: $wetness to "wet")] (if: $biome is "temperateforest")[(set: $wetness to "wet")] (if: $biome is "temperategrassland")[(set: $wetness to "wet")] (if: $biome is "alpine")[(set: $wetness to "dry")] (if: $biome is "chaparral")[(set: $wetness to "dry")] (if: $biome is "desert")[(set: $wetness to "dry")] (if: $biome is "Nausicaä")[(set: $wetness to "dry")] (if: $biome is "Firefox")[(set: $wetness to "dry")] (if: $biome is "litoral ")[(set: $wetness to "wet")] (if: $terrain is "lake")[(set: $weather to (either: "A large body of water is before you.", "A still lake takes up your vision." , "An enormous lake stretches before you."))] (if: $terrain is "earthquake")[(set: $weather to (either: "The ground pitches and sways.", "The earth rocks back and forth.", "The ground bucks beneath you.", "The earth shudders."))] (if: $terrain is "volc")[(set: $weather to (either: "A geyser of lava shoots out of the ground.", "A local hill gets it's shit kicked in when its top explodes in pyroclastic glory.", "A plume of ash rises into the air, expanding.", "A rain of scorching rocks, glass, and snot-textured lava comes down.", "A plume of lava shoots into the air."))] (if: $terrain is "lava")[(set: $weather to (either: "A lazy stream of scorching melted rock carries on.", "Molten rock dribbles downhill nearby. The air shimmers with heat above it.", "Glowing, heated, liquid rock spills across the forest.", "Red-hot lava rests in a divot in the ground."))] (if: $terrain is "fire")[(set: $weather to (either: "You are met with a great deal of fire.", "The forest is burning.", "The trees hiss and crackle in the flames.", "You can hear the water in the $treetype trunks boiling.", "The fire rages."))] (if: $terrain is "spores")[(set: $weather to (either: "Fluffy white spores dance in the air.", "The air is suddenly very hard to breathe.", "A blanket of spores covers everything.", "The air looks dusty."))] (if: $terrain is "toohot")[(set: $weather to (either: "The air is swelteringly hot.", "The scorching air burns you.", "The sweltering air is hard to breathe.", "You smell burning plastic.", "You're dripping with persperation."))] (if: $terrain is "toocold")[(set: $weather to (either: "The air is bitterly cold.", "The freezing air burns you.", "The frigid air is hard to breathe.", "Your nose is burning.", "You're shivering..."))] (if: $terrain is "storm")[(set: $weather to (either: "The winds howl, carrying sheet after sheet of rain.", "Rain comes down heavily.", "It's a torrential downpour."))] (if: $terrain is "river")[(set: $weather to (either: "You are faced with a wide river.", "A raging rapid tumbles before you."))] (if: $terrain is "glacier")[(set: $weather to (either: "A sheet of ice towers over you.", "A wall of ice towers over you."))] (if: $terrain is "flash flood")[(set: $weather to (either: "The ground trembles as a torrent of water comes surging towards you!", "A foaming surge of water comes racing towards you!"))] (if: $terrain is "blizzard")[(set: $weather to (either: "The wind drives the snow forward, stinging your skin.", "Driven snow obscures your sight.", "Icy wind bites your skin as the blizzard rages.", "Thick clouds of snow obscure everything."))] (if: $terrain is "snowdin")[(set: $weather to (either: "The snow is piled up so high you can't see over it.", "Your view is obstructed by a blanket of thick snow.", "The air is pristine.", "You're surrounded by glittering walls of snow.", "Your feet crunch loudly through the crust.", "You wonder at the slight dips beneath the trees..."))] (if: $terrain is "anim")[(set: $weather to (either: "A $fauna seems particularly interested in you... And aggressive. Roll initiative!", "Some $fauna attack!"))] (if: $terrain is "bugs")[(set: $weather to (either: "A swarm of mosquitos clouds the air.", "a team of catterpillars scours the plants.", "An endless rain of locusts pours down.", "A carpet of larvae decorates the ground."))] (if: $terrain is "mud")[(set: $weather to (either: "Your feet slide a bit.", "The dirt is moist and slick.", "You squeltch along.", "You sink a bit as you step in the mud."))] (if: $terrain is "swamp")[(set: $weather to (either: "The air is thick and humid.", "Smells like decay.", "The buzz of water insects is omnipresent."))] (if: $terrain is "rain")[(set: $weather to (either: "The rain comes down...", "It's raining...", "Rain patters down...", "Through the foliage, the rain looks like glitter...", "The air smells of petrichor...", "The soft patter of rain surrounds you...", "The trees sing with droplets.", "You notice an $anim running for cover.", "An $anim is taking shelter beneath a $flora."))] (if: $terrain is "toxic")[(set: $weather to (either: "The air hangs with an odd yellow tinge.", "There is no wind.", "Your sinuses hurt.", "It is silent.", "Your eyes water for no apparent reason.", "The air has an odd musk.", "The clouds reach low.", "A breath of wind gives you momentary relief."))] (if: $terrain is "thstorm")[(set: $weather to (either: "There are faint flashes through the cannopy.", "The low rumble of thunder makes the branches of the $treetype trees shiver.", "A thin ribbon of lightning dances between clouds.", "You hear a distant rumble.", "The sky is having a disco.", "You feel The Earth's drum beat.", "The scent of ozone wafts down.", "The rain falls in erratic sheets.", "The clouds pulse with lights.", "The gods are having a party.", "There are drgons fighting in the sky."))] (if: $terrain is "tornado")[(set: $weather to (either: "The canopy is ripped by strong winds.", "A loud roaring tears through the trees.", "The sky is a mass of angry grey.", "You see a cone through the branches."))] (if: $terrain is "rockslide")[(set: $weather to (either: "A jumble of rocks comes crashing down!", "A pile of $soil sediment blocks your path.", "a nearby hill threateningly drops a pebble.", "The ground is loose.", "The ground beneath you gives way!", "You smell dirt."))] (if: $terrain is "all hell broke loose")[(set: $weather to (either: "The world gets all fucky.", "You aren't too sure what's happening.", "Everything looks terrible."))] (if: $terrain is "lake")[(set: $sky to (either: "It is bright out.", "It's nice and clear out." , "The air feels crisp in your nostrils."))] (if: $terrain is "earthquake")[(set: $sky to (either: "The air is dusty.", "The canopy is clouded by dust.", "There's a tense air in the forest.", "Some of the trees are quaking.", "Is something about to happen...?"))] (if: $terrain is "volc")[(set: $sky to (either: "The sky is orange.", "The air is ashy.", "The clouds are harsh to breathe.", "Is it hot out?", "You're buffeted by a wave of scorching air.", "You see ash in the air.", "You see a clear plume of smoke... or is that a giant mushroom?"))] (if: $terrain is "lava")[(set: $sky to (either: "Something smells Fucking bad.", "You're blasted with a sudden wave of heat.", "The sky shimmers in a funny way above some nearby trees.", "Is something sizzling?", "You see some trees turn black and skinny in a funny way.", "You can't quite tell if you see fire.", "Strange tar rolls towards you.", "Something nearby is glowing.", "You swear you just saw that sharp dark rock move."))] (if: $terrain is "fire")[(set: $sky to (either: "The air is red.", "The air is orange.", "The air is hazy.", "Ash falls like snow.", "The air smells of smoke.", "Smells like fresh BBQ.", "Your instincts tell you to run.", "Something primal in you is crying out in warning.", "You must leave this place."))] (if: $terrain is "spores")[(set: $sky to (either: "Fluffy white spores dance in the air.", "The air is suddenly very hard to breathe.", "A blanket of spores covers everything."))] (if: $terrain is "toohot")[(set: $sky to (either: "The air is swelteringly hot.", "You're sticky with sweat.", "The air sucks to breathe.", "You swear you can feel the sun, and it's hurting you."))] (if: $terrain is "toocold")[(set: $sky to (either: "The air is bitterly cold.", "You can see your breath.", "Your eyelids stick to your eyeballs a little when you blink.", "You can see your breath, but it's losing it's charm."))] (if: $terrain is "storm")[(set: $sky to (either: "The wind changes direction.", "A few droplets of rain scatter through the leaves.", "A raindrop falls from the sky.", "It begins to rain.", "A cold wind hits your face." , "Your hairs flutter in the breeze."))] (if: $terrain is "river")[(set: $sky to (either: "The air is crisp.", "The air is muggy.", "The air is misty.", "A breeze buffets your face." ))] (if: $terrain is "glacier")[(set: $sky to (either: "You feel a chill.", "Something is bending the light.", "The canopy resembles stained glass.", "It looks like crystal above you."))] (if: $terrain is "flash flood")[(set: $sky to (either: "Smells of sediment.", "The air is warm."))] (if: $terrain is "blizzard")[(set: $sky to (either: "The wind drives the snow in flurries.", "The air is misty.", "A lone wind howls.", "Thick snowflakes plop down." ))] (if: $terrain is "snowdin")[(set: $sky to (either: "You can see your breath.", "Your face is kissed by snow.", "The air is pristine.", "Your lungs prick with cold."))] (if: $terrain is "anim")[(set: $sky to (either: "A $fauna seems particularly interested in you... And aggressive. Roll initiative!", "Some $fauna suddenly attack!"))] (if: $terrain is "bugs")[(set: $sky to (either: "Mosquitos buzz.", "Odd clicks and cracks fill the air.", "Flies buzz.", "An insect trills."))] (if: $terrain is "mud")[(set: $sky to (either: "Your feet slide a bit.", "The dirt is moist and slick.", "You squeltch along.", "You sink a bit as you step in the mud."))] (if: $terrain is "swamp")[(set: $sky to (either: "Seems darker than it should be.", "Moss clings to every tree.", "The canopy is littered with webs and wings."))] (if: $terrain is "rain")[(set: $sky to (either: "Rain comes down...", "It's raining...", "The rain patters down...", "The rain looks like glitter...", "Smells of petrichor...", "The soft patter of rain surrounds you...", "The trees shiver wetly.", "//''Falling from the stars''//"))] (if: $terrain is "toxic")[(set: $sky to (either: "The air hangs with an odd tinge.", "The air is still.", "Your sinuses hurt.", "It's kinda quiet.", "Your eyes water..."))] (if: $terrain is "thstorm")[(set: $sky to (either: "You see lightning.", "Do you hear the thunder?"))] (if: $terrain is "tornado")[(set: $sky to (either: "The canopy is ripped by strong winds.", "A loud roaring rips through the trees.", "The sky is a mess of angry gray."))] (if: $terrain is "rockslide")[(set: $sky to (either: "The air is dusty.", "Smells like dirt.", "Something shakes the trees."))] (if: $terrain is "all hell broke loose")[(set: $sky to (either: "The world gets all fucky.", "You aren't sure what's happening.", "Everything looks, just, terrible.", "Your temples ache."))] }{ (if: $biome is "tundra")[(set: $fauna to(either: "arctic fox", "arctic ground squirrel", "caribou", "ermine", "grizzly bear", "harlequin duck", "musk ox", "polar bear", "snowy owl", "snowshoe rabbit", "wolverine"))] (if: $biome is "rainforest")[(set: $fauna to(either: "forest elephant", "babirusa", "tiger", "bengal tiger", "chimpanzee", "common palm civet", "civet", "bat", "dawn bat", "golden lion tamarin", "goliath bird-eating spider", "harpy eagle", "fruit dove", "jambu fruit dove", "king cobra", "kinkajou", "sloth", "orangutan", "proboscis monkey", "langur", "gibbon", "loris", "slender loris", "rhinoceros", "toucan", "vampire bat", "pit viper"))] (if: $biome is "savanna")[(set: $fauna to(either: "aardwolf", "elephant", "wild dog", "painted dog", "black mamba", "blesbok", "bontebok", "caracal", "chacma baboon", "mongoose", "emu", "ostrich", "zebra", "lion", "ants", "nigriceps ants", "crocodile"))] (if: $biome is "taiga")[(set: $fauna to(either: "black bear", "bald eagle", "eagle", "bobcat", "lynx", "wolf", "grey wolf", "dire wolf", "grizzly bear", "long-eared owl", "red fox", "fox", "river otter", "snowshoe rabbit", "rabbit", "wolverine"))] (if: $biome is "temperateforest")[(set: $fauna to(either: "eagle", "hawk", "falcon", "black bear", "coyote", "duckbill platypus", "bison", "chipmunk", "red squirrel", "squirrel", "fat dormouse", "mouse", "deer", "fallow deer", "whitetail deer", "macaque", "least weasel", "weasel"))] (if: $biome is "temperategrassland")[(set: $fauna to(either: "bald eagle", "eagle", "hawk", "falcon", "badger", "bobcat", "bumble bee", "coyote", "geoffroy's cat", "greater rhea", "prarie dog", "swift fox"))] (if: $biome is "alpine")[(set: $fauna to(either: "alpaca", "condor", "chinchilla", "tahr", "llama", "mountain goat", "snow leopard", "antelope", "vicuña", "yak"))] (if: $biome is "chaparral")[(set: $fauna to(either: "aardwolf", "jackrabbit", "rabbit", "black-tailed jackrabbit", "cactus wren", "costal gnatcatcher", "golden jackal", "grey fox", "island fox", "mouflon", "puma", "kit fox", "skunk", "spotted skunk", "wild goat", "wrentit"))] (if: $biome is "desert")[(set: $fauna to(either: "armadillo", "armadillo lizard", "banded gila monster", "bobcat", "cactus wren", "pygmy owl", "coyote", "bighorn sheep", "kangaroo rat", "tortoise", "javelina", "rattlesnake", "puma", "toad", "antelope", "thorny devil"))] (if: $biome is "Nausicaä")[(set: $fauna to(either: " "))] (if: $biome is "Firefox")[(set: $fauna to(either: " "))] }(link: "Load game: " + ("$playerName") of Saves)[ (load-game: "$playerName") ] (link: "Load game: " + ("$saveGame1") of Saves)[ (load-game: "$saveGame1") ] (link: "Load game: " + ("$saveGame2") of Saves)[ (load-game: "$saveGame2") ] $plchar1 $plchar2 $plchar3{checklist: name stats (ability scores) Please choose your save file. playerName saveGame1 saveGame2 } $plchar1 - $plchar1name $plchar2 - $plchar2name $plchar3 - $plchar3name (if: $plchar1 is $plcharname)[ (set: $plchar1name to (prompt: "The trees would like to know your vessel's name.", "Lyra Harmonia")) (set: $plchar1stat1 to (prompt: "The trees would like to know your vessel's strength.", "7")) (set: $plchar1stat2 to (prompt: "The trees would like to know your vessel's dexterity.", "7")) (set: $plchar1stat3 to (prompt: "The trees would like to know your vessel's constitution.", "7")) (set: $plchar1stat4 to (prompt: "The trees would like to know your vessel's intelligence.", "7")) (set: $plchar1stat5 to (prompt: "The trees would like to know your vessel's wisdom.", "7")) (set: $plchar1stat6 to (prompt: "The trees would like to know your vessel's charisma.", "7")) (if: $plchar1stat1 is 1)[(set: $plchar1stat1 to $plchar1stat1 -5)] (if: $plchar1stat1 is 2)[(set: $plchar1stat1 to $plchar1stat1 -4)] (if: $plchar1stat1 is 3)[(set: $plchar1stat1 to $plchar1stat1 -4)] (if: $plchar1stat1 is 4)[(set: $plchar1stat1 to $plchar1stat1 -3)] (if: $plchar1stat1 is 5)[(set: $plchar1stat1 to $plchar1stat1 -3)] (if: $plchar1stat1 is 6)[(set: $plchar1stat1 to $plchar1stat1 -2)] (if: $plchar1stat1 is 7)[(set: $plchar1stat1 to $plchar1stat1 -2)] (if: $plchar1stat1 is 8)[(set: $plchar1stat1 to $plchar1stat1 -1)] (if: $plchar1stat1 is 9)[(set: $plchar1stat1 to $plchar1stat1 -1)] (if: $plchar1stat1 is 10)[(set: $plchar1stat1 to $plchar1stat1 0)] (if: $plchar1stat1 is 11)[(set: $plchar1stat1 to $plchar1stat1 0)] (if: $plchar1stat1 is 12)[(set: $plchar1stat1 to $plchar1stat1 +1)] (if: $plchar1stat1 is 13)[(set: $plchar1stat1 to $plchar1stat1 +1)] (if: $plchar1stat1 is 14)[(set: $plchar1stat1 to $plchar1stat1 +2)] (if: $plchar1stat1 is 15)[(set: $plchar1stat1 to $plchar1stat1 +2)] (if: $plchar1stat1 is 16)[(set: $plchar1stat1 to $plchar1stat1 +3)] (if: $plchar1stat1 is 17)[(set: $plchar1stat1 to $plchar1stat1 +3)] (if: $plchar1stat1 is 18)[(set: $plchar1stat1 to $plchar1stat1 +4)] (if: $plchar1stat1 is 19)[(set: $plchar1stat1 to $plchar1stat1 +4)] (if: $plchar1stat1 is 20)[(set: $plchar1stat1 to $plchar1stat1 +5)] (if: $plchar1stat1 is 21)[(set: $plchar1stat1 to $plchar1stat1 +5)] (if: $plchar1stat1 is 22)[(set: $plchar1stat1 to $plchar1stat1 +6)] (if: $plchar1stat1 is 23)[(set: $plchar1stat1 to $plchar1stat1 +6)] (if: $plchar1stat1 is 24)[(set: $plchar1stat1 to $plchar1stat1 +7)] (if: $plchar1stat1 is 25)[(set: $plchar1stat1 to $plchar1stat1 +7)] (if: $plchar1stat1 is 26)[(set: $plchar1stat1 to $plchar1stat1 +8)] (if: $plchar1stat1 is 27)[(set: $plchar1stat1 to $plchar1stat1 +8)] (if: $plchar1stat1 is 28)[(set: $plchar1stat1 to $plchar1stat1 +9)] (if: $plchar1stat1 is 29)[(set: $plchar1stat1 to $plchar1stat1 +9)] (if: $plchar1stat1 is 30)[(set: $plchar1stat1 to $plchar1stat1 +10)] (if: $plchar1stat2 is 1)[(set: $plchar1stat2 to $plchar1stat2 -5)] (if: $plchar1stat2 is 2)[(set: $plchar1stat2 to $plchar1stat2 -4)] (if: $plchar1stat2 is 3)[(set: $plchar1stat2 to $plchar1stat2 -4)] (if: $plchar1stat2 is 4)[(set: $plchar1stat2 to $plchar1stat2 -3)] (if: $plchar1stat2 is 5)[(set: $plchar1stat2 to $plchar1stat2 -3)] (if: $plchar1stat2 is 6)[(set: $plchar1stat2 to $plchar1stat2 -2)] (if: $plchar1stat2 is 7)[(set: $plchar1stat2 to $plchar1stat2 -2)] (if: $plchar1stat2 is 8)[(set: $plchar1stat2 to $plchar1stat2 -1)] (if: $plchar1stat2 is 9)[(set: $plchar1stat2 to $plchar1stat2 -1)] (if: $plchar1stat2 is 10)[(set: $plchar1stat2 to $plchar1stat2 0)] (if: $plchar1stat2 is 11)[(set: $plchar1stat2 to $plchar1stat2 0)] (if: $plchar1stat2 is 12)[(set: $plchar1stat2 to $plchar1stat2 +1)] (if: $plchar1stat2 is 13)[(set: $plchar1stat2 to $plchar1stat2 +1)] (if: $plchar1stat2 is 14)[(set: $plchar1stat2 to $plchar1stat2 +2)] (if: $plchar1stat2 is 15)[(set: $plchar1stat2 to $plchar1stat2 +2)] (if: $plchar1stat2 is 16)[(set: $plchar1stat2 to $plchar1stat2 +3)] (if: $plchar1stat2 is 17)[(set: $plchar1stat2 to $plchar1stat2 +3)] (if: $plchar1stat2 is 18)[(set: $plchar1stat2 to $plchar1stat2 +4)] (if: $plchar1stat2 is 19)[(set: $plchar1stat2 to $plchar1stat2 +4)] (if: $plchar1stat2 is 20)[(set: $plchar1stat2 to $plchar1stat2 +5)] (if: $plchar1stat2 is 21)[(set: $plchar1stat2 to $plchar1stat2 +5)] (if: $plchar1stat2 is 22)[(set: $plchar1stat2 to $plchar1stat2 +6)] (if: $plchar1stat2 is 23)[(set: $plchar1stat2 to $plchar1stat2 +6)] (if: $plchar1stat2 is 24)[(set: $plchar1stat2 to $plchar1stat2 +7)] (if: $plchar1stat2 is 25)[(set: $plchar1stat2 to $plchar1stat2 +7)] (if: $plchar1stat2 is 26)[(set: $plchar1stat2 to $plchar1stat2 +8)] (if: $plchar1stat2 is 27)[(set: $plchar1stat2 to $plchar1stat2 +8)] (if: $plchar1stat2 is 28)[(set: $plchar1stat2 to $plchar1stat2 +9)] (if: $plchar1stat2 is 29)[(set: $plchar1stat2 to $plchar1stat2 +9)] (if: $plchar1stat2 is 30)[(set: $plchar1stat2 to $plchar1stat2 +10)] (if: $plchar1stat6 is 1)[(set: $plchar1stat6 to $plchar1stat6 -5)] (if: $plchar1stat3 is 2)[(set: $plchar1stat3 to $plchar1stat3 -4)] (if: $plchar1stat3 is 3)[(set: $plchar1stat3 to $plchar1stat3 -4)] (if: $plchar1stat3 is 4)[(set: $plchar1stat3 to $plchar1stat3 -3)] (if: $plchar1stat3 is 5)[(set: $plchar1stat3 to $plchar1stat3 -3)] (if: $plchar1stat3 is 6)[(set: $plchar1stat3 to $plchar1stat3 -2)] (if: $plchar1stat3 is 7)[(set: $plchar1stat3 to $plchar1stat3 -2)] (if: $plchar1stat3 is 8)[(set: $plchar1stat3 to $plchar1stat3 -1)] (if: $plchar1stat3 is 9)[(set: $plchar1stat3 to $plchar1stat3 -1)] (if: $plchar1stat3 is 10)[(set: $plchar1stat3 to $plchar1stat3 0)] (if: $plchar1stat3 is 11)[(set: $plchar1stat3 to $plchar1stat3 0)] (if: $plchar1stat3 is 12)[(set: $plchar1stat3 to $plchar1stat3 +1)] (if: $plchar1stat3 is 13)[(set: $plchar1stat3 to $plchar1stat3 +1)] (if: $plchar1stat3 is 14)[(set: $plchar1stat3 to $plchar1stat3 +2)] (if: $plchar1stat3 is 15)[(set: $plchar1stat3 to $plchar1stat3 +2)] (if: $plchar1stat3 is 16)[(set: $plchar1stat3 to $plchar1stat3 +3)] (if: $plchar1stat3 is 17)[(set: $plchar1stat3 to $plchar1stat3 +3)] (if: $plchar1stat3 is 18)[(set: $plchar1stat3 to $plchar1stat3 +4)] (if: $plchar1stat3 is 19)[(set: $plchar1stat3 to $plchar1stat3 +4)] (if: $plchar1stat3 is 20)[(set: $plchar1stat3 to $plchar1stat3 +5)] (if: $plchar1stat3 is 21)[(set: $plchar1stat3 to $plchar1stat3 +5)] (if: $plchar1stat3 is 22)[(set: $plchar1stat3 to $plchar1stat3 +6)] (if: $plchar1stat3 is 23)[(set: $plchar1stat3 to $plchar1stat3 +6)] (if: $plchar1stat3 is 24)[(set: $plchar1stat3 to $plchar1stat3 +7)] (if: $plchar1stat3 is 25)[(set: $plchar1stat3 to $plchar1stat3 +7)] (if: $plchar1stat3 is 26)[(set: $plchar1stat3 to $plchar1stat3 +8)] (if: $plchar1stat3 is 27)[(set: $plchar1stat3 to $plchar1stat3 +8)] (if: $plchar1stat3 is 28)[(set: $plchar1stat3 to $plchar1stat3 +9)] (if: $plchar1stat3 is 29)[(set: $plchar1stat3 to $plchar1stat3 +9)] (if: $plchar1stat3 is 30)[(set: $plchar1stat3 to $plchar1stat3 +10)] (if: $plchar1stat4 is 1)[(set: $plchar1stat4 to $plchar1stat4 -5)] (if: $plchar1stat4 is 2)[(set: $plchar1stat4 to $plchar1stat4 -4)] (if: $plchar1stat4 is 3)[(set: $plchar1stat4 to $plchar1stat4 -4)] (if: $plchar1stat4 is 4)[(set: $plchar1stat4 to $plchar1stat4 -3)] (if: $plchar1stat4 is 5)[(set: $plchar1stat4 to $plchar1stat4 -3)] (if: $plchar1stat4 is 6)[(set: $plchar1stat4 to $plchar1stat4 -2)] (if: $plchar1stat4 is 7)[(set: $plchar1stat4 to $plchar1stat4 -2)] (if: $plchar1stat4 is 8)[(set: $plchar1stat4 to $plchar1stat4 -1)] (if: $plchar1stat4 is 9)[(set: $plchar1stat4 to $plchar1stat4 -1)] (if: $plchar1stat4 is 10)[(set: $plchar1stat4 to $plchar1stat4 0)] (if: $plchar1stat4 is 11)[(set: $plchar1stat4 to $plchar1stat4 0)] (if: $plchar1stat4 is 12)[(set: $plchar1stat4 to $plchar1stat4 +1)] (if: $plchar1stat4 is 13)[(set: $plchar1stat4 to $plchar1stat4 +1)] (if: $plchar1stat4 is 14)[(set: $plchar1stat4 to $plchar1stat4 +2)] (if: $plchar1stat4 is 15)[(set: $plchar1stat4 to $plchar1stat4 +2)] (if: $plchar1stat4 is 16)[(set: $plchar1stat4 to $plchar1stat4 +3)] (if: $plchar1stat4 is 17)[(set: $plchar1stat4 to $plchar1stat4 +3)] (if: $plchar1stat4 is 18)[(set: $plchar1stat4 to $plchar1stat4 +4)] (if: $plchar1stat4 is 19)[(set: $plchar1stat4 to $plchar1stat4 +4)] (if: $plchar1stat4 is 20)[(set: $plchar1stat4 to $plchar1stat4 +5)] (if: $plchar1stat4 is 21)[(set: $plchar1stat4 to $plchar1stat4 +5)] (if: $plchar1stat4 is 22)[(set: $plchar1stat4 to $plchar1stat4 +6)] (if: $plchar1stat4 is 23)[(set: $plchar1stat4 to $plchar1stat4 +6)] (if: $plchar1stat4 is 24)[(set: $plchar1stat4 to $plchar1stat4 +7)] (if: $plchar1stat4 is 25)[(set: $plchar1stat4 to $plchar1stat4 +7)] (if: $plchar1stat4 is 26)[(set: $plchar1stat4 to $plchar1stat4 +8)] (if: $plchar1stat4 is 27)[(set: $plchar1stat4 to $plchar1stat4 +8)] (if: $plchar1stat4 is 28)[(set: $plchar1stat4 to $plchar1stat4 +9)] (if: $plchar1stat4 is 29)[(set: $plchar1stat4 to $plchar1stat4 +9)] (if: $plchar1stat4 is 30)[(set: $plchar1stat4 to $plchar1stat4 +10)] (if: $plchar1stat5 is 1)[(set: $plchar1stat5 to $plchar1stat5 -5)] (if: $plchar1stat5 is 2)[(set: $plchar1stat5 to $plchar1stat5 -4)] (if: $plchar1stat5 is 3)[(set: $plchar1stat5 to $plchar1stat5 -4)] (if: $plchar1stat5 is 4)[(set: $plchar1stat5 to $plchar1stat5 -3)] (if: $plchar1stat5 is 5)[(set: $plchar1stat5 to $plchar1stat5 -3)] (if: $plchar1stat5 is 6)[(set: $plchar1stat5 to $plchar1stat5 -2)] (if: $plchar1stat5 is 7)[(set: $plchar1stat5 to $plchar1stat5 -2)] (if: $plchar1stat5 is 8)[(set: $plchar1stat5 to $plchar1stat5 -1)] (if: $plchar1stat5 is 9)[(set: $plchar1stat5 to $plchar1stat5 -1)] (if: $plchar1stat5 is 10)[(set: $plchar1stat5 to $plchar1stat5 0)] (if: $plchar1stat5 is 11)[(set: $plchar1stat5 to $plchar1stat5 0)] (if: $plchar1stat5 is 12)[(set: $plchar1stat5 to $plchar1stat5 +1)] (if: $plchar1stat5 is 13)[(set: $plchar1stat5 to $plchar1stat5 +1)] (if: $plchar1stat5 is 14)[(set: $plchar1stat5 to $plchar1stat5 +2)] (if: $plchar1stat5 is 15)[(set: $plchar1stat5 to $plchar1stat5 +2)] (if: $plchar1stat5 is 16)[(set: $plchar1stat5 to $plchar1stat5 +3)] (if: $plchar1stat5 is 17)[(set: $plchar1stat5 to $plchar1stat5 +3)] (if: $plchar1stat5 is 18)[(set: $plchar1stat5 to $plchar1stat5 +4) ] (if: $plchar1stat5 is 19)[(set: $plchar1stat5 to $plchar1stat5 +4)] (if: $plchar1stat5 is 20)[(set: $plchar1stat5 to $plchar1stat5 +5)] (if: $plchar1stat5 is 21)[(set: $plchar1stat5 to $plchar1stat5 +5)] (if: $plchar1stat5 is 22)[(set: $plchar1stat5 to $plchar1stat5 +6)] (if: $plchar1stat5 is 23)[(set: $plchar1stat5 to $plchar1stat5 +6)] (if: $plchar1stat5 is 24)[(set: $plchar1stat5 to $plchar1stat5 +7)] (if: $plchar1stat5 is 25)[(set: $plchar1stat5 to $plchar1stat5 +7)] (if: $plchar1stat5 is 26)[(set: $plchar1stat5 to $plchar1stat5 +8)] (if: $plchar1stat5 is 27)[(set: $plchar1stat5 to $plchar1stat5 +8)] (if: $plchar1stat5 is 28)[(set: $plchar1stat5 to $plchar1stat5 +9)] (if: $plchar1stat5 is 29)[(set: $plchar1stat5 to $plchar1stat5 +9)] (if: $plchar1stat5 is 30)[(set: $plchar1stat5 to $plchar1stat5 +10)] (if: $plchar1stat6 is 1)[(set: $plchar1stat6 to $plchar1stat6 -5)] (if: $plchar1stat6 is 2)[(set: $plchar1stat6 to $plchar1stat6 -4)] (if: $plchar1stat6 is 3)[(set: $plchar1stat6 to $plchar1stat6 -4)] (if: $plchar1stat6 is 4)[(set: $plchar1stat6 to $plchar1stat6 -3)] (if: $plchar1stat6 is 5)[(set: $plchar1stat6 to $plchar1stat6 -3)] (if: $plchar1stat6 is 6)[(set: $plchar1stat6 to $plchar1stat6 -2)] (if: $plchar1stat6 is 7)[(set: $plchar1stat6 to $plchar1stat6 -2)] (if: $plchar1stat6 is 8)[(set: $plchar1stat6 to $plchar1stat6 -1)] (if: $plchar1stat6 is 9)[(set: $plchar1stat6 to $plchar1stat6 -1)] (if: $plchar1stat6 is 10)[(set: $plchar1stat6 to $plchar1stat6 0)] (if: $plchar1stat6 is 11)[(set: $plchar1stat6 to $plchar1stat6 0)] (if: $plchar1stat6 is 12)[(set: $plchar1stat6 to $plchar1stat6 +1)] (if: $plchar1stat6 is 13)[(set: $plchar1stat6 to $plchar1stat6 +1)] (if: $plchar1stat6 is 14)[(set: $plchar1stat6 to $plchar1stat6 +2)] (if: $plchar1stat6 is 15)[(set: $plchar1stat6 to $plchar1stat6 +2)] (if: $plchar1stat6 is 16)[(set: $plchar1stat6 to $plchar1stat6 +3)] (if: $plchar1stat6 is 17)[(set: $plchar1stat6 to $plchar1stat6 +3)] (if: $plchar1stat6 is 18)[(set: $plchar1stat6 to $plchar1stat6 +4)] (if: $plchar1stat6 is 19)[(set: $plchar1stat6 to $plchar1stat6 +4)] (if: $plchar1stat6 is 20)[(set: $plchar1stat6 to $plchar1stat6 +5)] (if: $plchar1stat6 is 21)[(set: $plchar1stat6 to $plchar1stat6 +5)] (if: $plchar1stat6 is 22)[(set: $plchar1stat6 to $plchar1stat6 +6)] (if: $plchar1stat6 is 23)[(set: $plchar1stat6 to $plchar1stat6 +6)] (if: $plchar1stat6 is 24)[(set: $plchar1stat6 to $plchar1stat6 +7)] (if: $plchar1stat6 is 25)[(set: $plchar1stat6 to $plchar1stat6 +7)] (if: $plchar1stat6 is 26)[(set: $plchar1stat6 to $plchar1stat6 +8)] (if: $plchar1stat6 is 27)[(set: $plchar1stat6 to $plchar1stat6 +8)] (if: $plchar1stat6 is 28)[(set: $plchar1stat6 to $plchar1stat6 +9)] (if: $plchar1stat6 is 29)[(set: $plchar1stat6 to $plchar1stat6 +9)] (if: $plchar1stat6 is 30)[(set: $plchar1stat6 to $plchar1stat6 +10)] ] { (set: $doorn to (random: 1,10)) (if: $doorn > 0)[(set: $door0 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 1)[(set: $door1 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 2)[(set: $door2 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 3)[(set: $door3 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 4)[(set: $door4 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 5)[(set: $door5 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 6)[(set: $door6 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 7)[(set: $door7 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 8)[(set: $door8 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 9)[(set: $door9 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (if: $doorn > 10)[(set: $door10 to (either: "a door on the ceiling", "a door on the floor", "a hole in the ceiling", "a hole in the floor", "a hole in the left wall", "a hole in the right wall", "a door in the left wall", "a door in the right wall", "a locked door on the left wall", "a locked door on the right wall", "a locked hatch on the floor", "a locked hatch on the ceiling", "a locked trapdoor on the floor", "a locked trapdoor on the ceiling", "an archway in the left wall", "an archway in the right wall", "a doorway in the left wall", "a doorway in the right wall", "a hole in the forward wall", "a door in the forward wall", "a locked door on the forward wall", "an archway in the forward wall", "a doorway in the forward wall", "a hole in the back wall", "a door in the back wall", "a locked door on the back wall", "an archway in the back wall", "a doorway in the back wall"))] (either: "You cast your gaze across the room.", "Your eyes dart frantically around the room.", "You blearily focus your eyes on the room.", "You scan the room, quickly focusing and assessing.", "You blink a few times, adjusting to the new room.") You see (if: $doorn > 0)[ $door0, ] (if: $doorn > 1)[ $door1, ] (if: $doorn > 2)[ $door2, ] (if: $doorn > 3)[ $door3, ] (if: $doorn > 4)[ $door4, ] (if: $doorn > 5)[ $door5, ] (if: $doorn > 6)[ $door6, ] (if: $doorn > 7)[ $door7, ] (if: $doorn > 8)[ $door8, ] (if: $doorn > 9)[ $door9, ] (if: $doorn > 10)[ $door10. ] }{The good shit. The $rvnpc/$npc $rvrole/$vrole that led you here leaves you with a dude. The dude is $rvnpc $vrole looking dude. The dude describes to you a quest to go on. If you leave the village you break the quest. Certain items yadda yadda bullshit, complete the quests and get some shit to get super upgraded and plot relevant shit as drops and rewards. (set: $Quest to $Quest + 1) (set: $plchar1stat6 to $plchar1stat6 + 1) (set: $plchar1stat5 to $plchar1stat5 + 1) (set: $plchar1stat4 to $plchar1stat4 + 1) (set: $plchar1stat3 to $plchar1stat3 + 1) (if: $Q1 is 0)[(set: $Q1 to (display: "questitem"))] (else:)[(set: $Q2 to 0)] (if: $Q2 is 0)[(set: $Q2 to (display: "questitem"))] (else:)[(set: $Q3 to 0)] (if: $Q3 is 0)[(set: $Q3 to (display: "questitem"))] (else:)[(set: $Q4 to 0)] (if: $Q4 is 0)[(set: $Q4 to (display: "questitem"))] (else:)[(set: $Q5 to 0)] (if: $Q5 is 0)[(set: $Q5 to (display: "questitem"))] (else:)[(set: $Q6 to 0)] (if: $Q6 is 0)[(set: $Q6 to (display: "questitem"))] (else:)[(set: $Q7 to 0)] (if: $Q7 is 0)[(set: $Q7 to (display: "questitem"))] } {Your quest is to find (random: 1,32) (if: $Q1 > 0)[$Q1] (if: $Q2 > 0)[$Q2] (if: $Q3 > 0)[$Q3] (if: $Q4 > 0)[$Q4] (if: $Q5 > 0)[$Q5] (if: $Q6 > 0)[$Q6] (if: $Q7 > 0)[$Q7]} Your Quest Count right now is... $Quest cool. So, like, do we wanna leave the village after all that and complete this quest or what? You think something has changed...? [[Explore the village.->rvilexp]] [[Leave the village->lvl1RUINS2]]built by randy word builds unfit for human consumption were tested on august, anna, alexander { (if: $biome is "tundra")[(set: $flora to(either: "bilberry", "bunchberry", "lingonberry", "arctic moss", "caribou moss", "bearberry", "labrador tea", "pasque flower", "tufted saxifrage"))] (if: $biome is "taiga")[(set: $flora to(either: "fireweed", "willowherb", "strawberry", "partridgeberry", "cranberry", "cloudberry", "bilberry", "bunchberry", "lingonberry", "fern", "ramp", "onion", "morel", "grass", "moss", "lichen", "moss", "lichen", "moss", "lichen", ))] (if: $biome is "rainforest")[(set: $wetness to "wet")(set: $flora to(either: "orchid", "bromeliad", "vines", "fern", "moss", "curare", "bougainvillea", "bamboo"))] (if: $biome is "savanna")[(set: $wetness to "dry")(set: $flora to(either: "red oat grass", "rhode's grass", "pathfinder", "trail plant", "redroot pigweed", "rigid fiddleneck", "threadstalk milkvetch", "basalt milkvetch", "black mustard", "sego lily", "bermuda grass", "elephant grass", "fairy slipper", "calypso orchid", "primrose", "musk thistle", "Cusick's Indian paintbrush", "diffuse knapweed", "spotted knapweed", "yellow starthistle", "prostrate spurge", "milk spurge", "Tweedy's snowlover", "rush skeletonweed", "tenella mustard", "purple mustard", "blue mustard", "cleomella", "clintonia", "Queen's Cup", "grand collomia", "tiny trumpet", "bastard toadflax", "horseweed", "coreopsis", "modoc hawksbeard", "low hawksbeard", "hound's tongue", "mountain lady's slipper", "Searl's prairie clover", "sacred datura", "angel's trumpet", "flixweed", "dutchman's breeches", "panicle willowweed", "horsetail", "scouringrush", "turkey mullein", "doveweed", "birdnest buckwheat", "buckwheat", "glacier lily", "leafy spurge", "petty spurge", "yellowbell", "small-flowered gaura", "wild licorice", "rattlesnake plantain", "bog orchid", "halogeton", "rocky mountain helianthella", "yellow flag", "poverty sumpweed", "marshelder", "grimy mousetail", "kochia", "henbit", "perennial pepperweed", "clasping pepperweed", "mountain lily", "sand lily", "star lily", "dalmatian toadflax", "grock flax", "wild flax", "blue flax", "desert parsley", "fernleaf biscuitroot", "rush skeletonplant", "Gray's lomatium", "mountain tarweed", "pineappleweed", "white sweetclover", "whitestem blazingstar", "slender phlox", "wishbone bush", "ground nama", "coyote tobacco", "common evening primrose", "desert evening primrose", "pale evening primrose", "Scotch thistle", "pellitory", " firecracker penstemon", "globe penstemon", "silverleaf phacelia", "daggerpod", "smart weed", "smartweed", "erect knotweed", "water smartweed", "knot bindweed", "Japanese knotweed", "diverse-leafed cinquefoil", "sand dock", "tumbleweed", "old-man-in-the-Spring", "tumble mustard", "tall tumblemustard", "starry false lily of the valley", "false Solomons seal", "hairy night shade", "annual sowthistle", "red globe mallow", "gooseberry leaf globe mallow", "gooseberryleaf globemallow", "small flower globe mallow", "thick-leaf thelypody", "cut-leaf thelypody", " showy townsend daisy", "puncturevine", "goathead", "Imperium sandbur", "Lyran sandbur", "tackweed", "strawberry clover", "largehead clover", "Owyhee clover", "trillium", "cattail", "stinging nettle", "skunk cabbage", "corn lily", "Promethean false hellebore", "green false hellebore", "prostrate vervain", "bigbract verbena", "common cockleburr", "beargrass", "mountain death camas", "meadow death camas"))] (if: $biome is "temperateforest")[(set: $wetness to "wet")(set: $flora to(either: "azalea", "mountain laurel", "huckleberry", "blue bead lily", "indian cucumber", "sarsaparilla", "lichen", "moss", "guelder rose", "carpet moss", "fern", "lady fern", "tawny milkcap mushroom"))] (if: $biome is "temperategrassland")[(set: $wetness to "wet")(set: $flora to(either: "purple needlegrass", "pampas grass", "milkweed", "fleabane", "june grass", "stinging nettle", "purple coneflower", "blue grama grass", "big bluestem grass", "buffalo grass", "stinging nettle", "blue-eyed grass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "purple needlegrass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "purple needlegrass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "purple needlegrass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "purple needlegrass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "purple needlegrass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "purple needlegrass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "purple needlegrass", "oats", "foxtails", "ryegrass", "buffalo grass", "aster flowers", "blazing stars", "goldenrods", "sunflowers", "clovers", "wild indigo", "sagebrush", "sagebrush", "sagebrush", "sagebrush", "cactus", "perennial grasses", "purple needlegrass", "blue grama", "buffalo grass", "galleta", "coneflowers", "goldenrod", "sunflowers", "clovers", "psoraleas", "pathfinder", "trail plant", "redroot pigweed", "rigid fiddleneck", "threadstalk milkvetch", "basalt milkvetch", "black mustard", "sego lily", "fairy slipper", "calypso orchid", "primrose", "musk thistle", "Cusick's Indian paintbrush", "diffuse knapweed", "spotted knapweed", "yellow starthistle", "prostrate spurge", "milk spurge", "Tweedy's snowlover", "rush skeletonweed", "tenella mustard", "purple mustard", "blue mustard", "cleomella", "clintonia", "Queen's Cup", "grand collomia", "tiny trumpet", "bastard toadflax", "horseweed", "coreopsis", "modoc hawksbeard", "low hawksbeard", "hound's tongue", "mountain lady's slipper", "Searl's prairie clover", "sacred datura", "angel's trumpet", "flixweed", "dutchman's breeches", "panicle willowweed", "horsetail", "scouringrush", "turkey mullein", "doveweed", "birdnest buckwheat", "buckwheat", "glacier lily", "leafy spurge", "petty spurge", "yellowbell", "small-flowered gaura", "wild licorice", "rattlesnake plantain", "bog orchid", "halogeton", "rocky mountain helianthella", "yellow flag", "poverty sumpweed", "marshelder", "grimy mousetail", "kochia", "henbit", "perennial pepperweed", "clasping pepperweed", "mountain lily", "sand lily", "star lily", "dalmatian toadflax", "grock flax", "wild flax", "blue flax", "desert parsley", "fernleaf biscuitroot", "rush skeletonplant", "Gray's lomatium", "mountain tarweed", "pineappleweed", "white sweetclover", "whitestem blazingstar", "slender phlox", "wishbone bush", "ground nama", "coyote tobacco", "common evening primrose", "desert evening primrose", "pale evening primrose", "Scotch thistle", "pellitory", " firecracker penstemon", "globe penstemon", "silverleaf phacelia", "daggerpod", "smart weed", "smartweed", "erect knotweed", "water smartweed", "knot bindweed", "Japanese knotweed", "diverse-leafed cinquefoil", "sand dock", "tumbleweed", "old-man-in-the-Spring", "tumble mustard", "tall tumblemustard", "starry false lily of the valley", "false Solomons seal", "hairy night shade", "annual sowthistle", "red globe mallow", "gooseberry leaf globe mallow", "gooseberryleaf globemallow", "small flower globe mallow", "thick-leaf thelypody", "cut-leaf thelypody", " showy townsend daisy", "puncturevine", "goathead", "Imperium sandbur", "Lyran sandbur", "tackweed", "strawberry clover", "largehead clover", "Owyhee clover", "trillium", "cattail", "stinging nettle", "skunk cabbage", "corn lily", "Promethean false hellebore", "green false hellebore", "prostrate vervain", "bigbract verbena", "common cockleburr", "beargrass", "mountain death camas", "meadow death camas"))] (if: $biome is "alpine")[(set: $flora to(either: "tussock grasses", "small-leafed shrubs", "bear grass", "soap grass", "basket grass", "moss campion", "tabaquillo", "queñoa", "potato", "silky phacelia", "purple fringe"))] (if: $biome is "chaparral")[(set: $flora to(either: "coyote brush", "sage", "sagebrush", "common sagebrush", "fairy duster", "ortusen broom", "king protea", "manzanita", "heather", "saltmarsh bird's beak", "toyon"))] (if: $biome is "desert")[(set: $flora to(either: "ball cactus", "barrel cactus", "brittle bush", "creosote bush", "crimson hedgehog cactus", "saltbush", "fairy duster", "aster", "ocotillo", "organ pipe cactus", "prickly pear cactus", "saguaro cactus", "yucca", "triangle-leaf bursage", "tumbleweed"))] }(blank biome) (if: $biome is "tundra")[(either: " ")] (if: $biome is "rainforest")[(either: " ")] (if: $biome is "savanna")[(either: " ")] (if: $biome is "taiga")[(either: " ")] (if: $biome is "temperateforest")[(either: " ")] (if: $biome is "temperategrassland")[(either: " ")] (if: $biome is "alpine")[(either: " ")] (if: $biome is "chaparral")[(either: " ")] (if: $biome is "desert")[(either: " ")] (if: $biome is "Nausicaä")[(either: " ")] (if: $biome is "Firefox")[(either: " ")] litoral (this is basically a beach to any water) (either: "amorphous beings", "glowing orbs", "staticky fields of light", )(either: "amorphous beings", "dark orbs", "staticky fields of darkness", )You decide on the way over that they look shady and you [[Turn towards the lit side of the village->Explore the village?]] You walk past a $npc $vrole and nod at them knowingly. They tilt their head in response. It's pretty cool. You [[Continue on this path, toward the dim side of the village.->rvilexp]] (display: "shop" )Double-click this passage to edit it.(display: (either: "weap", "armor" ,"treasure"))(display: (either: "dnd", "cute animals", "lvl1mob", "lvl2mob", "lvl3mob", "lvl5mob", "lvl10mob")) (display: "surreal") and (display: "surreal")(set: $mon to (either: "acolyte", "alchemical homunculus", "animated armor", "ape", "arcane turret", "awakened shrub", "axe beak", "baboon", "badger", "bandit", "bat", "black bear", "blink dog", "blood hawk", "boar", "brass dragon wyrmling", "brown bear", "bugbear", "camel", "cat", "cockatrice", "constrictor snake", "copper dragon wyrmling", "crab", "crocodile", "darkmantle", "death dog", "deer", "dire wolf", "draft horse", "dretch", "dryad", "dust mephit", "eagle", "elk", "flying snake", "flying sword", "frog", "ghoul", "giant badger", "giant bat", "giant centipede", "giant crab", "giant eagle", "giant fire beetle", "giant frog", "giant goat", "giant hyena", "giant lizard", "giant owl", "giant poisonous snake", "giant rat", "giant spider", "giant toad", "giant vulture", "giant wasp", "giant weasel", "giant wolf spider", "goat", "gray ooze", "harpy", "hawk", "hippogriff", "homunculus", "hyena", "ice mephit", "imp", "jackal", "lemure", "lion", "lizard", "magma mephit", "magmin", "mastiff", "mule", "octopus", "owl", "panther", "poisonous snake", "pony", "pseudodragon", "pteranodon", "quasit", "rat", "raven", "riding horse", "rust monster", "satyr", "scorpion", "shadow", "shrieker", "skeleton", "specter", "spider", "sprite", "steam mephit", "stirge", "tiger", "twig blight", "violet fungus", "vulture", "warhorse", "warhorse skeleton", "weasel", "wolf", "worg"))(set: $mon to (either: "allosaurus", "ankheg", "awakened tree", "azer", "black dragon wyrmling", "bronze dragon wyrmling", "centaur", "ettercap", "gargoyle", "gelatinous cube", "ghast", "giant boar", "giant constrictor snake", "giant elk", "gibbering mouther", "green dragon wyrmling", "grick", "griffon", "merrow", "mimic", "minotaur skeleton", "nothic", "ochre jelly", "ogre", "ogre zombie", "pegasus", "plesiosaurus", "polar bear", "rhinoceros", "rug of smothering", "saber-toothed tiger", "sea hag", "silver dragon wyrmling", "white dragon wyrmling", "will-o'-wisp")) $mon(set: $mon to (either: "ankylosaurus", "basilisk", "bearded devil", "blue dragon wyrmling", "doppelganger", "giant scorpion", "gold dragon wyrmling", "green hag", "hell hound", "manticore", "minotaur", "mummy", "nightmare", "qwlbear", "phase spider", "spectator", "wight", "winter wolf", "yeti"))$mon(set: $mon to (either: "air elemental", "banshee", "barbed devil", "black pudding", "bulette", "chuul", "couatl", "earth elemental", "elephant", "ettin", "fire elemental", "flameskull", "flesh golem", "ghost", "giant Crocodile", "Giant Shark", "Gorgon", "Hill Giant", "Incubus", "Lamia", "night hag", "otyugh", "red dragon wyrmling", "roper", "salamander", "shambling mound", "succubus", "triceratops", "troll", "unicorn", "vampire spawn", "water elemental", "wraith", "xorn"))$mon(set: $mon to (either: "amorphous beings, everchanging and impossible for you to comprehend. Your eyes have trouble focusing on their staticky forms")) $mon{ (if: $biome is "tundra")[(either: " ")] (if: $biome is "rainforest")[(either: " ")] (if: $biome is "savanna")[(either: " ")] (if: $biome is "taiga")[(either: " ")] (if: $biome is "temperateforest")[(either: " ")] (if: $biome is "temperategrassland")[(either: " ")] (if: $biome is "alpine")[(either: " ")] (if: $biome is "chaparral")[(either: " ")] (if: $biome is "desert")[(either: " ")] (if: $biome is "Nausicaä")[(either: " ")] (if: $biome is "Firefox")[(either: " ")] }{ (if: $biome is 0)[(display: "biome")] (if: $biomeSet is 0)[(display: "biome") (set: $biomeSet to (random: 1, 20))] (else:)[(set: $biomeSet to $biomeSet - 1)] }(either: "alder","apple","pear", "ash", "acacia", "basswood", "birch", "buckeye", "buckthorn", "laurel", "catalpa", "chestnut", "chinkapin", "cypress", "dogwood", "elm", "sequoia", "hawthorn", "hazel", "hemlock", "honeylocust", "holly", "bamboo", "juniper", "larch", "locust", "madrone", "maple", "ash", "mahogany", "oak", "myrtle", "pine", "plum", "cherry", "aspen", "cottonwood", "arborvitae", "redwood", "spruce", "sweetgum", "sycamore", "tanoak", "cedar", "fir", "walnut", "willow" , "poplar", "yew", "bone", "squirming", "writhing", "flesh-barked", "scale-barked", "eye-covered", "tooth-covered")(if: $biome is " ")[(either: "this is an error message. i'm not really sure how you got this. can you shoot me an email and tell me the biome's trees are broken? thanks buddy.") (if: $biome is "0")[(either: "this is an error message. the biome didn't set before this point. can you shoot me an email and tell me the biome's trees are broken? thanks buddy.") (set: $mon to (either: "acolyte", "alchemical homunculus", "animated armor", "ape", "arcane turret", "awakened shrub", "axe beak", "baboon", "badger", "bandit", "bat", "black bear", "blink dog", "blood hawk", "boar", "brass dragon wyrmling", "brown bear", "bugbear", "camel", "cat", "cockatrice", "constrictor snake", "copper dragon wyrmling", "crab", "crocodile", "darkmantle", "death dog", "deer", "dire wolf", "draft horse", "dretch", "dryad", "dust mephit", "eagle", "elk", "flying snake", "flying sword", "frog", "ghoul", "giant badger", "giant bat", "giant centipede", "giant crab", "giant eagle", "giant fire beetle", "giant frog", "giant goat", "giant hyena", "giant lizard", "giant owl", "giant poisonous snake", "giant rat", "giant spider", "giant toad", "giant vulture", "giant wasp", "giant weasel", "giant wolf spider", "goat", "gray ooze", "harpy", "hawk", "hippogriff", "homunculus", "hyena", "ice mephit", "imp", "jackal", "lemure", "lion", "lizard", "magma mephit", "magmin", "mastiff", "mule", "octopus", "owl", "panther", "poisonous snake", "pony", "pseudodragon", "pteranodon", "quasit", "rat", "raven", "riding horse", "rust monster", "satyr", "scorpion", "shadow", "shrieker", "skeleton", "specter", "spider", "sprite", "steam mephit", "stirge", "tiger", "twig blight", "violet fungus", "vulture", "warhorse", "warhorse skeleton", "weasel", "wolf", "worg", "allosaurus", "ankheg", "awakened tree", "azer", "black dragon wyrmling", "bronze dragon wyrmling", "centaur", "ettercap", "gargoyle", "gelatinous cube", "ghast", "giant boar", "giant constrictor snake", "giant elk", "gibbering mouther", "green dragon wyrmling", "grick", "griffon", "merrow", "mimic", "minotaur skeleton", "nothic", "ochre jelly", "ogre", "ogre zombie", "pegasus", "plesiosaurus", "polar bear", "rhinoceros", "rug of smothering", "saber-toothed tiger", "sea hag", "silver dragon wyrmling", "white dragon wyrmling", "will-o'-wisp", "ankylosaurus", "basilisk", "bearded devil", "blue dragon wyrmling", "doppelganger", "giant scorpion", "gold dragon wyrmling", "green hag", "hell hound", "manticore", "minotaur", "mummy", "nightmare", "qwlbear", "phase spider", "spectator", "wight", "winter wolf", "yeti", "air elemental", "banshee", "barbed devil", "black pudding", "bulette", "chuul", "couatl", "earth elemental", "elephant", "ettin", "fire elemental", "flameskull", "flesh golem", "ghost", "giant Crocodile", "Giant Shark", "Gorgon", "Hill Giant", "Incubus", "Lamia", "night hag", "otyugh", "red dragon wyrmling", "roper", "salamander", "shambling mound", "succubus", "triceratops", "troll", "unicorn", "vampire spawn", "water elemental", "wraith", "xorn"))You're assaulted with a wave of (either: "icy cold", "blisteringly cold", "scorching", "searing hot", "boiling hot", "suffocatingly humid", "cloyingly humid", "disgustingly thick", "hard to breathe", "lung-burning", "mote-ridden", "ash filled", "spore-ridden", "sand cloyed", "lightning-seared", "thundering") air. Roll a constitution saving roll. **The roll to beat is (set: $consave to (random: 3,27))$consave.** //On a failed roll, take (set: $dmg to (random: 3, 14))$dmg damage for (set: $turns to (random: 1, 7)) $turns turns.// {(display: "biomeFauna") (display: "biomeFlora") (display: "biomeGeology") (display: "allmon") (display: "terrain") (if: $l is 1)[(set: $yikes to(either: "a pile of $mon shit", "a pile of $mon shit taller than you are", "a puddle of some sort", "a large ravine", "a lava flow", "a geiser", "a steam vent in the ground", "steam, venting from the $treetype trees", "a small creek", "a bubbling brook", "a small lake", "a large lake", "a massive lake", "a large waterfall", "thick mud", "muddy dirt", "a vast river", "some raging rapids", "what appears to have been a landslide", "a $fauna hole", "a $fauna's mound", "the entrance to an underground burrow", "the opening to a dug shelter in the $soil ground", "a large $fauna's nest", "a hive in a nearby tree", "a lot of fire", "a flooded swamp", "a murky swamp"))(set: $plchar1stat2 to $plchar1stat2 + 0.4)] (if: $l is 2)[(set: $yikes to(either: "a pile of $mon shit", "a pile of $mon shit taller than you are", "a puddle of some sort", "a large ravine", "a lava flow", "a geiser", "a steam vent in the ground", "steam, venting from the $treetype trees", "a small creek", "a bubbling brook", "a small lake", "a large lake", "a massive lake", "a large waterfall", "thick mud", "muddy dirt", "a vast river", "some raging rapids", "what appears to have been a landslide", "a $fauna hole", "a $fauna's mound", "the entrance to an underground burrow", "the opening to a dug shelter in the $soil ground", "a large $fauna's nest", "a hive in a nearby tree", "a lot of fire", "a flooded swamp", "a murky swamp"))(set: $plchar1stat2 to $plchar1stat2 + 0.5)] (if: $l is 3)[(set: $yikes to(either: "a pile of $mon shit", "a pile of $mon shit taller than you are", "a puddle of some sort", "a large ravine", "a lava flow", "a geiser", "a steam vent in the ground", "steam, venting from the $treetype trees", "a small creek", "a bubbling brook", "a small lake", "a large lake", "a massive lake", "a large waterfall", "thick mud", "muddy dirt", "a vast river", "some raging rapids", "what appears to have been a landslide", "a $fauna hole", "a $fauna's mound", "the entrance to an underground burrow", "the opening to a dug shelter in the $soil ground", "a large $fauna's nest", "a hive in a nearby tree", "a lot of fire", "a flooded swamp", "a murky swamp"))(set: $plchar1stat2 to $plchar1stat2 + 0.6)] (if: $l is 4)[(set: $yikes to(either: "a pile of $mon shit", "a pile of $mon shit taller than you are", "a puddle of some sort", "a large ravine", "a lava flow", "a geiser", "a steam vent in the ground", "steam, venting from the $treetype trees", "a small creek", "a bubbling brook", "a small lake", "a large lake", "a massive lake", "a large waterfall", "thick mud", "muddy dirt", "a vast river", "some raging rapids", "what appears to have been a landslide", "a $fauna hole", "a $fauna's mound", "the entrance to an underground burrow", "the opening to a dug shelter in the $soil ground", "a large $fauna's nest", "a hive in a nearby tree", "a lot of fire", "a flooded swamp", "a murky swamp", "a raging rapid", "a flood, crashing through the $treetype trees", "a great deal of fire", "a wall of smoke, likely preceeding a wildfire. The air is hard to breathe", "fire leaping from tree to tree", "heavy rain", "heavy hail", "heavy snowfall", "a blizzard", "thick, gelatenous rainfall", "a thunderstorm. Lightning is splitting apart trees, and the thunder that follows is deafening", "the $treetype trees becomming too thick to walk through", "a series of vines and creepers blocking your path", "a patch of $flora so thick you can't even see through it, let alone pass", "pool after pool of quicksand", "a murky swamp", "a muddy swamp", "a $soil swamp", "fog too thick to see through", "rain so heavy you can't see in front of you", "a sheer rock face", "a steep drop-off, going so far down you can't see the bottom", "a thick swarm of flies", "a thick swarm of beetles", "a thick swarm of gnats", "a thick swarm of spiders", "a thick swarm of bees", "a thick swarm of hornets", "a thick swarm of mosquitos", "an odd stillness in the air. Everything is coated in a fine white dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine black dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine orange dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine green dusting. There are no animal tracks. The plants look alien here","plants of all kinds spweing spores into the air so thick you can barely breathe", "mold covering every surface, eating away at the logs and trees. You can see bones poking out from beneath the fine fuzzy blanket of it", "odd boils all over the trees and wildlife..","some of the wildlife, stumbling as though sick or diseased", "some $mon and $fauna, stumbling as though diseased or wounded", "the ground shuddering suddenly", "the ground pitching and swaying", "the ground moving about, jostling you around"))(set: $plchar1stat2 to $plchar1stat2 + 0.7)] (if: $l is 5)[(set: $yikes to(either: "a pile of $mon shit", "a pile of $mon shit taller than you are", "a puddle of some sort", "a large ravine", "a lava flow", "a geiser", "a steam vent in the ground", "steam, venting from the $treetype trees", "a small creek", "a bubbling brook", "a small lake", "a large lake", "a massive lake", "a large waterfall", "thick mud", "muddy dirt", "a vast river", "some raging rapids", "what appears to have been a landslide", "a $fauna hole", "a $fauna's mound", "the entrance to an underground burrow", "the opening to a dug shelter in the $soil ground", "a large $fauna's nest", "a hive in a nearby tree", "a lot of fire", "a flooded swamp", "a murky swamp", "a raging rapid", "a flood, crashing through the $treetype trees", "a great deal of fire", "a wall of smoke, likely preceeding a wildfire. The air is hard to breathe", "fire leaping from tree to tree", "heavy rain", "heavy hail", "heavy snowfall", "a blizzard", "thick, gelatenous rainfall", "a thunderstorm. Lightning is splitting apart trees, and the thunder that follows is deafening", "the $treetype trees becomming too thick to walk through", "a series of vines and creepers blocking your path", "a patch of $flora so thick you can't even see through it, let alone pass", "pool after pool of quicksand", "a murky swamp", "a muddy swamp", "a $soil swamp", "fog too thick to see through", "rain so heavy you can't see in front of you", "a sheer rock face", "a steep drop-off, going so far down you can't see the bottom", "a thick swarm of flies", "a thick swarm of beetles", "a thick swarm of gnats", "a thick swarm of spiders", "a thick swarm of bees", "a thick swarm of hornets", "a thick swarm of mosquitos", "an odd stillness in the air. Everything is coated in a fine white dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine black dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine orange dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine green dusting. There are no animal tracks. The plants look alien here","plants of all kinds spweing spores into the air so thick you can barely breathe", "mold covering every surface, eating away at the logs and trees. You can see bones poking out from beneath the fine fuzzy blanket of it", "odd boils all over the trees and wildlife..","some of the wildlife, stumbling as though sick or diseased", "some $mon and $fauna, stumbling as though diseased or wounded", "the ground shuddering suddenly", "the ground pitching and swaying", "the ground moving about, jostling you around"))(set: $plchar1stat2 to $plchar1stat2 + 1)] (if: $l is 6)[(set: $yikes to(either: "a pile of $mon shit", "a pile of $mon shit taller than you are", "a puddle of some sort", "a large ravine", "a lava flow", "a geiser", "a steam vent in the ground", "steam, venting from the $treetype trees", "a small creek", "a bubbling brook", "a small lake", "a large lake", "a massive lake", "a large waterfall", "thick mud", "muddy dirt", "a vast river", "some raging rapids", "what appears to have been a landslide", "a $fauna hole", "a $fauna's mound", "the entrance to an underground burrow", "the opening to a dug shelter in the $soil ground", "a large $fauna's nest", "a hive in a nearby tree", "a lot of fire", "a flooded swamp", "a murky swamp", "a raging rapid", "a flood, crashing through the $treetype trees", "a great deal of fire", "a wall of smoke, likely preceeding a wildfire. The air is hard to breathe", "fire leaping from tree to tree", "heavy rain", "heavy hail", "heavy snowfall", "a blizzard", "thick, gelatenous rainfall", "a thunderstorm. Lightning is splitting apart trees, and the thunder that follows is deafening", "the $treetype trees becomming too thick to walk through", "a series of vines and creepers blocking your path", "a patch of $flora so thick you can't even see through it, let alone pass", "pool after pool of quicksand", "a murky swamp", "a muddy swamp", "a $soil swamp", "fog too thick to see through", "rain so heavy you can't see in front of you", "a sheer rock face", "a steep drop-off, going so far down you can't see the bottom", "a thick swarm of flies", "a thick swarm of beetles", "a thick swarm of gnats", "a thick swarm of spiders", "a thick swarm of bees", "a thick swarm of hornets", "a thick swarm of mosquitos", "an odd stillness in the air. Everything is coated in a fine white dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine black dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine orange dusting. There are no animal tracks. The plants look alien here","an odd stillness in the air. Everything is coated in a fine green dusting. There are no animal tracks. The plants look alien here","plants of all kinds spweing spores into the air so thick you can barely breathe", "mold covering every surface, eating away at the logs and trees. You can see bones poking out from beneath the fine fuzzy blanket of it", "odd boils all over the trees and wildlife..","some of the wildlife, stumbling as though sick or diseased", "some $mon and $fauna, stumbling as though diseased or wounded", "the ground shuddering suddenly", "the ground pitching and swaying", "the ground moving about, jostling you around"))] $yikes} {(if: $l is 6)[(set: $dexroll to (random: 1,40))] (if: $l is 5)[(set: $dexroll to (random: 1,20))] (if: $l is 4)[(set: $dexroll to (random: 1,10))] (if: $l is 3)[(set: $dexroll to (random: 1,8))] (if: $l is 2)[(set: $dexroll to (random: 1,4))] (if: $l is 1)[(set: $dexroll to (random: 1,2))]}{(display: "biomeFauna") (display: "biomeFlora") (display: "biomeGeology") (display: "allmon") (display: "terrain") } $tername! $terflav(set: $badtree to (either: "one", "a small clump of", "a")(either: "hideous",) (either: "scraggly",) (either: "neon", "muddy") (either: "orange", "green", "cyan", "yellow", "magenta", "hot pink", "highlighter") (either: "tree", "shrub", "tree", "oasis"))(set: $font to (font:'Comic Sans MS') + (text-colour:"#b14") + (text-style: "emboss")) $font[oh, you've been here quite some time, haven't you? welcome to the badlands! please chose a card suit and we can begin.] Four cards appear before you. Which do you choose? [[hearts]] [[diamonds]] [[clubs]] [[spades]] (set: $suit to "1") (display: "answer")(set: $suit to "4") (display: "answer")(set: $suit to "3") (display: "answer")(set: $suit to "2") (display: "answer"){ (set: $suitcheck to (random: 1,4 ) ) (if: $suitcheck is $suit)[ oh, i'm sorry!! the correct answer was $suit ! ] (else:)[(text-style: "fade-in-out" ) + (font:'Comic Sans MS') + (text-colour:"#b14") + (text-style: "emboss")[congradulations! you get to go back to the forest now!] ` `(display: "you are in the forest")] }{ (set: $VIBE to (either: " decrepit", " crumbling"," pristine", " dusty", " clean", " cracked", " broken", " levitating", "n enormous", " miniscule", "n overgrown", " chipped", "n unsettling" )) (set: $WAHT to (either: "statue", "obelisk", "crystal", "bust", "monument", "sculpture", "relief", "monolith", "memorial", "column", "menhir", "pyramid", "geode")) (set: $MATERIAL to (either: "granite", "marble", "obsidian", "quartz", "bronze", "alabaster", "silver", "gold", "serpentine", "soapstone", "sandstone", "clay", "ceramic", "copper", "limestone", "onyx", "slate", "shale", "travertine", "caen", "pearl", "chalk", "flint", "diabase", "diorite", "charnockite", "anorthosite", "gabbro", "gneiss", "monzonite", "syenite", "tezontle", "howlite", "turquoize", "laboradorite", "rose quartz", "amethyst", "garnet", "lapis lazuli", "peridot", "pietersite", "red crystal", "red stone", "orange crystal", "orange stone", "yellow crystal", "yellow stone", "green crystal", "green stone", "blue crystal", "blue stone", "purple crystal", "purple stone")) (set: $MOOD to (either: "loom over", "stare at", "judge", "watch", "smile at", "frown at", "wink at", "glare at", "watch", "observe", "ignore", "leer at", "look into", "look beyond", "truly see", "entomb") ) }add pursuit concept? up to a few slots saved same as biome? make the ev's the hub for the [[next]] command.that way what you do acctually EFFECTS whether they progress{ (if: $terrain is "volc")[(display: "light")] (if: $terrain is "lava")[(display: "light")] (if: $terrain is "fire")[(display: "light")] (if: $terrain is "glacier")[(display: "light")] (if: $terrain is "toxic")[(display: "light")] (if: $terrain is "thstorm")[(display: "light")] (if: $terrain is "spores")[(display: "dark")] (if: $terrain is "storm")[(display: "dark")] (if: $terrain is "blizzard")[(display: "dark")] (if: $terrain is "snowdin")[(display: "dark")] (if: $terrain is "rain")[(display: "dark")] (if: $terrain is "tornado")[(display: "dark")] (else:)[(display: (either: "light", "dark"))] }{ (display: "biomeWeather") $sky }You (either: "lash out!", "take a swing!", "strike!", "swipe out!") The $fauna leap out of reach. You hit a $plant instead. You feel the forest's magic like static across your skin... [[Zap.->Walk through?]](set: $terraintime to it-2) You try to get past $yikes $tername! $terflav (display: "ev13")(if: $l is 1)[[[escaped->layer1]]] (if: $l is 2)[[[escaped->layer2]]] (if: $l is 3)[[[escaped->layer3]]] (if: $l is 4)[[[escaped->layer4]]] (if: $l is 5)[[[escaped->layer5]]] (if: $l is 6)[[[escaped->layer6]]]dark: "Sound guides you." light: "out. You can't see the sky, but the trees cast long, stripes of shadow across your view", "you're squinting a bit."{ (if: $time is "nighttime")[(set: $time to "dawn")] (if: $time is "dawn")[(set: $time to "sunrise")] (if: $time is "sunrise")[(set: $time to "morning")] (if: $time is "morning")[(set: $time to "noon")] (if: $time is "noon")[(set: $time to "afternoon")] (if: $time is "afternoon")[(set: $time to "sunset")] (if: $time is "sunset")[(set: $time to "dusk")] (if: $time is "dusk")[(set: $time to "twilight")] (if: $time is "twilight")[(set: $time to "evening")] (if: $time is "evening")[(set: $time to "night")] (if: $time is "night")[(set: $time to "midnight")] (if: $time is "midnight")[(set: $time to "nighttime")] }(if: $l is 1)[(set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $r to 0)] (if: $l is 2)[(set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $r to 0)] (if: $l is 3)[(set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $r to 0)] (if: $l is 4)[(set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone", "flesh", "bone", "skin")) (set: $r to 0)] (if: $l is 5)[(set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone", "flesh", "bone", "skin")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone", "flesh", "bone", "skin")) (set: $r to 0)] (if: $l is 6)[(set: $vacc1 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone", "flesh", "bone", "skin")) (set: $vacc2 to (either: "spruce", "cedar", "stone", "cloth", "sod", "logs", "chalk", "lime", "gravel", "clay", "thatching", "bamboo", "copper", "metal", "brick", "poles", "cut stone", "polished stone", "rough stone", "ice bricks", "oak", "pine", "elm", "mahogany", "redwood", "ceramic tiles", "clay tiles", "wood", "planks", "grasses", "palm fronds", "branches", "hides", "canvas", "dry stone", "laid stone", "flesh", "bone", "skin")) (set: $r to 0)]