"A Christmas Game (Inform Port)" by Luke Jones Section 1 - Setting up the game The release number is 2. Release along with a website, an interpreter, introductory booklet, introductory postcard, the source text, and cover art. [When play begins: now right hand status line is "Turn: [turn count]".] To say exit list: let place be location; repeat with way running through directions: let place be the room way from the location; if place is a room, say "[way][line break]". Include Rideable Vehicles by Graham Nelson. Include Basic Screen Effects by Emily Short. [Use brief room descriptions.] quest_count is a number that varies. Understand "tell [someone] [text]" as telling it about. After looking: say "Exits are: [line break][exit list][paragraph break]". Figure of snowman is the file "Snowman.jpg". Understand "help" or "hint" or "instructions" or "info" or "about" as asking for help. Asking for help is an action out of world. Carry out asking for help: say "Greetings adventurer, and a Merry Christmas to you! OK, let's try and point you in the right direction. The object of the game is explore the world, its objects and its characters through typing in commands. The basic commands you can use are listed below, but there are many others you can use, part of the fun of a text adventure is finding new actions that you can perform, some are crucial to solving puzzles: 'Look' Returns a description of the room you are in (which will sometimes change if you have done an action so worth checking often). Room descriptions often contain items that can be taken, (use 'take', or 'get'), normally you need to take an object before you can use it. 'Examine' and 'Look at' perform the same action (or you can just type 'x' as a shortcut) and should return a description for example 'examine armchair' or 'x armchair' would both return a description of the item. People can be examined as well as objects. 'Open' some objects are containers and need to be opened to reveal the contents. 'Use' is a verb you cannot use in this game, you need to be more specific with verbs, but I have tried to anticipate as many altenatives as possible. 'Ask' you can ask characters about objects or people, e.g. 'Ask butcher about bike', sometimes they will have something to say about it, other times not. 'Give' you can try giving objects to people who might want them. To do this name the object before the person, e.g. give object X to person Y (give person Y object X won't work for tedious logic reasons!) 'Inventory' or 'Inv' or just 'i' show what you are carrying, you can examine objects whether you are carrying them or not. Some responses and descriptions in the game contain clues to solve the game, others are simply there to add atmosphere or humour. If you are stuck try performing an action that you would do if you were really in the situation described. Lastly I have designed this game so you can't die, also it's not possible for you to perform an action which makes the game unsolvable. However if you want to undo an action just type 'undo'. If you are stuck for a long time and need a hint email me: luke.jones@gmail.com Good Luck!" Section 2 - Your Lounge Your Lounge is a room. "You are in your own home. A modest (i.e. rather too small) town house, which is in a rather chaotic state as you try to prepare for Christmas. The floor is strewn with Amazon delivery boxes and wrapping paper. On the wall is an advent calendar with an alarming amount of doors already open. You've left things a bit late this year and are missing the following essential items for a decent Christmas; a Christmas Tree, Christmas Crackers, Satsumas, a Turkey, Skyrim Special Edition Computer Game, a Bottle of Port and a copy of the Bumper Radio Times Christmas Special. You'd better head out into town to get some shopping done! Return to this location carrying all the items you need in order to complete the game. (type 'help' or 'hint' for game specific help) " Instead of going to the lounge: If quest_count is 7: Say "*********************************************************************** You’re finally home with everything you need for Christmas, what a day! Rather more hectic than you expected, but it was a good day in all. You settle down in your armchair and pour yourself a glass of port, not a bad drop, you raise your glass to the empty room as if to salute the choir leader. You admire your Christmas tree sat in the corner with your present from Santa underneath, and the bowl of satsumas on the table next to you. The turkey is in a bucket of brine in the kitchen, a secret you got from Nigella. You flick idly through the Radio Times, but your eyes grow heavy from the port and your exhausting day. You fall asleep……... You awake to the sound of the clock on the mantelpiece softly chiming midnight. You wipe your eyes and yawn. There is a gentle knocking at your front door. You open the front door, it is snowing heavily and a few inches has already settled. Standing in the door way is James, he has a huge grin on his face, 'Hello' he says, 'Come with me, there’s someone I want you to meet, bring a Satsuma with you. ************************************************************************** "; Say " Press any key for credits."; Wait for any key; end the story saying "Congratulations and thanks for playing! The END Originally written and coded by Luke Jones (luke.jones@gmail.com), using the Quest text adventure engine (www.textadeventures.co.uk) and then ported to Inform 7, Thank you to Alex Dimmer for creating the artwork and to Jennifer Thompson, Daniel Buxton and Joe Dillon for alpa and beta testing, and for their excellent suggestions for improvements. Thanks also to the excellent support from the Quest forum and Inform forum members. Special thanks to the coding wizard K.V. for patiently explaining Inform syntax to me. I was inspired to write this game after playing the wonderful text adventures of Robin Johnson, you should check them out: http://versificator.net/ If you didn’t get James[’] character (The Rake Thin Man), then you should watch The Snowman by Raymond Briggs. The pigeon was inspired by the twitter account @pigeonjohn Merry Christmas! Be excellent to each other. Luke xx "; display the Figure of snowman; else: continue the action. An Armchair is inside Your Lounge. The description of armchair is "A red oxblood leather wing-back Chesterfield armchair". armchair is an enterable supporter. Instead of entering armchair: say "You'd love to sit down on your favourite armchair, but you've got too much to do!" Instead of taking armchair: say "It's far to heavy to carry around!" Instead of smelling Your Lounge: Say "There is a lingering smell of last night's curry." Instead of listening to Your Lounge: Say "You can't hear anything in particular from inside the lounge." An Advent Calendar is inside Your Lounge Advent Calendar is an opaque container. The Advent Calendar is closed The Advent Calendar is openable The description of the Advent Calendar is "[advent_description]". To say advent_description: if the advent calendar is open: say "It's a traditional advent calendar, with a traditional Angry Birds Lego design, all the doors have now been opened. "; otherwise: say "It's a traditional advent calendar, with a traditional Angry Birds Lego design. There is one unopened door left.". Instead of closing advent calendar: say "You can not close it". Instead of taking Advent Calendar: say "It's nailed to the wall and you decide to leave it there" Inside the Advent Calendar is a Chocolate A food is a kind of thing that is edible. Food has some text called flavor. Chocolate is food. The flavor of the chocolate is "It tastes like advent calendar chocolate, i.e. stale and not very nice." After eating something: if the noun provides the property flavor, say "[the flavor of the noun] [paragraph break]"; otherwise say "It's [noun]-flavored." The description of the Chocolate is "A thumb sized chocolate in the vague shape of a pissed off bird." The description of yourself is "Looking Good!" Amazon boxes are inside Your Lounge Amazon boxes are scenery. The description of Amazon boxes is "The amazon boxes fill the room, it doesn't help that they are all so big compared to the contents. The biggest one in the room is nearly the size of the sofa and contained a single memory stick." Instead of taking amazon boxes: say "You decide against carrying the boxes around with you, they're too big!" A Sofa is inside Your Lounge Sofa is an enterable supporter. Instead of entering sofa: say "You'd love to sit down, but you've too much to do, besides you always prefer the armchair anyway." The description of sofa is "An old slightly knackered Ikea sofa, you hardly use it as you prefer your armchair." Instead of taking sofa: say "It's far to heavy to carry around!" A Shopping List is inside Your Lounge The description of Shopping List is "[bold type]SHOPPING LIST[roman type][line break] - A Christmas Tree [if the Christmas Tree has been handled] (got)[end if][line break] - Christmas Crackers[if the christmas crackers has been handled] (got)[end if][line break] - Satsumas[if the satsumas has been handled] (got)[end if][line break] - A Turkey[if the turkey has been handled] (got)[end if][line break] - A copy of Skyrim Special Edition Game[if skyrim has been handled](got)[end if][line break] - A Bottle of Port[if bottle of port has been handled] (got)[end if][line break] - The Bumper Radio Times Christmas Special[if bumper radio times christmas special has been handled] (got)[end if][line break]." Wrapping paper is inside Your Lounge. Wrapping paper is scenery. Description of Wrapping Paper is "a few rolls of Christmas wrapping paper, if only you could find the damn scissors and sellotape." Instead of taking wrapping paper: say "You decide against taking the paper, best off leaving it here." Section 3 - Your Garden North of Your Lounge is Your Garden Your Garden is a room. "It's your garden, a modest patch of land where you grow a few things, but there's not much growing this time of year except a few root veg. The ground is soft under foot. At the end of the garden is a rather rickety looking shed." Instead of smelling Your Garden: Say "You can smell the cold fresh air, undercut with an earthy tang." Instead of listening to Your Garden: Say "You can just make out the sound of carol singers in the distance." The shed is an opaque container. The shed is closed. The shed is openable. The shed is inside Your Garden. The description of shed is "A bit rickety and could do with a lick of paint." The toolbox is an opaque locked container. The toolbox is inside the shed. The description of the toolbox is "[toolbox_description]". To say toolbox_description: if the toolbox is unlocked: say "Your toolbox. Hurray! The damn thing is finally unlocked!"; otherwise: say "Your toolbox, which contains useful things, unfortunately you lost the key ages ago.". The nail unlocks the toolbox. The nail is a thing. The oilcan is inside the toolbox. Description of oilcan is "A bright red hand sized oil can, with a nozzle and thumb pump on the handle." Picking it with is an action applying to two things. understand "pick [something] with [something]" as picking it with. Instead of picking the toolbox with the nail: say "After a bit of struggle the lock pops open."; now the toolbox is unlocked; now the nail is nowhere. Understand "lock" as toolbox. Understand "arm" and "chair" as armchair. The spade is a thing. The spade is inside the shed. Description of spade is "It's an excellent spade, in fact you might say it was the ace of spades." A hole is a transparent container. A hole is nowhere. Description of hole is "A small muddy hole." Instead of taking hole: say "That would be a neat trick!" A carrot is a thing. The description of carrot is "A fine specimen of a carrot, maybe you'll leave it out next to a mince pie tonight. " Instead of eating carrot: say "You hate raw veg and decide not to eat it." The carrot is inside the hole. Digging is an action applying to one visible thing. Understand "dig [any thing]" as digging. Understand "dig", "dig ground" and "dig with spade" as digging. For supplying a missing noun when digging: now the noun is the hole. Instead of digging something: say "That can't be dug." instead. Instead of digging the hole when the player does not carry the spade: say "You need something to dig with!" Instead of digging the hole when the location is not the Garden: say "You can't dig a hole here." Instead of digging the hole when the location is the Garden and the hole is in the garden: say "You've already dug a hole." Instead of digging the hole when the location is the Garden and the hole is nowhere: say "You dig a hole."; now the hole is in Your Garden. Section 4 - Chester Street (and Pigeon Jon) Chester Street is a room. "You are outside Your House on a side road near the city centre, that runs from East to West. In the gutter a pigeon is joyfully pecking at the remains of a discarded KFC. It's a crisp cold day, in the distance you can hear carol singing.." Outside from Your Lounge is Chester Street. Instead of listening to Chester Street: Say "You can hear the sound of carol signing in the distance. Sounds like it's coming from the Town Square." Instead of smelling Chester Street: Say "You can smell the faint odour of fried chicken." Pigeon Jon is in Chester Street. Pigeon Jon is a person. Pigeon Jon is scenery. Description of Pigeon Jon is "A grey city pigeon with a grumpy demeanour." Talking to is an action applying to one visible thing. Understand "talk to [any thing]" , "speak to [any thing]", "speak to [any person]" and "talk to [any person]" as talking. Instead of talking to something: say "it doesn't respond!" Instead of talking to someone: say "they do not respond". Instead of talking to Pigeon Jon: say "'My name's Jon, and I'm a fucking pigeon!'" Instead of asking Pigeon Jon about "Santa": say "'Nice guy, gave me some biscuits last year, even though I'd been naughty! Omnipresent my arse.'". Instead of asking Pigeon Jon about "Father Christmas": say "'Nice guy, gave me some biscuits last year, even though I'd been naughty! Omnipresent my arse.'". Instead of asking Pigeon Jon about "crackers": say "'Crackers! I'm a fucking pigeon not a parrot! Polly wants a cracker, Polly wants a cracker! Fuck off!'" Instead of asking Pigeon Jon about "KFC": say "'It's my KFC, fuck you!'" Instead of asking Pigeon Jon about "James": say "'That poor fucker, something must have happened to him when he was younger, all he does is prop up the bar at the Cross Keys. Still, he's always dropping his takeaway after closing time, so it's all good for me!'" Instead of asking Pigeon Jon about "rake thin man": say "'That poor fucker, something must have happened to him when he was younger, all he does is prop up the bar at the Cross Keys, I think his name's James. Still, he's always dropping his takeaway after closing time, so it's all good for me!'" Instead of asking Pigeon Jon about "Chief Elf": say "'He's a right bolshy git! One of them champagne socialist types, thinks he's champion of the working class, soon mellows after a jar or two though!'" Instead of asking Pigeon Jon about "Christmas": say "The Pigeon says 'Here's a good game... [bold type]How to get your Pigeon Elf Christmas Name. The First Letter of Your Name [bold type]A.[roman type] Jingle [bold type]B.[roman type] Sparkle [bold type]C. [roman type]Twinkle [bold type]D. [roman type]Rudolph [bold type]E.[roman type] Tinkle [bold type] F.[roman type] Ducky [bold type]G.[roman type] Lemsip [bold type] H.[roman type] Panda-Eyes [bold type]I. [roman type]Mince [bold type]J.[roman type] Matchmakers [bold type] K.[roman type] Chop-Sticks [bold type]L.[roman type] Snowy [bold type]M.[roman type] Barry [bold type]N.[roman type] Fairy [bold type]O.[roman type] Star [bold type] P.[roman type] Marmalade [bold type]Q.[roman type] Made up Name [bold type]R.[roman type] Dick-face [bold type]S.[roman type] Potato [bold type]T.[roman type] Jesus [bold type]U.[roman type] Calendar [bold type]V.[roman type] Cinnamon [bold type]W.[roman type] Emergency Exit [bold type] X.[roman type] Cling film [bold type]Y.[roman type] Derek Acorah [bold type]Z.[roman type] Scrooge [bold type]Month of Your Birth[roman type] [bold type]January:[roman type] Fuck Off. [bold type]February:[roman type] Fuck Off. [bold type] March:[roman type] Fuck Off. [bold type]April:[roman type] Fuck Off. [bold type] May:[roman type] Fuck Off. [bold type]June:[roman type] Fuck Off. [bold type] July:[roman type] Fuck Off. [bold type]August:[roman type] Fuck Off. [bold type] September:[roman type] Fuck Off. [bold type]October:[roman type] Fuck Off [bold type] November:[roman type] Fuck Off. [bold type]December:[roman type] Fuck Off" Instead of asking Pigeon Jon about "Scrooge": say "'That miserly old coffin-dodger makes me look like Mr Sunshine and Rainbows, about time he was taught a lesson.'" Instead of asking Pigeon Jon about "Ebenezer Scrooge": say "'That miserly old coffin-dodger makes me look like Mr Sunshine and Rainbows, about time he was taught a lesson.'" Instead of asking Pigeon Jon about "Ebenezer": say "'That miserly old coffin-dodger makes me look like Mr Sunshine and Rainbows, about time he was taught a lesson.'" Instead of asking Pigeon Jon about "Bob Cratchit": say "'Poor git, having to work for that tyrant Ebenezer.'" Instead of asking Pigeon Jon about "Bob": say "'Poor git, having to work for that tyrant Ebenezer.'" Instead of asking Pigeon Jon about "Turkey": say "'Turkey? My Name's Jon and I'm a fucking pigeon! Ha ha! Anyway I prefer chicken myself.'" Instead of asking Pigeon Jon about "Landlady": say "'A fiend for the gin that one, sleeps like the dead when she's had a session.'" Instead of asking Pigeon Jon about "jokes": say "'The Pigeon says, 'Here's one for you: 'What do angry mice send to each other at Christmas?' 'Cross Mouse Cards!' 'Ha ha ha!'" Instead of asking Pigeon Jon about "Robin": say "'Robin's alright, but he looks a right dickhead on that bike! Ha Ha Ha!'" Instead of asking Pigeon Jon about something: say "'fucked if I know anything about that', says Jon." Instead of taking Pigeon Jon: say "You try to pick up the pigeon 'Fuck off!' cries the pigeon. He flaps out of your reach and lands back in the gutter again." Instead of telling Pigeon Jon about "fuck off": say "'Charming!' says the pigeon, 'You won't get far in this game with that attitude. Fuck you!'" Instead of telling Pigeon Jon about "to fuck off": Say "'Charming!' says the pigeon, 'You won't get far in this game with that attitude. Fuck you!'" KFC is a thing. KFC is in Chester Street. KFC is scenery. Instead of taking KFC: say "You stoop down to pick it up but the pigeon exclaims, 'It's my KFC! Fuck off!'. The murderous glint in the pigeon's eye persuades you to leave the KFC on the ground." Section 5 - Town Square the Town Square is a room. Description of Town Square is "[townsquare_description]". To say townsquare_description: if player is carrying Bottle of Port: say "As the name suggests its a square in the town, and as it's Christmas there is a German market including a Glühwein stall . There are also some carol singers, they are currently belting out a hearty rendition of 2 Become 1 by The Spice Girls to an appreciative crowd of shoppers."; otherwise: say "As the name suggests it's a square in the town, and as it's Christmas there is a German market including a Glühwein stall . There are also some carol singers, they are currently belting out a hearty rendition of Stay Another Day by East 17 to a disinterested crowd of busy shoppers who scurry by." East of Chester Street is the Town Square. Instead of smelling the Town Square: Say "You can smell a sickly sweet smell coming from the Glühwein stall." Instead of listening to the Town Square: Say "You can hear the carol singers, and the murmur of the Christmas shoppers as they scurry past." Drink stall is an object in the Town Square. The printed name of Drink stall is "a Glühwein Stall". Understand "Gluhwein Stall" as Drink stall. The description of the Drink stall is "[glu_description]". To say glu_description: If the Glühwein has been handled: Say "The Glühwein Stall is in the form of a Bavarian log cabin. It is now closed."; Else: Say "The Glühwein Stall is in the form of a Bavarian log cabin. It is giving away free samples and there is one left." carol singers are an object in the Town Square. Description of carol singers is "A mixed group of young and old carol singers, dressed in warm coats, hats and scarfs; which is just as well as the temperature seems to be dropping.". carol singers are scenery. Bottle of Port is a thing. Bottle of Port is nowhere. Description of Bottle of Port is "It's a bottle of Taylor's Late Bottled Vintage Port 2010, very nice!" Instead of drinking Bottle of Port: Say "Tempting though it is you don't want to drink the Bottle of Port now, you want to take it home for Christmas." Instead of dropping Bottle of Port: say "You don't want to drop it, you want to take it home for Christmas!". The Choir Leader is a person. The Choir Leader is inside the Town Square. The indefinite article of The Choir Leader is "the". Description of Choir Leader is "[choirleader_description]". To say choirleader_description: If player is carrying Bottle of Port: say "A tall man with a bushy black beard speckled with grey, wearing wire-frame glasses, a smart Dickensian style suit, greatcoat and sporting a caroler top hat. He's singing his heart out with the rest of the choir."; otherwise: say "A tall man with a bushy black beard speckled with grey, wearing wire-frame glasses, a smart Dickensian style suit, greatcoat and sporting a caroler top hat. He's singing his heart out with the rest of the choir, but he's scanning the square and is obviously disappointed at the lack of interest from the crowds wandering past." Singing is an action applying to nothing. Understand "sing" as singing. Instead of singing when the location is not the town square: say "You sing, it lightens your mood.". Instead of singing in the town square for first time: say "You sing, the carol singers increase in volume, the crowd starts singing. For a moment the whole town square is united in a joyous brief pause from the commercial hustle and bustle. The Choir Leader walks over and shakes your hand, 'here take this,'. He hands you a Bottle of Port"; Move the Bottle of Port to the player; Increase quest_count by 1. Instead of singing in the town square: say "You sing, the carol singers increase in volume, the crowd starts singing. For a moment the whole town square is united in a joyous brief pause from the commercial hustle and bustle. The Choir Leader smiles at you." Glühwein is an object in the town square. Description of Glühwein is "Free hot steaming Glühwein, in a plastic cup." Understand "gluhwein" as Glühwein. Empty Plastic cup is a thing. Empty Plastic cup is nowhere. Description of Empty Plastic Cup is "A transparent empty plastic cup that smells of Glühwein". Instead of drinking Glühwein: now Glühwein is nowhere; Move Empty Plastic Cup to the player; say "You peer into the Glühwein, it a deep red, hot and steamy, you could do with the Dutch courage to deal with the crowds so you down it in one...it's rather too hot and stings your throat and it tastes like hot vimto. Unfortunately all the alcohol seems to have been boiled off, probably sometime in early December." Section 6 - Santa's Grotto Santa's Grotto is a room. "A shop specialising in Christmas toys and decorations, it looks like it's been ransacked by the shoppers. Most of the shelves are bare with the odd bauble, tinsel and teddy bear scattered about the place." North of Town Square is Santa's Grotto. Instead of listening to Santa's Grotto: If idle elves are inside workshop: Say "You can't hear much except the distant sound of the carol singers and the passing crowds of shoppers in the Town Square."; Else: Say "You can hear the flurry of activity coming from the workshop downstairs, and also the distant sound of carol singing from the Town Square." Instead of smelling Santa's Grotto: Say "It smells of pine and roast chestnuts." Santa is a male person. Description of Santa is "A portly, smiling, white-bearded man with half-moon spectacles, and a twinkle in his eye. He's wearing a red coat with white collar and cuffs, white-cuffed red trousers, and black leather belt and boots. He's sat on a large leather armchair." Santa is on a Large Armchair. Understand "Father Christmas" as Santa. Large Armchair is an enterable supporter. Large Armchair is inside Santa's Grotto. Description of Large Armchair is "A wide, green, plush leather armchair." Your Christmas Present is an object. Your Christmas Present is nowhere. Description of Christmas Present is "Your present from Santa. A rectangular parcel wrapped in red paper with green ribbon tied in a bow. " Instead of opening Your Christmas Present: say "You're tempted to open the present, but you decide to be good and save it for tomorrow.". Teddy Bear is an object. Teddy Bear is in Santa's Grotto. Teddy Bear is scenery. Description of Teddy Bear is "A rather sad looking Teddy Bear lies on the floor. It looks like it has been kicked about in an earlier ransacking of the store by Christmas Shoppers" Instead of taking Teddy Bear: Say "You decide the leave the Teddy Bear where it is, perhaps a late Christmas shopper might want him." Bauble is an object. Bauble is scenery. Bauble is in Santa's Grotto. Description of Bauble is "One solitary bauble is left on the shelf." Instead of taking the Bauble: say "You have no need for it". Shelves are objects. Shelves are scenery. Shelves are in Santa's Grotto. Description of Shelves is "Wooden shop shelves. Almost totally bare. Must have been cleared by last minute Christmas shoppers". Instead of taking Shelves: Say "They are fixed to the wall and you have no need for them anyway.". Tinsel is an object. Tinsel is scenery. Tinsel is inside Santa's Grotto. Description of Tinsel is "A few strands of silver tinsel." Instead of taking tinsel: say "You have no use for it." A Sprig of Holly is an object. A Sprig of Holly is inside Santa's Grotto. Description of a Sprig of Holly is " A small twig of holly with three spiky leaves and a cluster of dark red berries." A child's scarf is an object inside Santa's Grotto. Description of the child's scarf is "It is a small scarf, probably made for a child. It is a faded blue colour with a repeated pattern of a snowman with an orange for a nose, wearing a floppy green hat and a green scarf." Christmas Card is an object. Christmas Card is nowhere. Description of Christmas Card is "A cheap Christmas card, printed on thin card. It has a clichéd depiction of a nativity scene on the front. Inside it says 'Seasons Greetings!' in a poorly chosen font, but underneath in perfect handwritten copperplate script it reads; [italic type]'Merry Christmas, you’ve been good this year! All the best from Santa and Rudolph xxx PS: Sorry about the cheap card, terrible supply problems this year.'[roman type]". Folding is an action applying to one visible thing. Understand "fold[any thing]" as folding. Instead of folding something: Say "You cannot fold it." Folded Christmas Card is nowhere. Description of Folded Christmas Card is "Your Christmas card from Santa is now folded and is twice as thick as it was before". Instead of folding Christmas Card: Say "You fold the card in half."; Now the Christmas Card is nowhere; Move Folded Christmas Card to player. Instead of entering Large Armchair for first time: say "You sit down on Santa's knee. Santa says 'What would like for Christmas?' You whisper in his ear. Santa chuckles and says 'Well, you've been good this year, here you go' He hands you a parcel and a card. You say 'thank you' and stand up."; move Your Christmas Present to player; move Christmas Card to player; Instead of entering Large Armchair: say "You sit down on Santa's knee. Santa says 'Sorry kid, you've been good but you'll have to wait till next year for another present!' You stand up again." Understand "Santa's Lap","Santas Lap","Santas knee" and "Santa's Knee" as Large Armchair. Instead of talking to Santa: say "Greetings! And a Merry Christmas to you! Ho! Ho! Ho! etc. How can I help you?" Instead of asking Santa about "Elves": Say "'Genius master craftsmen...when they actually do any work! The key is keeping the Chief Elf happy, the rest follow his command.'" Instead of asking Santa about "Chief Elf": Say "'He knows how to make the Elves work like you wouldn't believe..as long as he's happy...or drunk!'" Instead of asking Santa about "Reindeer": Say "'Couldn't do my job without them, lovely creatures and far less grief than Elves!'" Instead of asking Santa about "Rudolph": Say "'How else would I light my merry way? Especially when it's foggy.'" Instead of asking Santa about "Crackers": If Busy Elves are inside Workshop: say "'Thanks for sorting out the Chief Elf, you should be able to pick up some crackers from the workshop now'"; Otherwise: say "A rueful smile plays on Santa's face. 'Ah you've come to the right place, but unfortunately I'm all out of stock. MyChief Elf is in one of his moods so my Elves are on strike, damn momentum Bolsheviks!'" Instead of asking Santa about something: Say "Santa chuckles to himself". Section 7 - The Elves Workshop The Workshop is a room." You are in the Elves Workshop, there are row upon row of workbenches with toys, decorations and Christmas paraphernalia of every type in various states of completion." Below Santa's Grotto is The Workshop. The printed name of The Workshop is "The Elves Workshop". Instead of smelling The Workshop: Say "There is a smell of sawdust and glue." Instead of listening to The Workshop: If idle elves are in the workshop: Say "The workshop is pretty silent apart from the odd grunt or mumble from the elves playing cards."; Else: Say "The workshop is a noisy din. The elves are working like lightening at their workbenches, and the Chief Elf is shouting instructions." A Poster is an object. A Poster is inside The Workshop. Description of Poster is "The poster reads, 'Christmas Cracker joke writer wanted. Excellent rates of pay, enquire with Chief Elf''" Some Workbenches are objects. Workbenches are inside the workshop. Workbenches are scenery. Description of workbenches is "Benches for working on." Some Idle Elves are people. The printed name of idle Elves is "Elves". Some Idle Elves are in The Workshop. Description of Idle Elves is "The Elves are sat playing cards, they look bored." Instead of talking to Idle Elves: say "'We're on strike, you'll have to talk to the Chief'" The Chief Elf is a person. The Chief Elf is inside The Workshop. The indefinite article of The Chief Elf is "the". Description of Chief Elf is "[chief_description]" To say chief_description: if idle elves are inside workshop: say "You can see why this guy is the 'Chief' Elf, he's taller than you! His lanky frame is all arms and legs, he's wearing a green robe trimmed with white fur, a green and yellow striped cone-shaped hat and yellow stockings. He has a face as long as a fortnight, one unhappy chap."; otherwise: say "You can see why this guy is the 'Chief' Elf, he's taller than you! His lanky frame is all arms and legs, he's wearing a green robe trimmed with white fur, a green and yellow striped cone-shaped hat, and yellow stockings. Thanks to the beer he's in a good mood for once!". Instead of talking to the Chief Elf: If idle elves are inside workshop: Say "The Chief Elf looks at you witheringly, 'and what do YOU want?' he says."; Otherwise: Say "'Thanks again for the beer, it brought me to my senses!'" Some busy Elves are people. The printed name of busy Elves is "Elves". Some busy Elves are nowhere. The description of busy Elves is "The elves are a blur of activity, you've never seen people work so fast before." Instead of talking to busy Elves: Say "No time to talk, we've too much to do!" Instead of asking Chief Elf about "job": If Bob Cratchit is in Workshop: say "'The position is full now, this chap called Bob turned up.' The Chief Elf nods towards Bob in the corner. 'His puns even make me groan!'"; Otherwise: say "The Chief Elf says, 'Yes we're on the look out for a new cracker joke writer, the last one was far too witty.'" A box of Christmas Crackers are an object. A box of Christmas Crackers are nowhere. Description of a box of Christmas Crackers is "Some seriously bling Crackers! An assorted box of large gold and silver crackers with glittery bows. A quick glimpse of the back of the box shows lots of photos of the shiny objects that are the gifts inside.". Instead of taking Christmas Crackers: Say "Taken."; Move Christmas Crackers to the player; Increase quest_count by 1. Instead of dropping Christmas Crackers: Say "You don't want to drop the crackers, you want to take them home for Christmas!" Instead of pulling Christmas Crackers: Say "Nice idea, but the gifts inside would be no help to you, you decide to save them for tomorrow." Instead of opening Christmas Crackers: Say "Nice idea, but the gifts inside would be no help to you, you decide to save them for tomorrow." Instead of telling Chief Elf about "a joke": Say "The Chief Elf sighs, 'Yes very droll, but not the kind of humour we're looking for here'". Instead of asking Chief Elf about "strike": If idle elves are in Workshop: Say "'I'm sick of being taken for granted around here, haven't had a pay rise for years, no overtime even on Christmas Eve...come the revolution..' he continues to grumpily reel off a list of complaints, and empty revolutionary slogans."; Otherwise: Say "'Yeah, there's no need for that now, the beer cheered me up and I realised I was being a right twat!'" Instead of asking Chief Elf about "Crackers": If idle elves are in Workshop: Say "'Crackers? My boys make the best! But not today, I'm sick of being taken for granted around here, haven't had a pay rise for years, no overtime even on Christmas Eve...come the revolution..' he continues to grumpily reel off a list of complaints and empty revolutionary slogans."; Otherwise: Say "'My boys make the best!'" Instead of asking Chief Elf about "Beer": If idle elves are in Workshop: Say "'Huh! Chance would be a fine thing!'"; Otherwise: Say "My favourite tipple, cheered me right up! Thanks!'" Instead of asking Chief Elf about "santa": If idle elves are in Workshop: Say "Don't get me wrong I love the guy, would do anything for him, but his demands are relentless."; Otherwise: Say "'Love the guy! Would do anything for him.'" Instead of asking Chief Elf about "toys": If idle elves are in Workshop: Say "'Toys? My boys make the best! But not today, I'm sick of being taken for granted around here, haven't had a pay rise for years, no overtime even on Christmas Eve...come the revolution..' he continues to grumpily reel off a list of complaints and empty revolutionary slogans."; Otherwise: Say "'My boys make the best!'" Instead of asking Chief Elf about "Elves": Say "I love my boys, hardest grafters you've ever seen!" Instead of asking Chief Elf about "poster": If bob is in workshop: Say " The job's taken. We've got this great chap called Bob. His jokes are some of the groantastic we've ever made! The last guy was far too witty, we had to sack him in the end."; Otherwise: Say "If you know anyone who would fit the job let them know. We had to let our last joke writer go, he was far too witty!" Instead of asking Chief Elf about "Joke writer": If Bob is in workshop: Say "'Yes we've got a new one, his name's Bob, he's got a real talent for it."; Otherwise: Say "'Yes we're after a new one, the old one was far too witty.'" Instead of giving pint of beer to Chief Elf: Say "The Chief Elf smiles, takes the beer from you and downs it in four huge gulps. He wipes the froth from his top lip and belches. 'Right boys, time to get back to work!' The elves go into a frantic blur of activity and the production line starts up again. The Chief Elf thanks you and says 'There's a box of crackers over there, our finest, help yourself.'"; Now idle Elves are nowhere; Now Busy Elves are in Workshop; Now pint of beer is nowhere; Now christmas crackers are in Workshop. Section 8 - Tib Street Tib Street is a room." You are on a small quiet side street off the Town Aquare, running from west to east. In the distance you can hear the singing in the town square." West of Santa's Grotto is Tib Street. Instead of listening to Tib Street: Say "Tib street is quiet, but in the distance you can hear carol singing coming from the Town Square." A bench is an object. A bench is an enterable supporter. A bench is inside Tib Street. A mobile phone is an object. . Description of mobile phone is "A black smart phone, it's some generic cheap brand that you don't recognise. On the lock screen you can see 7 missed calls from 'Marley'." A mobile phone is nowhere. Instead of entering bench for first time: Say "You sit down to rest on the bench, after a few seconds you hear a ringing emanating from the bench, looking down you see a mobile phone lodged between the wooden slates of the bench. You pick it up."; Move mobile phone to player. Instead of entering bench: Say "You sit down on the bench to take a rest.". Section 9 - Cash Converters Cash Converters is a room. Instead of smelling Cash Converters: Say "It smells of fetid despair." Instead of listening to Cash Converters: Say "I Wish It Could Be Christmas Everyday is playing over the shop's sound system." Skyrim is an object. Skyrim is inside Cash Converters. Printed name of Skyrim is "Skyrim Special Edition Computer Game." Description of Skyrim is "A copy of The Elder Scrolls V: Skyrim Special Edition! This year's 'must have' Christmas game. You're looking forward to re-rolling as a one-handed tank, but as usual will probably end up as a sneaking archer with destruction magic." Understand "Game", "Computer Game", "Skyrim Special Edition Computer Game" and "Computer Game" as Skyrim. Instead of taking Skyrim: Say "You can't afford it!" Instead of dropping Skyrim: Say "You don't want to drop it, you want to take it home for Christmas." Cash converters is south of the Town Square. The description of Cash Converters is "[cash_description]". To say cash_description: If player is carrying Skyrim: say "A modern day pawn-brokers shop A slightly less depressing place to be now that Scrooge is behaving himself again. The shelves are packed with all manner of second hand digital gadgets, at slightly too expensive prices but with 'pay weekly' offers. At the counter a queue of world beaten looking people clutching their wares wait to speak to the proprietor (one Ebenezer Scrooge) to try and get enough money to make it through Christmas."; Otherwise: say "A modern day pawn-brokers shop. What a depressing place to be on Christmas Eve. The shelves are packed with all manner of second hand digital gadgets, at slightly too expensive prices but with 'pay weekly' offers. At the counter a queue of world beaten looking people clutching their wares wait to speak to the proprietor (one Ebenezer Scrooge) to try and get enough money to make it through Christmas.". Ebenezer Scrooge is a person. Ebenezer Scrooge is inside Cash Converters. Description of Ebenezer Scrooge is "Despite it being warm and stuffy in the shop, Scrooge radiates cold. The cold within him has frozen his old features, nipped his pointed nose, shrivelled his cheeks, stiffened his gait; made his eyes red and his thin lips blue. He's wearing a black suit, waistcoat and fingerless gloves." Bumper Radio Times Christmas Special is an object. Bumper Radio Times Christmas Special is nowhere. Instead of dropping Bumper: Say "You don't want to drop it, you want to take it home for Christmas!" Description of Bumper Radio Times Christmas Special is "It's the 14 day Christmas edition of the Radio Times. The front cover (which is already coming loose thanks to the woefully inadequate staples) features the stars of a Christmas edition of Strictly Celebrity Bake Off On Ice In The Jungle, at least with this guide you'll know exactly how to avoid catching it." Instead of talking to Ebenezer Scrooge: If player is carrying Skyrim: Say "'Bah, Hum...Er I mean Merry Christmas!' says Scrooge."; Otherwise: Say "'Bah, Humbug!' says Scrooge, scowling at you." Instead of asking Ebenezer Scrooge about "Marley": Say "'Marley's dead, dead as a doornail' says Scrooge, 'Shame, he was a genius at making money, Wonga was all his idea you know!' Scrooge gives a malevolent chuckle." Instead of asking Ebenezer Scrooge about "Bob Cratchit": Say "'He should be grateful to even have a job in such bitter times as these. He needs to watch his step, he better not ask for the day off tomorrow!'" Instead of asking Ebenezer Scrooge about "Cash Converters": Say "'Genius isn't it! People will sell at such low prices when they are desperate for money, and they'll pay daft amounts of interest for objects they can't afford!' 'Don't you just love broken Britain?!' Scrooge gives a malevolent chuckle." Instead of asking Ebenezer about something: If player is carrying Skyrim: Say "'Bah, Hum...Er I mean Merry Christmas!' says Scrooge."; Otherwise: Say "'Bah, Humbug!' says Scrooge, scowling at you." Instead of giving mobile phone to Ebenezer Scrooge: Say "You hand the phone to Scrooge. He grunts a reluctant thanks and snatches it from you, just at that moment the phone starts ringing, Scrooge sees that it's a call from Marley and starts to turn white, with a trembling hand he answers the call. You can only hear Scrooge's side of the conversation but its clearly scaring the hell out of Scrooge who is begging and pleading for forgiveness. Scrooge finishes the call and says to you, 'I'd forgotten the lessons I was taught a few years ago, old habits die hard you know. Here take this, I saw you eyeing it up!' Scrooge hands you the copy of Skyrim Special Edition. Still trembling, Scrooge turns to the rest of the customers and shouts, '2 years interest free credit on all items, plus a 20% reduction in price, Merry Christmas Everyone!'"; Now the Mobile phone is nowhere; Move Skyrim to the player; Increase quest_count by 1. Section 10 - Backroom of Cash Converters Backroom of Cash Converters is room. The description of Backroom of Cash Converters is "[backroom_description]". To say backroom_description: If player is carrying Bumper Radio Times Christmas Special: Say "A cramped back office, there is a single desk at which Bob Cratchit used to sit on a tall stool. Unlike the main shop, it's cold and draughty in here."; Otherwise: Say "A cramped back office, there is a single desk at which sits Bob Cratchit on a tall stool. Bob is hunched over an an ancient PC computer working on an Excel spreadsheet. Unlike the main shop, it's cold and draughty in here." Backroom of Cash Converters is west of Cash Converters. Instead of smelling Backroom of Cash Converters: Say "It smells musty and damp." Bob Cratchit is a person. Description of Bob Cratchit is "A man his late thirties, with thinning dark hair and a warm smile. He is wearing a heavily worn cord jacket with leather elbow patches, faded blue jeans and an enormous scarf that touches the ground. " Bob is wearing Bob's scarf. Description of Bob's scarf is "An enormously long scarf, it is wrapped several times around Bob's neck and is still touching the floor. Looks like it was knitted from many different coloured scraps of wool." Instead of taking Bob's Scarf: Say "Bob is wearing it!" Bob is wearing the jacket. Description of Jacket is "Bob's brown cord jacket is heavily worn and has scuffed leather elbow patches." Instead of taking Jacket: Say "Bob is wearing it!". Bob is wearing the jeans. Description of Jeans is "Bob's denim jeans are faded to a very pale blue colour." Instead of taking Jeans: Say "Bob is wearing them!" Instead of talking to Bob: Say "'Merry Christmas!' says Bob." The Tall stool is an enterable supporter. The Tall stool is inside the Backroom of Cash Converters. The Tall stool is scenery. Bob is on the tall stool. Instead of entering tall stool: If Bob is on tall stool: Say "Bob is sat on the tall stool!"; Otherwise: Say "You sit down on Bob's stool. It's nice to have a quick rest, but it's not as comfy as your armchair at home."; Now player is on tall stool. a Unpaid computer is an object. Printed name of unpaid computer is "Computer" Unpaid computer is inside Backroom of Cash Converters. Understand "PC" as Unpaid computer. Description of unpaid computer is "An ancient looking PC with a CRT monitor. It is so old the original white plastic has discoloured to a nicotine yellow colour. On the screen is an open Excel spreadsheet." Instead of taking Unpaid computer: Say "It is far too heavy to carry around, and you don't need it." a Paid computer is an object. Printed name of paid computer is "Computer". Understand "PC" as Paid computer. Paid computer is nowhere. Description of Paid computer is "An ancient looking PC with a CRT monitor. It is so old the original white plastic has discoloured to a nicotine yellow colour. On the screen is an open Excel spreadsheet." Instead of taking paid computer: Say "It is far too heavy to carry around, and you don't need it." Typing is an action applying to one visible thing. Understand "type on[any thing]" as typing. Instead of typing unpaid computer: Say "Bob says 'Sorry, I can let you do that, Scrooge will fire me!'" Instead of typing paid computer: Say "Probably best to leave it alone now Bob has altered the spreadsheet." Instead of typing something: Say "You cannot type on it!" Unpaid spreadsheet is a scenery object. Unpaid spreadsheet is inside Backroom of Cash Converters. Printed name of unpaid spreadsheet is "Excel Spreadsheet". Understand "Excel" as Unpaid spreadsheet. Description of unpaid spreadsheet is "The spreadsheet is labelled [']pawned items['] . There is a list of names, items pawned, and in the last column [']loan Paid / Unpaid['] , Bob is inputting [']Unpaid['] into most of the rows." Paid spreadsheet is a scenery object. Paid spreadsheet is nowhere. Printed name of paid spreadhseet is "Excel Spreadsheet". Understand "Excel" as paid spreadsheet. Description of paid spreadsheet is "The spreadsheet is labelled [']pawned items[']. There is a list of names, items pawned, and in the last column [']Loan Paid / Unpaid. The last column now has [']Paid['] in every row." Monitor is a scenery object. Understand "CRT" and "screen" as monitor. Monitor is inside Backroom of Cash Converters. Description of monitor is "An ancient behemoth of a computer monitor." Instead of asking Bob about "computer": If Bob is inside Workshop: Say "Thank goodness I don't have to use that thing ever again!'"; Otherwise: Say "'It's ridiculous! Yet another terrible aspect of this awful job. I keep telling Mr Scrooge that we need a new one, but he won't listen. No internet access and its running Windows 3.11 for goodness sake! Well mustn't grumble, at least it's not Vista, ha ha!' Bob sighs, 'I hate this job..'" Instead of asking Bob about "PC": If Bob is inside Workshop: Say "Thank goodness I don't have to use that thing ever again!'"; Otherwise: Say "'It's ridiculous! Yet another terrible aspect of this awful job. I keep telling Mr Scrooge that we need a new one, but he won't listen. No internet access and its running Windows 3.11 for goodness sake! Well mustn't grumble, at least it's not Vista, ha ha!' Bob sighs, 'I hate this job.'" Instead of asking Bob about "spreadsheet": If Bob is inside Workshop: Say "'He He' says Bob. 'Old Scrooge will have a fit when he sees what I've done!'"; Otherwise: Say "'My last task of Christmas Eve, helping Ebenezer take his pound of flesh from those poor folks. I hate this job.'" Instead of asking Bob about "Excel": If Bob is inside Workshop: Say "'He He' says Bob. 'Old Scrooge will have a fit when he sees what I've done!'"; Otherwise: Say "'My last task of Christmas Eve, helping Ebenezer take his pound of flesh from those poor folks. I hate this job.'" Instead of asking Bob about "excel spreadsheet": If Bob is inside Workshop: Say "'He He' says Bob. 'Old Scrooge will have a fit when he sees what I've done!'"; Otherwise: Say " 'My last task of Christmas Eve, helping Ebenezer take his pound of flesh from those poor folks. I hate this job.'" Instead of asking Bob about "Ebenezer Scrooge": If Bob is inside Workshop: Say "'Thank you for releasing me from that miser's clutches!' says Bob. 'He'll never change for good.'"; Otherwise: Say "Bob looks nervously around but sees that Scrooge is busy in the shop. 'That man stretches even my sunny outlook to breaking point, but a job's a job, I've got a family to support, although I barely can on these wages ' The smile on Bob face wavers for a second. 'He was taught a lesson a few years ago and we thought he had changed for good, but he just falls back into his old ways once the fear dies down.'" Instead of asking Bob about "Scrooge": If Bob is inside Workshop: Say "'Thank you for releasing me from that miser's clutches!' says Bob. 'He'll never change for good.'"; Otherwise: Say "Bob looks nervously around but sees that Scrooge is busy in the shop. 'That man stretches even my sunny outlook to breaking point, but a job's a job, I've got a family to support, although I barely can on these wages ' The smile on Bob face wavers for a second. 'He was taught a lesson a few years ago and we thought he had changed for good, but he just falls back into his old ways once the fear dies down.'" Instead of asking Bob about "Ebenezer": If Bob is inside Workshop: Say "'Thank you for releasing me from that miser's clutches!' says Bob. 'He'll never change for good.'"; Otherwise: Say "Bob looks nervously around but sees that Scrooge is busy in the shop. 'That man stretches even my sunny outlook to breaking point, but a job's a job, I've got a family to support, although I barely can on these wages ' The smile on Bob face wavers for a second. 'He was taught a lesson a few years ago and we thought he had changed for good, but he just falls back into his old ways once the fear dies down.'" Instead of asking Bob about "Christmas": If Bob is inside workshop: Say "'This is going to be the best Christmas ever. I love my new job!'"; Otherwise: Say "'It doesn't feel much like Christmas around here.' says Bob with a sigh." Instead of asking Bob about "jokes": If Bob is inside Workshop: Say "'This is my dream job!, Listen to this one, [']Why does Santa have three gardens?[']......[']Cos he likes to ho, ho, ho!'"; Otherwise: Say "'I love writing jokes, here's one for you, 'What do reindeers hang on their Christmas Trees?', 'Horn-aments!'" Instead of asking Bob about "joke": If Bob is inside Workshop: Say "'This is my dream job!, Listen to this one, [']Why does Santa have three gardens?[']......[']Cos he likes to ho, ho, ho!'"; Otherwise: Say "'I love writing jokes, here's one for you, 'What do reindeers hang on their Christmas Trees?', 'Horn-aments!'" Instead of asking Bob about "Tiny Tim": If Bob is inside Workshop: Say "'Tim? My beloved son, he's got a much better outlook now I can feed him properly. Thank you.'"; Otherwise: Say "'Tim? My beloved son, he's not doing too well at the moment, doesn't help that I can't afford to feed him properly.' Bob sniffs and clears his throat.'" Instead of asking Bob about "Elves": If Bob is inside Workshop: Say "'I always wanted to work with elves, and now I am!' says Bob."; Otherwise: Say "Bob looks wistful, 'I've always wanted to work with Elves' he says." Instead of giving poster to Bob: If Bob is inside Workshop: Say "'Thanks' says Bob. 'I'll keep that as a momento.'"; Otherwise: Say "Bob takes the poster from you and reads it, 'By Santa's beard, this is just the job I've been looking for! I used to be a scriptwriter for 'Two Pints of Lager and a Packet of Crisps', that level of piss weak humour should stand me in good stead!' I'm out of here, but first let's settle a few things. Bob types Paid into the first row of third column of the spreadsheet, copies and pastes into the entire column. 'Heh heh heh' chuckles Bob, 'old Scrooge will have a fit, and no way to recover the money!' 'How can I possibly repay you?'' You tell Bob about your shopping list. Bob grins mischievously, 'here take this, Scrooge sent me out to buy it for him, but I told him they had sold out..it's the small victories that keep you going'. Bob hands you a copy of the Bumper Radio Times Christmas Special. Bob dashes off to see the Chief Elf, telling Scrooge where he can stick his job, and wishes him and the rest of the people in the shop a 'Very Merry Christmas!' as he leaves."; Now Bob is in the workshop; Move Bumper Radio Times Special to player; Now poster is nowhere; Now unpaid computer is nowhere; Now unpaid spreadsheet is nowhere; Now paid computer is inside Backroom of Cash Converters; Now paid spreadsheet is inside Backroom of Cash Converters; Increase quest_count by 1. Instead of telling Bob about "job": If player is carrying Bumper Radio Times Special: Say " 'Thanks for helping me out!' says Bob.'"; Otherwise: Say "By Santa's beard, that sounds like just the job I've been looking for! I used to be a scriptwriter for 'Two Pints of Lager and a Packet of Crisps', that level of piss weak humour should stand me in good stead!' I'm out of here, but first let's settle a few things. Bob types Paid into the first row of third column of the spreadsheet, copies and pastes into the entire column. 'Heh heh heh' chuckles Bob, 'old Scrooge will have a fit, and no way to recover the money!' 'How can I possibly repay you?' You tell Bob about your shopping list. Bob grins mischievously, 'here take this, Scrooge sent me out to buy it for him, but I told him they had sold out..it's the small victories that keep you going'. Bob hands you a copy of the Bumper Radio Times Christmas Special. Bob dashes off to see the Chief Elf, telling Scrooge where he can stick his job, and wishes him and the rest of the people in the shop a 'Very Merry Christmas!' as he leaves."; Now Bob is in the workshop; Move Bumper Radio Times Special to player; Now unpaid computer is nowhere; Now unpaid spreadsheet is nowhere; Now paid computer is inside Backroom of Cash Converters; Now paid spreadsheet is inside Backroom of Cash Converters; Increase quest_count by 1. Instead of asking Bob about "Job": If player is carrying bumper radio times special: if busy elves are inside workshop: Say " 'This job is great!' says Bob. 'Thanks so much for helping me out!'"; Else: Say "'I'm excited about getting started in this new job, but the elves are still on strike!' says Bob. 'Can't you do something to cheer up the Chief Elf?'"; Else: Say " Bob looks around to check no one is listening and says 'I hate this job!' 'Not only is the pay lousy, I spend my days helping Scrooge inflict misery!' Bob looks wretched." Section 11 - The Stable and Reindeer (and Dung Cup rules) The Stable is a room. Description of The Stable is "There is clean straw on the floor, a food trough and behind that stands a Reindeer. The Reindeer snorts gently as you enter. " Instead of smelling The Stable: Say "You can smell the sweet musky odour of the Reindeer, and a background sweet tang of fresh straw." Inside the stable is a Reindeer. The Reindeer is a animal. Understand "rudolph" as Reindeer. The description of Reindeer is "[reindeer_description]". To say reindeer_description: If hoof contains nail: Say "It's a reindeer, thick soft mottled brown fur, furry antlers, and yes of course a bright red nose. He seems friendly and wanders over for you to stroke him, you notice that he is limping slightly."; Otherwise: Say "It's a reindeer, thick soft mottled brown fur, furry antlers, and yes of course a bright red nose. He seems friendly and wanders over for you to stroke him." Instead of talking to Reindeer: Say "It looks at you quizically, and snorts gently in response." Stroking is an action applying to one visible thing. Understand "stroke [anything]" as stroking. Instead of stroking Reindeer: Say "You stroke the Reindeer, it nuzzles against you in a ridiculously endearing manner." Instead of stroking anything: Say "That's probably not appropriate here." Petting is an action applying to one visible thing. Understand "pet [anything]" as petting. Instead of petting Reindeer: Say "You pet the Reindeer, it nuzzles against you in a ridiculously endearing manner." Instead of petting anything: Say "That's probably not appropriate here." Fondling is an action applying to one visible thing. Understand "fondle [anything]" as fondling. Instead of fondling KFC: Say "'Leave my fucking KFC alone you twat!' exclaims the pigeon, with a murderous glint in its eye.'" Instead of fondling anything: Say "That's probably not appropriate here." Instead of fondling Pigeon Jon: Say "'fuck off you pervert!' squawks Jon, and flaps out of your grasp." Straw is a scenery object inside the stable. Description of straw is "Clean straw, looks like the stable has recently been cleaned out and refreshed." Instead of taking the straw: Say "You decide to leave the straw where it is, the reindeer has more use for it." The food trough is a scenery object inside the stable. Description of food trough is "A food trough or manger, full of oats." Oats are a scenery object. Oats are inside the stable. Description of Oats is "Just dry oats, nothing special." Instead of taking Oats: Say "You decide not to take the oats, the reindeer has more use for them." The hoof is part of the reindeer. The nail is inside the hoof. Instead of taking the nail when the hoof contains the nail: Say "You examine the reindeer's hoof and find a nail stuck in it. You remove it. The reindeer nuzzles you in thanks"; Move the nail to the player. Instead of taking the nail: Say "You take it"; Move the nail to the player. Description of the hoof is "[hoof_description]" To say hoof_description: If nail is inside hoof: Say "The reindeer has a cloven hoof, you can see a nail painfully lodged inside it."; Otherwise: Say "The reindeer has a cloven hoof, it is now devoid of a painfully lodged nail." Description of nail is "[nail_description]" To say nail_description: If nail is inside hoof: Say "A nail around 4 inches long. It is lodged inside the reindeer hoof. It looks painful."; Otherwise: Say "A nail around 4 inches long. It is slightly bent at the pointy end." some Reindeer dung is an object. Reindeer dung is nowhere. Description of reindeer dung is "A small mound of berry sized brown droppings, slightly steaming." Dung Cup is an object. Printed name of Dung Cup is "Plastic cup (filled wth reindeer dung)." Understand "plastic cup (filled with dung)", "plastic cup" and "plastic" as Dung Cup. Dung Cup is nowhere. Description of Dung Cup is "A transparent plastic cup filled with reindeer dung (a small mound of berry sized brown droppings, still slightly steaming." Instead of giving carrot to Reindeer: Say "You give the carrot to the Reindeer, who munches it down. A few seconds later it grunts and deposits a small gift of some fresh Reindeer dung."; Now carrot is nowhere; Now Reindeer dung is inside Stable. Instead of taking Reindeer Dung: If player is carrying Empty Plastic Cup: Say "You scoop up the dung with the empty plastic cup."; Move Dung Cup to player; Now empty plastic cup is nowhere; Now reindeer dung is nowhere; Otherwise: Say "You need something to carry the dug in." Section 12 - The Garden Centre The garden centre is a room. The description of the garden centre is "You see a sign that says 'Xmas Trees this way ------->' You follow the arrow to find a very empty looking section of the Garden centre. Scattered on the cold concrete floor are broken twigs, needles, and small branches of Christmas trees. There is one tree left." The garden centre is southwest of the Town Square. Instead of smelling The Garden Centre: Say "You can smell the sweet pine odour of Christmas Trees." Instead of listening to The Garden Centre: Say "It is very quiet in here, looks like you missed the rush of the shoppers." The Christmas Tree is an object. The Christmas Tree is inside the garden centre. The description of the christmas tree is "The last Christmas Tree left in the shop, probably because it's so small, but it's perfect for your cramped lounge." Instead of taking the christmas tree: Say "You don't have enough money to pay for it." The Gardener is a person. The Gardener is inside the garden centre. The description of the Gardener is "A stout, weather worn man, wearing denim dungarees which are streaked with mud, muddy work boots, and a black donkey jacket. Bald save for a small patch of grey hair above each ear." Instead of talking to the Gardener: Say "'Hello Sir, how can I help you?' He wipes his brow, 'It's been one hell of a busy day, but glad people like my trees so much!'" Instead of giving Dung Cup to Gardener: Say " The Gardener's face lights up, 'Reindeer dung! Wow, this stuff is as rare as rocking horse shite, one of the best fertilisers known to man! Ample payment for the Christmas Tree'. He hands you the Christmas Tree and pats you on the back."; Move Christmas tree to player; Now Dung Cup is nowhere; Increase quest_count by 1. Instead of asking Gardener about "Christmas tree": Say "'Yes we've one left, but I can't give it away for free.'" Instead of asking Gardener about "Tree": Say "'Yes we've one left, but I can't give it away for free.'" Instead of asking Gardener about "fertiliser": Say "The secret to growing great Christmas trees, but a right hassle and expense getting hold of the decent stuff." Instead of asking Gardener about "reindeer": Say "The Gardner goes all misty-eyed, 'Ah, Reindeer Dung, guano of the gods'". Instead of dropping Christmas Tree: Say "you don't want to drop the tree, you want to take it home for Christmas!". Section 13 - The Butcher's Shop The Butcher's Shop is a room. The description of the Butcher's Shop is "You part the red strip door blind and enter the butcher's shop, the air inside has a tang of iron and bleach. Like every other shop late on Christmas eve the counters have been stripped nearly bare of produce." The Butcher's Shop is west of Chester Street Instead of smelling The Butcher's Shop: Say "You can smell the sharp tang of iron, and a background of disinfectant." Instead of listening to The Butcher's Shop: Say "It is quiet in the Butcher's Shop." The Butcher is a person. The Butcher is inside the butcher's shop. The indefinite article of The Butcher is "The". The description of The Butcher is "A young man in his twenties, you recognise him as Robin, the son of the owner Mr U'blind. He looks tired and stressed. He's wearing butcher's white overalls with smears of blood, and white rubber boots also smeared with blood." Instead of talking to The Butcher: Say "'Hello' says the Butcher, 'Been one hell of a day, been rushed off my feet since 7 o'clock this morning. I've still got my deliveries to do before I can call it a day, but my bike is all seized up.'" Instead of asking The Butcher about "bike": Say "'Damn thing has seized up, keep telling Dad I need a new one! I've still got Christmas deliveries to make, I'll never get them done at this rate.'" Instead of asking The Butcher about "Oil": Say "'That would help! But I don't have any.'" Instead of asking The Butcher about "turkey": Say "'Yep its the last one, a bit smaller than the rest, but free range, organic and spoilt.' says Robin. 'Farmer Bell treats them like his children, weeps like a child when December comes round. I can't give it away for free, Dad would kill me!'" The Turkey is an object. The Turkey is inside the Butcher's Shop. The description of The Turkey is "A recently deceased turkey, (joined the choir invisible, shuffled off his mortal coil... etc). It's the last one in the shop, it's small but perfectly formed, just the job." Instead of taking the turkey: Say "You can't afford it." Instead of dropping the turkey: Say "You don't want to drop the Turkey! You want to take it home for Christmas." Unoiled bike is a rideable vehicle. The unoiled bike is inside the butcher's shop. Printed name of unoiled bike is "The Butcher's Delivery Bike" Instead of mounting the unoiled bike: Say "You mount the bike and attempt to ride it, but the pedals barely turn and you wobble and fall off." Description of unoiled bike is "A black framed delivery bike, with a smaller wheel at the front than at the back to make space for a large wicker basket; which is full of crates and parcels of greaseproof paper tied with string. You try to turn the peddles but they are very stiff." Oiling is an action applying to one visible thing. Understand "oil [anything]" as oiling. Instead of oiling unoiled bike: If player is carrying oilcan: Say "You oil the bike's chain and running gear. After a few rotations of the pedals it's running smooth as silk. The Butcher says 'Thanks so much, you've saved Christmas for me and my customers, here take this.' He hands you the Turkey, gets on the bike and is off in a shot."; Now oilcan is nowhere; Move turkey to player; Now the butcher is nowhere; Now unoiled bike is nowhere; Increase quest_count by 1; Otherwise: Say "You don't have anything to oil it with!". Instead of oiling anything: If player is carrying oilcan: Say "That's not something that needs oiling!"; Otherwise: Say "You don't have any oil.". Section 14 - The Cross Keys Inn The Cross Keys Inn is a room. Description of The Cross Keys is "A great British pub, just like they used to be, all sticky carpets and wet tables. Thanks to the smoking ban there is a persistent scent of stale spilt beer and urinals. Propping up the bar is a rake thin man in his late 30's, hunkered in an unkempt and crumpled raincoat, he has a mop of ginger hair and is nursing an advocaat and lemonade. You've got a lot to do today, but there is always time for a pint, and you've got a thirst on!" The Cross Keys Inn is south of the stable. The Cross Keys Inn is east of the town square. a Bag of Satsumas is an object inside The Cross Keys. Description of a bag of satsumas is "a handful of satsumas in an orange string bag, they smell ripe and zesty." Instead of taking bag of satsumas: Say " 'Er..Sorry but they're mine' says the Rake Thin Man. You leave the bag alone." Instead of dropping bag of satsumas: Say "You don't want to drop them, you want to take them home to enjoy over Christmas!" a Rake Thin Man is a person. a Rake thin man is inside The Cross Keys Inn. Description of Rake thin man is "[rake_description]" To say rake_description: If player is carrying bag of satsumas: Say "Thin, haggard and world beaten, but with young eyes. He's staring at his scarf as if it's a portal to a lost world. Periodically he checks the weather app on his phone. He gives off a faint air of fried chicken."; Otherwise: Say "Thin, haggard and world beaten, but with young eyes. He stares into his drink as if its a portal to a lost world. Next to him on the bar is a string bag of satsumas. Periodically he checks the weather app on his phone. He gives off a faint air of fried chicken." Instead of talking to Rake Thin Man: If player is carrying bag of satsumas: Say "'Hello' says the Rake Thin Man, 'Thanks again for finding my scarf.'"; Otherwise: Say "'Hello' says the Rake Thin Man and gives you a half smile." Understand "James" as Rake Thin Man. Instead of giving child's scarf to Rake Thin Man: Say "The man's face lights up in a childlike grin, 'my scarf! I thought it was lost forever! How can I possibly repay you?' You nod hopefully at the bag of satsumas on the bar. ' Oh those, well it looks like its not going to snow yet again this xmas eve'. He looks wistfully away. ' Here take them, the name's James by the way'. He shakes you by the hand."; Now child's scarf is nowhere; Move Bag of Satsumas to player; Increase quest_count by 1. Instead of asking Rake Thin Man about "satsumas": Say "'Oh those, just in case I need a nose, but the weather is looking too dry tonight.'" Instead of asking Rake Thin Man about "Snowman": Say "The Rake Thin Man's chin wobbles and a single tear runs down his face, 'I can't talk about that, leave me be.'" Instead of asking Rake Thin Man about "The Snowman": Say "The Rake Thin Man's chin wobbles and a single tear runs down his face, 'I can't talk about that, leave me be.'" Instead of asking Rake Thin Man about "weather": Say "'Only a 5% chance of snow tonight. Damn climate change!'" Instead of asking Rake Thin Man about "the weather": Say "'Only a 5% chance of snow tonight. Damn climate change!'" Instead of asking Rake Thin Man about "weather app": Say "'Only a 5% chance of snow tonight. Damn climate change!'" Instead of asking Rake Thin Man about "weather forecast": Say "'Only a 5% chance of snow tonight. Damn climate change!'" Instead of asking Rake Thin Man about "The Landlady": If The Landlady is inside The Cross Keys: Say "The Rake Thin Man sees that the Landlady is at the bar and says 'Barbara? Run this place for years - haven't you Barb?' The Landlady looks over and with a sigh says 'for my sins, yes.'"; Otherwise: Say "'She's probably out the back, sleeping off last night's gin.'" Instead of asking Rake Thin Man about "Landlady": If The Landlady is inside The Cross Keys: Say "The Rake Thin Man sees that the Landlady is at the bar and says 'Barbara? Run this place for years - haven't you Barb?' The Landlady looks over and with a sigh says 'for my sins, yes.'"; Otherwise: Say "'She's probably out the back, sleeping off last night's gin.'" Instead of asking Rake Thin Man about "Christmas": Say "'All I want for Christmas is fot it to snow.' says the Rake Thin Man. 'Proper heavy snow that covers the land like a blanket.'" Instead of asking Rake Thin Man about "snow": Say "'Chance would be a fine thing!' says the Rake Thin Man." Instead of asking Rake Thin Man about "chicken": Say "'Yeah you can't beat a bit of KFC after a session in the pub!'" The Landlady is a female person. The Landlady is nowhere. The indefinite article of The Landlady is "The". The description of The Landlady is "The Landlady has finally appeared, and has clearly just woken up. What she lacks in stature she makes up for in steely presence and inscrutable countenance. " Understand "Barb","Barbara" and "Landlady" as The Landlady. Instead of talking to The Landlady: Say "'Welcome' says the Landlady, 'what can I get you?'" Ordering is an action applying to nothing. Understand "order" as ordering. Understand "buy beer","buy a beer","buy pint", "buy a pint","get a drink","get a pint", "order pint", "order a drink","order a pint", "buy drink", "get beer","get drink","order beer" and "order a beer" as ordering. The fixed pool table is an object. The fixed pool table is nowhere. Printed name of fixed pool table is "Pool Table". Description of fixed pool table is "A traditional pub pool table, 7 x 4 foot. The green baize is in decent enough condition, and only a few drink stain. It is now level and playable thanks to your stroke of genius!" Instead of playing fixed pool table: Say " You pick up a cue and play pool. You spend an enjoyable 20 mins potting balls with the usual mixture of skill and blind luck." The wonky pool table is an object. The wonky pool table is inside The Cross Keys Inn. The printed name of the wonky pool table is "Pool Table". Description of wonky pool table is "A traditional pub pool table, 7 x 4 foot. The green baize is in decent enough condition, and there are only a few drink stains, but all the balls are accumulated in one corner. It leans so much it's unplayable." Instead of playing wonky pool table: Say "You pick up the pool cue and try a few shots but the wonky surface makes for a frustrating game, You give up after a few minutes." A Pint of Beer is an object. A Pint of Beer is nowhere. Instead of drinking pint of beer: Say "You take a sip of the beer, it tastes great, but considering the way things have gone today you figure it might come in useful for something else." Instead of dropping the pint of beer: Say "You decide not to drop the beer. The way things have gone today you figure it might come in useful for something later." Description of A Pint of Beer is "A pint of [']Good Elf['] Christmas Ale, it's a dark umber colour with a creamy looking head. It smells of sultanas and liquorice." Instead of ordering in The Cross Keys Inn when the landlady is in the cross keys inn and the fixed pool table is in the cross keys inn for the first time: Say "Here you go love, thanks for fixing the table, might actually get a few more customers in here now."; move the pint of beer to the player. Instead of ordering in the cross keys inn: If Landlady is inside The Cross Keys Inn: If Fixed Pool Table is nowhere: Say "The landlady says, 'I don't give away beer for free, perhaps you make yourself useful around here and I'll reconsider.'"; Else: say "'I think you've had enough reward for your handy work.' says The Landlady."; Else: Say "The Rake Thin Man says, 'If you're after a drink then The Landlady is out the back somewhere, probably asleep'". The Jukebox is an object inside The Cross Keys Inn. Description of The Jukebox is "A jukebox and it's a nice one, a genuine Wurlitzer with actual vinyl singles inside. A label next to the coin slot reads [']Insert coin to play[']" A pound coin is an object. A pound coin is nowhere. Description of a pound coin is "A pound coin, Queen's head on one side, and a Thistle and Royal Diadem on the other. Inscribed around the edge it reads [']NEMO ME IMPUNE LACESSIT[']" Playing is an action applying to one visible thing. Understand "play [anything]" as playing. Understand "play on [anything]" as playing. Inserting is an action applying to one visible thing. Understand "insert coin [anything]" and "insert coin in [anything]" as inserting. Instead of inserting anything: If player is carrying pound coin: Say "That doesn't seem like a very sensible idea!"; Otherwise: Say "You don't have a coin." Instead of inserting jukebox: If player is carrying pound coin: Say "You insert the pound coin into the jukebox, a record swings down on to the platter with a satisfying soft clunk. The opening bars of [']War Is Over (if you want it)['] play warmly through the room, as if by magic the Landlady appears."; Now a pound coin is nowhere; Now The Landlady is inside The Cross Keys Inn; Otherwise: Say "You don't have a pound coin." Instead of playing anything: Say "That's not something that can be played!" Instead of playing Jukebox: If player is carrying a pound coin: Say "You insert the pound coin into the jukebox, a record swings down on to the platter with a satisfying soft clunk. The opening bars of [']War Is Over (if you want it)['] play warmly through the room, as if by magic the Landlady appears."; Now a pound coin is nowhere; Now The Landlady is inside The Cross Keys Inn; Otherwise: Say "You need to insert a coin to play." A Fruit machine credit is an object in The Cross Keys Inn. Printed name of A Fruit machine credit is "Fruit Machine". Description of Fruit machine credit is "An [']Only Fools and Horses['] themed Fruit Machine, with three reels. It looks like someone has left 1 credit on it. It is ready to be played." A Fruit machine no credit is an object. A Fruit machine no credit is nowhere. Printed name of A Fruit machine no credit is "Fruit Machine". Description of a fruit machine no credit is "An Only Fools and Horses themed Fruit Machine, with three reels. There is no credit left." Instead of playing A Fruit machine no credit: Say "There is no credit left and you don't want to risk any money on it." Instead of playing A Fruit machine credit: Say "You press the 'Start button', the three reels spin and thump to stop one at a time... Cherry.......Cherry.....and.......Cherry! The machine makes an over dramatic electronic 'whoop whoop' noise and plays a snippet of the Only Fools and Horses theme music. You hit the collect button, the machine makes a satisfying Ker-Chunk noise and deposits a pound coin in the bottom tray. You place the coin in your pocket."; Now fruit machine credit is nowhere; Move pound coin to player; Now Fruit machine no credit is inside the cross keys inn. Pinking is an action applying to nothing. Understand "put card under table","put folded card under table","put card under pool table","put folded card under table", "put folded card under wonky leg","fix table with card","fix table with folded card","fix pool table with card","fix pool table with folded card","put folded card under table","put folded card under pool table","place card under pool table" as pinking. Instead of pinking when wonky pool table is not touchable: Say "There is no pool table here that needs fixing!" Instead of pinking when wonky pool table is touchable: If player is carrying folded christmas card: Say "You place the folded Christmas card under the leg in the corner of the table where the balls keep accumulating. The balls roll back to the centre. You've fixed it!"; Now wonky pool table is nowhere; Now fixed pool table is inside the cross keys inn; Now folded christmas card is nowhere; Else If player is carrying Christmas Card: Say "You try placing the card under the leg in the corner of the table where the balls keep accumulating, but the card is too thin to level the table."; Else: Say "You're not carrying a card!".