,,,{(set: $day_age to 1)
(set: $mo_age to 0)
(set: $hlt to 5)
(set: $str to 1)
(set: $atk to 1)
(set: $hlt to 5)
(set: $def to 0)
(set: $int to 3)
(set: $soc to 0)
(if: $gender is "boy")[(set: $him to "him")]
(else:)[(set: $him to "her")]
(if: $gender is "boy")[(set: $his to "his")]
(else:)[(set: $his to "hers")]
(if: $gender is "boy")[(set: $himself to "himself")]
(else:)[(set: $himself to "herself")]
(display: "main")
}
<h3> *You are a small spider of the species Phidippus audax.* </h3>
There is a bright moon out tonight. There is something changing in your body... Something sprouting out of you. It's legs! Right now, you are in a stage called *post embryo*, which means that you really aren't born yet. But in a matter of hours, your mom will wake up to find all her surviving babies wriggling around and burning off body fat so that they can carry themselves around better! You decide that today is a good day to hatch. It's still very early, and you'd like to surprise your mom when she wakes up! Your eyes are not fully formed yet, but you know that this world is beautiful already.
Tomorrow is today now, and all of your siblings are competing for wiggle room. The competion is fierce, but you're not afraid. You are born now! Congratulations on being one of the survivors. You also happen to be the cutest little ([[boy]]/[[girl]]) in your mother's clutch of *a hundred and two!*{(set: $gender to "boy")
(if: $gender is "boy")[
(set: $str to 3)
(set: $atk to (either: 2,3,6))
(set: $hlt to 10)
(set: $def to 1)
(set: $int to 3)
(set: $soc to 3)
]}
For the first time in your 48 hours of life, you have realized that if you coordinate your legs just right, you can move yourself around! Wicked. You've been getting the hang of perambulating with all eight of your fuzzy legs, and you feel like you could even jump now! Your silk has just started producing as you have passed through your second molt and become an official spiderling- a sling!
You're undeniably handsome already, although right now nobody can tell the difference between the little boys and girls. You don't have your distinguishing parts yet! This makes you feel...
[[Insecure, what if they think you're a girl?]]
[[Nothing, since you'll prove your manliness yourself!]]
[[Wait, I really am a girl!]]
{(set: $gender to "girl")
(if: $gender is "girl")[
(set: $str to 3)
(set: $atk to (either: 2,3,6))
(set: $hlt to 15)
(set: $def to 2)
(set: $int to 3)
(set: $soc to 3)
]
}
For the first time in your 48 hours of life, you have realized that if you coordinate your legs just right, you can move yourself around! Wicked. You've been getting the hang of perambulating with all eight of your fuzzy legs, and you feel like you could even jump now! Your silk has just started producing as you have passed through your second molt and become an official spiderling- or sling!
You notice that Mom isn't paying much attention to you. She's got a great big yellow and black thing in her mouth, and she doesn't even seem to notice when you and some of your siblings come up to investigate. How does this make you feel, young lady?
[[Insecure, because Mom should be paying attention to me!]]
[[I'm okay, since she's probably just busy with grown up stuff.]]
[[Wait, what? I'm not a lady, I'm a boy!]]
You wouldn't want that! Your concern over this shows that you are a sensitive young man, which is a great quality! Although you may not look or feel the most masculine right now, you've got your wits about you and are thinking about the different outcomes of life situations. Already, you are proving to be among the most intelligent men in your mother's clutch. Your best attributes will be your tenderness, empathy, and your ability to think many steps ahead. The next step, young sling, would be to choose a name for yourself before you step out into the world for the very first time. What name would you like to go by?
[[Grey]]
[[Billy]]
[[Malachi]]
[[River]]
[[Samuel]]
[[Titus]]
{(set: $gender to "girl")
(if: $gender is "girl")[
(set: $str to 3)
(set: $atk to (either: 2,3))
(set: $hlt to 15)
(set: $def to 2)
(set: $int to 3)
(set: $soc to 3)
]}
I see. You're a clumsy one, aren't you! This isn't an ideal trait for a spider to have. You are yet young and inexperienced, and every little move counts! You will be one of the children your mother worries most about when you decide to leave the nest and explore the world. However, when you become a mature adult, things will start to even out for you. Your looks will be very vital to you throughout life, which will get you places depending on how you use your charm. You will also become more careful and precise with your movements, to the point of perfectionsim. Attention to detail will be both your worst and best trait in later life stages. Now, since I know you're a girl, what would you like to be called from here on out?
[[Molly]]
[[Rosie]]
[[Inara]]
[[Kasdyn]]
[[Holland]]
None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Your name)")) and (goto: "None of these!")]{(set: $gender to "girl")
(if: $gender is "girl")[
(set: $str to 3)
(set: $atk to (either: 2,3))
(set: $hlt to 15)
(set: $def to 2)
(set: $int to 3)
(set: $soc to 3)
]}
I suppose it is a good thing for spiders to be curious at this age. Fine, you are a beautiful young girl with all her reproductive parts already formed for her. You are quite condfident in yourself and your abilities to charm people into doing what you want. I mean really, who can say no to somebody with eyes that take up half of her face? You are <em>adorable,</em> and you know it. Your charm will be one of your greatest assets in life, along with your explorative spirit. They will call you the Columbus of the arachnid world. Speaking of which, what would you like to be called from now on?
[[Molly]]
[[Rosie]]
[[Inara]]
[[Kasdyn]]
[[Holland]]
None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Your name)")) and (goto: "None of these!")]{(set: $gender to "girl")
(if: $gender is "girl")[
(set: $str to 3)
(set: $atk to (either: 2,3))
(set: $hlt to 15)
(set: $def to 2)
(set: $int to 3)
(set: $soc to 3)
]}
That's the spirit! Of course, little sling. You're a young spider <em>girl</em> who is just about to embark on the adventure of her life- literally. Having spent several weeks growing arms and legs and spinnerets, you are eager to get out into the world and take control of your life. Your enthusiasm and positivity is extremely contagious, and most people you encounter are consequently friendly towards you. Now, what might your name be, my precious sling?
[[Molly]]
[[Rosie]]
[[Inara]]
[[Kasdyn]]
[[Holland]]
None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Your name)")) and (goto: "None of these!")](set: $name to "Gray")
(display:"personality")(set: $name to "Holland")
(display:"personality")(set: $name to "Molly")
(display:"personality")(set: $name to "Rosie")
(display:"personality")(set: $name to "Inara")
(display:"personality")(set: $name to "Kasdyn")
(display:"personality")(set: $name to "Billy")
(display:"personality")(set: $name to "Malachi")
(display:"personality")(set: $name to "River")
(display:"personality")(set: $name to "Samuel")
(display:"personality")(set: $name to "Titus")
(display:"personality")(set: $name to "Grey")
(display:"personality")Aw, don't feel bad! Your mom is taking care of herself right now by eating a delicious bee. But bees have stingers, which can hurt you or kill you if you're not careful! She probably just doesn't want to see any of you get injured. You are a sensitive and sweet girl. If you keep that sweetness about you, great things are in store for you! Sometimes you will get hurt emotionally because you are too deeply invested, but for the most part, your empathy will serve you well. Although you may get overwhelmed by certain things easily, people find you to be a source of positivity and tend to fall in love with your vibrant personality. It is your best trait, along with the ability to understand the way things work in ways that most others cannot. Oh, and you're also *drop dead gorgeous!* What name do you think is befitting for you?
[[Molly]]
[[Rosie]]
[[Inara]]
[[Kasdyn]]
[[Holland]]
[[Gray]]What a wise and mature little girl! You are precisely right- your mother is busy tackling a dangerous bee before it can sting any of her babies. She needs to feed herself after she's spent so long watching over you guys! The way you see the world will be a huge part of how people view you, and how you view yourself and other people. Your confidence tends to be on par with your capabilities. You don't overestimate yourself or sell yourself short. Other peoples' opinions can sometimes have a negative impact on you, as your intelligence makes other people feel insecure at times. Overall, your best traits are your abilities to look at things from all angles and approach problems with a unique perspective. Just remember, being smart isn't the only thing that matters! Now that I've told you things, why don't you tell me your name, little one?
[[Molly]]
[[Rosie]]
[[Inara]]
[[Kasdyn]]
[[Holland]]
[[Gray]]
Oh, my apologies! But wait, why did you click the button indicating you were a girl?
[[finger slipped girl<-My finger slipped.]]
[[see happen girl<-I wanted to see what would happen!]]
[[spider girl<-What's a button? I'm a spider!]]
{(set: $gender to "boy")
(if: $gender is "boy")[
(set: $str to 3)
(set: $atk to (either: 2,3,4))
(set: $hlt to 10)
(set: $def to 1)
(set: $int to 3)
(set: $soc to 3)]}
I see. You're a clumsy one, aren't you! This isn't an ideal trait for a spider to have. You are yet young and inexperienced, and every little move counts! You will be one of the children your mother worries most about when you decide to leave the nest and explore the world. However, when you become a mature adult, things will start to even out for you. Your rugged charm will be very vital to you throughout life, which will get you places depending on how you use your charm. You will also become more careful and precise with your movements, to the point of perfectionsim. Attention to detail will be both your worst and best trait in later life stages. Now, since I know you're a boy, what would you like to be called from here on out?
[[Billy]]
[[Malachi]]
[[River]]
[[Samuel]]
[[Titus]]
None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Your name)")) and (goto: "None of these!")]{(set: $gender to "boy")
(if: $gender is "boy")[
(set: $str to 3)
(set: $atk to (either: 2,3,4))
(set: $hlt to 10)
(set: $def to 1)
(set: $int to 3)
(set: $soc to 3)]}
I suppose it is a good thing for spiders to be curious at this age. Fine, you are a handsome boy who has not yet fully developed into a man. You are quite condfident in yourself and your abilities to charm people into doing what you want. I mean really, who can say no to somebody with eyes that take up half of his face? You are <em>adorable,</em> and you know it. Your charm will be one of your greatest assets in life, along with your explorative spirit. They will call you the Columbus of the arachnid world. Speaking of which, what would you like to be called from now on?
[[Billy]]
[[Malachi]]
[[River]]
[[Samuel]]
[[Titus]]
None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Your name)")) and (goto: "None of these!")]{(set: $gender to "boy")
(if: $gender is "boy")[
(set: $str to 3)
(set: $atk to (either: 2,3,4))
(set: $hlt to 10)
(set: $def to 1)
(set: $int to 3)
(set: $soc to 3)]}
That's the spirit! Of course, little one. You're a young spider <em>boy</em> who is just about to embark on the adventure of his life- literally. Having spent several weeks growing arms and legs and spinnerets, you are eager to get out into the world and take control of your life. Your enthusiasm and positivity is extremely contagious, and most people you encounter are consequently friendly towards you. Now, what might your name be?
[[Billy]]
[[Malachi]]
[[River]]
[[Samuel]]
[[Titus]]
None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Your name)")) and (goto: "None of these!")]Oh, my apologies! But wait, why did you click the button indicating you were a boy?
[[My finger slipped.->My finger slipped boy]]
[[I wanted to see what would happen.->I wanted to see what would happen. boy]]
[[What's a button? I'm a spider!->What's a button? I'm a spider! boy]]
Oh, I see! Since the minute you were born, it was clear you were destined to be a man. Tough, rugged, and condfident, you aspire to do great things with your life. Because you are so confident, you can easily grow from what others might perceive as failure or a blunder. You recover quickly both physically and emotionally, although your confidence may lead you astray at times. Some people might see you as stuck up, which you can take as you will. Ultimately, your best assets throughout your life are your brute strength and your confidence that allows you to be one of the hardest workers at everything you do. Now that you've established that you are, indeed, a male, what name do you think suits you best for your adventure through life?
[[Grey]]
[[Billy]]
[[Malachi]]
[[River]]
[[Samuel]]
[[Titus]]
<div class = "stats">
Stats:
{You are $mo_age month(s) and $day_age day(s) old, a(n) (if: $mo_age < 1)[very young](if: $mo_age > 4)[young](if: $mo_age > 10)[middle aged](if: $mo_age > 16)[older](if: $mo_age > 22)[ancient] (if: $gender is "boy")[male](if: $gender is "girl")[female](if: $gender is 0)[fresh hatchling] (if: $name is 0)[with no name yet.](else:)[named $name.]} Your personality is (if: $pers is 0)[not yet known.](else:)[$pers.]
*Your skill points are as follows:
{<div class = "num"><u>$str</u></div> strength points}
{<div class = "num"><u>$atk</u></div> attack points}
{<div class = "num"><u>$hlt</u></div> health points}
{<div class = "num"><u>$def</u></div> defense points}
{<div class = "num"><u>$int</u></div> intelligence points}
{<div class = "num"><u>$soc</u></div> social points}
</div>*{Now, (if: $gender is "boy")[young man,](else:)[young lady,] I know your name is $name. But what about your personality? Would you say you are more [[Empathetic]], [[Brave]], [[Charming]], or [[Intelligent]]? You may want to check your stats before making this decision, as it will heavily impact them and your future!}
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")
(display:"Chapter One Intro")(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")
(display:"Chapter One Intro")(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")
(display:"Chapter One Intro")(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")
(display:"Chapter One Intro")(set: $day_age to 2)
=><=
{*<em>Please check your stats page to see the modifications!</em>*}
<==
The first step you take out of the tightly wound pod of silk your mother spun for you and your siblings is rough. The air is cold on your face and the surroundings, the inner workings of some old shrubbery, are very unfamiliar. It takes a lot of courage, but you cautiously take a few hops out onto some surrounding leaves and marvel at the dramatically diverse textures this world has to offer. It feels great to hop around and stretch your legs!
{(if: $pers is "empathetic")[You are excited to meet all your brothers and sisters, and to make friends with all of them! You set out to find a sibling to interact with, hopping in small strides from leaf to leaf. You occasionally stumble, since your little legs are not very strong yet, but this doesn't bother you since nobody saw- you hope.]
(if: $pers is "brave")[Your brothers and sisters will be no match for you once you figure out how to tackle things! You are already working on building your jumping abilities, and you think you are pretty good at making large leaps across leaves. You set off to find one of your brothers that might be able to keep up with you in a playfight- just maybe.]
(if: $pers is "charming")[There is lots going on here, but what you really want to do is learn to build great webs! One day, you intend on having a family, and you want to be able to provide for them the best house ever! Wait, what are you talking about? You're only $days days old! You hop along aimlessly, wondering where life will take you for now. Since there are so many, you will probably run into one of your brothers or sisters fairly quickly.]
(if: $pers is "intelligent")[It seems as if it will rain today. There is wetness in the air, and you have a bit of a hard time jumping from surface to surface. You will be sore for a while until your muscles build up, but you are glad to be out and experiencing the world now! You learn quickly that 102 siblings means a <em>lot</em> of brothers and sisters! You set out to meet some of them.]}
[[Start chapter one!->chapter one disp]]
<h2>Chapter One: The First Sunrise</h2>
Just as you find a cluster of brothers and sisters working on {
{(if: $pers is "empathetic")[building a small, primitive web together]}
{(if: $pers is "brave")[refining their combat skills]}
{(if: $pers is "charming")[building a small, primitive web together]}
{(if: $pers is "intelligent")[building a small, primitive web together]}
}, something very large and yellow and round bursts through the clouds. 102 tiny heads turn to the sky in {
{(if: $pers is "empathetic")[awe]}
{(if: $pers is "brave")[excitement]}
{(if: $pers is "charming")[awe]}
{(if: $pers is "intelligent")[wonderment]}}, as you are all experiencing your very first sunrise! Your pedipalps wiggle happily at the sight of all the colors changing.
(if: $pers is "intelligent" or "empathetic")[You sit and patiently observe the sky's pink and yellow hues dissolve into more mellow blue and white tones. Most of your other siblings have already left, except one of your older sisters from Mom's last clutch, [[Aurora<-Aurora]].
[[Go talk to Aurora!]]
[[Go look for somebody your age to talk to!]]
]
(else:)[Little keeps your attention at this age, especially as a {
(if: $gender is "boy")[fidgety young boy]
(else:)[fiesty little girl].} You soon run off and bump into a sling from Mom's previous clutch, a mean boy named [[Mace->Mace]]. He has apparently noticed you, and as he looks your way, you realize that you're about half his size!
[[Talk to him!]]
[[Challenge him!]]
[[Run away!]]
]
(<em>Tip: you can click on any other spider's name to see their stats, too!</em>)(set: $hlt to $hlt + 30)
(display: "Ch 1 stats")(if: $mace_hlt > 1)[Mace is a $mace_mo_age month, $mace_day_age day old male with $mace_str strength, $mace_atk attack damage, and $mace_hlt out of 80 health points. Mace is currently $mace_relship you.]
(else:)[Mace is deceased.]
(link-goto: "Return", (history:)'s last){(set: $soc to it + 2)}\
(if: $pers is "charming" or "brave")[*Hi, you're [[Mace->Mace]], right? I'm one of your younger $brother`s`, $name!* You introduce yourself.]
(if: (either: 1,2,3,4,5) < 3 and $pers is "charming")[(print: " [[Mace->Mace]] chuckles to himself. *Aw, how cute, $he thinks $he can make friends! I bet you'd make an easy meal, $name. The nice ones always do,* he responds.
*The next thing you know, Mace is hurling himself at you! Quick, little $name, what will you do?*")
[[Fight Mace]]
[[Flee]]
[[Try to talk some sense into him]]]
(else-if: $pers is "charming" and (either: 1-10) < 5)[ [[Mace->Mace]] sizes you up, circling you like a hungry hawk. This makes you slightly nervous, but it doesn't show. "You look strong for your age. You said your name's $name, right? I like it. Shows you've got *spirit*. I was just about to go hunting, kid. Do you wanna tag along?"
*This sounds promising! Would you like to [[hunt with Mace]] or [[politely decline]]?*]
(if: $pers is not "charming" and $per is not "brave")[Um, hello Mace. I'm your younger $brother, $name. I just wanted to–]
(if: $soc > 5 and $pers is "intelligent")["Get lost, kid. Talking to people in this world that are bigger than you will get you injured or killed. Take my advice, brother to $brother."](if: $pers is not "charming" and $soc is < 5)[[[Mace->Mace]] doesn't even let you finish before leaping at you. You barely manage to dodge him, as his fangs narrowly miss your tiny body. How will you react?
[[Flee]]
[[Play dead]]
]{(set: $str to it +4)
(set: $atk to it +3)
}Ooh, that's brave of you, $name!
What is your plan to initiate the fight? Will you ask him to spar with you, or will you ambush him when he's not looking?
[[Take him by surprise!]]
[[Challenge him outright!]]{(set: $soc to it -2)
(set: $int to it +3)
}[[Mace->Mace]] is terribly frightening to a two day old! He looks ferocious, and apparently he's got a bad repuation for eating babies! What a mean guy. You don't like the looks of him, so you quickly flee to a safer area.
You'd rather practice jumping and walking skills before you learn to fight, anyways.{(set: $str to it +8)(set: $hlt to it + 2)(set: $int to it +6) }Smart choice, $name! Let's check out Mom's [[nest area|Go back to the nest area]] now, $name.(set: $mace_str to 8)
(set: $mace_atk to (either: 9,20,25,25,35))
(set: $mace_hlt to 80)
(set: $mace_def to 7)
(set: $mace_mo_age to 1)
(set: $mace_day_age to 10)
(Set: $mace_relship to "neutral towards")
(display: "Mace Stats"){(if: $gender is "boy")[(set: $him to "him")]
(else:)[(set: $him to "her")]
(if: $gender is "boy")[(set: $his to "his")]
(else:)[(set: $his to "hers")]
(if: $gender is "boy")[(set: $he to "he")]
(else:)[(set: $he to "she")]
(if: $gender is "boy")[(set: $himself to "himself")]
(else:)[(set: $himself to "herself")]
(if: $gender is "boy")[(set: $brother to "brother")]
(else:)[(set: $brother to "sister")]}
(if: (history:) contains "Go look for somebody your age to talk to!")[
Would you like to talk to your clutchmates in the [[nest area]] now, or do you want to [[meet Aurora|Go talk to Aurora!]]
](else:)[Are you sure? [[Aurora<-Aurora]] is one of the nicest older siblings you'll probably meet. She might be a good person to talk to in the beginning to impart wisdom on you. Do you want to [[go back]] and talk to her, or would you rather go [[meet somebody else]]? You could also go meet your clutchmates in the [[nest area]], they might entertain you for a while!](set: $day_age to 2)
(set: $mo_age to 0)
(set: $hlt to (either:45,60,75))
(set: $atk to (either:3,5))
(set: $str to (either: 6,7,9))
(set: $def to (either:1,4))
(set: $int to (either:4,6,8))
(set: $soc to (either:5,6,8))
{{(if: $gender is "boy")[(set: $him to "him")]
(else:)[(set: $him to "her")]
(if: $gender is "boy")[(set: $his to "his")]
(else:)[(set: $his to "hers")]
(if: $gender is "boy")[(set: $himself to "himself")]
(else:)[(set: $himself to "herself")]
(if: $gender is "boy")[(set: $brother to "brother")]
(else:)[(set: $brother to "sister")]}
(if: $gender is "boy")[(set: $boy to "boy")]
(else:)[(set: $brother to "girl")]
}
(display: "chapter one")(if: $retry is < 3)[You woke up after passing out from a near death experience. You should be more careful! I'm sorry, but I seem to have forgotten- would you remind me if you are a *[[boy|Boy1]]* or a *[[girl|Girl1]]*?]
(else:)[$name has died at the age of $mo_age months and $day_age days. Rest in Peace. Would you like to play again?
[[Yes!->init]]
[[No!]]
]Okay. You have lived a good life, $name. Thanks for playing!{(set: $gender to "boy")
}Oh, that's right! You're a boy. What was your name again, young man?
-Billy
(click:"Billy")[(set: $name to "Billy") Of course, it's $name! That suits you. (if: $name is "Billy")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]
-Malachi
(click:"Malachi")[(set: $name to "Malachi") Of course, it's $name! That suits you. (if: $name is "Malachi")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]
-River
(click:"River")[(set: $name to "River") Of course, it's $name! That suits you. (if: $name is "River")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]
-Samuel
(click:"Samuel")[(set: $name to "Samuel") Of course, it's $name! That suits you. (if: $name is "Samuel")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]
-Titus
(click:"Titus")[(set: $name to "Titus") Of course, it's $name! That suits you. (if: $name is "Titus")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]
-None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Enter name)")) and (goto: "User Created Name")]{(set: $gender to "girl")
}Oh, that's right! You're a girl. What was your name again, young lady?
-Molly
(click:"Molly")[(set: $name to "Molly") Of course, it's $name! That suits you. (if: $name is "Molly")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]{
}
-Rosie
(click:"Rosie")[(set: $name to "Rosie") Of course, it's $name! That suits you. (if: $name is "Rosie")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]{
}
-Inara
(click:"Inara")[(set: $name to "Inara") Of course, it's $name! That suits you. (if: $name is "Inara")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]{
}
-Kasdyn
(click:"Kasdyn")[(set: $name to "Kasdyn") Of course, it's $name! That suits you. (if: $name is "Kasdyn")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]{
}
-Holland
(click:"Holland")[(set: $name to "Holland") Of course, it's $name! That suits you. (if: $name is "Holland")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
]]{
}
-None of these! (click: "None of these!")[(Set: $name to (prompt: "What is your name, then?", "(Enter name)")) and (goto: "User Created Name")](display: "take on Mace directly")(if: $hlt >60 and $str >20)[
You barely manage to outrun [[Mace|Mace]], as his leaps and stides are much longer than yours. There's no time to think right now. You have to keep going, keep running! He could be right behind you, sneaking up, riding your tail...
Wait, he's gone.
What a relief! But wait, you've run far away from home. You're not even on the same bush anymore! You've managed to get yourself hopelessly lost in the wild, with no way to get back since you don't even know what your bush looked like in the first place! Since there are so many, Mom won't notice that one of her babies is missing, or she'll think you decided to leave home already. Such is the way of spiderhood, my friend. Cruel as it may be, you have to strengthen your resolve and make a choice on what you'd like to do. The sun is starting to lull in the sky, and this part of the world is slowly growing sleepier. The Earth is painted orange now, and just like the yellow of the sunrise, it means that changes are coming soon. It will be dark in a short while.
(if: $pers is "brave")[Right now, it seems like your only options are to [[find shelter]] to sleep in for the night or climb up to the tallest point to [[get your bearings]].
]
(if: $pers is "charming")[Right now, it seems like your only options are to [[find someone]] who might know how to get home or climb up to the tallest point to [[get your bearings]].
]
]
(else:)[
Your little $day_age day old legs can't carry you fast enough to avoid the chelicerae of your older brother nailing you in the head...
(set: $retry to it +1)
[[Next|Chapter One Checkpoint]]
](if: $soc >7)[
You strike some reason into [[Mace|Mace]]. You're barely a sling, you don't have any good nutrition in you yet since you just came out of the nest. There are lots of other things out there to eat that would taste better *and* be healthier! [[Mace|Mace]] gets tired of hearing you babble and walks away. If a spider could roll his eyes, he would've right then.
(set: $soc to it +6)
Great job, $name! You're a great speaker. You set off to find somebody else to talk to, since it is still early in the day. One of your older siblings, [[Aurora]], is known for giving good advice to her younger siblings. She is the same age as [[Mace]], but much more intelligent and level-headed.
]Oh no! That might not have been a very wise choice, $name...
[[Mace|Mace]] instantly latches onto you, and bites into your neck as soon as he makes contact. You hardly have any time to squirm around before you collapse from the venom being pumped into you.
(set: $retry to it +1)
[[Next|Chapter One Checkpoint]]{(set: $opp to "Mace")
(set: $turn to 1)
(set: $atk to it + 8)}(goto: "Fighting Mechanic"){(set: $turn to 2)
(set: $opp to "Mace")
(set: $atk to it + 5)
}(Goto: "Fighting Mechanic")
Here, you meet plenty of like-minded siblings that are from your clutch. You find out that they have given themselves names as well. The boys are named [[Tyrus]] and [[Scarface, Lord of Death]](Yes, the whole thing is his name). The other two, the girls, call themselves [[Rikki]] and [[Nevi]]. Who would you like to meet first?
[[Go talk to Tyrus]]
[[Go talk to Scarface, Lord of Death]]
[[Go talk to Rikki]]
[[Go talk to Nevi]]
(if: (history:) contains "Go talk to Tyrus" and "Go talk to Scarface, Lord of Death" and "Go talk to Rikki" and "Go talk to Nevi")[ [[Call it a day and make yourself a nest somewhere.]] ](set: $aurora_str to 12)
(set: $aurora_atk to (either: 5,6,6,6,8))
(set: $aurora_hlt to 120)
(set: $aurora_def to 10)
(set: $aurora_mo_age to 1)
(set: $aurora_day_age to 10)
(Set: $aurora_relship to "neutral towards")
(display: "Aurora Stats")Aurora is a $aurora_mo_age month, $aurora_day_age day old female with $aurora_str strength, $aurora_atk attack damage, and $aurora_hlt out of 120 health points. Aurora is currently $aurora_relship you.
(link-goto: "Return", (history:)'s last)(display: "Go talk to Aurora!")You soon bump into a sling from Mom's previous clutch, a mean boy named [[Mace->Mace]]. He has apparently noticed you, and as he looks your way, you realize that you're about half his size! If you think [[Aurora<-Aurora]] is scary, [[Mace->Mace]] is the *scariest*! What will you do, young $name?
[[Talk to him!]]
[[Challenge him!]]
[[Run away!]]As you walk up to [[Aurora]] timidly, she lowers her gaze to meet yours. You stop walking as if to ask permission to come closer, and she senses your apprehension. [[Aurora]] lowers her pedipalps and makes herself look as unthreatening as possible, so you take that as a sign to continue.
"Hello there! I'm [[Aurora]], and you must be one of my younger $brother`s` from Mom's recent clutch, right?" {(if: $pers is "empathetic")[
You smile at the small recognition of the bond you share. She seems nicer than (if: (history:) contains "Go look for somebody your age to talk to!")[Mace by a long run!](else:)[her other siblings!] "That's right, I'm your younger $brother, $name. It's nice to meet you, [[Aurora]]!" As you converse with her further, she explains to you that she was just about to go hunting. She's nice enough to invite you along in order to show you the ropes and have some special younger $brother bonding time! Do you [[accept]] or politely [[decline her offer]] for today?
]}{(if: $pers is "intelligent")[
You smile at her diligence . She seems wiser than (if: (history:) contains "Go look for somebody your age to talk to!")[Mace by a long run,](else:)[her other siblings,] even though they are the same age. "That's correct, I'm your younger $brother, $name. It's a pleasure to meet you, [[Aurora]]!" As you converse with her further, she explains to you that she was just about to go hunting. She's thoughtful enough to invite you along in order to show you the ropes. Do you [[accept]] or politely [[decline her offer]] for today?
]}{(set: $mace_relship to "friends with")
(set: $soc to it + 5)
}[[Mace|Mace]] invitingly wiggles his pedipalps, his mouthparts opening horizontally to smile at you. He tells you that the best place to hunt is up near the top of the shrubbery. The upper layers have lots of small flies and moths to catch, *if* you know where to find them. While Mace glides along quickly through the leaves, you struggle to keep up with his impressive leaping skills. He notices you struggling, and gives you tips on how to properly manuever your scrawny limbs.
His advice was great! You take his advice and quickly learn to hop from leaf to leaf like a pro.{(set: $str to it +9)(set: $hlt to it +5)} Once you make it near enough to the top, [[Mace|Mace]] stops. "Okay $name. Here is where you want to wait. You see those yellow flowers above us? The moths go there to feed and lay eggs." Your eyes light up at the thought of taking down a moth on your second day of life. You'd be ledgendary! [[Mace|Mace]] continues explaining:
"But since we're not fully grown yet, going after a moth would be ridiculous. We're looking for the caterpillars of those moths, since they're also juicier and don't have those slippery scales. The ones from this flower are green and yellow. They should be pretty small still, but big enough for me to hunt. I'll let you in on some expert hunting secrets if you can catch us a meal. Are you in?" Without waiting for a response, he scouts ahead, looking for a suitable caterpillar.
[["Of course! You can count on me!"]]
[["Can I sit back this time so I can learn for next time?"]]
[["Yeah, I'm in." (Lie and go after a moth)]]"Whatever. Forget hunting, I'll just make you my snack, little $name!" Mace says, jaws unhinging as he jumps straight for your head. Think fast, how will you react to this?
[[take on Mace directly]]
[[run]]You catch up with [[Mace|Mace]], who is a few leaves away. "Look, there's one right over there. Do you see it?" He gestures with his right pedipalp to a caterpillar a bit longer than your legspan. It is sitting on top of a leaf about two inches above where you're standing right now. You nervously stare at it for a second, and then swallow your fear. Every great hunter has to start somewhere! Good attitude, $name! You sneak up to the leaf adjacent to the caterpillar. You aren't sure if it sees you yet.
[[Try to hunt the caterpillar|caterpillar for Mace]]{(set: $mace_relship to "an enemy to")(set: $soc to it -7)
}*Note: When you do something impactful to a character, you should check their stats to see how they feel about you!*
[[Mace|Mace]] stares at you, his palps vibrating wildly as he inches closer to you. This doesn't look good, $name! He stops a few steps away from you, his fangs dripping.
"I'm not your teacher. Don't take my kindness as a selfless act. I brought you here to help *me*. And since you're too much of a *runt* to be useful for anything, you have thoroughly wasted my precious time. Now, you're going to either catch me a moth on your own to repay me, or you're going to be my breakfast. Which will it be?"
Oh no... $name, you can either [[run]], [[try to hunt a moth]], or [[take on Mace directly]]. *Choose wisely, your stats may be the difference between life or death!*As Mace goes off to look around, you turn your gaze upwards. Right on cue, a beautiful, juicy, brown moth lands on a leaf within poucing distance. You're not certain it sees you yet. [[Mace|Mace]] doesn't notice the moth or the fact that you're eyeing it intently, as he's gone off somewhere in the distance. Wouldn't he be impressed if you could nail a moth for the two of you to share instead of a caterpillar? Although, he might be really mad if you fail, since you deliberately chose not to listen to him. Do you want to [[try to hunt a moth]] or [[catch up with Mace|"Of course! You can count on me!"]]{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))}
{<!--Caterpillar--!>
(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 2,2,5,10))
(set: $f1_hlt to 15)
(set: $f1ab to (either: "wiggle","slip"))]
(set: $turn to (either: 1,2))}
(if: $turn is 1 and $prey is "caterpillar")[
You have the opportunity to make the first move. What would you like to do?
[[Tackle]] (Increases likelihood of critical hit next turn)
[[Bite|Bite1]] (Does normal damage the first turn with a chance of critical strike)
](else-if: $prey is "caterpillar" and $turn is 2)[You are attacked by the $prey. It {(if: $prey is "caterpillar" and _chance5 < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn2]] ]
(else-if: $f1ab is "slip" and _chance10 > 2)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.
[[Continue->turn2]]](else:)[This ability fails for this turn. [[Continue->turn3]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
[[Continue->turn2]] ] ]{
}{<!--Fly--!>
(if: $prey is "fly")[
(set: $f2_str to 10)
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2_hlt to 25)
(set: $f2ab to "fly")]
(set: $turn to (either: 1,2))}
(if: $turn is 1 and $prey is "fly")[
You have the opportunity to make the first move. What would you like to do?
[[Dry bite|drybite]] (Increases damage slightly in the subsequent turns)
[[Bite|Bite1]] (Does normal damage the first turn with a chance of critical strike)]
(else-if: $prey is "fly")[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn2]] ](else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
[[Continue->turn2]] ] ]{
}<!--Moth--!>
(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3_hlt to 38)
(set: $f3ab to (either: "fly","slip"))]
(set: $turn to (either: 1,2))
(if: $turn is 1 and $prey is "moth")[
You have the opportunity to make the first move. What would you like to do?
[[Tackle]] (Increases likelihood of critical hit next turn)
[[Bite|Bite1]] (Does normal damage the first turn with a chance of critical strike)
](else-if: $prey is "moth")[You are attacked by the $prey. It {(if: $prey is "moth" and (either:1,2,3,4,5,6) < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: (either:4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn2]] ]
(else-if: $f3ab is "slip" and (either:1,2,3,4,5,6) > 3)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.
[[Continue->turn2]]](else:)[This ability fails for this turn. [[Continue->turn2]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
[[Continue->turn2]] ] ]
(if: $hlt >60 and $str >20)[
You barely manage to outrun [[Mace|Mace]], as his leaps and stides are much longer than yours. There's no time to think right now. You have to keep going, keep running! He could be right behind you, sneaking up, riding your tail...
Wait, he's gone.
What a relief! But wait, you've run far away from home. You're not even on the same bush anymore! You've managed to get yourself hopelessly lost in the wild, with no way to get back since you don't even know what your bush looked like in the first place! Since there are so many, Mom won't notice that one of her babies is missing, or she'll think you decided to leave home already. Such is the way of spiderhood, my friend. Cruel as it may be, you have to strengthen your resolve and make a choice on what you'd like to do. The sun is starting to lull in the sky, and this part of the world is slowly growing sleepier. The Earth is painted orange now, and just like the yellow of the sunrise, it means that changes are coming soon. It will be dark in a short while.
(if: $pers is "brave")[Right now, it seems like your only options are to [[find shelter]] to sleep in for the night or climb up to the tallest point to [[get your bearings]].
]
(if: $pers is "charming")[Right now, it seems like your only options are to [[find someone]] who might know how to get home or climb up to the tallest point to [[get your bearings]].
]
]
(else:)[
Your little $day_age day old legs can't carry you fast enough to avoid the chelicerae of your older brother nailing you in the head...
(set: $retry to it +1)
[[Next|Chapter One Checkpoint]]
]{(set: $prey to "moth")}**Note: You are about to enter your first combat mode! When you attack a person or hunt, you will go to the fighting room to battle! The fighting room is a turn based gameplay style. You will have a chance to either gain some importants skills or potentially lose health... Or your life. Be wary, and go forward with skill!**
[[Attack the moth->Hunting Mechanic]](set: $opp to "Mace")**Note: You are about to enter your first combat mode! When you attack a person or hunt, you will go to the fighting room to battle! The fighting room is a turn based gameplay style. You will have a chance to either gain some importants skills or potentially lose health... Or your life. Be wary, and go forward with skill!**
[[Go on(set: $opp to "Mace")->Fighting Mechanic]](if: $prey is "caterpillar")[
{(if: $f1_hlt <1)[
(set: $str to it+ 8)(set: $def to it + 4)(set: $atk to 14)(set: $hlt to 65)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "caterpillar for Mace")[(link-goto: "Successfully hunted a caterpillar")]]]}
(else:)[
What would you like to do?
(if: (history:)contains "Bite1" or "Tackle")[
[[Bite|Bite2]] (Does normal damage with a chance of critical strike)
[[Web]] (Decreases likelihood of enemy dodge)]
(else:)[
[[Bite|Bite1]] (Does normal damage with a chance of critical strike)
[[Tackle]] (Increases likelihood of critical hit next turn)]
] ]{
}
(if: $prey is "fly")[
What would you like to do?
(if: (history:)contains "Bite1" or "Tackle")[
[[Bite|Bite2]] (Does normal damage with a chance of critical strike)
[[Web]] (Decreases likelihood of enemy dodge)]
(else:)[
[[Bite|Bite1]] (Does normal damage with a chance of critical strike)
]]{
}(if: $prey is "moth")[
{(if: $f3_hlt <1)[
(set: $str to it+ 15)(set: $def to it + 8)(set: $atk to 20)(set: $hlt to it + 22)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "try to hunt a moth")[(link-goto: "successfully hunted a moth")]]]}
(else:)[
What would you like to do?
(if: (history:)contains "Bite1" or "Tackle")[
[[Bite|Bite2]] (Does normal damage with a chance of critical strike)
[[Web]] (Decreases likelihood of enemy dodge)]
(else:)[
[[Bite|Bite1]] (Does normal damage with a chance of critical strike)
[[Tackle]] (Increases likelihood of critical hit next turn)]
]
]{
<!--Mace--!>}
(if: $opp is "Mace")[
{(if: $mace_hlt <1 and $opp is "Mace")[
(set: $str to it+ 14)(set: $def to it + 8)(set: $def to it + 10)(set: $atk to 26)(set: $hlt to 90)
You have defeated $opp! Great job, $name. Your stats are now $str strength, $def defense, $atk attack damage, $soc popularity, and $hlt health.
Return to story
(if: (history:) contains "Challenge him!" or "Fight Mace" or "Take on Mace directly")[(click-goto: "Return to story", "defeated Mace")] ]
(else:)[What would you like to do?
(if: (history:)contains "Bite1" or "Tackle")[
[[Bite|Bite2]] (Does normal damage with a chance of critical strike)
[[Web]] (Decreases likelihood of enemy dodge)]
(else:)[
[[Bite|Bite1]] (Does normal damage with a chance of critical strike)
[[Tackle]] (Increases likelihood of critical hit next turn)]
] ]
{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))}
(if: _chance10 < 4)[(set: $atk to it*2)]
(if: $prey is "caterpillar") [
{(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to (either: "wiggle","slip"))
]}
You bite the $prey, dealing {(set: $f1_hlt to it - $atk)} $atk damage to it. The $prey has $f1_hlt health remaining.
{(if: $f1_hlt <1)[
(set: $atk to 3)(set: $str to it+ 8)(set: $def to it + 10)(set: $atk to 15)(set: $hlt to it+30)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "caterpillar for Mace")[(click-goto:"Return to story","Successfully hunted a caterpillar")] ]
}
(if: $f1_hlt is >0)[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn3]] ]
(else-if: $f1ab is "slip" and (either:1,2,3,4,5,6,7,8,9,10) > 3)[This allows it to slip out of your fangs and avoid sustaining damage for this turn. (set: $f1_hlt to it +$atk) (Its health is currently $f1_hlt health)
[[Continue->turn2]]](else:)[This ability fails for this turn. [[Continue->turn2]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn2]] ]] ] ]{
(if: $prey is "fly")[
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2ab to "fly")]}
(if: $prey is "fly")[
You bite the $prey, dealing {(set: $f2_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it. The $prey has $f2_hlt health remaining. {(if: $f2_hlt <1)[{(set: $str to it+ 10)(set: $def to it + 12)(set: $atk to 12)(set: $hlt to it + 75)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "I'll catch a fly!")[(click-goto:"Return to story","hunted fly aurora")] ]}
(else-if: $f2_hlt >0)[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)(set: $f2_hlt to it+$atk) Its health is now $f2_hlt points.](else:)[This ability fails for this turn.]
[[Continue->turn2]] ](else:)[ (either: "knocks you against a tree limb","bites you") and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn2]] ]] ] ]
{(if: $prey is "moth")[
(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
] ]
}
(if: $prey is "moth")[
You bite the $prey, dealing {(set: $f3_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it. The $prey has $f3_hlt health remaining.
{(if: $f3_hlt <1)[
(set: $str to it+ 9)(set: $def to it + 10)(set: $atk to 20)(set: $hlt to 80)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "try to hunt a moth")[(click-goto:"Return to story","successfully hunted a moth")] ]
}]
(if: $f3_hlt is >0 and $prey is "moth")[
You are attacked by the $prey. It {(if: $prey is "moth" and _chance5 < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn2]] ]
(else-if: $f3ab is "slip" and _chance5 > 3)[This allows it to slip out of your fangs and negate some damage for this turn.{(set: $f3_hlt to it+$atk)} Its health is now $f3_hlt.
[[Continue->turn2]]](else:)[This ability fails for this turn. [[Continue->turn2]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn2]] ]] ] ]{
}(if: $opp is "Mace")[
You bite $opp, dealing {(set: $mace_hlt to it - ($atk+15))} (print: ($atk+15)) damage to him. $opp has $mace_hlt health remaining.]
{(if: $mace_hlt <1 and $opp is "Mace")[
(set: $str to it+ 14)(set: $def to it + 8)(set: $def to it + 10)(set: $atk to 26)(set: $hlt to 90)
You have defeated $opp! Great job, $name. Your stats are now $str strength, $def defense, $atk attack damage, $soc popularity, and $hlt health.
Return to story
(if: (history:) contains "Challenge him!" or "Fight Mace" or "Take on Mace directly")[(click-goto: "Return to story", "defeated Mace")] ]
}
(if: $opp is "Mace")[
(if: $opp is "Mace" and $mace_hlt >0)[
(set: $mace_str to 8)
(set: $mace_atk to (either: 9,20,25,25,35))[You are attacked by $opp. He {(if: $opp is "Mace" and (either:1,2,3,4,5,6) < 3)[tries to bite your front (either: "left","right") leg, (if: (either:4,5,6,7,8,9,10) > 6)[and succeeds. You sustain a huge damage of 35!(set: $hlt to it -35)](else:)[but you are strong enough to kick him off. He deals no damage to you this turn!]
[[Continue->turn2]] ]
}(else:)[gets a good grip on one of your legs until you shove him off. You suffer{(set: $hlt to it -$mace_atk)} $mace_atk points damage.
[[Continue->turn2]] ] ] ]]
{(if: $prey is "caterpillar")[
(if: $f1_hlt <1)[
(set: $str to it+ 8)(set: $def to it + 4)(set: $atk to 14)(set: $hlt to 65)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "caterpillar for Mace")[(link-goto: "Successfully hunted a caterpillar")]]]
(else:)[
What would you like to do?
[[Bite|Bite3]] (Does normal damage with a chance of critical strike)
]]
}{
}(if: $prey is "fly")[
What would you like to do?
[[Bite|Bite3]] (Does normal damage with a chance of critical strike)
]{
}(if: $prey is "moth")[
{(if: $f3_hlt <1)[
(set: $str to it+ 15)(set: $def to it + 8)(set: $atk to 20)(set: $hlt to it + 22)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "try to hunt a moth")[(link-goto: "successfully hunted a moth")]]]}
(else:)[
What would you like to do?
[[Bite|Bite3]] (Does normal damage with a chance of critical strike)
]]{(set: $mace_relship to "best friends with") (set: $soc to it+6)}
*Note: When you do something impactful to a character, you should check their stats to see how they feel about you!*
[[Mace|Mace]] stares at you with an ambivalent expression of slight anger, fear, and due reverence. You triumphantly drag your moth, which is almost three times the size of you, to where he is standing and drop it at his feet. He circles the moth, tapping it and prodding at it to make certain that it's *really* dead. And, of course, it is. He looks at you again with surprise in his eyes, which fades into a look of great pride in himself.
"I knew there was something about you $name. You're a tough kid. I think you're gonna do just fine in this place. If you're ever in trouble or just want to go hunt with your big bro, come find me. I live near the bottom of the tree in the skull of a dead deer."
"What if I can't find you?" You ask, wondering if he'll actually honor his offer later on. [[Mace|Mace]] just smirks at you, looking cocky as ever.
"Oh, don't worry little $brother, it's not something you can miss."
With that, the two of you snack on the moth you caught until all that's left is wings and legs. You descend back to the nest very slowly, chatting away and getting to know each other. Mace tells you the best way to attack prey and other spiders, which will help you in future battles greatly.{(set: $atk to it+9)}By the time you get back, it's almost sundown. You feel incredibly fulfilled after having a great first day out of the web. Most of the slings from your clutch are crowded around Mom, clamoring to her about the day they've had. You know your story trumps *all* of theirs, but Mom seems pretty tired herself. Do you...
[[Let her rest and call it a night]]
[[Go talk to her]]
[[Go brag to your siblings]]{(set: $soc to it+6)}
That was very sweet of you, $name. She needs her rest, anyways. This was the more sensitive of the choices. Mom eventually tires of all the questions and clamoring of her little ones and runs off somewhere to take a break. "Okay, little children! Mom needs her personal space for a while. I'm going out to hunt," She lies, forgetting she ate a bee in front of some of you earlier. "It's baby bedtime! Try and make your own web tents if you feel confident enough, or you can stay another few nights in the nest. Whatever you want to do, that's fine. Goodnight babies, Mommy loves you!"
With that, she leaps away and sighs into the crisp August air. *There's nothing better than roaming around alone at night*, she thinks to herself as she scouts out a place to hide from all her children. She'll come back when she's certain all of you are alseep and won't bother her for the rest of the night. She learned this trick with her last clutch!
As for you, which sounds better- [[build your own web]] or [[sleep in the nest]] for tonight?{(set: $soc to it-6)}
Mom will love to hear about your day! She is your mom, after all.
All of her little ones clamoring around is making her temper short. Right as you go up to her, she loses it.
"Mom, guess what I killed today? Guess what Mom!"
"Okay, little children! Mom needs her personal space for a while. I'm going out to hunt," She lies, forgetting she ate a bee in front of some of you earlier. "It's baby bedtime! Try and make your own web tents if you feel confident enough, or you can stay another few nights in the nest. Whatever you want to do, that's fine. Goodnight babies, Mommy loves you!"
With that, she leaps away and sighs into the crisp August air. *There's nothing better than roaming around alone at night*, she thinks to herself as she scouts out a place to hide from all her children. She'll come back when she's certain all of you are alseep and won't bother her for the rest of the night. She learned this trick with her last clutch!
As for you, which sounds better- [[build your own web]] or [[sleep in the nest]] for tonight?(set: $soc to it +(either: 4,-4))(set: $scar_relship to "friends with")You sneak into the conversation with some of your fellow clutch members that some brave, incredibly (if: $gender is "boy")[handsome](else:)[beautiful] $boy named $name has slain a great moth today! One boy, who calls himself Scarface, Lord of Death, seems to believe you and humors your tale of hunting prowess. However, the rest of them seem less interested in propagating your story. Most of them disregard it as a tall tale, so you eventually give it a rest for the night.
After Mom has had enough with the little ones' constant prodding, she puts an end to their talking over each other. "Okay, little children! Mom needs her personal space for a while. I'm going out to hunt," She lies, forgetting she ate a bee in front of some of you earlier. "It's baby bedtime! Try and make your own web tents if you feel confident enough, or you can stay another few nights in the nest. Whatever you want to do, that's fine. Goodnight babies, Mommy loves you!" She hops away far into the distance, happy to have some time to herself after a busy first day with her beloved children.
Do you want to [[build your own web]] or [[sleep in the nest]] for tonight?{(set: $prey to "caterpillar")}**Note: You are about to enter your first combat mode! When you attack a person or hunt, you will go to the fighting room to battle! The fighting room is a turn based gameplay style. You will have a chance to either gain some importants skills or potentially lose health... Or your life. Be wary, and go forward with skill!**
[[Continue|Hunting Mechanic]]{(set: $mace_relship to "friends with")}
[[Mace|Mace]] grins at you as you drag a comparatively enormous caterpillar in your fangs. "I knew there was something about you $name. I think you're gonna do just fine in this place. If you're ever in trouble, come find me. I live near the bottom of the tree in the skull of a dead deer."
"What if I can't find you?" You ask, wondering if he'll actually honor his promise later on. [[Mace|Mace]] just smirks at you, looking cocky as ever.
"Oh, don't worry little $brother, it's not something you can miss."
With that, the two of you snack on the $prey you caught until all that's left is legs. You descend back to the nest very slowly, chatting away and getting to know each other. Mace tells you the best way to attack prey and other spiders, which will help you in future battles.{(set: $atk to 16)(set: $int to 10)}By the time you get back, it's almost sundown. You feel satisfied after having a great first day out of the web. Most of the slings from your clutch are crowded around Mom, clamoring to her about the day they've had. Mom seems pretty tired herself. Do you...
[[Let her rest and call it a night]]
[[Go talk to her]]{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))
(if: _chance10 < 4)[(set: $atk to it*2)]}
{(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to "wiggle")
]}
(if: $prey is "caterpillar")[
You wrap the $prey in some thin strands of web, making it more difficult to run away or escape your attacks. The $prey still has $f1_hlt remaining.
(if: $f1_hlt >0 and $hlt >0)[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]]
[[Continue->turn3]] ]}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn3]] ]] ] ]
(if: $prey is "fly")[
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2ab to "fly")]
(if: $prey is "fly")[
You wrap the $prey in some thin strands of web, making it more difficult to run away or use special attacks. The $prey still has $f2_hlt remaining.
(if: $f2_hlt >0)[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)(set: $f2_hlt to it+$atk) Its health is now $f2_hlt points.](else:)[This ability fails for this turn.]
[[Continue->turn3]] ](else:)[ (either: "knocks you against a tree limb","bites you") and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn3]] ]] ] ]
{(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
]}
(if: $prey is "moth")[
You wrap the $prey in some thin strands of web, making it more difficult to run away or escape your attacks. The $prey still has $f3_hlt remaining.
(if: $f3_hlt >0 and $hlt >0 and $prey is "moth")[
You are attacked by the $prey. It {(if: $prey is "moth" and (either:1,2,3,4,5,6) <5)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: (either:4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn3]] ]
(else-if: $f3ab is "slip" and (either:1,2,3,4,5,6) > 3)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.
[[Continue->turn3]]](else:)[This ability fails for this turn. [[Continue->turn3]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn3]] ]] ] ]
{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))
(if: _chance10 < 4)[(set: $atk to it*1.5)]}
{(if: $prey is "caterpillar")[(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to (either: "wiggle","slip"))
] ] }
(if: $prey is "caterpillar")[
You bite the caterpillar, dealing (set: $f1_hlt to it -$atk) $atk damage to it. The caterpillar has $f1_hlt health remaining.
(if: $f1_hlt <1)[(set: $str to it+ 8)(set: $def to it + 8)(set: $atk to 14)(set: $hlt to 65)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "caterpillar for Mace")[(click-goto:"Return to story","Successfully hunted a caterpillar")]] ]
(if: $prey is "catepillar")[
(if: $f1_hlt is >0)[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn2]] ]
(else-if: $f1ab is "slip" and (either:1,2,3,4,5,6,7,8,9,10) > 3)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.(set: $f1_hlt to it +$atk) (Its health is currently $f1_hlt health)
[[Continue->turn3]]](else:)[This ability fails for this turn. [[Continue->turn3]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn3]] ]] ] ]{
}(if: $prey is "fly")[
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2ab to "fly")]
(if: $prey is "fly")[
You bite the $prey, dealing {(set: $f2_hlt to it - ($atk+($str/2)))}{(if: $f2_hlt <0)[(set: $f2_hlt to 0)]} (print: $atk+($str/2)) damage to it. The $prey has $f2_hlt health remaining. {(if: $f2_hlt <1)[{(set: $str to it+ 10)(set: $def to it + 12)(set: $atk to 12)(set: $hlt to it + 75)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "I'll catch a fly!")[(click-goto:"Return to story","hunted fly aurora")] ]}
(else-if: $f2_hlt >0)[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)(set: $f2_hlt to it+$atk) Its health is now $f2_hlt points.](else:)[This ability fails for this turn.]
[[Continue->turn3]] ](else:)[ (either: "knocks you against a tree limb","bites you") and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn3]] ]] ] ]{
}{(if: $prey is "moth")[
(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
] ]
}
(if: $prey is "moth")[
You bite the $prey, dealing {(set: $f3_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it. The $prey has $f3_hlt health remaining.
{(if: $f3_hlt <1)[
(set: $str to it+ 9)(set: $def to it + 10)(set: $atk to 20)(set: $hlt to 80)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "try to hunt a moth")[(click-goto:"Return to story","successfully hunted a moth")] ]
}]
(if: $f3_hlt is >0 and $prey is "moth")[
You are attacked by the $prey. It {(if: $prey is "moth" and _chance5 < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn3]] ]
(else-if: $f3ab is "slip" and _chance5 > 3)[This allows it to slip out of your fangs and negate some damage for this turn.{(set: $f3_hlt to it+$atk)} Its health is now $f3_hlt.
[[Continue->turn3]]](else:)[This ability fails for this turn. [[Continue->turn3]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn3]] ]] ] ]{
}(if: $opp is "Mace")[
You bite $opp, dealing {(set: $mace_hlt to it - ($atk+15))} (print: ($atk+15)) damage to him. $opp has $mace_hlt health remaining.]
{(if: $mace_hlt <1 and $opp is "Mace")[
(set: $str to it+ 14)(set: $def to it + 8)(set: $def to it + 10)(set: $atk to 26)(set: $hlt to 90)
You have defeated $opp! Great job, $name. Your stats are now $str strength, $def defense, $atk attack damage, $soc popularity, and $hlt health.
Return to story
(if: (history:) contains "Challenge him!" or "Fight Mace" or "Take on Mace directly")[(click-goto: "Return to story", "defeated Mace")] ]
}
(if: $opp is "Mace")[
(if: $opp is "Mace" and $mace_hlt >0)[
(set: $mace_str to 8)
(set: $mace_atk to (either: 9,20,25,25,35))[You are attacked by $opp. He {(if: $opp is "Mace" and (either:1,2,3,4,5,6) < 3)[tries to bite your front (either: "left","right") leg, (if: (either:4,5,6,7,8,9,10) > 6)[and succeeds. You sustain a huge damage of 35!(set: $hlt to it -35)](else:)[but you are strong enough to kick him off. He deals no damage to you this turn!]
[[Continue->turn2]] ]
}(else:)[gets a good grip on one of your legs until you shove him off. You suffer{(set: $hlt to it -$mace_atk)} $mace_atk points damage.
[[Continue->turn2]] ] ] ]]
{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))
(if: _chance10 < 4)[(set: $atk to it*1.5)]}
{(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to (either: "wiggle","slip"))
]}
(if: $prey is "caterpillar")[
You bite the $prey, dealing {(set: $f1_hlt to it - ($atk+10))} (print: $atk+10) damage to it. The caterpillar has $f1_hlt health remaining.
{(if: $f1_hlt <1)[
(set: $str to it+ 8)(set: $def to it + 8)(set: $atk to 14)(set: $hlt to 65)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "caterpillar for Mace")[(click-goto:"Return to story","Successfully hunted a caterpillar")] ]
}
(if: $f1_hlt is >0)[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 8)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn4]] ]
(else-if: $f1ab is "slip" and (either:1,2,3,4,5,6,7,8,9,10) > 4)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.(set: $f1_hlt to it +$atk) (Its health is currently $f1_hlt health)
[[Continue->turn4]]](else:)[This ability fails for this turn. [[Continue->turn4]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn4]] ]] ] ]{
}
(if: $prey is "fly")[
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2ab to "fly")]
(if: $prey is "fly")[
You bite the $prey, dealing {(set: $f2_hlt to it - ($atk+($str/2)))}{(if: $f2_hlt <0)[(set: $f2_hlt to 0)]} (print: $atk+($str/2)) damage to it. The $prey has $f2_hlt health remaining.
(if: $f2_hlt <0.1)[(set: $str to it+ 10)(set: $def to it + 12)(set: $atk to 12)(set: $hlt to it + 75) You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "I'll catch a fly!")[(click-goto:"Return to story","hunted fly aurora")] ]
(if: $f2_hlt > 0)[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3 and $f2_hlt > 0)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)(set: $f2_hlt to it+$atk) Its health is now $f2_hlt points.](else:)[This ability fails for this turn.]
[[Continue->turn4]] ](else:)[ (either: "knocks you against a tree limb","bites you") and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn4]] ]] ] ]{
}{(if: $prey is "moth")[
(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
] ]
}
(if: $prey is "moth")[
You bite the $prey, dealing {(set: $f3_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it.{(if: $f3_hlt <0)[(set: $f3_hlt to 0)]} The $prey has $f3_hlt health remaining.
{(if: $f3_hlt <1)[
(set: $str to it+ 9)(set: $def to it + 10)(set: $atk to 20)(set: $hlt to 80)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "try to hunt a moth")[(click-goto:"Return to story","successfully hunted a moth")] (if: (history:) contains "I'll catch a moth!")[(click-goto:"Return to story","hunted moth aurora")]]
}]
(if: $f3_hlt is >0 and $prey is "moth")[
You are attacked by the $prey. It {(if: $prey is "moth" and _chance5 < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn4]] ]
(else-if: $f3ab is "slip" and _chance5 > 3)[This allows it to slip out of your fangs and negate some damage for this turn.{(set: $f3_hlt to it+$atk)} Its health is now $f3_hlt.
[[Continue->turn4]]](else:)[This ability fails for this turn. [[Continue->turn4]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn4]] ]] ] ]{
}{(if: $f1_hlt <1 and $prey is "caterpillar")[
(set: $str to it+ 8)(set: $def to it + 4)(set: $atk to 14)(set: $hlt to 65)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "caterpillar for Mace")[(link-goto: "Successfully hunted a caterpillar")]]]}
(else-if: $prey is "caterpillar")[
What would you like to do?
[[Bite|Bite4]] (Does normal damage with a chance of critical strike)
]
(if: $prey is "moth")[
{(if: $f3_hlt <1)[
(set: $str to it+ 15)(set: $def to it + 8)(set: $atk to 20)(set: $hlt to it + 22)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "try to hunt a moth")[(link-goto: "successfully hunted a moth")]]]}
(else:)[
What would you like to do?
[[Bite|Bite4]] (Does normal damage with a chance of critical strike)
]]{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))
(if: _chance10 < 4)[(set: $atk to it*1.5)]}
{(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to (either: "wiggle","slip"))
]}
(if: $prey is "caterpillar")[
You bite the caterpillar, dealing {(set: $f1_hlt to it -$atk)} $atk damage to it. The caterpillar has $f1_hlt health remaining.
{(if: $f1_hlt <1)[
(set: $str to it+ 8)(set: $def to it + 8)(set: $atk to 14)(set: $hlt to 65)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "caterpillar for Mace")[(click-goto:"Return to story","Successfully hunted a caterpillar")] ]
}
(if: $f1_hlt is >0)[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 8)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn5]] ]
(else-if: $f1ab is "slip" and (either:1,2,3,4,5,6,7,8,9,10) > 4)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.(set: $f1_hlt to it +$atk) (Its health is currently $f1_hlt health)
[[Continue->turn5]]](else:)[This ability fails for this turn. [[Continue->turn5]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn5]] ]] ]]{
}
(if: $prey is "fly")[
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2ab to "fly")]
(if: $prey is "fly")[
You bite the $prey, dealing {(set: $f2_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it. {(if: $f2_hlt <0)[(set: $f2_hlt to 0)]} The $prey has $f2_hlt health remaining.
(if: $f2_hlt <1)[(set: $str to it+ 10)(set: $def to it + 12)(set: $atk to 12)(set: $hlt to it + 75) You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "I'll catch a fly!")[(click-goto:"Return to story","hunted fly aurora")] ]
(if: $f2_hlt >0.1)[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)(set: $f2_hlt to it+$atk) Its health is now $f2_hlt points.](else:)[This ability fails for this turn.]
[[Continue->turn4]] ](else:)[ (either: "knocks you against a tree limb","bites you") and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]] ]}(else:)[ [[Continue->turn4]] ]] ] ]{
}{(if: $prey is "moth")[
(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
] ]
}
(if: $prey is "moth")[
You bite the $prey, dealing {(set: $f3_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it. {(if: $f3_hlt <0)[(set: $f3_hlt to 0)]}The $prey has $f3_hlt health remaining.
{(if: $f3_hlt <1)[
(set: $str to it+ 9)(set: $def to it + 10)(set: $atk to 20)(set: $hlt to 80)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "try to hunt a moth")[(click-goto:"Return to story","successfully hunted a moth")] (if: (history:) contains "I'll catch a moth!")[(click-goto:"Return to story","hunted moth aurora")]]
}]
(if: $f3_hlt is >0 and $prey is "moth")[
You are attacked by the $prey. It {(if: $prey is "moth" and _chance5 < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn4]] ]
(else-if: $f3ab is "slip" and _chance5 > 3)[This allows it to slip out of your fangs and negate some damage for this turn.{(set: $f3_hlt to it+$atk)} Its health is now $f3_hlt.
[[Continue->turn4]]](else:)[This ability fails for this turn. [[Continue->turn4]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn4]] ]] ] ]{
}{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))}{(if: (history:) contains "Tackle")[
(display: "turn2")
]
{(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to (either: "wiggle","slip"))]
}
(if: $prey is "caterpillar")[
You tackle the $prey, dealing 0 damage to it but {(set: $atk to (either: 3,4,4,4,6))}increasing your critical strike chance from 33% to 40%. The caterpillar still has $f1_hlt remaining.]
(if: $prey is "caterpillar")[(if: $f1_hlt <1)[
(set: $str to it+ 8)(set: $def to it + 8)(set: $atk to 14)(set: $hlt to 65)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "caterpillar for Mace")[(click-goto:"Return to story","Successfully hunted a caterpillar")] ] ]
}
(if: $prey is "caterpillar")[(if: $f1_hlt is >0)[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn3]] ]
(else-if: $f1ab is "slip" and (either:1,2,3,4,5,6,7,8,9,10) > 3)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.
[[Continue->turn3]]](else:)[This ability fails for this turn. [[Continue->turn3]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
[[Continue->turn3]] ] ] ]{
}
{(if: (history:) contains "Tackle")[
(display: "turn2")
]}
(if: $prey is "moth")[
{(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
]
}You tackle the $prey, dealing 0 damage to it but {(set: $atk to (either: 4,5,5,5,7))}increasing your critical strike chance from 33% to 40%. The $prey still has $f3_hlt remaining.
{(if: $f3_hlt <1)[
(set: $str to it+ 9)(set: $def to it + 10)(set: $atk to 20)(set: $hlt to it + 20)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "try to hunt a moth")[(click-goto:"Return to story","successfully hunted a moth")] ]
}
(if: $f3_hlt is >0)[
You are attacked by the $prey. It {(if: $prey is "moth" and (either:1,2,3,4,5,6) < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: (either:4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn2]] ]
(else-if: $f3ab is "slip" and (either:1,2,3,4,5,6) > 3)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.
[[Continue->turn2]]](else:)[This ability fails for this turn. [[Continue->turn2]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
[[Continue->turn2]] ] ]]{(if: $prey is "caterpillar")[
(if: $f1_hlt <1)[
(set: $str to it+ 8)(set: $def to it + 4)(set: $atk to 14)(set: $hlt to 65)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "caterpillar for Mace")[(link-goto: "Successfully hunted a caterpillar")]]] }
(else:)[
What would you like to do?
[[Bite|Bite5]] (Does normal damage with a chance of critical strike)
[[Attempt to crush its skull|Crush]] (Has a small chance to instantly mortally wound the $prey at the risk of forfeiting this turn and the next)
]]
(if: $prey is "moth")[
{(if: $f3_hlt <1)[
(set: $str to it+ 15)(set: $def to it + 8)(set: $atk to 20)(set: $hlt to it + 22)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(click: "Return to story")[
(if: (history:) contains "try to hunt a moth")[(link-goto: "successfully hunted a moth")]]]}
(else:)[
What would you like to do?
[[Bite|Bite3]] (Does normal damage with a chance of critical strike)
[[Attempt to crush its skull|Crush]] (Has a small chance to instantly mortally wound the $prey at the risk of forfeiting this turn and the next)
] ]{(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to (either: "wiggle","slip"))
]}
You bite the caterpillar, dealing {(set: $f1_hlt to it -$atk)} $atk damage to it. The caterpillar has $f1_hlt health remaining.
{(if: $f1_hlt <1)[
(set: $str to it+ 8)(set: $def to it + 8)(set: $atk to 14)(set: $hlt to 65)
You have killed the caterpillar! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "caterpillar for Mace")[(click-goto:"Return to story","Successfully hunted a caterpillar")] ]
}
(if: $f1_hlt is >0)[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 8)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn6]] ]
(else-if: $f1ab is "slip" and (either:1,2,3,4,5,6,7,8,9,10) > 4)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.(set: $f1_hlt to it +$atk) (Its health is currently $f1_hlt health)
[[Continue->turn6]]](else:)[This ability fails for this turn. [[Continue->turn6]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn6]] ]] ] ]{
}
(if: $prey is "fly")[
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2ab to "fly")]
(if: $prey is "fly")[
You bite the $prey, dealing {(set: $f2_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it. {(if: $f2_hlt <0)[(set: $f2_hlt to 0)]} The $prey has $f2_hlt health remaining.
(if: $f2_hlt <1)[(set: $str to it+ 10)(set: $def to it + 12)(set: $atk to 12)(set: $hlt to it + 75) You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "I'll catch a fly!")[(click-goto:"Return to story","hunted fly aurora")] ]
(if: $f2_hlt >0.1)[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)(set: $f2_hlt to it+$atk) Its health is now $f2_hlt points.](else:)[This ability fails for this turn.]
[[Continue->turn6]] ](else:)[ (either: "knocks you against a tree limb","bites you") and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]] ]}(else:)[ [[Continue->turn6]] ]] ] ]{
}{(if: $prey is "moth")[
(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
] ]
}
(if: $prey is "moth")[
You bite the $prey, dealing {(set: $f3_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it.{(if: $f3_hlt <0)[(set: $f3_hlt to 0)]} The $prey has $f3_hlt health remaining.
{(if: $f3_hlt <.1)[
(set: $str to it+ 9)(set: $def to it + 10)(set: $atk to 20)(set: $hlt to 80)
You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "try to hunt a moth")[(click-goto:"Return to story","successfully hunted a moth")] (if: (history:) contains "I'll catch a moth!")[(click-goto:"Return to story","hunted moth aurora")]]
}]
(if: $f3_hlt is >0 and $prey is "moth")[
You are attacked by the $prey. It {(if: $prey is "moth" and _chance5 < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn6]] ]
(else-if: $f3ab is "slip" and _chance5 > 3)[This allows it to slip out of your fangs and negate some damage for this turn.{(set: $f3_hlt to it+$atk)} Its health is now $f3_hlt.
[[Continue->turn6]]](else:)[This ability fails for this turn. [[Continue->turn6]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn6]] ]] ] ]{
{(if: $mo_age < 1 and strength is 5)[
(set: $f1_hlt and $f2_hlt and $f3_hlt and $f4_hlt and $f5_hlt to 0)]}{
(if: $prey is "caterpillar")[
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,1,5))
(set: $f1ab to (either: "wiggle","slip"))
]}
{(if: $f1_hlt <1 and $prey is "caterpillar")[
(set: $str to it+ 8)(set: $def to it + 8)(set: $atk to 14)(set: $hlt to 65)
You grab the $prey by the head and crush its skull with your teeth, using your raw jaw strength to break into its brain. Your sharp chelicerae penetrate the $prey's brain, killing it instantly. You have defeated the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "caterpillar for Mace")[(click-goto:"Return to story","Successfully hunted a caterpillar")] ]
}
(if: $f1_hlt is >0 and $prey is "caterpillar")[
You are attacked by the $prey. It {(if: $prey is "caterpillar" and (either:1,2,3,4,5) < 3)[uses its special ability '$f1ab'. (if: $f1ab is "wiggle")[(if: (either:1,2,3,4,5,6,7,8,9,10) > 8)[This allows it to avoid damage for this turn and hit you in the face for a damage of 5.(set: $hlt to it -5)](else:)[This ability fails for this turn.]
[[Continue->turn5]] ]
(else-if: $f1ab is "slip" and (either:1,2,3,4,5,6,7,8,9,10) > 4)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.(set: $f1_hlt to it +$atk) (Its health is currently $f1_hlt health)
[[Continue->turn5]]](else:)[This ability fails for this turn. [[Continue->turn5]]]]
}(else:)[ bites you and does a damage of{(set: $hlt to it -$f1_atk)} $f1_atk.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]]
]}(else:)[
[[Continue->turn5]] ]] ] ]
(if: $prey is "moth")[
{(if: $prey is "moth")[
(set: $f3_str to 5)
(set: $f3_atk to (either: 10,10,15,28))
(set: $f3ab to (either: "fly","slip"))
]
}
{(if: $f3_hlt <1 and $prey is "moth")[{
(set: $str to it+ 9)(set: $def to it + 10)(set: $atk to 20)(set: $hlt to 80)
You grab the $prey by the head and crush its skull with your teeth, using your raw jaw strength to break into its brain. Your sharp chelicerae penetrate the $prey's brain, killing it instantly. You have defeated the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "try to hunt a moth")[(click-goto:"Return to story","successfully hunted a moth")] ]
}]
(if: $f3_hlt is >0 and $prey is "moth")[
You are attacked by the $prey. It {(if: $prey is "moth" and (either:1,2,3,4,5,6) < 3)[uses its special ability '$f3ab'. (if: $f3ab is "fly")[(if: (either:4,5,6,7,8,9,10) > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)](else:)[This ability fails for this turn.]
[[Continue->turn5]] ]
(else-if: $f3ab is "slip" and (either:1,2,3,4,5,6) > 3)[This allows it to slip out of your fangs and avoid sustaining damage for this turn.
[[Continue->turn5]]](else:)[This ability fails for this turn. [[Continue->turn5]]]]
}(else:)[ knocks you against a tree limb and you sustain a damage of{(set: $hlt to it -$f3_atk)} $f3_atk points.
(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]] ]] ]
{
(set: $f1_str to 5)
(set: $f1_atk to (either: 0,0,0,5))
(set: $f1_hlt to 15)
(set: $f1ab to (either: "wiggle","slip"))
(set: $f2_str to 10)
(set: $f2_atk to (either: 5,5,8,10,15))
(set: $f2_hlt to 20)
(set: $f2ab to "fly")
(set: $f3_str to 15)
(set: $f3_atk to (either:10,10,15,15,25))
(set: $f3_hlt to 35)
(set: $f3ab to (either: "slip","fly"))
(set: $f4_str to 25)
(set: $f4_atk to (either: 25,25,30,35,40))
(set: $f4_hlt to 55)
(set: $f4ab to (either: "kick","bite"))
(set: $f5_str to 25)
(set: $f5_atk to (either: 40,45,45,55,75))
(set: $f5_hlt to 60)
(set: $f5ab to (either: "sting","fly"))
}Double-click this passage to edit it.<!--Mace--!>
(set: $mace_str to 8)
(set: $mace_atk to (either: 9,20,25,25,35))
(set: $mace_hlt to 80)
(if: (history:) contains "Take him by surprise!")[(set: $fturn to 1)
(if: (history:) contains "take on Mace directly")[(set: $fturn to 2)(set: $opp to "Mace")]
<!--Mace--!>
(if: $opp is "Mace")[
(set: $mace_str to 8)
(set: $mace_atk to (either: 9,20,25,25,35))
(set: $mace_hlt to 80)]
(set: $turn to (either: 1,2))
(if: $turn is 1 and $opp is "Mace")[
You have the opportunity to make the first move. What would you like to do?
[[Dry bite|drybite]] (Increases attack damage for subsequent turns)
[[Bite|Bite1]] (Does normal damage the first turn with a chance of critical strike)
]](else:)[You are attacked by $opp. He {(if: $opp is "Mace" and (either:1,2,3,4,5,6) < 3)[tries to bite your front (either: "left","right") leg, (if: (either:4,5,6,7,8,9,10) > 6)[and succeeds. You sustain a huge damage of 35!(set: $hlt to it -35)](else:)[but you are strong enough to kick him off. He deals no damage to you this turn!]
[[Continue->turn2]] ]
}(else:)[gets a good grip on one of your legs until you shove him off. You suffer{(set: $hlt to it -$mace_atk)} $mace_atk points damage.
[[Continue->turn2]] ] ]
{(set: _chance5 to (either: 1,2,3,4,5))
(set: _chance10 to (either: 1,2,3,4,5,6,7,8,9,10))
(set: _chance15 to (either: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15))
(if: _chance10 < 4)[(set: $atk to it*1.5)]}
{
}
(if: $prey is "fly")[
(set: $f2_atk to (either: 10,10,15,28))
(set: $f2ab to "fly")]
(if: $prey is "fly")[
(set: $atk to it+(.5*$atk))You dry bite the $prey, dealing {(set: $f2_hlt to it - ($atk+($str/2)))} (print: $atk+($str/2)) damage to it. {(if: $f2_hlt <0)[(set: $f2_hlt to 0)]} The $prey has $f2_hlt health remaining.
(if: $f2_hlt <1)[(set: $str to it+ 10)(set: $def to it + 12)(set: $atk to 12)(set: $hlt to it + 75) You have killed the $prey! Congratulations. Your stats rise to $str strength, $def defense, $atk attack damage, and $hlt health.
Return to story
(if: (history:) contains "I'll catch a fly!")[(click-goto:"Return to story","hunted fly aurora")] ]
(if: $f2_hlt >0.1)[You are attacked by the $prey. It (if: $prey is "fly" and _chance5 < 3)[uses its special ability '$f2ab'. (if: $f2ab is "fly" and _chance10 > 6)[This allows it to avoid damage for this turn and hit you in the face for a damage of 15.(set: $hlt to it -15)(set: $f2_hlt to it+$atk) Its health is now $f2_hlt points.](else:)[This ability fails for this turn.]
[[Continue->turn4]] ](else:)[ (either: "knocks you against a tree limb","bites you") and you sustain a damage of{(set: $hlt to it -$f2_atk)} $f2_atk points.
{(if: $hlt < 1)[
You have been defeated by the $prey... [[Restart from checkpoint|Chapter One Checkpoint]] ]}(else:)[ [[Continue->turn4]] ]] ] ]{
}
(if: $opp is "Mace")[
You bite $opp, dealing {(set: $mace_hlt to it - ($atk*3))} (print: ($atk*3)) damage to him. $opp has $mace_hlt health remaining.]
{(if: $mace_hlt <1 and $opp is "Mace")[
(set: $str to it+ 14)(set: $def to it + 8)(set: $def to it + 10)(set: $atk to 26)(set: $hlt to 90)
You have defeated $opp! Great job, $name. Your stats are now $str strength, $def defense, $atk attack damage, $soc popularity, and $hlt health.
Return to story
(if: (history:) contains "Challenge him!" or "Fight Mace" or "Take on Mace directly")[(click-goto: "Return to story", "defeated Mace")] ]
}
(if: $opp is "Mace")[
(if: $opp is "Mace" and $mace_hlt >0)[
(set: $mace_str to 8)
(set: $mace_atk to (either: 9,20,25,25,35))[You are attacked by $opp. He {(if: $opp is "Mace" and (either:1,2,3,4,5,6) < 3)[tries to bite your front (either: "left","right") leg, (if: (either:4,5,6,7,8,9,10) > 6)[and succeeds. You sustain a huge damage of 35!(set: $hlt to it -35)](else:)[but you are strong enough to kick him off. He deals no damage to you this turn!]
[[Continue->turn2]] ]
}(else:)[gets a good grip on one of your legs until you shove him off. You suffer{(set: $hlt to it -$mace_atk)} $mace_atk points damage.
[[Continue->turn2]] ] ] ]]
You decide to make a temporary home out of a curled up dead leaf on the ground.
Oh, I wish I could've told you this earlier, but most audaxes make their webs in trees or off the ground because there are a great deal of nocturnal predators on the ground! For instance, the rabid wolf spider, or *Rabidosa rabida*, may find itself seeking out similiar shelter to your primitive leaf home.
A wolf spider finds you curled up in a lead sleeping a few hours into the night, and you become its unsuspecting prey...
(set: $retry to it +1)
[[Next|Chapter One Checkpoint]]The thing you're climbing on seems unstable, but you keep climbing. When you get near the top, something starts *making noise*! It sounds like the thing you're climbing is alive! You desperately try to jump off, but you dive right back onto another part of it as it catches you.
[[You've been captured!|Pink spider]]You set out to find another spider who can help you get back home. Maybe somebody out here knows Mom, and they'll be friendly enough to take you back home!
Since it's late already, you have little luck in the way of finding anybody. You run into a huge wolf spider, but they look scary... And **hungry**. There's also a pink spider who keeps digging around the bushes, but it's even larger than the wolf spider- you think. It jumps around too much for you to be sure. Which are you more curious about, young $name?
[[Wolf spider]]
[[Pink spider]]{(Set: $mace_hlt to 0)}
[[Mace|Mace]] lays on the ground, barely breathing. You think to finish him off, but there's no reason to. You've completely beaten the odds here, $name. It's unclear whether this is a good or bad thing. He tries to get up and run away. His limbs are incredibly shaky. What do you do?
[[Push him off the canopy of the bushes|push]]
[[Let him live and walk away]]
[[Web him to the leaf so he doesn't fall off]]{(set: $mace_hlt to 0)(set: $soc to it-4)(set: $def to it +6)}
You inch closer to [[Mace]] and {(set: $mace_hlt to 0)(set: $soc to it-4)(set: $def to it +6)}
It's best to just let fate handle him now, you decide. That's fair. He *did* lose, after all. To a two day old, no less! His reputation is forever tarnished, so you may as well let him either live or die with the scraps of dignity he has left.
You hop down the bush alone, secretly hoping that somebody notices Mace didn't come back with you. Of course, nobody does. There are hundreds of you, so it would be impossible for even a spider mommy to keep track of every single one of you. Speaking of Mommy, it's getting late in the afternoon, and the sun is laying down in hues of red and orange now. Your siblings are crowded around your mom, who looks pretty tired already. Though she loves you all, there is a certain point in the day that she becomes exhausted and no longer desires to hear of the same accomplishments and antics that most two day olds go through. Nevertheless, you are *bustling* with things to tell her. You're certain your news tops everyone else's! Should you [[Let her rest and call it a night]], or [[Go talk to her]]?How thoughtful, $name. You use your small spinnerets to attach [[Mace|Mace]] to the leaf he's on.
However, as you are jumping over him to cover his abdomen in silk, he surprises you and bites your little head! You struggle to escape from him, and in his weakened state, he isn't able to latch onto you for long. The amound of venom he did put in you, though, is enough to make your head spin. You are bleeding from both of the wounds he put in your fragile exoskeleton, which causes you to fall off the side of the leaf and tumble down...
(set: $retry to it +1)
[[Next|Chapter One Checkpoint]]The rabid wolf spider, or *Rabidosa rabida*, that you approach tonight seems delighted that you came up to her willingly. Her venom practically pools below her, and she steps a bit closer to you. You don't move a single step back, and you begin explaining to her what your problem is.
[["Hello Miss Wolf Spider, I'm lost in the woods tonight..."]]
[[Excuse me, I need to get back to my mom's nest..."]]Oh no, $name! You've been caught. You frantically run around, but when you think you can escape, you run into some practically invisible barrier. This is called glass, $name, and it's used to keep spiders and other things contained. There are much worse things to be caught by than humans, but the situation isn't ideal for a two day old with the urge to explore. You *do* get free meals sometimes, which is a plus to your situation. How do you feel about the human?
[[Evil! Tyrant! Horrible!|angry]]
[[I want to go home!|sad]]
[[I don't care either way|neutral]]@@There's no reason to feel strongly either way right now. All the human has done so far is put you inside of a glass container. It's not hurt you or fed you, so you're still forming your opinion. That's very rational of you, $name!
After a while longer of scouting around in the bushes, it takes you home– well, to *its* home. There are no plants here, just fake flowers and fake leaves. The soil here is strange and different too. You take a while to explore, and after realizing that there is no way out of here for the time being, you cozy up in a warm corner to sleep.
(set: $day_age to 3)
Congratulations, $name! You are now 3 days old! You've done a great job surviving up to now. What will happen tomorrow is up to you. For now, you sleep peacefully, despite the new environment.
[[Progress to Chapter 2|Chapter Two-1]]{(set: $hlt to 110)
(set: $atk to it +5)
(set: $def to 30)
(set: $int to it +10)}
You wake up under the scrutiny of the biggest, roundest, greenest two eyes you have ever seen. The human towers over you, rising from your level to its full height. You scamper back, trying to hide from it while you figure out how you're going to handle the situation. It sticks one of its oddly pink appendages into your container. How did it get in here so fast? Perhaps it has some sort of magic!
Oh, wait. The top of the container is now wide open. It must have moved the black plastic lid with its aforementioned appendage. That impresses you, to say the least, and you wonder what else those pink limbs are capable of. They look invitingly soft...
What would you like to do now, $name?
(set: $day_age to 2)
(set: $mo_age to 0)
(set: $hlt to (either:45,60,75))
(set: $str to (either:2,4))
(set: $atk to (either:3,5))
(set: $def to 30)
(set: $int to (either:4,6,8))
(set: $soc to (either:5,6,8))
(display: "chapter one")
{(if: $gender is "boy")[(set: $him to "him")]
(else:)[(set: $him to "her")]
(if: $gender is "boy")[(set: $his to "his")]
(else:)[(set: $his to "hers")]
(if: $gender is "boy")[(set: $himself to "himself")]
(else:)[(set: $himself to "herself")]
(if: $gender is "boy")[(set: $brother to "brother")]
(else:)[(set: $brother to "sister")]}
(if: $retry is < 3)[You woke up after passing out from a near death experience. You should be more careful! I'm sorry, but I seem to have forgotten- would you remind me if you are a *[[Boy2]]* or a *[[Girl2]]*?]
(else:)[$name has died at the age of $mo_age months and $day_age days. Rest in Peace. Would you like to play again?
[[Yes!->init]]
[[No!]]
]{(set: $gender to "boy")
}Oh, that's right! You're a boy. What was your name again, young man?
-Grey
(click:"Grey")[(set: $name to "Grey") Of course, it's $name! That suits you. (if: $name is "Grey")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]
-Billy
(click:"Billy")[(set: $name to "Billy") Of course, it's $name! That suits you. (if: $name is "Billy")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]
-Malachi
(click:"Malachi")[(set: $name to "Malachi") Of course, it's $name! That suits you. (if: $name is "Malachi")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]
-River
(click:"River")[(set: $name to "River") Of course, it's $name! That suits you. (if: $name is "River")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]
-Samuel
(click:"Samuel")[(set: $name to "Samuel") Of course, it's $name! That suits you. (if: $name is "Samuel")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]
-Titus
(click:"Titus")[(set: $name to "Titus") Of course, it's $name! That suits you. (if: $name is "Titus")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]{(set: $gender to "girl")
}Oh, that's right! You're a girl. What was your name again, young lady?
-Molly
(click:"Molly")[(set: $name to "Molly") Of course, it's $name! That suits you. (if: $name is "Molly")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]{
}
-Rosie
(click:"Rosie")[(set: $name to "Rosie") Of course, it's $name! That suits you. (if: $name is "Rosie")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]{
}
-Inara
(click:"Inara")[(set: $name to "Inara") Of course, it's $name! That suits you. (if: $name is "Inara")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]{
}
-Kasdyn
(click:"Kasdyn")[(set: $name to "Kasdyn") Of course, it's $name! That suits you. (if: $name is "Kasdyn")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]{
}
-Holland
(click:"Holland")[(set: $name to "Holland") Of course, it's $name! That suits you. (if: $name is "Holland")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]]{
}
-Gray
(click:"Gray")[(set: $name to "Gray") Of course, it's $name! That suits you.(if: $name is "Gray")[And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 2 stats<-Chapter One]]]
]](set: $str to it +(either:10,-10))(set: $day_age to it +1)
(if: $str > 14)[
You attempt to attach your strands to a large leaf, curling its edges over to create a sort of web tent. The first try fails horrendously, as does the second. Apparently, the third time's the charm, since you start to get the hang of it this go at it! You learn a valuable lesson in webmaking as well as the virtue of patience. {(set: $int to it+6)(set: $str to it+1)} Your little head rests lightly against the coils of silk you spun yourself, and you doze off to sleep for the afternoon.
Oh, I almost forgot- congratulations, $name! You are now $day_age days old! You survived your first day in the world, as chaotic and bewildering as it may have been. I have high hopes for you. Now, sleep tight, little $boy, for your journey is just beginning.
[[Continue|Chapter Two-2]]
](else:)[
You attempt to attach your strands to a large leaf, curling its edges over to create a sort of web tent. The first try fails horrendously, as does the second. You realize it's getting late, and you are very tired for a little spider. After all, babies do need lots of sleep! Although you aren't condoning the term *baby* in reference to yourself, you do agree that you require some rest soon, so you creep into Mom's nest to stay another night. Mom will always have a place for you. Never forget that! Your little head rests lightly against the familiar coils of silk, and you doze off to sleep for the afternoon.
Oh, I almost forgot- congratulations, $name! You are now $day_age days old! You survived your first day in the world, as chaotic and bewildering as it may have been. I have high hopes for you. Now, sleep tight, little $boy, for your journey is just beginning.
[[Continue|Chapter Two-2]]
](set: $str to it +(either:4,-2))(set: $day_age to it +1)
You realize it's getting late, and you are very tired for a little spider. After all, babies do need lots of sleep! Although you aren't condoning the term *baby* in reference to yourself, you do agree that you require some rest soon, so you creep into Mom's nest to stay another night. Mom will always have a place for you. Never forget that! Your little head rests lightly against the familiar coils of silk, and you doze off to sleep for the afternoon.
Oh, I almost forgot- congratulations, $name! You are now $day_age days old! You survived your first day in the world, as chaotic and bewildering as it may have been. I have high hopes for you. Now, sleep tight, little $boy, for your journey is just beginning.
[[Continue|Chapter Two-2]](set: $tyrus_str to 8)
(set: $tyrus_atk to (either: 3,3,3,4))
(set: $tyrus_hlt to 45)
(set: $tyrus_def to 4)
(set: $tyrus_mo_age to 0)
(set: $tyrus_day_age to 2)
(Set: $tyrus_relship to "neutral towards")
(display: "Tyrus Stats")(set: $scar_str to 10)
(set: $scar_atk to (either: 3,3,3,4))
(set: $scar_hlt to 40)
(set: $scar_def to 6)
(set: $scar_mo_age to 0)
(set: $scar_day_age to 2)
(Set: $scar_relship to "neutral towards")
(display: "Scarface, Lord of Death Stats")(set: $rikki_str to 3)
(set: $rikki_atk to (either: 2,2,3,3))
(set: $rikki_hlt to 30)
(set: $rikki_def to 9)
(set: $rikki_mo_age to 0)
(set: $rikki_day_age to 2)
(Set: $rikki_relship to "neutral towards")
(display: "Rikki Stats")(set: $nevi_str to 8)
(set: $nevi_atk to (either: 3,4,4,6))
(set: $nevi_hlt to 50)
(set: $nevi_def to 3)
(set: $nevi_mo_age to 0)
(set: $nevi_day_age to 2)
(Set: $nevi_relship to "neutral towards")
(display: "Nevi Stats")(if: $tyrus_hlt > 1)[Tyrus is a $tyrus_mo_age month, $tyrus_day_age day old male with $tyrus_str strength, $tyrus_atk attack damage, and $tyrus_hlt out of 45 health points. Tyrus is currently $tyrus_relship you.]
(else:)[Tyrus is deceased.]
(link-goto: "Return", (history:)'s last)(if: $scar_hlt > 1)[Scarface, Lord of Death is a $tyrus_mo_age month, $tyrus_day_age day old male with $scar_str strength, $scar_atk attack damage, and $scar_hlt out of 40 health points. Scarface, Lord of Death is currently $scar_relship you.]
(else:)[Scarface, Lord of Death is deceased.]
(link-goto: "Return", (history:)'s last)(if: $nevi_hlt > 1)[Nevi is a $nevi_mo_age month, $nevi_day_age day old female with $nevi_str strength, $nevi_atk attack damage, and $nevi_hlt out of 50 health points. Nevi is currently $nevi_relship you.]
(else:)[Nevi is deceased.]
(link-goto: "Return", (history:)'s last)(if: $rikki_hlt > 1)[Rikki is a $rikki_mo_age month, $rikki_day_age day old female with $rikki_str strength, $rikki_atk attack damage, and $rikki_hlt out of 30 health points. Rikki is currently $rikki_relship you.]
(else:)[Rikki is deceased.]
(link-goto: "Return", (history:)'s last)[[Aurora]] leads you down a treacherous and unforgivingly steep path of leaves. She reminds you that it's always a good idea to tether to various surfaces as you descend an area like this. In the event that you fall, your web could *save your life*. You become slightly nervous at the idea of having to depend on your webbing. Right now, it's not that stable. You are just getting used to using your six spinnerets in coordination, so your strands aren't perfectly stable yet. [[Aurora]] smiles at your courage, doing her best to encourage you. She takes her time getting to the ground, allowing you to get used to the process of producing silk and forming it the way you need it. Hey, you're not that bad at this, $name!
You reach the bottom safely and relatively quickly. As [[Aurora]]'s younger $brother, you are enthralled to have recieved her praise. She is a very supportive sibling.
"Say, $name, have you ever thought about your attack strategy?" She inquires, already getting down to business. You shake your head, curious as to what exactly she means. "Well, I'll let you in on a little secret. I hunt a lot for Mom when she's not feeling well, or for some slings that can't quite catch their own food yet, so I've learned a few things along the way."
[[Ask why Mace doesn't do it, since his strength and attack are higher.]]
[[Keep quiet and let her finish what she's saying.]]{(if: $pers is "empathetic")[
[[Aurora]] seems a bit saddened by this, but she tells you that if you change your mind, you're always welcome to join her. She hunts at the bottom of the bushes near the river and the tall oak tree for flies. There is a patch of purple flowers down there, and she lives in the tallest one. She disappears down the bush after a minute, and you frown at the thought that you may have hurt her feelings. Do you [[change your mind]] and follow her, or [[go talk to your clutchmates|nest area]]?
]}
(if: $pers is not "empathetic")[ [[Aurora]] takes off after telling you that if you change your mind, you're always welcome to join her. She hunts at the bottom of the bushes near the river and the tall oak tree for flies. There is a patch of purple flowers down there, and she lives in the tallest one. You [[go back to talk to your clutchmates|nest area]] at the nest area.You still feel as if you are too young to be able to keep up with [[Aurora]] in a hunt. You would certainly just distract her or keep her from effectively hunting if you tagged along. Maybe you can go with her another time!
For now, you spend the day on your own, building up skill in...
[[Webmaking!]]
[[Pouncing!]]
[[Talking to people!]]
]
(set: _chance to (random: 1-10))
"Wait, [[Aurora]]! I want to hunt with you!" You call after her, trying your best to catch up. You care(if: _chance is < 4 and $str <9)[lessly descend the bush, doing your best to web behind yourself in case you fall. Actually, you *do* start falling! (if: $str > 9)[ Luckily, you are strong and agile enough to catch yourself. What a relief! You glide down a strand of silk and grow better at manipulating silk from this experience! (set: $str to it+5)](else:)[You are not strong or agile enough catch yourself with webbing! You rumble down several leaves and are knocked out cold by the impact... [[Next|Chapter One Checkpoint]] ]](else:)[(if: _chance is < 4)[fully descend the bush, doing your best to web behind yourself in case you fall. Actually, you *do* start falling!](if: $str > 7)[ Luckily, you are strong and agile enough to catch yourself. What a relief! You glide down a strand of silk and grow better at manipulating silk from this experience! (set: $str to it+6)](else:)[You are not strong or agile enough catch yourself with webbing! You rumble down several leaves and are knocked out cold by the impact... [[Next|Chapter One Checkpoint]]] You see [[Aurora]] waiting at the bottom, so you [[fully descend the bushes]].]You decide to go back to the nest, where it's relatively safe! Most of your other siblings have already left. Nearby the nest is one of your older sisters from Mom's last clutch, [[Aurora<-Aurora]].
[[Go talk to Aurora!]]
[[Go look for somebody your age to talk to!]]Tyrus is a medium built young male with $tyrus_str strength, $tyrus_hlt health, and $tyrus_atk damage points. His defining features are his two grey stripes on either side of his abdomen. He looks over to you and the two of you are expecting the other to initiate conversation. What do you do?
[[Walk over and introduce yourself! (Become friends)|friends tyrus]]
[[Go meet someone else to avoid the situation. (Remain neutral)|neutral tyrus]]
[[Shoot him a mean look for looking at you funny! (Make enemy)|enemy tyrus]]
Scarface, Lord of Death is a fit yet lean boy with $scar_str strength, $scar_hlt health, and $scar_atk damage points. His most striking attributes are lack of a third white spot on his left and a missing back leg on the same side. Scarface, Lord of Death sees you staring at him, and he walks over to you to introduce himself. His way of moving around is surprisingly fluid, you notice. You already know some about him from sibling gossip. How do you react to his attempt at conversation?
[[Compliment his strength and the way he walks. (Become friends)|friends scar]]
[[Politely introduce yourself and make small talk. (Remain neutral)|neutral scar]]
[[Poke fun at his name and *refuse* to say the whole title! (Make enemy)|enemy scar]]Rikki is a petite girl with $rikki_str strength, $rikki_hlt health, and $rikki_atk damage points. Her most striking attributes are her size and her leg stripes, as they have more of a red tinge than solid white or grey. This is typically seen more in older slings, not newborns! Currently, she is engaged in a conversation with Tyrus about making webs. However, she has made occasional glances at you throughout the day, so she may have wanted to meet you! What will you do, $name?
[[Tell her that the red stripes look very pretty on her. (Become friends)|friends rikki]]
[[Let her keep talking to Tyrus. (Remain neutral)|neutral rikki]]
[[Make fun of her leg stripes, saying she's ugly! (Make enemy)|enemy rikki]]Nevi is a strong female sling with $nevi_str strength, $nevi_hlt health, and $nevi_atk damage points. Her most striking attributes are her size and her leg stripes, as they have more of a red tinge than solid white or grey. This is typically seen more in older slings, not newborns! Currently, she is engaged in a conversation with Tyrus about making webs. However, she has made occasional glances at you throughout the day, so she may have wanted to meet you! What will you do, $name?
[[Tell her that the red stripes look very pretty on her. (Become friends)|friends nevi]]
[[Let her keep talking to Tyrus. (Remain neutral)|neutral nevi]]
[[Make fun of her leg stripes, saying she's ugly! (Make enemy)|enemy nevi]]The wolf spider doesn't give you a moment longer to explain your tragic situation before she springs forward and pins you down by your neck! As you struggle, you hear her say her piece: "I'm sorry, little one. It was your life or theirs, and that's not even a question for me. Sleep now."
Oh, I see. This *R. rabida* was a mother! Several baby wolf spiders pile on top of you, each of their small fangs injecting their own venom into your soft parts. You see, wolf spiders, or Lycosids, are highly maternal. They carry their egg sacs on their abdomens until they hatch. After this, the mothers will hunt and seek out water for their babies until they are old enough to go off on their own. Bad luck, my friend!
(set: $retry to it +1)
[[Next|Chapter One Checkpoint]] You explain to her calmly and quickly that your mom would be terribly worried if you didn't show up back home tonight (which may be a slight stretch of the truth, since Mom has a lot on her plate right now and doesn't count her slings). The wolf spider looks as if she's about to explode, and after a minute's deliberation and a quick glance at the setting sun, she sighs heavily. "Okay, honey. Let's get you back. You must be the $brother to that girl [[Aurora]] who helped me when I hurt my leg, right?
The name sounds familiar. She's a girl in the same clutch as [[Mace]]! You fervently nod your head. "Yes, I'm her $brother, $name!" You hear several hushed voices coming from atop the wolf spider.
"Mommy, are we eating $him?"
"Yeah, I'm hungry!"
"When are you going to kill $him, Mom?" She responds patiently, tapping her front legs on the dirt below her very sternly.
"We are not eating $him. This is our friend named $name, and $he is a *jumping spider*. $he lives in the bushes, and we're taking $him home so $his Mommy isn't worried, okay? We can eat later. I'll find you all a great big juicy fly when we get back! Deal?" All the little voices concur quietly, seeming a tad disappointed.
**Let me explain what's going on here. Wolf spiders, also knows as Lycosids, are highly maternal. The females carry their egg sacs on their backs until they hatch, and then their tiny slings emerge and hold onto their mothers' back for a while. During this period of time, the mother wolf spider will hunt and find water for her babies, stooping down to let them eat and drink. Right now, this wolfie mother is choosing to help you instead of feed you to her kids because your sister, [[Aurora]], has helped her in the past. Thanks, [[Aurora]]!]]**
When you get back home, you are very surprised to see that Mom *was* worried. She may have 102 other kids to worry about, but each and every one is just as important to her. You are her *kid*, $name, and that means you are precious to her. Your mom thanks the wolf spider mother, and she tells her that if she ever needs anything, don't hesitate to drop by. The other mom tells her she was just doing the right thing, and she knows that if the roles were reversed, your mom would do the same thing. Your mother tells you to spend the night in the nest, so you obey her and almost immediately drift off to sleep after a long, exciting, and treacherous day.
Oh, and congratulations, $name! You are now $day_age days old! You survived your first day in the world, as chaotic and bewildering as it may have been. I have high hopes for you. Now, sleep tight, little $boy, as your long journey has just taken off.
[[Continue|Chapter Two-2]](set: $str to it +6)(set: $day_age to it +1)
You attempt to attach your strands to a large leaf, curling its edges over to create a sort of web tent. The first try fails horrendously, as does the second. Apparently, the third time's the charm, since you start to get the hang of it this go at it! You learn a valuable lesson in webmaking as well as the virtue of patience. {(set: $int to it+6)(set: $str to it+1)} Your little head rests lightly against the coils of silk you spun yourself, and you doze off to sleep for the afternoon.
Oh, I almost forgot- congratulations, $name! You are now $day_age days old! You survived your first day in the world, as chaotic and bewildering as it may have been. I have high hopes for you. Now, sleep tight, little $boy, for your journey is just beginning.
[[Continue|Chapter Two-1]](set: $name to "Kai")
(set: $gender to "girl")
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "empathetic")
(display: "Ch 1 stats")(display:"personality")Of course, it's $name! That suits you. And what personality do you have, $name?
-empathetic
-brave
-charming
-intelligent
(click: "empathetic")[
(set: $str to it -1)
(set: $def to it -1)
(set: $int to it +3)
(set: $soc to it +5)
(set: $pers to "empathetic")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "brave")[(set: $str to it +1)
(set: $atk to it +2)
(set: $int to it -1)
(set: $soc to it -1)
(set: $pers to "brave")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]]
(click: "charming")[(set: $atk to it -1)
(set: $hlt to it +1)
(Set: $int to it -1)
(set: $soc to it +10)
(set: $pers to "charming")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]] ]
(click: "intelligent")[
(set: $str to it -1)
(set: $def to it +1)
(set: $int to it +2)
(set: $soc to it -1)
(set: $pers to "intelligent")Okay! Now that that's settled, let's go back to the last thing you remember... [[Ch 1 stats<-Chapter One]]] {(set: $mace_str to 8)
(set: $mace_atk to (either: 9,20,25,25,35))
(set: $mace_hlt to 80)
(set: $mace_def to 7)
(set: $mace_mo_age to 1)
(set: $mace_day_age to 10)
(Set: $mace_relship to "neutral towards")
(set: $aurora_str to 12)
(set: $aurora_atk to (either: 5,6,6,6,8))
(set: $aurora_hlt to 120)
(set: $aurora_def to 10)
(set: $aurora_mo_age to 1)
(set: $aurora_day_age to 10)
(Set: $aurora_relship to "neutral towards")
(set: $tyrus_str to 8)
(set: $tyrus_atk to (either: 3,3,3,4))
(set: $tyrus_hlt to 45)
(set: $tyrus_def to 4)
(set: $tyrus_mo_age to 0)
(set: $tyrus_day_age to 2)
(Set: $tyrus_relship to "neutral towards")
(set: $scar_str to 9)
(set: $scar_atk to (either: 3,3,3,4))
(set: $scar_hlt to 40)
(set: $scar_def to 6)
(set: $scar_mo_age to 0)
(set: $scar_day_age to 2)
(Set: $scar_relship to "neutral towards")
(set: $rikki_str to 9)
(set: $rikki_atk to (either: 2,2,3,3))
(set: $rikki_hlt to 30)
(set: $rikki_def to 9)
(set: $rikki_mo_age to 0)
(set: $rikki_day_age to 2)
(Set: $rikki_relship to "neutral towards")
(set: $nevi_str to 8)
(set: $nevi_atk to (either: 3,4,4,6))
(set: $nevi_hlt to 50)
(set: $nevi_def to 3)
(set: $nevi_mo_age to 0)
(set: $nevi_day_age to 2)
(Set: $nevi_relship to "neutral towards")}
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")
(link-goto: "Return", "nest area")Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.[[Aurora]] seems very impressed by your moves back there! "Great webwork, $name! I couldn't have done it better myself. I'm glad you decided to come hunting with me, as I clearly won't be the only one pulling my weight here!" You are giddy with excitement at her immense praise. [[Aurora]] is a very supportive older sister.
"Say, $name, have you ever thought about your attack strategy?" She inquires, already getting down to business. You shake your head, curious as to what exactly she means. "Well, I'll let you in on a little secret. I hunt a lot for Mom when she's not feeling well, or for the slings that can't quite catch their own food yet, so I've learned a few things along the way."
[[Ask why Mace doesn't do it, since his strength and attack are higher.]]
[[Keep quiet and let her finish what she's saying.]]{(set: $int to it +8)(set: $soc to it +3)}
[[Aurora]]'s face lights up, making you realize that she was hoping you would ask this question. She explains to you in depth:
"Well, although [[Mace]] is more powerful than I am, I have far greater health and defense than him. I've worked more on the defensive than the offensive, which is a great tactic for new hunters, passive strategists, or those who have a long game planned! If you're taking down something that's far more powerful than you, you typically want to spend a while strategizing, which can cost valuable time and health in battle."
"So my point is, little $brother, I'm going to show you how to use your defense to your advantage!" [[Aurora]] says proudly, as if she had been bursting with the desire to spread her knowledge to one of the newer slings. You feel (if: $pers is "empathetic")[honored to be her sling of choice!](else:)[more intelligent already for having chosen to go with her!] [[Aurora]] details to you that she is going to bring down a grasshopper, and when she's finished, you can either try hunting a moth or a fly! You are very excited. For now, you sit back and observe her hunting strategies.
[[Watch her hunt a grasshopper!]][[Aurora]] pauses for a while, then continues speaking. "Now, although [[Mace]] is more powerful than I am, I have far greater health and defense than him. I've worked more on the defensive than the offensive, which is a great tactic for new hunters, passive strategists, or those who have a long game planned! If you're taking down something that's far more powerful than you, you typically want to spend a while strategizing, which can cost valuable time and health in battle."
"So my point is, little $brother, I'm going to show you how to use your defense to your advantage!" [[Aurora]] says proudly, as if she had been bursting with the desire to spread her knowledge to one of the newer slings. You feel (if: $pers is "empathetic")[honored to be her sling of choice!](else:)[more intelligent already for having chosen to go with her!] [[Aurora]] details to you that she is going to bring down a grasshopper, and when she's finished, you can either try hunting a moth or a fly! You are very excited. For now, you sit back and observe her hunting strategies.
[[Watch her hunt a grasshopper!]]{(set: $aurora_hlt to it+($aurora_def*.5))
(set: $aurora_atk to it+($aurora_str*.5))}
**Note: [[Aurora]] has prepared herself for hunting. Her defense stat now contributes to her health, and her strength is part of her attack. As a result, she is more healthy and can do more damage! You have learned this technique by watching her, and your stats will now rise accordingly during battles and hunts as well.**
[[Aurora]] has the opportunity to make the first move. She can either...
Tackle (Increases likelihood of critical hit next turn)
or
Bite (Does normal damage the first turn with a chance of critical strike).
She chooses to tackle the grasshopper! This does no damage, but her critical strike chance goes up from 33% to 40%! The grasshopper bites her, doing a damage of (set: $aurora_hlt to it-$f4_atk+($aurora_def/2)) (Print: $f4_atk-($aurora_def/2)) points to her health. [[Aurora]] has $aurora_hlt health left.
[[Next|AT2]][[Aurora]] now bites the grasshopper. (set: $f4_hlt to it -$aurora_atk-($aurora_atk/2))
This does $aurora_atk damage, leaving its health at $f4_hlt! The grasshopper bites her back, doing a damage of (set: $aurora_hlt to it-$f4_atk+($aurora_def/2)) $f4_atk points to her health. [[Aurora]] has $aurora_hlt health left.
[[Next|AT3]](set: $str to it+10)
You spend the day running around the bushes, working out how to properly use your spinnerets. How fun! Soon, the whole place is covered in webs and errant silk. Whoops. It's getting late now, and everyone is winding down for bed. You decide you should go to bed too.
Since you spent practically all day making webs, a nest is no problem to you. You create a cozy hideout in the curls of a dying leaf. Your little head rests lightly against the coils of silk you spun yourself, and you doze off to sleep for the afternoon.
Oh, I almost forgot- congratulations, $name! You are now $day_age days old! You survived your first day in the world, as chaotic and bewildering as it may have been. I have high hopes for you. Now, sleep tight, little $boy, for your journey is just beginning.
[[Continue|Chapter Two-2]](set: $atk to it+6)
Pounce! Tackle! Leap!
You jump everywhere for a while. What's walking for if you can use your legs to do this wonderful thing called hopping? You eventually come onto the discovery that you can use your jumping to make things and people fall over! This is groundbreaking. You must explore this tackling further.
You hide yourself behind a leaf, waiting for somebody to walk by, and pounce on them until they realize what's happened and scurry away from you. This is fun, so you repeat this process very many times. Your mother and clutchmates soon tire of your antics, and Mom informs you that it's time for bed. She's right, it is late...
Do you want to [[build your own web]] or [[sleep in the nest]] for tonight?(set: $soc to it+6)(set: $int to it +4)
You talk to a few of your siblings as you find them scattered throughout the nest. You learn some things from them, like the best way to attach your web to a waxy leaf, or how to do a backflip. Other people teach you lessons by being an example of what *not* to do. Yikes.
After you talk to people for a while, you stumble upon one of your sisters from Mom's last clutch, [[Aurora]], and she convinces you to go hunting while it's still bright out. She leads you down the shrubbery, and you start to fall. Luckily, one of your sisters taught you how to tether, so you catch yourself with a strand that was placed above you. What a close call! You [[fully descend the bushes]].[[Aurora]] can choose to either...
Dry bite (Increases attack damage for subsequent turns)
or
Bite (Does normal damage with a chance of critical strike)
She chose to dry bite the grasshopper, and the attack is a critical strike!{ (set: $f4_hlt to it -$aurora_atk-6)} This does (print: $aurora_atk+6) damage, leaving its health at $f4_hlt! The grasshopper bites her back, doing a damage of {(set: $aurora_hlt to it-$f4_atk+($aurora_def/2)) (Print: $f4_atk-($aurora_def/2))} points to her health. [[Aurora]] has $aurora_hlt health left.
[[Next|AT4]][[Aurora]] chose to bite the grasshopper. The attack does a massive damage of { (set: $f4_hlt to it -$aurora_atk-7)} (print: $aurora_atk+7), leaving its health at $f4_hlt.
The grasshopper has been killed! {(set: $aurora_hlt to it +85)(set: $aurora_str to it +10)(set: $aurora_def to it +16)(set: $aurora_atk to 10)} Her stats are increased to the following:
-$aurora_hlt health
-$aurora_str strength
-$aurora_def defense
-$aurora_atk damage
[[Conclude hunting scene.|congratulate]][[Aurora]] returns to where you are with a *massive* grasshopper in her chelicerae! You have never seen anything more impressive in your two days of life. You tell her as much, and instead of laughing like you thought she might, she grins with her mouth very full. [[Aurora]] drops the grasshopper to talk to you. "Thanks, $name! I'm glad you liked the show. Now it's time to put on one of your own! I think flies are too easy for a tough $boy like you, so I'd recommend a moth. But it's up to you- I'm not the one who's going to hunt it! What do you say, $name?"
[[I'll catch a moth!]]
[[I'll catch a fly!]]{(set: $prey to "fly")}**Note: You are about to enter your first combat mode! When you attack a person or hunt, you will go to the fighting room to battle! The fighting room is a turn based gameplay style. You will have a chance to either gain some importants skills or potentially lose health... Or your life. Be wary, and go forward with skill!**
[[Continue|Hunting Mechanic]]{(set: $prey to "moth")}**Note: You are about to enter your first combat mode! When you attack a person or hunt, you will go to the fighting room to battle! The fighting room is a turn based gameplay style. You will have a chance to either gain some importants skills or potentially lose health... Or your life. Be wary, and go forward with skill!**
[[Continue|Hunting Mechanic]][[Aurora]] smiles supportively, seeming happy for you in her bouncy mannerisms and pedipalp movements. You lug over your medium sized fly, and she tells you that there are some slings from your clutch that would really enjoy a meal right about now! But wait... *You* caught this fly, not them. How do you feel about sharing?
[[I'm alright with it, I'd love to help!]]
[[I feel a bit upset, this kill is mine!]]
[[I don't have an opinion on this.]][[Aurora]] is overwhelmingly supportive, seeming elated for you with her bouncy mannerisms and pedipalp movements. You drag your huge moth to her, and she tells you that there are some slings from your clutch that could *really* use a meal right about now! But wait... *You* caught this moth, not them. How do you feel about sharing?
[[I'm alright with it, I'd love to help!]]
[[I feel a bit upset, this kill is mine!]]
[[I don't have an opinion on this.]]{(set: $int to it+6)(set: $soc to it+4)(set: $aurora_relship to "friends with")}
What a great attitude, $name! You have always been very mature, since the day you hatched. Mom and the other slings will appreciate this quality in you as you grow older, but be sure not to wear yourself thin doing things for others!
For now, you help [[Aurora]] drag the two dead bugs up to the nest, which seems like a much longer journey than the descent. It takes you a while, but you talk the whole time and exchange stories with one another. With your limited life experience, you don't have much to share, but you truly enjoy listening to her talk. You're glad to have a friend in [[Aurora]]! By the time you get to the nest, it is almost sundown. Wow, where did the time go? The sun is starting to set, so [[Aurora]] tells you that you should build a web. She helps you get it started, teaching you how to control the tension of your web to lay the strands. What great advice! Your web making skills increase dramatically.
[[Settle down in your nest for the night]](set: $int to it-2)(set: $aurora_relship to "friends with")
Oh, okay then. A word for the wise, $name, sometimes saying nothing says a lot about a person.
Anyways, you help [[Aurora]] drag the two dead bugs up to the nest, which seems like a much longer journey than the descent. It takes you a while, but you talk the whole time and exchange stories with one another. With your limited life experience, you don't have much to share, but you truly enjoy listening to her talk. You're glad to have a friend in [[Aurora]]! By the time you get to the nest, it is almost sundown. Wow, where did the time go? The sun is starting to set, so [[Aurora]] tells you that you should build a web. She helps you get it started, teaching you how to control the tension of your web to lay the strands. What great advice! Your web making skills increase dramatically.
[[Settle down in your nest for the night]](set: $day_age to it +1)
Your little head rests lightly against the coils of silk you spun yourself, and you doze off to sleep for the afternoon. Oh, and I almost forgot- congratulations, $name! You are now $day_age days old! You survived your first day in the world, as chaotic and bewildering as it may have been. I have high hopes for you. Now, sleep tight, little $boy, for your journey is just beginning.
[[Continue|Chapter Two-2]]{(set: $soc to it+4) (set: $int to it+2)(set: $aurora_relship to "friends with")}
Aw, don't feel bad, $name! These feelings of pride, greed, and selfishness are typical of people your age. You're turning out just fine! [[Aurora]] is helping the other slings because some of them have missing legs, or are too small to be able to hunt. They really do *need* your help, or they'll die! You wouldn't want that, right?
For now, you help [[Aurora]] drag the two dead bugs up to the nest, which seems like a much longer journey than the descent. It takes you a while, but you talk the whole time and exchange stories with one another. With your limited life experience, you don't have much to share, but you truly enjoy listening to her talk. You're glad to have a friend in [[Aurora]]! By the time you get to the nest, it is almost sundown. Wow, where did the time go? The sun is starting to set, so [[Aurora]] tells you that you should build a web. She helps you get it started, teaching you how to control the tension of your web to lay the strands. What great advice! Your web making skills increase dramatically.
[[Settle down in your nest for the night]]