its your first day at the A.R.G.Hi there im the chief diractor of this organzation . Here at the animal rescue group or A.R.G we help animals get back to their habits and also help endraged animals. We have observed your skills in the last month.in recent years animal crisis have been wide spread.we have recruited you to help us in this time of need. Today you will pick your special
the animal talker/saver [[4 passagelink]]
the fighter will fight of the pochers and other thats against A.R.G. the fighters have no powers but strongest out of the team of three. the fighters will train an learn several ways of kombat. after weeks training the fighters go on pratice mission. and then go on mission 2 with the other 2 groups.
[[pratice mission link]]the savers and talkers have the capbility to us the animal like powers. the talkers can give command to animals. the savers can become the animals use charestics of animals also have senses.to become a talker you attarct animlas and give thanimals commands. the savers can only attract and sense animlas.
[[talker]] you can only can attract and sense animal nothing more. you will control this attraction power to fight and save. your are known as the savers and common known to going on seprate mission.you will go on your a [[pratice mission link]] if you can give commands to animals you will go into the feild early. your first mission will be in austrilla to free the koalas.the koalos were spotted at a pochers camp .you will jump over austrilla out of a plane to free the koalas. you will save the koalas by giving commands that will free themeselves form the cages. after getting the koalas to safety you will depo in the sydney austrilla. if mission is failed you will repeat mission 1. if passed you will go to mision 2. [[mission 2 link]]this pratice will involve the fighters and savers jumping out of the plane on to the test site. then fighting pochers using different types of kombat. after fighting the pochers the fighters will travel through dangerous terrain. also work along different fighters. [[mission 2 link]] mission 2 will take place antartic to remove some pochers. the pochers camp has been spotted. the camp is a compound the compound has one entry. the two sqauds of three will jump down at night. first the fighters will jump down to take out any threat. then the talkers and savers will jump and save animals that are found. when mission is acomplished you can leave the organzation or carry on more mission
[[leave organzation]]mission 3 be in the united states. you will enter the a mansion looking for a group tigers. the mansiom has high secruity withgh motion censor.the masion has a aceess code to disable the. the code be achieved by disgusing the sqaud as a cleaning service. or drop in thru the roof and cut all power.
[[cut power]]when leaving the organzation your minde gets wipped. after getting your minded wipped you go back to you your regular life. the organzation will check up on you ocasionally. not to mention put you in a witness protection program.after taking out the orginal group of clening people you will get the acess code. when pretending to clean the talker and the saver will find the tigers. the fighter will look out for the mansion owner. you have been caught the fighter has knocked out the owner. or the police have been called.
[[turn self in]]
[[knock out owner]]you arrive to the mansion in black van. before the you cut the power you scan the house to see if any body inside. nobodys inside fighters walk up to the house and cut the power. you hear sirens its the police . you ca n either run or turn you self in.
[[turn self in]]you run and run but your surround and you have to hide.you havent got caught but but your other teammates are . in a near by house and stay until next day. if your a talker you go back to the seen and try to the group of tigers. if youre a saver you do the same thing as the talker. the fighter goes back to the organzation to report about youre team mates.[[leave organzation]]you have turn youreslf in and your other teammates have to. the organzation breaks into the presink and takes you back to the base to erase you mind.you have now been put you bake in your regular life.
[[leave organzation]] the owner has been knocked out you just have to move the group of trigers out safely. the the cleaning van is outside but there is a covilian you can knock out the cilvian just keep going. the cilivian calls the police
[[turn self in]]
you knock out the civilian and te mission is complete. the tigers are put in zoos. the owner wakes up doesnt rember anything . after mission is done the team gets promoted and moves to year two animal rescuer.
[[the fighter train for aqua terrian]]
[[saver and talker learn to control aquatic animal]]as a fighter you will have to swim and fight. when you leveled up form year two most of the mission will be in the water.as a fighter the most common way to fight in water is to shoot yor self like a rocket by using jets in the water.when using the jets you wil propell and decend yourself.as a year two you will have a pratice mission with the savers/talkers.[[water pratice]]you have just leveled up form year one. year two mission focus on aquatic life. as a talker and saver the sea has a wide range of life to control. the saver will control the animals while the talkers use the mind to sense animals by talking but cant controll the animal it self. ater training th you will go on a pratice mission on land then brought to the sea.
you will particpate with others in this water pratice mission.this water pratice mission has three stages.the first stage will be a test in which you will break down a your aquatic gear set. the second stage will put you to the test in wich how long you can hold your breathe.and the third stage will be the real thing and be retrive the flag type scernario.
you are breaking down your aquatic gear set.you have 5 minutes to break down your gear.your backpack/gear set is conpriced of your oxygen tank, water prppellers, and underwater crossbow.the first item is your oxygen tank wich is attach to a back pack .your water propeller is attach by five screws you unscrew your srews in form right to left. after unscrewing you attach every you oxygen tank but leave your propeller unscrewedhow do screw it back together.[[right to left]]or [[left to right]]you have srewed your propeller in wrong its in inoperable. you unsrew the screws and rescew the screw. after doing this you five minute window has closed. you have fail.you got to [[water pratice]] you have screwed your srews in the right way. you have finished in time.you will conitue to [[stage 2]]
you will enter the the water with you gear set then then a group of year two will undo tubes on your gear set.youll have to reconnect your tubes.but before completing the reconnecting the tubes youll have to complett two full laps.continue on to[[stage3]]stage 3 its the real thing.you will drop form a helicopter into the big body of water.the big body of water will have live animals as well.youll to rerteve each other flags by using your ablities. the teams a made up of three sqauds of talkers savers and fighters.the saver will retrivee the flag while the fighters and talkers protect. your talkers can send a wave to attack or they cant.what will you do.[[send attack]][[dont send attack]]the attack worked. a swarm of animals confused the other team. the savers retrives the flag. before swimming back they/you encounter some fightes they/ you uses the power of a shark to swim back for [[victory]]
you dont send the attack.the savers form the other sqaud retrive the flag. but the one of your fighter/you ecounters a saver form another sqaud. the saver uses the power of the shark and swimsa away.you lose. [[stage 2]] you have claimed victory for your team. you go on your first mission as year two. you will be saving sharks form poachers. you will be dropping in the sea their will be a convou thats leaving form japan. you have to sink their ship. also free any other wild life thats been captured.this mission will start at 12:00 like also be ready.[[mission 4]]put yourv suits on said the capitain its time to drop. you drop over the boat. you land in the water. the talkers/you use their power to sense any wildlife is on board. there no is wildlife on board.you and the others sneek on board. some walks by they here you. [[knock them out]][[dont knock them out]]you knock out the pesron hes tied up. the sqaud starts to move to the egine to blow up the ship.before blowing up the ship the savers knocks every one out and moves hem to shore using a combonations of powers of cheetah and shark.the ship blows up a big heat wave hits the area in a estence.[[after mission]]you didnt them knock them out. the the person finds and alerts the guards. you get into a tussle,the guards out number the team and [[victory]] isnt yours.the mission is complete. but before leaving you must put out the fire.the fire growing bigger and bigger.another explosion accurs, the talkers/you sense some wild approaching.the talkers/you can use the wild life in the fight ou cant.[[use]][[or to not to use]]the wildlife comes and puts ou the fire.you come back to headquater. you and your squad members will review the mission and the after mission report.the calling of the wild life was a mistake . the wild life could of been harmed. you go read up exspectations study your [[after mission]] you use dont use the wild life. you alert the headquaters back up it will be 5 minutes. you and your squad hold off fire. the saver swim around the fire fast to put ot the but it doesnt work. the fire team has entered the scene and puts the water out. you go back to [[headquaters]] and train for next mission.