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<<include [[InventarEintrag]]>><<include [[SetZero]]>><<set $Cup to 0>>
<<set $Spoon to 0>>
<<set $SugarCube to 0>>
<<set $SugarBox to 35>>
<<set $OwnCup to false>>
<<set $Sugared to 0>>
<<set $TeaState to "">>
<<set $Drinking to "">>
<<set $Stired to false>>
<<set $FE to 0>>/*<div id="Kopf" ></div>*/<h2>Welcome to "Morning Tea Party"</h2>
This is an interacitve fiction about drinking tea in the morning by Simseron!
May it be to your fun and advice. [[Start!|Ringing]]
Tipp: You have to click on the Items in your invetory to use them.You awake. It is morning, too morning. You want to fall asleep again but in the very moment your mind is going to pass away back to slumber you remember why you woke up. A ringing tinkle, like a bell.
[[Stand up]]You stand up and recognize that the bell tone emerges from your kitchen. As fast as possible, which is at your state of awakeness very slow, you are moving to the kitchen. As you open the kitchen door, you are surprised, stunned, overwhelmed and a little afraid.
In your kitchen – you don‘t know how – are almsot twenty people – which you don‘t know – around a table – that you never have seen before. The table is just sligthly smaller than your kitchen. And all the people are neatly closed, sitting, standing and piling up around in the kitchen, not finding enough space for everyone to have a comfortable seat. You see at least one person sitting in the sink. And is this a leg looking out of the cupboard?
You realize, that all the people are looking at you. Each of them has a cup of tea in front, some already in their hands. They look at you, friendly but with a dsitinct and forcing gaze.
They clearly want something of you. You feel, that now isn‘t the time for big words but for big acts. (And so feels your still sleeping tongue)
At the table is one free chair. It seems to be your place.
[[Take a seat|Tea Party]]
[[Go back to the hall|Hall]]
[[Wait]]Nothing happens. It seems, that these strange persons are looking friendlier and fiercer at the same time.
[[Got back to bed|Ringing]]
[[Take a seat|Tea Party]]You sit down. Some of the members of this tea party nod quiete friendly as you take the seat. But what to do now? In front of you is <<linkreplace "a Cup of tea">><<set $Cup++>><<set $OwnCup to true>> the place, where your cup of tea stood, but you took it away and have to hold it in your hand till the end of the game. Your decision – just saying -<</linkreplace>> and <<linkreplace "a silver spoon">>no silver spoon anymore<<set $Spoon++>><</linkreplace>>.
Your left hand neighbaour is quite close and also has <<linkreplace "a silver spoon">><<set $Spoon++>>had a spoon, you took away. Your left hand neighbour is suprised about it's loss and says: „I don‘t know why you need my spoon for your tea“ So do you neither. But you do what seems to be the only correct behaviour in this and in any other odd situation: You smile and do as if nothing had happend.<</linkreplace>>
[[Examine the table|SugarBox]]\<<set $TeaState to "">>
\<<include [[SugarBoxInclude]]>>How many pieces of sugar do you want to take?
<<link [[1|SugarBox2]]>><<set $SugarCube += 1>><</link>>
<<link [[10|SugarBox2]]>><<set $SugarCube += 10>><</link>>
<<link [[All|SugarBox2]]>><<set $SugarCube += $SugarBox>><<set $SugarBox *= 2>><</link>>You go back to your seat and as you turn and look at the sugar box it seems as full as bevore you went there. Wait - it seems even fuller.
<<include[[BackToTableInclude]]>><<include [[SugarBoxInclude]]>>
Do you want to [[Drink]] a cup of tea?\<<if $Sugared > 0>>You put $Sugared SugarCube(s) into your tea.<br><</if>>
\
\$TeaState
Avert your eyes of your cup back to the [[table.|BackToTableInclude]]You go back to the hall of your home. Standing in the middle of this small room on the old woven carpet (lambs wool) you got from your mother for your new home several years ago (it's good quality) you look around to find any help, any rescuing anchor for this situation. What of the items you gathered in this room may be at any use for the coming situation? The phone? The iron cast sausage pan? The a-while-ago-gone bouquet of flowers? The shoes for fine dinners and burials? On your right is a small table with a crotched doily. On top of the table and the doily is - as it's used to be - your well trusted fire extinguisher. Red shining and powerfull standing upright always in watchful protecting your home. You could take<<linkappend "it.">> And you did.<<set $FE to 1>><</linkappend>>
Go back to the kitchen and take a [[seat|Tea Party]].
Lay down on the lambs-woolen carpet and pretend you're not there or here or [[anywhere|Ringing]].There is still a bunch of smiling, neatly dressed people around that table in your kitchen. On the table is a fine linen cloth with blue embroidery - flower ornaments. In the middle of the table is a humongous sugar box. It is made of porcelain with golden decoration. It seems to keep an endless amount of SugarCubes. You could climb on the table and walk to the box to get a [[SugarCube]].
\
\<<if $OwnCup ==false>><br><br>You sit down. Some of the members of this tea party nod quiete friendly as you take the seat. But what to do now? In front of you is <<linkreplace "a Cup of tea">><<set $Cup++>><<set $OwnCup to true>> the place, where your cup of tea stood, but you took it away and have to hold it in your hand till the end of the game. Your decision – just saying<</linkreplace>>.
\
\<<elseif $OwnCup ==true && $Cup ==0>><br>You recognice that one of the persons close to you seems to be distracte by the knee of his fellow neighbour which is poking in his back. <<linkreplace "You could grap his cup oft tea">>You grap the cup an recognice that the tey is unsugared. The person shouts at you: this is my tea. Give it back.“ „Shut up you unsugared bastard“, the grumbler is silent.<<set $TeaState to "">><<set $Cup to 1>><</linkreplace>>.
\<</if>>
\
\<<if $Spoon ==0 >><br><br>Your left hand neighbaour is quite close and also has <<linkreplace "a silver spoon">><<set $Spoon++>>had a spoon, you took away. Your left hand neighbour is suprised about it's loss and says: „I don‘t know why you need two spoons for you tea“ So do you neither. But you do what seems to be the only correct behaviour in this and in any other odd situation: You smile and do as if nothing had happend.<</linkreplace>>
\<</if>>
<br><<linkreplace "Spoon: $Spoon">><<if $Sugared > 0 && $Spoon > 0 && $Cup>0 && $Sugared < 31>><<set $Stired to true>><<set $TeaState to "Your tea is now sugared and stired.">>$TeaState<<goto [[SugarBox2]]>><<elseif $Spoon > 0 && $Cup>0 && $Sugared > 31>>You can hardly stir your tea, there is to much sugar in it.<<set $Stired to true>><<elseif $Spoon == 0>>You don't have a spoon.<<elseif $Cup == 0>>You look at the spoon and the spoon looks back.<<elseif $spoon > 0>>You watch the whirling loops in your cup. Nothing else happens.<<else>>You look at the spoon and the spoon looks back.<</if>><</linkreplace>>
<<linkreplace "Cup of Tea: $Cup">><<if $Cup == 0>>You don't have a cup.<<elseif $Sugared > 0>>Your tea is now sugared.<<else>>You have an ordinary cup of tea in your hand.<</if>><</linkreplace>>
<<linkreplace "Sugar: $SugarCube">><<include [[SugarIn]]>><</linkreplace>>
<<if $FE ==1>><<linkreplace "Fire Extinguisher: $FE">>You got a fire extinguisher. I (author and teller of this story) don't know how this device could be at any help to you in this situation. But you decided to take it. Ok. I'm excited what you're going to do with it. Will you tell me?<</linkreplace>><</if>><<link "Open Inventory">>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki("<<include [[InventarForm]]>>");
Dialog.open();
<</script>>
<</link>><span id="IDInventarErsetzer"><<include [[Inventar]]>></span><<replace "#IDInventarErsetzer">>
<<include [[Inventar]]>>
<</replace>><<if $Cup == 0>>
You don't know what to do with it right now.
<<else>>
How many pieces of sugar do you want to put into your tea?
<<if $SugarCube > 0>>
<<link [[1|BackToTable]]>>
<<set $Sugared += 1>>
<<set $SugarCube -= 1>>
$TeaState
<<include "HowMuchSugar">>
<<include [[Refresher]]>>
<</link>>
<</if>>
<<if $SugarCube > 9>><<link [[10|BackToTable]]>><<set $Sugared += 10>><<set $SugarCube -= 10>><<include [[Refresher]]>><<include "HowMuchSugar">><</link>><</if>>
<<if $SugarCube == 0>>You do not have any sugar at all!<<else>><<link [[All|BackToTable]]>><<set $Sugared += $SugarCube>><<set $SugarCube = 0>><<include [[Refresher]]>><<include "HowMuchSugar">><</link>><</if>>
<</if>><br><<set $Stired to false>>
<<if $Sugared >0 && $Sugared < 6>>
<<set $TeaState to "Your tea has now sugar in, but it's sinking to the ground.">>
<<elseif $Sugared >5 && $Sugared < 31>>
<<set $TeaState to "You sea quite a lot SugarCubes at the bottom of your cup.">>
<<elseif $Sugared >30 && $Sugared < 81>>
<<set $TeaState to "You put so many SugarCubes in to your cup, that there is no room left for tea. You could tilt your cup and let the sugary mass drip to the tablecloth and [[pour new tea in]].">>
<<elseif $Sugared >80 && $Sugared < 501>>
<<set $TeaState to "You cannot find the cup under the pile of SugarCubes you just buried your cup under.">><<set $Cup to 0>><<include [[SetRefill]]>>
<<elseif $Sugared >500>>
<<goto [[Destruction]]>>
<</if>>You tilt your cup and pour out the sugary mass you just turned your tea in.
You take the beautiful can of tea an gently pour some fresh, steaming vaporing tea into your cup. The small waves produced by pouring in new tea slowly ebbing away pulsating through this hot liquid of live.
The tablecloth in front of you is a mess, foot stamps, wet sugar but in the middle of all of this: a [[fresh cup of tea|SugarBox2]].
<<include [[SetRefill]]>><<set $Sugared to 0>>
<<set $Stired to false>><<if $Sugared == 0>>
Take the tea unsugared? No thanks.
<<elseif $Sugared == 1>>
One piece of sugar? Serious?
<<elseif $Stired == false>>
There is sugar in your tea but it seems to all be at the bottom.
<<elseif $Cup ==0>>
You do not even have a cup of tea!
<<elseif $Sugared >=2 && $Sugared <16 >>
[[Put the cup of tea to your lips.|Congrats]]
<<elseif $Sugared >15>>
[[Put the cup of tea to your lips.|Loose]]
<</if>>
<br>
[[Think about something else|SugarBox2]]!Congratulations!
You drunk a cup of tea.
The party cheers and is getting crazzy about you. Somebody intones „For he/she‘s a jolly good fellow“ and all the party joines in.
You got trophy 1/3: Happy End!Cong..
Oh I just wanted to congratulate you, but you fell of your chair shaking and quivering. Dead. Sugar shock probably.
Tja.
\<<include "SetZero">>
You got trophy 2/3: Peacefull at l(e)ast
[[Try again|Ringing]]You had a crate and two suitcases full of SugarCubes. And - why o'ever - you decided to put them all into your tea. As result of this, the table breaks apart with a ear-piercing crack, tea is scattered all around and the sugar box releases an infinite wave of SugarCubes. Sugar dust enwraps you and anything else in the room and slowly sets down onto the remains of your kitchen and the pieces of former furniture. All the people are suddenly disappeared. And you begin to wonder, why on earth you would put such a huge amount of SugarCubes into one cup.
You lick your dusty lips - it tasts sweet.
\<<include "SetZero">>
You got trophy 3/3: Sugar Storm
[[Go back to bed|Ringing]]