//When we last left our heroes...// You entered the mausoleum and encountered a number of its dangerous denizens. By the end of the day, you had opened the heavy stone door in the chamber of the golden statue. This doorway will grant you access to the deeper parts of the tomb. [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Before you venture onward, however: [[breakfast!->Breakfast]]\ ]]You pass through the doorway exiting the chamber of the golden statue and follow the attached corridor for several minutes. Alas, you discover that the passage is a dead end. However, there is a large hole in the floor. [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ You peer over the edge and into the darkness, but the hole is too deep to see what lies beyond. Unfortunately, it is the only way forward. Do you have a rope? [[YES->RopeYes]] or [[NO->RopeNo]]?\ ]] With the rope, you are able safely to lower yourself into the dark room. _parser[Play one rope.] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Upon reaching the floor, however, you immediately discover [[an unsettling truth->Snakes]] about this room...\ ]] It's impossible to tell how deep the room is, and without a rope the only way forward is to jump! [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Unfortunately it's a long drop, and there's truth in the old saying: //it's not the fall that kills you, it's the sudden stop at the end//. [[CONTINUE->RopeNo2]]\ ]]_parser[Play one supply of your choice.] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Your plan works, but only partially. The snakes closest to the plinth wiggle out of the way, leaving a bare patch of ground. However, most of the space between you and the crack in the wall is still slithering. Do you want to [[throw another supply->Throw2Yes]] to extend the safe zone, or [[make a run for it->ThrowNo]]?\ ]] You make a run for the crack in the wall, but of course the snakes are pretty upset about getting stepped on. [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ (color: $parsercolor)[Decrease your vitality by (if: (history:) contains "Throw2Yes")[one point.](else:)[//two points!// Ouch!]] Nevertheless, you make it to the crack in the wall and squeeze through. [[CONTINUE->Crypt]]\ ]] The room is crawling with snakes! Asps! Very dangerous! [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Fortunately, you have landed on a stone plinth that rises about three feet off the floor. There are no snakes atop this short pillar, but the rest of the floor is writhing with them. [[CONTINUE->Snakes2]]\ ]] _parser[Play one more supply of your choice. ] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Gosh, these snakes are tenacious. Another bunch of snakes move out of the way, but you haven't yet made it all the way to the crack in the wall. Do you want to [[throw another supply->Throw3Yes]] to extend the safe zone, or [[run the rest of the way->ThrowNo]]?\ ]] _parser[Play one more supply of your choice.] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Success! You have scared away enough snakes to reach the crack in the wall without suffering any snake bites! You squeeze through the crack in the wall. [[CONTINUE->Crypt]]\ ]] You emerge from the gap and find yourself in a silent crypt. [CONTINUE]<con| (click: ?con)[ (replace: ?con)[(transition: "dissolve")[The silence is quickly broken as a ''murmuring mummy'' lurches out at you from a shadowy corner! It bites at you with its desiccated jaws! [CONTINUE]<con2| (click: ?con2)[ (replace: ?con2)[(transition: "dissolve")[Do you have a talisman with which to defend yourself? [[YES->Tal1Yes]] or [[NO->Tal1No]]?]]] ]]]Upon seeing the talisman, the mummy mumbles out an objection and crumbles to a pile of bones and rags. _parser[Play one talisman.] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ With the mummy gone, you can get a good look at this chamber. It appears to be some kind of storage room, full of clay jars. [[CONTINUE->JarRoom]]\ ]] The mummy slashes your leg, but then the fragile fiend rattles to the floor in a pile of bones. _parser[Decrease your vitality by one point.] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ With the mummy gone, you can get a good look at this chamber. It appears to be some kind of storage room, full of clay jars. [[CONTINUE->JarRoom]]\ ]] (align: "=><=")[<img src="https://gdurl.com/fEdY" width="450" alt="Mausoleum of the Murmuring Mummies"> ''Chapter 3'' ###[[- BEGIN -->Prologue]] [[ABOUT]] ]Before you bed down for the night, you must eat something to maintain your strength. Do you have one food //and// one water for your evening meal? [[YES->DinnerYes]] or [[NO->DinnerNo]]?''Bad dates!'' Perhaps there is a traitor in your midst who poisoned the dates, or perhaps they were just way past their prime. In any case, you spend the next hour retching in the sand. Yuck! _parser[Decrease your vitality by one point.] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Eventually, your stomach settles. [[CONTINUED->Optional]]\ ]] Of course not. Dried fruit would never be your first choice for dinner. [[CONTINUE->Optional]]This is the end of Chapter 3. _parser[Update your final vitality score on your team record sheet. (if: (history:) contains "Jar9")[Your team recovered a Zaman family heirloom: the onyx ring! Add this card to your team's inventory, then collect](else:)[Collect] all supply cards and organize them for storage until the next chapter. Then, share appreciations and discuss the reflection question with your group. //How effective has our team been at "disagreeing agreeably"? What has contributed to our success? How could we improve on this in future chapters?// ](set: $parsercolor to "magenta") (set: _parser to (text-colour: $parsercolor))You push open the secret door and reveal a tunnel with a low ceiling. You have to duck your head to enter, and you crawl along for many minutes before emerging into a hexagonal room. [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ In the center of the chamber grows a huge flower bud, its bright yellow petals folded up in a spiral pattern. The bulbous bud is nestled in a tangle of thorny vines and serrated leaves. Oddly, this mysterious flower seems healty and vibrant, despite being deep underground. A further contradiction: though it has spiky adaptations and an aggressive appearance, you feel somehow restored by the flower's soothing aura. [[CONTINUE->Boon2]]\ ]]You find a trickle of green water leaking from a crack in the stone wall. It's not drinkable as it is, but perhaps it can be filtered somehow... _parser[Optional: Play one blanket in exchange for one water.] [[CONTINUE->Summary]] Exhausted after a day of snakes, jars, and the undead, you decide to stop for the night. You unpack your camping gear and get ready for [[dinner->Dinner]].Do you have one food //and// one water among your supplies? [[YES->BreakYes]] or [[NO->BreakNo]]?Rested and refueled, you are ready for another day of adventure! _parser[Play one food //and// one water.] [[CONTINUE->Onward]] The longer you go without eating a proper meal, the weaker you become. _parser[Decrease your vitality by one point.] [[CONTINUE->Onward]] _parser[Play one food //and// one water.] [CONTINUE]<con| (click: ?con)[ (replace: ?con) [ (transition: "dissolve")[Look at the food supply card that you just played. Did you eat the dates? [[YES->DatesYes]] or [[NO->DatesNo]]? ]]]Unfortunately, you grow weaker as your quest continues and you use up your supplies. _parser[Decrease your vitality by one point.] [[CONTINUE->Optional]]Around the next corner you encounter a gang of ''rickety skeletons'', mumbling nonsense to each other with raspy, undead voices. When they see you, they charge! Do you have a talisman of protection? [[YES->Tal2Yes]] or [[NO->Tal2No]]? Luckily, you have an ancient object of protection! Upon seeing it, the skeletons collapse into harmless jumbles of bones. _parser[Play one talisman.] [[CONTINUE->Camp]]The skeletons injure you in their attack, but then they get tangled up with each other and immediately collapse into a harmless jumble of bones. _parser[Decrease your vitality by one point.] [[CONTINUE->Camp]] The only exit from this room is a wide crack in the far wall. To reach it, you'll have to make your way across the sea of serpents. [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ You could [[throw one of your supplies at the snakes->ThrowYes]], which might scare enough of them away and create a safe path. Or, you could just [[make a run for it->ThrowNo]].\ ]] You leave the jar-filled room and follow another disorienting hallway. [[CONTINUE->Mummy3]] The unmarked clay jars stand in a line. =><= (if: (history:) contains "Jar1")[(X)](else:)[[[(X)->Jar1]]] &nbsp; \ (if: (history:) contains "Jar2")[(X)](else:)[[[(X)->Jar2]]] &nbsp; \ (if: (history:) contains "Jar3")[(X)](else:)[[[(X)->Jar3]]] &nbsp; \ (if: (history:) contains "Jar4")[(X)](else:)[[[(X)->Jar4]]] &nbsp; \ (if: (history:) contains "Jar5")[(X)](else:)[[[(X)->Jar5]]] &nbsp; \ (if: (history:) contains "Jar6")[(X)](else:)[[[(X)->Jar6]]] &nbsp; \ (if: (history:) contains "Jar7")[(X)](else:)[[[(X)->Jar7]]] &nbsp; \ (if: (history:) contains "Jar8")[(X)](else:)[[[(X)->Jar8]]] &nbsp; \ (if: (history:) contains "Jar9")[(X)](else:)[[[(X)->Jar9]]] &nbsp; <= _parser[To open a jar, click an X. You may open as many as you like, or none at all.] When you're done investigating the jars, you [[depart the chamber->AfterJars]].The jar is empty. [[CONTINUE->JarRoom]]Inside the jar, you find a gemstone pendant and immediately recognize its magical aura of protection. _parser[Add one talisman to your team's inventory.] [[CONTINUE->JarRoom]]From the jar emerges (if: (history:) contains "Jar8")[another](else:)[a] swarm of biting flies! They gnaw on your skin before buzzing away into the gloom. _parser[Decrease your vitality by one point.] [[CONTINUE->JarRoom]] The jar is empty. [[CONTINUE->JarRoom]]Even after all these years of being locked in the mausoleum, the jar somehow contains pure, clean water! _parser[Add one water to your team's inventory.] [[CONTINUE->JarRoom]] Manipulating the jar triggers a panel on the wall to swing open on creaking, rusty hinges. You have discovered a secret door! Do you wish to enter? [[YES->Boon]] or [[NO->JarRoom]]?The jar is empty. [[CONTINUE->JarRoom]]From the jar emerges (if: (history:) contains "Jar3")[another](else:)[a] swarm of biting flies! They chew on your skin before buzzing away into the darkness. _parser[Decrease your vitality by one point.] [[CONTINUE->JarRoom]] Inside the jar, you find a ring set with a black onyx. _parser[You have recovered a Zaman family heirloom! Add the //onyx ring// to your team's inventory.] [[CONTINUE->JarRoom]] //Mausoleum of the Murmuring Mummies: A Quest of Epic Proportions// by Jason Ermer This interactive story is one component in a cooperative game about negotiating and making group decisions around how to use a limited set of resources. For more information, visit (link-repeat: "www.mythematics.org")[(open-url: "http://www.mythematics.org/")]. It is released under a (link-repeat: "CC BY-NC 4.0 license")[(open-url: "https://creativecommons.org/licenses/by-nc/4.0/")]. ''CREDITS'' * Interactive story was created using (link-repeat: "Twine")[(open-url:"http://twinery.org/")]. * All images are released under (link-repeat: "CC BY 3.0")[(open-url: "https://creativecommons.org/licenses/by/3.0/")] and available from (link-repeat: "game-icons.net")[(open-url: "http://www.game-icons.net")]. ** Images by Delapouite: \ (link-repeat: "Backpack")[(open-url: "https://game-icons.net/1x1/delapouite/backpack.html")], \ (link-repeat: "Berries Bowl")[(open-url: "https://game-icons.net/1x1/delapouite/berries-bowl.html")], \ (link-repeat: "Heart Beats")[(open-url: "https://game-icons.net/1x1/delapouite/heart-beats.html")], \ (link-repeat: "Globe Ring")[(open-url: "https://game-icons.net/1x1/delapouite/globe-ring.html")], \ (link-repeat: "Lemon")[(open-url: "https://game-icons.net/1x1/delapouite/lemon.html")], \ (link-repeat: "Old Lantern")[(open-url: "https://game-icons.net/1x1/delapouite/old-lantern.html")], \ (link-repeat: "Rolled Cloth")[(open-url: "https://game-icons.net/1x1/delapouite/rolled-cloth.html")], \ (link-repeat: "Rope Coil")[(open-url: "https://game-icons.net/1x1/delapouite/rope-coil.html")], \ (link-repeat: "Swiss Army Knife")[(open-url: "https://game-icons.net/1x1/delapouite/swiss-army-knife.html")], \ (link-repeat: "Water Flask")[(open-url: "https://game-icons.net/1x1/delapouite/water-flask.html")], \ (link-repeat: "Wax Tablet")[(open-url: "https://game-icons.net/1x1/delapouite/wax-tablet.html")]. ** Images by Lorc: \ (link-repeat: "Cheese Wedge")[(open-url: "https://game-icons.net/1x1/lorc/cheese-wedge.html")], \ (link-repeat: "Compass")[(open-url: "https://game-icons.net/1x1/lorc/compass.html")], \ (link-repeat: "Crowned Skull")[(open-url: "https://game-icons.net/1x1/lorc/crowned-skull.html")], \ (link-repeat: "Dig Dug")[(open-url: "https://game-icons.net/1x1/lorc/dig-dug.html")], \ (link-repeat: "Dripping Honey")[(open-url: "https://game-icons.net/1x1/lorc/dripping-honey.html")], \ (link-repeat: "Gem Pendant")[(open-url: "https://game-icons.net/1x1/lorc/gem-pendant.html")], \ (link-repeat: "Jeweled Chalice")[(open-url: "https://game-icons.net/1x1/lorc/jeweled-chalice.html")], \ (link-repeat: "Shiny Apple")[(open-url: "https://game-icons.net/1x1/lorc/shiny-apple.html")], \ (link-repeat: "Sliced Bread")[(open-url: "https://game-icons.net/1x1/lorc/sliced-bread.html")], \ (link-repeat: "Sticking Plaster")[(open-url: "https://game-icons.net/1x1/lorc/sticking-plaster.html")], \ (link-repeat: "Totem Head")[(open-url: "https://game-icons.net/1x1/lorc/totem-head.html")]. ** Images by Faithtoken: \ (link-repeat: "Ore")[(open-url: "https://game-icons.net/1x1/faithtoken/ore.html")] Updated: 30 December 2020 [[BACK->Title Card]] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ Passage text goes here.\ ]]_parser[Decrease your vitality by one point.] [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ And as if that weren't enough... Now that you're on the floor, you discover [[another unsettling truth->Snakes]] about this room.\ ]] The flower bud, perhaps sensing your presence, suddenly blooms! Its translucent petals fan out, flooding the room with yellow light, as pleasant and warm as the autumn sun. [CONTINUE]<con| (click-replace: ?con)[\ (transition: "dissolve")[\ (text-color: $parsercolor)[//Increase// your vitality by one point, up to a maximum of 10!] [CONTINUE]<con2| (click-replace: ?con2)[\ (transition: "dissolve")[\ There is nothing else in the room, so you crawl back through the low tunnel. [[CONTINUE->JarRoom]]\ ]]\ ]]