(align:"==><==")[<img src="http://www.midstory.org/wp-content/uploads/2020/05/casinoTitles2.12.png" width="540" height="480"> |== (if:$visit>0)[ [[play->boardwalk]] ](else:)[ [[play->start]] ] ==| [ [[credits]]] (if:$try>3)[(unless: $outc>=1)[ [clear play history](click-append:"clear play history")[(set:$reset to (confirm: "Delete play history and restart game? (you can't undo this later)") )(if:$reset is true)[(goto:"StoryInit")](else-if:$reset is false)[]] ]](if:$outc>=1)[ [clear play history](click-append:"clear play history")[(set:$reset to (confirm: "Delete play history and restart game? (you can't undo this later)") )(if:$reset is true)[(goto:"StoryInit")](else-if:$reset is false)[]] ]] (set:$turn to 0)(set:$burn to 24)(set:$sit to 0)(set:$gambler to true)(set:$money to $money1)(set:$sit to 0)(set:$try to it+1)(set:$vis1 to false)(set:$rev to false)(set:$re to "...")(set:$jm2 to 0)(set:$gM to false)(set:$jm to 0)(set:$office2 to 0)(set:$offer to "")(set:$of2 to 0)(set:$own to false)(set:$bcon to 0)(set:$gM3 to 0)(set:$re to "...")(set:$ciii to false)(set:$ans to false) (if:$ender is 0)[(set:$endBus to false)(set:$endW to false)(set:$endF to false)(set:$endL to false)(set:$endBuy to false)(set:$endL to false)(set:$endOut to false)](else-if:$ender is 1)[(set:$endBus to true)(set:$endW to false)(set:$endF to false)(set:$endL to false)(set:$endBuy to false)(set:$endOut to false)](else-if:$ender is 2)[(set:$endBus to false)(set:$endW to true)(set:$endF to false)(set:$endL to false)(set:$endBuy to false)(set:$endOut to false)](else-if:$ender is 3)[(set:$endBus to false)(set:$endW to false)(set:$endF to true)(set:$endL to false)(set:$endBuy to false)(set:$endOut to false)](else-if:$ender is 4)[(set:$endBus to false)(set:$endW to false)(set:$endF to false)(set:$endL to true)(set:$endBuy to false)(set:$endOut to false)](else-if:$ender is 5)[(set:$endBus to false)(set:$endW to false)(set:$endF to false)(set:$endL to false)(set:$endBuy to true)(set:$endOut to false)](else-if:$ender is 6)[(set:$endBus to false)(set:$endW to false)(set:$endF to false)(set:$endL to false)(set:$endBuy to false)(set:$endOut to true)](else:)[][HOW TO PLAY: the basics Blue text is clickable. When presented with multiple options, click one to choose a path forward. Actions have consequences for how events unfold in the story. Remember to keep an eye on your *time*-- there are only so many hours in the day! [[NEW GAME->plaque]] ](set: $code to (prompt:"enter CODE to resume mid-story", ""))(set:$burn to 24)(if:$p2 is true)[(event: when time>0.32s)[<img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_park1_view1.png" width="540" height="480">] |in2>[(event: when time>0.5s)[you're near the mouth of Maumee Bay. ](event: when time>2s)[A little roller coaster and boardwalk accent the horizon]](event: when time>5s)[(replace:?in2)[(event: when time>6s)[it reminds you of something ]](event: when time>7s)[...or at least starts to ](event: when time>8.5s)[ but the memory never arrives.] (event: when time>10s)[You're sure you're forgetting something now...] (event: when time>11.5s)[maybe it's something to do with that //casino//... ] (event: when time>11.64s)[[[continue to boardwalk->boardwalk]] ] ]](else:)[|intro1>[(event:when time>1s)[You've been examining an old "Ohio Historical Marker" intently.] (event:when time>2s)[ The longer you look, the more it feels like you're forgetting something...](event:when time>3s)[ It feels like something important... though you're not sure why...](event:when time>4s)[(set:$p2 to true) [[you look up.->park1]] ] ] ] <!--(event:when time>11s)[(replace:"you look up.")[ (event: when time>8.32s)[<img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_park1_view1.png" width="540" height="480">] ] ](event: when time>9s)[you're near the mouth of Maumee Bay, where a little roller coaster and wooden boardwalk complicate the sweeping lake horizon.](event: when time>10.5s)[(replace:"")[Lake Erie Park & Casino: it reminds you of something...]](event: when time>12s)[ or at least starts to ](event: when time>13.5s)[ ...but the memory never arrives.] (event: when time>15s)[You're certain you're forgetting something now.] (event: when time>16.5s)[You still can't remember what](event: when time>18s)[(replace:"")[ but maybe it has something to do with that //casino//...] ](event: when time>20s)[ but what?] (event: when time>22s)[>[[continue to boardwalk->boardwalk]] ] (event: when time>9s)[BAY VIEW PARK](event: when time>10s)[, TOLEDO](event: when time>8s)[<img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_park1_view1.png" width="540" height="480">]-->(if:$turn<2)[(set:$burn to 24)][###//the boardwalk//](set: $turn to it +1)(set:$sit to 0)(if: $turn < 5)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_testHUD4_sunset1.42.png")[ =|== *TALK* [[sweaty man->gamblerUn]] *EXPLORE* (if:$visit<1)[[[weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] [[casino->casinoL]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]]] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]<bt1|](else-if: $turn >= 5 and <11)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_sunset2.4.png")[ =|== *TALK* [[man in coat->gamblerLucky]] [[sweaty man->gamblerUn]] *EXPLORE* (if:$visit<1)[[[ weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] [[casino->casinoL]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]] ] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn >=11 and <15)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_sunset3.5.png")[ =|== *TALK* [[man in coat->gamblerLucky]] [[sweaty man->gamblerUn]] *EXPLORE* (if:$visit<1)[[[ weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] [[casino->casinoL]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]]] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn >=15 and <18)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_night1.4.png")[ =|== *TALK* nobody... *EXPLORE* (if:$visit<1)[[[ weird tent->teller]] ](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]] ] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn>= 18 and <=$burn)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_night2.0.png")[ =|== *EXPLORE* (if:$visit<1)[[[weird tent->teller]] ](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+1)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn1.0.png")[ =|== *EXPLORE* (if:$visit<1)[[[ weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+2)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn2.0.png")[ =|== *EXPLORE* (if:$visit<1)[[[ weird tent->teller]] ](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+3)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn3.2.png")[ =|== *EXPLORE* |b31>[(if:$visit<1)[weird tent](else:)[fortune teller]](click-replace:?b31)[(text-style:"strike")[(if:$visit<1)[weird tent](else:)[fortune teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+4)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn4.0.png")[ =|== [[bench]] [[bus stop->bStop]] [[loiter->boardwalk]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn > $burn+4)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn5.0.png")[ =|== (text-color:"red")[(event:when time>9s)[oh dear...] (event:when time>11s)[you've really] (event:when time>11s)[forgotten] (event:when time>11s)[//everything//] (event:when time>13s)[haven't you...] ] (event:when time>15s)[[[continue->endBurn]] ] (if:$money1>0)[(text-color:"red")[$money ¢]] ] ](else:)[---- DISPLAY ERROR ----(set:$turn to 22)] (if:$turn is $burn+1)[something's off...(event:when time>4s)[(replace:"something's off...")[A host runs out of the casino. ](event:when time>6s)[You smell smoke.]]](else-if:$turn is $burn+2)[Fire is spreading. (event:when time>2s)[Someone screams and leaps into the bay.]](else-if:$turn is $burn+3)[Fire spills onto the roller coaster.](else-if:$turn is $burn+4)[Fire races down the boardwalk. It's getting hot.](else-if:$turn>$burn+4)[Against every instinct, you stand there. (event:when time>3.5s)[(replace:"Against every instinct, you stand there.")[As the flames embrace you, you hear something.] (event:when time>7s)[(replace:"As the flames embrace you, you hear something.")[]]] ]ARCHIVE1 (align:"==><==")[###LAKE ERIE PARK & CASINO] [Lake Erie Park and Casino opened in 1895. In 1899, the buildings burned. The second casino was built in 1900 on piles over the water at the end of a 1500ft boardwalk. The new structure featured a 3000 seat auditorium. An interesting menagerie of amusements common to such resorts was present. The casino burned again in 1910 and the project was not again revived. ] [[next->plaque]] --- ARCHIVE2 [(background:"https://www.midstory.org/wp-content/uploads/2020/05/LEC_marker3.png")[(text-color:"gold")[ (align:"=><=")[ ''LAKE ERIE PARK & CASINO'' Built in 1895, the first structure burned in 1899. In 1900, a grander casino was built at the end of a 1500ft boardwalk, featuring a 3000 seat auditorium and a menagerie of amusements. The casino burned again in 1910 and was never rebuilt. ]]]](event: when time >3s)[(replace: "n")[a]](event: when time >3.5s)[(replace: "e")[a]](event: when time >4s)[(replace: "a")[1]](event: when time >4.5s)[(replace: "o")[%]](event: when time >5s)[(replace: "f")[#]](event: when time >5.5s)[(replace: "t")[%]](event: when time >5.64s)[(replace: "1")[0]](event: when time >6s)[(replace: "0")[%]](event: when time >4.5s)[(replace: "r")[i]](event: when time >2.5s)[(replace: "s")[1]](event: when time >3.64s)[(replace: "i")[0]](event: when time >6.2s)[(replace: "%")[-]](event: when time >6.64s)[(replace:"c")[-]](event: when time >7s)[(replace: "Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-.")[Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-]](event: when time >7.1s)[(replace: "Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-")[ ? ]](event: when time >10s)[(replace: "?")[ (live:2s)[<p class="css-typing">you feel like you're forgetting something...</p>(stop:)](event: when time >13s)[ [[aren't you?->boardwalk]] ]]] --- ARCHIVE3 (background:"https://www.midstory.org/wp-content/uploads/2020/05/LEC_marker3.png")[(text-color:"gold")[ (align:"=><=")[ (set:$para to "??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ???????????????????????????????????") ''LAKE ERIE PARK & CASINO'' Built in 1895, the first structure burned in 1899. In 1900, a grander casino was built at the end of a 1500ft boardwalk, featuring a 3000 seat auditorium and a menagerie of amusements. The casino burned again in 1910 and was never rebuilt. ]]](event: when time >3s)[(replace: "n")[a]](event: when time >3.5s)[(replace: "e")[a]](event: when time >4s)[(replace: "a")[1]](event: when time >4.5s)[(replace: "o")[%]](event: when time >5s)[(replace: "f")[#]](event: when time >5.5s)[(replace: "t")[%]](event: when time >5.64s)[(replace: "1")[0]](event: when time >6s)[(replace: "0")[%]](event: when time >4.5s)[(replace: "r")[i]](event: when time >2.5s)[(replace: "s")[1]](event: when time >3.64s)[(replace: "i")[0]](event: when time >6.2s)[(replace: "%")[-]](event: when time >6.64s)[(replace:"c")[-](event: when time >7s)[(replace: "Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-.")[Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-]](event: when time >7.1s)[(replace: "Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-")[%%%%%%%%%%%%%% -h- #-i-- -%%%%%%%% %@--%% -- -%%%%%%%%-9--, - %%%%%%%%%-- -- %%%%%%%%- %%%%%% ;;: ^# - -5--#- b-%%%%%%%% #---u%%%% - 3--- ---- -u%%%%%%%% --d - -%%%%%%%% -# -mu--%%%%%%%%h- --%%%%%%%%--d -%%-- -- %%%%%%%% w-- --%%%%%%%%-l-]](event: when time >7.4s)[(replace: "%%%%%%%%%%%%%% -h- #-i-- -%%%%%%%% %@--%% -- -%%%%%%%%-9--, - %%%%%%%%%-- -- %%%%%%%%- %%%%%% ;;: ^# - -5--#- b-%%%%%%%% #---u%%%% - 3--- ---- -u%%%%%%%% --d - -%%%%%%%% -# -mu--%%%%%%%%h- --%%%%%%%%--d -%%-- -- %%%%%%%% w-- --%%%%%%%%-l-")[%%c04%%%%??-----?&???????????:#d in 1%%%. In 1???# a%%%%????? ???????? ????? ?%7?? ???? ????%%% ??? ???? %alk, feat???%g a 3000 seat aud----iu??????? ???? ??? ???????? ?????? ??? ??? ??? ???? ???? ?? ??? ?? ????%%never%%%built^]](event: when time >7.8s)[(replace: "%%c04%%%%??-----?&???????????:#d in 1%%%. In 1???# a%%%%????? ???????? ????? ?%7?? ???? ????%%% ??? ???? %alk, feat???%g a 3000 seat aud----iu??????? ???? ??? ???????? ?????? ??? ??? ??? ???? ???? ?? ??? ?? ????%%never%%%built^")[??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ???????????????????????????????????]](event: when time >8.2s)[(live:)[(print:$para)]](event: when time >8.35s)[(live:)[(unless: (words: $para)'s last is "off")[(set: $para to $para - (words: $para)'s last)] ](stop:) (event: when time >12s)[ you're forgetting something...] (event: when time >12s)[ [[aren't you?->boardwalk]] ]] --- ARCHIVE4 .css-type tester (live:2s)[<p class="css-type">you feel like you're forgetting something...</p>(stop:)] ---(event:when time>2s)[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_casinoFire_sign1.png" width="720" height="480">] (event:when time>3s)[''THE TOLEDO CASINO FIRE''] (event:when time>4s)[Have you heard of this?] (event:when time>5s)[It sounds familiar, but you can't place it. [[continue->park1]] ]<!-- On June 26th, 1907, a fire broke out in Lake Erie Park & Casino's 3500 seat auditorium during a large event. The wood structure burned quickly. As panic spread, eventgoers rushing to flee the blaze clogged exits. Dozens were trampled in the stampede while hundreds more were trapped inside. In all, the fire and stampede claimed at least 519 lives, including the casino's owner and many prominent Toledoans of the day. Over 700 were injured, many severely. The cause of the fire was never determined. ]]] you're forgetting something...] [[aren't you?->park1]] ]]-->(if: $turn > 18)[a sign hangs in the entryway(align:"==><==")[ CLOSED //Did you expect me to wait around all day!?// [[back to boardwalk->boardwalk]]]](else-if:$turn<=18)[(if:$read<1)[(if:$visit <1)[(goto:"tellIntro")](else-if:$visit>=1)[(goto:"tellInt2")] ](else-if:$read is 1)[//fortune teller//(set: $turn to it +1) |t1>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]](if:$turn<17)[(either: "Nice to see a familiar face.", "Welcome back.", "...speak of the devil.")](if:$turn is 17 or 18)[(either: "...and not a moment too soon.", "Clock's ticking...", "last call!") Closing soon!] (event:when time>2s)[Oh? ](event:when time>3s)[What's this?](event:when time>5.5s)[(if:$money > 0 and >= $price)[(goto:"teller2")] (else-if:$money < $price and > 0)[(goto:"teller2b")] (else-if:$money <= 0)[(goto:"teller2c")] ] ](else-if:$read>=2)[//fortune teller// |t1b>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]] (if:$vis1 is false)[ [(either: "Look who's back!","Hey there, stranger!", "Oh, you're back! That's great!","If it isn't my favorite customer!") (set:$vis1 to true) (if:$endF is true)[(event:when time>0.5s)[(if:$firec<=1)[I've heard fight fire "with //fire//"(event:when time>1.5s)[ but "with //loitering//?" That's new!](event:when time>2.5s)[ Seems you're a real trail//blaze//r.] (event:when time>4s)[Heh. ](event:when time>5s)[ No?](event:when time>5.5s)[ Too soon? ](event:when time>6s)[Ah, oh well...] ](else-if:$firec>=2)[(event:when time>1s)[The moth returns!](event:when time>1.5s)[heh.](event:when time>2s)[..] (event:when time>3s)["//moth// to a flame?" ](event:when time>4s)[no?](event:when time>5s)[This is what, $firec times now?] ] ]](if:$endL is true)[(event:when time>1s)[You made quite a //splash// last time.] (event:when time>2s)[ heh. ](if:$lakec>1)[(event:when time>4s)[.. I still think it's funny.] ](else-if:$lakec<=1)[ (event:when time>3s)[Get it?] (event:when time>4s)[Ah never mind.] ] ](if:$endBuy is true)[Buy the casino, huh? Very impressive! That's dedication.](if:$endBus is true)[(if:$busc>=2)[We've been through this before.] Not to throw you under the //bus// here, but... (event:when time>3s)[Well, ](event:when time>4s)[why not stay later tonight?] ](if:$endW is true)[(event:when time>2s)[How was your stroll in the park? ](event:when time>3s)[ I like my walks on the boardwalk, ](event:when time>4s)[but to each one's own. ]]]<ret|(event:when time>7s)[(replace:?ret)[(either:"Well","Anyway","Anyhow"), good to have you back. (if:$endF is true)[(either:" ","Glad you're still //fired// up! Heh.") ](if:$try>2)[Ready for attempt... $try? (print:$try+1)? Who's counting.]] (event:when time>8s)[ (if:$money>=$price)[[[review your reading->read2.4]]](else-if:$money<$price)[ [review reading](click-replace:"review reading")[(text-style:"strike")[review reading] (costs $price cents)] ] [[back to boardwalk->boardwalk]] ]]](else-if:$vis1 is true)[(either: "Back again?", "Back for more?", "Seems you're becoming a regular.","Hi there, repeat customer.", "Hello again, stranger.")(event:when time>1s)[ (either:"I'm flattered.","Everything okay?","How many visits does this make it?","How've you been?","What brings you in?")] (event:when time>2s)[(if:$money>=$price)[[[review your reading->read2.4]]](else-if:$money<$price)[ [review reading](click-replace:"review reading")[(text-style:"strike")[review reading] (costs $price cents)] ] [[back to boardwalk->boardwalk]] ]]]](else:)[---- TURN VAL ERROR 2----]<!--reading 2 set-up--> [(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ] ]<t1| [So, where were we?(event:when time>2s)[ Right! Your... ](event:when time>3s)[ "//situation//" ] ]<r21| (event:when time>5s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0.png")[ ] ] ](event:when time>5.32s)[(replace:?r21)[(live:.02s)[<p class="css-type">hmmm... </p> (stop:)]](event:when time>7s)[let's see... >[[continue->read2.1]] ] ] (set:$turn to it+1)[//man in hat & coat//] (if: $turn <11)[<img src="https://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-1.png">](else-if: $turn>=11)[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-2.png">] [A man in unseasonably warm outerwear watches the sunset through the timbers of the roller coaster. You lean on the railing nearby. He doesn't seem to notice... |== [[[leave->boardwalk]] (back to boardwalk)] ==| (if:$secret is true)[[[stay a while->gL2]]](else:)[[[stay a while->gL0]]] ](set: $turn to it +1)[man down on his luck] (if:$gU is true)[The man in the coat was right. I should've listened... [[back to boardwalk->boardwalk]] ](else:)[(event:when time>.5s)[(set:$gU to true) That's it. I'm toast. ](event:when time>2s)[ The coat & hat fellow-- I thought he //must've// been pulling my leg... ](event:when time>4s)[ But no. Somehow it was all true.] (event:when time>6s)[I was supposed to get something at Tiedtke's, but now... This time I'm finished for sure... [[back to boardwalk->boardwalk]] ] ]###//casino lobby//(set: $turn to it +1)(set:$gN to 0)(set:$guess to "0")(if:$burn is 0)[(set:$turn to 4)(set:$rev to false)(set:$burn to 24)] (if:$turn<=$burn+2)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_l14.png")[ =|== *PLAY* [roulette](click-replace:"roulette")[(text-style:"strike")[roulette]((if:$turn<9)[full](else-if:$turn>=9)[closed])] [poker](click-replace:"poker")[(text-style:"strike")[poker]((if:$turn<9)[full](else-if:$turn>=9)[closed])] [[other game table->game]] *EXPLORE* [[boardwalk->boardwalk]] [(text-style:"strike")[loiter] (no loitering)] (if:$rev is true)[(if:$turn>=18)[[[auditorium->casinoAud]] ](else-if:$turn<18)[|auN>[auditorium ] ](click-replace:?auN)[(text-style:"strike")[auditorium] (opens at night)] ](else-if:$rev is false)[ ](else:)[ ] (text-color:"red")[$money ¢] ==| (if:$turn<18)[//(people chat...)// (event:when time>1s)[//tourist://](event:when time>1s)[ "(either:"I need postcards","postcards where?","do you work here?","men's room?","postcards?","excuse me?", "where's the manager?")"] (event:when time>2.5s)[//host://](event:when time>2.5s)[ "(either:"I'm on my break","...","ask my manager","no idea.","can't help.")"] ](else-if:$turn>=18)[//(it's quiet...)// ]]](else-if:$turn >= $burn +3)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_l2-3.png")[ =|== *PLAY* (games closed) *EXPLORE* [[boardwalk->boardwalk]] (text-style:"strike")[loiter] (//"no loitering"// or so the sign says...) (if:$rev is true)[[[auditorium->casinoAud]] ] (text-color:"red")[$money ¢] ==| //(it's not quiet...)//]] roller coaster entrance(set:$turn to it+1)(set:$coaster to true) Closed for repairs. See you next summer! >[[back to boardwalk->boardwalk]] <!--(set: $ride to (confirm: "ride the roller coaster?")) (if: $ride is true)[(set: $turn to it +2) (if: $turn is <= 8)[The line's short but barely moving. Still, you're unphased. You wait for what a long time, watching the light change as the sun approaches the horizon. Finally, you reach the front of the queue. A surly attendant ushers you to your seat. [rideStart] ] ] (else-if: $turn is > 14)[The line's short, but it's barely moving. Still, you're unphased.You wait for a long time. You watch the light change and then fade as the sun dips under the horizon. As you near the front of the queue, a park employee calls out. "Ladies, gentlemen, folks: that's the last ride. If you're not in a cart now, it's not gonna happen today. You can always come back tomorrow." After a few scattered groans, the line disperses. Park attendants usher you and the remaining patrons towards the boardwalk. Disappointed, you return to the [[boardwalk]]] (else-if: $ride is false)[(set: $turn to it +1)[(goto: "boardwalk")]] --> (if:$turn <2)[(set:$turn to 18)](if:$ciii is true)[(goto:"casinoAud")](set: $rev to true)(if:$turn<18)[A host gives a knowing nod: "Apologies, but you're a tad early. The revelry begins after sundown. Won't you join us then?" [[back to lobby->casinoL]] ](else:)[ ####true casino A host gives a knowing smile: "Of course. Right this way." [[enter casino auditorium->casinoAud]] (set: $ciii to true)]####bar |== //TALK// (unless:$jm2>0)[[[stylish fellow->jacketM]] ][[fashionable doctor->doc]] [[woman with martini glass->wMar]] [[young rube->rube]] [[businessman->bCon]] ==| //EXPLORE// [[back to auditorium->casinoAud]] ###//casino auditorium//(set: $turn to it +1)(if:$turn<4)[(set:$turn to 19)(set:$burn to 24)] (if:$turn<=$burn+1)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_rev1.png")[ =|== *TALK* [[dancers]] *EXPLORE* [[main lobby->casinoL]] [[bar]] [[balcony]] |ca>[loiter ](click-replace:?ca)[(text-style:"strike")[loiter] (too crowded!)] (text-color:"red")[$money ¢] ==| (live:2s)[<p class="css-type">(either:"Let's Cakewalk!","Two-Step!","The Boston!")</p>(stop:)(event:when time>5.5s)[Now //that's// a dance!] ] ]](else-if:$turn>=$burn+2 and <$burn+4)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_revB2.png")[ =|== *TALK* [[dancers]] *EXPLORE* [[main lobby->casinoL]] [[bar]] [[balcony]] |ca>[loiter ](click-replace:?ca)[(text-style:"strike")[loiter] (too crowded!)] (text-color:"red")[$money ¢] ==| (if:$turn is $burn+2)[Fire fills the room. (event:when time>2s)[No one seems to notice.]](else-if:$turn is $burn+3)[It's too hot. (event:when time>2s)[You're burning up...]] ] ](else-if:$turn>= $burn+4)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_revB4.png")[ =|== (text-color:"red")[(event:when time>6s)[oh dear...] (event:when time>8s)[even now,] (event:when time>9s)[you forget... ] (event:when time>10s)[[[continue->endBurn]]] (text-color:"red")[$money ¢] ] ==| ] ](if:$turn>=18 and <=$burn)[Hundreds of revelers fill the auditorium.](else-if:$turn is $burn+1)[Smoke pours into the hall. (event:when time>3s)[It's hard to breathe.]](else-if:$turn>=$burn+4)[|b4a>[You stand there in the auditorium. (event:when time>3s)[As the flames embrace you, your mind wanders...]](event:when time>5.5s)[(replace:?b4a)[]]]####bench on the boardwalk (set: $turn to it+1)(if:$burn<1)[(set:$burn to 24)] (if: $turn < 5)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset1.4.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if: $turn>=5 and <11)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset2.4.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if: $turn>=11 and <15)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset3.4.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if: $turn>=15 and <18)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_night1.0.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if: $turn>=18 and <=$burn)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_night2.0.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if:$turn is $burn+1)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn1.0.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if:$turn is $burn+2)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn2.02.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if:$turn is $burn+3)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn3.031.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else-if:$turn >= $burn+4)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn4.1.png")[(align:"==><==")[ <img src="http://www.midstory.org/wp-content/uploads/2020/05/lepc_bench4.png" "width"=200 "height"=200> ] ] ](else:)[](if: $sit>=1)[You keep sitting.(set:$sit to it+1)](else:)[You sit on the bench. (unless:$turn>=$burn+3)[The wooden seat's more comfortable than it looks.](set:$sit to it+1)] (if:$turn<5)[ A few people walk along the boardwalk.](else-if:$turn>=5 and <11)[ The sunset intensifies(if:$turn>7 and <11)[. Foot traffic's thinning out].](else-if:$turn>=11 and <15)[ The sunset winds down. ](else-if:$turn>=15 and <18)[ Daylight fades. The boardwalk's mostly empty. ](else-if:$turn is 18)[ Night falls and lights flicker on. ](else-if:$turn>=19 and <22)[ In the uneven lighting, the boardwalk looks deserted. ](else-if:$turn>=22 and < $burn)[ You sit alone in the cool night air. Junebugs buzz overhead.](else-if:$turn is $burn)[ Alone in the night, you sense something's off...(event:when time>3s)[(replace:"Alone in the night, you sense something's off...")[You smell smoke. A panicked host sprints from the casino.]] ](else-if:$turn is $burn+1)[ Fire's spreading quickly.(event:when time>2s)[ You hear a scream.] (event:when time>3.5s)[Someone leaps from a window into the bay.] ](else-if:$turn is $burn+2)[ Flames reach the boardwalk and leap to the roller coaster.](else-if:$turn is $burn+3)[As fire races down the boardwalk, you inexplicably remain seated. It's getting intolerably hot. (event:when time>15s)[(goto:"bench")]](else-if:$turn >= $burn+4)[Supressing the pain and every urge in your body, you stay seated. (event:when time>2s)[As flames engulf the suddenly not-so-comfortable bench, (if:$visit>=1)[the fortune teller's](else-if:$visit<1)[that mysterious] tent catches your eye.](event:when time>7s)[(goto:"endBurn")] ] (unless:$turn>$burn+3)[ [[Get up->boardwalk]] [[Keep sitting->bench]] ]<!-- CUT --> --- ###men's room (set:$turn to it+1) (if:$turn>18 and <$burn)[ >[[dejected man->sitGM]] ] >[] >[] >[[exit->casinoAud]] ###//balcony//(set: $turn to it+1)(if:$turn<=4)[(set:$burn to 24)(set:$turn to 19)] (if:$turn<=$burn)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_balcony1.10.png")[ =|== *TALK* [vomiting dancer](click-replace:"vomiting dancer")[(text-style:"underline")[vomiting] (text-style:"strike")[dancer]] [dancer's friend](click-replace:"dancer's friend")[(either:"(helping friend)","(busy)")] (if:$turn>18 and <$burn)[(if:$gM3<3)[[[sad-eyed man->sitGM]]] ] [sleeping gent](click-replace:"sleeping gent")[(text-style:"underline")[sleeping] (text-style:"strike")[gent]] [young couple ]<yc1|(click-replace:?yc1)[(text-style:"strike")[young couple] (either:"(ignorant of your existence)","(lost in each other's eyes)")] *EXPLORE* [[back indoors->casinoAud]] [[loiter->balcony]] (if:$turn>=$burn+2 and<=$burn+4)[(event:when time>2s)[[[jump->endLake]]]] (text-color:"red")[$money ¢] ==| ]](else-if:$turn is $burn+1)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_b2.png")[ =|== *TALK* [sleeping gent](click-replace:"sleeping gent")[(text-style:"underline")[sleeping] (text-style:"strike")[gent]] [young couple ]<yc1|(click-replace:?yc1)[(text-style:"strike")[young couple] (either:"(blissfully ignorant of your existence)","(hopelessly lost in each other's eyes)")] *EXPLORE* [[back indoors->casinoAud]] [[loiter->balcony]] (if:$turn>=$burn+2 and<=$burn+4)[(event:when time>2s)[[[jump->endLake]]]] (text-color:"red")[$money ¢] ==| ]](else-if:$turn is $burn+2)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_b2-2.png")[ =|== *EXPLORE* [[back indoors->casinoAud]] [[loiter->balcony]] (event:when time>1s)[*FLEE*] (event:when time>1s)[[[jump->endLake]]] (event:when time>1s)[(into lake)] (text-color:"red")[$money ¢] ==| ]](else-if:$turn is $burn+3)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_b3-2.png")[ =|== *EXPLORE* [[back indoors->casinoAud]] [[loiter->balcony]] *FLEE* [[jump->endLake]] (text-color:"red")[$money ¢] ==| ]](else-if:$turn is $burn+4)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_b3-2.png")[ =|== *EXPLORE* [[back indoors->casinoAud]] [[loiter->balcony]] *FLEE* [[jump->endLake]] (text-color:"red")[$money ¢] ==| ]](else-if:$turn>$burn+4)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_b4.png")[ =|== (text-color:"black")[*EXPLORE*] (text-color:"red")[(event:when time>6s)[oh dear...] (event:when time>8s)[you've forgotten] (event:when time>8s)[//everything//,] (event:when time>9s)[haven't you...] (event:when time>10s)[[[continue->endBurn]]]] (text-color:"red")[$money ¢] ==| ]](if:$turn<=$burn+4)[(if:$turn is $burn+1)[Warm air leaves the casino.(event:when time>2s)[ You smell smoke.] ](else-if:$turn is $burn+2)[Fire rages indoors. (event:when time>2s)[No one seems to notice.]](else-if:$turn is $burn+3)[A fireball engulfs the deck.](else-if:$turn is $burn+4)[You're burning up...]](else-if:$turn>$burn+4)[|b45>[The blaze rages, but you just stand there. (event:when time>2s)[ As flames consume the balcony, your mind is elsewhere...]](event:when time>5s)[(replace:?b45)[ ]] ] ###game table [ How to play the Dice Game: 1.) place your bet 2.) select a number from 1 to 6 3.) casino host rolls a standard, six-sided die 4.) guess correctly and you win your bet; guess wrong, lose your bet. Simple as that! (if:$rev is true)[ [[casinoIn]] ] >(if:$money>0)[[[play game->bet1]] ](else-if:$money<=0)[(text-style:"strike")[play game] you can't play without money...](else:)[---- ERROR ----] >[[back to lobby->casinoL]]] (event:when time>1s)[the fortune teller] (set: $turn to it +1)(set: $visit to 1)|t0>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0.png")[ ]](event:when time>2s)[(replace: ?t0)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]]<t1|](if: $turn <=18)[ [(event:when time >1.84s)[(live:.2s)[<p class="css-type">you're forgetting something</p>(stop:)(event:when time>5.5s)[aren't you?] ] ]<f1|(event:when time>7.5s)[(replace:?f1)[(live:.2s)[<p class="css-type">I can help</p>(stop:)]](event:when time >9s)[ probably. (event:when time >9.8s)[ Who knows?](event:when time>10.5s)[ First one's on the house.]]]](event:when time >12s)[ |== [[read fortune->read0]] ==| [[return to boardwalk->boardwalk]] ] ](else-if:$turn>18)[(align:"==><==")[ CLOSED //Don't expect me to wait around all day!//] >[[return to boardwalk->boardwalk]]](else:)[---- TURN ERROR ----]<!--reading1--> [(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0tr.png")[ ] ]<t0tr| (event:when time>6s)[(replace: ?t0tr)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ] ]<t1tr|][(event:when time>.2s)[... really? ](event:when time>2s)[... oh really? ](event:when time>4.5s)[You don't say?]]<r11|(event:when time>7.5s)[(replace:?r11)[ohoho... (event:when time>9s)[ well how about that... ](event:when time>11s)[Now //this// is interesting... ]]](event:when time>13s)[ poor thing...](event:when time>15s)[ and you still have no clue... >[[continue->read1.1]] ] <!-- --- (event:when time>16s)[(replace:?r12)[Tell me: can you even remember how you got to the boardwalk? |== >[of course->guessT1] (set:$how to (prompt:"how did you get here?","")) ==| >[no idea->read1.2] ] [oof. That's rough. This //something//-- it's the key to //everything//.]](event:when time>13s)[(replace:"no, this is everything...") [(live:)[<p class="css-type">oof. You don't remember **//anything//**, do you... </p>(stop:)]]](event:when time>18s)[ >[continue->read1.2]] … ohohoho… Really? You sure? Here, lemme check. Hey, do you even remember how you got to the boardwalk? (prompt) Wow… ok, I take it back—you're not as boring as you look. this is gonna be an interesting one, though I guess you wouldn't understand in your… situation... Oh boy, how to explain… Let's just say this something you forgot—it's the key to everything… If you know what I mean… Right, of course you wouldn't know… You can't remember anything, can you? --> |t1tr>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ]](event:when time>6s)[(replace: ?t1tr)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0tr.png")[ ] ] ]|r121>[(event:when time>.16s)[Oh dear... (if:$way is 2)[(set:$liar to true)(event:when time>2s)[ Well. ](event:when time>3s)[That was...](event:when time>4s)[ //creative//.] ](else:)[(set:$liar to false)(event:when time>2s)[I appreciate the honesty. ](event:when time>3s)[But... oof]] ]](event:when time>6.5s)[(replace:?r121)[You don't remember //anything//, do you...]](event:when time>7.5s)[By now you must be completely lost... ](event:when time>8.5s)[...and that'd explain the lack of urgency... [[continue->read1.22]] ](set:$read to 1) (set:$money1 to $money)(if:$visit is 0)[(set:$visit to 1)(set:$burn to 24)] [(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ] ]<t1| (event:when time>2s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t3.png")[ ] ]|r131>[(event:when time>3s)[(live:)[<p class="css-type">... a $coin? ... Just one? </p>(stop:)]](event:when time>6s)[listen, it's a [(print:$money+1)] cent minimum.</p>(stop:)]]](event:when time>10s)[(replace:?r131)[Tell you what... My advice: ](event:when time>11.5s)[talk to the folks hanging around here. Maybe someone can help. ](event:when time>13s)[ I hear the //sunset//'s beautiful on the boardwalk... >[[back to boardwalk->boardwalk]] ] ][Can you put a price on destiny?] [You feel in your pocket. There's a lone (text-color:"red")[(dropdown: bind $coin,"nickel","dime","quarter","half dollar","Morgan dollar")] (live:)[(if:$coin is "penny")[(set:$money to 1)](else-if:$coin is "nickel")[(set:$money to 5)](else-if:$coin is "dime")[(set:$money to 10)](else-if:$coin is "quarter")[(set:$money to 25)](else-if:$coin is "half dollar")[(set:$money to 50)](else-if:$coin is "Morgan dollar")[(set:$money to 100)] (set:$price to $money+1)] [[continue->read1.3]]](if:$burn is 0)[(set:$burn to 24)](set:$turn to it+1)(if: $turn < 5)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset1.4.png")[(align:"==><==")[ *//bus stop//* ] ] ](else-if: $turn>=5 and <11)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset2.4.png")[(align:"==><==")[ *//bus stop//* ] ] ](else-if: $turn>=11 and <15)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset3.4.png")[(align:"==><==")[ [**//bus stop//**] ] ] ](else-if: $turn>=15 and <18)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_night1.0.png")[(align:"==><==")[ *//bus stop//* ] ] ](else-if: $turn>=18)[(background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_night2.0.png")[(align:"==><==")[ *//bus stop//* ] ] ](if:$turn is 1)[a bus idles in the loop.](else-if:$turn is 8)[a bus pulls into the loop.](else-if:$turn is 16)[a bus pulls into the loop. ](else-if:$turn is 17)[a bus pulls into the loop. The driver opens the door. "Hey! It's last bus! Getting in?"] *OPTIONS* (if:$turn is 1)[[[ride bus->endBus]] ](else-if:$turn is 8)[[[ride bus->endBus]] ](else-if:$turn>=16 and <=17)[[[ride bus->endBus]] ](else-if:$turn>17)[[[leave on foot->endWalk]]] (if:$turn<$burn+4)[[[wait here->bStop]]] (if:$turn<$burn+4)[[[return to boardwalk->boardwalk]]] (if:$turn>=2)[check bus schedule](click-append:"check bus schedule")[ (if:$turn>=2 and <=5)[3 more buses. Next one arrives before sundown.](else-if:$turn is 6)[3 more buses. Next one should be here any minute...](else-if:$turn is 7)[3 more buses. One was supposed to be here now, but it's running late.](else-if:$turn>= 8 and <16)[2 more buses today.](else-if:$turn is 16)[1 more bus today.](else-if:$turn is 17)[last bus is here.](else:)[you missed the last bus.] ][//man in hat & coat//] <img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-2.png">(set:$gL to true)(if:$ans is true)[(event:when time>0.5s)[ [(live:0.2s)[<p class="css-type">... ... ...</p>(stop:)]](event:when time>3s)[(He stares into a faraway horizon. It's unclear if he's listening.)](event:when time>5s)[(live:0.2s)[<p class="css-type">It was the railyards for me.</p>(stop:)] ](event:when time>8.5s)[(live:0.2s)[<p class="css-type">But with my //condition//, well...</p>(stop:)]]]<gLt|(event:when time>12s)[(replace:?glt)[(live:)[<p class="css-type">Well, that was last week. Ha!</p>(stop:)]](event:when time>15s)[You see, I've been on a hot streak at the casino...] (event:when time>16.5s)[ //(He slides closer and lowers his voice. A smirk traverses his face.)//] (event:when time>17.5s)[ I'll let you in on a secret... [[continue->gL3]] ]] ](else:)[(event:when time>1s)[(live:)[<p class="css-type">...</p>(stop:)]](event:when time>4s)[(replace:"...")[(live:)[say, stranger, why'd you come to Toledo?</p>(stop:)]]](event:when time>6.5s)[(set:$a2 to (prompt:"why'd you come to Toledo?","")) (live:2s)[ [(if:$a2's length>2)[(set:$ans to true)[(goto:"gL2")]](else-if:$a2's length<=2)[(set:$a2 to (prompt:"why'd you come to Toledo?",""))]] ]] ] (set:$turn to it+1)[//man in hat & coat//] (if:$turn>15)[<img src="https://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-3.png"> As the sunset ends, the man turns to you. He tips his hat and walks away. [[back to boardwalk->boardwalk]]](else:)[(if: $turn <11)[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-1.png">](else-if: $turn>=11 and <=15)[<img src="https://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-2.png">]] [He's still watching the sunset, you're still on the railing, he still doesn't acknowledge you... |== [[leave->boardwalk]] ==| [[stay longer still->gL1]] ]<wait|(event:when time>5s)[(replace:?wait)[(event:when time>7.1s)[(live:0.2s)[<p class="css-type">Isn't that something...</p>(stop:)]](event:when time>10s)[(live:)[<p class="css-type">Beautiful, dontcha think?</p>(stop:)]](event:when time>14s)[(replace:"Beautiful, dontcha think?")[]](event:when time>14s)[(replace:"Isn't that something...")[(live:)[<p class="css-type">Sometimes you have to stop and look...</p>(stop:)]]](event:when time>18s)[(replace:"Sometimes you have to stop and look...")[(live:)[<p class="css-type"> people have no patience these days...</p>(stop:)]]](event:when time>24s)[(live:2s)[<p class="css-type">but you get it, right?</p>(stop:)]](event:when time>29s)[ |== [[I get it->gL2]] ==| [[I don't->gL2]] ]] ](set:$turn to it+1)[you board the bus and slump into an uncomfortable seat. As the bus drives away, you look out towards the lake. (event:when time>2s)[There's no sign of the boardwalk. ](event:when time>3s)[No casino, no roller coaster, nothing.] (event:when time>4s)[The shore feels strange, too. Even the horizon is unfamiliar.](event:when time>5.5s)[ An overgrown artificial island obstructs the sweeping lake vista. You feel tense.] ]<sc1|(event:when time>8s)[(replace:?sc1)[before you can make sense of it, the bus turns. The water disappears from view. ]] (event:when time>9s)[It's too abrupt to be reassuring... ](event:when time>10s)[something's off...] (event:when time>12s)[and yet you're off somewhere else... ] (event:when time>13s)[(text-color:"red")[You're still forgetting something, aren't you?] [[continue->endBus2]] ](set:$turn to it+1)[ you leave the deserted bus stop and stroll into the night. Nothing's stopping you. (event:when time>2s)[After a few steps, you feel an urge to look back.](event:when time>4s)[The lights of the boardwalk are nowhere to be found.] (event:when time>5s)[It's too dark now to see much of anything.]]<sc1| (event:when time>7s)[(replace:?sc1)[ you pause.] ](event:when time>8.5s)[something's off...](event:when time>11.5s)[but you're mind's somewhere else... ](event:when time>12.5s)[ (text-color:"red")[You still feel like you're forgetting something...] >[[continue->endWalk2]] ](set:$guess to (prompt: "choose a number from 1 to 6","")) (if:$guess is "1"or"one")[(set:$gN to 1)](else-if:$guess is "2"or"two")[(set:$gN to 2)](else-if:$guess is "3"or"three")[(set:$gN to 3)](else-if:$guess is "4"or"four")[(set:$gN to 4)](else-if:$guess is "5"or"five")[(set:$gN to 5)](else-if:$guess is "6"or"six")[(set:$gN to 6)](else-if:$guess is"13"or "thirteen")[(set:$gN to 13)](else-if:$guess is"1907")[(goto:"casinoIn")](else:)[The host looks confused. He's not sure what you mean by "$guess" >[[bet again->gamePlay]] >[[back to lobby->casinoL]] ] (if:$gN>=1 and <=3)[(set:$w to $gN+1)[ [and the winning number is...](click-append:"and the winning number is...")[(align:"==><==")[ *$w* ] Guess it's not your lucky day... (set:$win to false) The host takes your bet of $bet cents. [(set:$money to it - $bet)] You now have a total of $money cents(if:$money<1)[. You're literally pennyless]. >[[back to casino lobby->casinoL]] ] ]<lose| ](else-if:$gN>3 and <=6)[(set:$w to $gN-1)[and the winning number is...](click-append:"and the winning number is...")[(align:"==><==")[ *$w* ] Guess it's not your lucky day... (set:$win to false) The host takes your bet of $bet cents. [(set:$money to it - $bet)] You now have a total of $money cents(if:$money<1)[. You're literally pennyless]. >[[back to casino lobby->casinoL]] ] ](else-if:$gN is 13)[(set:$w to 13)[and the winning number is...](click-append:"and the winning number is...")[(align:"==><==")[ **13** ] We have a winner! (set:$win to true) The host returns your wager and adds $bet cents.[(set:$money to it + $bet)] You now have $money cents(if:$money>=$price)[, enough to pay the *fortune teller*'s fee]. >[[back to casino lobby->casinoL]] ] ](else:)[<!-- illegal guess -->] <!--(random: 1,6)+(random:1,6)-->(set:$secret to true)[I cracked the casino's new game: (event:when time>.88s)[bet on //**13**// and you'll never lose...] (event:when time>3s)[Don't ask me why it works, but it does.] (event:when time>6s)[ //(he abruptly checks his watch)//] ]<gL31|(event:when time>8s)[(replace:?gL31)[Rats! Look at the time!](event:when time>9.5s)[ Seems this is where we part ways.]](event:when time>10.5s)[ I got all I could from Toledo. Before my luck turns, I'm moving on.](event:when time>12s)[ Quit while you're ahead, right?] (event:when time>14s)[ Well, glad to have made your acquaintance. ](event:when time>15s)[So long!] [(event:when time>16s)[//(he tips his hat and walks away)// [[back to boardwalk->boardwalk]] ](set:$turn to 14)](set:$bet to $money)[Place your bet: you have $money cents. (if:$money is $money1)[bet your only $coin ?](else:)[bet it?] >[[bet it!->gamePlay]] >[[cancel->game]] ]//fortune teller// |t0>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0.png")[ ]](event:when time>2s)[(replace:?t0)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t2.png")[ ]]Nicely done! See? That wasn't so bad. Ready for your reading? [[READY!->read2]] ](set:$visit to it+1)the fortune teller |t1>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]](event:when time>2s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t3.png")[ ]] So you don't have the money... (event: when time>4s)[Well? ](event:when time>5s)[(either:"This isn't a charity.","Come back when you can pay.","Why are you still here?")] >[[back to boardwalk->boardwalk]] ](set: $visit to it +1)the fortune teller |t0>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]](event:when time>2s)[(replace:?t0)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t3.png")[ ]] ](event:when time>3s)[You lost //all// your money?] (event: when time>4.5s)[Yikes. Maybe take my advice next time?] (event:when time>5s)[Without a plan, you'll never win in the casino. ](event:when time>6s)[Ask locals. They're usually friendly. ](event:when time>7s)[ Maybe one can help](event:when time>8.5s)[... if you have the *//patience//*... >[[back to boardwalk->boardwalk]] ](set: $visit to it +1)(event:when time>4s)[manager's office] |stair>[stairImage1](event:when time>4s)[(replace:?stair)[officeImage1]] --- [you follow him up the stairs to an upper floor room.](event:when time>3s)[(replace:"you follow him up the stairs to an upper floor room.")[He switches the lights on.]](event:when time>4s)[ ] ###//park & casino// (event:when time>1s)[a game by Stefan Binion] (event:when time>2.5s)[story by Stefan Binion] (event:when time>2.5s)[edited and revised by Rebecca Kuang] (event:when time>4s)[characters and dialogue by Rebecca Kuang and Stefan Binion] (event:when time>5.5s)[playtested by Rebecca Kuang and Alex Lim] (event:when time>7s)[presented by Midstory Media] (event:when time>7s)[May-June 2020] [[main menu->mainMenu]] (if:$turn <=4)[(set:$turn to 18)(set:$burn to 24)](set:$endBus to true)(set:$ender to 1)(set:$busc to it+1)(set:$try to it+1)(text-color:"red")[You feel like you're forgetting something...] (event:when time>2s)[ //the commuter// You've reached //this// path's end(if:$endc<5)[, but there's much left to discover.](else-if:$endc>=5)[.] ] (event:when time>3s)[(set:$endc to 0)[ENDINGS FOUND:]] (event:when time>4.5s)[(if:$busc>0)[ (set:$endc to it+1)1.) //commuter//](if:$walkc>0)[ (set:$endc to it+1)2.) //walkout//](if:$firec>0)[ (set:$endc to it+1)3.) //hot mess//](if:$lakec>0)[ (set:$endc to it+1)4.) //washed up//](if:$buyc>0)[ (set:$endc to it+1)5.) //high roller//](if:$outc>0)[ (set:$endc to it+1)6.) //congratulations!//] ] (event:when time>5.5s)[Total: $endc/(if:$outc<1)[?](else-if:$outc>=1)[6](else:)[?] ](event:when time>6.5s)[[[try again?->mainMenu]] ](event:when time>7.5s)[for more stories, visit [[Midstory.org->linkOut]] Thanks for playing! //Park & Casino// a game by Stefan Binion ][taking you to Midstory.org one moment, please... (event:when time>0.16s)[(goto-url: "https://www.midstory.org")] Park & Casino a game by Stefan Binion Thank you for playing! ]<!--titleScreenArchive1.0--> (background:"purple")[<img src="http://www.midstory.org/wp-content/uploads/2020/05/casinoTitles2.12.png" width="540" height="480"> |=== (background:"white")[(if:$visit>0)[>[[play->park1]] ](else:)[>[[play->start]] ] ] ==|= (background:"blue")[>[[code]]] ===| (background:"black")[>[[credits]]] ] (set:$turn to 0) (set:$burn to 12) (set:$sit to 0)(set:$gambler to true)(set:$money to 0)(set:$sit to 0)(set:$try to it+1) --- <!--1.1--> (background:"http://www.midstory.org/wp-content/uploads/2020/05/casinoTitles2.12.png")[ |=== (background:"white")[(if:$visit>0)[>[[play->park1]] ](else:)[>[[play->start]] ] ] ==|= (background:"blue")[>[[code]]] ===| (background:"black")[>[[credits]]] ](set:$turn to 0) (set:$burn to 12) (set:$sit to 0)(set:$gambler to true)(set:$money to 0)(set:$sit to 0)(set:$try to it+1) --- <!--2.01--> (background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_titleStripe1.1.png")[<img src="http://www.midstory.org/wp-content/uploads/2020/05/casinoTitles2.12.png" width="1080" height="960"> |=== (background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_titleStripe2.1.png")[(if:$visit>0)[ >[[play->park1]] ](else:)[ >[[play->start]] ] ] ==|= (background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_titleStripe2.1.png")[ >[[code]] ] ===| (background:"http://www.midstory.org/wp-content/uploads/2020/05/lepc_titleStripe2.1.png")[ >[[credits]] ] ](set:$turn to 0) (set:$burn to 12) (set:$sit to 0)(set:$gambler to true)(set:$money to 0)(set:$sit to 0)(set:$try to it+1) --- (set:$endF to true)(set:$ender to 3)(set:$try to it+1)(set:$firec to it+1)(text-color:"red")[You feel like you're forgetting something...] (event:when time>2s)[ //hot mess// You've reached //this// path's end(if:$endc<5)[, but there's much left to discover.](else-if:$endc>=5)[.] ] (event:when time>3s)[(set:$endc to 0)[ENDINGS FOUND:]] (event:when time>4.5s)[(if:$busc>0)[ (set:$endc to it+1)1.) //commuter//](if:$walkc>0)[ (set:$endc to it+1)2.) //walkout//](if:$firec>0)[ (set:$endc to it+1)3.) //hot mess//](if:$lakec>0)[ (set:$endc to it+1)4.) //washed up//](if:$buyc>0)[ (set:$endc to it+1)5.) //high roller//](if:$outc>0)[ (set:$endc to it+1)6.) //congratulations!//] ] (event:when time>5.5s)[Total: $endc/(if:$outc<1)[?](else-if:$outc>=1)[6](else:)[?] ](event:when time>6.5s)[[[try again?->mainMenu]] ](event:when time>7.5s)[for more stories, visit [[Midstory.org->linkOut]] Thanks for playing! //Park & Casino// a game by Stefan Binion ][the fortune teller] (if:$turn<18)[(set: $turn to it +1)(set: $visit to 1)|t0>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0.png")[ ]](event:when time>2s)[(replace: ?t0)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]]<t1|(either:"First one's","First reading is","It's") still on the house. (either:"Whaddya say?","How about it?","Interested?") |== [[read fortune->read0]] ==| [[back to boardwalk->boardwalk]] ] ](else:)[ A sign hangs in the entryway: (align:"==><==")[ CLOSED //Don't expect me to wait around all day!//] [[back to boardwalk->boardwalk]]](event:when time>1s)[the fortune teller] (set: $turn to it +1)(set: $visit to 1)(set:$read to 1)|t0>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0.png")[ ]](event:when time>2s)[(replace: ?t0)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]]<t1|](if: $turn <18)[ [(event:when time >1.84s)[(live:.2s)[<p class="css-type">you're forgetting something</p>(stop:)(event:when time>5.5s)[aren't you?] ] ]<f1|(event:when time>7.5s)[(replace:?f1)[(live:.2s)[<p class="css-type">I can help</p>(stop:)]](event:when time >9s)[ probably. (event:when time >9.8s)[ Who knows?](event:when time>10.5s)[ First one's on the house.]]]]](else-if: $turn is 18)[(event:when time >2s)[(live:.2s)[<p class="css-type">Not a moment too soon</p>(stop:)(event:when time>7s)[I was starting to think I'd been stood up.] ]<f1a| ](event:when time >11s)[(replace:?f1a)[Now then, shall we?]]](event:when time >12s)[ |== >[[read fortune->read1]] ==| >[[return to boardwalk->boardwalk]] ] <!--reading 1 set-up--> [(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ] ]<t1| [So: you forgot something.(event:when time>1.5s)[ Don't fret.](event:when time>2s)[ Let's see...] ]<r01| (event:when time>3.5s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0.png")[ ] ] ](event:when time>4s)[(live:.02s)[<p class="css-type">hmmm... </p> (stop:)]](event:when time>5.5s)[and what have we here... >[[continue->read1]] ] <!-- … ohohoho… Really? You sure? Here, lemme check. Hey, do you even remember how you got to the boardwalk? (prompt) Wow… ok, I take it back—you're not as boring as you look. this is gonna be an interesting one, though I guess you wouldn't understand in your… situation... Oh boy, how to explain… Let's just say this something you forgot—it's the key to everything… If you know what I mean… Right, of course you wouldn't know… You can't remember anything, can you? [[read1]]-->//sad-eyed man//(set:$gm to true) |sGM1>[He stares blankly at the lake. His hair droops slightly to one side. (event:when time>2s)[ Suddenly, he notices you. ] ](event:when time>5.96s)[(replace:?sGM1)[]](event:when time>6s)["Oh, good evening. Can I help you?" [ |== //REPLY:// [[Just exploring the casino->GM2]] ==| [[ignore him->balcony]] ]] |t0tr>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0tr.png")[ ] ](event:when time>14.5s)[(replace: ?t0tr)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]] ][(event:when time>.5s)[Oh boy, how to explain...](event:when time>2.5s)[(replace:"Oh boy, how to explain...")[Let's just say this //something// you forgot--]](event:when time>4s)[ it's the key to //everything//](event:when time>5s)[, if you know what I mean.](event:when time>6s)[..] (event:when time>7s)[Oh. Right...](event:when time>10s)[(live:)[<p class="css-type">in that case... ...</p>(stop:)]]]<r1221|(event:when time>14.5s)[(replace:?r1221)[Time's up!]](event:when time>15s)[ Before we continue, I need cash up front.](event:when time>16s)[ How much you got on you? [[continue->coinSet]]](set:$how to (prompt:"how did you get here?","")) [(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ]]<t1tr|(if:$how is "communityTractionCo")[(set:$way to 1)](else:)[(set:$way to 2)] (if:$way is 1)[Lucky guess.](else-if:$way is 2)[(goto:"read1.2")](else:)[---- WAY VAL ERROR ----] <!-- --> (event:when time>20s)[(goto:"read1.2")] |t1tr>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ]] |r111>[(event:when time>.16s)[You're not as boring as you look.](event:when time>3.5s)[(replace:"You're not as boring as you look.")[You've got an unusual problem]](event:when time>5s)[, though I guess you wouldn't understand, given your current... ](event:when time>6.5s)[//situation//...]](event:when time>9s)[(replace:?r111)[Tell me: can you remember how you got to the boardwalk today?] ](event:when time>9.5s)[ |== [[of course->guessT1]] ==| [[no idea->read1.2]] ] (set:$endW to true)(set:$ender to 2)(set:$walkc to it+1)(set:$try to it+1)(text-color:"red")[You feel like you're still forgetting something...] (event:when time>2s)[ You've reached //this// path's end(if:$endc<5)[, but there's much left to discover.](else-if:$endc>=5)[.] ] (event:when time>3s)[(set:$endc to 0)[ENDINGS FOUND:]] (event:when time>4.5s)[(if:$busc>0)[ (set:$endc to it+1)1.) //commuter//](if:$walkc>0)[ (set:$endc to it+1)2.) //walkout//](if:$firec>0)[ (set:$endc to it+1)3.) //hot mess//](if:$lakec>0)[ (set:$endc to it+1)4.) //washed up//](if:$buyc>0)[ (set:$endc to it+1)5.) //high roller//](if:$outc>0)[ (set:$endc to it+1)6.) //congratulations!//] ] (event:when time>5.5s)[Total: $endc/(if:$outc<1)[?](else-if:$outc>=1)[6](else:)[?] ](event:when time>6.5s)[[[try again?->mainMenu]] ](event:when time>7.5s)[for more stories, visit [[Midstory.org->linkOut]] Thanks for playing! //Park & Casino// a game by Stefan Binion ]####//man in stylish evening jacket// (if:$jm2 is 0)[He spots you and smiles. (event:when time>2s)["Aha! Bartender!](event:when time>3s)[ Another drink! I'm celebrating!] (event:when time>4s)[I'm going into business with my dear brother! Can you believe it?" //REPLY:// (text-color:"red")[(dropdown: bind $jm ,"...","good for you!","I'm not the bartender.")] (live:)[(if:$jm is "good for you!")[(set:$jm2 to 1)(goto:"jacketM")](else-if:$jm is "I'm not the bartender.")[(set:$jm2 to 2)(goto:"jacketM")]]]](else-if: $jm2 is 1)[He beams with pride. (event:when time>2s)["Yes it is! Absolutely terrific! Aha!" //(he struts away and vanishes into the dancing crowd)// [[back to auditorium->casinoAud]] ] ](else-if: $jm2 is 2)[you tell him you're not the bartender. (event:when time>2s)["No? No kidding! Ha! I'm simply too excited this evening! Aha!" (he struts off to the dancefloor) [[back to auditorium->casinoAud]] ] ](else-if: $jm2 >2)[---- ERROR ----]<!--reading2.1--> [(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0tr.png")[ ] ]<t0tr|(event:when time>5s)[[(replace: ?t0tr)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ] ] ]<t1tr| ][(event:when time>.16s)[... really? ](event:when time>2s)[ ... really really? ]]<r21|(event:when time>5s)[(replace:?r21)[ohohoho... (event:when time>6s)[ I remember now... it's too perfect...](event:when time>7.5s)[ Yeah, this is a fun one. ]]](event:when time>9s)[ Well, maybe not fun for you...](event:when time>10s)[ but you can't please everyone... >[[continue->read2.2]] ](set:$turn to it+1)[//man in hat & coat//] (if:$turn>15)[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-3.png"> The sunset ends, the man leaves without so much as a nod. [[back to boardwalk->boardwalk]]](else:)[(if: $turn <11)[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-1.png">](else-if: $turn>=11 and <=15)[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_lG2-2.png">] [He continues to look through the timbers. In the late evening light, his moustache creates a striking silhouette. You're still nearby, but he doesn't acknowledge you. (event:when time>2s)[he mumbles something under his breath:] (event:when time>6s)["some things you just //can't rush//"] |== [[leave->boardwalk]] ==| [[stay a while longer->gL1]] ] ][(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ] ]<t1tr|(event:when time>17s)[(replace:?t1tr)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0tr.png")[ ]] ][(event:when time>.2s)[Okay: ](event:when time>1.5s)[I don't make the rules](event:when time>3s)[, but here's the deal](event:when time>5s)[ I can help](event:when time>6s)[... but only so much.]]<r221|(event:when time>8.5s)[(replace:?r221)[|r222>[You forgot //something// and you wanna know what... (event:when time>10s)[ but we //both// know why I can't answer that.](event:when time>12s)[..](event:when time>14s)[ ...] (event:when time>16s)[ ?]]]](event:when time>18s) [(replace:?r222)[oof... ](event:when time>20.5s)[(replace:"oof... ")[ You really forgot //everything//, didn't you... ](event:when time>22s)[ what to do, what to do... [[continue->read2.3]] ] ] ] <!-- Oh, right- you can't even remember //that//, how could you know //this//? -->[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t0tr.png")[ ] ]<t0tr|(event:when time>7s)[(replace:?t0tr)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ]] ]|r231>[(event:when time>.08s)[(live:.08s)[<p class="css-type">hmmm...</p>(stop:)] ](event:when time>4s)[well... ]](event:when time>5.5s)[(replace:?r231)[ in your predicament... ] ](event:when time>8s)[maybe we can reach an //accommodation//... ](event:when time>10s)[ When you're ready, I'll get the lights. [[ready->read2.4]] ](set:$money to it-$price)[(event:when time>6s)[[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1tr.png")[ ] ] ] ]<t1tr|(event:when time>11s)[(replace:?t1tr)[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_t1tr.png" >]] |r241>[(event:when time>1s)[It's getting late.] (event:when time>2.5s)[ We'll keep this brief.]] (event:when time>6s)[(goto:"read2.5")][]<t1|(event:when time>4s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset1.42.png")[ ]]](event:when time>4.5s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset2.4.png")[ ]]](event:when time>5s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_sunset3.4.png")[ ]]](event:when time>5.5s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_night1.0.png")[ ]]](event:when time>6s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_night2.0.png")[ ]]](event:when time>6.5s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn1.0.png")[ ]]](event:when time>7s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn3.031.png")[ ]]](event:when time>7.5s)[(replace:?t1)[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn4.1.png")[ ]]]|r251>[time draws near... (event:when time>1s)[ and tonight, time is not your friend. ] (event:when time>2s)[Look.]](event:when time>4s)[(replace:?r251)[(event:when time>8s)[The casino will burn. ]]](event:when time>9s)[It's only a matter of //time//.](event:when time>10s)[ And when it burns, that //something// you're forgetting goes, too. [[continue->read2.6]] ]|r26b>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/lepc_burn4.1.png")[ ]](event:when time>2s)[(replace:?r26b)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_visionFace1.png")[ ]]](event:when time>2.5s)[(replace:?r26b)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_vision2.2.png")[ ]]](event:when time>3s)[(replace:?r26b)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_visionFace2.299.png")[ ]]](event:when time>3.5s)[(replace:?r26b)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_visionFace2.3.png")[ ]]](event:when time>4s)[(replace:?r26b)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_vision3.1.png")[ ]]]However... (event:when time>4.5s)[it's only a matter of time, ](event:when time>5s)[but //when//... ] (event:when time>6.5s)[well, that depends on you](event:when time>8.5s)[(goto:"read2.7")]//sad-eyed man// |GM21>[Oh yes, a beautiful casino.(event:when time>1.5s)[ Beautiful place. Really is. ](event:when time>3.64s)[ You know, people still visit all the time!] (event:when time>5s)[Used to be more, sure...] ](event:when time>8.5s)[(replace:?GM21)[]][(event:when time>8.5s)[So much possibility in a casino.] (event:when time>12s)[Come with next to nothing and you could walk out rich.](event:when time>14s)[ Well...](event:when time>16s)[ maybe that was the problem all along...] ]<GM22|(event:when time>19s)[ (he begins to sob) [[stay->GM3]] [[leave->balcony]]] ####(if:$turn <1)[(set:$turn to 20)(set:$gM3 to 6)](if:$gM3>0)[(text-style:"bold")[//general manager//]](else-if:$gM3 is 0)[[sad-eyed man](event:when time>4s)[(replace:"sad-eyed man")[(text-style:"bold")[//general manager//] ] ] ] (if:$gM3 is 0)[(set:$gM3 to 1)|GM31>[Sorry I got emotional there.(event:when time>1s)[ Let me introduce myself:]](event:when time>4s)[(replace:?GM31)[ I'm the general manager and owner.]](event:when time>5s)[ I poured my soul into this place](event:when time>6s)[ Things just didn't go how I'd hoped...] (event:when time>7.5s)[It's been hard since that so-called "//Toledo Beach//" opened in Michigan...](event:when time>9s)[ but money's been tight for a long time... [[continue->GM3]] ] ](else-if:$gM3 is 1)[(set:$gM3 to 2)|GM32>[In '95, we tried everything to cut costs (event:when time>2s)[ but a casino on stilts was always gonna be pricey.](event:when time>3s)[ It's an investment, after all... [[continue->GM3]] ] ] ](else-if:$gM3 is 2)[(set:$gM3 to 3)When it burned down in '99 I knew rebuilding would cost more than it was insured for...(event:when time>2s)[ Hey, investments can need shoring up, right?] (event:when time>4s)[ And when it burned again in '00... ](event:when time>6s)[ and then *again* in '01... [[continue->GM3]] ]](else-if:$gM3 is 3)[(set:$gM3 to 4) But it was an //investment...// (event:when time>1s)[Investments take time...] (event:when time>2.5s)[give it time... ] (event:when time>4s)[//invest// time... ] (event:when time>5.5s)[time is money... [[continue->GM3]] ] ](else-if:$gM3 is 4)[ [(set:$gM3 to 5)No, time's not money. Time's a fire--](event:when time>2s)[ No, 3 fires](event:when time>4s)[ and a beach in Michigan.](event:when time>6s)[ No-- more than anything, it's **//maintenance//**.] (event:when time>8s)[If it's not broken, it's breaking. If it's not breaking--](event:when time>9s)[ No, everything breaks. Always. ](event:when time>10s)[Time's a repair bill.](event:when time>11s)[ So maybe time is money... but, you know, in a bad way. [[continue->GM3]] ] ](else-if:$gM3 is 5)[(set:$gM3 to 6)It was the **//maintenance//** all along. (event:when time>2s)[That's what I get for building cheap.](event:when time>4s)[ Maybe it was doomed from the start... [[continue->GM3]] ]](else-if:$gM3 is 6)[I can't remember the last time I broke even... If this goes any longer, I'm ruined. (event:when time>3s)[ I could try to sell... ] (event:when time>4s)[but it's a casino that can't pay for itself. Even if you had $70,000 ((text-color:"red")[7000000 ¢]) lying around, //who would buy it?// I don't know what I can do. I just can't see a way out[ |== //REPLY// (if:$money>=7000000)[[[make an offer?->offer]] ] [yikes](click-append:"yikes")[(set:$re to "yikes")(goto:"GM4")] [wouldn't wanna be you](click-append:"wouldn't wanna be you")[(set:$re to "wouldn't wanna be you")(goto:"GM4")] [chin up!](click-append:"chin up!")[(set:$re to "chin up!")(goto:"GM4")] [burn it down](click-append:"burn it down")[(set:$re to "burn it down")(goto:"GM4")] <!--(text-color:"red")[(dropdown: bind $re, "...","yikes","wouldn't wanna be you","chin up!","burn it down")] (live:)[(unless:$re is "...")[[[continue->GM4]] ]](stop:) --> ==| //IGNORE HIM// [[back to balcony->balcony]] ] ] ](else:)[---- ERROR ---- ]|init1>[(event:when time>0.5s)[(background:"https://www.midstory.org/wp-content/uploads/2020/06/lepc_homeSc1.1.png")[ ]]](event:when time>3.5s)[(goto:"mainMenu") ](set:$ender to 0)(set:$visit to 0)(set:$read to 0)(set:$try to 0)(set:$jm to 0)(set:$gU to false)(set: $endc to 0)(set:$busc to 0)(set:$walkc to 0)(set:$firec to 0)(set:$lakec to 0)(set:$buyc to 0)(set:$outc to 0)(set:$coin to "0")(set:$money to 0)(set:$money1 to 0) (set:$gL to false)(set:$ans to false)(set:$a2 to "0")(set:$offer to "0")(set:$of2 to 0)(set:$own to false)(set:$coaster to false)(set:$how to "0")(set:$way to 0)(set:$liar to false)(set:$reset to false)(if:$endL is false)[(set:$endL to true)As the flames close in, you climb onto the wooden railing. (event:when time>1s)[Atop the fence, you look down at the lake. The water is a lot further than you'd expected.] (event:when time>2s)[Maybe the flames aren't really so bad... you turn around] (event:when time>4s)[only to find fire leaping towards you] (event:when time>5s)[Without a second thought, you spring from the balcony] (event:when time>7s)[As you reach the shore, though you're cold, soaked and exhausted, you're thinking about something else... [[continue->endLake]]] ](else-if:$endL is true)[(set:$lakec to it+1)(set:$ender to 4)(set:$try to it+1)(text-color:"red")[You're still forgetting something...] (event:when time>1s)[ //washed up// //This// path ends here(if:$endc<5)[, but there's more to discover.](else-if:$endc>=5)[.]] (event:when time>3s)[(set:$endc to 0)[ENDINGS FOUND:]] (event:when time>4.5s)[(if:$busc>0)[ (set:$endc to it+1)1.) //commuter//](if:$walkc>0)[ (set:$endc to it+1)2.) //walkout//](if:$firec>0)[ (set:$endc to it+1)3.) //hot mess//](if:$lakec>0)[ (set:$endc to it+1)4.) //washed up//](if:$buyc>0)[ (set:$endc to it+1)5.) //high roller//](if:$outc>0)[ (set:$endc to it+1)6.) //congratulations!//] ] (event:when time>5.5s)[Total: $endc/(if:$outc<1)[?](else-if:$outc>=1)[6](else:)[?] ](event:when time>6.5s)[[[try again?->mainMenu]] ](event:when time>7.5s)[for more stories, visit [[Midstory.org->linkOut]] Thanks for playing! //Park & Casino// a game by Stefan Binion ] ]dancers //as the room swirls, you catch snippets of conversation...// (event:when time>1.5s)["...(either: "I've been reading up on //Eugenics// and it seems quite promising! All the great minds of our age agree!","what a crowd! I couldn't leave if I tried! Ha!","one-two-three, one-two-three. Don't lose that rhythm...")"] [[back->casinoAud]] ####//fashionable doctor// "There's this exciting field called //"microbiology."// They've been working on this stuff for ages in Europe, but it's starting to catch on here! What wondrous discoveries await us?" [[back to bar->bar]] ####//Woman with Martini// I wanted a //Jack Rose// but the bartender made a martini. Alas! What poor service! >[[back to bar->bar]] ####//young rube// Evening there. Try your hand at any of the games? I had no luck tonight. Maybe tomorrow will be better! >[[back to bar->bar]] ####//general manager//(if:$burn <= 0)[(set:$burn to 24)] |offer1>[(You offer $70,000 in cash. The manager's jaw drops.) (event:when time>1s)[I... ](event:when time>1.5s)[I don't... I...] (event:when time>2.5s)[Forgive me, a moment ago-- ]] (event:when time>5.5s)[(replace:?offer1)[ sorry, it sounds ludicrous, but I thought I heard you offer $70,000 for the casino.]](event:when time>6.5s)[ Surely I was mistaken... ? //REPLY:// [buy casino](click-append:"buy casino")[(set:$of2 to 1)(goto:"offerB")] [never mind](click-append:"never mind")[(set:$of2 to 2)(goto:"offerB")] ]<!--(text-color:"red")[(dropdown: bind $offer,"...","buy casino","never mind")]] (if:$offer is "buy casino")[(set:$of2 to 1)](else-if:$offer is "never mind")[(set:$of2 to 2)](else-if:$offer is "...")[(set:$of2 to 0)] (live:)[(if:$of2 is 1 or 2)[[[continue->offerB]]]](stop:)] ]-->####//general manager// (if:$re is "yikes")[He begins to wail inconsolably. Without another word, he runs away. [[continue->balcony]]](else-if:$re is "wouldn't wanna be you")[He begins to weep inconsolably. Without another word, he runs away. [[continue->balcony]]](else-if:$re is "chin up!")[Oh I suppose you're right. I did just tell you how anything could happen here, right? Aw well, thank you for cheering me up. Say, why don't you join me for a drink? Not here-- come to my office. Follow me. //(You follow him up the stairs to a private office)// [[continue->office]]](else-if:$re is "burn it down")[He looks shocked initially. But shock quickly gives way to something else... (event:when time>2s)[relief?] (event:when time>4s)[He looks eerily calm. After a few seconds, he begins to chuckle.] (event:when time>5s)[Haha. (either:"They say great minds think alike.","My thoughts exactly.") Ha. Ha. Well, if you'll excuse me--](event:when time>6s)[ I'd recommend leaving soon... //(with an icy wink, he turns and leaves)// (set:$turn to $burn-2) [[back to balcony->balcony]] ]]####//manager's office// (if:$own is true)[(set:$money to it-7000000)Let's celebrate! I'll break out the good scotch. I hope you enjoy! (event:when time>3s)[//(after exchanging the deed for $70,000 cash, the now-former owner pours two tumblers of liquor.)// ] (event:when time>4.5s)[I //should// ask how you happen to have $70,000 cash on you, but I'm too happy to care! You've really saved me here. Cheers! [[continue->endBuy]] ]](else:)[(if:$office2 < 1)[Ah, here's the good scotch. I hope you enjoy! (event:when time>3s)[(replace:"Ah, here's the good scotch. I hope you enjoy!")[I really do feel better about this whole business now--]] (event:when time>4s)[The difference a little hope makes!] (event:when time>5s)[And to think I was getting ready to...] (event:when time>7s)[say, can you keep a secret? |== [I can](click-append:"I can")[(set:$office2 to 2)(goto:"office")] ==| [not really](click-append:"not really")[(set:$office2 to 1)(goto:"office")]]](else-if:$office2 is 1 or 2)[(if:$office2 is 2)[I know it sounds crazy now, but just moments ago, (event:when time>1s)[I was gonna burn the casino for the insurance! (event:when time>1.5s)[Ha! Can you believe it!?] (event:when time>3s)[Desperation takes you strange places, huh?] (event:when time>4s)[Well, don't mind me babbling here, haha!] ]](else-if:$office2 is 1)[Ah, I see. (event:when time>1s)[Perhaps it's for the best.] (event:when time>2s)[some things are better kept to oneself...] (event:when time>4s)[But don't mind my babbling, ha!] ](event:when time>5s)[Another round!(set:$office2 to 4) [[continue->office]]] ](else-if:$office2 is 4)[Oh my! When did it get so late!? I should really be getting home. Anyway, as a token of my appreciation, please accept this: //(he hands you something)// [[continue->forget1]]] ](set:$try to it+1)(set:$endBuy to true)(set:$ender to 5)(set:$buyc to it+1)(text-color:"red")[You feel like you're forgetting something... (?)] (event:when time>2s)[ //high roller// You've reached //this// path's end(if:$endc<5)[, but there's much left to discover.](else-if:$endc>=5)[.] ] (event:when time>3s)[(set:$endc to 0)[ENDINGS FOUND:]] (event:when time>4.5s)[(if:$busc>0)[ (set:$endc to it+1)1.) //commuter//](if:$walkc>0)[ (set:$endc to it+1)2.) //walkout//](if:$firec>0)[ (set:$endc to it+1)3.) //hot mess//](if:$lakec>0)[ (set:$endc to it+1)4.) //washed up//](if:$buyc>0)[ (set:$endc to it+1)5.) //high roller//](if:$outc>0)[ (set:$endc to it+1)6.) //congratulations!//] ] (event:when time>5.5s)[Total: $endc/(if:$outc<1)[?](else-if:$outc>=1)[6](else:)[?] ](event:when time>6.5s)[[[try again?->mainMenu]] ](event:when time>7.5s)[for more stories, visit [[Midstory.org->linkOut]] Thanks for playing! //Park & Casino// a game by Stefan Binion ](set:$money1 to 5)(set:$money to 10)(if:$turn<2)[(set:$burn to 24)][###//the boardwalk//](set: $turn to it +1)(set:$sit to 0)(if: $turn < 5)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_testHUD4_sunset1.42.png")[ =|== *TALK* [[sweaty man->gamblerUn]] *EXPLORE* (if:$visit<1)[[[weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] [[casino->casinoIn]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]]] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]<bt1|](else-if: $turn >= 5 and <11)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_sunset2.4.png")[ =|== *TALK* [[man in coat->gamblerLucky]] [[sweaty man->gamblerUn]] *EXPLORE* (if:$visit<1)[[[ weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] [[casino->casinoIn]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]] ] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn >=11 and <15)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_sunset3.5.png")[ =|== *TALK* [[man in coat->gamblerLucky]] [[sweaty man->gamblerUn]] *EXPLORE* (if:$visit<1)[[[ weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] [[casino->casinoL]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]]] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn >=15 and <18)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_night1.4.png")[ =|== *TALK* nobody... *EXPLORE* (if:$visit<1)[[[ weird tent->teller]] ](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] (unless:$coaster is true)[[[roller coaster->coaster]] ] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn>= 18 and <=$burn)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_night2.0.png")[ =|== *EXPLORE* (if:$visit<1)[[[weird tent->teller]] ](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+1)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn1.0.png")[ =|== *EXPLORE* (if:$visit<1)[[[ weird tent->teller]]](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+2)[(background: "http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn2.0.png")[ =|== *EXPLORE* (if:$visit<1)[[[ weird tent->teller]] ](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+3)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn3.2.png")[ =|== *EXPLORE* (if:$visit<1)[[[weird tent->teller]] ](else:)[[[fortune teller->teller]]] [[bench]] (if:$rev is true)[[[casino->casinoIn]]](else:)[[[casino->casinoL]]] [[bus stop->bStop]] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn is $burn+4)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn4.0.png")[ =|== [[bench]] [[bus stop->bStop]] [[loiter->boardBtest]] (if:$money1>0)[(text-color:"red")[$money ¢]] ]](else-if: $turn > $burn+4)[(background:"http://www.midstory.org/wp-content/uploads/2020/06/lepc_HUD_burn5.0.png")[ =|== (text-color:"red")[(event:when time>9s)[oh dear...] (event:when time>11s)[you've really] (event:when time>11s)[forgotten] (event:when time>11s)[//everything//] (event:when time>13s)[haven't you...] ] (event:when time>15s)[[[continue->endBurn]] ] (if:$money1>0)[(text-color:"red")[$money ¢]] ] ](else:)[---- DISPLAY ERROR ----(set:$turn to 22)] (if:$turn is $burn+1)[something's off...(event:when time>4s)[(replace:"something's off...")[A host runs out of the casino. ](event:when time>6s)[You smell smoke.]]](else-if:$turn is $burn+2)[Fire is spreading. (event:when time>2s)[Someone screams and leaps into the bay.]](else-if:$turn is $burn+3)[Fire spills onto the roller coaster.](else-if:$turn is $burn+4)[Fire races down the boardwalk. It's getting hot.](else-if:$turn>$burn+4)[Against every instinct, you stand there. (event:when time>3.5s)[(replace:"Against every instinct, you stand there.")[As the flames embrace you, you hear something.] (event:when time>7s)[(replace:"As the flames embrace you, you hear something.")[]]] ]<!--sunset phases: OLD| NEW1 0-2: 1 lepc_sunset1.4| 0-4 3-5: 2 lepc_sunset2.4| 5-10 6-8: 3 lepc_sunset3.4| 11-14 9-10:4 lepc_sunset4.4|XXXXXXXX night phases: 11: n1 lepc_night1.0| 15-17 12+:n2 lepc_night2.0| 18+ burn phases: (Starting val.: 24 (?) burn:n1 lepc_night1.0| +1: b1 lepc_burn1.0| +2: b2 +3: b3 +4: b4 -->(background:"https://www.midstory.org/wp-content/uploads/2020/05/LEC_marker3.png")[(text-color:"gold")[ (align:"=><=")[ (set:$para to "??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ???????????????????????????????????") ''LAKE ERIE PARK & CASINO'' Built in 1895, the first structure burned in 1899. In 1900, a grander casino was built at the end of a 1500ft boardwalk, featuring a 3000 seat auditorium and a menagerie of amusements. The casino burned again in 1910 and was never rebuilt. ]]](event: when time >4.12s)[(replace: "n")[a]](event: when time >4.52s)[(replace: "e")[a]](event: when time >4.56s)[(replace: "s")[1]](event: when time >4.64s)[(replace: "i")[0]](event: when time >5s)[(replace: "a")[1]](event: when time >5.44s)[(replace: "o")[%]](event: when time >5.64s)[(replace: "r")[i]](event: when time >5.88s)[(replace: "f")[#]](event: when time >6s)[(replace: "t")[%]](event: when time >6.24s)[(replace: "1")[0]](event: when time >6.44s)[(replace: "0")[%]](event: when time >6.64s)[(replace: "%")[-]](event: when time >6.88s)[(replace:"c")[-](event: when time >7s)[(replace: "Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-.")[Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-]](event: when time >7s)[(replace: "Bu-l- -- -895, -h- #-i-- --iu--ui- bui--d -- -899. I- -9--, - gi--d-i ------ w-- bu-l- -- -h- --d -# - -5--#- b--idw-lk, #---ui--g - 3--- ---- -ud---i-um --d - m---g-i-- -# -mu--m----. Th- ------ bui--d -g--- -- -9-- --d w-- --v-i i-bu-l-")[%%%%%%%%%%%%%% -h- #-i-- -%%%%%%%% %@--%% -- -%%%%%%%%-9--, - %%%%%%%%%-- -- %%%%%%%%- %%%%%% ;;: ^# - -5--#- b-%%%%%%%% #---u%%%% - 3--- ---- -u%%%%%%%% --d - -%%%%%%%% -# -mu--%%%%%%%%h- --%%%%%%%%--d -%%-- -- %%%%%%%% w-- --%%%%%%%%-l-]](event: when time >7.4s)[(replace: "%%%%%%%%%%%%%% -h- #-i-- -%%%%%%%% %@--%% -- -%%%%%%%%-9--, - %%%%%%%%%-- -- %%%%%%%%- %%%%%% ;;: ^# - -5--#- b-%%%%%%%% #---u%%%% - 3--- ---- -u%%%%%%%% --d - -%%%%%%%% -# -mu--%%%%%%%%h- --%%%%%%%%--d -%%-- -- %%%%%%%% w-- --%%%%%%%%-l-")[%%c04%%%%??-----?&???????????:#d in 1%%%. In 1???# a%%%%????? ???????? ????? ?%7?? ???? ????%%% ??? ???? %alk, feat???%g a 3000 seat aud----iu??????? ???? ??? ???????? ?????? ??? ??? ??? ???? ???? ?? ??? ?? ????%%never%%%built^]](event: when time >8.12s)[(replace: "%%c04%%%%??-----?&???????????:#d in 1%%%. In 1???# a%%%%????? ???????? ????? ?%7?? ???? ????%%% ??? ???? %alk, feat???%g a 3000 seat aud----iu??????? ???? ??? ???????? ?????? ??? ??? ??? ???? ???? ?? ??? ?? ????%%never%%%built^")[??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????? ]](event: when time >8.4s)[(replace:"???????????????????????????????????")[?]](event: when time >11s)[ you're forgetting something...] (event: when time >14s)[ [[aren't you?->park1]] ]][<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_tokenEDITS1.png"> It's an unlimited ride token. I know it's not much-- especially with the roller coaster under repairs... but as soon as the coaster's up and running, you ride free. For life. [[continue->endG1]]][You've been examining an old "Ohio Historical Marker" intently.] (event:when time>2s)[ You don't know for how long, and you couldn't say why. ](event:when time>3s)[ It must've seemed important before, though you're not sure why anymore.](event:when time>4s)[ The plaque's too faded to read anyway.] (event:when time>6s)[ [[continue->endG2]]](set:$endOut to true)(set:$ender to 6)(set:$outc to it+1) |eG1>[<img src="http://www.midstory.org/wp-content/uploads/2020/06/lepc_tokenEDITS1.png"> You find an odd coin in your pocket. It looks old but it's fairly shiny. (event:when time>1s)["//Lake Erie Park & Casino//"] (event:when time>2.5s)[The name sounds familiar, but you can't quite place it...] (event:when time>4s)[Is it that place in Sandusky? Maybe you can look it up online later.] (event:when time>5s)[You keep walking. continue]](click-append:"continue")[(replace:?eG1)[The lake really is beautiful at sunset. And today, you remember to stop and enjoy it. [[continue->endOut]]]]###//congratulations!// You won! (event:when time>2s)[(set:$endc to 0)[ENDINGS FOUND:]] (event:when time>4s)[(if:$busc>0)[ (set:$endc to it+1)1.) //commuter//](if:$walkc>0)[ (set:$endc to it+1)2.) //walkout//](if:$firec>0)[ (set:$endc to it+1)3.) //hot mess//](if:$lakec>0)[ (set:$endc to it+1)4.) //washed up//](if:$buyc>0)[ (set:$endc to it+1)5.) //high roller//](if:$outc>0)[ (set:$endc to it+1)6.) //congratulations!//] ] (event:when time>5s)[Total: $endc/6 (if:$endc<=5)[You've made it to the end of the game, but there's still more to discover.](else-if:$endc>=6)[](else:)[---- ENDC VAL ERROR----] ] (event:when time>6s)[[[play again?->mainMenu]] ](event:when time>7s)[for more stories, visit [[Midstory.org->linkOut]] Thanks for playing! //Park & Casino// a game by Stefan Binion ]####//business magnate// (if:$bcon < 1)[Why, yes, I //am// an executive at a little local outfit. (event:when time>1.5s)[Maybe you've heard of it:] (event:when time>3s)[ ''//Toledo Railways & Light Company//'' ] (event:when time>4s)[(his tone and smirk suggest this should impress you)] (event:when time>6s)[Ahem,](event:when time>7s)[ ''//Toledo Railways & Light Company//'' ](event:when time>7.5s)[... ](event:when time>9s)[?(set:$bcon to 2) [[continue->bCon]] ] ](else-if:$bcon is 2)[Maybe you saw in the //News-Bee//: (event:when time>1s)[We're buying //Toledo Gas, Electric & Heating//?] (event:when time>2s)[(he deems you insufficiently impressed)(set:$bcon to 3)] (event:when time>4s)[We consolidated the street railways in '01?](event:when time>5s)[ //consolidated//? No?] (event:when time>6s)[Oh please, you must at least know "''//The Big Con//''"!?] (event:when time>8s)[Ah, of course! I've figured it out! You must be new in town! I'll help you out: [[continue->bCon]] (event:when time>9.5s)[[[walk away->bar]]] ]](else-if:$bcon is 3)[ //Toledo Railways & Light Co// is ''extremely important'' around here. (event:when time>2s)[Aside from water, we control the utilities.] (event:when time>4s)[The trolley you take to work?] (event:when time>5s)[Electricity in your walls?] (event:when time>6s)[Gas in your stove? ](event:when time>7s)[All us.] (event:when time>8s)[Love or hate us, in Toledo, nothing moves without ''//The Big Con//''.] (event:when time>9s)[Are you impressed yet? [[back to bar->bar]] ] ]I can't tell you what your //something// is... (event:when time>2s)[but here's what I can say:] (event:when time>3s)[''**1907**''] (event:when time>5s)[ I think it'll come in handy. ] (event:when time>6s)[//I'd *bet* on it//...] (event:when time>7s)[heh.] (event:when time>9s)[just don't forget it, too...] (event:when time>12s)[(goto:"boardwalk")] (set: $read to it +1) (set:$visit to 2) (set:$read to 2) (set:$endF to true) (set:$firec to 1) (set:$ender to 3) <!--(set:$visit to 3) (set:$read to 3) (set:$endL to true)(set:$lakec to 1)--> (set:$money1 to 10)(set:$price to 11)(set:$money to 1) (set:$try to 1) (set:$coin to "dime") (set:$vis1 to true) [[mainMenu]] (if:$read<1)[(if:$visit <1)[(goto:"tellIntro")](else:)[(goto:"tellInt2")]](else-if:$read>=1 and <2)[fortune teller(set: $turn to it +1)(set: $visit to it +1) (if: $turn <=18)[|t1>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ] (if:$turn<17)[(either: "Nice to see a familiar face.", "Welcome back.", "...well speak of the devil.")](else-if:$turn is 17 or 18)[(either: "...not a moment too soon.", "Clock's ticking...", "last call!") Closing soon!] (event:when time>2s)[Oh? ](event:when time>3s)[What's this?](event:when time>5.32s)[(if:$money > 0 and >= $price)[(goto:"teller2")] (else-if:$money < $price and >0)[(goto:"teller2b")] (else-if:$money <= 0)[(goto:"teller2c")] ]](else-if: $turn > 18 and <=$burn+2)[a sign hangs in the entryway(align:"==><==")[ CLOSED //Did you expect me to wait around all day!?// [[back to boardwalk->boardwalk]] ]](else:)[---- TURN VAL ERROR ----]]](else-if:$read>=2)[(if:$turn<=18)[the fortune teller |t1b>[(background: "http://www.midstory.org/wp-content/uploads/2020/05/LEPC_t1.png")[ ]] ](if:$vis1 is false)[[(either:"Look who's back!","Hey there, stranger!", "Oh, you're back! That's great!","If it isn't my favorite customer!") (set:$vis1 to true) (if:$endF is true)[(event:when time>1s)[(if:$firec<1)[I've heard "fight fire with fire,"(event:when time>1s)[ but fight fire with loitering?](event:when time>2s)[ That's new!](event:when time>3s)[ One might say you're a natural trail//blaze//r.] (event:when time>4s)[Heh. ](event:when time>5s)[No?](event:when time>6s)[ Too soon? ](event:when time>7s)[Ah, oh well...] ](else-if:$firec>=2)[(event:when time>1s)[The moth returns!](event:when time>1.5s)[heh.](event:when time>2s)[..] (event:when time>2.5s)["like a //moth// to a flame?" ](event:when time>4s)[no?](event:when time>5s)[Hey, it's been $endc times now?] ] ] ](else-if:$endL is true)[(event:when time>1s)You made quite a //splash// last time. (event:when time>2s)[heh. ](if:$lakec>1)[ (event:when time>4s)[I still think it's funny.] ](else-if:$lakec<1)[ (event:when time>3s)[Get it?] (event:when time>4s)[Ah never mind.] ] ](else-if:$endBuy is true)[How'd you manage to buy it? Well, I know //how//, but still, impressive! That takes commitment.](else-if:$endBus is true)[(if:$busc>1)[We've been through this before.] Not to throw you under the //bus// here, but... (event:when time>3s)[Well, ](event:when time>4s)[maybe stay later tonight, yeah?] ](else-if:$endW is true)[(event:when time>1s)[I'm not in your shoes, but why just walk off? ](event:when time>2s)[Kinda boring. But hey, your call.] ] ]<ret|(event:when time>7.5s)[(replace:?ret)[(either:"Well","Anyway","Anyhow"), I'm glad you're back! (if:$endF is true)[(either:"","It's good you're still fired up! Heh.")] ](if:$try>2)[Ready for attempt number... what $try? $try+1?] ] ](else-if:$vis1 is true)[(either: "Back again?", "Back for more?", "Seems you're becoming a regular.","Hi there, repeat customer.", "Hello again, stranger.")(event:when time>1s)[ (either:"I'm flattered.","Everything okay?","How many visits does this make it?","How've you been?","What brings you in?")]] (event:when time>2s)[(if:$money>=$price)[[[review your reading->read2.4]]](else-if:$money<$price)[review reading](click-replace:"review reading")[(text-style:"strike")[review reading] (costs $price ¢)]] [[back to boardwalk->boardwalk]] ](else-if:$turn>18)[a sign hangs in the entryway(align:"==><==")[ CLOSED //Did you expect me to wait around all day!?// [[back to boardwalk->boardwalk]] ]](else:)[---- TURN VAL ERROR 2----]####//general manager// (if:$of2 is 1)[(set:$own to true)Yes, of course! It's a deal! (event:when time>2s)[I can't thank you enough! The deed's in my office--] (event:when time>3.5s)[or should I say //your// office now. Ha!] (event:when time>5s)[Right this way. [[follow him->office]]] ](else-if:$of2 is 2)[(set:$own to false)|offer2>[[//(The manager looks devastated)//](event:when time>2s)[(replace:"d)")[d //He forces a smile that just makes him look sadder)//]] (event:when time>3s)[Right, of course not. Ha.] ](event:when time>5.5s)[(replace:?offer2)[//(He chuckles unconvincingly)// Guess I hear what I want to hear. Haha.] (event:when time>6.5s)[ Who'd buy this old dump? Ha.]] (event:when time>7s)[ Well, if you'll excuse me... (set:$turn to $burn-1) [[back to balcony->balcony]]]](else:)[---- ERROR ----]