Welcome to the Cones of Dunshire tutorial [[Starting the game]] [[Turn Order]] [[Resources]] [[Units]] [[Cones/Winning]] On the start of your turn, you first roll your action die, which will be a D4, or a D8 if you are the Maverick. Now, you have actions equal to the number on the die you rolled. You can spend those actions in 3 different ways. YOU CAN : Move :You can move your character any number of tiles in any direction, depending on how many actions you rolled. Harvest :Place a 'Harvest' icon on the tile you are on. You now control that tile and gain that tiles worth every turn. Buy :You can spend 1 action to exchange C for [[Units]]. See unit guide for further information After that, collect last turns income, which is the total amount of C you gain per turn from all tiles YOU have harvested and still control. Tiles you have harvested this turn DO NOT grant income till next turn. [[Start of tutorial]]First, choose your character from the roster we have provided, either the [[Maverick]], [[Corporal]], [[Arbiter]], or [[Wizard]]. Next, each player takes turn rolling a D4, place your character on the corner that has the same number you rolled on the die. Each character recieves the same color of tiels as their designated corner (Plans = Green) (Woods = light green) (Mountains = White) Two players cannot be on the same corner [[Start of tutorial]]Each tile has a resource, and each resource has a C value. When you harvest a tile, you get that tiles resources C value every turn (as long as you still control it). RESOURCE C VALUES Fairy Dust 9C magical Mithril 4C magical Gold 3C basic Elixir 3C magical Coal 2C basic Plants 2C basic Fish 1C basic wood 1C basic [[Start of tutorial]]During your turn you can purchase Units in exchange for their C value. UNIT C COSTS & USES Warrior 5-4 used to defend or attack tiles Worker 5-4 each worker on a tile increases its C output by a multiplier of 1. Multiple workers stack. BASIC tiles only Sorcerer 10-8 Same as the worker but for MAGICAL tiles only [[Start of tutorial]]Cones allow you to win the game. The first player to own 10 cones wins. When a cone is placed on a tile, it locks that tile for the owner. That tile cannot be taken by other players. Once the cone is placed on the tile, workers/sorcers cannot be added to the tile. Each cone increases in price after each has been bought. The prices remain reletive to the player. CONE C COSTS 10C 1 5C 15C 2 10C 20C 3 15C 25C 4 20C 30C 5 25C 35C 6 30C 40C 7 35C 45C 8 40C 50C 9 45C 65C 10 50C [[Start of tutorial]]Character : MARVERICK Unique Ability : When moving without soldiers around you, you roll a D8 for actions instead of a D4. [[Start of tutorial]]Character : CORPORAL Unique Ability : Gain +1 to soldier count in all military scenarios [[Start of tutorial]]Character : ARBITER Unique Ability : Units cost less (see [[Units]] page for exact cost), and cones cost less (see [[Cones/Winning]] page for exact cost) if the tile was previously owned by another player. [[Start of tutorial]]Character: WIZARD Unique Ability : Cones cost less (see [[Cones/Winning]] for exact prices) if bought on a tile with a magical resource, and sorcers cost the same as regular workers. [[Start of tutorial]]