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what should be your name?
<<textbox "$name" $name>>
Choose your pronouns <<listbox "$pronoun" autoselect>>
<<option "She">>
<<option "He">>
<<option "They">>
<<option "It">>
<</listbox>>
Choose your gender <<listbox "$gender" autoselect>>
<<option "Female">>
<<option "Male">>
<<option "Nonbinary">>
<<option "other">>
<</listbox>>
Choose your eyecolor <<listbox "$eyecolor" autoselect>>
<<option "black">>
<<option "brown">>
<<option "red">>
<<option "amber">>
<<option "hazel">>
<<option "green">>
<<option "light blue">>
<<option "purple">>
<<option "grey">>
<</listbox>>
Choose your haircolor <<listbox "$haircolor" autoselect>>
<<option "black">>
<<option "dark brown">>
<<option "brown">>
<<option "light brown">>
<<option "copper">>
<<option "auburn">>
<<option "red">>
<<option "golden">>
<<option "blonde">>
<<option "light yellow">>
<<option "platnium">>
<</listbox>>
Choose your hairlength <<listbox "$hairlength" autoselect>>
<<option "floor length">>
<<option "butt length">>
<<option "long">>
<<option "shoulder length">>
<<option "chin length">>
<<option "ear length">>
<<option "pixie cut">>
<<option "shaven">>
<</listbox>>
[[confirm|Begin]]
[[i want a different experience ;3|nsfwmode]]<<set $nsfwMode to false>>
<<set $name to "">>
<<set $pronoun to "">>
<<set $gender to "">>
<<set $eyecolor to "">>
<<set $haircolor to "">>
<<set $hairlength to "">>
<<set $penis to "">>
<<set $pussy to "">>
<<set $tiddy to "">>
<<set $balls to "">>
<<set $ass to "">>
<<set $ToB to "">>
<<set $piss to false>>
<<set $pregs to false>>
<<set $father to "">>
/*<<newinventory '$inventory'>>
<<newinventory '$storage'>>
<<newinventory '$food'>>
<<set $inventory to new Inventory('')>>
<<set $storage to new Inventory('')>>
<<set $food to new Inventory('')>>*/
<<set $location to "">>
<<set $inkBottle to "o">>
<<set $house to 0>>
<<set $dreamGift to false>>
<<set $soul = 0>>
<<set $CurHP = 50>>
<<set $pos = 1>>
<<set $neg = 1>>
<<set $dtf = 0>>
<<set $ntf = 0>>
<<set $transFx to "">>
<<set $undertale = 1>>
<<set $underfell = 0>>
<<set $underswap = 0>>
<<set $horrortale = 0>>
<<set $farmtale = 0>>
<<set $fellswap = 0>>
<<set $utsans to "Sans">>
<<set $ufsans to "Sans">>
<<set $ussans to "Sans">>
<<set $fsgsans to "Sans">>
<<set $htsans to "Sans">>
<<set $ftsans to "Sans">>
<<set $utpap to "Papyrus">>
<<set $ufpap to "Papyrus">>
<<set $uspap to "Papyrus">>
<<set $fsgpap to "Papyrus">>
<<set $htpap to "Papyrus">>
<<set $ftpap to "Papyrus">>
<<set $inkLove = 5>>
<<set $inkLust = 0>>
<<set $inkKnowledge = 0>>
<<set $classicLove = 0>>
<<set $classicLust = 0>>
<<set $creamLove = 0>>
<<set $creamLust = 0>>
<<set $redLove = 0>>
<<set $redLust = 0>>
<<set $bossLove = 0>>
<<set $bossLust = 0>>
<<set $wineLove = 0>>
<<set $wineLust = 0>>
<<set $coffeeLove = 0>>
<<set $coffeeLust = 0>>
<<set $blueLove = 0>>
<<set $blueLust = 0>>
<<set $orangeLove = 0>>
<<set $orangeLust = 0>>
<<set $axeLove = 0>>
<<set $axeLust = 0>>
<<set $crooksLove = 0>>
<<set $crooksLust = 0>>
<<set $basilLove = 0>>
<<set $basilLust = 0>>
<<set $wheatLove = 0>>
<<set $wheatLust = 0>>
<<set $nightLove = 0>>
<<set $dreamLove = 0>>
<<set $htSus = 0>>
<<set $htDebt = "">>
<<set setup.recipes = {}>>
<<set setup.recipes["ketchup"] = ["tomato", "vinegar"]>><<if $location is "Doodlesphere">> <img src="https://cdn.discordapp.com/attachments/859676964344037407/860295359631851520/image0.png" width="266" height="200">
<<elseif $location is "Undertale">> <img src="https://cdn.discordapp.com/attachments/859676964344037407/860399972705239060/image0.png" width="266" height="200">
<<else>>
<img src="https://cdn.discordapp.com/attachments/859676964344037407/860308945846403092/image0.png" width="266" height="200">
<</if>>The Universe Hopper<<set $hour to State.turns % 24>>\
<<if $location isnot $Doodlesphere>>
<<if $hour <= 8>>It is morning.<</if>>
<<if $hour > 8 and $hour <= 12>>It is mid-morning.<</if>>
<<if $hour > 12 and $hour <= 16>>It is afternoon.<</if>>
<<if $hour > 16>>It is night.<</if>>
<</if>>
Soul
$soul<meter @value="$soulCap" min="0" max="50"></meter>
Health
$CurHP<meter @value="$CurHP" min="0" max="50"></meter>
Positivity
$pos<meter @value="$pos" min="0" max="50"></meter>
Negativity
$neg<meter @value="$neg" min="0" max="50"></meter><<link "Toggles" Toggles>><</link>>
<<link "Inventory" Inventory>><</link>>
<<link "Changelog" Changelog>><</link>>Your name is $name. You are a $gender human with $haircolor $hairlength hair and $eyecolor eyes. You just recently...
Wait.. you can't really remember.... anything really.
You remember your name! But thats just kinda... it. It's weird. Where are you?
You look around to see pastel skys. Colorful islands, each unique and spilling different colors from their cores. You can see a door on each one. You're currently on such an island. A small puddle sits before you.
Suddenly, something rises from it!!! What should you do!?
<<set $inkreaction to "">>
<<listbox "$inkreaction" autoselect>>
<<option "Attack">>
<<option "Wait">>
<<option "Scream">>
<</listbox>>
[[confirm|inkreaction]]
<<set $location to "Doodlesphere">><<if $inkreaction is "Attack">> You try to Attack whatever is coming out of the puddle! Yet whatever-it-is dodges you, making you hurt yourself, before fully forming into... a skeleton? A weirdly dressed skeleton. <div class="inkDialogue">"Woah woah woah! No need to panic! I'm just here to see what's up."</div>
<<set $CurHp to $CurHp - 1>> <<set $neg to $neg + 4>>
<<elseif $inkreaction is "Scream">> You start to Scream as whatever is coming out od the puddle! Whatever-it-is forms into a... skeleton? A weirdly dressed one at that. <div class="inkDialogue">"Woah Woah woah!!!! No need to panic! I'm just here to see what's up!"</div>\
<<elseif $inkreaction is "Wait">>You stare at the puddle and Wait, filled with fear as whatever comes out forms into... a skeleton? A weirdly dressed one at that. It stares at you for a bit... Before smiling. <div class="inkDialogue">"Hey. I'm here to see what's up."</div> <<set $pos to $pos + 4>>
<</if>>
<div class="inkDialogue">"So.... What's up?"</div>
<<listbox "$inkreaction" autoselect>>
<<option "Friendly">>
<<option "Confused">>
<<option "Angry">>
<</listbox>>
[[confirm|Welcome_Doodlesphere]]
<<if $nsfwMode is true>>[[I'm horny]]
<<else>>
<</if>>
<<if $inkreaction is "Friendly">> You reply, "Um... the sky?"
The skeleton stares at you... before laughing. <div class="inkDialogue">"So, You're a jokester, huh?"</div> <<set $inkLove to $inkLove + 5>> <<set $pos to $pos +5>>
You're about to reply but he interupts you (probably unintentionally)
<<elseif $inkreaction is "Confused">> You reply, "I don't.... I don't know? I can't remember anything...."
The skeleton stares at you... before sighing. <div class="inkDialogue">"Well, at least I found you before anything bad happened."</div>
<<elseif $inkreaction is "Angry">> You yell, "What's up!? More like, What's up with you! Who are you- What are you and why am I here? What even is this place!?"
The skeleton stares at you... and then smiles. <div class="inkDialogue">"Well, I'm glad you asked!!!</div> <<set $neg to $neg + 5>>
<<else>>
<</if>>
The skeleton wraps an arm around your shoulder. <div class="inkDialogue">"Welcome to the Doodlesphere! My home. I'm Ink, the protector of AUs. That's 'Alternate Universes'. See all these islands?"</div> He waves to them. <div class="inkDialogue">"They're technically portals to all the other universes. You can look around if you want but I'll have to come along to make sure you're not messing with any canon timelines."</div>
"...Are any of those MY home? My 'au'?" You ask him.
He stares at you once again before shrugging.
<div class="inkDialogue">"I dunno. I don't know any humans that you look like. You don't look like a Chara or a Frisk to me."</div> He answers, to your chagrin. Maybe... maybe you can find your home! But it seems like there's so much....
Ink pulls you towards him again, seemingly very buddy buddy with you despite only just meeting you.
<div class="inkDialogue">"No worries! I'll protect you and help you find your original universe... What's your name?"</div>
"$name"
<<if $name is "Deez">>"$name... HA. $name NUTS!"
<<elseif $name is "Ligma">> "$name....$name BALLS"
<<elseif $name is "">> <div class="inkDialogue">"...Wow, you didn't even pick a name? alright then."</div>
<<else>><div class="inkDialogue">"$name! I can already see that we're gonna be great friends." </div>
<</if>>
<<set $inkLove to $inkLove + 5>>
[[Home]]Welcome to your Home... for now.
what do you choose to do?
[[Talk to Ink]]
[[Check Ink]]
<<if $inkKnowledge is 0>>[[Look at the falling liquid]]
<<elseif $inkKnowledge is 2>>[[Look at the falling paint|Look at the falling liquid]]
<</if>>
<<if $house isnot 2>>[[Build yourself a home|House]]
<<elseif $house is 2>> [[House]]
<</if>>
[[Explore the Doodlesphere!]]
<<if $nsfwMode is true>> [[FUCK INK]]
<<else>>
<</if>>
<<if $house is 2>> <<set $house to 2>>
<<elseif($undertale gte 1) and ($underswap gte 1) and ($underfell gte 1) and ($fellswap gte 1) and ($horrortale gte 1) and ($farmtale gte 1)>> <<set $house to 1>>
<</if>>You approach Ink!
<div class="inkDialogue">"Hey $name! Whatcha wanting?"</div> He asks, smiling.
[[What are those bottles?]]
[[What are the liquids falling from the islands?]]
[[How are you feeling]]
[[Where do you wanna go?]]
<<if $house is 1>>
[[Can you help me build a house?]]
<<else>>
<</if>>
[[Home]] <<if $inkKnowlegde is 2>> Well, now you know what the hell this is.... Maybe you can do something with it? Maybe like bottle it up?
<<elseif ($inkKnowledge is 2) and ($inkBottle is "empty") and ($piss is true)>>Hmmm... you piss into the bottle. This looks like yellow paint, right? <<set $inkBottle to "full">>
<<elseif ($inkKnowledge is 2) and ($inkBottle is "empty") and ($piss is false)>> You know what to do!!! You lean over and fill up the empty bottle with yellow paint! You should bring this back to Ink!!! <<set $inkBottle to "full">>
<<elseif $inkBottle is "full">> You already filled the bottle but you gotta admit, the view is very pretty.
<<else>> So.. wtf is this???? Maybe you should ask Ink about it. Seems toxic.
<</if>>
[[back|Home]]<<if $house is 0>> You're not sure that you wanna settle down just yet. Maybe the next universe you step into will be your original.
<<elseif $house is 1>>Maybe you can build yourself a home here! Just while youre trying to find your actual home universe...
You need materials!
Needed materials:
maybe you should ask Ink for help for now... who knows how to use materials lmfao
<<elseif $house is 2>>
You now have a house and for free! Don't worry, it won't be this easy later lmfao <<set $location to "House">>
What should you do now?
[[sleep]]
[[craft]]
[[storage]]
[[mirror]]
<</if>>
[[Home]] You point at the bottle's Ink is carrying. "Uh, What's up with those? Why do you have all these lil bottles with you?"
<div class="inkDialogue">Ink smiles and pulls one out. "This is my paints. They help me feel emotions since I don't have a soul."</div>
<<if $inkBottle is "full">> [[I have a bottle for you!]]
<<elseif ($inkKnowledge is 2) and ($inkBottle is "o")>> [[offer to fill up a bottle]]
<<else>> "Wow... Very interesting." You say... Maybe you can help him some way?
<</if>>
[[Ask another question|Talk to Ink]]<<if $nsfwMode is true>> You point up at an island. "So... What's the deal with the colorful island piss? Can I drink it?
<<else>>You point up at an island. "So... What's with the colorful rivers? Can I drink it?"
<</if>>
Ink giggles. <div class="inkDialogue">"Well, you can but it's not gonna taste good! Basically, it's just paint. I drink it all the time, heh."</div> <<set $inkKnowledge to 2>>
[[Ask another question|Talk to Ink]]You look at him. "So, uh, How are you feeling?"
<<if $inkLove lte 5>> He shrugs. <div class="inkDialogue">"Not much"</div>
<<elseif $pos gte 10>> He smiles in your face. <div class="inkDialogue">"Esta-"</div> He whips around so he doesn't vomit that tar black paint all over you, instead aiming for the ground. He wipes his face. <div class="inkDialogue">"Sorry, sorry, I got too excited!"</div>
<<elseif $neg gte 10>> He tries to smile but it seems a bit forced. <div class="inkDialogue">"Oh I'm... fine. I guess."</div>
<<elseif $inkLove gte 6>> He smiles largely. <div class="inkDialogue">"Pretty happy, now that you're here!"</div> He exclaims. You blush a bit.
<</if>>
[[Ask another question|Talk to Ink]]You scratch your head. "So, Ink... Where do YOU wanna go first?"
<<if $nsfwMode is false>> He puts a finger up. <div class="inkDialogue">"I know! Undertale first. You gotta meet the originals before you can see the others."</div>
<<elseif ($nsfwMode is true) and ($inkLove gte 6)>> He looks you up and down before licking his teeth. <div class="inkDialogue">"I really wanna go inside of you right now~"</div> He winks.
[[Hell yes]]
[[no|Talk to Ink]]
<</if>>
[[Ask another Question|Talk to Ink]] <<if $inkBottle is "o">>He looks at you, one of his eyes turning into a yellow star.... Before he turns around and barfs. You cringe but after a bit, he wipes off his face and turns back to you, beaming.
<div class="inkDialogue">"Sure! Here, take this!"</div> Ink hands you an empty little yellow bottle. <div class="inkDialogue">"Just find an island and fill it up!"</div> <<set $inkBottle to "empty">>
<<elseif $inkBottle is "empty">>
Ink smiles. <div class="inkDialogue">"Go on then! You can fill it up at any island!"</div>
<<elseif $inkBottle is "full">>
<div class="inkDialogue">"Oh! This one is already filled but thanks!"</div>
<</if>>
[[Ask another question|Talk to Ink]]
[[Look at an Island|Look at the falling liquid]]<<if $ToB is "Top">>"Hell fucking yes!!!!!" You yell before Ink gets down to his knees. He starts pulling off your clothes. Sure, he's a skeleton and he got no tongue but you're sure you can make this hap-
oh. OH. THATS A TONGUE!
<<if $pussy is "none">> From between his teeth juts out a rainbow colored tongue, errily glowing. It's like the best made bad dragon sex toy. You salivate at the sight before taking him to your $penis cock immediately.
He sucks you off until you nut in his mouth.
<<elseif $penis is "none">>From between his teeth juts out a rainbow colored tongue, errily glowing. It's like the best made bad dragon sex toy. You salivate at the sight before taking him to your $pussy pussy immediately.
He does cunngilingus on you until you nut in his mouth.
<</if>>
He lovingly pets your legs before standing up and giving you a kiss on the cheek <<set $inkLove to $inkLove + 10>>
<<elseif $ToB is "Bottom">>
"Hell fucking yes!!!!!" You yell before getting down to your knees. You start pulling off Ink's clothes. Sure, he's a skeleton and he got no dick but you're sure you can make this hap-
oh. OH. THATS A DICK!
From his pelvis juts out a rainbow colored cock, errily glowing. It's like the best made bad dragon dildo. You salivate at the sight before taking him into your mouth immediately.
You suck him off until he nuts in your mouth. You're both amused and pleased to find that he infact cums out a rainbow.
He lovingly pets the top of your head and down your $hairlength hair. <<set $inkLove to $inkLove + 10>>
<<else>>
Uh oh! It seems like you haven't set up yourself for some sexy times!!!
[[Nsfw Customization]]
<</if>>
[[Talk to Ink]] You come up to Ink, ready for the adventure. He grins and takes your hand.
<div class="inkDialogue">"alright, lets GOOOOO!"
"Where do you wanna go?"</div>
<<include "auMap">>Thank You for playing the first ever build of The Universe Hopper! Future updates coming soon! You can continue playing or restart!!!
[[Home]]Give the password
<<textbox "$nsfwPassword" $nsfwPassword>>
[[confirm|passconfirm]]
[[leave|Start]]<<if $nsfwPassword is "tastetherainbow">> I see you're a fellow freak. This version is ONLY for 18+. BItch. Now get out of my face. <<set $nsfwMode to true>>
[[Nsfw Customization]]
<<elseif $nsfwPassword is "sheeshee">> O_o damn okay shEESH <<set $piss to true>>
<<else>> Incorrect Password.
[[try again|nsfwmode]]
<</if>>
[[leave|Start]]He stares at you... before grinning. "So... you came here for a bit of action? I can respect that! Buuuuut I think we're gonna have to hold up for a bit. Maybe you can get some action in a later scene." He winks at you. <<set $inkLust to $inkLust + 5>> <<set $inkreaction to "horny">>
[[Continue|Welcome_Doodlesphere]] "I have a bottle for you!" You smile and hand it to him.
<<if $piss is false>> He takes it from you, smiling even wider than before, <div class="inkDialogue">"Thanks!"</div> <<set $inkLove to $inkLove + 10>>
<<elseif $piss is true>> He takes it from you, smiling even wider than before, <div class="inkDialogue">"Thanks!"</div> He pops it open and is about to take a swig. <<set $inkLove to $inkLove + 10>>
wait... maybe you should stop him from drinking it????
[[stop him]]
[[l e t h i m]]
<</if>>
[[Home]] <<if $inkLust lte 4>> Ink smiles. <div class="inkDialogue">"Sorry, I'm not too horny right now!"</div>
<<elseif $piss is true>> Ink looks... desperate? <div class="inkDialogue">"hey, can I piss on you?"</div>
You get down on your knees for him. Smiling, he whips out his cock and starts pissing on you. You open your mouth so a bit gets onto your tongue. mmmmm, taste the rainbow.
<<else>> He gulps. <div class="inkDialogue">"I, um, sorry. I REALLY wanna fuck you right now but the creator hasn't made a capable sex scene yet. Bye bye!"</div>
<</if>>
[[Home]] <<if $undertale isnot 2>> <div class="inkDialogue">"Oops, sorry! I think it's important that we go to the original universe first!!!"</div> Ink tells you.
[[back|Explore the Doodlesphere!]]
<<elseif $undertale is 2>>Ink floats you up to the Island that holds the door to Underfell.
Entering it, your feet meets the cold crunch of snow. You can't help but stick your tongue out and letting a snowflake drift onto it. Ink leads you through this small town until he brings you to a big house.
You knock on the door.
Another skeleton opens it. He looks... a bit different from the Papyrus you met. Definitely darker and edgier! He looks at you before screaming inside the house. "SANS, THE OTHER YOU AND A RANDOM WEIRD LOOKING MONSTER IS HERE!!!!!"
Damn, that deja vu though...
After staring awkwardly for a whole 3 minutes, you're relieved when FINALLY, this sans comes to the door. He looks like the original but like, more red and scruffy.
"sup. sans. sans the skeleton." He looks at Ink besides you and then back to you, winking as he definitly checks you out. "but maybe you already knew that. here, come in."
<<set $location to "Underfell">> <<set $underfell to 1>>
[[Follow him in|Thank You!]]
[[Refuse|Home]]
<<else>>
You come up to the skelehouse and knock....
but no one came
[[back|Home]]
<</if>><<if $undertale isnot 2>> <div class="inkDialogue">"Oops, sorry! I think it's important that we go to the original universe first!!!"</div> Ink tells you.
<<elseif $undertale is 2>>Ink floats you up to the Island that holds the door to Underswap.
Entering it, your feet meets the cold crunch of snow. You can't help but stick your tongue out and letting a snowflake drift onto it. Ink leads you through this small town until he brings you to a big house.
You knock on the door.
Another skeleton opens it. He looks... a lot like than Ink. And Sans. He looks at you before smiling. "Hello Ink! And- a human?"
"Yep! $pronoun wanted to come visit." Ink says matter-of-factly.
"Ah, Nice To Meet You Human! I Am The Magnificent Sans!" He declares. "I'm Sure You'd Want To Meet My Brother Papyrus Too. Ahem, PAPYRUS, THERES SOMEONE HERE WHO WANTS TO MEET YOU!!!" He yells out behind him into the house.
Great. Deja vu.
After staring awkwardly for a whole 3 minutes, you're relieved when FINALLY, this Papyrus comes to the door. He doesn't look like the Papyrus you met. He looks wayyyy more sleep deprived.
"sup. papyrus. papyrus the skeleton." He looks at Ink besides you and then back to you. "so... you're a human huh? interesting. come on in" He offers.
<<set $location to "Underswap">> <<set $underswap to 1>>
[[Follow him in|Thank You!]]
[[Refuse|Home]]
<<else>>
You come up to the skelehouse and knock....
but no one came
[[back|Explore the Doodlesphere!]]
<</if>>
<<if $undertale is 1>>Ink floats you up to the Island that holds the door to Undertale.
Entering it, your feet meets the cold crunch of snow. You can't help but stick your tongue out and letting a snowflake drift onto it. Ink leads you through this small town until he brings you to a big house.
You knock on the door.
Another skeleton opens it. He looks... a lot different than Ink. Definitely taller! He looks at you before screaming inside the house. "SANS, THE OTHER YOU AND A RANDOM WEIRD LOOKING MONSTER IS HERE!!!!!"
After staring awkwardly for a whole 3 minutes, you're relieved when FINALLY, this "sans" guy comes to the door. He... now, he really looks like Ink.
"sup. sans. sans the skeleton." He looks at Ink besides you and then back to you, winking. "but maybe you already knew that. here, come in."
<<set $location to "Undertale">> <<set $undertale to 2>>
[[Follow him in|UT house]]
[[Refuse|ErrorFirstMEET]]
<<else>>
You come up to the skelehouse and knock....
Papyrus opens the door. "HELLO ONCE AGAIN HUMAN!!! I HOPE YOU'RE READY TO HAVE AN ADVENTURE WITH US ONCE MORE!"
<<set $location to "Undertale">>
[[come on in|UT house]]
[[explore the underground|UToutside]]
[[back|Explore the Doodlesphere!]]
<</if>>
<img src="https://cdn.discordapp.com/attachments/859676964344037407/860405253475139614/image0.png" usemap="#image-map">
<map name="image-map">
<area data-passage=Undertale alt="undertale" title="undertale" coords="119,52,37" shape="circle">
<area data-passage=Underswap alt="underswap" title="underswap" coords="263,56,37" shape="circle">
<area data-passage=Farmtale alt="farmtale" title="farmtale" coords="50,126,36" shape="circle">
<area data-passage=Home alt="doodlesphere" title="doodlesphere" coords="188,126,37" shape=circle>
<area data-passage=Fellswap Gold alt="fellswapgold" title="fellswapgold" coords="329,125,37" shape="circle">
<area data-passage=Horrortale alt="horrortale" title="horrortale" coords="111,195,38" shape="circle">
<area data-passage=Underfell alt="underfell" title="underfell" coords="253,196,38" shape="circle">
</map>You walk in, following the small skeleton. "So, whatcha wanna do?"
[[Talk to Sans]]
[[Talk to Papyrus]]
[[Sleep]]
[[Cook]]
<<if $nsfwMode is true>>
[[suck sans's dick]]
<<else>>
<</if>>
[[back|Home]]<<set $encounter to "Error">>
"Nah, I'm okay! I think I met enough skeletons for one day." You try to play it cool before running away. You barely register Ink yelling for you as you run.
"$name!!!!!!!!!"
This definitely isn't your home!!! Your home doesn't have snow and it doesn't have so many fucking skeletons! You keep running until you run into something.
Or rather, someone.
You hear the sound of static, like a dying tv as pixels dash and fizzle in front of you. You can make out many spelling out the words ERROR.
You look up to see a skeleton, bones black, red and yellow.
"Oh look... another anamoly." His distorted voice trembles through your body, being so close... You're scared. What should you do?
Your odds of defeating the enemy are at ≈_odds%
[[Fight]]
[[Flee]]
<<if $nsfwMode is true>> [[Fuck]]
<<else>>
<</if>>
<<nobr>>
<<set $round = 0>>
/* Define some unit-objects */
<<set $you to { name: "You", level:1, exp:0, attack: 2, defend: 1, hp: 50, hp2: 50, hit:0}>>
<<set $error to { name: "Error", level:20, exp: 50, attack: 50, defend: 50, hp: 100, hp2: 100, hit:0}>>
/* Create empty array for enemy force */
<<set $e_force to []>>
/* Set total enemy attack points to 0 */
<<set $e_attack to 0>>
/* set total enemy defensive points to 0 */
<<set $e_defensive to 0>>
/* Create empty array for your geek force */
<<set $geekforce to []>>
/* Set total attack points to 0 */
<<set $attack to 0>>
/* set total defensive points to 0 */
<<set $defensive to 0>>
/* Add units */
<<run $e_force.push($error)>>
<<run $geekforce.push($you)>>
/* Calculate AP and DP */
<<for _i = 0; _i < $geekforce.length; _i++>>
<<set $attack to $attack + $geekforce[_i].attack>>
<<set $defensive to $defensive + $geekforce[_i].defend>>
<</for>>
/* Calculate enemy AP and DP */
<<for _i = 0; _i < $e_force.length; _i++>>
<<set $e_attack to $e_attack + $e_force[_i].attack>>
<<set $e_defensive to $e_defensive + $e_force[_i].defend>>
<</for>>
/* Calculate and display approximate odds for your victory */
<<set _odds=(50*(($attack+$defensive)/($e_attack+$e_defensive))).toFixed(1)>>
<<if _odds>=100>><<set _odds=99.9>><<endif>>
<<if _odds<=1>><<set _odds=0.1>><<endif>>
<</nobr>>Customize your privates!!!!!
Choose a penis<<listbox "$penis" autoselect>>
<<option "none">>
<<option "micro">>
<<option "teeny">>
<<option "smol">>
<<option "small">>
<<option "average">>
<<option "medium">>
<<option "big">>
<<option "large">>
<<option "humongous">>
<<option "MAGNUM DONG">>
<</listbox>>
Choose a pussy<<listbox "$pussy" autoselect>>
<<option "none">>
<<option "TIGHT">>
<<option "small">>
<<option "smol">>
<<option "small">>
<<option "average">>
<<option "medium">>
<<option "big">>
<<option "GAPING">>
<</listbox>>
Choose a tiddy<<listbox "$penis" autoselect>>
<<option "none">>
<<option "flat">>
<<option "teeny">>
<<option "smol">>
<<option "perky">>
<<option "average">>
<<option "medium">>
<<option "big">>
<<option "large">>
<<option "humongous">>
<<option "HUNKAMATADAS">>
<</listbox>>
Choose a balls<<listbox "$penis" autoselect>>
<<option "none">>
<<option "flat">>
<<option "teeny">>
<<option "smol">>
<<option "small">>
<<option "average">>
<<option "medium">>
<<option "big">>
<<option "large">>
<<option "humongous">>
<<option "WRECKING BALL">>
<</listbox>>
Choose an ass<<listbox "$ass" autoselect>>
<<option "none">>
<<option "crater">>
<<option "flat">>
<<option "smol">>
<<option "small">>
<<option "bubble">>
<<option "medium">>
<<option "big">>
<<option "large">>
<<option "humongous">>
<<option "DUMP TRUCK">>
<</listbox>>
Top or Bottom?
<<radiobutton "$ToB" "Top" autocheck>> Top
<<radiobutton "$ToB" "Bottom" autocheck>> Bottom
[[confirm|Start]] You check Ink's stats....
Ink's Love: $inkLove
Your Knowledge of him: $inkKnowledge
<<if $nsfwMode is true>>
Ink's Lust: $inkLust
<<else>>
<</if>>
[[back|Home]]<img src="https://i.ytimg.com/vi/9hfk-FiooRk/maxresdefault.jpg" width="480" height="276">
*slut
<<You quickly take it back. "UM UHHH, I want it for myself!!!" you yell
he blinks but smiles. <div class="inkDialogue">"Alright then! I hope you find good use for it!"</div>
<<set $inkLove to $inkLove - 5>>
[[Home]] You can't believe it as you watch Ink drink it all. You can't help but cover your mouth, concealing.. a laugh? a moan? you don't know what but you don't want him hearing it. He tilts his head back forward, letting out a sigh. He gives you a look that seems to be... all too knowing...
<<set $kinky to $kinky + 5>>
[[back|Home]]<<if $undertale isnot 2>> <div class="inkDialogue">"Oops, sorry! I think it's important that we go to the original universe first!!!"</div> Ink tells you.
[[back|Explore the Doodlesphere!]]
<<elseif $undertale is 2>>Ink floats you up to the Island that holds the door to Horrortale.
Entering it, your feet meets the cold crunch of snow. You can't help but stick your tongue out and letting a snowflake drift onto it. Ink leads you through this small town until he brings you to a big house.
You knock on the door.
Another skeleton opens it. He looks... a lot like the first Papyrus! But... his eyes seem sunken in and his teeth...
"...HELLO... HUMAN..." He grins, fixed smile extending. His teeth are jagged and bloodied. "AND NOT-SANS. WELCOME! I AM THE GREAT PAPYRUS! I'D OFFER TO INTRODUCE YOU TO MY BROTHER BUT..." You see him slightly sweating.
"HE'S BUSY... //PREPARING// DINNER. YOU MAY COME INSIDE BUT I MUST ASK YOU TO LEAVE. SADLY, WE CAN'T //HAVE YOU FOR DINNER//" He waves a hand towards the inside of the house.
<div class="inkDialogue">Don't worry... I'll protect you if something happens."</div> Ink whispers to you.
<<set $location to "Horrortale">> <<set $horrortale to 1>>
[[Follow him in|Ht House]]
[[Refuse|Home]]
<<else>>
You come up to the skelehouse and knock....
but no one came
[[back|Home]]
<</if>><<if $undertale isnot 2>> <div class="inkDialogue">"Oops, sorry! I think it's important that we go to the original universe first!!!"</div>Ink tells you.
[[back|Explore the Doodlesphere!]]
<<elseif ($undertale is 2) and ($farmtale is 0)>>Ink floats you up to the Island that holds the door to Farmtale. <<set $farmtale to 1>>
Entering it, your feet meets the warm crunch of grass. You can't help but gaze around the beautiful open fields you're in. Ink leads you through the fields until he brings you to a big house.
You knock on the door.
Another skeleton opens it. He looks a lot like the first papyrus! Except he's wearing... farmer clothes?
"OH HELLO INK! AND WHO'S THIS PRETTY LIL THING?" He turns his attention to you. "BEEN AWHILE SINCE WE GOT A VISIT FROM A HUMAN! I'LL GO GET SANS TO MEET CHA! FEEL FREE TO COME INTO THE HOUSE! IT"S GON' BE HOT TODAY!!" Suddenly, this Papyrus bolts past you and into the feild.
<div class="inkDialogue">"...well, maybe we should come back later"</div> Ink offers.
<<set $location to "Farmtale">> <<set $farmtale to 1>>
[[Go back|Home]]
<<elseif $farmtale is 1>>
You come back to the skeleton brother's house. You see Sans? He's on the front poarch of the house, on a rocking chair with a straw hat resting over his face. He seems to be sleeping-
Only to wake up and flip his hat up as you take a step closer. "oh hey there, you must be that human my bro has been talkin' bout. sorry for missing ya'll the first time, had ta harvest some wheat. come on in."
[[Follow him in|FThouse]]
[[back|Home]]
<</if>>
<<if $undertale isnot 2>> <div class="inkDialogue">"Oops, sorry! I think it's important that we go to the original universe first!!!"</div> Ink tells you.
[[back|Explore the Doodlesphere!]]
<<elseif $undertale is 2>>Ink floats you up to the Island that holds the door to Fellswap.
Entering it, your feet meets the cold crunch of snow. You can't help but stick your tongue out and letting a snowflake drift onto it. Ink leads you through this small town until he brings you to a big house.
You knock on the door.
Another skeleton opens it. He looks like Sans but he looks more... Papyrus-ish? He looks at you, a second of a judgmental glance flashes through his eye before he smiles. "Hello Ink... And Human."
"Hey $fsgsans! Just thought we'd come by. $pronoun wanted to meet you guys." Ink says matter-of-factly.
"Ah, I see! I Am The Magnificent Sans." He bows a bit to you, gentlemenly. "I'm Sure You'd Want To Meet My Brother Papyrus Too. You'll Have To Excuse Him Though, He Is Quite Shy... And Probably Playing Video Games." He tells you. He glances in the house behind him before looking back to you.
"So... Would You Like To Come Inside?" He offers.
<<set $location to "Fellswap">> <<set $fellswap to 1>>
[[Follow him in|Thank You!]]
[[Refuse|Home]]
<<else>>
You come up to the skelehouse and knock....
but no one came
[[back|Home]]
<</if>>
<<nobr>>
/* Define _dmgformula as an integer otherwise we get NaN-errors */
<<set _dmgformula=0>>
<<set $round += 1>>
<<set $nextround = true>>
@@.announce_round;round $round@@<br><br>
@@.lightgreen;You@@<br>
<<for _i = 0; _i < $geekforce.length; _i++>>
LVL <<=$geekforce[_i].level + " " + $geekforce[_i].name + " @@.grey;HP "+$geekforce[_i].hp+"/"+$geekforce[_i].hp2+"@@">>
<<set $geekforce[_i].hit=0>>
<</for>>
<br><br>
@@.pink;Enemy@@<br>
<<for _i = 0; _i < $e_force.length; _i++>>
LVL <<=$e_force[_i].level + " " + $e_force[_i].name + " @@.grey;HP "+$e_force[_i].hp+"/"+$e_force[_i].hp2+"@@">>
<<set $e_force[_i].hit=0>>
<</for>>
<br><br>
<<for _t = 0; _t < $e_force.length; _t++>>
<<for _i = 0; _i < $geekforce.length; _i++>>
/* Calculate hit & critical hit odds */
<<set _hit=random(0, 100)>>
<<set _crit=random(0,3)>>
<<if $e_force.length>0>>
<<if $geekforce.length>0>>
/* Calculate (critical) dmg */
<<if $stance is "fight">> /* Fighting stance */
<<if _crit is 0>>
<<set _dmgformula= random(5,$geekforce[_i].attack*1.5)-random(0,$e_force[_t].defend*0.5)>>
<<else>><<set _dmgformula=random(1,$geekforce[_i].attack)-random(0,$e_force[_t].defend*0.5)>>
<<endif>>
<<endif>>
<<if $stance is "defend">> /* Defensive stance */
<<if _crit is 0>>
<<set _dmgformula= random(3,$geekforce[_i].attack*1.1)-random(0,$e_force[_t].defend*0.75)>>
<<else>><<set _dmgformula=random(1,$geekforce[_i].attack)-random(0,$e_force[_t].defend*0.75)>>
<<endif>>
<<endif>>
<<if _dmgformula<1>><<set _dmgformula=1>><<endif>>
/* kak */
<<set $geekforce[_i].hit=random(0,1)>>
<<if _i>$e_force.length>><<set $geekforce[_i].hit=0>><<endif>>
<<if $geekforce[_i].hit is 0>>
@@.lightgreen; $geekforce[_i].name@@
<<if _hit <= ($geekforce[_i].level+19)>>
@@.green;hits@@ <<=$e_force[_t].name + " for "+(_dmgformula)+" damage!">>
<<if $e_force.length>0>><<set $e_force[_t].hp-=Math.round(_dmgformula)>>
<<if _crit is 0>> @@.gold;*CRITICAL HIT*@@<<endif>>
<br>
<<endif>>
<<else>>@@.grey; misses..@@
<<if $geekforce[_i].hit is 1>>@@.lightgreen;$geekforce[_i].name@@ @@.grey;is manouvering@@
<<endif>>
<<set _gainexp=random(0,9)>>
<<if _gainexp is 9>> but gains +$geekforce[_i].level experience!
<<set $geekforce[_i].exp=$geekforce[_i].exp + random(1, Math.round($geekforce[_i].level))>>
<<endif>>
//<br>
<<endif>>
<<endif>>
<<if $e_force[_t].hp<1>> @@.gold;$e_force[_t].name is destroyed!@@<br>
<<endif>>
<<endif>>
<<endif>>
/* Calculate enemy hit & critical hit odds */
<<set _hit=random(0,100)>>
<<set _crit=random(0,3)>>
<<if $e_force.length>0 >>
<<if $geekforce.length>0 >>
/* Calculate enemy (critical) dmg */
<<if $stance is "fight">> /* Player chose fighting stance */
<<if _crit is 0>>
<<set _dmgformula= random(5,$e_force[_t].attack*1.5)-random(0,$geekforce[_i].defend*0.5)>>
<<else>><<set _dmgformula=random(1,$e_force[_t].attack)-random(0,$geekforce[_i].defend*0.5)>>
<<endif>>
<<endif>>
<<if $stance is "defend">> /* Player chose defensive stance */
/* This increases your units' defensive points and reduces enemy critical hit damage */
<<if _crit is 0>>
<<set _dmgformula= random(5,$e_force[_t].attack*1.1)-random(2,$geekforce[_i].defend)>>
<<else>><<set _dmgformula=random(1,$e_force[_t].attack)-random(2,$geekforce[_i].defend)>>
<<endif>>
<<endif>>
<<if _dmgformula<1>><<set _dmgformula=1>><<endif>>
<<set $e_force[_t].hit=random(0,1)>>
<<if _t>$geekforce.length>><<set $e_force[_t].hit to 0>><<endif>>
/* kak2 */
<<if $e_force[_t].hit is 0>>
<<if $e_force[_t].hp>0>>
<<if _hit <= ($e_force[_t].level+19)>>@@.pink; $e_force[_t].name@@ @@.red;hits@@
<<set $geekforce[_i].hp-=Math.round(_dmgformula)>>
<<=$geekforce[_i].name + " for "+(_dmgformula)+" damage!">>
<<if _crit is 0>> @@.gold;*CRITICAL HIT*@@<<endif>>
<<else>>@@.pink; $e_force[_t].name@@ @@.grey; misses..@@
<<endif>>
// <br>
<<endif>>
<<endif>>
<<if $geekforce[_i].hp<1>> @@.red;$geekforce[_i].name are destroyed!@@<br><<endif>>
<<endif>>
<<endif>>
/* delete dead units & give experience points */
<<for _b = 0; _b < $geekforce.length; _b++>>
<<for _a = 0; _a < $e_force.length; _a++>>
<<if $e_force[_a].hp<1>>
<<set $geekforce[_b].exp+=random(1,Math.round($e_force[_a].hp2)*0.8)>>
<<run $e_force.deleteAt(_a)>>
<<endif>><</for>>
<</for>>
<<for _a = 0; _a < $geekforce.length; _a++>>
<<if $geekforce[_a].hp<1>>
<<run $geekforce.deleteAt(_a)>>
<<endif>><</for>>
<</for>>
<</for>>
/* Check if either force has been destroyed */
<<if $e_force.length<1 and $nextround is true>><br>@@.green;[[You Win!]]@@<<set $nextround = false>><<endif>>
<<if $geekforce.length<1 and $nextround is true>><br>[[You Lose..]]<<set $nextround = false>><<endif>>
<<if $nextround is true>>
<br>
@@.lightgreen;You (POST-ROUND)@@<br>
<<for _i = 0; _i < $geekforce.length; _i++>>
LVL
<<=$geekforce[_i].level + " " + $geekforce[_i].name + " @@.grey;HP "+$geekforce[_i].hp+"/"+$geekforce[_i].hp2+"@@">>
<</for>>
<br><br>
@@.pink;Enemy (POST-ROUND)@@<br>
<<for _i = 0; _i < $e_force.length; _i++>>
LVL
<<=$e_force[_i].level + " " + $e_force[_i].name + " @@.grey;HP "+$e_force[_i].hp+"/"+$e_force[_i].hp2+"@@">>
<</for>>
<<endif>>
<<endnobr>>
<<if $nextround is true>>[[Fight][$stance to "fight";]] @@.red;[[DEFEND|Fight][$stance to "defend";]]@@<<endif>>
<br><<set $escape = Math.floor(random(1))>>
<<if $escape is 0>>
You managed to escape!
You ran away, only to slam into yet another body. Thankfully, said body is Ink! Ink holds you close, glaring behind you at the other skeleton. Wordlessly, you and Ink dissapear in a puddle of Ink.
You're left wondering who that was...
[[Home]]
<<else>>
You failed to escape!
You must now [[Fight]]
<</if>>
SUCK SUCK SQUIRT SQUIRT SEX NOISES<div clas ="inkDialogue">"Yeah sure, no problem!"</div> He takes out his paint brush and then fucking paints you a house.
<<set $house to 2>>
[[Home]]You sleep for eight hours.... <<set $stf to $stf + 1>>
As you sleep, you begin to dream....
<<if ($nightLove gte 50) and ($neg gte 50)>>
Of the darkest night. Your limbs are surrounded by slimy, //familiar// tentacles. You're strangly not afraid as they coil more and more around you.
"Are you ready my dear dreamer?" You hear //him// say, gentle yet sinister in tone.
[[yes|BSG yes]]
[[no|BSG no]]
<<elseif $pos gte 10>>
Of a warm sunny day. You gaze upon the rising sun in the horizon, bringing on a bright new day. You barely recognize the presence of another next to you until you turn your head to look.
It's a skeleton. He seems to be wearing gold. Gold fabrics, gold crown, gold eyes. He treats you with a gentle, golden smile. "Hello, dreamer. You have such wonderful dreams. Mind if I join you?"
[[yes|Dream]]
[[no|DreamRej]]
<<elseif $neg gte 10>>
Of a cold gloomy day. You gaze upon the setting sun in the horizon, bringing on a dark new night. You barely recognize the presence of another next to you until you turn your head to look.
It's a skeleton. He seems to be wearing blacck. Black fabrics, black tentacles,a black grin. The only colored part of him seems to be that cyan light staring straight at you. He treats you with a sharp, black smile. "Hello, dreamer. You have such wonderful nightmares. Mind if I join you?"
[[yes|Nightmare]]
[[no|NightRej]]
<<else>>
Of a normal day. It doesn't feel any different than any other dream yet... you get a tingling sensation. It feels as if something's trying to enter... or //multiple// things are trying to enter...
The feeling passes though, along with any semblance of time as the dream fades...
And you awake.
[[House]]
<</if>><<include "Thank You!">>You notice a wardrobe with a chest and lots of room inside. Perhaps this shall be your storage for now.
What would you like to do?
<div data-uinv="table" class="Storage-table" id="Storage" data-rowclass="Storage-row" data-cellclass="Storage-cell" data-itemclass="Storage-item" data-iconclass="Storage-icon" data-textclass="Storage-text" data-cellrows="3" data-cellcolumns="3" data-cellmargin="5" data-bordermargin="4"></div>
<<if $dreamGift is true>><<linkreplace 'Store the gift dream gave you?'>>You stored Dream's gift
<<transfer '$inventory' '$storage' 'wrapped gift'>>
<</linkreplace>>
<</if>>
[[back|House]] You look into the mirror...
Your name is $name. You are a $gender human with $haircolor $hairlength hair and $eyecolor eyes.
<<if $soul lt 50>> You feel empty inside<</if>>
<<if $CurHP lt 50>> You are hurt. Perhaps something may heal you?<<else>>You are alright.<</if>>
<<if $pos gte 25>> You are a bright shining star!<<else>>You could feel better<</if>>
<<if $neg gte 25>> You are a bomb about to explode very very soon<<else>>You could feel worse<</if>>
<<if $dtf lte 9>>
<<elseif $dtf lte 19>> You think your eyes are becoming a beautiful golden color. <<set $eyecolor to "gold">><<elseif $dtf lte 29>>Your back starts to tingle. Maybe you should go see a doctor.<<elseif $dtf lte 39>>Interesting spotches of black litter your skin. Is Ink painting on you in your sleep or something?<<elseif $dtf lte 49>>You know exactly whats happening. It's almost time<<else>> <</if>>
<<if $ntf lte 9>>
<<elseif $ntf lte 19>> You think your eyes are getting darker and darker.<<set
$eyecolor to "dark">><<elseif $ntf lte 29>>Your back starts to tingle. Maybe you should go see a doctor.<<set $eyecolor to "black">><<elseif $ntf lte 39>>Interesting spotches of black litter your skin. Is Ink painting on you in your sleep or something?<<elseif $ntf lte 49>>You know exactly whats happening. It's almost time<<else>> <</if>>
Your stance: None currently
[[back|House]] <<set $pos to $pos + 20 >> <<set $dtf to 5>> <<set $dreamLove to $dreamLove + 5>> <<set $soul to $soul + 1>>
The skeleton besides you beams with delight as you agree. He shuffles in his tunic before finding and pulling out a small bag. "Here, dreamer. I'm sure you are hungry. These shall fill your appetite as well as your soul."
He opens the bag and hands you what seems to be little candies. As you pop one in your mouth, you notice that they are apple flavored... and you feel better already! You are filled with joy and wonder!
The skeleton seems to be joyful as well. "I'm glad you liked that! My name is Dream. It was nice to meet you."
Slowly, Dream and //your dream// slowly drifted away as you woke up.
[[House]]"Oh... I see" The skeleton looks a little sad but then smiles at you. "Not to worry dreamer. I am sure we shall meet again some day. Here, have this to remember me by." He says, giving you a wrapped gift before fading away along with your dream.
<<pickup '$inventory' unique 'wrapped gift'>> <<set $dreamGift to true>>
You wake up.
[[House]] <<set $neg to $neg + 20 >> <<set $ntf to $ntf + 5>> <<set $nightLove to $nightLove + 10>> <<set $soul to $soul + 1>>
The skeleton besides you purrs with delight as you agree.The sound eerily rumbles through your body, forming a shudder down your spine. He unravels a tentacle before you, showing you a bag. "Here, dreamer. I'm sure you are hungry. These shall fill your appetite as well as your soul."
He opens the bag and hands you what seems to be little candies. As you pop one in your mouth, you notice that they are apple flavored... and you feel.. what is this? Despair? Anguish? You tear up and feel like punching something.
The skeleton in contrast seems to be joyful. "I like you. My name is Nightmare. Until next time, my dear little dreamer."
<<if $nsfwMode is true>>
You stare at him as he's about to leave...
[[wait|Nightmare woohoo]]
<</if>>
Slowly, Nightmare and //your nightmare// slowly drifted away as you woke up.
[[House]]Suddenly his face twists into a rage. "You'll regret this, tiny dreamer"
With that, he dissapears into a puddle of darkness.
[[House]] You approach Sans. He regards you with a smile.
"sup?"
[[Do you know me?]]
[[What do you like to eat?]]
<<if $inventory.has('sans food')>>[[Here you go]]<</if>>
<<if $house is 2>>"on second thought, i think you met pretty much all of us." Sans muses. "Could be pretty hard keeping track... Maybe you should give me and my bro a nickname?"
[[sure|UTname]]<</if>>
[[back|UT house]] <<include "Thank You!">>You just quickly doze on the couch. <<set $classicLove to $classicLove + 1>>
<<if $pos is 50>> <<set $dtf to $dtf + 5>>
<<elseif $neg is 50>> <<set $ntf to $ntf + 5>>
<</if>>
[[back|UT house]] You enter the kitchen, ready to make something for your new skeleton friends... What should you make?
<<include "Cooking">>
<<for _item, _ingredients range setup.recipes>>\
<<if UInv.BagHasAllItems("Table", _ingredients)>>\
<<capture _item _ingredients>>\
<<link `"Craft " + _item` `passage()`>>
<<set UInv.DeleteItem("Table", _ingredients, 1)>>
<<set UInv.AddItem("Table", _item)>>
<</link>>
<</capture>>\
<</if>>\
<</for>>
[[back|UT house]] You enter the house. What should you do?
<<if $htSus lte 5>>The house is quiet, save for the distant sound of.. chopping?<<elseif $htSus lte 15>>You hear the chopping sound getting eerily louder. <<elseif $htSus lte 25>> The chopping sound has stopped but now you're hearing slow footsteps, along with something that sounds like.. scraping? //Maybe you should leave//. <<elseif ($htSus gt 25) and ($htSus lt 31)>> It's suddenly quiet... too quiet...<<else>> Suddenly you're grabbed. [[...|death]]<</if>>
<<if $htSus lt 31>>
[[sleep|Ht sleep]]
[[Talk to papryus|talk to htpaps]]
[[offer to help with dinner]]
[[cook]]
[[back|Home]]
<<else>>
<</if>>You come up to this Papyrus,whom seems to be stirring something in a pot, mind full of lots and lots of questions.
"Hey, um.."
He turns around, pausing in his stirring. "YES HUMAN?"You offer to help Papyrus with dinner. He stares at you for a chilling minute before shaking his head. "THERE'S NO NEED FOR THAT HUMAN... I THINK SANS IS DOING JUST FINE WITH HIS... PREPARATIONS... BUT I APPRECIATE THE OFFER." <<set $crooksLove to $crooksLove + 5>> <<set $htSus to $htSus + 5>>
[[back|Ht House]] You just quickly doze on the couch.
<<if $pos is 50>> <<set $dtf to $dtf + 5>>
<<elseif $neg is 50>> <<set $ntf to $ntf + 5>>
<</if>>
<<set $htSus to $htSus + 5>>
[[back|Ht House]]You go over to the kitchen, looking to cook something but you're quickly stopped. "NO NO HUMAN... WHY NOT EXPLORE SOMEWHERE ELSE?"
<<if $hDebt is "Freedom">>
/He/ walks out of the kitchen with a rag, wiping something red off his face. "heh, why not let our pet try it out?"
<<include "Cooking">>
<<for _item, _ingredients range setup.recipes>>\
<<if UInv.BagHasAllItems("Table", _ingredients)>>\
<<capture _item _ingredients>>\
<<link `"Craft " + _item` `passage()`>>
<<set UInv.DeleteItem("Table", _ingredients, 1)>>
<<set UInv.AddItem("Table", _item)>>
<</link>>
<</capture>>\
<</if>>\
<</for>>
<</if>>
<<set $htSus to $htSus + 5>>
[[back|Ht House]]You see Nightmare smile one last time before you're fully submerged in him. You can barely think, you can barely feel. You're fully in darkness.
[[continue|Nightmare's Castle]]His smile falters but it returns. "Fine... //we're waiting for you//"
[[House]] You're stuck here until either i type everything out or you go back/restart :3<h4>Items</h4>
<<if $inventory.isEmpty()>>\
You aren't carrying anything.
<<else>>/
<<= $inventory.show()>>
<</if>>
<h4>Food and Ingredients</h4>
<<if $food.isEmpty()>>\
You aren't carrying anything.
<<else>>\
<<= $food.show()>>
<</if>>dont mine at night yeah your looking at that cave and youre feeling kinda brave go to bed it'll be alright dont mine at night-"Do you know me? Have I been here before?" You ask him.
He looks at you and shrugs. "i mean, maybe. probably not you but //you//" He grins and winks at you.
You don't like that answer.
"but yeah no, i haven't seen you before."
[[back|Talk to Sans]] Name Undertale Sans:
<<textbox "$utsans" $utsans>>
Name Undertale Papyrus:
<<textbox "$utpap" $utpap>>
Name Underfell Sans:
<<textbox "$ufsans" $ufsans>>
Name Underfell Papyrus:
<<textbox "$ufpap" $ufpap>>
Name Underswap Sans:
<<textbox "$ussans" $ussans>>
Name Underswap Papyrus:
<<textbox "$uspap" $uspap>>
Name Fellswap Gold Sans:
<<textbox "$fsgsans" $fsgsans>>
Name Fellswap Gold Papyrus:
<<textbox "$fsgpap" $fsgpap>>
Name Horrortale Sans:
<<textbox "$htsans" $htsans>>
Name Horrortale Papyrus:
<<textbox "$htpap" $htpap>>
Name Farmtale Sans:
<<textbox "$ftsans" $ftsans>>
Name Farmtale Papyrus:
<<textbox "$ftpap" $ftpap>>
[[confirm|Talk to Sans]] Bad end
soft bad end"What do you like to eat, Sans?" You ask him.
"well, i like to eat alot at grillby's. hey, why don't you grab me something from there? for a new pal?" He winks as he asks.
[[sure]]
[[nah|Talk to Sans]]"thanks, buddy. Grillby's should be right next door." he gives you a sleepy thumbs up before falling back to sleep.
[[back|UT house]] You look around the outside of the skeleton brother's house. Perhaps you can do more out here?
[[Go to Grillby's]]
[[back|Undertale]] You walk nearby the skelebro's house and reach Grillby's. Entering inside, you see a whole assemble of monsters before you! You walk towards the bar and look to see a monster made of fire, tending to the bar.
You ask him for food for sans. The flame monster stares at you before handing you a bag. You could probably taste the grease from here.
You thank him before going back outside. <<pickup '$inventory' unique 'sans food'>>
[[back|UToutside]]You try to run, only to squirm against the skeletal hand pinning you down. Looking up, you see a skeleton. He only has one eye; red and engorged as he stares down at you with an axe in hand. "nice to /meat/ you"
<<if $pos gte 11>> You quickly put your hands up. "W-wait!!! I just want to help!" You yelp.
He pauses, Axe directly above your neck. "...what are you willing to give?"
<<if $dreamGift is true>>[[Dream's Gift|live]] <<set $hDebt to "Gift">>
<<else>>[[My freedom|live]] <<set $hDebt to "Freedom">> <</if>>
<<elseif $neg gte 11>> You somehow push him off of you, getting up and growling. Looks like its about to be a fight!!!
<<else>>
with a laugh, he brings it down, directly to your neck.
You died.
Ink stares at your lifeless body, void of any emotion... before smiling. "don't worry, you'll come back."
[[restart|Begin]]
<</if>>You hand sans his food, the grease now dripping from the bag. He wakes up from his slumber. "ah, thanks buddy." He takes it from you and pulls out two ketchup bottles, deep fried. He chugs one before looking to you.
"guess you don't mind watching a skeleton eat, huh?" He winks. <<set $classicLove to $classicLove + 30>>
[[back|Talk to Sans]] $ftsans coaxs you through the front door. Looking around, the inside of the house is cozy and wooden. It's a bit warm and humid from the hot morning sun. He leads you through the house and out to the back.
"here's the barn and our crops. ya'lls welcome to come and take anything you like. or ya'll could help out, if you want" He winks.\
[[Barn]]
[[Feild]]
[[back|Farmtale]] <<first>>You enter the barn with $ftsans in tow.
He shows you a cute cow! "this is milk, the cow."
You squint. "Wait is that like, it's whole name or?"
He nods. "yep. milk the cow."
"But it sounds like you're telling me what to do with it-"
"her. milk the good girl." He winks at you.
You make confused noises but then he's gone... Perhaps you should...
<<then>>
You greet milk, the cow. You're still kinda confused over it... but whatever, you need milk!
<<then>> You smile and greet Milk. You think you kinda got it now. You reach down and pet her...
<<if $nsfwmode is true>> "see ya'll getting along."\
You almost jump in the air. Only to calm down once you see its just $ftsans. \
"y'know, you've been getting real good at milkin'. wanna help more?"\<</if>>\
<</first>>\
<<linkreplace 'Milk the cow'>>You milked the cow and got some milk.
<<pickup '$food' 'milk'>>
<</linkreplace>>
[[back|Farmtale]] <<first>>You're brought to the feilds.
"Here ya go kiddo. you're welcome to take anything you like. hell, maybe even help out a lil?" Sans winks at you before letting you take your fill.
<<then>> You return to the feild to take your fill.<</first>>
<<linkreplace 'Pick Tomatoes'>>You picked the tomatoes, gaining 6!
<<pickup '$food' 'Tomato'>>
<</linkreplace>>
<<linkreplace 'Pick Wheat'>>You picked the Wheat, gaining 7!
<<pickup '$food' 'Wheat'>>
<</linkreplace>>
<<linkreplace 'Pick Grapes'>>You picked the grapes, gaining 20!
<<pickup '$food' 'Grapes'>>
<</linkreplace>>
<<linkreplace 'Help out'>>You helped out! Maybe this'll make the farmer boys appreciate you more? <<set $basilLove to $basilLove + 5>> <<set $wheatLove to $wheatLove + 5>>
<</linkreplace>>
[[back|FThouse]] <div id="dropZone"
<div
id="dropBox1"
ondrop="drop(event)"
ondragover="allowDrop(event)"
>
<p>Exit</p>
</div>
<div
id="dragg"
ondrop="drop(event)"
ondragover="allowDrop(event)">
<img
id="you"
src="http://pixelartmaker-data-78746291193.nyc3.digitaloceanspaces.com/image/ee1dceb3f809aa6.png"
draggable="true"
ondragstart="drag(event)"
width="320"
height="215"/>
</div>
<<if $encounter is "Error">>
<<set $CurHP to 1>> <<set $house to 2>>
You pant and shake, haven given it all you got. He stops at first... only to get back up. That's it, you can't go on. You fall to your knees, only to be caught by strong arms. Your vision blurs but you look up to see Ink holding you as you loose conciousness.
[[Sleep deeply|House]]
<</if>><<if $encounter is "Error">>
<<set $CurHP to 1>> <<set $house to 2>>
You pant and shake, haven given it all you got but he's just too powerful. You fall to your knees, only to be caught by strong arms. Your vision blurs but you look up to see Ink holding you as you loose conciousness.
[[Sleep deeply|House]]
<</if>>you get to live another day... but at what cost?
<<if $hDebt is "Gift">> You just gave away Dream's gift... what if you needed that?
[[Home]]
<<elseif $hDebt is "Freedom">> You just gave away your freedom. The skeleton gives you a grin, one you'll know you wont forget anytime soon....
[[Welcome to your new home|Ht House]]
<<else>> [[Home]]
<</if>>
<div data-uinv="table" class="cooking-table" id="cooking" data-rowclass="cooking-row" data-cellclass="cooking-cell" data-itemclass="cooking-item" data-iconclass="cooking-icon" data-textclass="cooking-text" data-cellrows="3" data-cellcolumns="3" data-cellmargin="5" data-bordermargin="4"></div>1.2.1
Finally implemented a cooking system however i need to actually put recipes and ITEMS in but i have no idea how lmfaoooooo
added more horror sans and papyrus stuff along with a feild in farmtale however the tomatoes dont do anything!!!
inventory is getting a huge overhaul so expect it to be wonky and not really working for now haha